x64: rename() system call
[neatlibc.git] / linux / fb.h
bloba0d30126d70057d413ec8dcbbf90937adeb862b5
1 #ifndef _LINUX_FB_H
2 #define _LINUX_FB_H
4 #include <linux/types.h>
6 struct dentry;
8 #define FB_MAX 32
10 #define FBIOGET_VSCREENINFO 0x4600
11 #define FBIOPUT_VSCREENINFO 0x4601
12 #define FBIOGET_FSCREENINFO 0x4602
13 #define FBIOGETCMAP 0x4604
14 #define FBIOPUTCMAP 0x4605
15 #define FBIOPAN_DISPLAY 0x4606
16 #define FBIOGET_CON2FBMAP 0x460F
17 #define FBIOPUT_CON2FBMAP 0x4610
18 #define FBIOBLANK 0x4611
19 #define FBIO_ALLOC 0x4613
20 #define FBIO_FREE 0x4614
21 #define FBIOGET_GLYPH 0x4615
22 #define FBIOGET_HWCINFO 0x4616
23 #define FBIOPUT_MODEINFO 0x4617
24 #define FBIOGET_DISPINFO 0x4618
26 #define FB_TYPE_PACKED_PIXELS 0
27 #define FB_TYPE_PLANES 1
28 #define FB_TYPE_INTERLEAVED_PLANES 2
29 #define FB_TYPE_TEXT 3
30 #define FB_TYPE_VGA_PLANES 4
32 #define FB_AUX_TEXT_MDA 0
33 #define FB_AUX_TEXT_CGA 1
34 #define FB_AUX_TEXT_S3_MMIO 2
35 #define FB_AUX_TEXT_MGA_STEP16 3
36 #define FB_AUX_TEXT_MGA_STEP8 4
37 #define FB_AUX_TEXT_SVGA_GROUP 8
38 #define FB_AUX_TEXT_SVGA_MASK 7
39 #define FB_AUX_TEXT_SVGA_STEP2 8
40 #define FB_AUX_TEXT_SVGA_STEP4 9
41 #define FB_AUX_TEXT_SVGA_STEP8 10
42 #define FB_AUX_TEXT_SVGA_STEP16 11
43 #define FB_AUX_TEXT_SVGA_LAST 15
45 #define FB_AUX_VGA_PLANES_VGA4 0
46 #define FB_AUX_VGA_PLANES_CFB4 1
47 #define FB_AUX_VGA_PLANES_CFB8 2
49 #define FB_VISUAL_MONO01 0
50 #define FB_VISUAL_MONO10 1
51 #define FB_VISUAL_TRUECOLOR 2
52 #define FB_VISUAL_PSEUDOCOLOR 3
53 #define FB_VISUAL_DIRECTCOLOR 4
54 #define FB_VISUAL_STATIC_PSEUDOCOLOR 5
56 struct fb_fix_screeninfo {
57 char id[16];
58 unsigned long smem_start;
59 __u32 smem_len;
60 __u32 type;
61 __u32 type_aux;
62 __u32 visual;
63 __u16 xpanstep;
64 __u16 ypanstep;
65 __u16 ywrapstep;
66 __u32 line_length;
67 unsigned long mmio_start;
68 __u32 mmio_len;
69 __u32 accel;
70 __u16 reserved[3];
73 struct fb_bitfield {
74 __u32 offset;
75 __u32 length;
76 __u32 msb_right;
79 #define FB_NONSTD_HAM 1
80 #define FB_NONSTD_REV_PIX_IN_B 2
82 #define FB_ACTIVATE_NOW 0
83 #define FB_ACTIVATE_NXTOPEN 1
84 #define FB_ACTIVATE_TEST 2
85 #define FB_ACTIVATE_MASK 15
86 #define FB_ACTIVATE_VBL 16
87 #define FB_CHANGE_CMAP_VBL 32
88 #define FB_ACTIVATE_ALL 64
89 #define FB_ACTIVATE_FORCE 128
90 #define FB_ACTIVATE_INV_MODE 256
92 #define FB_ACCELF_TEXT 1
94 #define FB_SYNC_HOR_HIGH_ACT 1
95 #define FB_SYNC_VERT_HIGH_ACT 2
96 #define FB_SYNC_EXT 4
97 #define FB_SYNC_COMP_HIGH_ACT 8
98 #define FB_SYNC_BROADCAST 16
99 #define FB_SYNC_ON_GREEN 32
101 #define FB_VMODE_NONINTERLACED 0
102 #define FB_VMODE_INTERLACED 1
103 #define FB_VMODE_DOUBLE 2
104 #define FB_VMODE_ODD_FLD_FIRST 4
105 #define FB_VMODE_MASK 255
107 #define FB_VMODE_YWRAP 256
108 #define FB_VMODE_SMOOTH_XPAN 512
109 #define FB_VMODE_CONUPDATE 512
