Merge svn changes up to r30463
[mplayer/kovensky.git] / libvo / vo_gl2.c
blobae04cf4139f220efd11e130646172eb454cdab51
1 /*
2 * X11/OpenGL interface
3 * based on video_out_x11 by Aaron Holtzman,
4 * and WS opengl window manager by Pontscho/Fresh!
6 * This file is part of MPlayer.
8 * MPlayer is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
13 * MPlayer is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
18 * You should have received a copy of the GNU General Public License along
19 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
20 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
23 #include <stdio.h>
24 #include <stdlib.h>
25 #include <string.h>
27 #include "config.h"
28 #include "mp_msg.h"
29 #include "subopt-helper.h"
30 #include "video_out.h"
31 #include "video_out_internal.h"
32 #include "sub.h"
34 #include "gl_common.h"
35 #include "aspect.h"
37 #undef TEXTUREFORMAT_ALWAYS
38 #ifdef __APPLE__
39 #define TEXTUREFORMAT_ALWAYS GL_RGBA8
40 #endif
42 //! force texture height, useful for debugging
43 #define TEXTURE_HEIGHT 128
44 #undef TEXTURE_HEIGHT
45 //! force texture width, useful for debugging
46 #define TEXTURE_WIDTH 128
47 #undef TEXTURE_WIDTH
49 static const vo_info_t info =
51 "X11 (OpenGL) - multiple textures version",
52 "gl2",
53 "Arpad Gereoffy & Sven Goethel",
57 const LIBVO_EXTERN(gl2)
59 /* local data */
60 static unsigned char *ImageData=NULL;
62 static MPGLContext glctx;
64 static uint32_t image_width;
65 static uint32_t image_height;
66 static uint32_t image_format;
67 static uint32_t image_bpp;
68 static uint32_t image_bytes;
70 static int int_pause;
72 static uint32_t texture_width;
73 static uint32_t texture_height;
74 static int texnumx, texnumy, raw_line_len;
75 static int texdirty;
76 static struct TexSquare * texgrid = NULL;
77 static GLuint fragprog;
78 static GLuint lookupTex;
79 static GLint gl_internal_format;
80 static int rgb_sz, r_sz, g_sz, b_sz, a_sz;
81 static GLenum gl_bitmap_format;
82 static GLenum gl_bitmap_type;
83 static int isGL12 = GL_FALSE;
85 static int gl_bilinear=1;
86 static int gl_antialias=0;
87 static int use_yuv;
88 static int is_yuv;
89 static int use_glFinish;
91 static void (*draw_alpha_fnc)
92 (int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride);
95 /* The squares that are tiled to make up the game screen polygon */
97 struct TexSquare
99 GLubyte *texture;
100 GLuint texobj;
101 GLuint uvtexobjs[2];
102 GLfloat fx, fy, fw, fh;
105 static GLint getInternalFormat(void)
107 switch (glctx.type) {
108 #ifdef CONFIG_GL_WIN32
109 case GLTYPE_W32:
111 PIXELFORMATDESCRIPTOR pfd;
112 HDC vo_hdc = vo_w32_get_dc(vo_w32_window);
113 int pf = GetPixelFormat(vo_hdc);
114 if (!DescribePixelFormat(vo_hdc, pf, sizeof pfd, &pfd)) {
115 r_sz = g_sz = b_sz = a_sz = 0;
116 } else {
117 r_sz = pfd.cRedBits;
118 g_sz = pfd.cGreenBits;
119 b_sz = pfd.cBlueBits;
120 a_sz = pfd.cAlphaBits;
122 vo_w32_release_dc(vo_w32_window, vo_hdc);
124 break;
125 #endif
126 #ifdef CONFIG_GL_X11
127 case GLTYPE_X11:
128 if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_RED_SIZE, &r_sz) != 0) r_sz = 0;
129 if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_GREEN_SIZE, &g_sz) != 0) g_sz = 0;
