Replace magic numbers (for subpixel accuracy masking) with a define.
[mplayer/glamo.git] / libass / ass_render.c
blob0524e027b89010ca3430505e758a5ddadce0da46
1 // -*- c-basic-offset: 8; indent-tabs-mode: t -*-
2 // vim:ts=8:sw=8:noet:ai:
3 /*
4 * Copyright (C) 2006 Evgeniy Stepanov <eugeni.stepanov@gmail.com>
6 * This file is part of libass.
8 * libass is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
13 * libass is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
18 * You should have received a copy of the GNU General Public License along
19 * with libass; if not, write to the Free Software Foundation, Inc.,
20 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
23 #include "config.h"
25 #include <assert.h>
26 #include <math.h>
27 #include <inttypes.h>
28 #include <ft2build.h>
29 #include FT_FREETYPE_H
30 #include FT_STROKER_H
31 #include FT_GLYPH_H
32 #include FT_SYNTHESIS_H
34 #include "mputils.h"
36 #include "ass.h"
37 #include "ass_font.h"
38 #include "ass_bitmap.h"
39 #include "ass_cache.h"
40 #include "ass_utils.h"
41 #include "ass_fontconfig.h"
42 #include "ass_library.h"
44 #define MAX_GLYPHS 3000
45 #define MAX_LINES 300
46 #define BLUR_MAX_RADIUS 50.0
47 #define ROUND(x) ((int) ((x) + .5))
48 #define SUBPIXEL_MASK 56 // d6 bitmask for subpixel accuracy adjustment
50 static int last_render_id = 0;
52 typedef struct ass_settings_s {
53 int frame_width;
54 int frame_height;
55 double font_size_coeff; // font size multiplier
56 double line_spacing; // additional line spacing (in frame pixels)
57 int top_margin; // height of top margin. Everything except toptitles is shifted down by top_margin.
58 int bottom_margin; // height of bottom margin. (frame_height - top_margin - bottom_margin) is original video height.
59 int left_margin;
60 int right_margin;
61 int use_margins; // 0 - place all subtitles inside original frame
62 // 1 - use margins for placing toptitles and subtitles
63 double aspect; // frame aspect ratio, d_width / d_height.
64 ass_hinting_t hinting;
66 char* default_font;
67 char* default_family;
68 } ass_settings_t;
70 // a rendered event
71 typedef struct event_images_s {
72 ass_image_t* imgs;
73 int top, height;
74 int detect_collisions;
75 int shift_direction;
76 ass_event_t* event;
77 } event_images_t;
79 struct ass_renderer_s {
80 ass_library_t* library;
81 FT_Library ftlibrary;
82 fc_instance_t* fontconfig_priv;
83 ass_settings_t settings;
84 int render_id;
85 ass_synth_priv_t* synth_priv;
87 ass_image_t* images_root; // rendering result is stored here
88 ass_image_t* prev_images_root;
90 event_images_t* eimg; // temporary buffer for sorting rendered events
91 int eimg_size; // allocated buffer size
94 typedef enum {EF_NONE = 0, EF_KARAOKE, EF_KARAOKE_KF, EF_KARAOKE_KO} effect_t;
96 // describes a glyph
97 // glyph_info_t and text_info_t are used for text centering and word-wrapping operations
98 typedef struct glyph_info_s {
99 unsigned symbol;
100 FT_Glyph glyph;
101 FT_Glyph outline_glyph;
102 bitmap_t* bm; // glyph bitmap
103 bitmap_t* bm_o; // outline bitmap
104 bitmap_t* bm_s; // shadow bitmap
105 FT_BBox bbox;
106 FT_Vector pos;
107 char linebreak; // the first (leading) glyph of some line ?
108 uint32_t c[4]; // colors
109 FT_Vector advance; // 26.6
110 effect_t effect_type;
111 int effect_timing; // time duration of current karaoke word
112 // after process_karaoke_effects: distance in pixels from the glyph origin.
113 // part of the glyph to the left of it is displayed in a different color.
114 int effect_skip_timing; // delay after the end of last karaoke word
115 int asc, desc; // font max ascender and descender
116 // int height;
117 int be; // blur edges
118 double blur; // gaussian blur
119 double shadow;
120 double frx, fry, frz; // rotation
122 bitmap_hash_key_t hash_key;
123 } glyph_info_t;
125 typedef struct line_info_s {
126 int asc, desc;
127 } line_info_t;
129 typedef struct text_info_s {
130 glyph_info_t* glyphs;
131 int length;
132 line_info_t lines[MAX_LINES];
133 int n_lines;
134 int height;
135 } text_info_t;
138 // Renderer state.
139 // Values like current font face, color, screen position, clipping and so on are stored here.
