Fix compilation after FFmpeg r23485.
[mplayer/glamo.git] / libass / ass_parse.c
blob0ccb5a2b1931502d08362e569380aefafbda3376
1 /*
2 * Copyright (C) 2009 Grigori Goronzy <greg@geekmind.org>
4 * This file is part of libass.
6 * Permission to use, copy, modify, and distribute this software for any
7 * purpose with or without fee is hereby granted, provided that the above
8 * copyright notice and this permission notice appear in all copies.
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
19 #include "config.h"
21 #include <stdio.h>
22 #include <stdlib.h>
23 #include <string.h>
24 #include <math.h>
26 #include "ass_render.h"
27 #include "ass_parse.h"
29 #define MAX_BE 127
30 #define NBSP 0xa0 // unicode non-breaking space character
32 #define skip_to(x) while ((*p != (x)) && (*p != '}') && (*p != 0)) { ++p;}
33 #define skip(x) if (*p == (x)) ++p; else { return p; }
34 #define skipopt(x) if (*p == (x)) { ++p; }
36 /**
37 * \brief Check if starting part of (*p) matches sample.
38 * If true, shift p to the first symbol after the matching part.
40 static inline int mystrcmp(char **p, const char *sample)
42 int len = strlen(sample);
43 if (strncmp(*p, sample, len) == 0) {
44 (*p) += len;
45 return 1;
46 } else
47 return 0;
50 static void change_font_size(ASS_Renderer *render_priv, double sz)
52 double size = sz * render_priv->font_scale;
54 if (size < 1)
55 size = 1;
56 else if (size > render_priv->height * 2)
57 size = render_priv->height * 2;
59 ass_font_set_size(render_priv->state.font, size);
61 render_priv->state.font_size = sz;
64 /**
65 * \brief Change current font, using setting from render_priv->state.
67 void update_font(ASS_Renderer *render_priv)
69 unsigned val;
70 ASS_FontDesc desc;
71 desc.family = strdup(render_priv->state.family);
72 desc.treat_family_as_pattern =
73 render_priv->state.treat_family_as_pattern;
75 val = render_priv->state.bold;
76 // 0 = normal, 1 = bold, >1 = exact weight
77 if (val == 1 || val == -1)
78 val = 200; // bold
79 else if (val <= 0)
80 val = 80; // normal
81 desc.bold = val;
83 val = render_priv->state.italic;
84 if (val == 1 || val == -1)
85 val = 110; // italic
86 else if (val <= 0)
87 val = 0; // normal
88 desc.italic = val;
90 render_priv->state.font =
91 ass_font_new(render_priv->cache.font_cache, render_priv->library,
92 render_priv->ftlibrary, render_priv->fontconfig_priv,
93 &desc);
94 free(desc.family);
96 if (render_priv->state.font)
97 change_font_size(render_priv, render_priv->state.font_size);
101 * \brief Change border width
102 * negative value resets border to style value
104 void change_border(ASS_Renderer *render_priv, double border_x,
105 double border_y)
107 int bord;
108 if (!render_priv->state.font)
109 return;
111 if (border_x < 0 && border_y < 0) {
112 if (render_priv->state.style->BorderStyle == 1 ||
113 render_priv->state.style->BorderStyle == 3)
114 border_x = border_y = render_priv->state.style->Outline;
115 else
116 border_x = border_y = 1.;
119 render_priv->state.border_x = border_x;
120 render_priv->state.border_y = border_y;
122 bord = 64 * border_x * render_priv->border_scale;
123 if (bord > 0 && border_x == border_y) {
124 if (!render_priv->state.stroker) {
125 int error;
126 error =
127 FT_Stroker_New(render_priv->ftlibrary,
128 &render_priv->state.stroker);
129 if (error) {
130 ass_msg(render_priv->library, MSGL_V,
131 "failed to get stroker");
132 render_priv->state.stroker = 0;
135 if (render_priv->state.stroker)
136 FT_Stroker_Set(render_priv->state.stroker, bord,
137 FT_STROKER_LINECAP_ROUND,
138 FT_STROKER_LINEJOIN_ROUND, 0);
139 } else {
140 FT_Stroker_Done(render_priv->state.stroker);
141 render_priv->state.stroker = 0;
146 * \brief Calculate a weighted average of two colors
147 * calculates c1*(1-a) + c2*a, but separately for each component except alpha
149 static void change_color(uint32_t *var, uint32_t new, double pwr)
151 (*var) = ((uint32_t) (_r(*var) * (1 - pwr) + _r(new) * pwr) << 24) +
152 ((uint32_t) (_g(*var) * (1 - pwr) + _g(new) * pwr) << 16) +
153 ((uint32_t) (_b(*var) * (1 - pwr) + _b(new) * pwr) << 8) + _a(*var);
156 // like change_color, but for alpha component only
157 inline void change_alpha(uint32_t *var, uint32_t new, double pwr)
159 *var =
160 (_r(*var) << 24) + (_g(*var) << 16) + (_b(*var) << 8) +
161 (uint32_t) (_a(*var) * (1 - pwr) + _a(new) * pwr);
165 * \brief Multiply two alpha values
166 * \param a first value
167 * \param b second value
168 * \return result of multiplication
169 * Parameters and result are limited by 0xFF.