130 if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_BLUE_SIZE, &b_sz) != 0) b_sz = 0;
131 if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_ALPHA_SIZE, &a_sz) != 0) a_sz = 0;
132 break;
133 #endif
136 rgb_sz=r_sz+g_sz+b_sz;
137 if(rgb_sz<=0) rgb_sz=24;
139 #ifdef TEXTUREFORMAT_ALWAYS
140 return TEXTUREFORMAT_ALWAYS;
141 #else
142 if(r_sz==3 && g_sz==3 && b_sz==2 && a_sz==0)
143 return GL_R3_G3_B2;
144 if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==0)
145 return GL_RGB4;
146 if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==0)
147 return GL_RGB5;
148 if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==0)
149 return GL_RGB8;
150 if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==0)
151 return GL_RGB10;
152 if(r_sz==2 && g_sz==2 && b_sz==2 && a_sz==2)
153 return GL_RGBA2;
154 if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==4)
155 return GL_RGBA4;
156 if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==1)
157 return GL_RGB5_A1;
158 if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==8)
159 return GL_RGBA8;
160 if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==2)
161 return GL_RGB10_A2;
162 #endif
163 return GL_RGB;
166 static int initTextures(void)
168 struct TexSquare *tsq=0;
169 GLfloat texpercx, texpercy;
170 int s;
171 int x=0, y=0;
172 GLint format=0;
174 // textures smaller than 64x64 might not be supported
175 s=64;
176 while (s<image_width)
177 s*=2;
178 texture_width=s;
180 s=64;
181 while (s<image_height)
182 s*=2;
183 texture_height=s;
185 if (!is_yuv)
186 gl_internal_format = getInternalFormat();
188 /* Test the max texture size */
189 do {
190 glTexImage2D (GL_PROXY_TEXTURE_2D, 0,
191 gl_internal_format,
192 texture_width, texture_height,
193 0, gl_bitmap_format, gl_bitmap_type, NULL);
195 glGetTexLevelParameteriv
196 (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &format);
198 if (format != gl_internal_format)
200 mp_msg (MSGT_VO, MSGL_V, "[gl2] Needed texture [%dx%d] too big, trying ",
201 texture_height, texture_width);
203 if (texture_width > texture_height)
204 texture_width /= 2;
205 else
206 texture_height /= 2;
208 mp_msg (MSGT_VO, MSGL_V, "[%dx%d] !\n", texture_height, texture_width);
210 if(texture_width < 64 || texture_height < 64) {
211 mp_msg (MSGT_VO, MSGL_FATAL, "[gl2] Give up .. usable texture size not avaiable, or texture config error !\n");
212 return -1;
216 while (format != gl_internal_format && texture_width > 1 && texture_height > 1);
217 #ifdef TEXTURE_WIDTH
218 texture_width = TEXTURE_WIDTH;
219 #endif
220 #ifdef TEXTURE_HEIGHT
221 texture_height = TEXTURE_HEIGHT;
222 #endif
224 texnumx = image_width / texture_width;
225 if ((image_width % texture_width) > 0)
226 texnumx++;
228 texnumy = image_height / texture_height;
229 if ((image_height % texture_height) > 0)
230 texnumy++;
232 mp_msg(MSGT_VO, MSGL_V, "[gl2] Creating %dx%d textures of size %dx%d ...\n",
233 texnumx, texnumy, texture_width,texture_height);
235 /* Allocate the texture memory */
237 texpercx = (GLfloat) texture_width / (GLfloat) image_width;
238 texpercy = (GLfloat) texture_height / (GLfloat) image_height;
240 if (texgrid)
241 free(texgrid);
