Patch by Stefan Huehner / stefan % huehner ! org \
[mplayer/glamo.git] / libvo / gl_common.c
blob0c0c369395dda746b585e4f01ac3ca9112549d22
1 /**
2 * \file gl_common.c
3 * \brief OpenGL helper functions used by vo_gl.c and vo_gl2.c
5 * Common OpenGL routines.
6 * Copyleft (C) Reimar Döffinger <Reimar.Doeffinger@stud.uni-karlsruhe.de>, 2005
7 * Licensend under the GNU GPL v2.
8 * Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c
9 * gave me lots of good ideas.
11 #include <stdlib.h>
12 #include <stdio.h>
13 #include <string.h>
14 #include <ctype.h>
15 #include <math.h>
16 #include "gl_common.h"
18 /**
19 * \defgroup glextfunctions OpenGL extension functions
21 * the pointers to these functions are acquired when the OpenGL
22 * context is created
23 * \{
25 void (APIENTRY *GenBuffers)(GLsizei, GLuint *);
26 void (APIENTRY *DeleteBuffers)(GLsizei, const GLuint *);
27 void (APIENTRY *BindBuffer)(GLenum, GLuint);
28 GLvoid* (APIENTRY *MapBuffer)(GLenum, GLenum);
29 GLboolean (APIENTRY *UnmapBuffer)(GLenum);
30 void (APIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum);
31 void (APIENTRY *CombinerParameterfv)(GLenum, const GLfloat *);
32 void (APIENTRY *CombinerParameteri)(GLenum, GLint);
33 void (APIENTRY *CombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum,
34 GLenum);
35 void (APIENTRY *CombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum,
36 GLenum, GLenum, GLboolean, GLboolean,
37 GLboolean);
38 void (APIENTRY *BeginFragmentShader)(void);
39 void (APIENTRY *EndFragmentShader)(void);
40 void (APIENTRY *SampleMap)(GLuint, GLuint, GLenum);
41 void (APIENTRY *ColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint,
42 GLuint, GLuint, GLuint, GLuint, GLuint);
43 void (APIENTRY *ColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint,
44 GLuint, GLuint, GLuint, GLuint, GLuint,
45 GLuint, GLuint, GLuint);
46 void (APIENTRY *SetFragmentShaderConstant)(GLuint, const GLfloat *);
47 void (APIENTRY *ActiveTexture)(GLenum);
48 void (APIENTRY *BindTexture)(GLenum, GLuint);
49 void (APIENTRY *MultiTexCoord2f)(GLenum, GLfloat, GLfloat);
50 void (APIENTRY *GenPrograms)(GLsizei, GLuint *);
51 void (APIENTRY *DeletePrograms)(GLsizei, const GLuint *);
52 void (APIENTRY *BindProgram)(GLenum, GLuint);
53 void (APIENTRY *ProgramString)(GLenum, GLenum, GLsizei, const GLvoid *);
54 void (APIENTRY *ProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat,
55 GLfloat, GLfloat);
56 int (APIENTRY *SwapInterval)(int);
57 /** \} */ // end of glextfunctions group
59 //! \defgroup glgeneral OpenGL general helper functions
61 //! \defgroup glcontext OpenGL context management helper functions
63 //! \defgroup gltexture OpenGL texture handling helper functions
65 //! \defgroup glconversion OpenGL conversion helper functions
67 /**
68 * \brief adjusts the GL_UNPACK_ALIGNMENT to fit the stride.
69 * \param stride number of bytes per line for which alignment should fit.
70 * \ingroup glgeneral
72 void glAdjustAlignment(int stride) {
73 GLint gl_alignment;
74 if (stride % 8 == 0)
75 gl_alignment=8;
76 else if (stride % 4 == 0)
77 gl_alignment=4;
78 else if (stride % 2 == 0)
79 gl_alignment=2;
80 else
81 gl_alignment=1;
82 glPixelStorei (GL_UNPACK_ALIGNMENT, gl_alignment);
85 struct gl_name_map_struct {
86 GLint value;
87 char *name;
90 #undef MAP
91 #define MAP(a) {a, #a}
92 //! mapping table for the glValName function
93 static const struct gl_name_map_struct gl_name_map[] = {
94 // internal format
95 MAP(GL_R3_G3_B2), MAP(GL_RGB4), MAP(GL_RGB5), MAP(GL_RGB8),
96 MAP(GL_RGB10), MAP(GL_RGB12), MAP(GL_RGB16), MAP(GL_RGBA2),
97 MAP(GL_RGBA4), MAP(GL_RGB5_A1), MAP(GL_RGBA8), MAP(GL_RGB10_A2),
98 MAP(GL_RGBA12), MAP(GL_RGBA16), MAP(GL_LUMINANCE8),
100 // format
101 MAP(GL_RGB), MAP(GL_RGBA), MAP(GL_RED), MAP(GL_GREEN), MAP(GL_BLUE),
102 MAP(GL_ALPHA), MAP(GL_LUMINANCE), MAP(GL_LUMINANCE_ALPHA),
103 MAP(GL_COLOR_INDEX),
104 // rest 1.2 only
105 MAP(GL_BGR), MAP(GL_BGRA),
107 //type
108 MAP(GL_BYTE), MAP(GL_UNSIGNED_BYTE), MAP(GL_SHORT), MAP(GL_UNSIGNED_SHORT),
109 MAP(GL_INT), MAP(GL_UNSIGNED_INT), MAP(GL_FLOAT), MAP(GL_DOUBLE),
110 MAP(GL_2_BYTES), MAP(GL_3_BYTES), MAP(GL_4_BYTES),
111 // rest 1.2 only
112 MAP(GL_UNSIGNED_BYTE_3_3_2), MAP(GL_UNSIGNED_BYTE_2_3_3_REV),
113 MAP(GL_UNSIGNED_SHORT_5_6_5), MAP(GL_UNSIGNED_SHORT_5_6_5_REV),
114 MAP(GL_UNSIGNED_SHORT_4_4_4_4), MAP(GL_UNSIGNED_SHORT_4_4_4_4_REV),
115 MAP(GL_UNSIGNED_SHORT_5_5_5_1), MAP(GL_UNSIGNED_SHORT_1_5_5_5_REV),
116 MAP(GL_UNSIGNED_INT_8_8_8_8), MAP(GL_UNSIGNED_INT_8_8_8_8_REV),
117 MAP(GL_UNSIGNED_INT_10_10_10_2), MAP(GL_UNSIGNED_INT_2_10_10_10_REV),
118 {0, 0}
120 #undef MAP
123 * \brief return the name of an OpenGL constant
124 * \param value the constant
125 * \return name of the constant or "Unknown format!"