140 typedef struct render_context_s {
141 ass_event_t* event;
142 ass_style_t* style;
144 ass_font_t* font;
145 char* font_path;
146 double font_size;
148 FT_Stroker stroker;
149 int alignment; // alignment overrides go here; if zero, style value will be used
150 double frx, fry, frz;
151 enum { EVENT_NORMAL, // "normal" top-, sub- or mid- title
152 EVENT_POSITIONED, // happens after pos(,), margins are ignored
153 EVENT_HSCROLL, // "Banner" transition effect, text_width is unlimited
154 EVENT_VSCROLL // "Scroll up", "Scroll down" transition effects
155 } evt_type;
156 double pos_x, pos_y; // position
157 double org_x, org_y; // origin
158 char have_origin; // origin is explicitly defined; if 0, get_base_point() is used
159 double scale_x, scale_y;
160 double hspacing; // distance between letters, in pixels
161 double border; // outline width
162 uint32_t c[4]; // colors(Primary, Secondary, so on) in RGBA
163 int clip_x0, clip_y0, clip_x1, clip_y1;
164 char detect_collisions;
165 uint32_t fade; // alpha from \fad
166 char be; // blur edges
167 double blur; // gaussian blur
168 double shadow;
169 int drawing_mode; // not implemented; when != 0 text is discarded, except for style override tags
171 effect_t effect_type;
172 int effect_timing;
173 int effect_skip_timing;
175 enum { SCROLL_LR, // left-to-right
176 SCROLL_RL,
177 SCROLL_TB, // top-to-bottom
178 SCROLL_BT
179 } scroll_direction; // for EVENT_HSCROLL, EVENT_VSCROLL
180 int scroll_shift;
182 // face properties
183 char* family;
184 unsigned bold;
185 unsigned italic;
187 } render_context_t;
189 // frame-global data
190 typedef struct frame_context_s {
191 ass_renderer_t* ass_priv;
192 int width, height; // screen dimensions
193 int orig_height; // frame height ( = screen height - margins )
194 int orig_width; // frame width ( = screen width - margins )
195 int orig_height_nocrop; // frame height ( = screen height - margins + cropheight)
196 int orig_width_nocrop; // frame width ( = screen width - margins + cropwidth)
197 ass_track_t* track;
198 long long time; // frame's timestamp, ms
199 double font_scale;
200 double font_scale_x; // x scale applied to all glyphs to preserve text aspect ratio
201 double border_scale;
202 } frame_context_t;
204 static ass_renderer_t* ass_renderer;
205 static ass_settings_t* global_settings;
206 static text_info_t text_info;
207 static render_context_t render_context;
208 static frame_context_t frame_context;
210 struct render_priv_s {
211 int top, height;
212 int render_id;
215 static void ass_lazy_track_init(void)
217 ass_track_t* track = frame_context.track;
218 if (track->PlayResX && track->PlayResY)
219 return;
220 if (!track->PlayResX && !track->PlayResY) {
221 mp_msg(MSGT_ASS, MSGL_WARN, MSGTR_LIBASS_NeitherPlayResXNorPlayResYDefined);
222 track->PlayResX = 384;
223 track->PlayResY = 288;
224 } else {
225 double orig_aspect = (global_settings->aspect * frame_context.height * frame_context.orig_width) /
226 frame_context.orig_height / frame_context.width;
227 if (!track->PlayResY && track->PlayResX == 1280) {
228 track->PlayResY = 1024;
229 mp_msg(MSGT_ASS, MSGL_WARN, MSGTR_LIBASS_PlayResYUndefinedSettingY, track->PlayResY);
230 } else if (!track->PlayResY) {
231 track->PlayResY = track->PlayResX / orig_aspect + .5;
232 mp_msg(MSGT_ASS, MSGL_WARN, MSGTR_LIBASS_PlayResYUndefinedSettingY, track->PlayResY);
233 } else if (!track->PlayResX && track->PlayResY == 1024) {
234 track->PlayResX = 1280;
235 mp_msg(MSGT_ASS, MSGL_WARN, MSGTR_LIBASS_PlayResXUndefinedSettingX, track->PlayResX);
236 } else if (!track->PlayResX) {
237 track->PlayResX = track->PlayResY * orig_aspect + .5;
238 mp_msg(MSGT_ASS, MSGL_WARN, MSGTR_LIBASS_PlayResXUndefinedSettingX, track->PlayResX);
243 ass_renderer_t* ass_renderer_init(ass_library_t* library)
245 int error;
246 FT_Library ft;
247 ass_renderer_t* priv = 0;
248 int vmajor, vminor, vpatch;
250 memset(&render_context, 0, sizeof(render_context));
251 memset(&frame_context, 0, sizeof(frame_context));
252 memset(&text_info, 0, sizeof(text_info));
254 error = FT_Init_FreeType( &ft );
255 if ( error ) {
256 mp_msg(MSGT_ASS, MSGL_FATAL, MSGTR_LIBASS_FT_Init_FreeTypeFailed);
257 goto ass_init_exit;
260 FT_Library_Version(ft, &vmajor, &vminor, &vpatch);
261 mp_msg(MSGT_ASS, MSGL_V, "FreeType library version: %d.%d.%d\n",
262 vmajor, vminor, vpatch);
263 mp_msg(MSGT_ASS, MSGL_V, "FreeType headers version: %d.%d.%d\n",
264 FREETYPE_MAJOR, FREETYPE_MINOR, FREETYPE_PATCH);
266 priv = calloc(1, sizeof(ass_renderer_t));
267 if (!priv) {
268 FT_Done_FreeType(ft);
269 goto ass_init_exit;
272 priv->synth_priv = ass_synth_init(BLUR_MAX_RADIUS);
274 priv->library = library;
275 priv->ftlibrary = ft;
276 // images_root and related stuff is zero-filled in calloc
278 ass_font_cache_init();
279 ass_bitmap_cache_init();
280 ass_composite_cache_init();
281 ass_glyph_cache_init();
283 text_info.glyphs = calloc(MAX_GLYPHS, sizeof(glyph_info_t));
285 ass_init_exit:
286 if (priv) mp_msg(MSGT_ASS, MSGL_INFO, MSGTR_LIBASS_Init);
287 else mp_msg(MSGT_ASS, MSGL_ERR, MSGTR_LIBASS_InitFailed);
289 return priv;
292 void ass_renderer_done(ass_renderer_t* priv)
294 ass_font_cache_done();
295 ass_bitmap_cache_done();
296 ass_composite_cache_done();
297 ass_glyph_cache_done();
298 if (render_context.stroker) {
299 FT_Stroker_Done(render_context.stroker);
300 render_context.stroker = 0;
302 if (priv && priv->ftlibrary) FT_Done_FreeType(priv->ftlibrary);
303 if (priv && priv->fontconfig_priv) fontconfig_done(priv->fontconfig_priv);
304 if (priv && priv->synth_priv) ass_synth_done(priv->synth_priv);
305 if (priv && priv->eimg) free(priv->eimg);
306 if (priv) free(priv);
307 if (text_info.glyphs) free(text_info.glyphs);
311 * \brief Create a new ass_image_t
312 * Parameters are the same as ass_image_t fields.
