Merge svn changes up to r31004
[mplayer/glamo.git] / libvo / gl_common.h
blob82770908f8b4ae0749f8c1385647234d6a523c6a
1 /*
2 * This file is part of MPlayer.
4 * MPlayer is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * MPlayer is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License along
15 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
16 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 #ifndef MPLAYER_GL_COMMON_H
20 #define MPLAYER_GL_COMMON_H
22 #include <stdio.h>
23 #include <stdint.h>
25 #include "config.h"
26 #include "mp_msg.h"
28 #include "video_out.h"
29 #include "csputils.h"
31 #ifdef CONFIG_GL_WIN32
32 #include <windows.h>
33 #include <GL/gl.h>
34 #include "w32_common.h"
35 #endif
36 #ifdef CONFIG_GL_X11
37 #include <GL/gl.h>
38 #include <X11/Xlib.h>
39 #include <GL/glx.h>
40 #include "x11_common.h"
41 // This old-vo wrapper macro would conflict with the struct member
42 #undef update_xinerama_info
43 #endif
45 // workaround for some gl.h headers
46 #ifndef GLAPIENTRY
47 #ifdef APIENTRY
48 #define GLAPIENTRY APIENTRY
49 #elif defined(CONFIG_GL_WIN32)
50 #define GLAPIENTRY __stdcall
51 #else
52 #define GLAPIENTRY
53 #endif
54 #endif
56 /**
57 * \defgroup glextdefines OpenGL extension defines
59 * conditionally define all extension defines used.
60 * vendor specific extensions should be marked as such
61 * (e.g. _NV), _ARB is not used to ease readability.
62 * \{
64 #ifndef GL_TEXTURE_3D
65 #define GL_TEXTURE_3D 0x806F
66 #endif
67 #ifndef GL_TEXTURE_WRAP_R
68 #define GL_TEXTURE_WRAP_R 0x8072
69 #endif
70 #ifndef GL_CLAMP_TO_EDGE
71 #define GL_CLAMP_TO_EDGE 0x812F
72 #endif
73 #ifndef GL_GENERATE_MIPMAP
74 #define GL_GENERATE_MIPMAP 0x8191
75 #endif
76 #ifndef GL_TEXT_FRAGMENT_SHADER_ATI
77 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
78 #endif
79 #ifndef GL_REGISTER_COMBINERS_NV
80 #define GL_REGISTER_COMBINERS_NV 0x8522
81 #endif
82 #ifndef GL_MAX_GENERAL_COMBINERS_NV
83 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D
84 #endif
85 #ifndef GL_NUM_GENERAL_COMBINERS_NV
86 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E
87 #endif
88 #ifndef GL_CONSTANT_COLOR0_NV
89 #define GL_CONSTANT_COLOR0_NV 0x852A
90 #endif
91 #ifndef GL_CONSTANT_COLOR1_NV
92 #define GL_CONSTANT_COLOR1_NV 0x852B
93 #endif
94 #ifndef GL_COMBINER0_NV
95 #define GL_COMBINER0_NV 0x8550
96 #endif
97 #ifndef GL_COMBINER1_NV
98 #define GL_COMBINER1_NV 0x8551
99 #endif
100 #ifndef GL_VARIABLE_A_NV
101 #define GL_VARIABLE_A_NV 0x8523
102 #endif
103 #ifndef GL_VARIABLE_B_NV
104 #define GL_VARIABLE_B_NV 0x8524
105 #endif
106 #ifndef GL_VARIABLE_C_NV
107 #define GL_VARIABLE_C_NV 0x8525
108 #endif
109 #ifndef GL_VARIABLE_D_NV
110 #define GL_VARIABLE_D_NV 0x8526