242 texgrid = calloc (texnumx * texnumy, sizeof (struct TexSquare));
244 raw_line_len = image_width * image_bytes;
246 mp_msg (MSGT_VO, MSGL_DBG2, "[gl2] texture-usage %d*width=%d, %d*height=%d\n",
247 (int) texnumx, (int) texture_width, (int) texnumy,
248 (int) texture_height);
250 tsq = texgrid;
251 for (y = 0; y < texnumy; y++) {
252 for (x = 0; x < texnumx; x++) {
253 tsq->fx = x * texpercx;
254 tsq->fy = y * texpercy;
255 tsq->fw = texpercx;
256 tsq->fh = texpercy;
258 tsq->texobj=0;
259 tsq->uvtexobjs[0] = tsq->uvtexobjs[1] = 0;
261 glGenTextures (1, &(tsq->texobj));
263 glBindTexture (GL_TEXTURE_2D, tsq->texobj);
264 if (is_yuv) {
265 glGenTextures(2, tsq->uvtexobjs);
266 ActiveTexture(GL_TEXTURE1);
267 glBindTexture (GL_TEXTURE_2D, tsq->uvtexobjs[0]);
268 ActiveTexture(GL_TEXTURE2);
269 glBindTexture (GL_TEXTURE_2D, tsq->uvtexobjs[1]);
270 ActiveTexture(GL_TEXTURE0);
273 glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR,
274 texture_width, texture_height, 0);
276 glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
277 if (is_yuv) {
278 int xs, ys;
279 mp_get_chroma_shift(image_format, &xs, &ys);
280 ActiveTexture(GL_TEXTURE1);
281 glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR,
282 texture_width >> xs, texture_height >> ys, 128);
283 ActiveTexture(GL_TEXTURE2);
284 glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR,
285 texture_width >> xs, texture_height >> ys, 128);
286 ActiveTexture(GL_TEXTURE0);
289 tsq++;
290 } /* for all texnumx */
291 } /* for all texnumy */
293 return 0;
296 static void resetTexturePointers(unsigned char *imageSource)
298 unsigned char *texdata_start, *line_start;
299 struct TexSquare *tsq = texgrid;
300 int x=0, y=0;
302 line_start = (unsigned char *) imageSource;
304 for (y = 0; y < texnumy; y++) {
305 texdata_start = line_start;
306 for (x = 0; x < texnumx; x++) {
307 tsq->texture = texdata_start;
308 texdata_start += texture_width * image_bytes;
309 tsq++;
310 } /* for all texnumx */
311 line_start += texture_height * raw_line_len;
312 } /* for all texnumy */
315 static void gl_set_bilinear (int val)
317 int x, y;
319 if(val>=0)
320 gl_bilinear = val;
321 else
322 gl_bilinear++;
324 gl_bilinear=gl_bilinear%2;
325 /* no mipmap yet .. */
327 for (y = 0; y < texnumy; y++) {
328 for (x = 0; x < texnumx; x++) {
329 glBindTexture (GL_TEXTURE_2D, texgrid[y * texnumx + x].texobj);
331 switch (gl_bilinear) {
332 case 0:
333 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
334 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
335 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear off\n");
336 break;
337 case 1:
338 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
339 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
340 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear linear\n");
341 break;
342 case 2:
343 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
344 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_NEAREST);
345 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear mipmap nearest\n");
346 break;
347 case 3:
348 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
349 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR);