171 inline uint32_t mult_alpha(uint32_t a, uint32_t b)
173 return 0xFF - (0xFF - a) * (0xFF - b) / 0xFF;
177 * \brief Calculate alpha value by piecewise linear function
178 * Used for \fad, \fade implementation.
180 static unsigned
181 interpolate_alpha(long long now, long long t1, long long t2, long long t3,
182 long long t4, unsigned a1, unsigned a2, unsigned a3)
184 unsigned a;
185 double cf;
186 if (now <= t1) {
187 a = a1;
188 } else if (now >= t4) {
189 a = a3;
190 } else if (now < t2) { // and > t1
191 cf = ((double) (now - t1)) / (t2 - t1);
192 a = a1 * (1 - cf) + a2 * cf;
193 } else if (now > t3) {
194 cf = ((double) (now - t3)) / (t4 - t3);
195 a = a2 * (1 - cf) + a3 * cf;
196 } else { // t2 <= now <= t3
197 a = a2;
200 return a;
204 * Parse a vector clip into an outline, using the proper scaling
205 * parameters. Translate it to correct for screen borders, if needed.
207 static char *parse_vector_clip(ASS_Renderer *render_priv, char *p)
209 int scale = 1;
210 int res = 0;
211 ASS_Drawing *drawing;
213 render_priv->state.clip_drawing = ass_drawing_new(
214 render_priv->fontconfig_priv,
215 render_priv->state.font,
216 render_priv->settings.hinting,
217 render_priv->ftlibrary);
218 drawing = render_priv->state.clip_drawing;
219 skipopt('(');
220 res = mystrtoi(&p, &scale);
221 skipopt(',')
222 if (!res)
223 scale = 1;
224 drawing->scale = scale;
225 drawing->scale_x = render_priv->font_scale_x * render_priv->font_scale;
226 drawing->scale_y = render_priv->font_scale;
227 while (*p != ')' && *p != '}' && p != 0)
228 ass_drawing_add_char(drawing, *p++);
229 skipopt(')');
230 if (ass_drawing_parse(drawing, 1)) {
231 // We need to translate the clip according to screen borders
232 if (render_priv->settings.left_margin != 0 ||
233 render_priv->settings.top_margin != 0) {
234 FT_Vector trans = {
235 .x = int_to_d6(render_priv->settings.left_margin),
236 .y = -int_to_d6(render_priv->settings.top_margin),
238 FT_Outline_Translate(&drawing->glyph->outline, trans.x, trans.y);
240 ass_msg(render_priv->library, MSGL_DBG2,
241 "Parsed vector clip: scale %d, scales (%f, %f) string [%s]\n",
242 scale, drawing->scale_x, drawing->scale_y, drawing->text);
245 return p;
249 * \brief Parse style override tag.
