Rename GL_* defines to CONFIG_GL_*
[mplayer/glamo.git] / libvo / vo_gl2.c
blob989b470f1a8aa147d5325350881c81cd05770dd3
1 /*
2 * X11/OpenGL interface
3 * based on video_out_x11 by Aaron Holtzman,
4 * and WS opengl window manager by Pontscho/Fresh!
6 * This file is part of MPlayer.
8 * MPlayer is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
13 * MPlayer is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
18 * You should have received a copy of the GNU General Public License along
19 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
20 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
23 #include <stdio.h>
24 #include <stdlib.h>
25 #include <string.h>
27 #include "config.h"
28 #include "mp_msg.h"
29 #include "subopt-helper.h"
30 #include "video_out.h"
31 #include "video_out_internal.h"
32 #include "sub.h"
34 #include "gl_common.h"
35 #include "aspect.h"
36 #ifdef CONFIG_GUI
37 #include "gui/interface.h"
38 #endif
40 #undef TEXTUREFORMAT_ALWAYS
41 #ifdef __APPLE__
42 #define TEXTUREFORMAT_ALWAYS GL_RGBA8
43 #endif
45 //! force texture height, useful for debugging
46 #define TEXTURE_HEIGHT 128
47 #undef TEXTURE_HEIGHT
48 //! force texture width, useful for debugging
49 #define TEXTURE_WIDTH 128
50 #undef TEXTURE_WIDTH
52 static const vo_info_t info =
54 "X11 (OpenGL) - multiple textures version",
55 "gl2",
56 "Arpad Gereoffy & Sven Goethel",
60 const LIBVO_EXTERN(gl2)
62 /* local data */
63 static unsigned char *ImageData=NULL;
65 static MPGLContext glctx;
67 static uint32_t image_width;
68 static uint32_t image_height;
69 static uint32_t image_format;
70 static uint32_t image_bpp;
71 static uint32_t image_bytes;
73 static int int_pause;
75 static uint32_t texture_width;
76 static uint32_t texture_height;
77 static int texnumx, texnumy, raw_line_len;
78 static int texdirty;
79 static struct TexSquare * texgrid = NULL;
80 static GLuint fragprog;
81 static GLuint lookupTex;
82 static GLint gl_internal_format;
83 static int rgb_sz, r_sz, g_sz, b_sz, a_sz;
84 static GLenum gl_bitmap_format;
85 static GLenum gl_bitmap_type;
86 static int isGL12 = GL_FALSE;
88 static int gl_bilinear=1;
89 static int gl_antialias=0;
90 static int use_yuv;
91 static int use_glFinish;
93 static void (*draw_alpha_fnc)
94 (int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride);
97 /* The squares that are tiled to make up the game screen polygon */
99 struct TexSquare
101 GLubyte *texture;
102 GLuint texobj;
103 GLuint uvtexobjs[2];
104 GLfloat fx, fy, fw, fh;
107 static GLint getInternalFormat(void)
109 switch (glctx.type) {
110 #ifdef CONFIG_GL_WIN32
111 case GLTYPE_W32:
113 PIXELFORMATDESCRIPTOR pfd;
114 HDC vo_hdc = vo_w32_get_dc(vo_w32_window);
115 int pf = GetPixelFormat(vo_hdc);
116 if (!DescribePixelFormat(vo_hdc, pf, sizeof pfd, &pfd)) {
117 r_sz = g_sz = b_sz = a_sz = 0;
118 } else {
119 r_sz = pfd.cRedBits;
120 g_sz = pfd.cGreenBits;
121 b_sz = pfd.cBlueBits;
122 a_sz = pfd.cAlphaBits;
124 vo_w32_release_dc(vo_w32_window, vo_hdc);
126 break;
127 #endif
128 #ifdef CONFIG_GL_X11
129 case GLTYPE_X11:
130 if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_RED_SIZE, &r_sz) != 0) r_sz = 0;
131 if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_GREEN_SIZE, &g_sz) != 0) g_sz = 0;
