ao: fix crash after ao init failure (from recent 3a5fd15fa2)
[mplayer/greg.git] / libvo / vo_gl2.c
blob957125069bea604f077014938116b9f7221fd6ab
1 /*
2 * X11/OpenGL interface
3 * based on video_out_x11 by Aaron Holtzman,
4 * and WS opengl window manager by Pontscho/Fresh!
6 * This file is part of MPlayer.
8 * MPlayer is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
13 * MPlayer is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
18 * You should have received a copy of the GNU General Public License along
19 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
20 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
23 #include <stdio.h>
24 #include <stdlib.h>
25 #include <string.h>
27 #include "config.h"
28 #include "mp_msg.h"
29 #include "subopt-helper.h"
30 #include "video_out.h"
31 #include "video_out_internal.h"
32 #include "sub/sub.h"
34 #include "gl_common.h"
35 #include "aspect.h"
37 #undef TEXTUREFORMAT_ALWAYS
38 #ifdef __APPLE__
39 #define TEXTUREFORMAT_ALWAYS GL_RGBA8
40 #endif
42 //! force texture height, useful for debugging
43 #define TEXTURE_HEIGHT 128
44 #undef TEXTURE_HEIGHT
45 //! force texture width, useful for debugging
46 #define TEXTURE_WIDTH 128
47 #undef TEXTURE_WIDTH
49 static const vo_info_t info =
51 "X11 (OpenGL) - multiple textures version",
52 "gl2",
53 "Arpad Gereoffy & Sven Goethel",
57 const LIBVO_EXTERN(gl2)
59 /* local data */
60 static unsigned char *ImageData=NULL;
62 static MPGLContext glctx;
64 static uint32_t image_width;
65 static uint32_t image_height;
66 static uint32_t image_format;
67 static uint32_t image_bpp;
68 static uint32_t image_bytes;
70 static int int_pause;
72 static uint32_t texture_width;
73 static uint32_t texture_height;
74 static int texnumx, texnumy, raw_line_len;
75 static int texdirty;
76 static struct TexSquare * texgrid = NULL;
77 static GLuint fragprog;
78 static GLuint lookupTex;
79 static GLint gl_internal_format;
80 static int rgb_sz, r_sz, g_sz, b_sz, a_sz;
81 static GLenum gl_bitmap_format;
82 static GLenum gl_bitmap_type;
83 static int isGL12 = GL_FALSE;
85 static int gl_bilinear=1;
86 static int gl_antialias=0;
87 static int use_yuv;
88 static int is_yuv;
89 static int use_glFinish;
91 static void (*draw_alpha_fnc)
92 (int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride);
95 /* The squares that are tiled to make up the game screen polygon */
97 struct TexSquare
99 GLubyte *texture;
100 GLuint texobj;
101 GLuint uvtexobjs[2];
102 GLfloat fx, fy, fw, fh;
105 static GLint getInternalFormat(void)
107 switch (glctx.type) {
108 #ifdef CONFIG_GL_WIN32
109 case GLTYPE_W32:
111 PIXELFORMATDESCRIPTOR pfd;
112 HDC vo_hdc = vo_w32_get_dc(vo_w32_window);
113 int pf = GetPixelFormat(vo_hdc);
114 if (!DescribePixelFormat(vo_hdc, pf, sizeof pfd, &pfd)) {
115 r_sz = g_sz = b_sz = a_sz = 0;
116 } else {
117 r_sz = pfd.cRedBits;
118 g_sz = pfd.cGreenBits;
119 b_sz = pfd.cBlueBits;
120 a_sz = pfd.cAlphaBits;
122 vo_w32_release_dc(vo_w32_window, vo_hdc);
124 break;
125 #endif
126 #ifdef CONFIG_GL_X11
127 case GLTYPE_X11:
128 if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_RED_SIZE, &r_sz) != 0) r_sz = 0;
129 if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_GREEN_SIZE, &g_sz) != 0) g_sz = 0;
