2 * common OpenGL routines
4 * copyleft (C) 2005-2010 Reimar Döffinger <Reimar.Doeffinger@gmx.de>
5 * Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c
6 * gave me lots of good ideas.
8 * This file is part of MPlayer.
10 * MPlayer is free software; you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation; either version 2 of the License, or
13 * (at your option) any later version.
15 * MPlayer is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
20 * You should have received a copy of the GNU General Public License along
21 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
22 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
24 * You can alternatively redistribute this file and/or
25 * modify it under the terms of the GNU Lesser General Public
26 * License as published by the Free Software Foundation; either
27 * version 2.1 of the License, or (at your option) any later version.
32 * \brief OpenGL helper functions used by vo_gl.c and vo_gl2.c
40 #include "old_vo_defines.h"
41 #include "gl_common.h"
45 void (GLAPIENTRY
*mpglBegin
)(GLenum
);
46 void (GLAPIENTRY
*mpglEnd
)(void);
47 void (GLAPIENTRY
*mpglViewport
)(GLint
, GLint
, GLsizei
, GLsizei
);
48 void (GLAPIENTRY
*mpglMatrixMode
)(GLenum
);
49 void (GLAPIENTRY
*mpglLoadIdentity
)(void);
50 void (GLAPIENTRY
*mpglTranslated
)(double, double, double);
51 void (GLAPIENTRY
*mpglScaled
)(double, double, double);
52 void (GLAPIENTRY
*mpglOrtho
)(double, double, double, double, double, double);
53 void (GLAPIENTRY
*mpglFrustum
)(double, double, double, double, double, double);
54 void (GLAPIENTRY
*mpglPushMatrix
)(void);
55 void (GLAPIENTRY
*mpglPopMatrix
)(void);
56 void (GLAPIENTRY
*mpglClear
)(GLbitfield
);
57 GLuint (GLAPIENTRY
*mpglGenLists
)(GLsizei
);
58 void (GLAPIENTRY
*mpglDeleteLists
)(GLuint
, GLsizei
);
59 void (GLAPIENTRY
*mpglNewList
)(GLuint
, GLenum
);
60 void (GLAPIENTRY
*mpglEndList
)(void);
61 void (GLAPIENTRY
*mpglCallList
)(GLuint
);
62 void (GLAPIENTRY
*mpglCallLists
)(GLsizei
, GLenum
, const GLvoid
*);
63 void (GLAPIENTRY
*mpglGenTextures
)(GLsizei
, GLuint
*);
64 void (GLAPIENTRY
*mpglDeleteTextures
)(GLsizei
, const GLuint
*);
65 void (GLAPIENTRY
*mpglTexEnvf
)(GLenum
, GLenum
, GLfloat
);
66 void (GLAPIENTRY
*mpglTexEnvi
)(GLenum
, GLenum
, GLint
);
67 void (GLAPIENTRY
*mpglColor4ub
)(GLubyte
, GLubyte
, GLubyte
, GLubyte
);
68 void (GLAPIENTRY
*mpglColor3f
)(GLfloat
, GLfloat
, GLfloat
);
69 void (GLAPIENTRY
*mpglColor4f
)(GLfloat
, GLfloat
, GLfloat
, GLfloat
);
70 void (GLAPIENTRY
*mpglClearColor
)(GLclampf
, GLclampf
, GLclampf
, GLclampf
);
71 void (GLAPIENTRY
*mpglClearDepth
)(GLclampd
);
72 void (GLAPIENTRY
*mpglDepthFunc
)(GLenum
);
73 void (GLAPIENTRY
*mpglEnable
)(GLenum
);
74 void (GLAPIENTRY
*mpglDisable
)(GLenum
);
75 const GLubyte
*(GLAPIENTRY
*mpglGetString
)(GLenum
);
76 void (GLAPIENTRY
*mpglDrawBuffer
)(GLenum
);
77 void (GLAPIENTRY
*mpglDepthMask
)(GLboolean
);
78 void (GLAPIENTRY
*mpglBlendFunc
)(GLenum
, GLenum
);
79 void (GLAPIENTRY
*mpglFlush
)(void);
80 void (GLAPIENTRY
*mpglFinish
)(void);
81 void (GLAPIENTRY
*mpglPixelStorei
)(GLenum
, GLint
);
82 void (GLAPIENTRY
*mpglTexImage1D
)(GLenum
, GLint
, GLint
, GLsizei
, GLint
, GLenum
, GLenum
, const GLvoid
*);
83 void (GLAPIENTRY
*mpglTexImage2D
)(GLenum
, GLint
, GLint
, GLsizei
, GLsizei
, GLint
, GLenum
, GLenum
, const GLvoid
*);
84 void (GLAPIENTRY
*mpglTexSubImage2D
)(GLenum
, GLint
, GLint
, GLint
, GLsizei
, GLsizei
, GLenum
, GLenum
, const GLvoid
*);
85 void (GLAPIENTRY
*mpglTexParameteri
)(GLenum
, GLenum
, GLint
);
86 void (GLAPIENTRY
*mpglTexParameterf
)(GLenum
, GLenum
, GLfloat
);
87 void (GLAPIENTRY
*mpglTexParameterfv
)(GLenum
, GLenum
, const GLfloat
*);
88 void (GLAPIENTRY
*mpglTexCoord2f
)(GLfloat
, GLfloat
);
89 void (GLAPIENTRY
*mpglVertex2f
)(GLfloat
, GLfloat
);
90 void (GLAPIENTRY
*mpglVertex3f
)(GLfloat
, GLfloat
, GLfloat
);
91 void (GLAPIENTRY
*mpglNormal3f
)(GLfloat
, GLfloat
, GLfloat
);
92 void (GLAPIENTRY
*mpglLightfv
)(GLenum
, GLenum
, const GLfloat
*);
93 void (GLAPIENTRY
*mpglColorMaterial
)(GLenum
, GLenum
);
94 void (GLAPIENTRY
*mpglShadeModel
)(GLenum
);
95 void (GLAPIENTRY
*mpglGetIntegerv
)(GLenum
, GLint
*);
96 void (GLAPIENTRY
*mpglColorMask
)(GLboolean
, GLboolean
, GLboolean
, GLboolean
);
99 * \defgroup glextfunctions OpenGL extension functions
101 * the pointers to these functions are acquired when the OpenGL
105 void (GLAPIENTRY
*mpglGenBuffers
)(GLsizei
, GLuint
*);
106 void (GLAPIENTRY
*mpglDeleteBuffers
)(GLsizei
, const GLuint
*);
107 void (GLAPIENTRY
*mpglBindBuffer
)(GLenum
, GLuint
);
108 GLvoid
* (GLAPIENTRY
*mpglMapBuffer
)(GLenum
, GLenum
);
109 GLboolean (GLAPIENTRY
*mpglUnmapBuffer
)(GLenum
);
110 void (GLAPIENTRY
*mpglBufferData
)(GLenum
, intptr_t, const GLvoid
*, GLenum
);
111 void (GLAPIENTRY
*mpglCombinerParameterfv
)(GLenum
, const GLfloat
*);
112 void (GLAPIENTRY
*mpglCombinerParameteri
)(GLenum
, GLint
);
113 void (GLAPIENTRY
*mpglCombinerInput
)(GLenum
, GLenum
, GLenum
, GLenum
, GLenum
,
115 void (GLAPIENTRY
*mpglCombinerOutput
)(GLenum
, GLenum
, GLenum
, GLenum
, GLenum
,
116 GLenum
, GLenum
, GLboolean
, GLboolean
,
118 void (GLAPIENTRY
*mpglBeginFragmentShader
)(void);
119 void (GLAPIENTRY
*mpglEndFragmentShader
)(void);
120 void (GLAPIENTRY
*mpglSampleMap
)(GLuint
, GLuint
, GLenum
);
121 void (GLAPIENTRY
*mpglColorFragmentOp2
)(GLenum
, GLuint
, GLuint
, GLuint
, GLuint
,
122 GLuint
, GLuint
, GLuint
, GLuint
, GLuint
);
123 void (GLAPIENTRY
*mpglColorFragmentOp3
)(GLenum
, GLuint
, GLuint
, GLuint
, GLuint
,
124 GLuint
, GLuint
, GLuint
, GLuint
, GLuint
,
125 GLuint
, GLuint
, GLuint
);
126 void (GLAPIENTRY
*mpglSetFragmentShaderConstant
)(GLuint
, const GLfloat
*);
127 void (GLAPIENTRY
*mpglActiveTexture
)(GLenum
);
128 void (GLAPIENTRY
*mpglBindTexture
)(GLenum
, GLuint
);
129 void (GLAPIENTRY
*mpglMultiTexCoord2f
)(GLenum
, GLfloat
, GLfloat
);
130 void (GLAPIENTRY
*mpglGenPrograms
)(GLsizei
, GLuint
*);
131 void (GLAPIENTRY
*mpglDeletePrograms
)(GLsizei
, const GLuint
*);
132 void (GLAPIENTRY
*mpglBindProgram
)(GLenum
, GLuint
);
133 void (GLAPIENTRY
*mpglProgramString
)(GLenum
, GLenum
, GLsizei
, const GLvoid
*);
134 void (GLAPIENTRY
*mpglGetProgramiv
)(GLenum
, GLenum
, GLint
*);
135 void (GLAPIENTRY
*mpglProgramEnvParameter4f
)(GLenum
, GLuint
, GLfloat
, GLfloat
,
137 int (GLAPIENTRY
*mpglSwapInterval
)(int);
138 void (GLAPIENTRY
*mpglTexImage3D
)(GLenum
, GLint
, GLenum
, GLsizei
, GLsizei
, GLsizei
,
139 GLint
, GLenum
, GLenum
, const GLvoid
*);
140 void* (GLAPIENTRY
*mpglAllocateMemoryMESA
)(void *, int, size_t, float, float, float);
141 void (GLAPIENTRY
*mpglFreeMemoryMESA
)(void *, int, void *);
142 /** \} */ // end of glextfunctions group
144 //! \defgroup glgeneral OpenGL general helper functions
146 //! \defgroup glcontext OpenGL context management helper functions
148 //! \defgroup gltexture OpenGL texture handling helper functions
150 //! \defgroup glconversion OpenGL conversion helper functions
152 static GLint hqtexfmt
;
155 * \brief adjusts the GL_UNPACK_ALIGNMENT to fit the stride.
156 * \param stride number of bytes per line for which alignment should fit.
159 void glAdjustAlignment(int stride
) {
163 else if (stride
% 4 == 0)
165 else if (stride
% 2 == 0)
169 mpglPixelStorei(GL_UNPACK_ALIGNMENT
, gl_alignment
);
172 struct gl_name_map_struct
{
178 #define MAP(a) {a, #a}
179 //! mapping table for the glValName function
180 static const struct gl_name_map_struct gl_name_map
[] = {
182 MAP(GL_R3_G3_B2
), MAP(GL_RGB4
), MAP(GL_RGB5
), MAP(GL_RGB8
),
183 MAP(GL_RGB10
), MAP(GL_RGB12
), MAP(GL_RGB16
), MAP(GL_RGBA2
),
184 MAP(GL_RGBA4
), MAP(GL_RGB5_A1
), MAP(GL_RGBA8
), MAP(GL_RGB10_A2
),
185 MAP(GL_RGBA12
), MAP(GL_RGBA16
), MAP(GL_LUMINANCE8
),
188 MAP(GL_RGB
), MAP(GL_RGBA
), MAP(GL_RED
), MAP(GL_GREEN
), MAP(GL_BLUE
),
189 MAP(GL_ALPHA
), MAP(GL_LUMINANCE
), MAP(GL_LUMINANCE_ALPHA
),
192 MAP(GL_BGR
), MAP(GL_BGRA
),
195 MAP(GL_BYTE
), MAP(GL_UNSIGNED_BYTE
), MAP(GL_SHORT
), MAP(GL_UNSIGNED_SHORT
),
196 MAP(GL_INT
), MAP(GL_UNSIGNED_INT
), MAP(GL_FLOAT
), MAP(GL_DOUBLE
),
197 MAP(GL_2_BYTES
), MAP(GL_3_BYTES
), MAP(GL_4_BYTES
),
199 MAP(GL_UNSIGNED_BYTE_3_3_2
), MAP(GL_UNSIGNED_BYTE_2_3_3_REV
),
200 MAP(GL_UNSIGNED_SHORT_5_6_5
), MAP(GL_UNSIGNED_SHORT_5_6_5_REV
),
201 MAP(GL_UNSIGNED_SHORT_4_4_4_4
), MAP(GL_UNSIGNED_SHORT_4_4_4_4_REV
),
202 MAP(GL_UNSIGNED_SHORT_5_5_5_1
), MAP(GL_UNSIGNED_SHORT_1_5_5_5_REV
),
203 MAP(GL_UNSIGNED_INT_8_8_8_8
), MAP(GL_UNSIGNED_INT_8_8_8_8_REV
),
204 MAP(GL_UNSIGNED_INT_10_10_10_2
), MAP(GL_UNSIGNED_INT_2_10_10_10_REV
),
210 * \brief return the name of an OpenGL constant
211 * \param value the constant
212 * \return name of the constant or "Unknown format!"
