Delay loading the direct3d library
[mplayer/kovensky.git] / libao2 / ao_sdl.c
blobb5c56d9f332a2da59628d7eb562452b415139552
1 /*
2 * SDLlib audio output driver for MPlayer
4 * Copyleft 2001 by Felix Bünemann (atmosfear@users.sf.net)
6 * This file is part of MPlayer.
8 * MPlayer is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
13 * MPlayer is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
18 * You should have received a copy of the GNU General Public License along
19 * along with MPlayer; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
23 #include <stdio.h>
24 #include <stdlib.h>
25 #include <string.h>
27 #include "config.h"
28 #include "mp_msg.h"
29 #include "help_mp.h"
31 #include "audio_out.h"
32 #include "audio_out_internal.h"
33 #include "libaf/af_format.h"
34 #include <SDL.h>
35 #include "osdep/timer.h"
37 #include "libavutil/fifo.h"
39 static const ao_info_t info =
41 "SDLlib audio output",
42 "sdl",
43 "Felix Buenemann <atmosfear@users.sourceforge.net>",
47 LIBAO_EXTERN(sdl)
49 // turn this on if you want to use the slower SDL_MixAudio
50 #undef USE_SDL_INTERNAL_MIXER
52 // Samplesize used by the SDLlib AudioSpec struct
53 #if defined(__MINGW32__) || defined(__CYGWIN__) || defined(__AMIGAOS4__)
54 #define SAMPLESIZE 2048
55 #else
56 #define SAMPLESIZE 1024
57 #endif
59 #define CHUNK_SIZE 4096
60 #define NUM_CHUNKS 8
61 #define BUFFSIZE (NUM_CHUNKS * CHUNK_SIZE)
63 static AVFifoBuffer *buffer;
65 #ifdef USE_SDL_INTERNAL_MIXER
66 static unsigned char volume=SDL_MIX_MAXVOLUME;
67 #endif
69 static int write_buffer(unsigned char* data,int len){
70 int free = av_fifo_space(buffer);
71 if (len > free) len = free;
72 return av_fifo_generic_write(buffer, data, len, NULL);
75 #ifdef USE_SDL_INTERNAL_MIXER
76 static void mix_audio(void *dst, void *src, int len) {
77 SDL_MixAudio(dst, src, len, volume);
79 #endif
81 static int read_buffer(unsigned char* data,int len){
82 int buffered = av_fifo_size(buffer);
83 if (len > buffered) len = buffered;
84 #ifdef USE_SDL_INTERNAL_MIXER
85 return av_fifo_generic_read(buffer, data, len, mix_audio);
86 #else
87 return av_fifo_generic_read(buffer, data, len, NULL);
88 #endif
91 // end ring buffer stuff
94 // to set/get/query special features/parameters
95 static int control(int cmd,void *arg){
96 #ifdef USE_SDL_INTERNAL_MIXER
97 switch (cmd) {
98 case AOCONTROL_GET_VOLUME:
100 ao_control_vol_t* vol = (ao_control_vol_t*)arg;
101 vol->left = vol->right = volume * 100 / SDL_MIX_MAXVOLUME;
102 return CONTROL_OK;
104 case AOCONTROL_SET_VOLUME:
106 int diff;
107 ao_control_vol_t* vol = (ao_control_vol_t*)arg;
108 diff = (vol->left+vol->right) / 2;
109 volume = diff * SDL_MIX_MAXVOLUME / 100;
110 return CONTROL_OK;
113 #endif
114 return CONTROL_UNKNOWN;
117 // SDL Callback function
118 static void outputaudio(void *unused, Uint8 *stream, int len) {
119 //SDL_MixAudio(stream, read_buffer(buffers, len), len, SDL_MIX_MAXVOLUME);
120 //if(!full_buffers) printf("SDL: Buffer underrun!\n");
122 read_buffer(stream, len);
123 //printf("SDL: Full Buffers: %i\n", full_buffers);
126 // open & setup audio device
127 // return: 1=success 0=fail
128 static int init(int rate,int channels,int format,int flags){
130 /* SDL Audio Specifications */
131 SDL_AudioSpec aspec, obtained;
133 /* Allocate ring-buffer memory */
134 buffer = av_fifo_alloc(BUFFSIZE);
136 mp_tmsg(MSGT_AO,MSGL_INFO,"[AO SDL] Samplerate: %iHz Channels: %s Format %s\n", rate, (channels > 1) ? "Stereo" : "Mono", af_fmt2str_short(format));
138 if(ao_subdevice) {
139 setenv("SDL_AUDIODRIVER", ao_subdevice, 1);
140 mp_tmsg(MSGT_AO,MSGL_INFO,"[AO SDL] using %s audio driver.\n", ao_subdevice);
143 ao_data.channels=channels;
144 ao_data.samplerate=rate;
145 ao_data.format=format;
147 ao_data.bps=channels*rate;
148 if(format != AF_FORMAT_U8 && format != AF_FORMAT_S8)
149 ao_data.bps*=2;
151 /* The desired audio format (see SDL_AudioSpec) */
152 switch(format) {
153 case AF_FORMAT_U8:
154 aspec.format = AUDIO_U8;
155 break;
156 case AF_FORMAT_S16_LE:
157 aspec.format = AUDIO_S16LSB;
158 break;
159 case AF_FORMAT_S16_BE:
160 aspec.format = AUDIO_S16MSB;
161 break;
162 case AF_FORMAT_S8:
163 aspec.format = AUDIO_S8;
164 break;
165 case AF_FORMAT_U16_LE:
166 aspec.format = AUDIO_U16LSB;
167 break;
168 case AF_FORMAT_U16_BE:
169 aspec.format = AUDIO_U16MSB;
170 break;
171 default:
172 aspec.format = AUDIO_S16LSB;
173 ao_data.format = AF_FORMAT_S16_LE;
174 mp_tmsg(MSGT_AO,MSGL_WARN,"[AO SDL] Unsupported audio format: 0x%x.\n", format);
177 /* The desired audio frequency in samples-per-second. */