132 if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_BLUE_SIZE, &b_sz) != 0) b_sz = 0;
133 if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_ALPHA_SIZE, &a_sz) != 0) a_sz = 0;
134 break;
135 #endif
138 rgb_sz=r_sz+g_sz+b_sz;
139 if(rgb_sz<=0) rgb_sz=24;
141 #ifdef TEXTUREFORMAT_ALWAYS
142 return TEXTUREFORMAT_ALWAYS;
143 #else
144 if(r_sz==3 && g_sz==3 && b_sz==2 && a_sz==0)
145 return GL_R3_G3_B2;
146 if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==0)
147 return GL_RGB4;
148 if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==0)
149 return GL_RGB5;
150 if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==0)
151 return GL_RGB8;
152 if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==0)
153 return GL_RGB10;
154 if(r_sz==2 && g_sz==2 && b_sz==2 && a_sz==2)
155 return GL_RGBA2;
156 if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==4)
157 return GL_RGBA4;
158 if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==1)
159 return GL_RGB5_A1;
160 if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==8)
161 return GL_RGBA8;
162 if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==2)
163 return GL_RGB10_A2;
164 #endif
165 return GL_RGB;
168 static int initTextures(void)
170 struct TexSquare *tsq=0;
171 GLfloat texpercx, texpercy;
172 int s;
173 int x=0, y=0;
174 GLint format=0;
176 // textures smaller than 64x64 might not be supported
177 s=64;
178 while (s<image_width)
179 s*=2;
180 texture_width=s;
182 s=64;
183 while (s<image_height)
184 s*=2;
185 texture_height=s;
187 if (image_format != IMGFMT_YV12)
188 gl_internal_format = getInternalFormat();
190 /* Test the max texture size */
191 do {
192 glTexImage2D (GL_PROXY_TEXTURE_2D, 0,
193 gl_internal_format,
194 texture_width, texture_height,
195 0, gl_bitmap_format, gl_bitmap_type, NULL);
197 glGetTexLevelParameteriv
198 (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &format);
200 if (format != gl_internal_format)
202 mp_msg (MSGT_VO, MSGL_V, "[gl2] Needed texture [%dx%d] too big, trying ",
203 texture_height, texture_width);
205 if (texture_width > texture_height)
206 texture_width /= 2;
207 else
208 texture_height /= 2;
210 mp_msg (MSGT_VO, MSGL_V, "[%dx%d] !\n", texture_height, texture_width);
212 if(texture_width < 64 || texture_height < 64) {
213 mp_msg (MSGT_VO, MSGL_FATAL, "[gl2] Give up .. usable texture size not avaiable, or texture config error !\n");
214 return -1;
218 while (format != gl_internal_format && texture_width > 1 && texture_height > 1);
219 #ifdef TEXTURE_WIDTH
220 texture_width = TEXTURE_WIDTH;
221 #endif
222 #ifdef TEXTURE_HEIGHT
223 texture_height = TEXTURE_HEIGHT;
224 #endif
226 texnumx = image_width / texture_width;
227 if ((image_width % texture_width) > 0)
228 texnumx++;
230 texnumy = image_height / texture_height;
231 if ((image_height % texture_height) > 0)
232 texnumy++;
234 mp_msg(MSGT_VO, MSGL_V, "[gl2] Creating %dx%d textures of size %dx%d ...\n",
235 texnumx, texnumy, texture_width,texture_height);
237 /* Allocate the texture memory */
239 texpercx = (GLfloat) texture_width / (GLfloat) image_width;
240 texpercy = (GLfloat) texture_height / (GLfloat) image_height;
242 if (texgrid)
243 free(texgrid);