111 #endif
112 #ifndef GL_UNSIGNED_INVERT_NV
113 #define GL_UNSIGNED_INVERT_NV 0x8537
114 #endif
115 #ifndef GL_HALF_BIAS_NORMAL_NV
116 #define GL_HALF_BIAS_NORMAL_NV 0x853A
117 #endif
118 #ifndef GL_SIGNED_IDENTITY_NV
119 #define GL_SIGNED_IDENTITY_NV 0x853C
120 #endif
121 #ifndef GL_SCALE_BY_FOUR_NV
122 #define GL_SCALE_BY_FOUR_NV 0x853F
123 #endif
124 #ifndef GL_DISCARD_NV
125 #define GL_DISCARD_NV 0x8530
126 #endif
127 #ifndef GL_SPARE0_NV
128 #define GL_SPARE0_NV 0x852E
129 #endif
130 #ifndef GL_FRAGMENT_SHADER_ATI
131 #define GL_FRAGMENT_SHADER_ATI 0x8920
132 #endif
133 #ifndef GL_NUM_FRAGMENT_REGISTERS_ATI
134 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
135 #endif
136 #ifndef GL_REG_0_ATI
137 #define GL_REG_0_ATI 0x8921
138 #endif
139 #ifndef GL_REG_1_ATI
140 #define GL_REG_1_ATI 0x8922
141 #endif
142 #ifndef GL_REG_2_ATI
143 #define GL_REG_2_ATI 0x8923
144 #endif
145 #ifndef GL_CON_0_ATI
146 #define GL_CON_0_ATI 0x8941
147 #endif
148 #ifndef GL_CON_1_ATI
149 #define GL_CON_1_ATI 0x8942
150 #endif
151 #ifndef GL_ADD_ATI
152 #define GL_ADD_ATI 0x8963
153 #endif
154 #ifndef GL_MUL_ATI
155 #define GL_MUL_ATI 0x8964
156 #endif
157 #ifndef GL_MAD_ATI
158 #define GL_MAD_ATI 0x8968
159 #endif
160 #ifndef GL_SWIZZLE_STR_ATI
161 #define GL_SWIZZLE_STR_ATI 0x8976
162 #endif
163 #ifndef GL_4X_BIT_ATI
164 #define GL_4X_BIT_ATI 2
165 #endif
166 #ifndef GL_BIAS_BIT_ATI
167 #define GL_BIAS_BIT_ATI 8
168 #endif
169 #ifndef GL_MAX_TEXTURE_UNITS
170 #define GL_MAX_TEXTURE_UNITS 0x84E2
171 #endif
172 #ifndef GL_TEXTURE0
173 #define GL_TEXTURE0 0x84C0
174 #endif
175 #ifndef GL_TEXTURE1
176 #define GL_TEXTURE1 0x84C1
177 #endif
178 #ifndef GL_TEXTURE2
179 #define GL_TEXTURE2 0x84C2
180 #endif
181 #ifndef GL_TEXTURE3
182 #define GL_TEXTURE3 0x84C3
183 #endif
184 #ifndef GL_TEXTURE_RECTANGLE
185 #define GL_TEXTURE_RECTANGLE 0x84F5
186 #endif
187 #ifndef GL_PIXEL_UNPACK_BUFFER
188 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
189 #endif
190 #ifndef GL_STREAM_DRAW
191 #define GL_STREAM_DRAW 0x88E0
192 #endif
193 #ifndef GL_DYNAMIC_DRAW
194 #define GL_DYNAMIC_DRAW 0x88E8
195 #endif
196 #ifndef GL_WRITE_ONLY
197 #define GL_WRITE_ONLY 0x88B9
198 #endif
199 #ifndef GL_BGR
200 #define GL_BGR 0x80E0
201 #endif
202 #ifndef GL_BGRA
203 #define GL_BGRA 0x80E1
204 #endif
205 #ifndef GL_UNSIGNED_BYTE_3_3_2
206 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
207 #endif
208 #ifndef GL_UNSIGNED_BYTE_2_3_3_REV
209 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
210 #endif
211 #ifndef GL_UNSIGNED_SHORT_4_4_4_4
212 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
213 #endif
214 #ifndef GL_UNSIGNED_SHORT_4_4_4_4_REV
215 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
216 #endif