130 if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_BLUE_SIZE, &b_sz) != 0) b_sz = 0;
131 if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_ALPHA_SIZE, &a_sz) != 0) a_sz = 0;
132 break;
133 #endif
136 rgb_sz=r_sz+g_sz+b_sz;
137 if(rgb_sz<=0) rgb_sz=24;
139 #ifdef TEXTUREFORMAT_ALWAYS
140 return TEXTUREFORMAT_ALWAYS;
141 #else
142 if(r_sz==3 && g_sz==3 && b_sz==2 && a_sz==0)
143 return GL_R3_G3_B2;
144 if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==0)
145 return GL_RGB4;
146 if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==0)
147 return GL_RGB5;
148 if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==0)
149 return GL_RGB8;
150 if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==0)
151 return GL_RGB10;
152 if(r_sz==2 && g_sz==2 && b_sz==2 && a_sz==2)
153 return GL_RGBA2;
154 if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==4)
155 return GL_RGBA4;
156 if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==1)
157 return GL_RGB5_A1;
158 if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==8)
159 return GL_RGBA8;
160 if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==2)
161 return GL_RGB10_A2;
162 #endif
163 return GL_RGB;
166 static int initTextures(void)
168 struct TexSquare *tsq=0;
169 GLfloat texpercx, texpercy;
170 int s;
171 int x=0, y=0;
173 // textures smaller than 64x64 might not be supported
174 s=64;
175 while (s<image_width)
176 s*=2;
177 texture_width=s;
179 s=64;
180 while (s<image_height)
181 s*=2;
182 texture_height=s;
184 if (!is_yuv)
185 gl_internal_format = getInternalFormat();
187 /* Test the max texture size */
188 do {
189 GLint w;
190 glTexImage2D (GL_PROXY_TEXTURE_2D, 0,
191 gl_internal_format,
192 texture_width, texture_height,
193 0, gl_bitmap_format, gl_bitmap_type, NULL);
195 glGetTexLevelParameteriv
196 (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
198 if (w >= texture_width)
199 break;
201 mp_msg (MSGT_VO, MSGL_V, "[gl2] Needed texture [%dx%d] too big, trying ",
202 texture_width, texture_height);
204 if (texture_width > texture_height)
205 texture_width /= 2;
206 else
207 texture_height /= 2;
209 mp_msg (MSGT_VO, MSGL_V, "[%dx%d] !\n", texture_width, texture_height);
211 if(texture_width < 64 || texture_height < 64) {
212 mp_msg (MSGT_VO, MSGL_FATAL, "[gl2] Give up .. usable texture size not available, or texture config error !\n");
213 return -1;
215 } while (texture_width > 1 && texture_height > 1);
216 #ifdef TEXTURE_WIDTH
217 texture_width = TEXTURE_WIDTH;
218 #endif
219 #ifdef TEXTURE_HEIGHT
220 texture_height = TEXTURE_HEIGHT;
221 #endif
223 texnumx = image_width / texture_width;
224 if ((image_width % texture_width) > 0)
225 texnumx++;
227 texnumy = image_height / texture_height;
228 if ((image_height % texture_height) > 0)
229 texnumy++;
231 mp_msg(MSGT_VO, MSGL_V, "[gl2] Creating %dx%d textures of size %dx%d ...\n",
232 texnumx, texnumy, texture_width,texture_height);
234 /* Allocate the texture memory */
236 texpercx = (GLfloat) texture_width / (GLfloat) image_width;
237 texpercy = (GLfloat) texture_height / (GLfloat) image_height;
239 free(texgrid);
240 texgrid = calloc (texnumx * texnumy, sizeof (struct TexSquare));
242 raw_line_len = image_width * image_bytes;
244 mp_msg (MSGT_VO, MSGL_DBG2, "[gl2] texture-usage %d*width=%d, %d*height=%d\n",