250 * \param p string to parse
251 * \param pwr multiplier for some tag effects (comes from \t tags)
253 static char *parse_tag(ASS_Renderer *render_priv, char *p, double pwr)
255 skip_to('\\');
256 skip('\\');
257 if ((*p == '}') || (*p == 0))
258 return p;
260 // New tags introduced in vsfilter 2.39
261 if (mystrcmp(&p, "xbord")) {
262 double val;
263 if (mystrtod(&p, &val))
264 val = render_priv->state.border_x * (1 - pwr) + val * pwr;
265 else
266 val = -1.;
267 change_border(render_priv, val, render_priv->state.border_y);
268 } else if (mystrcmp(&p, "ybord")) {
269 double val;
270 if (mystrtod(&p, &val))
271 val = render_priv->state.border_y * (1 - pwr) + val * pwr;
272 else
273 val = -1.;
274 change_border(render_priv, render_priv->state.border_x, val);
275 } else if (mystrcmp(&p, "xshad")) {
276 double val;
277 if (mystrtod(&p, &val))
278 val = render_priv->state.shadow_x * (1 - pwr) + val * pwr;
279 else
280 val = 0.;
281 render_priv->state.shadow_x = val;
282 } else if (mystrcmp(&p, "yshad")) {
283 double val;
284 if (mystrtod(&p, &val))
285 val = render_priv->state.shadow_y * (1 - pwr) + val * pwr;
286 else
287 val = 0.;
288 render_priv->state.shadow_y = val;
289 } else if (mystrcmp(&p, "fax")) {
290 double val;
291 if (mystrtod(&p, &val))
292 render_priv->state.fax =
293 val * pwr + render_priv->state.fax * (1 - pwr);
294 else
295 render_priv->state.fax = 0.;
296 } else if (mystrcmp(&p, "fay")) {
297 double val;
298 if (mystrtod(&p, &val))
299 render_priv->state.fay =
300 val * pwr + render_priv->state.fay * (1 - pwr);
301 else
302 render_priv->state.fay = 0.;
303 } else if (mystrcmp(&p, "iclip")) {
304 int x0, y0, x1, y1;
305 int res = 1;
306 char *start = p;
307 skipopt('(');
308 res &= mystrtoi(&p, &x0);
309 skipopt(',');
310 res &= mystrtoi(&p, &y0);
311 skipopt(',');
312 res &= mystrtoi(&p, &x1);
313 skipopt(',');
314 res &= mystrtoi(&p, &y1);
315 skipopt(')');
316 if (res) {
317 render_priv->state.clip_x0 =
318 render_priv->state.clip_x0 * (1 - pwr) + x0 * pwr;
319 render_priv->state.clip_x1 =
320 render_priv->state.clip_x1 * (1 - pwr) + x1 * pwr;
321 render_priv->state.clip_y0 =
322 render_priv->state.clip_y0 * (1 - pwr) + y0 * pwr;
323 render_priv->state.clip_y1 =
324 render_priv->state.clip_y1 * (1 - pwr) + y1 * pwr;
325 render_priv->state.clip_mode = 1;
326 } else if (!render_priv->state.clip_drawing) {
327 p = parse_vector_clip(render_priv, start);
328 render_priv->state.clip_drawing_mode = 1;
329 } else
330 render_priv->state.clip_mode = 0;
331 } else if (mystrcmp(&p, "blur")) {
332 double val;
333 if (mystrtod(&p, &val)) {
334 val = render_priv->state.blur * (1 - pwr) + val * pwr;
335 val = (val < 0) ? 0 : val;
336 val = (val > BLUR_MAX_RADIUS) ? BLUR_MAX_RADIUS : val;
337 render_priv->state.blur = val;
338 } else
339 render_priv->state.blur = 0.0;
340 // ASS standard tags
341 } else if (mystrcmp(&p, "fsc")) {
342 char tp = *p++;
343 double val;
344 if (tp == 'x') {
345 if (mystrtod(&p, &val)) {
346 val /= 100;
347 render_priv->state.scale_x =
348 render_priv->state.scale_x * (1 - pwr) + val * pwr;
349 } else
350 render_priv->state.scale_x =
351 render_priv->state.style->ScaleX;
352 } else if (tp == 'y') {
353 if (mystrtod(&p, &val)) {
354 val /= 100;
355 render_priv->state.scale_y =
356 render_priv->state.scale_y * (1 - pwr) + val * pwr;
357 } else
358 render_priv->state.scale_y =
359 render_priv->state.style->ScaleY;
361 } else if (mystrcmp(&p, "fsp")) {
362 double val;
363 if (mystrtod(&p, &val))
364 render_priv->state.hspacing =
365 render_priv->state.hspacing * (1 - pwr) + val * pwr;
366 else