215 const char *glValName(GLint value
)
219 while (gl_name_map
[i
].name
) {
220 if (gl_name_map
[i
].value
== value
)
221 return gl_name_map
[i
].name
;
224 return "Unknown format!";
227 //! always return this format as internal texture format in glFindFormat
228 #define TEXTUREFORMAT_ALWAYS GL_RGB8
229 #undef TEXTUREFORMAT_ALWAYS
232 * \brief find the OpenGL settings coresponding to format.
234 * All parameters may be NULL.
235 * \param fmt MPlayer format to analyze.
236 * \param bpp [OUT] bits per pixel of that format.
237 * \param gl_texfmt [OUT] internal texture format that fits the
238 * image format, not necessarily the best for performance.
239 * \param gl_format [OUT] OpenGL format for this image format.
240 * \param gl_type [OUT] OpenGL type for this image format.
241 * \return 1 if format is supported by OpenGL, 0 if not.
244 int glFindFormat(uint32_t fmt
, int *bpp
, GLint
*gl_texfmt
,
245 GLenum
*gl_format
, GLenum
*gl_type
)
251 if (!bpp
) bpp
= &dummy1
;
252 if (!gl_texfmt
) gl_texfmt
= &dummy3
;
253 if (!gl_format
) gl_format
= &dummy2
;
254 if (!gl_type
) gl_type
= &dummy2
;
256 if (mp_get_chroma_shift(fmt
, NULL
, NULL
)) {
257 // reduce the possible cases a bit
258 if (IMGFMT_IS_YUVP16_LE(fmt
))
259 fmt
= IMGFMT_420P16_LE
;
260 else if (IMGFMT_IS_YUVP16_BE(fmt
))
261 fmt
= IMGFMT_420P16_BE
;
266 *bpp
= IMGFMT_IS_BGR(fmt
)?IMGFMT_BGR_DEPTH(fmt
):IMGFMT_RGB_DEPTH(fmt
);
271 *gl_type
= GL_UNSIGNED_SHORT
;
275 *gl_type
= GL_UNSIGNED_BYTE
;
279 *gl_format
= GL_RGBA
;
280 *gl_type
= GL_UNSIGNED_BYTE
;
283 supported
= 0; // no native YUV support
286 *gl_format
= GL_LUMINANCE
;
287 *gl_type
= GL_UNSIGNED_SHORT
;
290 supported
= 0; // no native YV12 support
295 *gl_format
= GL_LUMINANCE
;
296 *gl_type
= GL_UNSIGNED_BYTE
;
300 *gl_texfmt
= GL_YCBCR_MESA
;
302 *gl_format
= GL_YCBCR_MESA
;
303 *gl_type
= fmt
== IMGFMT_UYVY
? GL_UNSIGNED_SHORT_8_8
: GL_UNSIGNED_SHORT_8_8_REV
;
306 // we do not support palettized formats, although the format the
307 // swscale produces works
310 gl_type
= GL_UNSIGNED_BYTE_2_3_3_REV
;
314 *gl_format
= GL_RGBA
;
315 *gl_type
= GL_UNSIGNED_SHORT_1_5_5_5_REV
;
319 *gl_type
= GL_UNSIGNED_SHORT_5_6_5_REV
;
323 // special case as red and blue have a differen number of bits.
324 // GL_BGR and GL_UNSIGNED_BYTE_3_3_2 isn't supported at least
325 // by nVidia drivers, and in addition would give more bits to
326 // blue than to red, which isn't wanted
328 gl_type
= GL_UNSIGNED_BYTE_3_3_2
;
332 *gl_format
= GL_BGRA
;
333 *gl_type
= GL_UNSIGNED_SHORT_1_5_5_5_REV
;
337 *gl_type
= GL_UNSIGNED_SHORT_5_6_5
;
341 *gl_type
= GL_UNSIGNED_BYTE
;
345 *gl_format
= GL_BGRA
;
346 *gl_type
= GL_UNSIGNED_BYTE
;
350 *gl_format
= GL_RGBA
;
351 *gl_type
= GL_UNSIGNED_BYTE
;
354 #ifdef TEXTUREFORMAT_ALWAYS
355 *gl_texfmt
= TEXTUREFORMAT_ALWAYS
;
364 * \brief find address of a linked function
365 * \param s name of function to find
366 * \return address of function or NULL if not found
368 static void *getdladdr(const char *s
) {
371 void *handle
= dlopen(NULL
, RTLD_LAZY
);
374 ret
= dlsym(handle
, s
);
383 const char *funcnames
[7];
387 #define DEF_FUNC_DESC(name) {&mpgl##name, NULL, {"gl"#name, NULL}, gl ##name}
388 static const extfunc_desc_t extfuncs
[] = {
389 // these aren't extension functions but we query them anyway to allow
390 // different "backends" with one binary
391 DEF_FUNC_DESC(Begin
),
393 DEF_FUNC_DESC(Viewport
),
394 DEF_FUNC_DESC(MatrixMode
),
395 DEF_FUNC_DESC(LoadIdentity
),
396 DEF_FUNC_DESC(Translated
),
397 DEF_FUNC_DESC(Scaled
),
398 DEF_FUNC_DESC(Ortho
),
399 DEF_FUNC_DESC(Frustum
),
400 DEF_FUNC_DESC(PushMatrix
),
401 DEF_FUNC_DESC(PopMatrix
),
402 DEF_FUNC_DESC(Clear
),
403 DEF_FUNC_DESC(GenLists
),
404 DEF_FUNC_DESC(DeleteLists
),
405 DEF_FUNC_DESC(NewList
),
406 DEF_FUNC_DESC(EndList
),
407 DEF_FUNC_DESC(CallList
),
408 DEF_FUNC_DESC(CallLists
),
409 DEF_FUNC_DESC(GenTextures
),
410 DEF_FUNC_DESC(DeleteTextures
),
411 DEF_FUNC_DESC(TexEnvf
),
412 DEF_FUNC_DESC(TexEnvi
),
413 DEF_FUNC_DESC(Color4ub
),
414 DEF_FUNC_DESC(Color3f
),
415 DEF_FUNC_DESC(Color4f
),
416 DEF_FUNC_DESC(ClearColor
),
417 DEF_FUNC_DESC(ClearDepth
),
418 DEF_FUNC_DESC(DepthFunc
),
419 DEF_FUNC_DESC(Enable
),
420 DEF_FUNC_DESC(Disable
),
421 DEF_FUNC_DESC(DrawBuffer
),
422 DEF_FUNC_DESC(DepthMask
),
423 DEF_FUNC_DESC(BlendFunc
),
424 DEF_FUNC_DESC(Flush
),
425 DEF_FUNC_DESC(Finish
),
426 DEF_FUNC_DESC(PixelStorei
),
427 DEF_FUNC_DESC(TexImage1D
),
428 DEF_FUNC_DESC(TexImage2D
),
429 DEF_FUNC_DESC(TexSubImage2D
),
430 DEF_FUNC_DESC(TexParameteri
),
431 DEF_FUNC_DESC(TexParameterf
),
432 DEF_FUNC_DESC(TexParameterfv
),
433 DEF_FUNC_DESC(TexCoord2f
),
434 DEF_FUNC_DESC(Vertex2f
),
435 DEF_FUNC_DESC(Vertex3f
),
436 DEF_FUNC_DESC(Normal3f
),
437 DEF_FUNC_DESC(Lightfv
),
438 DEF_FUNC_DESC(ColorMaterial
),
439 DEF_FUNC_DESC(ShadeModel
),
440 DEF_FUNC_DESC(GetIntegerv
),
441 DEF_FUNC_DESC(ColorMask
),
443 // here start the real extensions
444 {&mpglGenBuffers
, NULL
, {"glGenBuffers", "glGenBuffersARB", NULL
}},
445 {&mpglDeleteBuffers
, NULL
, {"glDeleteBuffers", "glDeleteBuffersARB", NULL
}},
446 {&mpglBindBuffer
, NULL
, {"glBindBuffer", "glBindBufferARB", NULL
}},
447 {&mpglMapBuffer
, NULL
, {"glMapBuffer", "glMapBufferARB", NULL
}},
448 {&mpglUnmapBuffer
, NULL
, {"glUnmapBuffer", "glUnmapBufferARB", NULL
}},
449 {&mpglBufferData
, NULL
, {"glBufferData", "glBufferDataARB", NULL
}},
450 {&mpglCombinerParameterfv
, "NV_register_combiners", {"glCombinerParameterfv", "glCombinerParameterfvNV", NULL
}},
451 {&mpglCombinerParameteri
, "NV_register_combiners", {"glCombinerParameteri", "glCombinerParameteriNV", NULL
}},
452 {&mpglCombinerInput
, "NV_register_combiners", {"glCombinerInput", "glCombinerInputNV", NULL
}},
453 {&mpglCombinerOutput
, "NV_register_combiners", {"glCombinerOutput", "glCombinerOutputNV", NULL
}},
454 {&mpglBeginFragmentShader
, "ATI_fragment_shader", {"glBeginFragmentShaderATI", NULL
}},
455 {&mpglEndFragmentShader
, "ATI_fragment_shader", {"glEndFragmentShaderATI", NULL
}},
456 {&mpglSampleMap
, "ATI_fragment_shader", {"glSampleMapATI", NULL
}},
457 {&mpglColorFragmentOp2
, "ATI_fragment_shader", {"glColorFragmentOp2ATI", NULL
}},
458 {&mpglColorFragmentOp3
, "ATI_fragment_shader", {"glColorFragmentOp3ATI", NULL
}},
459 {&mpglSetFragmentShaderConstant
, "ATI_fragment_shader", {"glSetFragmentShaderConstantATI", NULL
}},
460 {&mpglActiveTexture
, NULL
, {"glActiveTexture", "glActiveTextureARB", NULL
}},
461 {&mpglBindTexture
, NULL
, {"glBindTexture", "glBindTextureARB", "glBindTextureEXT", NULL
}},
462 {&mpglMultiTexCoord2f
, NULL
, {"glMultiTexCoord2f", "glMultiTexCoord2fARB", NULL
}},
463 {&mpglGenPrograms
, "_program", {"glGenProgramsARB", NULL
}},
464 {&mpglDeletePrograms
, "_program", {"glDeleteProgramsARB", NULL
}},
465 {&mpglBindProgram
, "_program", {"glBindProgramARB", NULL
}},
466 {&mpglProgramString
, "_program", {"glProgramStringARB", NULL
}},
467 {&mpglGetProgramiv
, "_program", {"glGetProgramivARB", NULL
}},
468 {&mpglProgramEnvParameter4f
, "_program", {"glProgramEnvParameter4fARB", NULL
}},
469 {&mpglSwapInterval
, "_swap_control", {"glXSwapIntervalSGI", "glXSwapInterval", "wglSwapIntervalSGI", "wglSwapInterval", "wglSwapIntervalEXT", NULL
}},
470 {&mpglTexImage3D
, NULL
, {"glTexImage3D", NULL
}},
471 {&mpglAllocateMemoryMESA
, "GLX_MESA_allocate_memory", {"glXAllocateMemoryMESA", NULL
}},
472 {&mpglFreeMemoryMESA
, "GLX_MESA_allocate_memory", {"glXFreeMemoryMESA", NULL
}},
477 * \brief find the function pointers of some useful OpenGL extensions
478 * \param getProcAddress function to resolve function names, may be NULL
479 * \param ext2 an extra extension string
481 static void getFunctions(void *(*getProcAddress
)(const GLubyte
*),
483 const extfunc_desc_t
*dsc
;
484 const char *extensions
;
488 getProcAddress
= (void *)getdladdr
;
490 // special case, we need glGetString before starting to find the other functions
491 mpglGetString
= getProcAddress("glGetString");
493 mpglGetString
= glGetString
;
495 extensions
= (const char *)mpglGetString(GL_EXTENSIONS
);
496 if (!extensions
) extensions
= "";
497 if (!ext2
) ext2
= "";
498 allexts
= malloc(strlen(extensions
) + strlen(ext2
) + 2);
499 strcpy(allexts
, extensions
);
500 strcat(allexts
, " ");
501 strcat(allexts
, ext2
);
502 mp_msg(MSGT_VO
, MSGL_DBG2
, "OpenGL extensions string:\n%s\n", allexts
);
503 for (dsc
= extfuncs
; dsc
->funcptr
; dsc
++) {
506 if (!dsc
->extstr
|| strstr(allexts
, dsc
->extstr
)) {
507 for (i
= 0; !ptr
&& dsc
->funcnames
[i
]; i
++)
508 ptr
= getProcAddress((const GLubyte
*)dsc
->funcnames
[i
]);
512 *(void **)dsc
->funcptr
= ptr
;
514 if (strstr(allexts
, "_texture_float"))
515 hqtexfmt
= GL_RGB32F
;
516 else if (strstr(allexts
, "NV_float_buffer"))
517 hqtexfmt
= GL_FLOAT_RGB32_NV
;
524 * \brief create a texture and set some defaults
525 * \param target texture taget, usually GL_TEXTURE_2D
526 * \param fmt internal texture format
527 * \param format texture host data format
528 * \param type texture host data type
529 * \param filter filter used for scaling, e.g. GL_LINEAR
530 * \param w texture width
531 * \param h texture height
532 * \param val luminance value to fill texture with
535 void glCreateClearTex(GLenum target
, GLenum fmt
, GLenum format
, GLenum type
, GLint filter
,
536 int w
, int h
, unsigned char val
) {
537 GLfloat fval
= (GLfloat
)val
/ 255.0;
538 GLfloat border
[4] = {fval
, fval
, fval
, fval
};
543 stride
= w
* glFmt2bpp(format
, type
);
545 init
= malloc(stride
* h
);
546 memset(init
, val
, stride
* h
);
547 glAdjustAlignment(stride
);
548 mpglPixelStorei(GL_UNPACK_ROW_LENGTH
, w
);
549 mpglTexImage2D(target
, 0, fmt
, w
, h
, 0, format
, type
, init
);
550 mpglTexParameterf(target
, GL_TEXTURE_PRIORITY
, 1.0);
551 mpglTexParameteri(target
, GL_TEXTURE_MIN_FILTER
, filter
);
552 mpglTexParameteri(target
, GL_TEXTURE_MAG_FILTER
, filter
);
553 mpglTexParameteri(target
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
554 mpglTexParameteri(target
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
555 // Border texels should not be used with CLAMP_TO_EDGE
556 // We set a sane default anyway.