314 static ass_image_t* my_draw_bitmap(unsigned char* bitmap, int bitmap_w, int bitmap_h, int stride, int dst_x, int dst_y, uint32_t color)
316 ass_image_t* img = calloc(1, sizeof(ass_image_t));
318 img->w = bitmap_w;
319 img->h = bitmap_h;
320 img->stride = stride;
321 img->bitmap = bitmap;
322 img->color = color;
323 img->dst_x = dst_x;
324 img->dst_y = dst_y;
326 return img;
330 * \brief convert bitmap glyph into ass_image_t struct(s)
331 * \param bit freetype bitmap glyph, FT_PIXEL_MODE_GRAY
332 * \param dst_x bitmap x coordinate in video frame
333 * \param dst_y bitmap y coordinate in video frame
334 * \param color first color, RGBA
335 * \param color2 second color, RGBA
336 * \param brk x coordinate relative to glyph origin, color is used to the left of brk, color2 - to the right
337 * \param tail pointer to the last image's next field, head of the generated list should be stored here
338 * \return pointer to the new list tail
339 * Performs clipping. Uses my_draw_bitmap for actual bitmap convertion.
341 static ass_image_t** render_glyph(bitmap_t* bm, int dst_x, int dst_y, uint32_t color, uint32_t color2, int brk, ass_image_t** tail)
343 // brk is relative to dst_x
344 // color = color left of brk
345 // color2 = color right of brk
346 int b_x0, b_y0, b_x1, b_y1; // visible part of the bitmap
347 int clip_x0, clip_y0, clip_x1, clip_y1;
348 int tmp;
349 ass_image_t* img;
351 dst_x += bm->left;
352 dst_y += bm->top;
353 brk -= bm->left;
355 // clipping
356 clip_x0 = render_context.clip_x0;
357 clip_y0 = render_context.clip_y0;
358 clip_x1 = render_context.clip_x1;
359 clip_y1 = render_context.clip_y1;
360 b_x0 = 0;
361 b_y0 = 0;
362 b_x1 = bm->w;
363 b_y1 = bm->h;
365 tmp = dst_x - clip_x0;
366 if (tmp < 0) {
367 mp_msg(MSGT_ASS, MSGL_DBG2, "clip left\n");
368 b_x0 = - tmp;
370 tmp = dst_y - clip_y0;
371 if (tmp < 0) {
372 mp_msg(MSGT_ASS, MSGL_DBG2, "clip top\n");
373 b_y0 = - tmp;
375 tmp = clip_x1 - dst_x - bm->w;
376 if (tmp < 0) {
377 mp_msg(MSGT_ASS, MSGL_DBG2, "clip right\n");
378 b_x1 = bm->w + tmp;
380 tmp = clip_y1 - dst_y - bm->h;
381 if (tmp < 0) {
382 mp_msg(MSGT_ASS, MSGL_DBG2, "clip bottom\n");
383 b_y1 = bm->h + tmp;
386 if ((b_y0 >= b_y1) || (b_x0 >= b_x1))
387 return tail;
389 if (brk > b_x0) { // draw left part
390 if (brk > b_x1) brk = b_x1;
391 img = my_draw_bitmap(bm->buffer + bm->w * b_y0 + b_x0,
392 brk - b_x0, b_y1 - b_y0, bm->w,
393 dst_x + b_x0, dst_y + b_y0, color);
394 *tail = img;
395 tail = &img->next;
397 if (brk < b_x1) { // draw right part
398 if (brk < b_x0) brk = b_x0;
399 img = my_draw_bitmap(bm->buffer + bm->w * b_y0 + brk,
400 b_x1 - brk, b_y1 - b_y0, bm->w,
401 dst_x + brk, dst_y + b_y0, color2);
402 *tail = img;
403 tail = &img->next;
405 return tail;
409 * \brief Calculate overlapping area of two consecutive bitmaps and in case they
410 * overlap, composite them together
411 * Mainly useful for translucent glyphs and especially borders, to avoid the
412 * luminance adding up where they overlap (which looks ugly)
414 static void render_overlap(ass_image_t** last_tail, ass_image_t** tail, bitmap_hash_key_t *last_hash, bitmap_hash_key_t* hash) {
415 int left, top, bottom, right;
416 int old_left, old_top, w, h, cur_left, cur_top;
417 int x, y, opos, cpos;
418 char m;
419 composite_hash_key_t hk;
420 composite_hash_val_t *hv;
421 composite_hash_key_t *nhk;
422 int ax = (*last_tail)->dst_x;
423 int ay = (*last_tail)->dst_y;
424 int aw = (*last_tail)->w;
425 int ah = (*last_tail)->h;
426 int bx = (*tail)->dst_x;
427 int by = (*tail)->dst_y;
428 int bw = (*tail)->w;
