Fix-up syntax after wizd.
[netbsd-mini2440.git] / games / trek / checkcond.c
blobaf13142dbe3ac7e2505b146dabe4a2f43ee6a530
1 /* $NetBSD: checkcond.c,v 1.6 2009/05/24 19:18:44 dholland Exp $ */
3 /*
4 * Copyright (c) 1980, 1993
5 * The Regents of the University of California. All rights reserved.
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 * may be used to endorse or promote products derived from this software
17 * without specific prior written permission.
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 * SUCH DAMAGE.
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)checkcond.c 8.1 (Berkeley) 5/31/93";
36 #else
37 __RCSID("$NetBSD: checkcond.c,v 1.6 2009/05/24 19:18:44 dholland Exp $");
38 #endif
39 #endif /* not lint */
41 #include "trek.h"
44 ** Check for Condition After a Move
46 ** Various ship conditions are checked. First we check
47 ** to see if we have already lost the game, due to running
48 ** out of life support reserves, running out of energy,
49 ** or running out of crew members. The check for running
50 ** out of time is in events().
52 ** If we are in automatic override mode (Etc.nkling < 0), we
53 ** don't want to do anything else, lest we call autover
54 ** recursively.
56 ** In the normal case, if there is a supernova, we call
57 ** autover() to help us escape. If after calling autover()
58 ** we are still in the grips of a supernova, we get burnt
59 ** up.
61 ** If there are no Klingons in this quadrant, we nullify any
62 ** distress calls which might exist.
64 ** We then set the condition code, based on the energy level
65 ** and battle conditions.
68 void
69 checkcond(void)
71 /* see if we are still alive and well */
72 if (Ship.reserves < 0.0)
73 lose(L_NOLIFE);
74 if (Ship.energy <= 0)
75 lose(L_NOENGY);
76 if (Ship.crew <= 0)
77 lose(L_NOCREW);
78 /* if in auto override mode, ignore the rest */
79 if (Etc.nkling < 0)
80 return;
81 /* call in automatic override if appropriate */
82 if (Quad[Ship.quadx][Ship.quady].stars < 0)
83 autover();
84 if (Quad[Ship.quadx][Ship.quady].stars < 0)
85 lose(L_SNOVA);
86 /* nullify distress call if appropriate */
87 if (Etc.nkling <= 0)
88 killd(Ship.quadx, Ship.quady, 1);
90 /* set condition code */
91 if (Ship.cond == DOCKED)
92 return;
94 if (Etc.nkling > 0) {
95 Ship.cond = RED;
96 return;
98 if (Ship.energy < Param.energylow) {
99 Ship.cond = YELLOW;
100 return;
102 Ship.cond = GREEN;
103 return;