126 * \ingroup glgeneral
128 const char *glValName(GLint value)
130 int i = 0;
132 while (gl_name_map[i].name) {
133 if (gl_name_map[i].value == value)
134 return gl_name_map[i].name;
135 i++;
137 return "Unknown format!";
140 //! always return this format as internal texture format in glFindFormat
141 #define TEXTUREFORMAT_ALWAYS GL_RGB8
142 #undef TEXTUREFORMAT_ALWAYS
145 * \brief find the OpenGL settings coresponding to format.
147 * All parameters may be NULL.
148 * \param fmt MPlayer format to analyze.
149 * \param bpp [OUT] bits per pixel of that format.
150 * \param gl_texfmt [OUT] internal texture format that fits the
151 * image format, not necessarily the best for performance.
152 * \param gl_format [OUT] OpenGL format for this image format.
153 * \param gl_type [OUT] OpenGL type for this image format.
154 * \return 1 if format is supported by OpenGL, 0 if not.
155 * \ingroup gltexture
157 int glFindFormat(uint32_t fmt, int *bpp, GLint *gl_texfmt,
158 GLenum *gl_format, GLenum *gl_type)
160 int supported = 1;
161 int dummy1;
162 GLenum dummy2;
163 GLint dummy3;
164 if (bpp == NULL) bpp = &dummy1;
165 if (gl_texfmt == NULL) gl_texfmt = &dummy3;
166 if (gl_format == NULL) gl_format = &dummy2;
167 if (gl_type == NULL) gl_type = &dummy2;
169 *bpp = IMGFMT_IS_BGR(fmt)?IMGFMT_BGR_DEPTH(fmt):IMGFMT_RGB_DEPTH(fmt);
170 *gl_texfmt = 3;
171 switch (fmt) {
172 case IMGFMT_RGB24:
173 *gl_format = GL_RGB;
174 *gl_type = GL_UNSIGNED_BYTE;
175 break;
176 case IMGFMT_RGBA:
177 *gl_texfmt = 4;
178 *gl_format = GL_RGBA;
179 *gl_type = GL_UNSIGNED_BYTE;
180 break;
181 case IMGFMT_YV12:
182 supported = 0; // no native YV12 support
183 case IMGFMT_Y800:
184 case IMGFMT_Y8:
185 *gl_texfmt = 1;
186 *bpp = 8;
187 *gl_format = GL_LUMINANCE;
188 *gl_type = GL_UNSIGNED_BYTE;
189 break;
190 #if 0
191 // we do not support palettized formats, although the format the
192 // swscale produces works
193 case IMGFMT_RGB8:
194 gl_format = GL_RGB;
195 gl_type = GL_UNSIGNED_BYTE_2_3_3_REV;
196 break;
197 #endif
198 case IMGFMT_RGB15:
199 *gl_format = GL_RGBA;
200 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
201 break;
202 case IMGFMT_RGB16:
203 *gl_format = GL_RGB;
204 *gl_type = GL_UNSIGNED_SHORT_5_6_5_REV;
205 break;
206 #if 0
207 case IMGFMT_BGR8:
208 // special case as red and blue have a differen number of bits.
209 // GL_BGR and GL_UNSIGNED_BYTE_3_3_2 isn't supported at least
210 // by nVidia drivers, and in addition would give more bits to
211 // blue than to red, which isn't wanted
212 gl_format = GL_RGB;
213 gl_type = GL_UNSIGNED_BYTE_3_3_2;
214 break;
215 #endif
216 case IMGFMT_BGR15:
217 *gl_format = GL_BGRA;
218 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
219 break;
220 case IMGFMT_BGR16:
221 *gl_format = GL_RGB;
222 *gl_type = GL_UNSIGNED_SHORT_5_6_5;
223 break;
224 case IMGFMT_BGR24:
225 *gl_format = GL_BGR;
226 *gl_type = GL_UNSIGNED_BYTE;
227 break;
228 case IMGFMT_BGRA:
229 *gl_texfmt = 4;
230 *gl_format = GL_BGRA;
231 *gl_type = GL_UNSIGNED_BYTE;
232 break;
233 default:
234 *gl_texfmt = 4;
235 *gl_format = GL_RGBA;
236 *gl_type = GL_UNSIGNED_BYTE;
237 supported = 0;
239 #ifdef TEXTUREFORMAT_ALWAYS
240 *gl_texfmt = TEXTUREFORMAT_ALWAYS;
241 #endif
242 return supported;
245 static void *setNull(const GLubyte *s) {
246 return NULL;
249 typedef struct {
250 void **funcptr;
251 char *extstr;
252 char *funcnames[7];
253 } extfunc_desc_t;
255 static const extfunc_desc_t extfuncs[] = {
256 {(void **)&GenBuffers, NULL, {"glGenBuffers", "glGenBuffersARB", NULL}},
257 {(void **)&DeleteBuffers, NULL, {"glDeleteBuffers", "glDeleteBuffersARB", NULL}},
258 {(void **)&BindBuffer, NULL, {"glBindBuffer", "glBindBufferARB", NULL}},
259 {(void **)&MapBuffer, NULL, {"glMapBuffer", "glMapBufferARB", NULL}},
260 {(void **)&UnmapBuffer, NULL, {"glUnmapBuffer", "glUnmapBufferARB", NULL}},
261 {(void **)&BufferData, NULL, {"glBufferData", "glBufferDataARB", NULL}},
262 {(void **)&CombinerParameterfv, NULL, {"glCombinerParameterfv", "glCombinerParameterfvNV", NULL}},