429 int bh = (*tail)->h;
430 unsigned char* a;
431 unsigned char* b;
433 if ((*last_tail)->bitmap == (*tail)->bitmap)
434 return;
436 // Calculate overlap coordinates
437 left = (ax > bx) ? ax : bx;
438 top = (ay > by) ? ay : by;
439 right = ((ax+aw) < (bx+bw)) ? (ax+aw) : (bx+bw);
440 bottom = ((ay+ah) < (by+bh)) ? (ay+ah) : (by+bh);
441 if ((right <= left) || (bottom <= top))
442 return;
443 old_left = left-(ax);
444 old_top = top-(ay);
445 w = right-left;
446 h = bottom-top;
447 cur_left = left-(bx);
448 cur_top = top-(by);
450 // Query cache
451 memcpy(&hk.a, last_hash, sizeof(*last_hash));
452 memcpy(&hk.b, hash, sizeof(*hash));
453 hk.aw = aw;
454 hk.ah = ah;
455 hk.bw = bw;
456 hk.bh = bh;
457 hk.ax = ax;
458 hk.ay = ay;
459 hk.bx = bx;
460 hk.by = by;
461 hv = cache_find_composite(&hk);
462 if (hv) {
463 (*last_tail)->bitmap = hv->a;
464 (*tail)->bitmap = hv->b;
465 return;
468 // Allocate new bitmaps and copy over data
469 a = (*last_tail)->bitmap;
470 b = (*tail)->bitmap;
471 (*last_tail)->bitmap = malloc(aw*ah);
472 (*tail)->bitmap = malloc(bw*bh);
473 memcpy((*last_tail)->bitmap, a, aw*ah);
474 memcpy((*tail)->bitmap, b, bw*bh);
476 // Composite overlapping area
477 for (y=0; y<h; y++)
478 for (x=0; x<w; x++) {
479 opos = (old_top+y)*(aw) + (old_left+x);
480 cpos = (cur_top+y)*(bw) + (cur_left+x);
481 m = (a[opos] > b[cpos]) ? a[opos] : b[cpos];
482 (*last_tail)->bitmap[opos] = 0;
483 (*tail)->bitmap[cpos] = m;
486 // Insert bitmaps into the cache
487 nhk = calloc(1, sizeof(*nhk));
488 memcpy(nhk, &hk, sizeof(*nhk));
489 hv = calloc(1, sizeof(*hv));
490 hv->a = (*last_tail)->bitmap;
491 hv->b = (*tail)->bitmap;
492 cache_add_composite(nhk, hv);
496 * \brief Convert text_info_t struct to ass_image_t list
497 * Splits glyphs in halves when needed (for \kf karaoke).
499 static ass_image_t* render_text(text_info_t* text_info, int dst_x, int dst_y)
501 int pen_x, pen_y;
502 int i;
503 bitmap_t* bm;
504 ass_image_t* head;
505 ass_image_t** tail = &head;
506 ass_image_t** last_tail = 0;
507 ass_image_t** here_tail = 0;
508 bitmap_hash_key_t* last_hash = 0;
510 for (i = 0; i < text_info->length; ++i) {
511 glyph_info_t* info = text_info->glyphs + i;
512 if ((info->symbol == 0) || (info->symbol == '\n') || !info->bm_s || (info->shadow == 0))
513 continue;
515 pen_x = dst_x + info->pos.x + ROUND(info->shadow * frame_context.border_scale);
516 pen_y = dst_y + info->pos.y + ROUND(info->shadow * frame_context.border_scale);
517 bm = info->bm_s;
519 here_tail = tail;
520 tail = render_glyph(bm, pen_x, pen_y, info->c[3], 0, 1000000, tail);
521 if (last_tail && tail != here_tail && ((info->c[3] & 0xff) > 0))
522 render_overlap(last_tail, here_tail, last_hash, &info->hash_key);
523 last_tail = here_tail;
524 last_hash = &info->hash_key;
527 last_tail = 0;
528 for (i = 0; i < text_info->length; ++i) {
529 glyph_info_t* info = text_info->glyphs + i;
530 if ((info->symbol == 0) || (info->symbol == '\n') || !info->bm_o)
531 continue;
533 pen_x = dst_x + info->pos.x;
534 pen_y = dst_y + info->pos.y;
535 bm = info->bm_o;
537 if ((info->effect_type == EF_KARAOKE_KO) && (info->effect_timing <= info->bbox.xMax)) {
538 // do nothing
539 } else {
540 here_tail = tail;
541 tail = render_glyph(bm, pen_x, pen_y, info->c[2], 0, 1000000, tail);
542 if (last_tail && tail != here_tail && ((info->c[2] & 0xff) > 0))
543 render_overlap(last_tail, here_tail, last_hash, &info->hash_key);
544 last_tail = here_tail;
545 last_hash = &info->hash_key;
548 for (i = 0; i < text_info->length; ++i) {
549 glyph_info_t* info = text_info->glyphs + i;