367 render_priv->state.hspacing = render_priv->state.style->Spacing;
368 } else if (mystrcmp(&p, "fs")) {
369 double val;
370 if (mystrtod(&p, &val))
371 val = render_priv->state.font_size * (1 - pwr) + val * pwr;
372 else
373 val = render_priv->state.style->FontSize;
374 if (render_priv->state.font)
375 change_font_size(render_priv, val);
376 } else if (mystrcmp(&p, "bord")) {
377 double val;
378 if (mystrtod(&p, &val)) {
379 if (render_priv->state.border_x == render_priv->state.border_y)
380 val = render_priv->state.border_x * (1 - pwr) + val * pwr;
381 } else
382 val = -1.; // reset to default
383 change_border(render_priv, val, val);
384 } else if (mystrcmp(&p, "move")) {
385 double x1, x2, y1, y2;
386 long long t1, t2, delta_t, t;
387 double x, y;
388 double k;
389 skip('(');
390 mystrtod(&p, &x1);
391 skip(',');
392 mystrtod(&p, &y1);
393 skip(',');
394 mystrtod(&p, &x2);
395 skip(',');
396 mystrtod(&p, &y2);
397 if (*p == ',') {
398 skip(',');
399 mystrtoll(&p, &t1);
400 skip(',');
401 mystrtoll(&p, &t2);
402 ass_msg(render_priv->library, MSGL_DBG2,
403 "movement6: (%f, %f) -> (%f, %f), (%" PRId64 " .. %"
404 PRId64 ")\n", x1, y1, x2, y2, (int64_t) t1,
405 (int64_t) t2);
406 } else {
407 t1 = 0;
408 t2 = render_priv->state.event->Duration;
409 ass_msg(render_priv->library, MSGL_DBG2,
410 "movement: (%f, %f) -> (%f, %f)", x1, y1, x2, y2);
412 skip(')');
413 delta_t = t2 - t1;
414 t = render_priv->time - render_priv->state.event->Start;
415 if (t < t1)
416 k = 0.;
417 else if (t > t2)
418 k = 1.;
419 else
420 k = ((double) (t - t1)) / delta_t;
421 x = k * (x2 - x1) + x1;
422 y = k * (y2 - y1) + y1;
423 if (render_priv->state.evt_type != EVENT_POSITIONED) {
424 render_priv->state.pos_x = x;
425 render_priv->state.pos_y = y;
426 render_priv->state.detect_collisions = 0;
427 render_priv->state.evt_type = EVENT_POSITIONED;
429 } else if (mystrcmp(&p, "frx")) {
430 double val;
431 if (mystrtod(&p, &val)) {
432 val *= M_PI / 180;
433 render_priv->state.frx =
434 val * pwr + render_priv->state.frx * (1 - pwr);
435 } else
436 render_priv->state.frx = 0.;
437 } else if (mystrcmp(&p, "fry")) {
438 double val;
439 if (mystrtod(&p, &val)) {
440 val *= M_PI / 180;
441 render_priv->state.fry =
442 val * pwr + render_priv->state.fry * (1 - pwr);
443 } else
444 render_priv->state.fry = 0.;
445 } else if (mystrcmp(&p, "frz") || mystrcmp(&p, "fr")) {
446 double val;
447 if (mystrtod(&p, &val)) {
448 val *= M_PI / 180;
449 render_priv->state.frz =
450 val * pwr + render_priv->state.frz * (1 - pwr);
451 } else
452 render_priv->state.frz =
453 M_PI * render_priv->state.style->Angle / 180.;
454 } else if (mystrcmp(&p, "fn")) {
455 char *start = p;
456 char *family;
457 skip_to('\\');
458 if (p > start) {
459 family = malloc(p - start + 1);
460 strncpy(family, start, p - start);
461 family[p - start] = '\0';
462 } else
463 family = strdup(render_priv->state.style->FontName);
464 if (render_priv->state.family)
465 free(render_priv->state.family);
466 render_priv->state.family = family;
467 update_font(render_priv);
468 } else if (mystrcmp(&p, "alpha")) {
469 uint32_t val;
470 int i;
471 int hex = render_priv->track->track_type == TRACK_TYPE_ASS;
472 if (strtocolor(render_priv->library, &p, &val, hex)) {
473 unsigned char a = val >> 24;
474 for (i = 0; i < 4; ++i)
475 change_alpha(&render_priv->state.c[i], a, pwr);
476 } else {
477 change_alpha(&render_priv->state.c[0],
478 render_priv->state.style->PrimaryColour, pwr);
479 change_alpha(&render_priv->state.c[1],
480 render_priv->state.style->SecondaryColour, pwr);
481 change_alpha(&render_priv->state.c[2],
482 render_priv->state.style->OutlineColour, pwr);
