Merge from vendor branch PKGSRC:
[netbsd-mini2440.git] / games / robots / extern.c
blob1427d8aa9119e064794dbebb88d401a40aee1bdb
1 /* $NetBSD: extern.c,v 1.9 2009/07/20 06:00:56 dholland Exp $ */
3 /*
4 * Copyright (c) 1980, 1993
5 * The Regents of the University of California. All rights reserved.
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 * may be used to endorse or promote products derived from this software
17 * without specific prior written permission.
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 * SUCH DAMAGE.
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)extern.c 8.1 (Berkeley) 5/31/93";
36 #else
37 __RCSID("$NetBSD: extern.c,v 1.9 2009/07/20 06:00:56 dholland Exp $");
38 #endif
39 #endif /* not lint */
41 #include "robots.h"
43 bool Real_time = false; /* Play in real time? */
44 bool Auto_bot = false; /* Automatic mover */
45 bool Jump = false; /* Jump while running, counting, or waiting */
46 bool Teleport = false; /* Teleport automatically when player must */
48 bool Dead; /* Player is now dead */
49 bool Running = false; /* Currently in the middle of a run */
50 bool Waiting; /* Player is waiting for end */
51 bool Newscore; /* There was a new score added */
52 bool Was_bonus = false; /* Was a bonus last level */
53 bool Full_clear = true; /* Lots of junk for init_field to clear */
55 #ifdef FANCY
56 bool Pattern_roll = false; /* Auto play for YHBJNLUK pattern */
57 bool Stand_still = false; /* Auto play for standing still pattern */
58 #endif
60 char Cnt_move; /* Command which has preceded the count */
61 char Run_ch; /* Character for the direction we are running */
63 char Field[Y_FIELDSIZE][X_FIELDSIZE]; /* the playing field itself */
65 const char *Next_move; /* Next move to be used in the pattern */
66 const char *Move_list = "YHBJNLUK";/* List of moves in the pattern */
68 int Count = 0; /* Command count */
69 int Level; /* Current level */
70 int Num_robots; /* Number of robots left */
71 int Num_scrap; /* Number of scrap heaps */
72 int Num_scores; /* Number of scores posted */
73 int Num_games; /* Number of games to play */
74 int Start_level = 1; /* Level on which to start */
75 int Wait_bonus; /* bonus for waiting */
77 uint32_t Score; /* Current score */
79 COORD Max; /* Max area robots take up */
80 COORD Min; /* Min area robots take up */
81 COORD My_pos; /* Player's current position */
82 COORD Robots[MAXROBOTS]; /* Robots' current positions */
83 COORD Scrap[MAXROBOTS]; /* ScrapHeap' current position */
85 jmp_buf End_move; /* Jump to on Real_time */