550 if ((info->symbol == 0) || (info->symbol == '\n') || !info->bm)
551 continue;
553 pen_x = dst_x + info->pos.x;
554 pen_y = dst_y + info->pos.y;
555 bm = info->bm;
557 if ((info->effect_type == EF_KARAOKE) || (info->effect_type == EF_KARAOKE_KO)) {
558 if (info->effect_timing > info->bbox.xMax)
559 tail = render_glyph(bm, pen_x, pen_y, info->c[0], 0, 1000000, tail);
560 else
561 tail = render_glyph(bm, pen_x, pen_y, info->c[1], 0, 1000000, tail);
562 } else if (info->effect_type == EF_KARAOKE_KF) {
563 tail = render_glyph(bm, pen_x, pen_y, info->c[0], info->c[1], info->effect_timing, tail);
564 } else
565 tail = render_glyph(bm, pen_x, pen_y, info->c[0], 0, 1000000, tail);
568 *tail = 0;
569 return head;
573 * \brief Mapping between script and screen coordinates
575 static int x2scr(double x) {
576 return x*frame_context.orig_width_nocrop / frame_context.track->PlayResX +
577 FFMAX(global_settings->left_margin, 0);
579 static double x2scr_pos(double x) {
580 return x*frame_context.orig_width / frame_context.track->PlayResX +
581 global_settings->left_margin;
584 * \brief Mapping between script and screen coordinates
586 static double y2scr(double y) {
587 return y * frame_context.orig_height_nocrop / frame_context.track->PlayResY +
588 FFMAX(global_settings->top_margin, 0);
590 static double y2scr_pos(double y) {
591 return y * frame_context.orig_height / frame_context.track->PlayResY +
592 global_settings->top_margin;
595 // the same for toptitles
596 static int y2scr_top(double y) {
597 if (global_settings->use_margins)
598 return y * frame_context.orig_height_nocrop / frame_context.track->PlayResY;
599 else
600 return y * frame_context.orig_height_nocrop / frame_context.track->PlayResY +
601 FFMAX(global_settings->top_margin, 0);
603 // the same for subtitles
604 static int y2scr_sub(double y) {
605 if (global_settings->use_margins)
606 return y * frame_context.orig_height_nocrop / frame_context.track->PlayResY +
607 FFMAX(global_settings->top_margin, 0) +
608 FFMAX(global_settings->bottom_margin, 0);
609 else
610 return y * frame_context.orig_height_nocrop / frame_context.track->PlayResY +
611 FFMAX(global_settings->top_margin, 0);
614 static void compute_string_bbox( text_info_t* info, FT_BBox *abbox ) {
615 FT_BBox bbox;
616 int i;
618 if (text_info.length > 0) {
619 bbox.xMin = 32000;
620 bbox.xMax = -32000;
621 bbox.yMin = - d6_to_int(text_info.lines[0].asc) + text_info.glyphs[0].pos.y;
622 bbox.yMax = d6_to_int(text_info.height - text_info.lines[0].asc) + text_info.glyphs[0].pos.y;
624 for (i = 0; i < text_info.length; ++i) {
625 int s = text_info.glyphs[i].pos.x;
626 int e = s + d6_to_int(text_info.glyphs[i].advance.x);
627 bbox.xMin = FFMIN(bbox.xMin, s);
628 bbox.xMax = FFMAX(bbox.xMax, e);
630 } else
631 bbox.xMin = bbox.xMax = bbox.yMin = bbox.yMax = 0;
633 /* return string bbox */
634 *abbox = bbox;
639 * \brief Check if starting part of (*p) matches sample. If true, shift p to the first symbol after the matching part.
641 static inline int mystrcmp(char** p, const char* sample) {
642 int len = strlen(sample);
643 if (strncmp(*p, sample, len) == 0) {
644 (*p) += len;
645 return 1;
646 } else
647 return 0;
650 static void change_font_size(double sz)
652 double size = sz * frame_context.font_scale;
654 if (size < 1)
655 size = 1;
656 else if (size > frame_context.height * 2)
657 size = frame_context.height * 2;
659 ass_font_set_size(render_context.font, size);
661 render_context.font_size = sz;
665 * \brief Change current font, using setting from render_context.