263 {(void **)&CombinerParameteri, NULL, {"glCombinerParameteri", "glCombinerParameteriNV", NULL}},
264 {(void **)&CombinerInput, NULL, {"glCombinerInput", "glCombinerInputNV", NULL}},
265 {(void **)&CombinerOutput, NULL, {"glCombinerOutput", "glCombinerOutputNV", NULL}},
266 {(void **)&BeginFragmentShader, NULL, {"glBeginFragmentShaderATI", NULL}},
267 {(void **)&EndFragmentShader, NULL, {"glEndFragmentShaderATI", NULL}},
268 {(void **)&SampleMap, NULL, {"glSampleMapATI", NULL}},
269 {(void **)&ColorFragmentOp2, NULL, {"glColorFragmentOp2ATI", NULL}},
270 {(void **)&ColorFragmentOp3, NULL, {"glColorFragmentOp3ATI", NULL}},
271 {(void **)&SetFragmentShaderConstant, NULL, {"glSetFragmentShaderConstantATI", NULL}},
272 {(void **)&ActiveTexture, NULL, {"glActiveTexture", "glActiveTextureARB", NULL}},
273 {(void **)&BindTexture, NULL, {"glBindTexture", "glBindTextureARB", NULL}},
274 {(void **)&MultiTexCoord2f, NULL, {"glMultiTexCoord2f", "glMultiTexCoord2fARB", NULL}},
275 {(void **)&GenPrograms, NULL, {"glGenPrograms", "glGenProgramsARB", "glGenProgramsNV", NULL}},
276 {(void **)&DeletePrograms, NULL, {"glDeletePrograms", "glDeleteProgramsARB", "glDeleteProgramsNV", NULL}},
277 {(void **)&BindProgram, NULL, {"glBindProgram", "glBindProgramARB", "glBindProgramNV", NULL}},
278 {(void **)&ProgramString, NULL, {"glProgramString", "glProgramStringARB", "glProgramStringNV", NULL}},
279 {(void **)&ProgramEnvParameter4f, NULL, {"glProgramEnvParameter4f", "glProgramEnvParameter4fARB", "glProgramEnvParameter4fNV", NULL}},
280 {(void **)&SwapInterval, "_swap_control", {"glXSwapInterval", "glXSwapIntervalEXT", "glXSwapIntervalSGI", "wglSwapInterval", "wglSwapIntervalEXT", "wglSwapIntervalSGI", NULL}},
281 {NULL}
285 * \brief find the function pointers of some useful OpenGL extensions
286 * \param getProcAddress function to resolve function names, may be NULL
287 * \param ext2 an extra extension string
289 static void getFunctions(void *(*getProcAddress)(const GLubyte *),
290 const char *ext2) {
291 const extfunc_desc_t *dsc;
292 const char *extensions = (const char *)glGetString(GL_EXTENSIONS);
293 char *allexts;
294 if (!extensions) extensions = "";
295 if (!ext2) ext2 = "";
296 allexts = (char *)malloc(strlen(extensions) + strlen(ext2) + 2);
297 strcpy(allexts, extensions);
298 strcat(allexts, " ");
299 strcat(allexts, ext2);
300 if (!getProcAddress)
301 getProcAddress = setNull;
302 for (dsc = extfuncs; dsc->funcptr; dsc++) {
303 void *ptr = NULL;
304 int i;
305 if (!dsc->extstr || strstr(allexts, dsc->extstr)) {
306 for (i = 0; !ptr && dsc->funcnames[i]; i++)
307 ptr = getProcAddress((const GLubyte *)dsc->funcnames[i]);
309 *(dsc->funcptr) = ptr;
311 free(allexts);
315 * \brief create a texture and set some defaults
316 * \param target texture taget, usually GL_TEXTURE_2D
317 * \param fmt internal texture format
318 * \param filter filter used for scaling, e.g. GL_LINEAR
319 * \param w texture width
320 * \param h texture height
321 * \param val luminance value to fill texture with
322 * \ingroup gltexture
324 void glCreateClearTex(GLenum target, GLenum fmt, GLint filter,
325 int w, int h, unsigned char val) {
326 GLfloat fval = (GLfloat)val / 255.0;
327 GLfloat border[4] = {fval, fval, fval, fval};
328 GLenum clrfmt = (fmt == GL_ALPHA) ? GL_ALPHA : GL_LUMINANCE;
329 char *init = (char *)malloc(w * h);
330 memset(init, val, w * h);
331 glAdjustAlignment(w);
332 glPixelStorei(GL_UNPACK_ROW_LENGTH, w);
333 glTexImage2D(target, 0, fmt, w, h, 0, clrfmt, GL_UNSIGNED_BYTE, init);
334 glTexParameterf(target, GL_TEXTURE_PRIORITY, 1.0);
335 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, filter);
336 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter);
337 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
338 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
339 // Border texels should not be used with CLAMP_TO_EDGE
340 // We set a sane default anyway.
