fix struct layout mismatch in sound ioctl time32 fallback conversion
[musl.git] / src / math / sqrtf.c
blob740d81cbab421707a090d2475523807fd27b1337
1 #include <stdint.h>
2 #include <math.h>
3 #include "libm.h"
4 #include "sqrt_data.h"
6 #define FENV_SUPPORT 1
8 static inline uint32_t mul32(uint32_t a, uint32_t b)
10 return (uint64_t)a*b >> 32;
13 /* see sqrt.c for more detailed comments. */
15 float sqrtf(float x)
17 uint32_t ix, m, m1, m0, even, ey;
19 ix = asuint(x);
20 if (predict_false(ix - 0x00800000 >= 0x7f800000 - 0x00800000)) {
21 /* x < 0x1p-126 or inf or nan. */
22 if (ix * 2 == 0)
23 return x;
24 if (ix == 0x7f800000)
25 return x;
26 if (ix > 0x7f800000)
27 return __math_invalidf(x);
28 /* x is subnormal, normalize it. */
29 ix = asuint(x * 0x1p23f);
30 ix -= 23 << 23;
33 /* x = 4^e m; with int e and m in [1, 4). */
34 even = ix & 0x00800000;
35 m1 = (ix << 8) | 0x80000000;
36 m0 = (ix << 7) & 0x7fffffff;
37 m = even ? m0 : m1;
39 /* 2^e is the exponent part of the return value. */
40 ey = ix >> 1;
41 ey += 0x3f800000 >> 1;
42 ey &= 0x7f800000;
44 /* compute r ~ 1/sqrt(m), s ~ sqrt(m) with 2 goldschmidt iterations. */
45 static const uint32_t three = 0xc0000000;
46 uint32_t r, s, d, u, i;
47 i = (ix >> 17) % 128;
48 r = (uint32_t)__rsqrt_tab[i] << 16;
49 /* |r*sqrt(m) - 1| < 0x1p-8 */
50 s = mul32(m, r);
51 /* |s/sqrt(m) - 1| < 0x1p-8 */
52 d = mul32(s, r);
53 u = three - d;
54 r = mul32(r, u) << 1;
55 /* |r*sqrt(m) - 1| < 0x1.7bp-16 */
56 s = mul32(s, u) << 1;
57 /* |s/sqrt(m) - 1| < 0x1.7bp-16 */
58 d = mul32(s, r);
59 u = three - d;
60 s = mul32(s, u);
61 /* -0x1.03p-28 < s/sqrt(m) - 1 < 0x1.fp-31 */
62 s = (s - 1)>>6;
63 /* s < sqrt(m) < s + 0x1.08p-23 */
65 /* compute nearest rounded result. */
66 uint32_t d0, d1, d2;
67 float y, t;
68 d0 = (m << 16) - s*s;
69 d1 = s - d0;
70 d2 = d1 + s + 1;
71 s += d1 >> 31;
72 s &= 0x007fffff;
73 s |= ey;
74 y = asfloat(s);
75 if (FENV_SUPPORT) {
76 /* handle rounding and inexact exception. */
77 uint32_t tiny = predict_false(d2==0) ? 0 : 0x01000000;
78 tiny |= (d1^d2) & 0x80000000;
79 t = asfloat(tiny);
80 y = eval_as_float(y + t);
82 return y;