483 change_alpha(&render_priv->state.c[3],
484 render_priv->state.style->BackColour, pwr);
486 // FIXME: simplify
487 } else if (mystrcmp(&p, "an")) {
488 int val;
489 if (mystrtoi(&p, &val) && val) {
490 int v = (val - 1) / 3; // 0, 1 or 2 for vertical alignment
491 ass_msg(render_priv->library, MSGL_DBG2, "an %d", val);
492 if (v != 0)
493 v = 3 - v;
494 val = ((val - 1) % 3) + 1; // horizontal alignment
495 val += v * 4;
496 ass_msg(render_priv->library, MSGL_DBG2, "align %d", val);
497 render_priv->state.alignment = val;
498 } else
499 render_priv->state.alignment =
500 render_priv->state.style->Alignment;
501 } else if (mystrcmp(&p, "a")) {
502 int val;
503 if (mystrtoi(&p, &val) && val)
504 // take care of a vsfilter quirk: handle illegal \a8 like \a5
505 render_priv->state.alignment = (val == 8) ? 5 : val;
506 else
507 render_priv->state.alignment =
508 render_priv->state.style->Alignment;
509 } else if (mystrcmp(&p, "pos")) {
510 double v1, v2;
511 skip('(');
512 mystrtod(&p, &v1);
513 skip(',');
514 mystrtod(&p, &v2);
515 skip(')');
516 ass_msg(render_priv->library, MSGL_DBG2, "pos(%f, %f)", v1, v2);
517 if (render_priv->state.evt_type == EVENT_POSITIONED) {
518 ass_msg(render_priv->library, MSGL_V, "Subtitle has a new \\pos "
519 "after \\move or \\pos, ignoring");
520 } else {
521 render_priv->state.evt_type = EVENT_POSITIONED;
522 render_priv->state.detect_collisions = 0;
523 render_priv->state.pos_x = v1;
524 render_priv->state.pos_y = v2;
526 } else if (mystrcmp(&p, "fad")) {
527 int a1, a2, a3;
528 long long t1, t2, t3, t4;
529 if (*p == 'e')
530 ++p; // either \fad or \fade
531 skip('(');
532 mystrtoi(&p, &a1);
533 skip(',');
534 mystrtoi(&p, &a2);
535 if (*p == ')') {
536 // 2-argument version (\fad, according to specs)
537 // a1 and a2 are fade-in and fade-out durations
538 t1 = 0;
539 t4 = render_priv->state.event->Duration;
540 t2 = a1;
541 t3 = t4 - a2;
542 a1 = 0xFF;
543 a2 = 0;
544 a3 = 0xFF;
545 } else {
546 // 6-argument version (\fade)
547 // a1 and a2 (and a3) are opacity values
548 skip(',');
549 mystrtoi(&p, &a3);
550 skip(',');
551 mystrtoll(&p, &t1);
552 skip(',');
553 mystrtoll(&p, &t2);
554 skip(',');
555 mystrtoll(&p, &t3);
556 skip(',');
557 mystrtoll(&p, &t4);
559 skip(')');
560 render_priv->state.fade =
561 interpolate_alpha(render_priv->time -
562 render_priv->state.event->Start, t1, t2,
563 t3, t4, a1, a2, a3);
564 } else if (mystrcmp(&p, "org")) {
565 int v1, v2;
566 skip('(');
567 mystrtoi(&p, &v1);
568 skip(',');
569 mystrtoi(&p, &v2);
570 skip(')');
571 ass_msg(render_priv->library, MSGL_DBG2, "org(%d, %d)", v1, v2);
572 if (!render_priv->state.have_origin) {
573 render_priv->state.org_x = v1;
574 render_priv->state.org_y = v2;
575 render_priv->state.have_origin = 1;
576 render_priv->state.detect_collisions = 0;
578 } else if (mystrcmp(&p, "t")) {
579 double v[3];
580 int v1, v2;
581 double v3;
582 int cnt;
583 long long t1, t2, t, delta_t;
584 double k;
585 skip('(');
586 for (cnt = 0; cnt < 3; ++cnt) {
587 if (*p == '\\')
588 break;
589 v[cnt] = strtod(p, &p);
590 skip(',');
592 if (cnt == 3) {
593 v1 = v[0];
594 v2 = (v[1] < v1) ? render_priv->state.event->Duration : v[1];
595 v3 = v[2];
596 } else if (cnt == 2) {
597 v1 = v[0];
598 v2 = (v[1] < v1) ? render_priv->state.event->Duration : v[1];
599 v3 = 1.;
600 } else if (cnt == 1) {
601 v1 = 0;
602 v2 = render_priv->state.event->Duration;
603 v3 = v[0];
604 } else { // cnt == 0
605 v1 = 0;
606 v2 = render_priv->state.event->Duration;
607 v3 = 1.;
609 render_priv->state.detect_collisions = 0;
610 t1 = v1;
611 t2 = v2;
612 delta_t = v2 - v1;
613 if (v3 < 0.)