245 (int) texnumx, (int) texture_width, (int) texnumy,
246 (int) texture_height);
248 tsq = texgrid;
249 for (y = 0; y < texnumy; y++) {
250 for (x = 0; x < texnumx; x++) {
251 tsq->fx = x * texpercx;
252 tsq->fy = y * texpercy;
253 tsq->fw = texpercx;
254 tsq->fh = texpercy;
256 tsq->texobj=0;
257 tsq->uvtexobjs[0] = tsq->uvtexobjs[1] = 0;
259 glGenTextures (1, &(tsq->texobj));
261 glBindTexture (GL_TEXTURE_2D, tsq->texobj);
262 if (is_yuv) {
263 glGenTextures(2, tsq->uvtexobjs);
264 mpglActiveTexture(GL_TEXTURE1);
265 glBindTexture (GL_TEXTURE_2D, tsq->uvtexobjs[0]);
266 mpglActiveTexture(GL_TEXTURE2);
267 glBindTexture (GL_TEXTURE_2D, tsq->uvtexobjs[1]);
268 mpglActiveTexture(GL_TEXTURE0);
271 glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR,
272 texture_width, texture_height, 0);
274 glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
275 if (is_yuv) {
276 int xs, ys;
277 mp_get_chroma_shift(image_format, &xs, &ys);
278 mpglActiveTexture(GL_TEXTURE1);
279 glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR,
280 texture_width >> xs, texture_height >> ys, 128);
281 mpglActiveTexture(GL_TEXTURE2);
282 glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR,
283 texture_width >> xs, texture_height >> ys, 128);
284 mpglActiveTexture(GL_TEXTURE0);
287 tsq++;
288 } /* for all texnumx */
289 } /* for all texnumy */
291 return 0;
294 static void resetTexturePointers(unsigned char *imageSource)
296 unsigned char *texdata_start, *line_start;
297 struct TexSquare *tsq = texgrid;
298 int x=0, y=0;
300 line_start = (unsigned char *) imageSource;
302 for (y = 0; y < texnumy; y++) {
303 texdata_start = line_start;
304 for (x = 0; x < texnumx; x++) {
305 tsq->texture = texdata_start;
306 texdata_start += texture_width * image_bytes;
307 tsq++;
308 } /* for all texnumx */
309 line_start += texture_height * raw_line_len;
310 } /* for all texnumy */
313 static void gl_set_bilinear (int val)
315 int x, y;
317 if(val>=0)
318 gl_bilinear = val;
319 else
320 gl_bilinear++;
322 gl_bilinear=gl_bilinear%2;
323 /* no mipmap yet .. */
325 for (y = 0; y < texnumy; y++) {
326 for (x = 0; x < texnumx; x++) {
327 glBindTexture (GL_TEXTURE_2D, texgrid[y * texnumx + x].texobj);
329 switch (gl_bilinear) {
330 case 0:
331 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
332 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
333 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear off\n");
334 break;
335 case 1:
336 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
337 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
338 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear linear\n");
339 break;
340 case 2:
341 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
342 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_NEAREST);
343 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear mipmap nearest\n");
344 break;
345 case 3:
346 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
347 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR);
348 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear mipmap linear\n");
349 break;
355 static void gl_set_antialias (int val)
357 gl_antialias=val;
359 if (gl_antialias) {
360 glShadeModel (GL_SMOOTH);