244 texgrid = calloc (texnumx * texnumy, sizeof (struct TexSquare));
246 raw_line_len = image_width * image_bytes;
248 mp_msg (MSGT_VO, MSGL_DBG2, "[gl2] texture-usage %d*width=%d, %d*height=%d\n",
249 (int) texnumx, (int) texture_width, (int) texnumy,
250 (int) texture_height);
252 tsq = texgrid;
253 for (y = 0; y < texnumy; y++) {
254 for (x = 0; x < texnumx; x++) {
255 tsq->fx = x * texpercx;
256 tsq->fy = y * texpercy;
257 tsq->fw = texpercx;
258 tsq->fh = texpercy;
260 tsq->texobj=0;
261 tsq->uvtexobjs[0] = tsq->uvtexobjs[1] = 0;
263 glGenTextures (1, &(tsq->texobj));
265 glBindTexture (GL_TEXTURE_2D, tsq->texobj);
266 if (image_format == IMGFMT_YV12) {
267 glGenTextures(2, tsq->uvtexobjs);
268 ActiveTexture(GL_TEXTURE1);
269 glBindTexture (GL_TEXTURE_2D, tsq->uvtexobjs[0]);
270 ActiveTexture(GL_TEXTURE2);
271 glBindTexture (GL_TEXTURE_2D, tsq->uvtexobjs[1]);
272 ActiveTexture(GL_TEXTURE0);
275 glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR,
276 texture_width, texture_height, 0);
278 glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
279 if (image_format == IMGFMT_YV12) {
280 ActiveTexture(GL_TEXTURE1);
281 glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR,
282 texture_width / 2, texture_height / 2, 128);
283 ActiveTexture(GL_TEXTURE2);
284 glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR,
285 texture_width / 2, texture_height / 2, 128);
286 ActiveTexture(GL_TEXTURE0);
289 tsq++;
290 } /* for all texnumx */
291 } /* for all texnumy */
293 return 0;
296 static void resetTexturePointers(unsigned char *imageSource)
298 unsigned char *texdata_start, *line_start;
299 struct TexSquare *tsq = texgrid;
300 int x=0, y=0;
302 line_start = (unsigned char *) imageSource;
304 for (y = 0; y < texnumy; y++) {
305 texdata_start = line_start;
306 for (x = 0; x < texnumx; x++) {
307 tsq->texture = texdata_start;
308 texdata_start += texture_width * image_bytes;
309 tsq++;
310 } /* for all texnumx */
311 line_start += texture_height * raw_line_len;
312 } /* for all texnumy */
315 static void gl_set_bilinear (int val)
317 int x, y;
319 if(val>=0)
320 gl_bilinear = val;
321 else
322 gl_bilinear++;
324 gl_bilinear=gl_bilinear%2;
325 /* no mipmap yet .. */
327 for (y = 0; y < texnumy; y++) {
328 for (x = 0; x < texnumx; x++) {
329 glBindTexture (GL_TEXTURE_2D, texgrid[y * texnumx + x].texobj);
331 switch (gl_bilinear) {
332 case 0:
333 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
334 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
335 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear off\n");
336 break;
337 case 1:
338 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
339 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
340 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear linear\n");
341 break;
342 case 2:
343 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
344 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_NEAREST);
345 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear mipmap nearest\n");
346 break;
347 case 3:
348 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
349 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR);
350 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear mipmap linear\n");
