Comment out the correct #endif directive.
[mplayer/greg.git] / libvo / spuenc.c
blob7b29337cf6fc92f18c0e09a5e7f601f9f1af0127
1 /*
2 * subpic_encode.c - encodes a pixmap with RLE
4 * Copyright (C) 2000 Alejandro J. Cura <alecu@protocultura.net>
6 * (modified a bit to work with the dxr3 driver...4/2/2002 cg)
7 *
8 * Based on the hard work of:
10 * Samuel Hocevar <sam@via.ecp.fr> and Michel Lespinasse <walken@via.ecp.fr>
12 * This program is free software; you can redistribute it and/or modify
13 * it under the terms of the GNU General Public License as published by
14 * the Free Software Foundation; either version 2 of the License, or
15 * (at your option) any later version.
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
22 * You should have received a copy of the GNU General Public License
23 * along with this program; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
28 #include <stdio.h>
29 #include <stdlib.h>
30 #include "unistd.h"
31 #include "spuenc.h"
33 static void
34 encode_do_control(int x,int y, encodedata* ed, pixbuf* pb) {
35 int controlstart= ed->count;
36 int x1;
37 int i;
38 unsigned int top, left, bottom, right;
40 top= 450 - pb->y/2;
41 left=(720 / 2) - (pb->x / 2);
42 top= 32;//this forces the first bit to be visible on a TV
43 left= 32;//you could actually pass in x/y and do some nice
44 //calculations for making it look right...
45 bottom= top + pb->y - 1;
46 right= left + pb->x - 1;
48 /* the format of this is well described by a page:
49 * http://members.aol.com/mpucoder/DVD/spu.html
51 * note I changed the layout of commands to turn off the subpic as the
52 * first command, and then turn on the new subpic...this is so we can
53 * leave the subpic on for an arbitrary ammount of time as controlled by
54 * mplayer (ie when we turn on the subpic we don't know how long it should
55 * stay on when using mplayer).
56 * with this layout we turn off the last subpic as we are turning on the
57 * new one.
58 * The original hd it turn on the subpic, and delay the turn off command using
59 * the durration/delay feature.
60 * */
61 /* start at x0+2*/
62 i= controlstart;
63 /* display duration... */
64 // ed->data[i++]= 0x00;
65 // ed->data[i++]= 0x00; //durration before turn off command occurs
66 //in 90000/1024 units
68 /* x1 */
69 // x1=i+4;
70 // ed->data[i++]= x1 >> 8;//location of next command block
71 // ed->data[i++]= x1 & 0xff;
72 /* finish it */
73 // ed->data[i++]= 0x02;//turn off command
74 // ed->data[i++]= 0xff;//end of command block
75 x1= i; //marker for last command block address
77 /* display duration... */
78 ed->data[i++]= 0x00;
79 ed->data[i++]= 0x00; //durration before turn on command occurs
80 //in 90000/1024 units
81 /* x1 */
82 ed->data[i++]= x1 >> 8; //since this is the last command block, this
83 ed->data[i++]= x1 & 0xff;//points back to itself
86 /* 0x01: start displaying */
87 ed->data[i++]= 0x01;
89 /* 0x03: palette info */
90 ed->data[i++]= 0x03;
91 ed->data[i++]= 0x08;
92 ed->data[i++]= 0x7f;
94 * The palette is a coded index (one of 16) 0 is black, 0xf is white
95 * (unless you screw with the default palette)
96 * for what I am doing I only use white.
97 * 7 is lt grey, and 8 is dk grey...
