Agregados dos tipos de disparos y mejora visual en los checkpoints.
[nespa.git] / src / Makefile
blob5dd7163a4a76ae6b8efb7b47d3e1f8272487f4d3
1 CXX=g++
2 CFLAGS=`sdl-config --cflags` -I/usr/include/SDL -Wall -O0 -ggdb
3 LDFLAGS=`sdl-config --libs` -lGL -lGLU -lSDL_image -lSDL_mixer -lode -lSDL_Pango
4 SOURCES=nespa.cpp ModelType.cpp e3d_engine.cpp e3d_object.cpp e3d_sprite.cpp
5 OBJECTS=$(SOURCES:.cpp=.o)
6 EXECUTABLE=nespa
8 all: $(SOURCES) $(EXECUTABLE)
10 $(EXECUTABLE): $(OBJECTS)
11 $(CXX) $(LDFLAGS) $(OBJECTS) -o $@
13 .cpp.o:
14 $(CXX) $(CFLAGS) -c $< -o $@
16 clean:
17 rm $(EXECUTABLE) $(OBJECTS) *~