361 glEnable (GL_POLYGON_SMOOTH);
362 glEnable (GL_LINE_SMOOTH);
363 glEnable (GL_POINT_SMOOTH);
364 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] antialiasing on\n");
365 } else {
366 glShadeModel (GL_FLAT);
367 glDisable (GL_POLYGON_SMOOTH);
368 glDisable (GL_LINE_SMOOTH);
369 glDisable (GL_POINT_SMOOTH);
370 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] antialiasing off\n");
375 static void drawTextureDisplay (void)
377 struct TexSquare *square = texgrid;
378 int x, y;
380 glColor3f(1.0,1.0,1.0);
382 if (is_yuv)
383 glEnableYUVConversion(GL_TEXTURE_2D, use_yuv);
384 for (y = 0; y < texnumy; y++) {
385 int thish = texture_height;
386 if (y == texnumy - 1 && image_height % texture_height)
387 thish = image_height % texture_height;
388 for (x = 0; x < texnumx; x++) {
389 int thisw = texture_width;
390 if (x == texnumx - 1 && image_width % texture_width)
391 thisw = image_width % texture_width;
392 glBindTexture (GL_TEXTURE_2D, square->texobj);
393 if (is_yuv) {
394 mpglActiveTexture(GL_TEXTURE1);
395 glBindTexture (GL_TEXTURE_2D, square->uvtexobjs[0]);
396 mpglActiveTexture(GL_TEXTURE2);
397 glBindTexture (GL_TEXTURE_2D, square->uvtexobjs[1]);
398 mpglActiveTexture(GL_TEXTURE0);
401 if (texdirty) {
402 glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type,
403 square->texture, image_width * image_bytes,
404 0, 0, thisw, thish, 0);
407 glDrawTex(square->fx, square->fy, square->fw, square->fh,
408 0, 0, texture_width, texture_height,
409 texture_width, texture_height,
410 0, is_yuv, 0);
411 square++;
412 } /* for all texnumx */
413 } /* for all texnumy */
414 if (is_yuv)
415 glDisableYUVConversion(GL_TEXTURE_2D, use_yuv);
416 texdirty = 0;
420 static void resize(int x,int y){
421 mp_msg(MSGT_VO,MSGL_V,"[gl2] Resize: %dx%d\n",x,y);
422 if(aspect_scaling()) {
423 glClear(GL_COLOR_BUFFER_BIT);
424 aspect(&x, &y, A_WINZOOM);
425 panscan_calc_windowed();
426 x += vo_panscan_x;
427 y += vo_panscan_y;
428 glViewport( (vo_dwidth-x)/2, (vo_dheight-y)/2, x, y);
429 } else {
430 //aspect(x, y, A_NOZOOM);
431 if (WinID >= 0) {
432 int left = 0, top = 0, w = x, h = y;
433 geometry(&left, &top, &w, &h, vo_dwidth, vo_dheight);
434 top = y - h - top;
435 glViewport(left, top, w, h);
436 } else
437 glViewport( 0, 0, x, y );
440 glMatrixMode(GL_PROJECTION);
441 glLoadIdentity();
442 glOrtho (0, 1, 1, 0, -1.0, 1.0);
444 glMatrixMode(GL_MODELVIEW);
445 glLoadIdentity();
448 static void draw_alpha_32(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
449 vo_draw_alpha_rgb32(w,h,src,srca,stride,ImageData+4*(y0*image_width+x0),4*image_width);
452 static void draw_alpha_24(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
453 vo_draw_alpha_rgb24(w,h,src,srca,stride,ImageData+3*(y0*image_width+x0),3*image_width);
456 static void draw_alpha_16(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
457 vo_draw_alpha_rgb16(w,h,src,srca,stride,ImageData+2*(y0*image_width+x0),2*image_width);
460 static void draw_alpha_15(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
461 vo_draw_alpha_rgb15(w,h,src,srca,stride,ImageData+2*(y0*image_width+x0),2*image_width);
464 static void draw_alpha_null(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
467 #ifdef CONFIG_GL_WIN32