341 glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, border);
342 free(init);
346 * \brief skips whitespace and comments
347 * \param f file to read from
349 static void ppm_skip(FILE *f) {
350 int c, comment = 0;
351 do {
352 c = fgetc(f);
353 if (c == '#')
354 comment = 1;
355 if (c == '\n')
356 comment = 0;
357 } while (c != EOF && (isspace(c) || comment));
358 if (c != EOF)
359 ungetc(c, f);
363 * \brief creates a texture from a PPM file
364 * \param target texture taget, usually GL_TEXTURE_2D
365 * \param fmt internal texture format
366 * \param filter filter used for scaling, e.g. GL_LINEAR
367 * \param f file to read PPM from
368 * \param width [out] width of texture
369 * \param height [out] height of texture
370 * \param maxval [out] maxval value from PPM file
371 * \return 0 on error, 1 otherwise
372 * \ingroup gltexture
374 int glCreatePPMTex(GLenum target, GLenum fmt, GLint filter,
375 FILE *f, int *width, int *height, int *maxval) {
376 int w, h, m, val;
377 char *data;
378 ppm_skip(f);
379 if (fgetc(f) != 'P' || fgetc(f) != '6')
380 return 0;
381 ppm_skip(f);
382 if (fscanf(f, "%i", &w) != 1)
383 return 0;
384 ppm_skip(f);
385 if (fscanf(f, "%i", &h) != 1)
386 return 0;
387 ppm_skip(f);
388 if (fscanf(f, "%i", &m) != 1)
389 return 0;
390 val = fgetc(f);
391 if (!isspace(val))
392 return 0;
393 data = (char *)malloc(w * h * 3);
394 if (fread(data, w * 3, h, f) != h)
395 return 0;
396 glCreateClearTex(target, fmt, filter, w, h, 0);
397 glUploadTex(target, GL_RGB, GL_UNSIGNED_BYTE, data, w * 3, 0, 0, w, h, 0);
398 free(data);
399 if (width) *width = w;
400 if (height) *height = h;
401 if (maxval) *maxval = m;
402 return 1;
406 * \brief return the number of bytes per pixel for the given format
407 * \param format OpenGL format
408 * \param type OpenGL type
409 * \return bytes per pixel
410 * \ingroup glgeneral
412 * Does not handle all possible variants, just those used by MPlayer
414 int glFmt2bpp(GLenum format, GLenum type) {
415 switch (type) {
416 case GL_UNSIGNED_BYTE_3_3_2:
417 case GL_UNSIGNED_BYTE_2_3_3_REV:
418 return 1;
419 case GL_UNSIGNED_SHORT_5_5_5_1:
420 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
421 case GL_UNSIGNED_SHORT_5_6_5:
422 case GL_UNSIGNED_SHORT_5_6_5_REV:
423 return 2;
425 if (type != GL_UNSIGNED_BYTE)
426 return 0; //not implemented
427 switch (format) {
428 case GL_LUMINANCE:
429 case GL_ALPHA:
430 return 1;
431 case GL_RGB:
432 case GL_BGR:
433 return 3;
434 case GL_RGBA:
435 case GL_BGRA:
436 return 4;
438 return 0; // unknown
442 * \brief upload a texture, handling things like stride and slices
443 * \param target texture target, usually GL_TEXTURE_2D
444 * \param format OpenGL format of data
445 * \param type OpenGL type of data
446 * \param data data to upload
447 * \param stride data stride
448 * \param x x offset in texture
449 * \param y y offset in texture
450 * \param w width of the texture part to upload
451 * \param h height of the texture part to upload
452 * \param slice height of an upload slice, 0 for all at once
453 * \ingroup gltexture
455 void glUploadTex(GLenum target, GLenum format, GLenum type,
456 const void *data, int stride,
457 int x, int y, int w, int h, int slice) {
458 int y_max = y + h;
459 if (w <= 0 || h <= 0) return;
460 if (slice <= 0)
461 slice = h;
462 if (stride < 0) {
463 data += h * stride;
464 stride = -stride;
466 // this is not always correct, but should work for MPlayer
467 glAdjustAlignment(stride);
468 glPixelStorei(GL_UNPACK_ROW_LENGTH, stride / glFmt2bpp(format, type));
469 for (; y + slice <= y_max; y += slice) {
470 glTexSubImage2D(target, 0, x, y, w, slice, format, type, data);
471 data += stride * slice;
473 if (y < y_max)
474 glTexSubImage2D(target, 0, x, y, w, y_max - y, format, type, data);
477 static void fillUVcoeff(GLfloat *ucoef, GLfloat *vcoef,
478 float uvcos, float uvsin) {
479 int i;
480 ucoef[0] = 0 * uvcos + 1.403 * uvsin;
481 vcoef[0] = 0 * uvsin + 1.403 * uvcos;
482 ucoef[1] = -0.344 * uvcos + -0.714 * uvsin;
483 vcoef[1] = -0.344 * uvsin + -0.714 * uvcos;
484 ucoef[2] = 1.770 * uvcos + 0 * uvsin;
485 vcoef[2] = 1.770 * uvsin + 0 * uvcos;
486 ucoef[3] = 0;
487 vcoef[3] = 0;
488 // Coefficients (probably) must be in [0, 1] range, whereas they originally
489 // are in [-2, 2] range, so here comes the trick:
490 // First put them in the [-0.5, 0.5] range, then add 0.5.
491 // This can be undone with the HALF_BIAS and SCALE_BY_FOUR arguments
492 // for CombinerInput and CombinerOutput (or the respective ATI variants)
493 for (i = 0; i < 4; i++) {
494 ucoef[i] = ucoef[i] * 0.25 + 0.5;
495 vcoef[i] = vcoef[i] * 0.25 + 0.5;
500 * \brief Setup register combiners for YUV to RGB conversion.
501 * \param uvcos used for saturation and hue adjustment
502 * \param uvsin used for saturation and hue adjustment
504 static void glSetupYUVCombiners(float uvcos, float uvsin) {
505 GLfloat ucoef[4];
506 GLfloat vcoef[4];
507 GLint i;
508 glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &i);
509 if (i < 2)
510 mp_msg(MSGT_VO, MSGL_ERR,
511 "[gl] 2 general combiners needed for YUV combiner support (found %i)\n", i);
512 glGetIntegerv (GL_MAX_TEXTURE_UNITS, &i);
513 if (i < 3)
514 mp_msg(MSGT_VO, MSGL_ERR,
515 "[gl] 3 texture units needed for YUV combiner support (found %i)\n", i);
516 if (!CombinerInput || !CombinerOutput ||
517 !CombinerParameterfv || !CombinerParameteri) {
518 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner functions missing!\n");
519 return;
521 fillUVcoeff(ucoef, vcoef, uvcos, uvsin);
522 CombinerParameterfv(GL_CONSTANT_COLOR0_NV, ucoef);
523 CombinerParameterfv(GL_CONSTANT_COLOR1_NV, vcoef);
525 // UV first, like this green component cannot overflow
526 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV,
527 GL_TEXTURE1, GL_HALF_BIAS_NORMAL_NV, GL_RGB);
528 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV,
529 GL_CONSTANT_COLOR0_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB);
530 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_C_NV,
531 GL_TEXTURE2, GL_HALF_BIAS_NORMAL_NV, GL_RGB);
532 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV,
533 GL_CONSTANT_COLOR1_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB);
534 CombinerOutput(GL_COMBINER0_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV,
535 GL_SPARE0_NV, GL_SCALE_BY_FOUR_NV, GL_NONE, GL_FALSE,
536 GL_FALSE, GL_FALSE);
538 // stage 2
539 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_A_NV, GL_SPARE0_NV,
540 GL_SIGNED_IDENTITY_NV, GL_RGB);
541 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_B_NV, GL_ZERO,
542 GL_UNSIGNED_INVERT_NV, GL_RGB);
543 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_C_NV,
544 GL_TEXTURE0, GL_SIGNED_IDENTITY_NV, GL_RGB);
545 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_D_NV, GL_ZERO,
546 GL_UNSIGNED_INVERT_NV, GL_RGB);
547 CombinerOutput(GL_COMBINER1_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV,
548 GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE,
549 GL_FALSE, GL_FALSE);
551 // leave final combiner stage in default mode
552 CombinerParameteri(GL_NUM_GENERAL_COMBINERS_NV, 2);
556 * \brief Setup ATI version of register combiners for YUV to RGB conversion.