350 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear mipmap linear\n");
351 break;
357 static void gl_set_antialias (int val)
359 gl_antialias=val;
361 if (gl_antialias) {
362 glShadeModel (GL_SMOOTH);
363 glEnable (GL_POLYGON_SMOOTH);
364 glEnable (GL_LINE_SMOOTH);
365 glEnable (GL_POINT_SMOOTH);
366 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] antialiasing on\n");
367 } else {
368 glShadeModel (GL_FLAT);
369 glDisable (GL_POLYGON_SMOOTH);
370 glDisable (GL_LINE_SMOOTH);
371 glDisable (GL_POINT_SMOOTH);
372 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] antialiasing off\n");
377 static void drawTextureDisplay (void)
379 struct TexSquare *square = texgrid;
380 int x, y;
382 glColor3f(1.0,1.0,1.0);
384 if (is_yuv)
385 glEnableYUVConversion(GL_TEXTURE_2D, use_yuv);
386 for (y = 0; y < texnumy; y++) {
387 int thish = texture_height;
388 if (y == texnumy - 1 && image_height % texture_height)
389 thish = image_height % texture_height;
390 for (x = 0; x < texnumx; x++) {
391 int thisw = texture_width;
392 if (x == texnumx - 1 && image_width % texture_width)
393 thisw = image_width % texture_width;
394 glBindTexture (GL_TEXTURE_2D, square->texobj);
395 if (is_yuv) {
396 ActiveTexture(GL_TEXTURE1);
397 glBindTexture (GL_TEXTURE_2D, square->uvtexobjs[0]);
398 ActiveTexture(GL_TEXTURE2);
399 glBindTexture (GL_TEXTURE_2D, square->uvtexobjs[1]);
400 ActiveTexture(GL_TEXTURE0);
403 if (texdirty) {
404 glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type,
405 square->texture, image_width * image_bytes,
406 0, 0, thisw, thish, 0);
409 glDrawTex(square->fx, square->fy, square->fw, square->fh,
410 0, 0, texture_width, texture_height,
411 texture_width, texture_height,
412 0, is_yuv, 0);
413 square++;
414 } /* for all texnumx */
415 } /* for all texnumy */
416 if (is_yuv)
417 glDisableYUVConversion(GL_TEXTURE_2D, use_yuv);
418 texdirty = 0;
422 static void resize(int x,int y){
423 mp_msg(MSGT_VO,MSGL_V,"[gl2] Resize: %dx%d\n",x,y);
424 if(aspect_scaling()) {
425 glClear(GL_COLOR_BUFFER_BIT);
426 aspect(&x, &y, A_WINZOOM);
427 panscan_calc_windowed();
428 x += vo_panscan_x;
429 y += vo_panscan_y;
430 glViewport( (vo_dwidth-x)/2, (vo_dheight-y)/2, x, y);
431 } else {
432 //aspect(x, y, A_NOZOOM);
433 if (WinID >= 0) {
434 int top = 0, left = 0, w = x, h = y;
435 geometry(&top, &left, &w, &h, vo_screenwidth, vo_screenheight);
436 glViewport(top, left, w, h);
437 } else
438 glViewport( 0, 0, x, y );
441 glMatrixMode(GL_PROJECTION);
442 glLoadIdentity();
443 glOrtho (0, 1, 1, 0, -1.0, 1.0);
445 glMatrixMode(GL_MODELVIEW);
446 glLoadIdentity();
449 static void draw_alpha_32(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
450 vo_draw_alpha_rgb32(w,h,src,srca,stride,ImageData+4*(y0*image_width+x0),4*image_width);
453 static void draw_alpha_24(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
454 vo_draw_alpha_rgb24(w,h,src,srca,stride,ImageData+3*(y0*image_width+x0),3*image_width);
457 static void draw_alpha_16(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
458 vo_draw_alpha_rgb16(w,h,src,srca,stride,ImageData+2*(y0*image_width+x0),2*image_width);
461 static void draw_alpha_15(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
