Fix-up syntax after wizd.
[netbsd-mini2440.git] / games / trek / setup.c
bloba489f2b31144cccbaf01ab2a1a819bcb44b78ce0
1 /* $NetBSD: setup.c,v 1.12 2009/05/24 21:44:56 dholland Exp $ */
3 /*
4 * Copyright (c) 1980, 1993
5 * The Regents of the University of California. All rights reserved.
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 * may be used to endorse or promote products derived from this software
17 * without specific prior written permission.
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 * SUCH DAMAGE.
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)setup.c 8.1 (Berkeley) 5/31/93";
36 #else
37 __RCSID("$NetBSD: setup.c,v 1.12 2009/05/24 21:44:56 dholland Exp $");
38 #endif
39 #endif /* not lint */
41 #include <stdio.h>
42 #include <math.h>
43 #include <string.h>
44 #include <unistd.h>
45 #include <stdlib.h>
46 #include <err.h>
47 #include <limits.h>
48 #include "trek.h"
49 #include "getpar.h"
52 ** INITIALIZE THE GAME
54 ** The length, skill, and password are read, and the game
55 ** is initialized. It is far too difficult to describe all
56 ** that goes on in here, but it is all straight-line code;
57 ** give it a look.
59 ** Game restart and tournament games are handled here.
62 const struct cvntab Lentab[] = {
63 { "s", "hort", (cmdfun)1, 0 },
64 { "m", "edium", (cmdfun)2, 0 },
65 { "l", "ong", (cmdfun)4, 0 },
66 { "restart", "", (cmdfun)0, 0 },
67 { NULL, NULL, NULL, 0 }
70 const struct cvntab Skitab[] = {
71 { "n", "ovice", (cmdfun)1, 0 },
72 { "f", "air", (cmdfun)2, 0 },
73 { "g", "ood", (cmdfun)3, 0 },
74 { "e", "xpert", (cmdfun)4, 0 },
75 { "c", "ommodore", (cmdfun)5, 0 },
76 { "i", "mpossible", (cmdfun)6, 0 },
77 { NULL, NULL, NULL, 0 }
80 void
81 setup(void)
83 const struct cvntab *r;
84 int i, j;
85 double f;
86 int d;
87 int klump;
88 int ix, iy;
89 struct quad *q;
90 struct event *e;
92 while (1) {
93 r = getcodpar("What length game", Lentab);
94 Game.length = (long) r->value;
95 if (Game.length == 0) {
96 if (restartgame())
97 continue;
98 return;
100 break;
102 r = getcodpar("What skill game", Skitab);
103 Game.skill = (long) r->value;
104 Game.tourn = 0;
105 getstrpar("Enter a password", Game.passwd, 14, 0);
106 if (strcmp(Game.passwd, "tournament") == 0) {
107 getstrpar("Enter tournament code", Game.passwd, 14, 0);
108 Game.tourn = 1;
109 d = 0;
110 for (i = 0; Game.passwd[i]; i++)
111 d += Game.passwd[i] << i;
112 srandom(d);
114 Param.bases = Now.bases = ranf(6 - Game.skill) + 2;
115 if (Game.skill == 6)
116 Param.bases = Now.bases = 1;
117 Param.time = Now.time = 6.0 * Game.length + 2.0;
118 i = Game.skill;
119 j = Game.length;
120 Param.klings = Now.klings = i * j * 3.5 * (franf() + 0.75);
121 if (Param.klings < i * j * 5)
122 Param.klings = Now.klings = i * j * 5;
123 if (Param.klings <= i) /* numerical overflow problems */
124 Param.klings = Now.klings = 127;
125 Param.energy = Ship.energy = 5000;
126 Param.torped = Ship.torped = 10;
127 Ship.ship = ENTERPRISE;
128 Ship.shipname = "Enterprise";
129 Param.shield = Ship.shield = 1500;
130 Param.resource = Now.resource = Param.klings * Param.time;
131 Param.reserves = Ship.reserves = (6 - Game.skill) * 2.0;
132 Param.crew = Ship.crew = 387;
133 Param.brigfree = Ship.brigfree = 400;
134 Ship.shldup = 1;
135 Ship.cond = GREEN;
136 Ship.warp = 5.0;
137 Ship.warp2 = 25.0;
138 Ship.warp3 = 125.0;
139 Ship.sinsbad = 0;
140 Ship.cloaked = 0;
141 Param.date = Now.date = (ranf(20) + 20) * 100;
142 f = Game.skill;
143 f = log(f + 0.5);
144 for (i = 0; i < NDEV; i++)
145 if (Device[i].name[0] == '*')
146 Param.damfac[i] = 0;
147 else
148 Param.damfac[i] = f;
149 /* these probabilities must sum to 1000 */
150 Param.damprob[WARP] = 70; /* warp drive 7.0% */
151 Param.damprob[SRSCAN] = 110; /* short range scanners 11.0% */
152 Param.damprob[LRSCAN] = 110; /* long range scanners 11.0% */
153 Param.damprob[PHASER] = 125; /* phasers 12.5% */
154 Param.damprob[TORPED] = 125; /* photon torpedoes 12.5% */
155 Param.damprob[IMPULSE] = 75; /* impulse engines 7.5% */