557 mpglTexParameterfv(target
, GL_TEXTURE_BORDER_COLOR
, border
);
562 * \brief skips whitespace and comments
563 * \param f file to read from
565 static void ppm_skip(FILE *f
) {
573 } while (c
!= EOF
&& (isspace(c
) || comment
));
578 #define MAXDIM (16 * 1024)
581 * \brief creates a texture from a PPM file
582 * \param target texture taget, usually GL_TEXTURE_2D
583 * \param fmt internal texture format, 0 for default
584 * \param filter filter used for scaling, e.g. GL_LINEAR
585 * \param f file to read PPM from
586 * \param width [out] width of texture
587 * \param height [out] height of texture
588 * \param maxval [out] maxval value from PPM file
589 * \return 0 on error, 1 otherwise
592 int glCreatePPMTex(GLenum target
, GLenum fmt
, GLint filter
,
593 FILE *f
, int *width
, int *height
, int *maxval
) {
594 unsigned w
, h
, m
, val
, bpp
;
598 if (fgetc(f
) != 'P' || fgetc(f
) != '6')
601 if (fscanf(f
, "%u", &w
) != 1)
604 if (fscanf(f
, "%u", &h
) != 1)
607 if (fscanf(f
, "%u", &m
) != 1)
612 if (w
> MAXDIM
|| h
> MAXDIM
)
614 bpp
= (m
> 255) ? 6 : 3;
615 data
= malloc(w
* h
* bpp
);
616 if (fread(data
, w
* bpp
, h
, f
) != h
)
619 fmt
= (m
> 255) ? hqtexfmt
: 3;
620 if (fmt
== GL_FLOAT_RGB32_NV
&& target
!= GL_TEXTURE_RECTANGLE
)
623 type
= m
> 255 ? GL_UNSIGNED_SHORT
: GL_UNSIGNED_BYTE
;
624 glCreateClearTex(target
, fmt
, GL_RGB
, type
, filter
, w
, h
, 0);
625 glUploadTex(target
, GL_RGB
, type
,
626 data
, w
* bpp
, 0, 0, w
, h
, 0);
628 if (width
) *width
= w
;
629 if (height
) *height
= h
;
630 if (maxval
) *maxval
= m
;
635 * \brief return the number of bytes per pixel for the given format
636 * \param format OpenGL format
637 * \param type OpenGL type
638 * \return bytes per pixel
641 * Does not handle all possible variants, just those used by MPlayer
643 int glFmt2bpp(GLenum format
, GLenum type
) {
644 int component_size
= 0;
646 case GL_UNSIGNED_BYTE_3_3_2
:
647 case GL_UNSIGNED_BYTE_2_3_3_REV
:
649 case GL_UNSIGNED_SHORT_5_5_5_1
:
650 case GL_UNSIGNED_SHORT_1_5_5_5_REV
:
651 case GL_UNSIGNED_SHORT_5_6_5
:
652 case GL_UNSIGNED_SHORT_5_6_5_REV
:
654 case GL_UNSIGNED_BYTE
:
657 case GL_UNSIGNED_SHORT
:
664 return component_size
;
669 return 3 * component_size
;
672 return 4 * component_size
;
678 * \brief upload a texture, handling things like stride and slices
679 * \param target texture target, usually GL_TEXTURE_2D
680 * \param format OpenGL format of data
681 * \param type OpenGL type of data
682 * \param dataptr data to upload
683 * \param stride data stride
684 * \param x x offset in texture
685 * \param y y offset in texture
686 * \param w width of the texture part to upload
687 * \param h height of the texture part to upload
688 * \param slice height of an upload slice, 0 for all at once
691 void glUploadTex(GLenum target
, GLenum format
, GLenum type
,
692 const void *dataptr
, int stride
,
693 int x
, int y
, int w
, int h
, int slice
) {
694 const uint8_t *data
= dataptr
;
696 if (w
<= 0 || h
<= 0) return;
700 data
+= (h
- 1) * stride
;
703 // this is not always correct, but should work for MPlayer
704 glAdjustAlignment(stride
);
705 mpglPixelStorei(GL_UNPACK_ROW_LENGTH
, stride
/ glFmt2bpp(format
, type
));
706 for (; y
+ slice
<= y_max
; y
+= slice
) {
707 mpglTexSubImage2D(target
, 0, x
, y
, w
, slice
, format
, type
, data
);
708 data
+= stride
* slice
;
711 mpglTexSubImage2D(target
, 0, x
, y
, w
, y_max
- y
, format
, type
, data
);
714 static void fillUVcoeff(GLfloat
*ucoef
, GLfloat
*vcoef
,
715 float uvcos
, float uvsin
) {
717 ucoef
[0] = 0 * uvcos
+ 1.403 * uvsin
;
718 vcoef
[0] = 0 * uvsin
+ 1.403 * uvcos
;
719 ucoef
[1] = -0.344 * uvcos
+ -0.714 * uvsin
;
720 vcoef
[1] = -0.344 * uvsin
+ -0.714 * uvcos
;
721 ucoef
[2] = 1.770 * uvcos
+ 0 * uvsin
;
722 vcoef
[2] = 1.770 * uvsin
+ 0 * uvcos
;
725 // Coefficients (probably) must be in [0, 1] range, whereas they originally
726 // are in [-2, 2] range, so here comes the trick:
727 // First put them in the [-0.5, 0.5] range, then add 0.5.
728 // This can be undone with the HALF_BIAS and SCALE_BY_FOUR arguments
729 // for CombinerInput and CombinerOutput (or the respective ATI variants)
730 for (i
= 0; i
< 4; i
++) {
731 ucoef
[i
] = ucoef
[i
] * 0.25 + 0.5;
732 vcoef
[i
] = vcoef
[i
] * 0.25 + 0.5;
737 * \brief Setup register combiners for YUV to RGB conversion.
738 * \param uvcos used for saturation and hue adjustment
739 * \param uvsin used for saturation and hue adjustment
741 static void glSetupYUVCombiners(float uvcos
, float uvsin
) {
745 if (!mpglCombinerInput
|| !mpglCombinerOutput
||
746 !mpglCombinerParameterfv
|| !mpglCombinerParameteri
) {
747 mp_msg(MSGT_VO
, MSGL_FATAL
, "[gl] Combiner functions missing!\n");
750 mpglGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV
, &i
);
752 mp_msg(MSGT_VO
, MSGL_ERR
,
753 "[gl] 2 general combiners needed for YUV combiner support (found %i)\n", i
);
754 mpglGetIntegerv(GL_MAX_TEXTURE_UNITS
, &i
);
756 mp_msg(MSGT_VO
, MSGL_ERR
,
757 "[gl] 3 texture units needed for YUV combiner support (found %i)\n", i
);
758 fillUVcoeff(ucoef
, vcoef
, uvcos
, uvsin
);
759 mpglCombinerParameterfv(GL_CONSTANT_COLOR0_NV
, ucoef
);
760 mpglCombinerParameterfv(GL_CONSTANT_COLOR1_NV
, vcoef
);
762 // UV first, like this green component cannot overflow
763 mpglCombinerInput(GL_COMBINER0_NV
, GL_RGB
, GL_VARIABLE_A_NV
,
764 GL_TEXTURE1
, GL_HALF_BIAS_NORMAL_NV
, GL_RGB
);
765 mpglCombinerInput(GL_COMBINER0_NV
, GL_RGB
, GL_VARIABLE_B_NV
,
766 GL_CONSTANT_COLOR0_NV
, GL_HALF_BIAS_NORMAL_NV
, GL_RGB
);
767 mpglCombinerInput(GL_COMBINER0_NV
, GL_RGB
, GL_VARIABLE_C_NV
,
768 GL_TEXTURE2
, GL_HALF_BIAS_NORMAL_NV
, GL_RGB
);
769 mpglCombinerInput(GL_COMBINER0_NV
, GL_RGB
, GL_VARIABLE_D_NV
,
770 GL_CONSTANT_COLOR1_NV
, GL_HALF_BIAS_NORMAL_NV
, GL_RGB
);
771 mpglCombinerOutput(GL_COMBINER0_NV
, GL_RGB
, GL_DISCARD_NV
, GL_DISCARD_NV
,
772 GL_SPARE0_NV
, GL_SCALE_BY_FOUR_NV
, GL_NONE
, GL_FALSE
,
776 mpglCombinerInput(GL_COMBINER1_NV
, GL_RGB
, GL_VARIABLE_A_NV
, GL_SPARE0_NV
,
777 GL_SIGNED_IDENTITY_NV
, GL_RGB
);
778 mpglCombinerInput(GL_COMBINER1_NV
, GL_RGB
, GL_VARIABLE_B_NV
, GL_ZERO
,
779 GL_UNSIGNED_INVERT_NV
, GL_RGB
);
780 mpglCombinerInput(GL_COMBINER1_NV
, GL_RGB
, GL_VARIABLE_C_NV
,
781 GL_TEXTURE0
, GL_SIGNED_IDENTITY_NV
, GL_RGB
);
782 mpglCombinerInput(GL_COMBINER1_NV
, GL_RGB
, GL_VARIABLE_D_NV
, GL_ZERO
,
783 GL_UNSIGNED_INVERT_NV
, GL_RGB
);
784 mpglCombinerOutput(GL_COMBINER1_NV
, GL_RGB
, GL_DISCARD_NV
, GL_DISCARD_NV
,
785 GL_SPARE0_NV
, GL_NONE
, GL_NONE
, GL_FALSE
,
788 // leave final combiner stage in default mode
789 mpglCombinerParameteri(GL_NUM_GENERAL_COMBINERS_NV
, 2);
793 * \brief Setup ATI version of register combiners for YUV to RGB conversion.