614 v3 = 0.;
615 t = render_priv->time - render_priv->state.event->Start; // FIXME: move to render_context
616 if (t <= t1)
617 k = 0.;
618 else if (t >= t2)
619 k = 1.;
620 else {
621 assert(delta_t != 0.);
622 k = pow(((double) (t - t1)) / delta_t, v3);
624 while (*p == '\\')
625 p = parse_tag(render_priv, p, k); // maybe k*pwr ? no, specs forbid nested \t's
626 skip_to(')'); // in case there is some unknown tag or a comment
627 skip(')');
628 } else if (mystrcmp(&p, "clip")) {
629 char *start = p;
630 int x0, y0, x1, y1;
631 int res = 1;
632 skipopt('(');
633 res &= mystrtoi(&p, &x0);
634 skipopt(',');
635 res &= mystrtoi(&p, &y0);
636 skipopt(',');
637 res &= mystrtoi(&p, &x1);
638 skipopt(',');
639 res &= mystrtoi(&p, &y1);
640 skipopt(')');
641 if (res) {
642 render_priv->state.clip_x0 =
643 render_priv->state.clip_x0 * (1 - pwr) + x0 * pwr;
644 render_priv->state.clip_x1 =
645 render_priv->state.clip_x1 * (1 - pwr) + x1 * pwr;
646 render_priv->state.clip_y0 =
647 render_priv->state.clip_y0 * (1 - pwr) + y0 * pwr;
648 render_priv->state.clip_y1 =
649 render_priv->state.clip_y1 * (1 - pwr) + y1 * pwr;
650 // Might be a vector clip
651 } else if (!render_priv->state.clip_drawing) {
652 p = parse_vector_clip(render_priv, start);
653 render_priv->state.clip_drawing_mode = 0;
654 } else {
655 render_priv->state.clip_x0 = 0;
656 render_priv->state.clip_y0 = 0;
657 render_priv->state.clip_x1 = render_priv->track->PlayResX;
658 render_priv->state.clip_y1 = render_priv->track->PlayResY;
660 } else if (mystrcmp(&p, "c")) {
661 uint32_t val;
662 int hex = render_priv->track->track_type == TRACK_TYPE_ASS;
663 if (!strtocolor(render_priv->library, &p, &val, hex))
664 val = render_priv->state.style->PrimaryColour;
665 ass_msg(render_priv->library, MSGL_DBG2, "color: %X", val);
666 change_color(&render_priv->state.c[0], val, pwr);
667 } else if ((*p >= '1') && (*p <= '4') && (++p)
668 && (mystrcmp(&p, "c") || mystrcmp(&p, "a"))) {
669 char n = *(p - 2);
670 int cidx = n - '1';
671 char cmd = *(p - 1);
672 uint32_t val;
673 int hex = render_priv->track->track_type == TRACK_TYPE_ASS;
674 assert((n >= '1') && (n <= '4'));
675 if (!strtocolor(render_priv->library, &p, &val, hex))
676 switch (n) {
677 case '1':
678 val = render_priv->state.style->PrimaryColour;
679 break;
680 case '2':
681 val = render_priv->state.style->SecondaryColour;
682 break;
683 case '3':
684 val = render_priv->state.style->OutlineColour;
685 break;
686 case '4':
687 val = render_priv->state.style->BackColour;
688 break;
689 default:
690 val = 0;
691 break; // impossible due to assert; avoid compilation warning
693 switch (cmd) {
694 case 'c':
695 change_color(render_priv->state.c + cidx, val, pwr);
696 break;
697 case 'a':
698 change_alpha(render_priv->state.c + cidx, val >> 24, pwr);
699 break;
700 default:
701 ass_msg(render_priv->library, MSGL_WARN, "Bad command: %c%c",
702 n, cmd);
703 break;
705 ass_msg(render_priv->library, MSGL_DBG2, "single c/a at %f: %c%c = %X",