156 Param.damprob[SHIELD] = 150; /* shield control 15.0% */
157 Param.damprob[COMPUTER] = 20; /* computer 2.0% */
158 Param.damprob[SSRADIO] = 35; /* subspace radio 3.5% */
159 Param.damprob[LIFESUP] = 30; /* life support 3.0% */
160 Param.damprob[SINS] = 20; /* navigation system 2.0% */
161 Param.damprob[CLOAK] = 50; /* cloaking device 5.0% */
162 Param.damprob[XPORTER] = 80; /* transporter 8.0% */
163 /* check to see that I didn't blow it */
164 for (i = j = 0; i < NDEV; i++)
165 j += Param.damprob[i];
166 if (j != 1000)
167 errx(1, "Device probabilities sum to %d", j);
168 Param.dockfac = 0.5;
169 Param.regenfac = (5 - Game.skill) * 0.05;
170 if (Param.regenfac < 0.0)
171 Param.regenfac = 0.0;
172 Param.warptime = 10;
173 Param.stopengy = 50;
174 Param.shupengy = 40;
175 i = Game.skill;
176 Param.klingpwr = 100 + 150 * i;
177 if (i >= 6)
178 Param.klingpwr += 150;
179 Param.phasfac = 0.8;
180 Param.hitfac = 0.5;
181 Param.klingcrew = 200;
182 Param.srndrprob = 0.0035;
183 Param.moveprob[KM_OB] = 45;
184 Param.movefac[KM_OB] = .09;
185 Param.moveprob[KM_OA] = 40;
186 Param.movefac[KM_OA] = -0.05;
187 Param.moveprob[KM_EB] = 40;
188 Param.movefac[KM_EB] = 0.075;
189 Param.moveprob[KM_EA] = 25 + 5 * Game.skill;
190 Param.movefac[KM_EA] = -0.06 * Game.skill;
191 Param.moveprob[KM_LB] = 0;
192 Param.movefac[KM_LB] = 0.0;
193 Param.moveprob[KM_LA] = 10 + 10 * Game.skill;
194 Param.movefac[KM_LA] = 0.25;
195 Param.eventdly[E_SNOVA] = 0.5;
196 Param.eventdly[E_LRTB] = 25.0;
197 Param.eventdly[E_KATSB] = 1.0;
198 Param.eventdly[E_KDESB] = 3.0;
199 Param.eventdly[E_ISSUE] = 1.0;
200 Param.eventdly[E_SNAP] = 0.5;
201 Param.eventdly[E_ENSLV] = 0.5;
202 Param.eventdly[E_REPRO] = 2.0;
203 Param.navigcrud[0] = 1.50;
204 Param.navigcrud[1] = 0.75;
205 Param.cloakenergy = 1000;
206 Param.energylow = 1000;
207 for (i = 0; i < MAXEVENTS; i++) {
208 e = &Event[i];
209 e->date = TOOLARGE;
210 e->evcode = 0;
212 xsched(E_SNOVA, 1, 0, 0, 0);
213 xsched(E_LRTB, Param.klings, 0, 0, 0);
214 xsched(E_KATSB, 1, 0, 0, 0);
215 xsched(E_ISSUE, 1, 0, 0, 0);
216 xsched(E_SNAP, 1, 0, 0, 0);
217 Ship.sectx = ranf(NSECTS);
218 Ship.secty = ranf(NSECTS);
219 Game.killk = Game.kills = Game.killb = 0;
220 Game.deaths = Game.negenbar = 0;
221 Game.captives = 0;
222 Game.killinhab = 0;
223 Game.helps = 0;
224 Game.killed = 0;
225 Game.snap = 0;
226 Move.endgame = 0;
228 /* setup stars */
229 for (i = 0; i < NQUADS; i++) {
230 for (j = 0; j < NQUADS; j++) {
231 short s5;
232 q = &Quad[i][j];
233 q->klings = q->bases = 0;
234 q->scanned = -1;
235 q->stars = ranf(9) + 1;
236 q->holes = ranf(3);
237 s5 = q->stars / 5;
238 q->holes = q->holes > s5 ? q->holes - s5 : 0;
239 q->qsystemname = 0;
243 /* select inhabited starsystems */
244 for (d = 1; d < NINHAB; d++) {
245 do {
246 i = ranf(NQUADS);
247 j = ranf(NQUADS);
248 q = &Quad[i][j];
249 } while (q->qsystemname);
250 q->qsystemname = d;
253 /* position starbases */
254 for (i = 0; i < Param.bases; i++) {
255 while (1) {
256 ix = ranf(NQUADS);
257 iy = ranf(NQUADS);
258 q = &Quad[ix][iy];
259 if (q->bases > 0)
260 continue;
261 break;
263 q->bases = 1;
264 Now.base[i].x = ix;
265 Now.base[i].y = iy;
266 q->scanned = 1001;
267 /* start the Enterprise near starbase */
268 if (i == 0) {
269 Ship.quadx = ix;
270 Ship.quady = iy;
274 /* position klingons */
275 for (i = Param.klings; i > 0; ) {
276 klump = ranf(4) + 1;
277 if (klump > i)
278 klump = i;
279 while (1) {
280 ix = ranf(NQUADS);
281 iy = ranf(NQUADS);
282 q = &Quad[ix][iy];
283 if (q->klings + klump > MAXKLQUAD)
284 continue;
285 q->klings += klump;
286 i -= klump;
287 break;
291 /* initialize this quadrant */
292 printf("%d Klingons\n%d starbase", Param.klings, Param.bases);
293 if (Param.bases > 1)
294 printf("s");
295 printf(" at %d,%d", Now.base[0].x, Now.base[0].y);
296 for (i = 1; i < Param.bases; i++)
297 printf(", %d,%d", Now.base[i].x, Now.base[i].y);
298 printf("\nIt takes %d units to kill a Klingon\n", Param.klingpwr);
299 Move.free = 0;
300 initquad(0);
301 srscan(1);
302 attack(0);