462 vo_draw_alpha_rgb15(w,h,src,srca,stride,ImageData+2*(y0*image_width+x0),2*image_width);
465 static void draw_alpha_null(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
468 #ifdef CONFIG_GL_WIN32
470 static int config_w32(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) {
471 if (!vo_w32_config(d_width, d_height, flags))
472 return -1;
474 return 0;
477 #else
479 static int choose_glx_visual(Display *dpy, int scr, XVisualInfo *res_vi)
481 XVisualInfo template, *vi_list;
482 int vi_num, i, best_i, best_weight;
484 template.screen = scr;
485 vi_list = XGetVisualInfo(dpy, VisualScreenMask, &template, &vi_num);
486 if (!vi_list) return -1;
487 best_weight = 1000000; best_i=0;
488 for (i = 0; i < vi_num; i++) {
489 int val, res, w = 0;
490 /* of course, the visual must support OpenGL rendering... */
491 res = glXGetConfig(dpy, vi_list + i, GLX_USE_GL, &val);
492 if (res || val == False) continue;
493 /* also it must be doublebuffered ... */
494 res = glXGetConfig(dpy, vi_list + i, GLX_DOUBLEBUFFER, &val);
495 if (res || val == False) continue;
496 /* furthermore it must be RGBA (not color indexed) ... */
497 res = glXGetConfig(dpy, vi_list + i, GLX_RGBA, &val);
498 if (res || val == False) continue;
499 /* prefer less depth buffer size, */
500 res = glXGetConfig(dpy, vi_list + i, GLX_DEPTH_SIZE, &val);
501 if (res) continue;
502 w += val*2;
503 /* stencil buffer size */
504 res = glXGetConfig(dpy, vi_list + i, GLX_STENCIL_SIZE, &val);
505 if (res) continue;
506 w += val*2;
507 /* and colorbuffer alpha size */
508 res = glXGetConfig(dpy, vi_list + i, GLX_ALPHA_SIZE, &val);
509 if (res) continue;
510 w += val;
511 /* and finally, prefer DirectColor-ed visuals to allow color corrections */
512 if (vi_list[i].class != DirectColor) w += 100;
514 // avoid bad-looking visual with less that 8bit per color
515 res = glXGetConfig(dpy, vi_list + i, GLX_RED_SIZE, &val);
516 if (res) continue;
517 if (val < 8) w += 50;
518 res = glXGetConfig(dpy, vi_list + i, GLX_GREEN_SIZE, &val);
519 if (res) continue;
520 if (val < 8) w += 70;
521 res = glXGetConfig(dpy, vi_list + i, GLX_BLUE_SIZE, &val);
522 if (res) continue;
523 if (val < 8) w += 50;
525 if (w < best_weight) {
526 best_weight = w;
527 best_i = i;
530 if (best_weight < 1000000) *res_vi = vi_list[best_i];
531 XFree(vi_list);
532 return (best_weight < 1000000) ? 0 : -1;
535 static int config_glx(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) {
536 XVisualInfo *vinfo, vinfo_buf;
537 vinfo = choose_glx_visual(mDisplay,mScreen,&vinfo_buf) < 0 ? NULL : &vinfo_buf;
538 if (vinfo == NULL) {
539 mp_msg(MSGT_VO, MSGL_FATAL, "[gl2] no GLX support present\n");
540 return -1;
543 vo_x11_create_vo_window(vinfo, vo_dx, vo_dy, d_width, d_height,
544 flags, vo_x11_create_colormap(vinfo), "gl2", title);
546 return 0;
548 #endif
550 static int initGl(uint32_t d_width, uint32_t d_height)
552 fragprog = lookupTex = 0;
553 if (initTextures() < 0)
554 return -1;
556 glDisable(GL_BLEND);
557 glDisable(GL_DEPTH_TEST);
558 glDepthMask(GL_FALSE);
559 glDisable(GL_CULL_FACE);
560 glEnable (GL_TEXTURE_2D);
561 if (is_yuv) {
562 int xs, ys;
563 gl_conversion_params_t params = {GL_TEXTURE_2D, use_yuv,
