1 .TH "SDL_GetMouseState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference"
3 SDL_GetMouseState\- Retrieve the current state of the mouse
8 \fBUint8 \fBSDL_GetMouseState\fP\fR(\fBint *x, int *y\fR);
11 The current button state is returned as a button bitmask, which can be tested using the \fBSDL_BUTTON(X)\fP macros, and \fBx\fR and \fBy\fR are set to the current mouse cursor position\&. You can pass \fBNULL\fP for either \fBx\fR or \fBy\fR\&.
15 \f(CWSDL_PumpEvents();
16 if(SDL_GetMouseState(NULL, NULL)&SDL_BUTTON(1))
17 printf("Mouse Button 1(left) is pressed\&.
23 \fI\fBSDL_GetRelativeMouseState\fP\fR, \fI\fBSDL_PumpEvents\fP\fR
24 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59