217 #ifndef GL_UNSIGNED_SHORT_5_6_5
218 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
219 #endif
220 #ifndef GL_UNSIGNED_INT_8_8_8_8
221 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
222 #endif
223 #ifndef GL_UNSIGNED_INT_8_8_8_8_REV
224 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
225 #endif
226 #ifndef GL_UNSIGNED_SHORT_5_6_5_REV
227 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
228 #endif
229 #ifndef GL_UNSIGNED_INT_10_10_10_2
230 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
231 #endif
232 #ifndef GL_UNSIGNED_INT_2_10_10_10_REV
233 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
234 #endif
235 #ifndef GL_UNSIGNED_SHORT_5_5_5_1
236 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
237 #endif
238 #ifndef GL_UNSIGNED_SHORT_1_5_5_5_REV
239 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
240 #endif
241 #ifndef GL_UNSIGNED_SHORT_8_8
242 #define GL_UNSIGNED_SHORT_8_8 0x85BA
243 #endif
244 #ifndef GL_UNSIGNED_SHORT_8_8_REV
245 #define GL_UNSIGNED_SHORT_8_8_REV 0x85BB
246 #endif
247 #ifndef GL_YCBCR_MESA
248 #define GL_YCBCR_MESA 0x8757
249 #endif
250 #ifndef GL_RGB32F
251 #define GL_RGB32F 0x8815
252 #endif
253 #ifndef GL_FLOAT_RGB32_NV
254 #define GL_FLOAT_RGB32_NV 0x8889
255 #endif
256 #ifndef GL_UNPACK_CLIENT_STORAGE_APPLE
257 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
258 #endif
259 #ifndef GL_FRAGMENT_PROGRAM
260 #define GL_FRAGMENT_PROGRAM 0x8804
261 #endif
262 #ifndef GL_PROGRAM_FORMAT_ASCII
263 #define GL_PROGRAM_FORMAT_ASCII 0x8875
264 #endif
265 #ifndef GL_PROGRAM_ERROR_POSITION
266 #define GL_PROGRAM_ERROR_POSITION 0x864B
267 #endif
268 #ifndef GL_MAX_TEXTURE_IMAGE_UNITS
269 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
270 #endif
271 #ifndef GL_PROGRAM_ERROR_STRING
272 #define GL_PROGRAM_ERROR_STRING 0x8874
273 #endif
274 /** \} */ // end of glextdefines group
276 void glAdjustAlignment(int stride);
278 const char *glValName(GLint value);
280 int glFindFormat(uint32_t format, int *bpp, GLint *gl_texfmt,
281 GLenum *gl_format, GLenum *gl_type);
282 int glFmt2bpp(GLenum format, GLenum type);
283 void glCreateClearTex(GLenum target, GLenum fmt, GLenum format, GLenum type, GLint filter,
284 int w, int h, unsigned char val);
285 int glCreatePPMTex(GLenum target, GLenum fmt, GLint filter,
286 FILE *f, int *width, int *height, int *maxval);
287 void glUploadTex(GLenum target, GLenum format, GLenum type,
288 const void *dataptr, int stride,
289 int x, int y, int w, int h, int slice);
290 void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h,
291 GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th,
292 int sx, int sy, int rect_tex, int is_yv12, int flip);
293 int loadGPUProgram(GLenum target, char *prog);