667 static void update_font(void)
669 unsigned val;
670 ass_renderer_t* priv = frame_context.ass_priv;
671 ass_font_desc_t desc;
672 desc.family = strdup(render_context.family);
674 val = render_context.bold;
675 // 0 = normal, 1 = bold, >1 = exact weight
676 if (val == 0) val = 80; // normal
677 else if (val == 1) val = 200; // bold
678 desc.bold = val;
680 val = render_context.italic;
681 if (val == 0) val = 0; // normal
682 else if (val == 1) val = 110; //italic
683 desc.italic = val;
685 render_context.font = ass_font_new(priv->library, priv->ftlibrary, priv->fontconfig_priv, &desc);
686 free(desc.family);
688 if (render_context.font)
689 change_font_size(render_context.font_size);
693 * \brief Change border width
694 * negative value resets border to style value
696 static void change_border(double border)
698 int b;
699 if (!render_context.font) return;
701 if (border < 0) {
702 if (render_context.style->BorderStyle == 1)
703 border = render_context.style->Outline;
704 else
705 border = 1.;
707 render_context.border = border;
709 b = 64 * border * frame_context.border_scale;
710 if (b > 0) {
711 if (!render_context.stroker) {
712 int error;
713 #if (FREETYPE_MAJOR > 2) || ((FREETYPE_MAJOR == 2) && (FREETYPE_MINOR > 1))
714 error = FT_Stroker_New( ass_renderer->ftlibrary, &render_context.stroker );
715 #else // < 2.2
716 error = FT_Stroker_New( render_context.font->faces[0]->memory, &render_context.stroker );
717 #endif
718 if (error) {
719 mp_msg(MSGT_ASS, MSGL_V, "failed to get stroker\n");
720 render_context.stroker = 0;
723 if (render_context.stroker)
724 FT_Stroker_Set( render_context.stroker, b,
725 FT_STROKER_LINECAP_ROUND,
726 FT_STROKER_LINEJOIN_ROUND,
727 0 );
728 } else {
729 FT_Stroker_Done(render_context.stroker);
730 render_context.stroker = 0;
734 #define _r(c) ((c)>>24)
735 #define _g(c) (((c)>>16)&0xFF)
736 #define _b(c) (((c)>>8)&0xFF)
737 #define _a(c) ((c)&0xFF)
740 * \brief Calculate a weighted average of two colors
741 * calculates c1*(1-a) + c2*a, but separately for each component except alpha
743 static void change_color(uint32_t* var, uint32_t new, double pwr)
745 (*var)= ((uint32_t)(_r(*var) * (1 - pwr) + _r(new) * pwr) << 24) +
746 ((uint32_t)(_g(*var) * (1 - pwr) + _g(new) * pwr) << 16) +
747 ((uint32_t)(_b(*var) * (1 - pwr) + _b(new) * pwr) << 8) +
748 _a(*var);
751 // like change_color, but for alpha component only
752 static void change_alpha(uint32_t* var, uint32_t new, double pwr)
754 *var = (_r(*var) << 24) + (_g(*var) << 16) + (_b(*var) << 8) + (_a(*var) * (1 - pwr) + _a(new) * pwr);
758 * \brief Multiply two alpha values
759 * \param a first value
760 * \param b second value
761 * \return result of multiplication
762 * Parameters and result are limited by 0xFF.
764 static uint32_t mult_alpha(uint32_t a, uint32_t b)
766 return 0xFF - (0xFF - a) * (0xFF - b) / 0xFF;
770 * \brief Calculate alpha value by piecewise linear function
771 * Used for \fad, \fade implementation.
773 static unsigned interpolate_alpha(long long now,
774 long long t1, long long t2, long long t3, long long t4,
775 unsigned a1, unsigned a2, unsigned a3)
777 unsigned a;
778 double cf;
779 if (now <= t1) {
780 a = a1;
781 } else if (now >= t4) {
782 a = a3;
783 } else if (now < t2) { // and > t1
784 cf = ((double)(now - t1)) / (t2 - t1);
785 a = a1 * (1 - cf) + a2 * cf;
786 } else if (now > t3) {
787 cf = ((double)(now - t3)) / (t4 - t3);
788 a = a2 * (1 - cf) + a3 * cf;
789 } else { // t2 <= now <= t3
790 a = a2;
793 return a;
796 static void reset_render_context(void);
799 * \brief Parse style override tag.
800 * \param p string to parse
801 * \param pwr multiplier for some tag effects (comes from \t tags)
803 static char* parse_tag(char* p, double pwr) {
804 #define skip_to(x) while ((*p != (x)) && (*p != '}') && (*p != 0)) { ++p;}
805 #define skip(x) if (*p == (x)) ++p; else { return p; }
807 skip_to('\\');
808 skip('\\');
809 if ((*p == '}') || (*p == 0))
810 return p;
812 // New tags introduced in vsfilter 2.39
813 if (mystrcmp(&p, "xbord")) {
814 double val;
815 if (mystrtod(&p, &val))
816 mp_msg(MSGT_ASS, MSGL_V, "stub: \\xbord%.2f\n", val);
817 } else if (mystrcmp(&p, "ybord")) {
818 double val;
819 if (mystrtod(&p, &val))
820 mp_msg(MSGT_ASS, MSGL_V, "stub: \\ybord%.2f\n", val);
821 } else if (mystrcmp(&p, "xshad")) {
822 int val;
823 if (mystrtoi(&p, &val))
824 mp_msg(MSGT_ASS, MSGL_V, "stub: \\xshad%d\n", val);
825 } else if (mystrcmp(&p, "yshad")) {