469 static int config_w32(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) {
470 if (!vo_w32_config(d_width, d_height, flags))
471 return -1;
473 return 0;
476 #endif
478 #ifdef CONFIG_GL_X11
479 static int choose_glx_visual(Display *dpy, int scr, XVisualInfo *res_vi)
481 XVisualInfo template, *vi_list;
482 int vi_num, i, best_i, best_weight;
484 template.screen = scr;
485 vi_list = XGetVisualInfo(dpy, VisualScreenMask, &template, &vi_num);
486 if (!vi_list) return -1;
487 best_weight = 1000000; best_i=0;
488 for (i = 0; i < vi_num; i++) {
489 int val, res, w = 0;
490 /* of course, the visual must support OpenGL rendering... */
491 res = glXGetConfig(dpy, vi_list + i, GLX_USE_GL, &val);
492 if (res || val == False) continue;
493 /* also it must be doublebuffered ... */
494 res = glXGetConfig(dpy, vi_list + i, GLX_DOUBLEBUFFER, &val);
495 if (res || val == False) continue;
496 /* furthermore it must be RGBA (not color indexed) ... */
497 res = glXGetConfig(dpy, vi_list + i, GLX_RGBA, &val);
498 if (res || val == False) continue;
499 /* prefer less depth buffer size, */
500 res = glXGetConfig(dpy, vi_list + i, GLX_DEPTH_SIZE, &val);
501 if (res) continue;
502 w += val*2;
503 /* stencil buffer size */
504 res = glXGetConfig(dpy, vi_list + i, GLX_STENCIL_SIZE, &val);
505 if (res) continue;
506 w += val*2;
507 /* and colorbuffer alpha size */
508 res = glXGetConfig(dpy, vi_list + i, GLX_ALPHA_SIZE, &val);
509 if (res) continue;
510 w += val;
511 /* and finally, prefer DirectColor-ed visuals to allow color corrections */
512 if (vi_list[i].class != DirectColor) w += 100;
514 // avoid bad-looking visual with less that 8bit per color
515 res = glXGetConfig(dpy, vi_list + i, GLX_RED_SIZE, &val);
516 if (res) continue;
517 if (val < 8) w += 50;
518 res = glXGetConfig(dpy, vi_list + i, GLX_GREEN_SIZE, &val);
519 if (res) continue;
520 if (val < 8) w += 70;
521 res = glXGetConfig(dpy, vi_list + i, GLX_BLUE_SIZE, &val);
522 if (res) continue;
523 if (val < 8) w += 50;
525 if (w < best_weight) {
526 best_weight = w;
527 best_i = i;
530 if (best_weight < 1000000) *res_vi = vi_list[best_i];
531 XFree(vi_list);
532 return (best_weight < 1000000) ? 0 : -1;
535 static int config_glx(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) {
536 XVisualInfo *vinfo, vinfo_buf;
537 vinfo = choose_glx_visual(mDisplay,mScreen,&vinfo_buf) < 0 ? NULL : &vinfo_buf;
538 if (vinfo == NULL) {
539 mp_msg(MSGT_VO, MSGL_FATAL, "[gl2] no GLX support present\n");
540 return -1;
543 vo_x11_create_vo_window(vinfo, vo_dx, vo_dy, d_width, d_height,
544 flags, vo_x11_create_colormap(vinfo), "gl2", title);
546 return 0;
548 #endif
550 static int initGl(uint32_t d_width, uint32_t d_height)
552 fragprog = lookupTex = 0;
553 if (initTextures() < 0)
554 return -1;
556 glDisable(GL_BLEND);
557 glDisable(GL_DEPTH_TEST);
558 glDepthMask(GL_FALSE);
559 glDisable(GL_CULL_FACE);
560 glEnable (GL_TEXTURE_2D);
561 if (is_yuv) {
562 int xs, ys;
563 gl_conversion_params_t params = {GL_TEXTURE_2D, use_yuv,
564 {-1, -1, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0},
565 texture_width, texture_height, 0, 0, 0};
566 switch (use_yuv) {
567 case YUV_CONVERSION_FRAGMENT_LOOKUP:
568 glGenTextures(1, &lookupTex);
569 mpglActiveTexture(GL_TEXTURE3);