564 {-1, -1, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0},
565 texture_width, texture_height, 0, 0, 0};
566 switch (use_yuv) {
567 case YUV_CONVERSION_FRAGMENT_LOOKUP:
568 glGenTextures(1, &lookupTex);
569 ActiveTexture(GL_TEXTURE3);
570 glBindTexture(GL_TEXTURE_2D, lookupTex);
571 ActiveTexture(GL_TEXTURE0);
572 glBindTexture(GL_TEXTURE_2D, 0);
573 case YUV_CONVERSION_FRAGMENT_POW:
574 case YUV_CONVERSION_FRAGMENT:
575 if (!GenPrograms || !BindProgram) {
576 mp_msg(MSGT_VO, MSGL_ERR, "[gl] fragment program functions missing!\n");
577 break;
579 GenPrograms(1, &fragprog);
580 BindProgram(GL_FRAGMENT_PROGRAM, fragprog);
581 break;
583 mp_get_chroma_shift(image_format, &xs, &ys);
584 params.chrom_texw = params.texw >> xs;
585 params.chrom_texh = params.texh >> ys;
586 glSetupYUVConversion(&params);
589 gl_set_antialias(0);
590 gl_set_bilinear(1);
592 mp_msg(MSGT_VO, MSGL_V, "[gl2] Using image_bpp=%d, image_bytes=%d, \n\tgl_bitmap_format=%s, gl_bitmap_type=%s, \n\trgb_size=%d (%d,%d,%d), a_sz=%d, \n\tgl_internal_format=%s\n",
593 image_bpp, image_bytes,
594 glValName(gl_bitmap_format), glValName(gl_bitmap_type),
595 rgb_sz, r_sz, g_sz, b_sz, a_sz, glValName(gl_internal_format));
597 resize(d_width, d_height);
599 glClearColor( 0.0f,0.0f,0.0f,0.0f );
600 glClear( GL_COLOR_BUFFER_BIT );
602 drawTextureDisplay ();
604 return 0;
607 /* connect to server, create and map window,
608 * allocate colors and (shared) memory
610 static int
611 config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format)
613 int xs, ys;
614 const unsigned char * glVersion;
616 image_height = height;
617 image_width = width;
618 image_format = format;
619 is_yuv = mp_get_chroma_shift(image_format, &xs, &ys) > 0;
620 is_yuv |= (xs << 8) | (ys << 16);
622 #ifdef CONFIG_GL_WIN32
623 if (config_w32(width, height, d_width, d_height, flags, title, format) == -1)
624 #else
625 if (config_glx(width, height, d_width, d_height, flags, title, format) == -1)
626 #endif
627 return -1;
629 if (glctx.setGlWindow(&glctx) == SET_WINDOW_FAILED)
630 return -1;
632 glVersion = glGetString(GL_VERSION);
634 mp_msg(MSGT_VO, MSGL_V, "[gl2] OpenGL Driver Information:\n");
635 mp_msg(MSGT_VO, MSGL_V, "\tvendor: %s,\n\trenderer %s,\n\tversion %s\n",
636 glGetString(GL_VENDOR), glGetString(GL_RENDERER), glVersion);
638 if(glVersion[0]>'1' || (glVersion[0]=='1' && glVersion[2]>='2') )
639 isGL12 = GL_TRUE;
640 else
641 isGL12 = GL_FALSE;
643 if(isGL12) {
644 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] You have OpenGL >= 1.2 capable drivers, GOOD (16bpp and BGR is ok!)\n");
645 } else {
646 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] You have OpenGL < 1.2 drivers, BAD (16bpp and BGR may be damaged!)\n");
649 glFindFormat(format, &image_bpp, &gl_internal_format, &gl_bitmap_format, &gl_bitmap_type);
651 image_bytes=(image_bpp+7)/8;
653 draw_alpha_fnc=draw_alpha_null;
655 switch(image_bpp) {
656 case 15:
657 draw_alpha_fnc=draw_alpha_15; break;
658 case 16:
659 draw_alpha_fnc=draw_alpha_16; break;
660 case 24:
661 draw_alpha_fnc=draw_alpha_24; break;
662 case 32:
663 draw_alpha_fnc=draw_alpha_32; break;
666 if (initGl(vo_dwidth, vo_dheight) == -1)
667 return -1;