826 int val;
827 if (mystrtoi(&p, &val))
828 mp_msg(MSGT_ASS, MSGL_V, "stub: \\yshad%d\n", val);
829 } else if (mystrcmp(&p, "fax")) {
830 int val;
831 if (mystrtoi(&p, &val))
832 mp_msg(MSGT_ASS, MSGL_V, "stub: \\fax%d\n", val);
833 } else if (mystrcmp(&p, "fay")) {
834 int val;
835 if (mystrtoi(&p, &val))
836 mp_msg(MSGT_ASS, MSGL_V, "stub: \\fay%d\n", val);
837 } else if (mystrcmp(&p, "iclip")) {
838 int x0, y0, x1, y1;
839 int res = 1;
840 skip('(');
841 res &= mystrtoi(&p, &x0);
842 skip(',');
843 res &= mystrtoi(&p, &y0);
844 skip(',');
845 res &= mystrtoi(&p, &x1);
846 skip(',');
847 res &= mystrtoi(&p, &y1);
848 skip(')');
849 mp_msg(MSGT_ASS, MSGL_V, "stub: \\iclip(%d,%d,%d,%d)\n", x0, y0, x1, y1);
850 } else if (mystrcmp(&p, "blur")) {
851 double val;
852 if (mystrtod(&p, &val)) {
853 val = (val < 0) ? 0 : val;
854 val = (val > BLUR_MAX_RADIUS) ? BLUR_MAX_RADIUS : val;
855 render_context.blur = val;
856 } else
857 render_context.blur = 0.0;
858 // ASS standard tags
859 } else if (mystrcmp(&p, "fsc")) {
860 char tp = *p++;
861 double val;
862 if (tp == 'x') {
863 if (mystrtod(&p, &val)) {
864 val /= 100;
865 render_context.scale_x = render_context.scale_x * ( 1 - pwr) + val * pwr;
866 } else
867 render_context.scale_x = render_context.style->ScaleX;
868 } else if (tp == 'y') {
869 if (mystrtod(&p, &val)) {
870 val /= 100;
871 render_context.scale_y = render_context.scale_y * ( 1 - pwr) + val * pwr;
872 } else
873 render_context.scale_y = render_context.style->ScaleY;
875 } else if (mystrcmp(&p, "fsp")) {
876 double val;
877 if (mystrtod(&p, &val))
878 render_context.hspacing = render_context.hspacing * ( 1 - pwr ) + val * pwr;
879 else
880 render_context.hspacing = render_context.style->Spacing;
881 } else if (mystrcmp(&p, "fs")) {
882 double val;
883 if (mystrtod(&p, &val))
884 val = render_context.font_size * ( 1 - pwr ) + val * pwr;
885 else
886 val = render_context.style->FontSize;
887 if (render_context.font)
888 change_font_size(val);
889 } else if (mystrcmp(&p, "bord")) {
890 double val;
891 if (mystrtod(&p, &val))
892 val = render_context.border * ( 1 - pwr ) + val * pwr;
893 else
894 val = -1.; // reset to default
895 change_border(val);
896 } else if (mystrcmp(&p, "move")) {
897 double x1, x2, y1, y2;
898 long long t1, t2, delta_t, t;
899 double x, y;
900 double k;
901 skip('(');
902 mystrtod(&p, &x1);
903 skip(',');
904 mystrtod(&p, &y1);
905 skip(',');
906 mystrtod(&p, &x2);
907 skip(',');
908 mystrtod(&p, &y2);
909 if (*p == ',') {
910 skip(',');
911 mystrtoll(&p, &t1);
912 skip(',');
913 mystrtoll(&p, &t2);
914 mp_msg(MSGT_ASS, MSGL_DBG2, "movement6: (%f, %f) -> (%f, %f), (%" PRId64 " .. %" PRId64 ")\n",
915 x1, y1, x2, y2, (int64_t)t1, (int64_t)t2);
916 } else {
917 t1 = 0;
918 t2 = render_context.event->Duration;
919 mp_msg(MSGT_ASS, MSGL_DBG2, "movement: (%f, %f) -> (%f, %f)\n", x1, y1, x2, y2);
921 skip(')');
922 delta_t = t2 - t1;
923 t = frame_context.time - render_context.event->Start;
924 if (t < t1)
925 k = 0.;
926 else if (t > t2)
927 k = 1.;
928 else k = ((double)(t - t1)) / delta_t;
929 x = k * (x2 - x1) + x1;
930 y = k * (y2 - y1) + y1;
931 if (render_context.evt_type != EVENT_POSITIONED) {
932 render_context.pos_x = x;
933 render_context.pos_y = y;
934 render_context.detect_collisions = 0;
935 render_context.evt_type = EVENT_POSITIONED;
937 } else if (mystrcmp(&p, "frx")) {
938 double val;
939 if (mystrtod(&p, &val)) {
940 val *= M_PI / 180;
941 render_context.frx = val * pwr + render_context.frx * (1-pwr);
942 } else
943 render_context.frx = 0.;
944 } else if (mystrcmp(&p, "fry")) {
945 double val;
946 if (mystrtod(&p, &val)) {
947 val *= M_PI / 180;
948 render_context.fry = val * pwr + render_context.fry * (1-pwr);
949 } else
950 render_context.fry = 0.;
951 } else if (mystrcmp(&p, "frz") || mystrcmp(&p, "fr")) {
952 double val;
953 if (mystrtod(&p, &val)) {
954 val *= M_PI / 180;
955 render_context.frz = val * pwr + render_context.frz * (1-pwr);
956 } else
957 render_context.frz = M_PI * render_context.style->Angle / 180.;
958 } else if (mystrcmp(&p, "fn")) {
959 char* start = p;
960 char* family;
961 skip_to('\\');
962 if (p > start) {
963 family = malloc(p - start + 1);
964 strncpy(family, start, p - start);
965 family[p - start] = '\0';
966 } else
967 family = strdup(render_context.style->FontName);
968 if (render_context.family)
969 free(render_context.family);
970 render_context.family = family;
