2 * encode a pixmap with RLE
4 * Copyright (C) 2000 Alejandro J. Cura <alecu@protocultura.net>
6 * (modified a bit to work with the dxr3 driver...4/2/2002 cg)
8 * Based on the hard work of:
10 * Samuel Hocevar <sam@via.ecp.fr> and Michel Lespinasse <walken@via.ecp.fr>
12 * This file is part of MPlayer.
14 * MPlayer is free software; you can redistribute it and/or modify
15 * it under the terms of the GNU General Public License as published by
16 * the Free Software Foundation; either version 2 of the License, or
17 * (at your option) any later version.
19 * MPlayer is distributed in the hope that it will be useful,
20 * but WITHOUT ANY WARRANTY; without even the implied warranty of
21 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
22 * GNU General Public License for more details.
24 * You should have received a copy of the GNU General Public License along
25 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
26 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
37 unsigned char* pixels
;
41 encode_do_control(int x
,int y
, encodedata
* ed
, pixbuf
* pb
) {
42 int controlstart
= ed
->count
;
45 unsigned int top
, left
, bottom
, right
;
48 left
=(720 / 2) - (pb
->x
/ 2);
49 top
= 32;//this forces the first bit to be visible on a TV
50 left
= 32;//you could actually pass in x/y and do some nice
51 //calculations for making it look right...
52 bottom
= top
+ pb
->y
- 1;
53 right
= left
+ pb
->x
- 1;
55 /* the format of this is well described by a page:
56 * http://members.aol.com/mpucoder/DVD/spu.html
58 * note I changed the layout of commands to turn off the subpic as the
59 * first command, and then turn on the new subpic...this is so we can
60 * leave the subpic on for an arbitrary ammount of time as controlled by
61 * mplayer (ie when we turn on the subpic we don't know how long it should
62 * stay on when using mplayer).
63 * with this layout we turn off the last subpic as we are turning on the
65 * The original hd it turn on the subpic, and delay the turn off command using
66 * the durration/delay feature.
70 /* display duration... */
71 // ed->data[i++]= 0x00;
72 // ed->data[i++]= 0x00; //durration before turn off command occurs
77 // ed->data[i++]= x1 >> 8;//location of next command block
78 // ed->data[i++]= x1 & 0xff;
80 // ed->data[i++]= 0x02;//turn off command
81 // ed->data[i++]= 0xff;//end of command block
82 x1
= i
; //marker for last command block address
84 /* display duration... */
86 ed
->data
[i
++]= 0x00; //durration before turn on command occurs
89 ed
->data
[i
++]= x1
>> 8; //since this is the last command block, this
90 ed
->data
[i
++]= x1
& 0xff;//points back to itself
93 /* 0x01: start displaying */
96 /* 0x03: palette info */
101 * The palette is a coded index (one of 16) 0 is black, 0xf is white
102 * (unless you screw with the default palette)
103 * for what I am doing I only use white.
104 * 7 is lt grey, and 8 is dk grey...
106 /* 0x04: transparency info (reversed) */
108 ed
->data
[i
++]= 0xFF;//change the opacity values of the color entries
109 ed
->data
[i
++]= 0xF0;//say if you wanted white text on a black backround
110 //note you will have to work harder, by finding the
111 //bounding box of the text, and use a non transparent black palette
112 // entry to fill the backround with, (say color 1 instead of 0)
114 /* 0x05: coordinates */
116 ed
->data
[i
++]= left
>> 4;
117 ed
->data
[i
++]= ((left
&0xf)<<4)+(right
>>8);
118 ed
->data
[i
++]= (right
&0xff);
119 ed
->data
[i
++]= top
>> 4;
120 ed
->data
[i
++]= ((top
&0xf)<<4)+(bottom
>>8);
121 ed
->data
[i
++]= (bottom
&0xff);
123 /* 0x06: both fields' offsets */
127 ed
->data
[i
++]= ed
->oddstart
>> 8;
128 ed
->data
[i
++]= ed
->oddstart
& 0xff;
130 /* 0xFF: end sequence */
137 ed
->data
[2]= (controlstart
) >> 8;
138 ed
->data
[3]= (controlstart
) & 0xff;
142 ed
->data
[1]= i
& 0xff;
148 encode_put_nibble( encodedata
* ed
, unsigned char nibble
) {
149 if( ed
->nibblewaiting
) {
150 ed
->data
[ed
->count
++]|= nibble
;
151 ed
->nibblewaiting
= 0;
153 ed
->data
[ed
->count
]= nibble
<<4;
154 ed
->nibblewaiting
= 1;
159 encode_pixels( encodedata
* ed
, int color
, int number
) {
162 encode_put_nibble( ed
, 0 );
164 encode_put_nibble( ed
, (number
& 0xC0)>>6 );
167 encode_put_nibble( ed
, (number
& 0x3C)>>2 );
169 encode_put_nibble( ed
, ((number
& 0xF)<<2) | color
);
173 encode_eol( encodedata
* ed
) {
174 if( ed
->nibblewaiting
) {
176 ed
->nibblewaiting
= 0;
178 ed
->data
[ed
->count
++]= 0x00;
179 ed
->data
[ed
->count
++]= 0x00;
183 encode_do_row( encodedata
* ed
, pixbuf
* pb
, int row
) {
185 unsigned char* pix
= pb
->pixels
+ row
* pb
->x
;
187 int n
= 0; /* the number of pixels of this color */
189 while( i
++ < pb
->x
) {
190 /* FIXME: watch this space for EOL */
191 if( *pix
!= color
|| n
== 255 ) {
192 encode_pixels( ed
, color
, n
);
201 /* this small optimization: (n>63) can save up to two bytes per line
202 * I wonder if this is compatible with all the hardware... */
203 if( color
== 0 && n
> 63 ) {
206 encode_pixels( ed
, color
, n
);
209 if( ed
->nibblewaiting
) {
211 ed
->nibblewaiting
= 0;
217 pixbuf_encode_rle(int x
, int y
, int w
, int h
, char *inbuf
, int stride
,encodedata
*ed
){
225 ed
->nibblewaiting
= 0;
228 for( i
= 0; i
< pb
.y
; i
++ ) {
229 encode_do_row(ed
, &pb
, row
);
233 ed
->oddstart
= ed
->count
;
236 encode_do_control(x
,y
, ed
, &pb
);