794 * \param csp_params parameters used for colorspace conversion
795 * \param text if set use the GL_ATI_text_fragment_shader API as
798 static void glSetupYUVFragmentATI(struct mp_csp_params
*csp_params
,
803 mpglGetIntegerv (GL_MAX_TEXTURE_UNITS
, &i
);
805 mp_msg(MSGT_VO
, MSGL_ERR
,
806 "[gl] 3 texture units needed for YUV combiner (ATI) support (found %i)\n", i
);
808 mp_get_yuv2rgb_coeffs(csp_params
, yuv2rgb
);
809 for (i
= 0; i
< 3; i
++) {
811 yuv2rgb
[i
][3] -= -0.5 * (yuv2rgb
[i
][1] + yuv2rgb
[i
][2]);
812 for (j
= 0; j
< 4; j
++) {
813 yuv2rgb
[i
][j
] *= 0.125;
814 yuv2rgb
[i
][j
] += 0.5;
815 if (yuv2rgb
[i
][j
] > 1)
817 if (yuv2rgb
[i
][j
] < 0)
822 GLfloat c0
[4] = {yuv2rgb
[0][0], yuv2rgb
[1][0], yuv2rgb
[2][0]};
823 GLfloat c1
[4] = {yuv2rgb
[0][1], yuv2rgb
[1][1], yuv2rgb
[2][1]};
824 GLfloat c2
[4] = {yuv2rgb
[0][2], yuv2rgb
[1][2], yuv2rgb
[2][2]};
825 GLfloat c3
[4] = {yuv2rgb
[0][3], yuv2rgb
[1][3], yuv2rgb
[2][3]};
826 if (!mpglBeginFragmentShader
|| !mpglEndFragmentShader
||
827 !mpglSetFragmentShaderConstant
|| !mpglSampleMap
||
828 !mpglColorFragmentOp2
|| !mpglColorFragmentOp3
) {
829 mp_msg(MSGT_VO
, MSGL_FATAL
, "[gl] Combiner (ATI) functions missing!\n");
832 mpglGetIntegerv(GL_NUM_FRAGMENT_REGISTERS_ATI
, &i
);
834 mp_msg(MSGT_VO
, MSGL_ERR
,
835 "[gl] 3 registers needed for YUV combiner (ATI) support (found %i)\n", i
);
836 mpglBeginFragmentShader();
837 mpglSetFragmentShaderConstant(GL_CON_0_ATI
, c0
);
838 mpglSetFragmentShaderConstant(GL_CON_1_ATI
, c1
);
839 mpglSetFragmentShaderConstant(GL_CON_2_ATI
, c2
);
840 mpglSetFragmentShaderConstant(GL_CON_3_ATI
, c3
);
841 mpglSampleMap(GL_REG_0_ATI
, GL_TEXTURE0
, GL_SWIZZLE_STR_ATI
);
842 mpglSampleMap(GL_REG_1_ATI
, GL_TEXTURE1
, GL_SWIZZLE_STR_ATI
);
843 mpglSampleMap(GL_REG_2_ATI
, GL_TEXTURE2
, GL_SWIZZLE_STR_ATI
);
844 mpglColorFragmentOp2(GL_MUL_ATI
, GL_REG_1_ATI
, GL_NONE
, GL_NONE
,
845 GL_REG_1_ATI
, GL_NONE
, GL_BIAS_BIT_ATI
,
846 GL_CON_1_ATI
, GL_NONE
, GL_BIAS_BIT_ATI
);
847 mpglColorFragmentOp3(GL_MAD_ATI
, GL_REG_2_ATI
, GL_NONE
, GL_NONE
,
848 GL_REG_2_ATI
, GL_NONE
, GL_BIAS_BIT_ATI
,
849 GL_CON_2_ATI
, GL_NONE
, GL_BIAS_BIT_ATI
,
850 GL_REG_1_ATI
, GL_NONE
, GL_NONE
);
851 mpglColorFragmentOp3(GL_MAD_ATI
, GL_REG_0_ATI
, GL_NONE
, GL_NONE
,
852 GL_REG_0_ATI
, GL_NONE
, GL_NONE
,
853 GL_CON_0_ATI
, GL_NONE
, GL_BIAS_BIT_ATI
,
854 GL_REG_2_ATI
, GL_NONE
, GL_NONE
);
855 mpglColorFragmentOp2(GL_ADD_ATI
, GL_REG_0_ATI
, GL_NONE
, GL_8X_BIT_ATI
,
856 GL_REG_0_ATI
, GL_NONE
, GL_NONE
,
857 GL_CON_3_ATI
, GL_NONE
, GL_BIAS_BIT_ATI
);
858 mpglEndFragmentShader();
860 static const char template[] =
863 " CONSTANT c0 = {%e, %e, %e};\n"
864 " CONSTANT c1 = {%e, %e, %e};\n"
865 " CONSTANT c2 = {%e, %e, %e};\n"
866 " CONSTANT c3 = {%e, %e, %e};\n"
869 " SampleMap r0, t0.str;\n"
870 " SampleMap r1, t1.str;\n"
871 " SampleMap r2, t2.str;\n"
872 " MUL r1.rgb, r1.bias, c1.bias;\n"
873 " MAD r2.rgb, r2.bias, c2.bias, r1;\n"
874 " MAD r0.rgb, r0, c0.bias, r2;\n"
875 " ADD r0.rgb.8x, r0, c3.bias;\n"
878 snprintf(buffer
, sizeof(buffer
), template,
879 yuv2rgb
[0][0], yuv2rgb
[1][0], yuv2rgb
[2][0],
880 yuv2rgb
[0][1], yuv2rgb
[1][1], yuv2rgb
[2][1],
881 yuv2rgb
[0][2], yuv2rgb
[1][2], yuv2rgb
[2][2],
882 yuv2rgb
[0][3], yuv2rgb
[1][3], yuv2rgb
[2][3]);
883 mp_msg(MSGT_VO
, MSGL_DBG2
, "[gl] generated fragment program:\n%s\n", buffer
);
884 loadGPUProgram(GL_TEXT_FRAGMENT_SHADER_ATI
, buffer
);
889 * \brief helper function for gen_spline_lookup_tex
890 * \param x subpixel-position ((0,1) range) to calculate weights for
891 * \param dst where to store transformed weights, must provide space for 4 GLfloats
893 * calculates the weights and stores them after appropriate transformation
894 * for the scaler fragment program.
896 static void store_weights(float x
, GLfloat
*dst
) {
897 float w0
= (((-1 * x
+ 3) * x
- 3) * x
+ 1) / 6;
898 float w1
= ((( 3 * x
- 6) * x
+ 0) * x
+ 4) / 6;
899 float w2
= (((-3 * x
+ 3) * x
+ 3) * x
+ 1) / 6;
900 float w3
= ((( 1 * x
+ 0) * x
+ 0) * x
+ 0) / 6;
901 *dst
++ = 1 + x
- w1
/ (w0
+ w1
);
902 *dst
++ = 1 - x
+ w3
/ (w2
+ w3
);
907 //! to avoid artefacts this should be rather large
908 #define LOOKUP_BSPLINE_RES (2 * 1024)
910 * \brief creates the 1D lookup texture needed for fast higher-order filtering
911 * \param unit texture unit to attach texture to
913 static void gen_spline_lookup_tex(GLenum unit
) {
914 GLfloat
*tex
= calloc(4 * LOOKUP_BSPLINE_RES
, sizeof(*tex
));
917 for (i
= 0; i
< LOOKUP_BSPLINE_RES
; i
++) {
918 float x
= (float)(i
+ 0.5) / LOOKUP_BSPLINE_RES
;
919 store_weights(x
, tp
);
922 store_weights(0, tex
);
923 store_weights(1, &tex
[4 * (LOOKUP_BSPLINE_RES
- 1)]);
924 mpglActiveTexture(unit
);
925 mpglTexImage1D(GL_TEXTURE_1D
, 0, GL_RGBA16
, LOOKUP_BSPLINE_RES
, 0, GL_RGBA
, GL_FLOAT
, tex
);
926 mpglTexParameterf(GL_TEXTURE_1D
, GL_TEXTURE_PRIORITY
, 1.0);
927 mpglTexParameteri(GL_TEXTURE_1D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
928 mpglTexParameteri(GL_TEXTURE_1D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
929 mpglTexParameteri(GL_TEXTURE_1D
, GL_TEXTURE_WRAP_S
, GL_REPEAT
);
930 mpglActiveTexture(GL_TEXTURE0
);
934 static const char *bilin_filt_template
=
935 "TEX yuv.%c, fragment.texcoord[%c], texture[%c], %s;\n";
937 #define BICUB_FILT_MAIN(textype) \
938 /* first y-interpolation */ \
939 "ADD coord, fragment.texcoord[%c].xyxy, cdelta.xyxw;\n" \
940 "ADD coord2, fragment.texcoord[%c].xyxy, cdelta.zyzw;\n" \
941 "TEX a.r, coord.xyxy, texture[%c], "textype";\n" \
942 "TEX a.g, coord.zwzw, texture[%c], "textype";\n" \
943 /* second y-interpolation */ \
944 "TEX b.r, coord2.xyxy, texture[%c], "textype";\n" \
945 "TEX b.g, coord2.zwzw, texture[%c], "textype";\n" \
946 "LRP a.b, parmy.b, a.rrrr, a.gggg;\n" \
947 "LRP a.a, parmy.b, b.rrrr, b.gggg;\n" \
948 /* x-interpolation */ \
949 "LRP yuv.%c, parmx.b, a.bbbb, a.aaaa;\n"
951 static const char *bicub_filt_template_2D
=
952 "MAD coord.xy, fragment.texcoord[%c], {%e, %e}, {0.5, 0.5};\n"
953 "TEX parmx, coord.x, texture[%c], 1D;\n"
954 "MUL cdelta.xz, parmx.rrgg, {-%e, 0, %e, 0};\n"
955 "TEX parmy, coord.y, texture[%c], 1D;\n"
956 "MUL cdelta.yw, parmy.rrgg, {0, -%e, 0, %e};\n"
957 BICUB_FILT_MAIN("2D");
959 static const char *bicub_filt_template_RECT
=
960 "ADD coord, fragment.texcoord[%c], {0.5, 0.5};\n"
961 "TEX parmx, coord.x, texture[%c], 1D;\n"
962 "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};\n"
963 "TEX parmy, coord.y, texture[%c], 1D;\n"
964 "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};\n"
965 BICUB_FILT_MAIN("RECT");
967 #define CALCWEIGHTS(t, s) \
968 "MAD "t", {-0.5, 0.1666, 0.3333, -0.3333}, "s", {1, 0, -0.5, 0.5};\n" \
969 "MAD "t", "t", "s", {0, 0, -0.5, 0.5};\n" \
970 "MAD "t", "t", "s", {-0.6666, 0, 0.8333, 0.1666};\n" \
971 "RCP a.x, "t".z;\n" \
972 "RCP a.y, "t".w;\n" \
973 "MAD "t".xy, "t".xyxy, a.xyxy, {1, 1, 0, 0};\n" \
974 "ADD "t".x, "t".xxxx, "s";\n" \
975 "SUB "t".y, "t".yyyy, "s";\n"
977 static const char *bicub_notex_filt_template_2D
=
978 "MAD coord.xy, fragment.texcoord[%c], {%e, %e}, {0.5, 0.5};\n"
979 "FRC coord.xy, coord.xyxy;\n"
980 CALCWEIGHTS("parmx", "coord.xxxx")
981 "MUL cdelta.xz, parmx.rrgg, {-%e, 0, %e, 0};\n"
982 CALCWEIGHTS("parmy", "coord.yyyy")
983 "MUL cdelta.yw, parmy.rrgg, {0, -%e, 0, %e};\n"
984 BICUB_FILT_MAIN("2D");
986 static const char *bicub_notex_filt_template_RECT
=
987 "ADD coord, fragment.texcoord[%c], {0.5, 0.5};\n"
988 "FRC coord.xy, coord.xyxy;\n"
989 CALCWEIGHTS("parmx", "coord.xxxx")
990 "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};\n"
991 CALCWEIGHTS("parmy", "coord.yyyy")
992 "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};\n"
993 BICUB_FILT_MAIN("RECT");
995 #define BICUB_X_FILT_MAIN(textype) \
996 "ADD coord.xy, fragment.texcoord[%c].xyxy, cdelta.xyxy;\n" \
997 "ADD coord2.xy, fragment.texcoord[%c].xyxy, cdelta.zyzy;\n" \
998 "TEX a.r, coord, texture[%c], "textype";\n" \
999 "TEX b.r, coord2, texture[%c], "textype";\n" \
1000 /* x-interpolation */ \
1001 "LRP yuv.%c, parmx.b, a.rrrr, b.rrrr;\n"
1003 static const char *bicub_x_filt_template_2D
=
1004 "MAD coord.x, fragment.texcoord[%c], {%e}, {0.5};\n"