570 glBindTexture(GL_TEXTURE_2D, lookupTex);
571 mpglActiveTexture(GL_TEXTURE0);
572 glBindTexture(GL_TEXTURE_2D, 0);
573 case YUV_CONVERSION_FRAGMENT_POW:
574 case YUV_CONVERSION_FRAGMENT:
575 if (!mpglGenPrograms || !mpglBindProgram) {
576 mp_msg(MSGT_VO, MSGL_ERR, "[gl] fragment program functions missing!\n");
577 break;
579 mpglGenPrograms(1, &fragprog);
580 mpglBindProgram(GL_FRAGMENT_PROGRAM, fragprog);
581 break;
583 mp_get_chroma_shift(image_format, &xs, &ys);
584 params.chrom_texw = params.texw >> xs;
585 params.chrom_texh = params.texh >> ys;
586 glSetupYUVConversion(&params);
589 gl_set_antialias(0);
590 gl_set_bilinear(1);
592 mp_msg(MSGT_VO, MSGL_V, "[gl2] Using image_bpp=%d, image_bytes=%d, \n\tgl_bitmap_format=%s, gl_bitmap_type=%s, \n\trgb_size=%d (%d,%d,%d), a_sz=%d, \n\tgl_internal_format=%s\n",
593 image_bpp, image_bytes,
594 glValName(gl_bitmap_format), glValName(gl_bitmap_type),
595 rgb_sz, r_sz, g_sz, b_sz, a_sz, glValName(gl_internal_format));
597 resize(d_width, d_height);
599 glClearColor( 0.0f,0.0f,0.0f,0.0f );
600 glClear( GL_COLOR_BUFFER_BIT );
602 drawTextureDisplay ();
604 return 0;
607 /* connect to server, create and map window,
608 * allocate colors and (shared) memory
610 static int
611 config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format)
613 int xs, ys;
614 const unsigned char * glVersion;
616 image_height = height;
617 image_width = width;
618 image_format = format;
619 is_yuv = mp_get_chroma_shift(image_format, &xs, &ys) > 0;
620 is_yuv |= (xs << 8) | (ys << 16);
622 #ifdef CONFIG_GL_WIN32
623 if (config_w32(width, height, d_width, d_height, flags, title, format) == -1)
624 #endif
625 #ifdef CONFIG_GL_X11
626 if (config_glx(width, height, d_width, d_height, flags, title, format) == -1)
627 #endif
628 return -1;
630 if (glctx.setGlWindow(&glctx) == SET_WINDOW_FAILED)
631 return -1;
633 glVersion = glGetString(GL_VERSION);
635 mp_msg(MSGT_VO, MSGL_V, "[gl2] OpenGL Driver Information:\n");
636 mp_msg(MSGT_VO, MSGL_V, "\tvendor: %s,\n\trenderer %s,\n\tversion %s\n",
637 glGetString(GL_VENDOR), glGetString(GL_RENDERER), glVersion);
639 if(glVersion[0]>'1' || (glVersion[0]=='1' && glVersion[2]>='2') )
640 isGL12 = GL_TRUE;
641 else
642 isGL12 = GL_FALSE;
644 if(isGL12) {
645 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] You have OpenGL >= 1.2 capable drivers, GOOD (16bpp and BGR is ok!)\n");
646 } else {
647 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] You have OpenGL < 1.2 drivers, BAD (16bpp and BGR may be damaged!)\n");
650 glFindFormat(format, &image_bpp, &gl_internal_format, &gl_bitmap_format, &gl_bitmap_type);
652 image_bytes=(image_bpp+7)/8;
654 draw_alpha_fnc=draw_alpha_null;
656 switch(image_bpp) {
657 case 15:
658 draw_alpha_fnc=draw_alpha_15; break;
659 case 16:
660 draw_alpha_fnc=draw_alpha_16; break;
661 case 24:
662 draw_alpha_fnc=draw_alpha_24; break;
663 case 32:
664 draw_alpha_fnc=draw_alpha_32; break;
667 if (initGl(vo_dwidth, vo_dheight) == -1)
668 return -1;
670 return 0;
673 #ifdef CONFIG_GL_X11
674 static int gl_handlekey(int key)
676 if(key=='a'||key=='A') {
677 gl_set_antialias(!gl_antialias);
678 return 0;
679 } else if(key=='b'||key=='B') {
680 gl_set_bilinear(-1);
681 return 0;
683 return 1;
685 #endif
687 static void check_events(void)