669 return 0;
672 #ifndef CONFIG_GL_WIN32
673 static int gl_handlekey(int key)
675 if(key=='a'||key=='A') {
676 gl_set_antialias(!gl_antialias);
677 return 0;
678 } else if(key=='b'||key=='B') {
679 gl_set_bilinear(-1);
680 return 0;
682 return 1;
684 #endif
686 static void check_events(void)
688 int e;
689 #ifndef CONFIG_GL_WIN32
690 XEvent Event;
691 char buf[100];
692 KeySym keySym;
693 int key;
694 static XComposeStatus stat;
696 while ( XPending( mDisplay ) ) {
697 XNextEvent( mDisplay,&Event );
698 if( Event.type == KeyPress ) {
699 XLookupString( &Event.xkey,buf,sizeof(buf),&keySym,&stat );
700 key = (keySym&0xff00) != 0 ? (keySym&0x00ff) + 256 : keySym;
701 if(gl_handlekey(key))
702 XPutBackEvent(mDisplay, &Event);
703 break;
704 } else {
705 XPutBackEvent(mDisplay, &Event);
706 break;
709 #endif
710 e=glctx.check_events();
711 if(e&VO_EVENT_RESIZE) resize(vo_dwidth, vo_dheight);
712 if(e&VO_EVENT_EXPOSE && int_pause) flip_page();
715 static void draw_osd(void)
717 if (ImageData)
718 vo_draw_text(image_width,image_height,draw_alpha_fnc);
721 static void
722 flip_page(void)
724 drawTextureDisplay();
726 // glFlush();
727 if (use_glFinish)
728 glFinish();
729 glctx.swapGlBuffers(&glctx);
731 if (aspect_scaling()) // Avoid flickering borders in fullscreen mode
732 glClear (GL_COLOR_BUFFER_BIT);
735 static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y)
737 uint8_t *yptr = src[0], *uptr = src[1], *vptr = src[2];
738 int ystride = stride[0], ustride = stride[1], vstride = stride[2];
739 int rem_h = h;
740 struct TexSquare *texline = &texgrid[y / texture_height * texnumx];
741 int subtex_y = y % texture_width;
742 int xs, ys;
743 mp_get_chroma_shift(image_format, &xs, &ys);
744 while (rem_h > 0) {
745 int rem_w = w;
746 struct TexSquare *tsq = &texline[x / texture_width];
747 int subtex_x = x % texture_height;
748 int subtex_h = rem_h;
749 if (subtex_y + subtex_h > texture_height)
750 subtex_h = texture_height - subtex_y;
751 while (rem_w > 0) {
752 int subtex_w = rem_w;
753 if (subtex_x + subtex_w > texture_width)
754 subtex_w = texture_width - subtex_x;
755 ActiveTexture(GL_TEXTURE0);
756 glBindTexture(GL_TEXTURE_2D, tsq->texobj);
757 glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type,
758 yptr, ystride, subtex_x, subtex_y,
759 subtex_w, subtex_h, 0);
760 ActiveTexture(GL_TEXTURE1);
761 glBindTexture(GL_TEXTURE_2D, tsq->uvtexobjs[0]);
762 glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type,
763 uptr, ustride, subtex_x >> xs, subtex_y >> ys,
764 subtex_w >> xs, subtex_h >> ys, 0);
765 ActiveTexture(GL_TEXTURE2);
766 glBindTexture(GL_TEXTURE_2D, tsq->uvtexobjs[1]);
767 glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type,
768 vptr, vstride, subtex_x >> xs, subtex_y >> ys,
769 subtex_w >> xs, subtex_h >> ys, 0);
770 subtex_x = 0;
771 yptr += subtex_w;
772 uptr += subtex_w >> xs;
773 vptr += subtex_w >> xs;
774 tsq++;
775 rem_w -= subtex_w;
777 subtex_y = 0;
778 yptr += subtex_h * ystride - w;
779 uptr += (subtex_h >> ys) * ustride - (w >> xs);
780 vptr += (subtex_h >> ys) * vstride - (w >> xs);
781 texline += texnumx;
782 rem_h -= subtex_h;
784 ActiveTexture(GL_TEXTURE0);
785 return 0;
788 static int