1005 "TEX parmx, coord, texture[%c], 1D;\n"
1006 "MUL cdelta.xyz, parmx.rrgg, {-%e, 0, %e};\n"
1007 BICUB_X_FILT_MAIN("2D");
1009 static const char *bicub_x_filt_template_RECT
=
1010 "ADD coord.x, fragment.texcoord[%c], {0.5};\n"
1011 "TEX parmx, coord, texture[%c], 1D;\n"
1012 "MUL cdelta.xyz, parmx.rrgg, {-1, 0, 1};\n"
1013 BICUB_X_FILT_MAIN("RECT");
1015 static const char *unsharp_filt_template
=
1016 "PARAM dcoord%c = {%e, %e, %e, %e};\n"
1017 "ADD coord, fragment.texcoord[%c].xyxy, dcoord%c;\n"
1018 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord%c;\n"
1019 "TEX a.r, fragment.texcoord[%c], texture[%c], %s;\n"
1020 "TEX b.r, coord.xyxy, texture[%c], %s;\n"
1021 "TEX b.g, coord.zwzw, texture[%c], %s;\n"
1022 "ADD b.r, b.r, b.g;\n"
1023 "TEX b.b, coord2.xyxy, texture[%c], %s;\n"
1024 "TEX b.g, coord2.zwzw, texture[%c], %s;\n"
1025 "DP3 b, b, {0.25, 0.25, 0.25};\n"
1026 "SUB b.r, a.r, b.r;\n"
1027 "MAD yuv.%c, b.r, {%e}, a.r;\n";
1029 static const char *unsharp_filt_template2
=
1030 "PARAM dcoord%c = {%e, %e, %e, %e};\n"
1031 "PARAM dcoord2%c = {%e, 0, 0, %e};\n"
1032 "ADD coord, fragment.texcoord[%c].xyxy, dcoord%c;\n"
1033 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord%c;\n"
1034 "TEX a.r, fragment.texcoord[%c], texture[%c], %s;\n"
1035 "TEX b.r, coord.xyxy, texture[%c], %s;\n"
1036 "TEX b.g, coord.zwzw, texture[%c], %s;\n"
1037 "ADD b.r, b.r, b.g;\n"
1038 "TEX b.b, coord2.xyxy, texture[%c], %s;\n"
1039 "TEX b.g, coord2.zwzw, texture[%c], %s;\n"
1040 "ADD b.r, b.r, b.b;\n"
1041 "ADD b.a, b.r, b.g;\n"
1042 "ADD coord, fragment.texcoord[%c].xyxy, dcoord2%c;\n"
1043 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord2%c;\n"
1044 "TEX b.r, coord.xyxy, texture[%c], %s;\n"
1045 "TEX b.g, coord.zwzw, texture[%c], %s;\n"
1046 "ADD b.r, b.r, b.g;\n"
1047 "TEX b.b, coord2.xyxy, texture[%c], %s;\n"
1048 "TEX b.g, coord2.zwzw, texture[%c], %s;\n"
1049 "DP4 b.r, b, {-0.1171875, -0.1171875, -0.1171875, -0.09765625};\n"
1050 "MAD b.r, a.r, {0.859375}, b.r;\n"
1051 "MAD yuv.%c, b.r, {%e}, a.r;\n";
1053 static const char *yuv_prog_template
=
1054 "PARAM ycoef = {%e, %e, %e};\n"
1055 "PARAM ucoef = {%e, %e, %e};\n"
1056 "PARAM vcoef = {%e, %e, %e};\n"
1057 "PARAM offsets = {%e, %e, %e};\n"
1059 "MAD res.rgb, yuv.rrrr, ycoef, offsets;\n"
1060 "MAD res.rgb, yuv.gggg, ucoef, res;\n"
1061 "MAD result.color.rgb, yuv.bbbb, vcoef, res;\n"
1064 static const char *yuv_pow_prog_template
=
1065 "PARAM ycoef = {%e, %e, %e};\n"
1066 "PARAM ucoef = {%e, %e, %e};\n"
1067 "PARAM vcoef = {%e, %e, %e};\n"
1068 "PARAM offsets = {%e, %e, %e};\n"
1069 "PARAM gamma = {%e, %e, %e};\n"
1071 "MAD res.rgb, yuv.rrrr, ycoef, offsets;\n"
1072 "MAD res.rgb, yuv.gggg, ucoef, res;\n"
1073 "MAD_SAT res.rgb, yuv.bbbb, vcoef, res;\n"
1074 "POW result.color.r, res.r, gamma.r;\n"
1075 "POW result.color.g, res.g, gamma.g;\n"
1076 "POW result.color.b, res.b, gamma.b;\n"
1079 static const char *yuv_lookup_prog_template
=
1080 "PARAM ycoef = {%e, %e, %e, 0};\n"
1081 "PARAM ucoef = {%e, %e, %e, 0};\n"
1082 "PARAM vcoef = {%e, %e, %e, 0};\n"
1083 "PARAM offsets = {%e, %e, %e, 0.125};\n"
1085 "MAD res, yuv.rrrr, ycoef, offsets;\n"
1086 "MAD res.rgb, yuv.gggg, ucoef, res;\n"
1087 "MAD res.rgb, yuv.bbbb, vcoef, res;\n"
1088 "TEX result.color.r, res.raaa, texture[%c], 2D;\n"
1089 "ADD res.a, res.a, 0.25;\n"
1090 "TEX result.color.g, res.gaaa, texture[%c], 2D;\n"
1091 "ADD res.a, res.a, 0.25;\n"
1092 "TEX result.color.b, res.baaa, texture[%c], 2D;\n"
1095 static const char *yuv_lookup3d_prog_template
=
1096 "TEX result.color, yuv, texture[%c], 3D;\n"
1100 * \brief creates and initializes helper textures needed for scaling texture read
1101 * \param scaler scaler type to create texture for
1102 * \param texu contains next free texture unit number
1103 * \param texs texture unit ids for the scaler are stored in this array
1105 static void create_scaler_textures(int scaler
, int *texu
, char *texs
) {
1107 case YUV_SCALER_BILIN
:
1108 case YUV_SCALER_BICUB_NOTEX
:
1109 case YUV_SCALER_UNSHARP
:
1110 case YUV_SCALER_UNSHARP2
:
1112 case YUV_SCALER_BICUB
:
1113 case YUV_SCALER_BICUB_X
:
1114 texs
[0] = (*texu
)++;
1115 gen_spline_lookup_tex(GL_TEXTURE0
+ texs
[0]);
1119 mp_msg(MSGT_VO
, MSGL_ERR
, "[gl] unknown scaler type %i\n", scaler
);
1123 //! resolution of texture for gamma lookup table
1124 #define LOOKUP_RES 512
1125 //! resolution for 3D yuv->rgb conversion lookup table
1126 #define LOOKUP_3DRES 32
1128 * \brief creates and initializes helper textures needed for yuv conversion
1129 * \param params struct containing parameters like brightness, gamma, ...
1130 * \param texu contains next free texture unit number
1131 * \param texs texture unit ids for the conversion are stored in this array
1133 static void create_conv_textures(gl_conversion_params_t
*params
, int *texu
, char *texs
) {
1134 unsigned char *lookup_data
= NULL
;
1135 int conv
= YUV_CONVERSION(params
->type
);
1137 case YUV_CONVERSION_FRAGMENT
:
1138 case YUV_CONVERSION_FRAGMENT_POW
:
1140 case YUV_CONVERSION_FRAGMENT_LOOKUP
:
1141 texs
[0] = (*texu
)++;
1142 mpglActiveTexture(GL_TEXTURE0
+ texs
[0]);
1143 lookup_data
= malloc(4 * LOOKUP_RES
);
1144 mp_gen_gamma_map(lookup_data
, LOOKUP_RES
, params
->csp_params
.rgamma
);
1145 mp_gen_gamma_map(&lookup_data
[LOOKUP_RES
], LOOKUP_RES
, params
->csp_params
.ggamma
);
1146 mp_gen_gamma_map(&lookup_data
[2 * LOOKUP_RES
], LOOKUP_RES
, params
->csp_params
.bgamma
);
1147 glCreateClearTex(GL_TEXTURE_2D
, GL_LUMINANCE8
, GL_LUMINANCE
, GL_UNSIGNED_BYTE
, GL_LINEAR
,
1149 glUploadTex(GL_TEXTURE_2D
, GL_LUMINANCE
, GL_UNSIGNED_BYTE
, lookup_data
,
1150 LOOKUP_RES
, 0, 0, LOOKUP_RES
, 4, 0);
1151 mpglActiveTexture(GL_TEXTURE0
);
1154 case YUV_CONVERSION_FRAGMENT_LOOKUP3D
:
1156 int sz
= LOOKUP_3DRES
+ 2; // texture size including borders
1157 if (!mpglTexImage3D
) {
1158 mp_msg(MSGT_VO
, MSGL_ERR
, "[gl] Missing 3D texture function!\n");
1161 texs
[0] = (*texu
)++;
1162 mpglActiveTexture(GL_TEXTURE0
+ texs
[0]);
1163 lookup_data
= malloc(3 * sz
* sz
* sz
);
1164 mp_gen_yuv2rgb_map(¶ms
->csp_params
, lookup_data
, LOOKUP_3DRES
);
1165 glAdjustAlignment(sz
);
1166 mpglPixelStorei(GL_UNPACK_ROW_LENGTH
, 0);
1167 mpglTexImage3D(GL_TEXTURE_3D
, 0, 3, sz
, sz
, sz
, 1,
1168 GL_RGB
, GL_UNSIGNED_BYTE
, lookup_data
);
1169 mpglTexParameterf(GL_TEXTURE_3D
, GL_TEXTURE_PRIORITY
, 1.0);
1170 mpglTexParameteri(GL_TEXTURE_3D
, GL_TEXTURE_MIN_FILTER
, GL_LINEAR
);
1171 mpglTexParameteri(GL_TEXTURE_3D
, GL_TEXTURE_MAG_FILTER
, GL_LINEAR
);
1172 mpglTexParameteri(GL_TEXTURE_3D
, GL_TEXTURE_WRAP_S
, GL_CLAMP
);
1173 mpglTexParameteri(GL_TEXTURE_3D
, GL_TEXTURE_WRAP_T
, GL_CLAMP
);
1174 mpglTexParameteri(GL_TEXTURE_3D
, GL_TEXTURE_WRAP_R
, GL_CLAMP
);
1175 mpglActiveTexture(GL_TEXTURE0
);
1180 mp_msg(MSGT_VO
, MSGL_ERR
, "[gl] unknown conversion type %i\n", conv
);
1187 * \brief adds a scaling texture read at the current fragment program position
1188 * \param scaler type of scaler to insert
1189 * \param prog_pos current position in fragment program
1190 * \param remain how many bytes remain in the buffer given by prog_pos
1191 * \param texs array containing the texture unit identifiers for this scaler
1192 * \param in_tex texture unit the scaler should read from
1193 * \param out_comp component of the yuv variable the scaler stores the result in
1194 * \param rect if rectangular (pixel) adressing should be used for in_tex
1195 * \param texw width of the in_tex texture
1196 * \param texh height of the in_tex texture
1197 * \param strength strength of filter effect if the scaler does some kind of filtering
1199 static void add_scaler(int scaler
, char **prog_pos
, int *remain
, char *texs
,
1200 char in_tex
, char out_comp
, int rect
, int texw
, int texh
,
1202 const char *ttype
= rect
? "RECT" : "2D";
1203 const float ptw
= rect
? 1.0 : 1.0 / texw
;
1204 const float pth
= rect
? 1.0 : 1.0 / texh
;
1206 case YUV_SCALER_BILIN
:
1207 snprintf(*prog_pos
, *remain
, bilin_filt_template
, out_comp
, in_tex
,
1210 case YUV_SCALER_BICUB
:
1212 snprintf(*prog_pos
, *remain
, bicub_filt_template_RECT
,
1213 in_tex
, texs
[0], texs
[0],
1214 in_tex
, in_tex
, in_tex
, in_tex
, in_tex
, in_tex
, out_comp