351 break;
357 static void gl_set_antialias (int val)
359 gl_antialias=val;
361 if (gl_antialias) {
362 glShadeModel (GL_SMOOTH);
363 glEnable (GL_POLYGON_SMOOTH);
364 glEnable (GL_LINE_SMOOTH);
365 glEnable (GL_POINT_SMOOTH);
366 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] antialiasing on\n");
367 } else {
368 glShadeModel (GL_FLAT);
369 glDisable (GL_POLYGON_SMOOTH);
370 glDisable (GL_LINE_SMOOTH);
371 glDisable (GL_POINT_SMOOTH);
372 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] antialiasing off\n");
377 static void drawTextureDisplay (void)
379 struct TexSquare *square = texgrid;
380 int x, y;
382 glColor3f(1.0,1.0,1.0);
384 if (image_format == IMGFMT_YV12)
385 glEnableYUVConversion(GL_TEXTURE_2D, use_yuv);
386 for (y = 0; y < texnumy; y++) {
387 int thish = texture_height;
388 if (y == texnumy - 1 && image_height % texture_height)
389 thish = image_height % texture_height;
390 for (x = 0; x < texnumx; x++) {
391 int thisw = texture_width;
392 if (x == texnumx - 1 && image_width % texture_width)
393 thisw = image_width % texture_width;
394 glBindTexture (GL_TEXTURE_2D, square->texobj);
395 if (image_format == IMGFMT_YV12) {
396 ActiveTexture(GL_TEXTURE1);
397 glBindTexture (GL_TEXTURE_2D, square->uvtexobjs[0]);
398 ActiveTexture(GL_TEXTURE2);
399 glBindTexture (GL_TEXTURE_2D, square->uvtexobjs[1]);
400 ActiveTexture(GL_TEXTURE0);
403 if (texdirty) {
404 glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type,
405 square->texture, image_width * image_bytes,
406 0, 0, thisw, thish, 0);
409 glDrawTex(square->fx, square->fy, square->fw, square->fh,
410 0, 0, texture_width, texture_height,
411 texture_width, texture_height,
412 0, image_format == IMGFMT_YV12, 0);
413 square++;
414 } /* for all texnumx */
415 } /* for all texnumy */
416 if (image_format == IMGFMT_YV12)
417 glDisableYUVConversion(GL_TEXTURE_2D, use_yuv);
418 texdirty = 0;
422 static void resize(int x,int y){
423 mp_msg(MSGT_VO,MSGL_V,"[gl2] Resize: %dx%d\n",x,y);
424 if(aspect_scaling()) {
425 glClear(GL_COLOR_BUFFER_BIT);
426 aspect(&x, &y, A_WINZOOM);
427 panscan_calc_windowed();
428 x += vo_panscan_x;
429 y += vo_panscan_y;
430 glViewport( (vo_dwidth-x)/2, (vo_dheight-y)/2, x, y);
431 } else {
432 //aspect(x, y, A_NOZOOM);
433 if (WinID >= 0) {
434 int top = 0, left = 0, w = x, h = y;
435 geometry(&top, &left, &w, &h, vo_screenwidth, vo_screenheight);
436 glViewport(top, left, w, h);
437 } else
438 glViewport( 0, 0, x, y );
441 glMatrixMode(GL_PROJECTION);
442 glLoadIdentity();
443 glOrtho (0, 1, 1, 0, -1.0, 1.0);
445 glMatrixMode(GL_MODELVIEW);
446 glLoadIdentity();
449 static void draw_alpha_32(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
450 vo_draw_alpha_rgb32(w,h,src,srca,stride,ImageData+4*(y0*image_width+x0),4*image_width);
453 static void draw_alpha_24(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
454 vo_draw_alpha_rgb24(w,h,src,srca,stride,ImageData+3*(y0*image_width+x0),3*image_width);
457 static void draw_alpha_16(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
458 vo_draw_alpha_rgb16(w,h,src,srca,stride,ImageData+2*(y0*image_width+x0),2*image_width);
461 static void draw_alpha_15(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