789 draw_frame(uint8_t *src[])
791 if (is_yuv) {
792 mp_msg(MSGT_VO, MSGL_ERR, "[gl2] error: draw_frame called for YV12!\n");
793 return 0;
795 ImageData=(unsigned char *)src[0];
796 resetTexturePointers(ImageData);
797 texdirty = 1;
798 return 0;
801 static int
802 query_format(uint32_t format)
804 if (use_yuv && mp_get_chroma_shift(format, NULL, NULL) &&
805 (IMGFMT_IS_YUVP16_NE(format) || !IMGFMT_IS_YUVP16(format)))
806 return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_OSD |
807 VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN | VFCAP_ACCEPT_STRIDE;
808 switch(format) {
809 #ifdef __APPLE__
810 case IMGFMT_RGB32:
811 #else
812 case IMGFMT_RGB24:
813 case IMGFMT_BGR24:
814 // case IMGFMT_RGB32:
815 // case IMGFMT_BGR32:
816 #endif
817 return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_OSD;
819 return 0;
823 static void
824 uninit(void)
826 if ( !vo_config_count ) return;
827 if (texgrid) {
828 free(texgrid);
829 texgrid = NULL;
831 uninit_mpglcontext(&glctx);
834 static const opt_t subopts[] = {
835 {"yuv", OPT_ARG_INT, &use_yuv, int_non_neg},
836 {"glfinish", OPT_ARG_BOOL, &use_glFinish, NULL},
837 {NULL}
840 static int preinit(const char *arg)
842 enum MPGLType gltype = GLTYPE_X11;
843 // set defaults
844 #ifdef CONFIG_GL_WIN32
845 gltype = GLTYPE_W32;
846 #endif
847 use_yuv = 0;
848 use_glFinish = 1;
849 if (subopt_parse(arg, subopts) != 0) {
850 mp_msg(MSGT_VO, MSGL_FATAL,
851 "\n-vo gl2 command line help:\n"
852 "Example: mplayer -vo gl2:noglfinish\n"
853 "\nOptions:\n"
854 " noglfinish\n"
855 " Do not call glFinish() before swapping buffers\n"
856 " yuv=<n>\n"
857 " 0: use software YUV to RGB conversion.\n"
858 " 1: use register combiners (nVidia only, for older cards).\n"
859 " 2: use fragment program.\n"
860 " 3: use fragment program with gamma correction.\n"
861 " 4: use fragment program with gamma correction via lookup.\n"
862 " 5: use ATI-specific method (for older cards).\n"
863 "\n" );
864 return -1;
866 if(!init_mpglcontext(&glctx, gltype)) return -1;
867 return 0;
870 static int control(uint32_t request, void *data)
872 switch (request) {
873 case VOCTRL_PAUSE:
874 case VOCTRL_RESUME:
875 int_pause = (request == VOCTRL_PAUSE);
876 return VO_TRUE;
877 case VOCTRL_QUERY_FORMAT:
878 return query_format(*((uint32_t*)data));
879 case VOCTRL_ONTOP:
880 glctx.ontop();
881 return VO_TRUE;
882 case VOCTRL_FULLSCREEN:
883 glctx.fullscreen();
884 if (glctx.setGlWindow(&glctx) == SET_WINDOW_REINIT)
885 initGl(vo_dwidth, vo_dheight);
886 resize(vo_dwidth, vo_dheight);
887 return VO_TRUE;
888 case VOCTRL_BORDER:
889 glctx.border();
890 return VO_TRUE;
891 case VOCTRL_GET_PANSCAN:
892 return VO_TRUE;
893 case VOCTRL_SET_PANSCAN:
894 resize(vo_dwidth, vo_dheight);
895 return VO_TRUE;
896 #ifndef CONFIG_GL_WIN32
897 case VOCTRL_SET_EQUALIZER:
899 struct voctrl_set_equalizer_args *args = data;
900 return vo_x11_set_equalizer(args->name, args->value);
902 case VOCTRL_GET_EQUALIZER:
904 struct voctrl_get_equalizer_args *args = data;
905 return vo_x11_get_equalizer(args->name, args->valueptr);
907 #endif
908 case VOCTRL_UPDATE_SCREENINFO:
909 glctx.update_xinerama_info();
910 return VO_TRUE;
912 return VO_NOTIMPL;