689 int e;
690 #ifdef CONFIG_GL_X11
691 XEvent Event;
692 char buf[100];
693 KeySym keySym;
694 int key;
695 static XComposeStatus stat;
697 while ( XPending( mDisplay ) ) {
698 XNextEvent( mDisplay,&Event );
699 if( Event.type == KeyPress ) {
700 XLookupString( &Event.xkey,buf,sizeof(buf),&keySym,&stat );
701 key = (keySym&0xff00) != 0 ? (keySym&0x00ff) + 256 : keySym;
702 if(gl_handlekey(key))
703 XPutBackEvent(mDisplay, &Event);
704 break;
705 } else {
706 XPutBackEvent(mDisplay, &Event);
707 break;
710 #endif
711 e=glctx.check_events();
712 if(e&VO_EVENT_RESIZE) resize(vo_dwidth, vo_dheight);
713 if(e&VO_EVENT_EXPOSE && int_pause) flip_page();
716 static void draw_osd(void)
718 if (ImageData)
719 vo_draw_text(image_width,image_height,draw_alpha_fnc);
722 static void
723 flip_page(void)
725 drawTextureDisplay();
727 // glFlush();
728 if (use_glFinish)
729 glFinish();
730 glctx.swapGlBuffers(&glctx);
732 if (aspect_scaling()) // Avoid flickering borders in fullscreen mode
733 glClear (GL_COLOR_BUFFER_BIT);
736 static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y)
738 uint8_t *yptr = src[0], *uptr = src[1], *vptr = src[2];
739 int ystride = stride[0], ustride = stride[1], vstride = stride[2];
740 int rem_h = h;
741 struct TexSquare *texline = &texgrid[y / texture_height * texnumx];
742 int subtex_y = y % texture_width;
743 int xs, ys;
744 mp_get_chroma_shift(image_format, &xs, &ys);
745 while (rem_h > 0) {
746 int rem_w = w;
747 struct TexSquare *tsq = &texline[x / texture_width];
748 int subtex_x = x % texture_height;
749 int subtex_h = rem_h;
750 if (subtex_y + subtex_h > texture_height)
751 subtex_h = texture_height - subtex_y;
752 while (rem_w > 0) {
753 int subtex_w = rem_w;
754 if (subtex_x + subtex_w > texture_width)
755 subtex_w = texture_width - subtex_x;
756 mpglActiveTexture(GL_TEXTURE0);
757 glBindTexture(GL_TEXTURE_2D, tsq->texobj);
758 glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type,
759 yptr, ystride, subtex_x, subtex_y,
760 subtex_w, subtex_h, 0);
761 mpglActiveTexture(GL_TEXTURE1);
762 glBindTexture(GL_TEXTURE_2D, tsq->uvtexobjs[0]);
763 glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type,
764 uptr, ustride, subtex_x >> xs, subtex_y >> ys,
765 subtex_w >> xs, subtex_h >> ys, 0);
766 mpglActiveTexture(GL_TEXTURE2);
767 glBindTexture(GL_TEXTURE_2D, tsq->uvtexobjs[1]);
768 glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type,
769 vptr, vstride, subtex_x >> xs, subtex_y >> ys,
770 subtex_w >> xs, subtex_h >> ys, 0);
771 subtex_x = 0;
772 yptr += subtex_w;
773 uptr += subtex_w >> xs;
774 vptr += subtex_w >> xs;
775 tsq++;
776 rem_w -= subtex_w;
778 subtex_y = 0;
779 yptr += subtex_h * ystride - w;
780 uptr += (subtex_h >> ys) * ustride - (w >> xs);
781 vptr += (subtex_h >> ys) * vstride - (w >> xs);
782 texline += texnumx;
783 rem_h -= subtex_h;
785 mpglActiveTexture(GL_TEXTURE0);
786 return 0;
789 static int
790 draw_frame(uint8_t *src[])
792 if (is_yuv) {
793 mp_msg(MSGT_VO, MSGL_ERR, "[gl2] error: draw_frame called for YV12!\n");
794 return 0;
796 ImageData=(unsigned char *)src[0];
797 resetTexturePointers(ImageData);
798 texdirty = 1;
799 return 0;
802 static int
803 query_format(uint32_t format)
805 if (use_yuv && mp_get_chroma_shift(format, NULL, NULL) &&