98 * */
99 /* 0x04: transparency info (reversed) */
100 ed->data[i++]= 0x04;
101 ed->data[i++]= 0xFF;//change the opacity values of the color entries
102 ed->data[i++]= 0xF0;//say if you wanted white text on a black backround
103 //note you will have to work harder, by finding the
104 //bounding box of the text, and use a non transparent black palette
105 // entry to fill the backround with, (say color 1 instead of 0)
107 /* 0x05: coordinates */
108 ed->data[i++]= 0x05;
109 ed->data[i++]= left >> 4;
110 ed->data[i++]= ((left&0xf)<<4)+(right>>8);
111 ed->data[i++]= (right&0xff);
112 ed->data[i++]= top >> 4;
113 ed->data[i++]= ((top&0xf)<<4)+(bottom>>8);
114 ed->data[i++]= (bottom&0xff);
116 /* 0x06: both fields' offsets */
117 ed->data[i++]= 0x06;
118 ed->data[i++]= 0x00;
119 ed->data[i++]= 0x04;
120 ed->data[i++]= ed->oddstart >> 8;
121 ed->data[i++]= ed->oddstart & 0xff;
123 /* 0xFF: end sequence */
124 ed->data[i++]= 0xFF;
125 if(! i&1 ) {
126 ed->data[i++]= 0xff;
129 /* x0 */
130 ed->data[2]= (controlstart) >> 8;
131 ed->data[3]= (controlstart) & 0xff;
133 /* packet size */
134 ed->data[0]= i >> 8;
135 ed->data[1]= i & 0xff;
137 ed->count= i;
140 static void
141 encode_put_nibble( encodedata* ed, unsigned char nibble ) {
142 if( ed->nibblewaiting ) {
143 ed->data[ed->count++]|= nibble;
144 ed->nibblewaiting= 0;
145 } else {
146 ed->data[ed->count]= nibble<<4;
147 ed->nibblewaiting= 1;
151 static void
152 encode_pixels( encodedata* ed, int color, int number ) {
153 if(number > 3) {
154 if(number > 15) {
155 encode_put_nibble( ed, 0 );
156 if(number > 63) {
157 encode_put_nibble( ed, (number & 0xC0)>>6 );
160 encode_put_nibble( ed, (number & 0x3C)>>2 );
162 encode_put_nibble( ed, ((number & 0xF)<<2) | color);
165 static void
166 encode_eol( encodedata* ed ) {
167 if( ed->nibblewaiting ) {
168 ed->count++;
169 ed->nibblewaiting= 0;
171 ed->data[ed->count++]= 0x00;
172 ed->data[ed->count++]= 0x00;
175 static void
176 encode_do_row( encodedata* ed, pixbuf* pb, int row ) {
177 int i= 0;
178 unsigned char* pix= pb->pixels + row * pb->x;
179 int color= *pix;
180 int n= 0; /* the number of pixels of this color */
182 while( i++ < pb->x ) {
183 /* FIXME: watch this space for EOL */
184 if( *pix != color || n == 255 ) {
185 encode_pixels( ed, color, n );
186 color= *pix;
187 n= 1;
188 } else {
189 n++;
191 pix++;
194 /* this small optimization: (n>63) can save up to two bytes per line
195 * I wonder if this is compatible with all the hardware... */
196 if( color == 0 && n > 63 ) {
197 encode_eol( ed );
198 } else {
199 encode_pixels( ed, color, n );
202 if( ed->nibblewaiting ) {
203 ed->count++;
204 ed->nibblewaiting= 0;
209 void
210 pixbuf_encode_rle(int x, int y, int w, int h, char *inbuf, int stride,encodedata *ed){
211 pixbuf pb;
212 int i, row;
213 pb.x = w;
214 pb.y = h;
216 pb.pixels = inbuf;
217 ed->count= 4;
218 ed->nibblewaiting= 0;
220 row= 0;
221 for( i= 0; i < pb.y; i++ ) {
222 encode_do_row(ed, &pb, row);
223 row+= 2;
224 if( row > pb.y ) {
225 row= 1;
226 ed->oddstart= ed->count;
229 encode_do_control(x,y, ed, &pb);
233 void
234 pixbuf_load_xpm( pixbuf* pb, char* xpm[] ) {
235 int colors, chrs, l, n;
236 char c[4], table[256];
237 unsigned char *b, *i;
239 sscanf( xpm[0], "%d %d %d %d", &pb->x, &pb->y, &colors, &chrs);
240 if( colors > 4 ) {
241 fprintf( stderr, "the pixmap MUST be 4 colors or less\n");
242 exit (-1);
244 if( chrs != 1 ) {
245 fprintf( stderr, "the XPM format MUST be 1 char per pixel\n");
246 exit (-1);
248 if( pb->x > 0xFFF || pb->y > 0xFFF ) {
249 fprintf( stderr, "the size is excesive\n");
250 exit (-1);
253 for( l=0; l<colors; l++ ) {
254 n= sscanf( xpm[l+1], "%c c #%x", &c[l], &pb->rgb[l]);
255 if( n < 2 ) {
256 /* this one is transparent */
257 pb->rgb[l]=0xff000000;
259 table[(int)c[l]]=l;
262 pb->pixels= malloc( pb->x * pb->y );
263 b= pb->pixels;
265 for( l= colors+1; l <= pb->y + colors; l++ ) {
266 i= xpm[l];
267 while( (int)*i) {
268 *b++ = table[*i++];
273 void
274 pixbuf_delete( pixbuf* pb ) {
275 free( pb->pixels );