557 * \param uvcos used for saturation and hue adjustment
558 * \param uvsin used for saturation and hue adjustment
560 * ATI called this fragment shader, but the name is confusing in the
561 * light of a very different OpenGL 2.0 extension with the same name
563 static void glSetupYUVCombinersATI(float uvcos, float uvsin) {
564 GLfloat ucoef[4];
565 GLfloat vcoef[4];
566 GLint i;
567 glGetIntegerv(GL_NUM_FRAGMENT_REGISTERS_ATI, &i);
568 if (i < 3)
569 mp_msg(MSGT_VO, MSGL_ERR,
570 "[gl] 3 registers needed for YUV combiner (ATI) support (found %i)\n", i);
571 glGetIntegerv (GL_MAX_TEXTURE_UNITS, &i);
572 if (i < 3)
573 mp_msg(MSGT_VO, MSGL_ERR,
574 "[gl] 3 texture units needed for YUV combiner (ATI) support (found %i)\n", i);
575 if (!BeginFragmentShader || !EndFragmentShader ||
576 !SetFragmentShaderConstant || !SampleMap ||
577 !ColorFragmentOp2 || !ColorFragmentOp3) {
578 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner (ATI) functions missing!\n");
579 return;
581 fillUVcoeff(ucoef, vcoef, uvcos, uvsin);
582 BeginFragmentShader();
583 SetFragmentShaderConstant(GL_CON_0_ATI, ucoef);
584 SetFragmentShaderConstant(GL_CON_1_ATI, vcoef);
585 SampleMap(GL_REG_0_ATI, GL_TEXTURE0, GL_SWIZZLE_STR_ATI);
586 SampleMap(GL_REG_1_ATI, GL_TEXTURE1, GL_SWIZZLE_STR_ATI);
587 SampleMap(GL_REG_2_ATI, GL_TEXTURE2, GL_SWIZZLE_STR_ATI);
588 // UV first, like this green component cannot overflow
589 ColorFragmentOp2(GL_MUL_ATI, GL_REG_1_ATI, GL_NONE, GL_NONE,
590 GL_REG_1_ATI, GL_NONE, GL_BIAS_BIT_ATI,
591 GL_CON_0_ATI, GL_NONE, GL_BIAS_BIT_ATI);
592 ColorFragmentOp3(GL_MAD_ATI, GL_REG_2_ATI, GL_NONE, GL_4X_BIT_ATI,
593 GL_REG_2_ATI, GL_NONE, GL_BIAS_BIT_ATI,
594 GL_CON_1_ATI, GL_NONE, GL_BIAS_BIT_ATI,
595 GL_REG_1_ATI, GL_NONE, GL_NONE);
596 ColorFragmentOp2(GL_ADD_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE,
597 GL_REG_0_ATI, GL_NONE, GL_NONE,
598 GL_REG_2_ATI, GL_NONE, GL_NONE);
599 EndFragmentShader();
602 static const char *yuv_prog_template =
603 "!!ARBfp1.0\n"
604 "OPTION ARB_precision_hint_fastest;"
605 "PARAM ycoef = {%.4f, %.4f, %.4f};"
606 "PARAM ucoef = {%.4f, %.4f, %.4f};"
607 "PARAM vcoef = {%.4f, %.4f, %.4f};"
608 "PARAM offsets = {%.4f, %.4f, %.4f};"
609 "PARAM gamma = {%.4f, %.4f, %.4f};"
610 "TEMP res, y, u, v;"
611 "TEX y, fragment.texcoord[0], texture[0], %s;"
612 "MAD res, y, ycoef, offsets;"
613 "TEX u, fragment.texcoord[1], texture[1], %s;"
614 "MAD res, u, ucoef, res;"
615 "TEX v, fragment.texcoord[2], texture[2], %s;"
616 "MAD result.color, v, vcoef, res;"
617 "END";
619 static const char *yuv_pow_prog_template =
620 "!!ARBfp1.0\n"
621 "OPTION ARB_precision_hint_fastest;"
622 "PARAM ycoef = {%.4f, %.4f, %.4f};"
623 "PARAM ucoef = {%.4f, %.4f, %.4f};"
624 "PARAM vcoef = {%.4f, %.4f, %.4f};"
625 "PARAM offsets = {%.4f, %.4f, %.4f};"
626 "PARAM gamma = {%.4f, %.4f, %.4f};"
627 "TEMP res, y, u, v;"
628 "TEX y, fragment.texcoord[0], texture[0], %s;"
629 "MAD res, y, ycoef, offsets;"
630 "TEX u, fragment.texcoord[1], texture[1], %s;"
631 "MAD res, u, ucoef, res;"
632 "TEX v, fragment.texcoord[2], texture[2], %s;"
633 "MAD_SAT res, v, vcoef, res;"
634 "POW result.color.r, res.r, gamma.r;"
635 "POW result.color.g, res.g, gamma.g;"
636 "POW result.color.b, res.b, gamma.b;"
637 "END";
639 static const char *yuv_lookup_prog_template =
640 "!!ARBfp1.0\n"
641 "OPTION ARB_precision_hint_fastest;"
642 "PARAM ycoef = {%.4f, %.4f, %.4f, 0};"
643 "PARAM ucoef = {%.4f, %.4f, %.4f, 0};"
644 "PARAM vcoef = {%.4f, %.4f, %.4f, 0};"
645 "PARAM offsets = {%.4f, %.4f, %.4f, 0.125};"
646 "PARAM gamma = {%.4f, %.4f, %.4f};"
647 "TEMP res, y, u, v;"
648 "TEX y, fragment.texcoord[0], texture[0], %s;"
649 "MAD res, y, ycoef, offsets;"
650 "TEX u, fragment.texcoord[1], texture[1], %s;"
651 "MAD res, u, ucoef, res;"
652 "TEX v, fragment.texcoord[2], texture[2], %s;"
653 "MAD res, v, vcoef, res;"
654 "TEX result.color.r, res.raaa, texture[3], 2D;"
655 "ADD res.a, res.a, 0.25;"
656 "TEX result.color.g, res.gaaa, texture[3], 2D;"
657 "ADD res.a, res.a, 0.25;"
658 "TEX result.color.b, res.baaa, texture[3], 2D;"
659 "END";
662 * \brief setup a fragment program that will do YUV->RGB conversion
663 * \param brightness brightness adjustment offset
664 * \param contrast contrast adjustment factor
665 * \param uvcos used for saturation and hue adjustment
666 * \param uvsin used for saturation and hue adjustment
667 * \param lookup use fragment program that uses texture unit 4 to
668 * do additional conversion via lookup.