462 vo_draw_alpha_rgb15(w,h,src,srca,stride,ImageData+2*(y0*image_width+x0),2*image_width);
465 static void draw_alpha_null(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
468 #ifdef CONFIG_GL_WIN32
470 static int config_w32(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) {
471 if (!vo_w32_config(d_width, d_height, flags))
472 return -1;
474 return 0;
477 #else
479 static int choose_glx_visual(Display *dpy, int scr, XVisualInfo *res_vi)
481 XVisualInfo template, *vi_list;
482 int vi_num, i, best_i, best_weight;
484 template.screen = scr;
485 vi_list = XGetVisualInfo(dpy, VisualScreenMask, &template, &vi_num);
486 if (!vi_list) return -1;
487 best_weight = 1000000; best_i=0;
488 for (i = 0; i < vi_num; i++) {
489 int val, res, w = 0;
490 /* of course, the visual must support OpenGL rendering... */
491 res = glXGetConfig(dpy, vi_list + i, GLX_USE_GL, &val);
492 if (res || val == False) continue;
493 /* also it must be doublebuffered ... */
494 res = glXGetConfig(dpy, vi_list + i, GLX_DOUBLEBUFFER, &val);
495 if (res || val == False) continue;
496 /* furthermore it must be RGBA (not color indexed) ... */
497 res = glXGetConfig(dpy, vi_list + i, GLX_RGBA, &val);
498 if (res || val == False) continue;
499 /* prefer less depth buffer size, */
500 res = glXGetConfig(dpy, vi_list + i, GLX_DEPTH_SIZE, &val);
501 if (res) continue;
502 w += val*2;
503 /* stencil buffer size */
504 res = glXGetConfig(dpy, vi_list + i, GLX_STENCIL_SIZE, &val);
505 if (res) continue;
506 w += val*2;
507 /* and colorbuffer alpha size */
508 res = glXGetConfig(dpy, vi_list + i, GLX_ALPHA_SIZE, &val);
509 if (res) continue;
510 w += val;
511 /* and finally, prefer DirectColor-ed visuals to allow color corrections */
512 if (vi_list[i].class != DirectColor) w += 100;
514 // avoid bad-looking visual with less that 8bit per color
515 res = glXGetConfig(dpy, vi_list + i, GLX_RED_SIZE, &val);
516 if (res) continue;
517 if (val < 8) w += 50;
518 res = glXGetConfig(dpy, vi_list + i, GLX_GREEN_SIZE, &val);
519 if (res) continue;
520 if (val < 8) w += 70;
521 res = glXGetConfig(dpy, vi_list + i, GLX_BLUE_SIZE, &val);
522 if (res) continue;
523 if (val < 8) w += 50;
525 if (w < best_weight) {
526 best_weight = w;
527 best_i = i;
530 if (best_weight < 1000000) *res_vi = vi_list[best_i];
531 XFree(vi_list);
532 return (best_weight < 1000000) ? 0 : -1;
535 static int config_glx(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) {
536 XVisualInfo *vinfo, vinfo_buf;
537 vinfo = choose_glx_visual(mDisplay,mScreen,&vinfo_buf) < 0 ? NULL : &vinfo_buf;
538 if (vinfo == NULL) {
539 mp_msg(MSGT_VO, MSGL_FATAL, "[gl2] no GLX support present\n");
540 return -1;
543 vo_x11_create_vo_window(vinfo, vo_dx, vo_dy, d_width, d_height,
544 flags, vo_x11_create_colormap(vinfo), "gl2", title);
546 return 0;
548 #endif
550 #ifdef CONFIG_GUI
551 static int config_glx_gui(uint32_t d_width, uint32_t d_height) {
552 guiGetEvent( guiSetShVideo,0 ); // the GUI will set up / resize the window
553 return 0;
555 #endif
557 static int initGl(uint32_t d_width, uint32_t d_height)
559 fragprog = lookupTex = 0;
560 if (initTextures() < 0)
561 return -1;
563 glDisable(GL_BLEND);
564 glDisable(GL_DEPTH_TEST);