295 /** \addtogroup glconversion
296 * \{ */
297 //! do not use YUV conversion, this should always stay 0
298 #define YUV_CONVERSION_NONE 0
299 //! use nVidia specific register combiners for YUV conversion
300 #define YUV_CONVERSION_COMBINERS 1
301 //! use a fragment program for YUV conversion
302 #define YUV_CONVERSION_FRAGMENT 2
303 //! use a fragment program for YUV conversion with gamma using POW
304 #define YUV_CONVERSION_FRAGMENT_POW 3
305 //! use a fragment program with additional table lookup for YUV conversion
306 #define YUV_CONVERSION_FRAGMENT_LOOKUP 4
307 //! use ATI specific register combiners ("fragment program")
308 #define YUV_CONVERSION_COMBINERS_ATI 5
309 //! use a fragment program with 3D table lookup for YUV conversion
310 #define YUV_CONVERSION_FRAGMENT_LOOKUP3D 6
311 //! use ATI specific "text" register combiners ("fragment program")
312 #define YUV_CONVERSION_TEXT_FRAGMENT 7
313 //! use normal bilinear scaling for textures
314 #define YUV_SCALER_BILIN 0
315 //! use higher quality bicubic scaling for textures
316 #define YUV_SCALER_BICUB 1
317 //! use cubic scaling in X and normal linear scaling in Y direction
318 #define YUV_SCALER_BICUB_X 2
319 //! use cubic scaling without additional lookup texture
320 #define YUV_SCALER_BICUB_NOTEX 3
321 #define YUV_SCALER_UNSHARP 4
322 #define YUV_SCALER_UNSHARP2 5
323 //! mask for conversion type
324 #define YUV_CONVERSION_MASK 0xF
325 //! mask for scaler type
326 #define YUV_SCALER_MASK 0xF
327 //! shift value for luminance scaler type
328 #define YUV_LUM_SCALER_SHIFT 8
329 //! shift value for chrominance scaler type
330 #define YUV_CHROM_SCALER_SHIFT 12
331 //! extract conversion out of type
332 #define YUV_CONVERSION(t) (t & YUV_CONVERSION_MASK)
333 //! extract luminance scaler out of type
334 #define YUV_LUM_SCALER(t) ((t >> YUV_LUM_SCALER_SHIFT) & YUV_SCALER_MASK)
335 //! extract chrominance scaler out of type
336 #define YUV_CHROM_SCALER(t) ((t >> YUV_CHROM_SCALER_SHIFT) & YUV_SCALER_MASK)
337 /** \} */
339 typedef struct {
340 GLenum target;
341 int type;
342 struct mp_csp_params csp_params;
343 int texw;
344 int texh;
345 int chrom_texw;
346 int chrom_texh;
347 float filter_strength;
348 } gl_conversion_params_t;
350 void glSetupYUVConversion(gl_conversion_params_t *params);
351 void glEnableYUVConversion(GLenum target, int type);
352 void glDisableYUVConversion(GLenum target, int type);
354 /** \addtogroup glcontext
355 * \{ */
356 //! could not set new window, will continue drawing into the old one.
357 #define SET_WINDOW_FAILED -1
358 //! new window is set, could even transfer the OpenGL context.
359 #define SET_WINDOW_OK 0
360 //! new window is set, but the OpenGL context needs to be reinitialized.