706 pwr, n, cmd, render_priv->state.c[cidx]);
707 } else if (mystrcmp(&p, "r")) {
708 reset_render_context(render_priv);
709 } else if (mystrcmp(&p, "be")) {
710 int val;
711 if (mystrtoi(&p, &val)) {
712 // Clamp to a safe upper limit, since high values need excessive CPU
713 val = (val < 0) ? 0 : val;
714 val = (val > MAX_BE) ? MAX_BE : val;
715 render_priv->state.be = val;
716 } else
717 render_priv->state.be = 0;
718 } else if (mystrcmp(&p, "b")) {
719 int b;
720 if (mystrtoi(&p, &b)) {
721 if (pwr >= .5)
722 render_priv->state.bold = b;
723 } else
724 render_priv->state.bold = render_priv->state.style->Bold;
725 update_font(render_priv);
726 } else if (mystrcmp(&p, "i")) {
727 int i;
728 if (mystrtoi(&p, &i)) {
729 if (pwr >= .5)
730 render_priv->state.italic = i;
731 } else
732 render_priv->state.italic = render_priv->state.style->Italic;
733 update_font(render_priv);
734 } else if (mystrcmp(&p, "kf") || mystrcmp(&p, "K")) {
735 int val = 0;
736 mystrtoi(&p, &val);
737 render_priv->state.effect_type = EF_KARAOKE_KF;
738 if (render_priv->state.effect_timing)
739 render_priv->state.effect_skip_timing +=
740 render_priv->state.effect_timing;
741 render_priv->state.effect_timing = val * 10;
742 } else if (mystrcmp(&p, "ko")) {
743 int val = 0;
744 mystrtoi(&p, &val);
745 render_priv->state.effect_type = EF_KARAOKE_KO;
746 if (render_priv->state.effect_timing)
747 render_priv->state.effect_skip_timing +=
748 render_priv->state.effect_timing;
749 render_priv->state.effect_timing = val * 10;
750 } else if (mystrcmp(&p, "k")) {
751 int val = 0;
752 mystrtoi(&p, &val);
753 render_priv->state.effect_type = EF_KARAOKE;
754 if (render_priv->state.effect_timing)
755 render_priv->state.effect_skip_timing +=
756 render_priv->state.effect_timing;
757 render_priv->state.effect_timing = val * 10;
758 } else if (mystrcmp(&p, "shad")) {
759 double val;
760 if (mystrtod(&p, &val)) {
761 if (render_priv->state.shadow_x == render_priv->state.shadow_y)
762 val = render_priv->state.shadow_x * (1 - pwr) + val * pwr;
763 } else
764 val = 0.;
765 render_priv->state.shadow_x = render_priv->state.shadow_y = val;
766 } else if (mystrcmp(&p, "s")) {
767 int val;
768 if (mystrtoi(&p, &val) && val)
769 render_priv->state.flags |= DECO_STRIKETHROUGH;
770 else
771 render_priv->state.flags &= ~DECO_STRIKETHROUGH;
772 } else if (mystrcmp(&p, "u")) {
773 int val;
774 if (mystrtoi(&p, &val) && val)
775 render_priv->state.flags |= DECO_UNDERLINE;
776 else
777 render_priv->state.flags &= ~DECO_UNDERLINE;
778 } else if (mystrcmp(&p, "pbo")) {
779 double val = 0;
780 if (mystrtod(&p, &val))
781 render_priv->state.drawing->pbo = val;
782 } else if (mystrcmp(&p, "p")) {
783 int val;
784 if (!mystrtoi(&p, &val))
785 val = 0;
786 if (val)
787 render_priv->state.drawing->scale = val;
788 render_priv->state.drawing_mode = !!val;
789 } else if (mystrcmp(&p, "q")) {
790 int val;
791 if (!mystrtoi(&p, &val))
792 val = render_priv->track->WrapStyle;
793 render_priv->state.wrap_style = val;
796 return p;
