2 # Custom YUV
->RGB
conversion program for MPlayer's
-vo gl.
3 #
Copyleft (C
) Reimar Döffinger
, 2005
4 # Licensed under the GNU GPL v2
5 # Usage
: mplayer
-vo gl
:yuv
=4:customprog
=edgedetect.fp
6 # This is some custom edge
-detect
like effect.
7 # Try adjusting the
gamma!
8 # program.
env[0].xy contains the
size of one source texel
9 TEMP res
, yuv
, pos, tmp
, sizes
;
10 SWZ sizes
, program.
env[0], x
, y
, 0, 0;
11 TEX yuv.r
, fragment.texcoord
[0], texture
[0], 2D
;
12 ADD pos, fragment.texcoord
[0].xyxy
, sizes.xwwy
; # texels
to the
right and below
13 TEX tmp.r
, pos.xyxy
, texture
[0], 2D
;
14 MAD yuv.r
, yuv.rrrr
, {4}, -tmp.rrrr
;
15 TEX tmp.r
, pos.zwzw
, texture
[0], 2D
;
16 SUB yuv.r
, yuv.rrrr
, tmp.rrrr
;
17 SUB
pos, fragment.texcoord
[0].xyxy
, sizes.xwwy
; # texels
to the
left and above
18 TEX tmp.r
, pos.xyxy
, texture
[0], 2D
;
19 SUB yuv.r
, yuv.rrrr
, tmp.rrrr
;
20 TEX tmp.r
, pos.zwzw
, texture
[0], 2D
;
21 SUB yuv.r
, yuv.rrrr
, tmp.rrrr
;
22 TEX yuv.g
, fragment.texcoord
[1], texture
[1], 2D
;
23 TEX yuv.b
, fragment.texcoord
[2], texture
[2], 2D
;
24 # now
do the
normal YUV
-> RGB
conversion but include effect strength
25 # multiplication
by 2 and
0.5 offset
26 MAD res
, yuv.rrrr
, {2.328, 2.328, 2.328, 0}, {-0.37416, 1.03133, -0.58599, 0.125};
27 MAD res.rgb
, yuv.gggg
, {0, -0.391, 2.018, 0}, res
;
28 MAD res.rgb
, yuv.bbbb
, {1.596, -0.813, 0, 0}, res
;
29 #
do gamma texture lookup
30 TEX res.r
, res.raaa
, texture
[3], 2D
;
31 ADD res.a
, res.a
, 0.25;
32 TEX res.g
, res.gaaa
, texture
[3], 2D
;
33 ADD res.a
, res.a
, 0.25;
34 TEX res.b
, res.baaa
, texture
[3], 2D
;
35 # move res
into result
, this allows easily commenting out some parts.
36 MOV result.color
, res
;