565 glDepthMask(GL_FALSE);
566 glDisable(GL_CULL_FACE);
567 glEnable (GL_TEXTURE_2D);
568 if (image_format == IMGFMT_YV12) {
569 gl_conversion_params_t params = {GL_TEXTURE_2D, use_yuv,
570 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0,
571 texture_width, texture_height};
572 switch (use_yuv) {
573 case YUV_CONVERSION_FRAGMENT_LOOKUP:
574 glGenTextures(1, &lookupTex);
575 ActiveTexture(GL_TEXTURE3);
576 glBindTexture(GL_TEXTURE_2D, lookupTex);
577 ActiveTexture(GL_TEXTURE0);
578 glBindTexture(GL_TEXTURE_2D, 0);
579 case YUV_CONVERSION_FRAGMENT_POW:
580 case YUV_CONVERSION_FRAGMENT:
581 if (!GenPrograms || !BindProgram) {
582 mp_msg(MSGT_VO, MSGL_ERR, "[gl] fragment program functions missing!\n");
583 break;
585 GenPrograms(1, &fragprog);
586 BindProgram(GL_FRAGMENT_PROGRAM, fragprog);
587 break;
589 glSetupYUVConversion(&params);
592 gl_set_antialias(0);
593 gl_set_bilinear(1);
595 mp_msg(MSGT_VO, MSGL_V, "[gl2] Using image_bpp=%d, image_bytes=%d, \n\tgl_bitmap_format=%s, gl_bitmap_type=%s, \n\trgb_size=%d (%d,%d,%d), a_sz=%d, \n\tgl_internal_format=%s\n",
596 image_bpp, image_bytes,
597 glValName(gl_bitmap_format), glValName(gl_bitmap_type),
598 rgb_sz, r_sz, g_sz, b_sz, a_sz, glValName(gl_internal_format));
600 resize(d_width, d_height);
602 glClearColor( 0.0f,0.0f,0.0f,0.0f );
603 glClear( GL_COLOR_BUFFER_BIT );
605 drawTextureDisplay ();
607 return 0;
610 /* connect to server, create and map window,
611 * allocate colors and (shared) memory
613 static int
614 config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format)
616 const unsigned char * glVersion;
618 image_height = height;
619 image_width = width;
620 image_format = format;
622 int_pause = 0;
624 #ifdef CONFIG_GUI
625 if (use_gui) {
626 if (config_glx_gui(d_width, d_height) == -1)
627 return -1;
629 #ifndef CONFIG_GL_WIN32
630 else
631 #endif
632 #endif
633 #ifdef CONFIG_GL_WIN32
634 if (config_w32(width, height, d_width, d_height, flags, title, format) == -1)
635 #else
636 if (config_glx(width, height, d_width, d_height, flags, title, format) == -1)
637 #endif
638 return -1;
640 if (glctx.setGlWindow(&glctx) == SET_WINDOW_FAILED)
641 return -1;
643 glVersion = glGetString(GL_VERSION);
645 mp_msg(MSGT_VO, MSGL_V, "[gl2] OpenGL Driver Information:\n");
646 mp_msg(MSGT_VO, MSGL_V, "\tvendor: %s,\n\trenderer %s,\n\tversion %s\n",
647 glGetString(GL_VENDOR), glGetString(GL_RENDERER), glVersion);
649 if(glVersion[0]>'1' || (glVersion[0]=='1' && glVersion[2]>='2') )
650 isGL12 = GL_TRUE;
651 else
652 isGL12 = GL_FALSE;
654 if(isGL12) {
655 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] You have OpenGL >= 1.2 capable drivers, GOOD (16bpp and BGR is ok!)\n");
656 } else {
657 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] You have OpenGL < 1.2 drivers, BAD (16bpp and BGR may be damaged!)\n");
660 glFindFormat(format, &image_bpp, &gl_internal_format, &gl_bitmap_format, &gl_bitmap_type);
662 image_bytes=(image_bpp+7)/8;
664 draw_alpha_fnc=draw_alpha_null;
666 switch(image_bpp) {
667 case 15:
668 draw_alpha_fnc=draw_alpha_15; break;
669 case 16:
670 draw_alpha_fnc=draw_alpha_16; break;
671 case 24:
672 draw_alpha_fnc=draw_alpha_24; break;
673 case 32:
674 draw_alpha_fnc=draw_alpha_32; break;