799 void apply_transition_effects(ASS_Renderer *render_priv, ASS_Event *event)
801 int v[4];
802 int cnt;
803 char *p = event->Effect;
805 if (!p || !*p)
806 return;
808 cnt = 0;
809 while (cnt < 4 && (p = strchr(p, ';'))) {
810 v[cnt++] = atoi(++p);
813 if (strncmp(event->Effect, "Banner;", 7) == 0) {
814 int delay;
815 if (cnt < 1) {
816 ass_msg(render_priv->library, MSGL_V,
817 "Error parsing effect: '%s'", event->Effect);
818 return;
820 if (cnt >= 2 && v[1] == 0) // right-to-left
821 render_priv->state.scroll_direction = SCROLL_RL;
822 else // left-to-right
823 render_priv->state.scroll_direction = SCROLL_LR;
825 delay = v[0];
826 if (delay == 0)
827 delay = 1; // ?
828 render_priv->state.scroll_shift =
829 (render_priv->time - render_priv->state.event->Start) / delay;
830 render_priv->state.evt_type = EVENT_HSCROLL;
831 return;
834 if (strncmp(event->Effect, "Scroll up;", 10) == 0) {
835 render_priv->state.scroll_direction = SCROLL_BT;
836 } else if (strncmp(event->Effect, "Scroll down;", 12) == 0) {
837 render_priv->state.scroll_direction = SCROLL_TB;
838 } else {
839 ass_msg(render_priv->library, MSGL_V,
840 "Unknown transition effect: '%s'", event->Effect);
841 return;
843 // parse scroll up/down parameters
845 int delay;
846 int y0, y1;
847 if (cnt < 3) {
848 ass_msg(render_priv->library, MSGL_V,
849 "Error parsing effect: '%s'", event->Effect);
850 return;
852 delay = v[2];
853 if (delay == 0)
854 delay = 1; // ?
855 render_priv->state.scroll_shift =
856 (render_priv->time - render_priv->state.event->Start) / delay;
857 if (v[0] < v[1]) {
858 y0 = v[0];
859 y1 = v[1];
860 } else {
861 y0 = v[1];
862 y1 = v[0];
864 if (y1 == 0)
865 y1 = render_priv->track->PlayResY; // y0=y1=0 means fullscreen scrolling
866 render_priv->state.clip_y0 = y0;
867 render_priv->state.clip_y1 = y1;
868 render_priv->state.evt_type = EVENT_VSCROLL;
869 render_priv->state.detect_collisions = 0;
875 * \brief Get next ucs4 char from string, parsing and executing style overrides
876 * \param str string pointer
877 * \return ucs4 code of the next char
878 * On return str points to the unparsed part of the string
880 unsigned get_next_char(ASS_Renderer *render_priv, char **str)
882 char *p = *str;
883 unsigned chr;
884 if (*p == '{') { // '\0' goes here
885 p++;
886 while (1) {
887 p = parse_tag(render_priv, p, 1.);
888 if (*p == '}') { // end of tag
889 p++;
890 if (*p == '{') {
891 p++;
892 continue;
893 } else
894 break;
895 } else if (*p != '\\')
896 ass_msg(render_priv->library, MSGL_V,
897 "Unable to parse: '%s'", p);
898 if (*p == 0)
899 break;
902 if (*p == '\t') {
903 ++p;
904 *str = p;
905 return ' ';
907 if (*p == '\\') {
908 if ((p[1] == 'N') || ((p[1] == 'n') &&
909 (render_priv->state.wrap_style == 2))) {
910 p += 2;
911 *str = p;
912 return '\n';
913 } else if (p[1] == 'n') {
914 p += 2;
915 *str = p;
916 return ' ';
917 } else if (p[1] == 'h') {
918 p += 2;
919 *str = p;
920 return NBSP;
923 chr = ass_utf8_get_char((char **) &p);
924 *str = p;
925 return chr;