670 static void glSetupYUVFragprog(float brightness, float contrast,
671 float uvcos, float uvsin, float rgamma,
672 float ggamma, float bgamma, int type, int rect) {
673 char yuv_prog[1000];
674 const char *prog_template = yuv_prog_template;
675 char *tex_type = rect ? "RECT" : "2D";
676 int lookup = 0;
677 GLint i;
678 // this is the conversion matrix, with y, u, v factors
679 // for red, green, blue and the constant offsets
680 float ry, ru, rv, rc;
681 float gy, gu, gv, gc;
682 float by, bu, bv, bc;
683 switch (type) {
684 case YUV_CONVERSION_FRAGMENT_POW:
685 prog_template = yuv_pow_prog_template;
686 break;
687 case YUV_CONVERSION_FRAGMENT_LOOKUP:
688 prog_template = yuv_lookup_prog_template;
689 lookup = 1;
690 break;
692 glGetIntegerv (GL_MAX_TEXTURE_UNITS, &i);
693 if (i < 3)
694 mp_msg(MSGT_VO, MSGL_ERR,
695 "[gl] 3 texture units needed for YUV fragment support (found %i)\n", i);
696 if (lookup && i < 4)
697 mp_msg(MSGT_VO, MSGL_ERR,
698 "[gl] 4 texture units needed for YUV fragment support with lookup (found %i)\n", i);
699 if (!ProgramString) {
700 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] ProgramString function missing!\n");
701 return;
703 ry = 1.164 * contrast;
704 gy = 1.164 * contrast;
705 by = 1.164 * contrast;
706 ru = 0 * uvcos + 1.596 * uvsin;
707 rv = 0 * uvsin + 1.596 * uvcos;
708 gu = -0.391 * uvcos + -0.813 * uvsin;
709 gv = -0.391 * uvsin + -0.813 * uvcos;
710 bu = 2.018 * uvcos + 0 * uvsin;
711 bv = 2.018 * uvsin + 0 * uvcos;
712 rc = (-16 * ry + (-128) * ru + (-128) * rv) / 255.0 + brightness;
713 gc = (-16 * gy + (-128) * gu + (-128) * gv) / 255.0 + brightness;
714 bc = (-16 * by + (-128) * bu + (-128) * bv) / 255.0 + brightness;
715 // these "center" contrast control so that e.g. a contrast of 0
716 // leads to a grey image, not a black one
717 rc += 0.5 - contrast / 2.0;
718 gc += 0.5 - contrast / 2.0;
719 bc += 0.5 - contrast / 2.0;
720 rgamma = 1.0 / rgamma;
721 ggamma = 1.0 / ggamma;
722 bgamma = 1.0 / bgamma;
723 snprintf(yuv_prog, 1000, prog_template, ry, gy, by, ru, gu, bu, rv, gv, bv,
724 rc, gc, bc, rgamma, bgamma, bgamma, tex_type, tex_type, tex_type);
725 ProgramString(GL_FRAGMENT_PROGRAM, GL_PROGRAM_FORMAT_ASCII,
726 strlen(yuv_prog), yuv_prog);
727 glGetIntegerv(GL_PROGRAM_ERROR_POSITION, &i);
728 if (i != -1)
729 mp_msg(MSGT_VO, MSGL_ERR,
730 "[gl] Error compiling fragment program, make sure your card supports\n"
731 "GL_ARB_fragment_program (use glxinfo to check).%.10s\n", &yuv_prog[i]);
735 * \brief little helper function to create a lookup table for gamma
736 * \param map buffer to create map into
737 * \param size size of buffer
738 * \param gamma gamma value
740 static void gen_gamma_map(unsigned char *map, int size, float gamma) {
741 int i;
742 gamma = 1.0 / gamma;
743 for (i = 0; i < size; i++) {
744 float tmp = (float)i / (size - 1.0);
745 tmp = pow(tmp, gamma);
746 if (tmp > 1.0) tmp = 1.0;
747 if (tmp < 0.0) tmp = 0.0;
748 map[i] = 255 * tmp;
752 //! resolution of texture for gamma lookup table
753 #define LOOKUP_RES 512
756 * \brief setup YUV->RGB conversion
757 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D)
758 * \param type YUV conversion type
759 * \param brightness brightness adjustment offset
760 * \param contrast contrast adjustment factor
761 * \param hue hue adjustment angle
762 * \param saturation saturation adjustment factor
763 * \param rgamma gamma value for red channel
764 * \param ggamma gamma value for green channel
765 * \param bgamma gamma value for blue channel
766 * \ingroup glconversion
768 void glSetupYUVConversion(GLenum target, int type,
769 float brightness, float contrast,
770 float hue, float saturation,
771 float rgamma, float ggamma, float bgamma) {
772 float uvcos = saturation * cos(hue);
773 float uvsin = saturation * sin(hue);
774 switch (type) {
775 case YUV_CONVERSION_COMBINERS:
776 glSetupYUVCombiners(uvcos, uvsin);
777 break;
778 case YUV_CONVERSION_COMBINERS_ATI:
779 glSetupYUVCombinersATI(uvcos, uvsin);
780 break;
781 case YUV_CONVERSION_FRAGMENT_LOOKUP:
783 unsigned char lookup_data[4 * LOOKUP_RES];
784 gen_gamma_map(lookup_data, LOOKUP_RES, rgamma);
785 gen_gamma_map(&lookup_data[LOOKUP_RES], LOOKUP_RES, ggamma);
786 gen_gamma_map(&lookup_data[2 * LOOKUP_RES], LOOKUP_RES, bgamma);
787 ActiveTexture(GL_TEXTURE3);
788 glCreateClearTex(GL_TEXTURE_2D, GL_LUMINANCE8, GL_LINEAR,
789 LOOKUP_RES, 4, 0);
790 glUploadTex(GL_TEXTURE_2D, GL_LUMINANCE, GL_UNSIGNED_BYTE, lookup_data,
791 LOOKUP_RES, 0, 0, LOOKUP_RES, 4, 0);
792 ActiveTexture(GL_TEXTURE0);
794 case YUV_CONVERSION_FRAGMENT:
795 case YUV_CONVERSION_FRAGMENT_POW:
796 glSetupYUVFragprog(brightness, contrast, uvcos, uvsin,
797 rgamma, ggamma, bgamma, type,
798 target == GL_TEXTURE_RECTANGLE);
799 break;
804 * \brief enable the specified YUV conversion
805 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D)
806 * \param type type of YUV conversion
807 * \ingroup glconversion
809 void inline glEnableYUVConversion(GLenum target, int type) {
810 if (type <= 0) return;
811 switch (type) {
812 case YUV_CONVERSION_COMBINERS:
813 ActiveTexture(GL_TEXTURE1);
814 glEnable(target);
815 ActiveTexture(GL_TEXTURE2);
816 glEnable(target);
817 ActiveTexture(GL_TEXTURE0);
818 glEnable(GL_REGISTER_COMBINERS_NV);
819 break;
820 case YUV_CONVERSION_COMBINERS_ATI:
821 ActiveTexture(GL_TEXTURE1);
822 glEnable(target);
823 ActiveTexture(GL_TEXTURE2);
824 glEnable(target);
825 ActiveTexture(GL_TEXTURE0);
826 glEnable(GL_FRAGMENT_SHADER_ATI);
827 break;
828 case YUV_CONVERSION_FRAGMENT_LOOKUP:
829 case YUV_CONVERSION_FRAGMENT_POW:
830 case YUV_CONVERSION_FRAGMENT:
831 glEnable(GL_FRAGMENT_PROGRAM);
832 break;
837 * \brief disable the specified YUV conversion
838 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D)
839 * \param type type of YUV conversion
840 * \ingroup glconversion
842 void inline glDisableYUVConversion(GLenum target, int type) {
843 if (type <= 0) return;
844 switch (type) {
845 case YUV_CONVERSION_COMBINERS:
846 ActiveTexture(GL_TEXTURE1);
847 glDisable(target);
848 ActiveTexture(GL_TEXTURE2);
849 glDisable(target);
850 ActiveTexture(GL_TEXTURE0);
851 glDisable(GL_REGISTER_COMBINERS_NV);
852 break;
853 case YUV_CONVERSION_COMBINERS_ATI:
854 ActiveTexture(GL_TEXTURE1);
855 glDisable(target);
856 ActiveTexture(GL_TEXTURE2);
857 glDisable(target);
858 ActiveTexture(GL_TEXTURE0);
859 glDisable(GL_FRAGMENT_SHADER_ATI);
860 break;
861 case YUV_CONVERSION_FRAGMENT_LOOKUP:
862 case YUV_CONVERSION_FRAGMENT_POW:
863 case YUV_CONVERSION_FRAGMENT:
864 glDisable(GL_FRAGMENT_PROGRAM);
865 break;
870 * \brief draw a texture part at given 2D coordinates
871 * \param x screen top coordinate
872 * \param y screen left coordinate
873 * \param w screen width coordinate
874 * \param h screen height coordinate
875 * \param tx texture top coordinate in pixels
876 * \param ty texture left coordinate in pixels
877 * \param tw texture part width in pixels
878 * \param th texture part height in pixels
879 * \param sx width of texture in pixels
880 * \param sy height of texture in pixels
881 * \param rect_tex whether this texture uses texture_rectangle extension
882 * \param is_yv12 if set, also draw the textures from units 1 and 2
883 * \param flip flip the texture upside down
884 * \ingroup gltexture
886 void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h,
887 GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th,
888 int sx, int sy, int rect_tex, int is_yv12, int flip) {
889 GLfloat tx2 = tx / 2, ty2 = ty / 2, tw2 = tw / 2, th2 = th / 2;
890 if (!rect_tex) {
891 tx /= sx; ty /= sy; tw /= sx; th /= sy;
892 tx2 = tx, ty2 = ty, tw2 = tw, th2 = th;
894 if (flip) {
895 y += h;
896 h = -h;
898 glBegin(GL_QUADS);
899 glTexCoord2f(tx, ty);
900 if (is_yv12) {
901 MultiTexCoord2f(GL_TEXTURE1, tx2, ty2);
902 MultiTexCoord2f(GL_TEXTURE2, tx2, ty2);
904 glVertex2f(x, y);
905 glTexCoord2f(tx, ty + th);
906 if (is_yv12) {
907 MultiTexCoord2f(GL_TEXTURE1, tx2, ty2 + th2);
908 MultiTexCoord2f(GL_TEXTURE2, tx2, ty2 + th2);
910 glVertex2f(x, y + h);
911 glTexCoord2f(tx + tw, ty + th);
912 if (is_yv12) {
913 MultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2 + th2);
914 MultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2 + th2);
916 glVertex2f(x + w, y + h);
917 glTexCoord2f(tx + tw, ty);
918 if (is_yv12) {
919 MultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2);
920 MultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2);
922 glVertex2f(x + w, y);
923 glEnd();
926 #ifdef GL_WIN32
927 #include "w32_common.h"
929 * \brief little helper since wglGetProcAddress definition does not fit our
930 * getProcAddress
931 * \param procName name of function to look up
932 * \return function pointer returned by wglGetProcAddress
934 static void *w32gpa(const GLubyte *procName) {
935 return wglGetProcAddress(procName);
938 int setGlWindow(int *vinfo, HGLRC *context, HWND win)
940 int new_vinfo;
941 HDC windc = GetDC(win);
942 HGLRC new_context = 0;
943 int keep_context = 0;
945 // should only be needed when keeping context, but not doing glFinish
946 // can cause flickering even when we do not keep it.