111 #define FB_ROTATE_UR 0
112 #define FB_ROTATE_CW 1
113 #define FB_ROTATE_UD 2
114 #define FB_ROTATE_CCW 3
116 #define PICOS2KHZ(a) (1000000000ul/(a))
117 #define KHZ2PICOS(a) (1000000000ul/(a))
119 struct fb_var_screeninfo {
120 __u32 xres;
121 __u32 yres;
122 __u32 xres_virtual;
123 __u32 yres_virtual;
124 __u32 xoffset;
125 __u32 yoffset;
127 __u32 bits_per_pixel;
128 __u32 grayscale;
130 struct fb_bitfield red;
131 struct fb_bitfield green;
132 struct fb_bitfield blue;
133 struct fb_bitfield transp;
135 __u32 nonstd;
137 __u32 activate;
139 __u32 height;
140 __u32 width;
142 __u32 accel_flags;
144 __u32 pixclock;
145 __u32 left_margin;
146 __u32 right_margin;
147 __u32 upper_margin;
148 __u32 lower_margin;
149 __u32 hsync_len;
150 __u32 vsync_len;
151 __u32 sync;
152 __u32 vmode;
153 __u32 rotate;
154 __u32 reserved[5];
157 struct fb_cmap {
158 __u32 start;
159 __u32 len;
160 __u16 *red;
161 __u16 *green;
162 __u16 *blue;
163 __u16 *transp;
166 struct fb_con2fbmap {
167 __u32 console;
168 __u32 framebuffer;
171 #define VESA_NO_BLANKING 0
172 #define VESA_VSYNC_SUSPEND 1
173 #define VESA_HSYNC_SUSPEND 2
174 #define VESA_POWERDOWN 3
176 #define FB_BLANK_UNBLANK VESA_NO_BLANKING
177 #define FB_BLANK_NORMAL (VESA_NO_BLANKING + 1)
178 #define FB_BLANK_VSYNC_SUSPEND (VESA_VSYNC_SUSPEND + 1)
179 #define FB_BLANK_HSYNC_SUSPEND (VESA_HSYNC_SUSPEND + 1)
180 #define FB_BLANK_POWERDOWN (VESA_POWERDOWN + 1)
182 #define FB_VBLANK_VBLANKING 0x001
183 #define FB_VBLANK_HBLANKING 0x002
184 #define FB_VBLANK_HAVE_VBLANK 0x004
185 #define FB_VBLANK_HAVE_HBLANK 0x008
186 #define FB_VBLANK_HAVE_COUNT 0x010
187 #define FB_VBLANK_HAVE_VCOUNT 0x020
188 #define FB_VBLANK_HAVE_HCOUNT 0x040
189 #define FB_VBLANK_VSYNCING 0x080
190 #define FB_VBLANK_HAVE_VSYNC 0x100
192 struct fb_vblank {
193 __u32 flags;
194 __u32 count;
195 __u32 vcount;
196 __u32 hcount;
197 __u32 reserved[4];
200 #define ROP_COPY 0
201 #define ROP_XOR 1
203 struct fb_copyarea {
204 __u32 dx;
205 __u32 dy;
206 __u32 width;
207 __u32 height;
208 __u32 sx;
209 __u32 sy;
212 struct fb_fillrect {
213 __u32 dx;
214 __u32 dy;
215 __u32 width;
216 __u32 height;
217 __u32 color;
218 __u32 rop;
221 struct fb_image {
222 __u32 dx;
223 __u32 dy;
224 __u32 width;
225 __u32 height;
226 __u32 fg_color;
227 __u32 bg_color;
228 __u8 depth;
229 char *data;
230 struct fb_cmap cmap;
233 #define FB_CUR_SETIMAGE 0x01
234 #define FB_CUR_SETPOS 0x02
235 #define FB_CUR_SETHOT 0x04
236 #define FB_CUR_SETCMAP 0x08
237 #define FB_CUR_SETSHAPE 0x10
238 #define FB_CUR_SETSIZE 0x20
239 #define FB_CUR_SETALL 0xFF
241 struct fbcurpos {
242 __u16 x, y;
245 struct fb_cursor {
246 __u16 set;
247 __u16 enable;
248 __u16 rop;
249 char *mask;
250 struct fbcurpos hot;
251 struct fb_image image;
254 #define FB_BACKLIGHT_LEVELS 128
255 #define FB_BACKLIGHT_MAX 0xFF
257 #endif