);
1216 snprintf(*prog_pos
, *remain
, bicub_filt_template_2D
,
1217 in_tex
, (float)texw
, (float)texh
,
1218 texs
[0], ptw
, ptw
, texs
[0], pth
, pth
,
1219 in_tex
, in_tex
, in_tex
, in_tex
, in_tex
, in_tex
, out_comp
);
1221 case YUV_SCALER_BICUB_X
:
1223 snprintf(*prog_pos
, *remain
, bicub_x_filt_template_RECT
,
1225 in_tex
, in_tex
, in_tex
, in_tex
, out_comp
);
1227 snprintf(*prog_pos
, *remain
, bicub_x_filt_template_2D
,
1228 in_tex
, (float)texw
,
1230 in_tex
, in_tex
, in_tex
, in_tex
, out_comp
);
1232 case YUV_SCALER_BICUB_NOTEX
:
1234 snprintf(*prog_pos
, *remain
, bicub_notex_filt_template_RECT
,
1236 in_tex
, in_tex
, in_tex
, in_tex
, in_tex
, in_tex
, out_comp
);
1238 snprintf(*prog_pos
, *remain
, bicub_notex_filt_template_2D
,
1239 in_tex
, (float)texw
, (float)texh
, ptw
, ptw
, pth
, pth
,
1240 in_tex
, in_tex
, in_tex
, in_tex
, in_tex
, in_tex
, out_comp
);
1242 case YUV_SCALER_UNSHARP
:
1243 snprintf(*prog_pos
, *remain
, unsharp_filt_template
,
1244 out_comp
, 0.5 * ptw
, 0.5 * pth
, 0.5 * ptw
, -0.5 * pth
,
1245 in_tex
, out_comp
, in_tex
, out_comp
, in_tex
,
1246 in_tex
, ttype
, in_tex
, ttype
, in_tex
, ttype
, in_tex
, ttype
,
1247 in_tex
, ttype
, out_comp
, strength
);
1249 case YUV_SCALER_UNSHARP2
:
1250 snprintf(*prog_pos
, *remain
, unsharp_filt_template2
,
1251 out_comp
, 1.2 * ptw
, 1.2 * pth
, 1.2 * ptw
, -1.2 * pth
,
1252 out_comp
, 1.5 * ptw
, 1.5 * pth
,
1253 in_tex
, out_comp
, in_tex
, out_comp
, in_tex
,
1254 in_tex
, ttype
, in_tex
, ttype
, in_tex
, ttype
, in_tex
, ttype
,
1255 in_tex
, ttype
, in_tex
, out_comp
, in_tex
, out_comp
,
1256 in_tex
, ttype
, in_tex
, ttype
, in_tex
, ttype
,
1257 in_tex
, ttype
, out_comp
, strength
);
1260 *remain
-= strlen(*prog_pos
);
1261 *prog_pos
+= strlen(*prog_pos
);
1264 static const struct {
1269 {"instructions", 0x88A0, 0x88A1},
1270 {"native instructions", 0x88A2, 0x88A3},
1271 {"temporaries", 0x88A4, 0x88A5},
1272 {"native temporaries", 0x88A6, 0x88A7},
1273 {"parameters", 0x88A8, 0x88A9},
1274 {"native parameters", 0x88AA, 0x88AB},
1275 {"attribs", 0x88AC, 0x88AD},
1276 {"native attribs", 0x88AE, 0x88AF},
1277 {"ALU instructions", 0x8805, 0x880B},
1278 {"TEX instructions", 0x8806, 0x880C},
1279 {"TEX indirections", 0x8807, 0x880D},
1280 {"native ALU instructions", 0x8808, 0x880E},
1281 {"native TEX instructions", 0x8809, 0x880F},
1282 {"native TEX indirections", 0x880A, 0x8810},
1287 * \brief load the specified GPU Program
1288 * \param target program target to load into, only GL_FRAGMENT_PROGRAM is tested
1289 * \param prog program string
1290 * \return 1 on success, 0 otherwise
1292 int loadGPUProgram(GLenum target
, char *prog
) {
1294 GLint cur
= 0, max
= 0, err
= 0;
1295 if (!mpglProgramString
) {
1296 mp_msg(MSGT_VO
, MSGL_ERR
, "[gl] Missing GPU program function\n");
1299 mpglProgramString(target
, GL_PROGRAM_FORMAT_ASCII
, strlen(prog
), prog
);
1300 mpglGetIntegerv(GL_PROGRAM_ERROR_POSITION
, &err
);
1302 mp_msg(MSGT_VO
, MSGL_ERR
,
1303 "[gl] Error compiling fragment program, make sure your card supports\n"
1304 "[gl] GL_ARB_fragment_program (use glxinfo to check).\n"
1305 "[gl] Error message:\n %s at %.10s\n",
1306 mpglGetString(GL_PROGRAM_ERROR_STRING
), &prog
[err
]);
1309 if (!mpglGetProgramiv
|| !mp_msg_test(MSGT_VO
, MSGL_DBG2
))
1311 mp_msg(MSGT_VO
, MSGL_V
, "[gl] Program statistics:\n");
1312 for (i
= 0; progstats
[i
].name
; i
++) {
1313 mpglGetProgramiv(target
, progstats
[i
].cur
, &cur
);
1314 mpglGetProgramiv(target
, progstats
[i
].max
, &max
);
1315 mp_msg(MSGT_VO
, MSGL_V
, "[gl] %s: %i/%i\n", progstats
[i
].name
, cur
, max
);
1320 #define MAX_PROGSZ (1024*1024)
1323 * \brief setup a fragment program that will do YUV->RGB conversion
1324 * \param parms struct containing parameters like conversion and scaler type,
1327 static void glSetupYUVFragprog(gl_conversion_params_t
*params
) {
1328 int type
= params
->type
;
1329 int texw
= params
->texw
;
1330 int texh
= params
->texh
;
1331 int rect
= params
->target
== GL_TEXTURE_RECTANGLE
;
1332 static const char prog_hdr
[] =
1334 "OPTION ARB_precision_hint_fastest;\n"
1335 // all scaler variables must go here so they aren't defined
1336 // multiple times when the same scaler is used more than once
1337 "TEMP coord, coord2, cdelta, parmx, parmy, a, b, yuv;\n";
1339 char *yuv_prog
, *prog_pos
;
1341 char lum_scale_texs
[1];
1342 char chrom_scale_texs
[1];
1345 // this is the conversion matrix, with y, u, v factors
1346 // for red, green, blue and the constant offsets
1347 float yuv2rgb
[3][4];
1348 create_conv_textures(params
, &cur_texu
, conv_texs
);
1349 create_scaler_textures(YUV_LUM_SCALER(type
), &cur_texu
, lum_scale_texs
);
1350 if (YUV_CHROM_SCALER(type
) == YUV_LUM_SCALER(type
))
1351 memcpy(chrom_scale_texs
, lum_scale_texs
, sizeof(chrom_scale_texs
));
1353 create_scaler_textures(YUV_CHROM_SCALER(type
), &cur_texu
, chrom_scale_texs
);
1354 mpglGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS
, &i
);
1356 mp_msg(MSGT_VO
, MSGL_ERR
,
1357 "[gl] %i texture units needed for this type of YUV fragment support (found %i)\n",
1359 if (!mpglProgramString
) {
1360 mp_msg(MSGT_VO
, MSGL_FATAL
, "[gl] ProgramString function missing!\n");
1363 yuv_prog
= malloc(MAX_PROGSZ
);
1364 strcpy(yuv_prog
, prog_hdr
);
1365 prog_pos
= yuv_prog
+ sizeof(prog_hdr
) - 1;
1366 prog_remain
= MAX_PROGSZ
- sizeof(prog_hdr
);
1367 add_scaler(YUV_LUM_SCALER(type
), &prog_pos
, &prog_remain
, lum_scale_texs
,
1368 '0', 'r', rect
, texw
, texh
, params
->filter_strength
);
1369 add_scaler(YUV_CHROM_SCALER(type
), &prog_pos
, &prog_remain
, chrom_scale_texs
,
1370 '1', 'g', rect
, params
->chrom_texw
, params
->chrom_texh
, params
->filter_strength
);
1371 add_scaler(YUV_CHROM_SCALER(type
), &prog_pos
, &prog_remain
, chrom_scale_texs
,
1372 '2', 'b', rect
, params
->chrom_texw
, params
->chrom_texh
, params
->filter_strength
);
1373 mp_get_yuv2rgb_coeffs(¶ms
->csp_params
, yuv2rgb
);
1374 switch (YUV_CONVERSION(type
)) {
1375 case YUV_CONVERSION_FRAGMENT
:
1376 snprintf(prog_pos
, prog_remain
, yuv_prog_template
,
1377 yuv2rgb
[ROW_R
][COL_Y
], yuv2rgb
[ROW_G
][COL_Y
], yuv2rgb
[ROW_B
][COL_Y
],
1378 yuv2rgb
[ROW_R
][COL_U
], yuv2rgb
[ROW_G
][COL_U
], yuv2rgb
[ROW_B
][COL_U
],
1379 yuv2rgb
[ROW_R
][COL_V
], yuv2rgb
[ROW_G
][COL_V
], yuv2rgb
[ROW_B
][COL_V
],
1380 yuv2rgb
[ROW_R
][COL_C
], yuv2rgb
[ROW_G
][COL_C
], yuv2rgb
[ROW_B
][COL_C
]);
1382 case YUV_CONVERSION_FRAGMENT_POW
:
1383 snprintf(prog_pos
, prog_remain
, yuv_pow_prog_template
,
1384 yuv2rgb
[ROW_R
][COL_Y
], yuv2rgb
[ROW_G
][COL_Y
], yuv2rgb
[ROW_B
][COL_Y
],
1385 yuv2rgb
[ROW_R
][COL_U
], yuv2rgb
[ROW_G
][COL_U
], yuv2rgb
[ROW_B
][COL_U
],
1386 yuv2rgb
[ROW_R
][COL_V
], yuv2rgb
[ROW_G
][COL_V
], yuv2rgb
[ROW_B
][COL_V
],
1387 yuv2rgb
[ROW_R
][COL_C
], yuv2rgb
[ROW_G
][COL_C
], yuv2rgb
[ROW_B
][COL_C
],
1388 (float)1.0 / params
->csp_params
.rgamma
, (float)1.0 / params
->csp_params
.bgamma
, (float)1.0 / params
->csp_params
.bgamma
);
1390 case YUV_CONVERSION_FRAGMENT_LOOKUP
:
1391 snprintf(prog_pos
, prog_remain
, yuv_lookup_prog_template
,
1392 yuv2rgb
[ROW_R
][COL_Y
], yuv2rgb
[ROW_G
][COL_Y
], yuv2rgb
[ROW_B
][COL_Y
],
1393 yuv2rgb
[ROW_R
][COL_U
], yuv2rgb
[ROW_G
][COL_U
], yuv2rgb
[ROW_B
][COL_U
],
1394 yuv2rgb
[ROW_R
][COL_V
], yuv2rgb
[ROW_G
][COL_V
], yuv2rgb
[ROW_B
][COL_V
],
1395 yuv2rgb
[ROW_R
][COL_C
], yuv2rgb
[ROW_G
][COL_C
], yuv2rgb
[ROW_B
][COL_C
],
1396 conv_texs
[0], conv_texs
[0], conv_texs
[0]);
1398 case YUV_CONVERSION_FRAGMENT_LOOKUP3D
:
1399 snprintf(prog_pos
, prog_remain
, yuv_lookup3d_prog_template
, conv_texs
[0]);
1402 mp_msg(MSGT_VO
, MSGL_ERR
, "[gl] unknown conversion type %i\n", YUV_CONVERSION(type
));
1405 mp_msg(MSGT_VO
, MSGL_DBG2
, "[gl] generated fragment program:\n%s\n", yuv_prog
);
1406 loadGPUProgram(GL_FRAGMENT_PROGRAM
, yuv_prog
);
1411 * \brief detect the best YUV->RGB conversion method available
1413 int glAutodetectYUVConversion(void) {
1414 const char *extensions
= mpglGetString(GL_EXTENSIONS
);
1415 if (!extensions
|| !mpglMultiTexCoord2f
)
1416 return YUV_CONVERSION_NONE
;
1417 if (strstr(extensions
, "GL_ARB_fragment_program"))
1418 return YUV_CONVERSION_FRAGMENT