361 #define SET_WINDOW_REINIT 1
362 /** \} */
364 enum MPGLType {
365 GLTYPE_W32,
366 GLTYPE_X11,
369 typedef struct MPGLContext {
370 enum MPGLType type;
371 union {
372 int w32;
373 #ifdef CONFIG_GL_X11
374 XVisualInfo *x11;
375 #endif
376 } vinfo;
377 union {
378 #ifdef CONFIG_GL_WIN32
379 HGLRC w32;
380 #endif
381 #ifdef CONFIG_GL_X11
382 GLXContext x11;
383 #endif
384 } context;
385 int (*setGlWindow)(struct MPGLContext *);
386 void (*releaseGlContext)(struct MPGLContext *);
387 void (*swapGlBuffers)(struct MPGLContext *);
388 void (*update_xinerama_info)(void);
389 void (*border)(void);
390 int (*check_events)(void);
391 void (*fullscreen)(void);
392 void (*ontop)(void);
393 } MPGLContext;
395 int init_mpglcontext(MPGLContext *ctx, enum MPGLType type);
396 void uninit_mpglcontext(MPGLContext *ctx);
398 extern void (GLAPIENTRY *mpglBegin)(GLenum);
399 extern void (GLAPIENTRY *mpglEnd)(void);
400 extern void (GLAPIENTRY *mpglViewport)(GLint, GLint, GLsizei, GLsizei);
401 extern void (GLAPIENTRY *mpglMatrixMode)(GLenum);
402 extern void (GLAPIENTRY *mpglLoadIdentity)(void);
403 extern void (GLAPIENTRY *mpglTranslated)(double, double, double);
404 extern void (GLAPIENTRY *mpglScaled)(double, double, double);
405 extern void (GLAPIENTRY *mpglOrtho)(double, double, double, double, double, double);
406 extern void (GLAPIENTRY *mpglFrustum)(double, double, double, double, double, double);
407 extern void (GLAPIENTRY *mpglPushMatrix)(void);
408 extern void (GLAPIENTRY *mpglPopMatrix)(void);
409 extern void (GLAPIENTRY *mpglClear)(GLbitfield);
410 extern GLuint (GLAPIENTRY *mpglGenLists)(GLsizei);
411 extern void (GLAPIENTRY *mpglDeleteLists)(GLuint, GLsizei);
412 extern void (GLAPIENTRY *mpglNewList)(GLuint, GLenum);
413 extern void (GLAPIENTRY *mpglEndList)(void);
414 extern void (GLAPIENTRY *mpglCallList)(GLuint);
415 extern void (GLAPIENTRY *mpglCallLists)(GLsizei, GLenum, const GLvoid *);
416 extern void (GLAPIENTRY *mpglGenTextures)(GLsizei, GLuint *);
417 extern void (GLAPIENTRY *mpglDeleteTextures)(GLsizei, const GLuint *);
418 extern void (GLAPIENTRY *mpglTexEnvf)(GLenum, GLenum, GLfloat);
419 extern void (GLAPIENTRY *mpglTexEnvi)(GLenum, GLenum, GLint);
420 extern void (GLAPIENTRY *mpglColor4ub)(GLubyte, GLubyte, GLubyte, GLubyte);
421 extern void (GLAPIENTRY *mpglColor3f)(GLfloat, GLfloat, GLfloat);
422 extern void (GLAPIENTRY *mpglColor4f)(GLfloat, GLfloat, GLfloat, GLfloat);
423 extern void (GLAPIENTRY *mpglClearColor)(GLclampf, GLclampf, GLclampf, GLclampf);
424 extern void (GLAPIENTRY *mpglClearDepth)(GLclampd);
425 extern void (GLAPIENTRY *mpglDepthFunc)(GLenum);
426 extern void (GLAPIENTRY *mpglEnable)(GLenum);
427 extern void (GLAPIENTRY *mpglDisable)(GLenum);
428 extern const GLubyte *(GLAPIENTRY *mpglGetString)(GLenum);
429 extern void (GLAPIENTRY *mpglDrawBuffer)(GLenum);
430 extern void (GLAPIENTRY *mpglDepthMask)(GLboolean);
431 extern void (GLAPIENTRY *mpglBlendFunc)(GLenum, GLenum);
432 extern void (GLAPIENTRY *mpglFlush)(void);
433 extern void (GLAPIENTRY *mpglFinish)(void);
434 extern void (GLAPIENTRY *mpglPixelStorei)(GLenum, GLint);
435 extern void (GLAPIENTRY *mpglTexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
436 extern void (GLAPIENTRY *mpglTexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