806 (IMGFMT_IS_YUVP16_NE(format) || !IMGFMT_IS_YUVP16(format)))
807 return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_OSD |
808 VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN | VFCAP_ACCEPT_STRIDE;
809 switch(format) {
810 #ifdef __APPLE__
811 case IMGFMT_RGB32:
812 #else
813 case IMGFMT_RGB24:
814 case IMGFMT_BGR24:
815 // case IMGFMT_RGB32:
816 // case IMGFMT_BGR32:
817 #endif
818 return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_OSD;
820 return 0;
824 static void
825 uninit(void)
827 if ( !vo_config_count ) return;
828 free(texgrid);
829 texgrid = NULL;
830 uninit_mpglcontext(&glctx);
833 static const opt_t subopts[] = {
834 {"yuv", OPT_ARG_INT, &use_yuv, int_non_neg},
835 {"glfinish", OPT_ARG_BOOL, &use_glFinish, NULL},
836 {NULL}
839 static int preinit(const char *arg)
841 enum MPGLType gltype = GLTYPE_X11;
842 // set defaults
843 #ifdef CONFIG_GL_WIN32
844 gltype = GLTYPE_W32;
845 #endif
846 use_yuv = -1;
847 use_glFinish = 1;
848 if (subopt_parse(arg, subopts) != 0) {
849 mp_msg(MSGT_VO, MSGL_FATAL,
850 "\n-vo gl2 command line help:\n"
851 "Example: mplayer -vo gl2:noglfinish\n"
852 "\nOptions:\n"
853 " noglfinish\n"
854 " Do not call glFinish() before swapping buffers\n"
855 " yuv=<n>\n"
856 " 0: use software YUV to RGB conversion.\n"
857 " 1: use register combiners (nVidia only, for older cards).\n"
858 " 2: use fragment program.\n"
859 " 3: use fragment program with gamma correction.\n"
860 " 4: use fragment program with gamma correction via lookup.\n"
861 " 5: use ATI-specific method (for older cards).\n"
862 "\n" );
863 return -1;
865 if(!init_mpglcontext(&glctx, gltype)) goto err_out;
866 if (use_yuv == -1) {
867 #ifdef CONFIG_GL_WIN32
868 if (config_w32(320, 200, 320, 200, VOFLAG_HIDDEN, "", 0) == -1)
869 #endif
870 #ifdef CONFIG_GL_X11
871 if (config_glx(320, 200, 320, 200, VOFLAG_HIDDEN, "", 0) == -1)
872 #endif
873 goto err_out;
874 if (glctx.setGlWindow(&glctx) == SET_WINDOW_FAILED)
875 goto err_out;
876 use_yuv = glAutodetectYUVConversion();
878 return 0;
880 err_out:
881 uninit();
882 return -1;
885 static int control(uint32_t request, void *data)
887 switch (request) {
888 case VOCTRL_PAUSE:
889 case VOCTRL_RESUME:
890 int_pause = (request == VOCTRL_PAUSE);
891 return VO_TRUE;
892 case VOCTRL_QUERY_FORMAT:
893 return query_format(*((uint32_t*)data));
894 case VOCTRL_ONTOP:
895 glctx.ontop();
896 return VO_TRUE;
897 case VOCTRL_FULLSCREEN:
898 glctx.fullscreen();
899 if (glctx.setGlWindow(&glctx) == SET_WINDOW_REINIT)
900 initGl(vo_dwidth, vo_dheight);
901 resize(vo_dwidth, vo_dheight);
902 return VO_TRUE;
903 case VOCTRL_BORDER:
904 glctx.border();
905 return VO_TRUE;
906 case VOCTRL_GET_PANSCAN:
907 return VO_TRUE;
908 case VOCTRL_SET_PANSCAN:
909 resize(vo_dwidth, vo_dheight);
910 return VO_TRUE;
911 #ifdef CONFIG_GL_X11
912 case VOCTRL_SET_EQUALIZER:
914 struct voctrl_set_equalizer_args *args = data;
915 return vo_x11_set_equalizer(args->name, args->value);
917 case VOCTRL_GET_EQUALIZER:
919 struct voctrl_get_equalizer_args *args = data;
920 return vo_x11_get_equalizer(args->name, args->valueptr);
922 #endif
923 case VOCTRL_UPDATE_SCREENINFO:
924 glctx.update_xinerama_info();
925 return VO_TRUE;
927 return VO_NOTIMPL;