947 if (*context)
948 glFinish();
949 new_vinfo = GetPixelFormat(windc);
950 if (*context && *vinfo && new_vinfo && *vinfo == new_vinfo) {
951 // we can keep the wglContext
952 new_context = *context;
953 keep_context = 1;
954 } else {
955 // create a context
956 new_context = wglCreateContext(windc);
957 if (!new_context) {
958 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GL context!\n");
959 return SET_WINDOW_FAILED;
963 // set context
964 if (!wglMakeCurrent(windc, new_context)) {
965 mp_msg (MSGT_VO, MSGL_FATAL, "[gl] Could not set GL context!\n");
966 if (!keep_context) {
967 wglDeleteContext(new_context);
969 return SET_WINDOW_FAILED;
972 // set new values
973 vo_window = win;
974 vo_hdc = windc;
976 RECT rect;
977 GetClientRect(win, &rect);
978 vo_dwidth = rect.right;
979 vo_dheight = rect.bottom;
981 if (!keep_context) {
982 if (*context)
983 wglDeleteContext(*context);
984 *context = new_context;
985 *vinfo = new_vinfo;
986 getFunctions(w32gpa, NULL);
988 // and inform that reinit is neccessary
989 return SET_WINDOW_REINIT;
991 return SET_WINDOW_OK;
994 void releaseGlContext(int *vinfo, HGLRC *context) {
995 *vinfo = 0;
996 if (*context) {
997 wglMakeCurrent(0, 0);
998 wglDeleteContext(*context);
1000 *context = 0;
1003 void swapGlBuffers() {
1004 SwapBuffers(vo_hdc);
1006 #else
1007 #ifdef HAVE_LIBDL
1008 #include <dlfcn.h>
1009 #endif
1010 #include "x11_common.h"
1012 * \brief find address of a linked function
1013 * \param s name of function to find
1014 * \return address of function or NULL if not found
1016 * Copied from xine
1018 static void *getdladdr(const char *s) {
1019 #ifdef HAVE_LIBDL
1020 #if defined(__sun) || defined(__sgi)
1021 static void *handle = NULL;
1022 if (!handle)
1023 handle = dlopen(NULL, RTLD_LAZY);
1024 return dlsym(handle, s);
1025 #else
1026 return dlsym(0, s);
1027 #endif
1028 #else
1029 return NULL;
1030 #endif
1034 * \brief Returns the XVisualInfo associated with Window win.
1035 * \param win Window whose XVisualInfo is returne.
1036 * \return XVisualInfo of the window. Caller must use XFree to free it.
1038 static XVisualInfo *getWindowVisualInfo(Window win) {
1039 XWindowAttributes xw_attr;
1040 XVisualInfo vinfo_template;
1041 int tmp;
1042 XGetWindowAttributes(mDisplay, win, &xw_attr);
1043 vinfo_template.visualid = XVisualIDFromVisual(xw_attr.visual);
1044 return XGetVisualInfo(mDisplay, VisualIDMask, &vinfo_template, &tmp);
1048 * \brief Changes the window in which video is displayed.
1049 * If possible only transfers the context to the new window, otherwise
1050 * creates a new one, which must be initialized by the caller.
1051 * \param vinfo Currently used visual.
1052 * \param context Currently used context.
1053 * \param win window that should be used for drawing.
1054 * \return one of SET_WINDOW_FAILED, SET_WINDOW_OK or SET_WINDOW_REINIT.
1055 * In case of SET_WINDOW_REINIT the context could not be transfered
1056 * and the caller must initialize it correctly.
1057 * \ingroup glcontext
1059 int setGlWindow(XVisualInfo **vinfo, GLXContext *context, Window win)
1061 XVisualInfo *new_vinfo;
1062 GLXContext new_context = NULL;
1063 int keep_context = 0;
1065 // should only be needed when keeping context, but not doing glFinish
1066 // can cause flickering even when we do not keep it.
1067 if (*context)
1068 glFinish();
1069 new_vinfo = getWindowVisualInfo(win);
1070 if (*context && *vinfo && new_vinfo &&
1071 (*vinfo)->visualid == new_vinfo->visualid) {
1072 // we can keep the GLXContext
1073 new_context = *context;
1074 XFree(new_vinfo);
1075 new_vinfo = *vinfo;
1076 keep_context = 1;
1077 } else {
1078 // create a context
1079 new_context = glXCreateContext(mDisplay, new_vinfo, NULL, True);
1080 if (!new_context) {
1081 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n");
1082 XFree(new_vinfo);
1083 return SET_WINDOW_FAILED;
1087 // set context
1088 if (!glXMakeCurrent(mDisplay, vo_window, new_context)) {
1089 mp_msg (MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n");
1090 if (!keep_context) {
1091 glXDestroyContext (mDisplay, new_context);
1092 XFree(new_vinfo);
1094 return SET_WINDOW_FAILED;
1097 // set new values
1098 vo_window = win;
1100 Window root;
1101 int tmp;
1102 unsigned utmp;
1103 XGetGeometry(mDisplay, vo_window, &root, &tmp, &tmp,
1104 (unsigned *)&vo_dwidth, (unsigned *)&vo_dheight, &utmp, &utmp);
1106 if (!keep_context) {
1107 void *(*getProcAddress)(const GLubyte *);
1108 const char *(*glXExtStr)(Display *, int);
1109 if (*context)
1110 glXDestroyContext(mDisplay, *context);
1111 *context = new_context;
1112 if (*vinfo)
1113 XFree(*vinfo);
1114 *vinfo = new_vinfo;
1115 getProcAddress = getdladdr("glXGetProcAddress");
1116 if (!getProcAddress)
1117 getProcAddress = getdladdr("glXGetProcAddressARB");
1118 if (!getProcAddress)
1119 getProcAddress = (void *)getdladdr;
1120 glXExtStr = getdladdr("glXQueryExtensionsString");
1121 getFunctions(getProcAddress, !glXExtStr ? NULL :
1122 glXExtStr(mDisplay, DefaultScreen(mDisplay)));
1124 // and inform that reinit is neccessary
1125 return SET_WINDOW_REINIT;
1127 return SET_WINDOW_OK;
1131 * \brief free the VisualInfo and GLXContext of an OpenGL context.
1132 * \ingroup glcontext
1134 void releaseGlContext(XVisualInfo **vinfo, GLXContext *context) {
1135 if (*vinfo)
1136 XFree(*vinfo);
1137 *vinfo = NULL;
1138 if (*context)
1140 glFinish();
1141 glXMakeCurrent(mDisplay, None, NULL);
1142 glXDestroyContext(mDisplay, *context);
1144 *context = 0;
1147 void swapGlBuffers(void) {
1148 glXSwapBuffers(mDisplay, vo_window);
1150 #endif