Fix-up syntax after wizd.
[netbsd-mini2440.git] / games / trek / attack.c
blob878fd969764bb690d79dbac9d4615ebbc57b37a4
1 /* $NetBSD: attack.c,v 1.8 2009/05/24 21:55:24 dholland Exp $ */
3 /*
4 * Copyright (c) 1980, 1993
5 * The Regents of the University of California. All rights reserved.
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 * may be used to endorse or promote products derived from this software
17 * without specific prior written permission.
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 * SUCH DAMAGE.
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)attack.c 8.1 (Berkeley) 5/31/93";
36 #else
37 __RCSID("$NetBSD: attack.c,v 1.8 2009/05/24 21:55:24 dholland Exp $");
38 #endif
39 #endif /* not lint */
41 #include <stdio.h>
42 #include <math.h>
43 #include "trek.h"
46 ** Klingon Attack Routine
48 ** This routine performs the Klingon attack provided that
49 ** (1) Something happened this move (i.e., not free), and
50 ** (2) You are not cloaked. Note that if you issue the
51 ** cloak command, you are not considered cloaked until you
52 ** expend some time.
54 ** Klingons are permitted to move both before and after the
55 ** attack. They will tend to move toward you before the
56 ** attack and away from you after the attack.
58 ** Under certain conditions you can get a critical hit. This
59 ** sort of hit damages devices. The probability that a given
60 ** device is damaged depends on the device. Well protected
61 ** devices (such as the computer, which is in the core of the
62 ** ship and has considerable redundancy) almost never get
63 ** damaged, whereas devices which are exposed (such as the
64 ** warp engines) or which are particularly delicate (such as
65 ** the transporter) have a much higher probability of being
66 ** damaged.
68 ** The actual amount of damage (i.e., how long it takes to fix
69 ** it) depends on the amount of the hit and the "damfac[]"
70 ** entry for the particular device.
72 ** Casualties can also occur.
74 ** resting -- set if attack while resting
77 void
78 attack(int resting)
80 int hit, i, l;
81 int maxhit, tothit, shldabsb;
82 double chgfac, propor, extradm;
83 double dustfac, tothe;
84 int cas;
85 int hitflag;
87 if (Move.free)
88 return;
89 if (Etc.nkling <= 0 || Quad[Ship.quadx][Ship.quady].stars < 0)
90 return;
91 if (Ship.cloaked && Ship.cloakgood)
92 return;
93 /* move before attack */
94 klmove(0);
95 if (Ship.cond == DOCKED) {
96 if (!resting)
97 printf("Starbase shields protect the %s\n",
98 Ship.shipname);
99 return;
101 /* setup shield effectiveness */
102 chgfac = 1.0;
103 if (Move.shldchg)
104 chgfac = 0.25 + 0.50 * franf();
105 maxhit = tothit = 0;
106 hitflag = 0;
108 /* let each Klingon do his damndest */
109 for (i = 0; i < Etc.nkling; i++) {
110 /* if he's low on power he won't attack */
111 if (Etc.klingon[i].power < 20)
112 continue;
113 if (!hitflag) {
114 printf("\nStardate %.2f: Klingon attack:\n",
115 Now.date);
116 hitflag++;
118 /* complete the hit */
119 dustfac = 0.90 + 0.01 * franf();
120 tothe = Etc.klingon[i].avgdist;
121 hit = Etc.klingon[i].power * pow(dustfac, tothe) * Param.hitfac;
122 /* deplete his energy */
123 dustfac = Etc.klingon[i].power;
124 Etc.klingon[i].power = dustfac * Param.phasfac *
125 (1.0 + (franf() - 0.5) * 0.2);
126 /* see how much of hit shields will absorb */
127 shldabsb = 0;
128 if (Ship.shldup || Move.shldchg) {
129 propor = Ship.shield;
130 propor /= Param.shield;
131 shldabsb = propor * chgfac * hit;
132 if (shldabsb > Ship.shield)
133 shldabsb = Ship.shield;
134 Ship.shield -= shldabsb;
136 /* actually do the hit */
137 printf("\aHIT: %d units", hit);
138 if (!damaged(SRSCAN))
139 printf(" from %d,%d",
140 Etc.klingon[i].x, Etc.klingon[i].y);
141 cas = (shldabsb * 100) / hit;
142 hit -= shldabsb;
143 if (shldabsb > 0)
144 printf(", shields absorb %d%%, effective hit %d\n",
145 cas, hit);
146 else
147 printf("\n");
148 tothit += hit;
149 if (hit > maxhit)
150 maxhit = hit;
151 Ship.energy -= hit;
152 /* see if damages occurred */
153 if (hit >= (15 - Game.skill) * (25 - ranf(12))) {
154 printf("\aCRITICAL HIT!!!\a\n");
155 /* select a device from probability vector */
156 cas = ranf(1000);
157 for (l = 0; cas >= 0; l++)
158 cas -= Param.damprob[l];
159 l -= 1;
160 /* compute amount of damage */
161 extradm = (hit * Param.damfac[l]) /
162 (75 + ranf(25)) + 0.5;
163 /* damage the device */
164 damage(l, extradm);
165 if (damaged(SHIELD)) {
166 if (Ship.shldup)
167 printf("Sulu: Shields knocked down, "
168 "captain.\n");
169 Ship.shldup = 0;
170 Move.shldchg = 0;
173 if (Ship.energy <= 0)
174 lose(L_DSTRYD);
177 /* see what our casualities are like */
178 if (maxhit >= 200 || tothit >= 500) {
179 cas = tothit * 0.015 * franf();
180 if (cas >= 2) {
181 printf("McCoy: we suffered %d casualties in that "
182 "attack.\n",
183 cas);
184 Game.deaths += cas;
185 Ship.crew -= cas;
189 /* allow Klingons to move after attacking */
190 klmove(1);
192 return;