178 aspec.freq = rate;
180 /* Number of channels (mono/stereo) */
181 aspec.channels = channels;
183 /* The desired size of the audio buffer in samples. This number should be a power of two, and may be adjusted by the audio driver to a value more suitable for the hardware. Good values seem to range between 512 and 8192 inclusive, depending on the application and CPU speed. Smaller values yield faster response time, but can lead to underflow if the application is doing heavy processing and cannot fill the audio buffer in time. A stereo sample consists of both right and left channels in LR ordering. Note that the number of samples is directly related to time by the following formula: ms = (samples*1000)/freq */
184 aspec.samples = SAMPLESIZE;
186 /* This should be set to a function that will be called when the audio device is ready for more data. It is passed a pointer to the audio buffer, and the length in bytes of the audio buffer. This function usually runs in a separate thread, and so you should protect data structures that it accesses by calling SDL_LockAudio and SDL_UnlockAudio in your code. The callback prototype is:
187 void callback(void *userdata, Uint8 *stream, int len); userdata is the pointer stored in userdata field of the SDL_AudioSpec. stream is a pointer to the audio buffer you want to fill with information and len is the length of the audio buffer in bytes. */
188 aspec.callback = outputaudio;
190 /* This pointer is passed as the first parameter to the callback function. */
191 aspec.userdata = NULL;
193 /* initialize the SDL Audio system */
194 if (SDL_Init (SDL_INIT_AUDIO/*|SDL_INIT_NOPARACHUTE*/)) {
195 mp_tmsg(MSGT_AO,MSGL_ERR,"[AO SDL] SDL Audio initialization failed: %s\n", SDL_GetError());
196 return 0;
199 /* Open the audio device and start playing sound! */
200 if(SDL_OpenAudio(&aspec, &obtained) < 0) {
201 mp_tmsg(MSGT_AO,MSGL_ERR,"[AO SDL] Unable to open audio: %s\n", SDL_GetError());
202 return 0;
205 /* did we got what we wanted ? */
206 ao_data.channels=obtained.channels;
207 ao_data.samplerate=obtained.freq;
209 switch(obtained.format) {
210 case AUDIO_U8 :
211 ao_data.format = AF_FORMAT_U8;
212 break;
213 case AUDIO_S16LSB :
214 ao_data.format = AF_FORMAT_S16_LE;
215 break;
216 case AUDIO_S16MSB :
217 ao_data.format = AF_FORMAT_S16_BE;
218 break;
219 case AUDIO_S8 :
220 ao_data.format = AF_FORMAT_S8;
221 break;
222 case AUDIO_U16LSB :
223 ao_data.format = AF_FORMAT_U16_LE;
224 break;
225 case AUDIO_U16MSB :
226 ao_data.format = AF_FORMAT_U16_BE;
227 break;
228 default:
229 mp_tmsg(MSGT_AO,MSGL_WARN,"[AO SDL] Unsupported audio format: 0x%x.\n", obtained.format);
230 return 0;
233 mp_msg(MSGT_AO,MSGL_V,"SDL: buf size = %d\n",obtained.size);
234 ao_data.buffersize=obtained.size;
235 ao_data.outburst = CHUNK_SIZE;
237 /* unsilence audio, if callback is ready */
238 SDL_PauseAudio(0);
240 return 1;
243 // close audio device
244 static void uninit(int immed){
245 mp_msg(MSGT_AO,MSGL_V,"SDL: Audio Subsystem shutting down!\n");
246 if (!immed)
247 usec_sleep(get_delay() * 1000 * 1000);
248 SDL_CloseAudio();
249 SDL_QuitSubSystem(SDL_INIT_AUDIO);
250 av_fifo_free(buffer);
253 // stop playing and empty buffers (for seeking/pause)
254 static void reset(void){
256 //printf("SDL: reset called!\n");
258 SDL_PauseAudio(1);
259 /* Reset ring-buffer state */
260 av_fifo_reset(buffer);
261 SDL_PauseAudio(0);
264 // stop playing, keep buffers (for pause)
265 static void audio_pause(void)
268 //printf("SDL: audio_pause called!\n");
269 SDL_PauseAudio(1);
273 // resume playing, after audio_pause()
274 static void audio_resume(void)
276 //printf("SDL: audio_resume called!\n");
277 SDL_PauseAudio(0);
281 // return: how many bytes can be played without blocking
282 static int get_space(void){
283 return av_fifo_space(buffer);
286 // plays 'len' bytes of 'data'
287 // it should round it down to outburst*n
288 // return: number of bytes played
289 static int play(void* data,int len,int flags){
291 if (!(flags & AOPLAY_FINAL_CHUNK))
292 len = (len/ao_data.outburst)*ao_data.outburst;
293 #if 0
294 int ret;
296 /* Audio locking prohibits call of outputaudio */
297 SDL_LockAudio();
298 // copy audio stream into ring-buffer
299 ret = write_buffer(data, len);
300 SDL_UnlockAudio();
302 return ret;
303 #else
304 return write_buffer(data, len);
305 #endif
308 // return: delay in seconds between first and last sample in buffer
309 static float get_delay(void){
310 int buffered = av_fifo_size(buffer); // could be less
311 return (float)(buffered + ao_data.buffersize)/(float)ao_data.bps;