437 extern void (GLAPIENTRY *mpglTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
438 extern void (GLAPIENTRY *mpglTexParameteri)(GLenum, GLenum, GLint);
439 extern void (GLAPIENTRY *mpglTexParameterf)(GLenum, GLenum, GLfloat);
440 extern void (GLAPIENTRY *mpglTexParameterfv)(GLenum, GLenum, const GLfloat *);
441 extern void (GLAPIENTRY *mpglTexCoord2f)(GLfloat, GLfloat);
442 extern void (GLAPIENTRY *mpglVertex2f)(GLfloat, GLfloat);
443 extern void (GLAPIENTRY *mpglVertex3f)(GLfloat, GLfloat, GLfloat);
444 extern void (GLAPIENTRY *mpglNormal3f)(GLfloat, GLfloat, GLfloat);
445 extern void (GLAPIENTRY *mpglLightfv)(GLenum, GLenum, const GLfloat *);
446 extern void (GLAPIENTRY *mpglColorMaterial)(GLenum, GLenum);
447 extern void (GLAPIENTRY *mpglShadeModel)(GLenum);
448 extern void (GLAPIENTRY *mpglGetIntegerv)(GLenum, GLint *);
450 extern void (GLAPIENTRY *mpglGenBuffers)(GLsizei, GLuint *);
451 extern void (GLAPIENTRY *mpglDeleteBuffers)(GLsizei, const GLuint *);
452 extern void (GLAPIENTRY *mpglBindBuffer)(GLenum, GLuint);
453 extern GLvoid* (GLAPIENTRY *mpglMapBuffer)(GLenum, GLenum);
454 extern GLboolean (GLAPIENTRY *mpglUnmapBuffer)(GLenum);
455 extern void (GLAPIENTRY *mpglBufferData)(GLenum, intptr_t, const GLvoid *, GLenum);
456 extern void (GLAPIENTRY *mpglCombinerParameterfv)(GLenum, const GLfloat *);
457 extern void (GLAPIENTRY *mpglCombinerParameteri)(GLenum, GLint);
458 extern void (GLAPIENTRY *mpglCombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum,
459 GLenum);
460 extern void (GLAPIENTRY *mpglCombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum,
461 GLenum, GLenum, GLboolean, GLboolean,
462 GLboolean);
463 extern void (GLAPIENTRY *mpglBeginFragmentShader)(void);
464 extern void (GLAPIENTRY *mpglEndFragmentShader)(void);
465 extern void (GLAPIENTRY *mpglSampleMap)(GLuint, GLuint, GLenum);
466 extern void (GLAPIENTRY *mpglColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint,
467 GLuint, GLuint, GLuint, GLuint, GLuint);
468 extern void (GLAPIENTRY *mpglColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint,
469 GLuint, GLuint, GLuint, GLuint, GLuint,
470 GLuint, GLuint, GLuint);
471 extern void (GLAPIENTRY *mpglSetFragmentShaderConstant)(GLuint, const GLfloat *);
472 extern void (GLAPIENTRY *mpglActiveTexture)(GLenum);
473 extern void (GLAPIENTRY *mpglBindTexture)(GLenum, GLuint);
474 extern void (GLAPIENTRY *mpglMultiTexCoord2f)(GLenum, GLfloat, GLfloat);
475 extern void (GLAPIENTRY *mpglGenPrograms)(GLsizei, GLuint *);
476 extern void (GLAPIENTRY *mpglDeletePrograms)(GLsizei, const GLuint *);
477 extern void (GLAPIENTRY *mpglBindProgram)(GLenum, GLuint);
478 extern void (GLAPIENTRY *mpglProgramString)(GLenum, GLenum, GLsizei, const GLvoid *);
479 extern void (GLAPIENTRY *mpglProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat,
480 GLfloat, GLfloat);
481 extern int (GLAPIENTRY *mpglSwapInterval)(int);
482 extern void (GLAPIENTRY *mpglTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei,
483 GLsizei, GLint, GLenum, GLenum, const GLvoid *);
484 extern void* (GLAPIENTRY *mpglAllocateMemoryMESA)(void *, int, size_t, float, float, float);
485 extern void (GLAPIENTRY *mpglFreeMemoryMESA)(void *, int, void *);
487 #endif /* MPLAYER_GL_COMMON_H */