677 if (initGl(vo_dwidth, vo_dheight) == -1)
678 return -1;
680 return 0;
683 #ifndef CONFIG_GL_WIN32
684 static int gl_handlekey(int key)
686 if(key=='a'||key=='A') {
687 gl_set_antialias(!gl_antialias);
688 return 0;
689 } else if(key=='b'||key=='B') {
690 gl_set_bilinear(-1);
691 return 0;
693 return 1;
695 #endif
697 static void check_events(void)
699 int e;
700 #ifndef CONFIG_GL_WIN32
701 XEvent Event;
702 char buf[100];
703 KeySym keySym;
704 int key;
705 static XComposeStatus stat;
707 while ( XPending( mDisplay ) ) {
708 XNextEvent( mDisplay,&Event );
709 if( Event.type == KeyPress ) {
710 XLookupString( &Event.xkey,buf,sizeof(buf),&keySym,&stat );
711 key = (keySym&0xff00) != 0 ? (keySym&0x00ff) + 256 : keySym;
712 if(gl_handlekey(key))
713 XPutBackEvent(mDisplay, &Event);
714 break;
715 } else {
716 XPutBackEvent(mDisplay, &Event);
717 break;
720 #endif
721 e=glctx.check_events();
722 if(e&VO_EVENT_RESIZE) resize(vo_dwidth, vo_dheight);
723 if(e&VO_EVENT_EXPOSE && int_pause) flip_page();
726 static void draw_osd(void)
728 if (ImageData)
729 vo_draw_text(image_width,image_height,draw_alpha_fnc);
732 static void
733 flip_page(void)
735 drawTextureDisplay();
737 // glFlush();
738 if (use_glFinish)
739 glFinish();
740 glctx.swapGlBuffers(&glctx);
742 if (aspect_scaling()) // Avoid flickering borders in fullscreen mode
743 glClear (GL_COLOR_BUFFER_BIT);
746 static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y)
748 uint8_t *yptr = src[0], *uptr = src[1], *vptr = src[2];
749 int ystride = stride[0], ustride = stride[1], vstride = stride[2];
750 int rem_h = h;
751 struct TexSquare *texline = &texgrid[y / texture_height * texnumx];
752 int subtex_y = y % texture_width;
753 while (rem_h > 0) {
754 int rem_w = w;
755 struct TexSquare *tsq = &texline[x / texture_width];
756 int subtex_x = x % texture_height;
757 int subtex_h = rem_h;
758 if (subtex_y + subtex_h > texture_height)
759 subtex_h = texture_height - subtex_y;
760 while (rem_w > 0) {
761 int subtex_w = rem_w;
762 if (subtex_x + subtex_w > texture_width)
763 subtex_w = texture_width - subtex_x;
764 ActiveTexture(GL_TEXTURE0);
765 glBindTexture(GL_TEXTURE_2D, tsq->texobj);
766 glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type,
767 yptr, ystride, subtex_x, subtex_y,
768 subtex_w, subtex_h, 0);
769 ActiveTexture(GL_TEXTURE1);
770 glBindTexture(GL_TEXTURE_2D, tsq->uvtexobjs[0]);
771 glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type,
772 uptr, ustride, subtex_x / 2, subtex_y / 2,
773 subtex_w / 2, subtex_h / 2, 0);
774 ActiveTexture(GL_TEXTURE2);
775 glBindTexture(GL_TEXTURE_2D, tsq->uvtexobjs[1]);
776 glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type,
777 vptr, vstride, subtex_x / 2, subtex_y / 2,
778 subtex_w / 2, subtex_h / 2, 0);
779 subtex_x = 0;
780 yptr += subtex_w;
781 uptr += subtex_w / 2;
782 vptr += subtex_w / 2;
783 tsq++;
784 rem_w -= subtex_w;
786 subtex_y = 0;
787 yptr += subtex_h * ystride - w;
788 uptr += subtex_h / 2 * ustride - w / 2;
789 vptr += subtex_h / 2 * vstride - w / 2;
790 texline += texnumx;
791 rem_h -= subtex_h;
793 ActiveTexture(GL_TEXTURE0);
794 return 0;
797 static int
798 draw_frame(uint8_t *src[])
800 if (image_format == IMGFMT_YV12) {