;
1419 if (strstr(extensions
, "GL_ATI_text_fragment_shader"))
1420 return YUV_CONVERSION_TEXT_FRAGMENT
;
1421 if (strstr(extensions
, "GL_ATI_fragment_shader"))
1422 return YUV_CONVERSION_COMBINERS_ATI
;
1423 return YUV_CONVERSION_NONE
;
1427 * \brief setup YUV->RGB conversion
1428 * \param parms struct containing parameters like conversion and scaler type,
1430 * \ingroup glconversion
1432 void glSetupYUVConversion(gl_conversion_params_t
*params
) {
1433 float uvcos
= params
->csp_params
.saturation
* cos(params
->csp_params
.hue
);
1434 float uvsin
= params
->csp_params
.saturation
* sin(params
->csp_params
.hue
);
1435 if (params
->chrom_texw
== 0) params
->chrom_texw
= 1;
1436 if (params
->chrom_texh
== 0) params
->chrom_texh
= 1;
1437 switch (YUV_CONVERSION(params
->type
)) {
1438 case YUV_CONVERSION_COMBINERS
:
1439 glSetupYUVCombiners(uvcos
, uvsin
);
1441 case YUV_CONVERSION_COMBINERS_ATI
:
1442 glSetupYUVFragmentATI(¶ms
->csp_params
, 0);
1444 case YUV_CONVERSION_TEXT_FRAGMENT
:
1445 glSetupYUVFragmentATI(¶ms
->csp_params
, 1);
1447 case YUV_CONVERSION_FRAGMENT_LOOKUP
:
1448 case YUV_CONVERSION_FRAGMENT_LOOKUP3D
:
1449 case YUV_CONVERSION_FRAGMENT
:
1450 case YUV_CONVERSION_FRAGMENT_POW
:
1451 glSetupYUVFragprog(params
);
1453 case YUV_CONVERSION_NONE
:
1456 mp_msg(MSGT_VO
, MSGL_ERR
, "[gl] unknown conversion type %i\n", YUV_CONVERSION(params
->type
));
1461 * \brief enable the specified YUV conversion
1462 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D)
1463 * \param type type of YUV conversion
1464 * \ingroup glconversion
1466 void glEnableYUVConversion(GLenum target
, int type
) {
1467 switch (YUV_CONVERSION(type
)) {
1468 case YUV_CONVERSION_COMBINERS
:
1469 mpglActiveTexture(GL_TEXTURE1
);
1471 mpglActiveTexture(GL_TEXTURE2
);
1473 mpglActiveTexture(GL_TEXTURE0
);
1474 mpglEnable(GL_REGISTER_COMBINERS_NV
);
1476 case YUV_CONVERSION_COMBINERS_ATI
:
1477 mpglActiveTexture(GL_TEXTURE1
);
1479 mpglActiveTexture(GL_TEXTURE2
);
1481 mpglActiveTexture(GL_TEXTURE0
);
1482 mpglEnable(GL_FRAGMENT_SHADER_ATI
);
1484 case YUV_CONVERSION_TEXT_FRAGMENT
:
1485 mpglActiveTexture(GL_TEXTURE1
);
1487 mpglActiveTexture(GL_TEXTURE2
);
1489 mpglActiveTexture(GL_TEXTURE0
);
1490 mpglEnable(GL_TEXT_FRAGMENT_SHADER_ATI
);
1492 case YUV_CONVERSION_FRAGMENT_LOOKUP3D
:
1493 case YUV_CONVERSION_FRAGMENT_LOOKUP
:
1494 case YUV_CONVERSION_FRAGMENT_POW
:
1495 case YUV_CONVERSION_FRAGMENT
:
1496 case YUV_CONVERSION_NONE
:
1497 mpglEnable(GL_FRAGMENT_PROGRAM
);
1503 * \brief disable the specified YUV conversion
1504 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D)
1505 * \param type type of YUV conversion
1506 * \ingroup glconversion
1508 void glDisableYUVConversion(GLenum target
, int type
) {
1509 switch (YUV_CONVERSION(type
)) {
1510 case YUV_CONVERSION_COMBINERS
:
1511 mpglActiveTexture(GL_TEXTURE1
);
1512 mpglDisable(target
);
1513 mpglActiveTexture(GL_TEXTURE2
);
1514 mpglDisable(target
);
1515 mpglActiveTexture(GL_TEXTURE0
);
1516 mpglDisable(GL_REGISTER_COMBINERS_NV
);
1518 case YUV_CONVERSION_COMBINERS_ATI
:
1519 mpglActiveTexture(GL_TEXTURE1
);
1520 mpglDisable(target
);
1521 mpglActiveTexture(GL_TEXTURE2
);
1522 mpglDisable(target
);
1523 mpglActiveTexture(GL_TEXTURE0
);
1524 mpglDisable(GL_FRAGMENT_SHADER_ATI
);
1526 case YUV_CONVERSION_TEXT_FRAGMENT
:
1527 mpglDisable(GL_TEXT_FRAGMENT_SHADER_ATI
);
1528 // HACK: at least the Mac OS X 10.5 PPC Radeon drivers are broken and
1529 // without this disable the texture units while the program is still
1530 // running (10.4 PPC seems to work without this though).
1532 mpglActiveTexture(GL_TEXTURE1
);
1533 mpglDisable(target
);
1534 mpglActiveTexture(GL_TEXTURE2
);
1535 mpglDisable(target
);
1536 mpglActiveTexture(GL_TEXTURE0
);
1538 case YUV_CONVERSION_FRAGMENT_LOOKUP3D
:
1539 case YUV_CONVERSION_FRAGMENT_LOOKUP
:
1540 case YUV_CONVERSION_FRAGMENT_POW
:
1541 case YUV_CONVERSION_FRAGMENT
:
1542 case YUV_CONVERSION_NONE
:
1543 mpglDisable(GL_FRAGMENT_PROGRAM
);
1548 void glEnable3DLeft(int type
) {
1551 case GL_3D_RED_CYAN
:
1552 mpglColorMask(GL_TRUE
, GL_FALSE
, GL_FALSE
, GL_FALSE
);
1554 case GL_3D_GREEN_MAGENTA
:
1555 mpglColorMask(GL_FALSE
, GL_TRUE
, GL_FALSE
, GL_FALSE
);
1557 case GL_3D_QUADBUFFER
:
1558 mpglGetIntegerv(GL_DRAW_BUFFER
, &buffer
);
1562 case GL_FRONT_RIGHT
:
1563 buffer
= GL_FRONT_LEFT
;
1568 buffer
= GL_BACK_LEFT
;
1571 mpglDrawBuffer(buffer
);
1576 void glEnable3DRight(int type
) {
1579 case GL_3D_RED_CYAN
:
1580 mpglColorMask(GL_FALSE
, GL_TRUE
, GL_TRUE
, GL_FALSE
);
1582 case GL_3D_GREEN_MAGENTA
:
1583 mpglColorMask(GL_TRUE
, GL_FALSE
, GL_TRUE
, GL_FALSE
);
1585 case GL_3D_QUADBUFFER
:
1586 mpglGetIntegerv(GL_DRAW_BUFFER
, &buffer
);
1590 case GL_FRONT_RIGHT
:
1591 buffer
= GL_FRONT_RIGHT
;
1596 buffer
= GL_BACK_RIGHT
;
1599 mpglDrawBuffer(buffer
);
1604 void glDisable3D(int type
) {
1607 case GL_3D_RED_CYAN
:
1608 case GL_3D_GREEN_MAGENTA
:
1609 mpglColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
);
1611 case GL_3D_QUADBUFFER
:
1612 mpglDrawBuffer(vo_doublebuffering
? GL_BACK
: GL_FRONT
);
1613 mpglGetIntegerv(GL_DRAW_BUFFER
, &buffer
);
1617 case GL_FRONT_RIGHT
:
1626 mpglDrawBuffer(buffer
);
1632 * \brief draw a texture part at given 2D coordinates
1633 * \param x screen top coordinate
1634 * \param y screen left coordinate
1635 * \param w screen width coordinate
1636 * \param h screen height coordinate
1637 * \param tx texture top coordinate in pixels
1638 * \param ty texture left coordinate in pixels
1639 * \param tw texture part width in pixels
1640 * \param th texture part height in pixels
1641 * \param sx width of texture in pixels
1642 * \param sy height of texture in pixels
1643 * \param rect_tex whether this texture uses texture_rectangle extension
1644 * \param is_yv12 if != 0, also draw the textures from units 1 and 2,
1645 * bits 8 - 15 and 16 - 23 specify the x and y scaling of those textures
1646 * \param flip flip the texture upside down
1647 * \ingroup gltexture
1649 void glDrawTex(GLfloat x
, GLfloat y
, GLfloat w
, GLfloat h
,
1650 GLfloat tx
, GLfloat ty
, GLfloat tw
, GLfloat th
,
1651 int sx
, int sy
, int rect_tex
, int is_yv12
, int flip
) {
1652 int chroma_x_shift
= (is_yv12
>> 8) & 31;
1653 int chroma_y_shift
= (is_yv12
>> 16) & 31;
1654 GLfloat xscale
= 1 << chroma_x_shift
;
1655 GLfloat yscale
= 1 << chroma_y_shift
;
1656 GLfloat tx2
= tx
/ xscale
, ty2
= ty
/ yscale
, tw2
= tw
/ xscale
, th2
= th
/ yscale
;
1658 tx
/= sx
; ty
/= sy
; tw
/= sx
; th
/= sy
;
1659 tx2
= tx
, ty2
= ty
, tw2
= tw
, th2
= th
;
1665 mpglBegin(GL_QUADS
);
1666 mpglTexCoord2f(tx
, ty
);
1668 mpglMultiTexCoord2f(GL_TEXTURE1
, tx2
, ty2
);
1669 mpglMultiTexCoord2f(GL_TEXTURE2
, tx2
, ty2
);
1672 mpglTexCoord2f(tx
, ty
+ th
);
1674 mpglMultiTexCoord2f(GL_TEXTURE1
, tx2
, ty2
+ th2
);
1675 mpglMultiTexCoord2f(GL_TEXTURE2
, tx2
, ty2
+ th2
);
1677 mpglVertex2f(x
, y
+ h
);
1678 mpglTexCoord2f(tx
+ tw
, ty
+ th
);
1680 mpglMultiTexCoord2f(GL_TEXTURE1
, tx2
+ tw2
, ty2
+ th2
);
1681 mpglMultiTexCoord2f(GL_TEXTURE2
, tx2
+ tw2
, ty2
+ th2
);
1683 mpglVertex2f(x
+ w
, y
+ h
);
1684 mpglTexCoord2f(tx
+ tw
, ty
);
1686 mpglMultiTexCoord2f(GL_TEXTURE1
, tx2
+ tw2
, ty2
);
1687 mpglMultiTexCoord2f(GL_TEXTURE2
, tx2
+ tw2
, ty2
);
1689 mpglVertex2f(x
+ w
, y
);
1693 #ifdef CONFIG_GL_WIN32
1694 #include "w32_common.h"
1696 * \brief little helper since wglGetProcAddress definition does not fit our
1698 * \param procName name of function to look up
1699 * \return function pointer returned by wglGetProcAddress
1701 static void *w32gpa(const GLubyte
*procName
) {
1703 void *res
= wglGetProcAddress(procName
);
1704 if (res
) return res
;
1705 oglmod
= GetModuleHandle("opengl32.dll");
1706 return GetProcAddress(oglmod
, procName
);
1709 static int setGlWindow_w32(MPGLContext
*ctx
)
1711 HWND win
= vo_w32_window
;
1712 int *vinfo
= &ctx
->vinfo
.w32
;
1713 HGLRC
*context
= &ctx
->context
.w32
;
1715 HDC windc
= vo_w32_get_dc(win
);
1716 HGLRC new_context
= 0;
1717 int keep_context
= 0;
1718 int res
= SET_WINDOW_FAILED
;
1720 // should only be needed when keeping context, but not doing glFinish
1721 // can cause flickering even when we do not keep it.