801 mp_msg(MSGT_VO, MSGL_ERR, "[gl2] error: draw_frame called for YV12!\n");
802 return 0;
804 ImageData=(unsigned char *)src[0];
805 resetTexturePointers(ImageData);
806 texdirty = 1;
807 return 0;
810 static int
811 query_format(uint32_t format)
813 switch(format) {
814 case IMGFMT_YV12:
815 if (use_yuv)
816 return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_OSD |
817 VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN | VFCAP_ACCEPT_STRIDE;
818 break;
819 #ifdef __APPLE__
820 case IMGFMT_RGB32:
821 #else
822 case IMGFMT_RGB24:
823 case IMGFMT_BGR24:
824 // case IMGFMT_RGB32:
825 // case IMGFMT_BGR32:
826 #endif
827 return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_OSD;
829 return 0;
833 static void
834 uninit(void)
836 if ( !vo_config_count ) return;
837 if (texgrid) {
838 free(texgrid);
839 texgrid = NULL;
841 uninit_mpglcontext(&glctx);
844 static const opt_t subopts[] = {
845 {"yuv", OPT_ARG_INT, &use_yuv, (opt_test_f)int_non_neg},
846 {"glfinish", OPT_ARG_BOOL, &use_glFinish, NULL},
847 {NULL}
850 static int preinit(const char *arg)
852 enum MPGLType gltype = GLTYPE_X11;
853 // set defaults
854 #ifdef CONFIG_GL_WIN32
855 gltype = GLTYPE_W32;
856 #endif
857 use_yuv = 0;
858 use_glFinish = 1;
859 if (subopt_parse(arg, subopts) != 0) {
860 mp_msg(MSGT_VO, MSGL_FATAL,
861 "\n-vo gl2 command line help:\n"
862 "Example: mplayer -vo gl2:noglfinish\n"
863 "\nOptions:\n"
864 " noglfinish\n"
865 " Do not call glFinish() before swapping buffers\n"
866 " yuv=<n>\n"
867 " 0: use software YUV to RGB conversion.\n"
868 " 1: use register combiners (nVidia only, for older cards).\n"
869 " 2: use fragment program.\n"
870 " 3: use fragment program with gamma correction.\n"
871 " 4: use fragment program with gamma correction via lookup.\n"
872 " 5: use ATI-specific method (for older cards).\n"
873 "\n" );
874 return -1;
876 if(!init_mpglcontext(&glctx, gltype)) return -1;
877 return 0;
880 static int control(uint32_t request, void *data, ...)
882 switch (request) {
883 case VOCTRL_PAUSE:
884 case VOCTRL_RESUME:
885 int_pause = (request == VOCTRL_PAUSE);
886 return VO_TRUE;
887 case VOCTRL_QUERY_FORMAT:
888 return query_format(*((uint32_t*)data));
889 case VOCTRL_GUISUPPORT:
890 return VO_TRUE;
891 case VOCTRL_ONTOP:
892 glctx.ontop();
893 return VO_TRUE;
894 case VOCTRL_FULLSCREEN:
895 glctx.fullscreen();
896 if (glctx.setGlWindow(&glctx) == SET_WINDOW_REINIT)
897 initGl(vo_dwidth, vo_dheight);
898 resize(vo_dwidth, vo_dheight);
899 return VO_TRUE;
900 case VOCTRL_BORDER:
901 glctx.border();
902 return VO_TRUE;
903 case VOCTRL_GET_PANSCAN:
904 return VO_TRUE;
905 case VOCTRL_SET_PANSCAN:
906 resize(vo_dwidth, vo_dheight);
907 return VO_TRUE;
908 #ifndef CONFIG_GL_WIN32
909 case VOCTRL_SET_EQUALIZER:
911 va_list ap;
912 int value;
914 va_start(ap, data);
915 value = va_arg(ap, int);
916 va_end(ap);
917 return vo_x11_set_equalizer(data, value);
919 case VOCTRL_GET_EQUALIZER:
921 va_list ap;
922 int *value;
924 va_start(ap, data);
925 value = va_arg(ap, int *);
926 va_end(ap);
927 return vo_x11_get_equalizer(data, value);
929 #endif
930 case VOCTRL_UPDATE_SCREENINFO:
931 glctx.update_xinerama_info();
932 return VO_TRUE;
934 return VO_NOTIMPL;