1724 new_vinfo
= GetPixelFormat(windc
);
1725 if (*context
&& *vinfo
&& new_vinfo
&& *vinfo
== new_vinfo
) {
1726 // we can keep the wglContext
1727 new_context
= *context
;
1731 new_context
= wglCreateContext(windc
);
1733 mp_msg(MSGT_VO
, MSGL_FATAL
, "[gl] Could not create GL context!\n");
1739 if (!wglMakeCurrent(windc
, new_context
)) {
1740 mp_msg(MSGT_VO
, MSGL_FATAL
, "[gl] Could not set GL context!\n");
1741 if (!keep_context
) {
1742 wglDeleteContext(new_context
);
1748 vo_w32_window
= win
;
1751 GetClientRect(win
, &rect
);
1752 vo_dwidth
= rect
.right
;
1753 vo_dheight
= rect
.bottom
;
1755 if (!keep_context
) {
1757 wglDeleteContext(*context
);
1758 *context
= new_context
;
1760 getFunctions(w32gpa
, NULL
);
1762 // and inform that reinit is neccessary
1763 res
= SET_WINDOW_REINIT
;
1765 res
= SET_WINDOW_OK
;
1768 vo_w32_release_dc(win
, windc
);
1772 static void releaseGlContext_w32(MPGLContext
*ctx
) {
1773 int *vinfo
= &ctx
->vinfo
.w32
;
1774 HGLRC
*context
= &ctx
->context
.w32
;
1777 wglMakeCurrent(0, 0);
1778 wglDeleteContext(*context
);
1783 static void swapGlBuffers_w32(MPGLContext
*ctx
) {
1784 HDC vo_hdc
= vo_w32_get_dc(vo_w32_window
);
1785 SwapBuffers(vo_hdc
);
1786 vo_w32_release_dc(vo_w32_window
, vo_hdc
);
1789 #ifdef CONFIG_GL_X11
1790 #include "x11_common.h"
1793 * \brief Returns the XVisualInfo associated with Window win.
1794 * \param win Window whose XVisualInfo is returne.
1795 * \return XVisualInfo of the window. Caller must use XFree to free it.
1797 static XVisualInfo
*getWindowVisualInfo(Window win
) {
1798 XWindowAttributes xw_attr
;
1799 XVisualInfo vinfo_template
;
1801 XGetWindowAttributes(mDisplay
, win
, &xw_attr
);
1802 vinfo_template
.visualid
= XVisualIDFromVisual(xw_attr
.visual
);
1803 return XGetVisualInfo(mDisplay
, VisualIDMask
, &vinfo_template
, &tmp
);
1806 static void appendstr(char **dst
, const char *str
)
1812 newsize
= strlen(*dst
) + 1 + strlen(str
) + 1;
1813 newstr
= realloc(*dst
, newsize
);
1822 * \brief Changes the window in which video is displayed.
1823 * If possible only transfers the context to the new window, otherwise
1824 * creates a new one, which must be initialized by the caller.
1825 * \param vinfo Currently used visual.
1826 * \param context Currently used context.
1827 * \param win window that should be used for drawing.
1828 * \return one of SET_WINDOW_FAILED, SET_WINDOW_OK or SET_WINDOW_REINIT.
1829 * In case of SET_WINDOW_REINIT the context could not be transfered
1830 * and the caller must initialize it correctly.
1831 * \ingroup glcontext
1833 static int setGlWindow_x11(MPGLContext
*ctx
)
1835 XVisualInfo
**vinfo
= &ctx
->vinfo
.x11
;
1836 GLXContext
*context
= &ctx
->context
.x11
;
1837 Window win
= vo_window
;
1838 XVisualInfo
*new_vinfo
;
1839 GLXContext new_context
= NULL
;
1840 int keep_context
= 0;
1842 // should only be needed when keeping context, but not doing glFinish
1843 // can cause flickering even when we do not keep it.
1846 new_vinfo
= getWindowVisualInfo(win
);
1847 if (*context
&& *vinfo
&& new_vinfo
&&
1848 (*vinfo
)->visualid
== new_vinfo
->visualid
) {
1849 // we can keep the GLXContext
1850 new_context
= *context
;
1856 new_context
= glXCreateContext(mDisplay
, new_vinfo
, NULL
, True
);
1858 mp_msg(MSGT_VO
, MSGL_FATAL
, "[gl] Could not create GLX context!\n");
1860 return SET_WINDOW_FAILED
;
1865 if (!glXMakeCurrent(mDisplay
, vo_window
, new_context
)) {
1866 mp_msg(MSGT_VO
, MSGL_FATAL
, "[gl] Could not set GLX context!\n");
1867 if (!keep_context
) {
1868 glXDestroyContext(mDisplay
, new_context
);
1871 return SET_WINDOW_FAILED
;
1876 vo_x11_update_geometry();
1877 if (!keep_context
) {
1878 void *(*getProcAddress
)(const GLubyte
*);
1879 const char *(*glXExtStr
)(Display
*, int);
1880 char *glxstr
= strdup("");
1882 glXDestroyContext(mDisplay
, *context
);
1883 *context
= new_context
;
1887 getProcAddress
= getdladdr("glXGetProcAddress");
1888 if (!getProcAddress
)
1889 getProcAddress
= getdladdr("glXGetProcAddressARB");
1890 glXExtStr
= getdladdr("glXQueryExtensionsString");
1892 appendstr(&glxstr
, glXExtStr(mDisplay
, DefaultScreen(mDisplay
)));
1893 glXExtStr
= getdladdr("glXGetClientString");
1895 appendstr(&glxstr
, glXExtStr(mDisplay
, GLX_EXTENSIONS
));
1896 glXExtStr
= getdladdr("glXGetServerString");
1898 appendstr(&glxstr
, glXExtStr(mDisplay
, GLX_EXTENSIONS
));
1900 getFunctions(getProcAddress
, glxstr
);
1901 if (!mpglGenPrograms
&& mpglGetString
&&
1903 strstr(mpglGetString(GL_EXTENSIONS
), "GL_ARB_vertex_program")) {
1904 mp_msg(MSGT_VO
, MSGL_WARN
, "Broken glXGetProcAddress detected, trying workaround\n");
1905 getFunctions(NULL
, glxstr
);
1909 // and inform that reinit is neccessary
1910 return SET_WINDOW_REINIT
;
1912 return SET_WINDOW_OK
;
1916 * \brief free the VisualInfo and GLXContext of an OpenGL context.
1917 * \ingroup glcontext
1919 static void releaseGlContext_x11(MPGLContext
*ctx
) {
1920 XVisualInfo
**vinfo
= &ctx
->vinfo
.x11
;
1921 GLXContext
*context
= &ctx
->context
.x11
;
1928 glXMakeCurrent(mDisplay
, None
, NULL
);
1929 glXDestroyContext(mDisplay
, *context
);
1934 static void swapGlBuffers_x11(MPGLContext
*ctx
) {
1935 glXSwapBuffers(mDisplay
, vo_window
);
1938 static int x11_check_events(void) {
1939 return vo_x11_check_events(mDisplay
);
1942 static void gl_update_xinerama_info(void)
1944 update_xinerama_info(global_vo
);
1947 static void gl_border(void)
1952 static void gl_fullscreen(void)
1954 vo_x11_fullscreen();
1957 static void gl_ontop(void)
1963 #ifdef CONFIG_GL_SDL
1964 #include "sdl_common.h"
1966 static void swapGlBuffers_sdl(MPGLContext
*ctx
) {
1967 SDL_GL_SwapBuffers();
1970 static void *sdlgpa(const GLubyte
*name
) {
1971 return SDL_GL_GetProcAddress(name
);
1974 static int setGlWindow_sdl(MPGLContext
*ctx
) {
1975 if (sdl_set_mode(0, SDL_OPENGL
| SDL_RESIZABLE
) < 0)
1976 return SET_WINDOW_FAILED
;
1977 SDL_GL_LoadLibrary(NULL
);
1978 getFunctions(sdlgpa
, NULL
);
1979 return SET_WINDOW_OK
;
1982 static int sdl_check_events(void) {
1985 while (SDL_PollEvent(&event
)) {
1986 res
|= sdl_default_handle_event(&event
);
1988 // poll "events" from within MPlayer code
1989 res
|= sdl_default_handle_event(NULL
);
1990 if (res
& VO_EVENT_RESIZE
)
1991 sdl_set_mode(0, SDL_OPENGL
| SDL_RESIZABLE
);
1997 static int setGlWindow_dummy(MPGLContext
*ctx
) {
1998 getFunctions(NULL
, NULL
);
1999 return SET_WINDOW_OK
;
2002 static void releaseGlContext_dummy(MPGLContext
*ctx
) {
2005 static int dummy_check_events(void) {
2009 static void dummy_update_xinerama_info(void) {
2010 if (vo_screenwidth
<= 0 || vo_screenheight
<= 0) {
2011 mp_msg(MSGT_VO
, MSGL_ERR
, "You must specify the screen dimensions "
2012 "with -screenw and -screenh\n");
2013 vo_screenwidth
= 1280;
2014 vo_screenheight
= 768;
2016 aspect_save_screenres(vo_screenwidth
, vo_screenheight
);
2019 int init_mpglcontext(MPGLContext
*ctx
, enum MPGLType type
) {
2020 if (type
== GLTYPE_AUTO
) {
2021 int res
= init_mpglcontext(ctx
, GLTYPE_W32
);
2022 if (res
) return res
;
2023 res
= init_mpglcontext(ctx
, GLTYPE_X11
);
2024 if (res
) return res
;
2025 res
= init_mpglcontext(ctx
, GLTYPE_SDL
);
2028 memset(ctx
, 0, sizeof(*ctx
));
2029 ctx
->setGlWindow
= setGlWindow_dummy
;
2030 ctx
->releaseGlContext
= releaseGlContext_dummy
;
2031 ctx
->update_xinerama_info
= dummy_update_xinerama_info
;
2032 ctx
->check_events
= dummy_check_events
;
2034 switch (ctx
->type
) {
2035 #ifdef CONFIG_GL_WIN32
2037 ctx
->setGlWindow
= setGlWindow_w32
;
2038 ctx
->releaseGlContext
= releaseGlContext_w32
;
2039 ctx
->swapGlBuffers
= swapGlBuffers_w32
;
2040 ctx
->update_xinerama_info
= w32_update_xinerama_info
;
2041 ctx
->border
= vo_w32_border
;
2042 ctx
->check_events
= vo_w32_check_events
;
2043 ctx
->fullscreen
= vo_w32_fullscreen
;
2044 ctx
->ontop
= vo_w32_ontop
;
2045 return vo_w32_init();
2047 #ifdef CONFIG_GL_X11
2049 ctx
->setGlWindow
= setGlWindow_x11
;
2050 ctx
->releaseGlContext
= releaseGlContext_x11
;
2051 ctx
->swapGlBuffers
= swapGlBuffers_x11
;
2052 ctx
->update_xinerama_info
= gl_update_xinerama_info
;
2053 ctx
->border
= gl_border
;
2054 ctx
->check_events
= x11_check_events
;
2055 ctx
->fullscreen
= gl_fullscreen
;
2056 ctx
->ontop
= gl_ontop
;
2059 #ifdef CONFIG_GL_SDL
2061 SDL_Init(SDL_INIT_VIDEO
);
2062 ctx
->setGlWindow
= setGlWindow_sdl
;
2063 ctx
->swapGlBuffers
= swapGlBuffers_sdl
;
2064 ctx
->check_events
= sdl_check_events
;
2065 ctx
->fullscreen
= vo_sdl_fullscreen
;
2066 return vo_sdl_init();
2073 void uninit_mpglcontext(MPGLContext
*ctx
) {
2074 ctx
->releaseGlContext(ctx
);
2075 switch (ctx
->type
) {
2076 #ifdef CONFIG_GL_WIN32
2081 #ifdef CONFIG_GL_X11
2086 #ifdef CONFIG_GL_SDL
2092 memset(ctx
, 0, sizeof(*ctx
));