971 update_font();
972 } else if (mystrcmp(&p, "alpha")) {
973 uint32_t val;
974 int i;
975 if (strtocolor(&p, &val)) {
976 unsigned char a = val >> 24;
977 for (i = 0; i < 4; ++i)
978 change_alpha(&render_context.c[i], a, pwr);
979 } else {
980 change_alpha(&render_context.c[0], render_context.style->PrimaryColour, pwr);
981 change_alpha(&render_context.c[1], render_context.style->SecondaryColour, pwr);
982 change_alpha(&render_context.c[2], render_context.style->OutlineColour, pwr);
983 change_alpha(&render_context.c[3], render_context.style->BackColour, pwr);
985 // FIXME: simplify
986 } else if (mystrcmp(&p, "an")) {
987 int val;
988 if (mystrtoi(&p, &val) && val) {
989 int v = (val - 1) / 3; // 0, 1 or 2 for vertical alignment
990 mp_msg(MSGT_ASS, MSGL_DBG2, "an %d\n", val);
991 if (v != 0) v = 3 - v;
992 val = ((val - 1) % 3) + 1; // horizontal alignment
993 val += v*4;
994 mp_msg(MSGT_ASS, MSGL_DBG2, "align %d\n", val);
995 render_context.alignment = val;
996 } else
997 render_context.alignment = render_context.style->Alignment;
998 } else if (mystrcmp(&p, "a")) {
999 int val;
1000 if (mystrtoi(&p, &val) && val)
1001 render_context.alignment = val;
1002 else
1003 render_context.alignment = render_context.style->Alignment;
1004 } else if (mystrcmp(&p, "pos")) {
1005 double v1, v2;
1006 skip('(');
1007 mystrtod(&p, &v1);
1008 skip(',');
1009 mystrtod(&p, &v2);
1010 skip(')');
1011 mp_msg(MSGT_ASS, MSGL_DBG2, "pos(%f, %f)\n", v1, v2);
1012 if (render_context.evt_type != EVENT_POSITIONED) {
1013 render_context.evt_type = EVENT_POSITIONED;
1014 render_context.detect_collisions = 0;
1015 render_context.pos_x = v1;
1016 render_context.pos_y = v2;
1018 } else if (mystrcmp(&p, "fad")) {
1019 int a1, a2, a3;
1020 long long t1, t2, t3, t4;
1021 if (*p == 'e') ++p; // either \fad or \fade
1022 skip('(');
1023 mystrtoi(&p, &a1);
1024 skip(',');
1025 mystrtoi(&p, &a2);
1026 if (*p == ')') {
1027 // 2-argument version (\fad, according to specs)
1028 // a1 and a2 are fade-in and fade-out durations
1029 t1 = 0;
1030 t4 = render_context.event->Duration;
1031 t2 = a1;
1032 t3 = t4 - a2;
1033 a1 = 0xFF;
1034 a2 = 0;
1035 a3 = 0xFF;
1036 } else {
1037 // 6-argument version (\fade)
1038 // a1 and a2 (and a3) are opacity values
1039 skip(',');
1040 mystrtoi(&p, &a3);
1041 skip(',');
1042 mystrtoll(&p, &t1);
1043 skip(',');
1044 mystrtoll(&p, &t2);
1045 skip(',');
1046 mystrtoll(&p, &t3);
1047 skip(',');
1048 mystrtoll(&p, &t4);
1050 skip(')');
1051 render_context.fade = interpolate_alpha(frame_context.time - render_context.event->Start, t1, t2, t3, t4, a1, a2, a3);
1052 } else if (mystrcmp(&p, "org")) {
1053 int v1, v2;
1054 skip('(');
1055 mystrtoi(&p, &v1);
1056 skip(',');
1057 mystrtoi(&p, &v2);
1058 skip(')');
1059 mp_msg(MSGT_ASS, MSGL_DBG2, "org(%d, %d)\n", v1, v2);
1060 // render_context.evt_type = EVENT_POSITIONED;
1061 render_context.org_x = v1;
1062 render_context.org_y = v2;
1063 render_context.have_origin = 1;
1064 render_context.detect_collisions = 0;
1065 } else if (mystrcmp(&p, "t")) {
1066 double v[3];
1067 int v1, v2;
1068 double v3;
1069 int cnt;
1070 long long t1, t2, t, delta_t;
1071 double k;
1072 skip('(');
1073 for (cnt = 0; cnt < 3; ++cnt) {
1074 if (*p == '\\')
1075 break;
1076 v[cnt] = strtod(p, &p);
1077 skip(',');
1079 if (cnt == 3) {
1080 v1 = v[0]; v2 = v[1]; v3 = v[2];
1081 } else if (cnt == 2) {
1082 v1 = v[0]; v2 = v[1]; v3 = 1.;
1083 } else if (cnt == 1) {
1084 v1 = 0; v2 = render_context.event->Duration; v3 = v[0];
1085 } else { // cnt == 0
1086 v1 = 0; v2 = render_context.event->Duration; v3 = 1.;
1088 render_context.detect_collisions = 0;
1089 t1 = v1;
1090 t2 = v2;
1091 delta_t = v2 - v1;
1092 if (v3 < 0.)
1093 v3 = 0.;
1094 t = frame_context.time - render_context.event->Start; // FIXME: move to render_context
1095 if (t <= t1)
1096 k = 0.;
1097 else if (t >= t2)
1098 k = 1.;
1099 else {
1100 assert(delta_t != 0.);
1101 k = pow(((double)(t - t1)) / delta_t, v3);
1103 while (*p == '\\')
1104 p = parse_tag(p, k); // maybe k*pwr ? no, specs forbid nested \t's
1105 skip_to(')'); // in case there is some unknown tag or a comment
1106 skip(')');
1107 } else if (mystrcmp(&p, "clip")) {
1108 int x0, y0, x1, y1;
1109 int res = 1;
1110 skip('(');
1111 res &= mystrtoi(&p, &x0);
1112 skip(',');
1113 res &= mystrtoi(&p, &y0);
1114 skip(',');
1115 res &= mystrtoi(&p, &x1);
1116 skip(',');
1117 res &= mystrtoi(&p, &y1);
1118 skip(')');
1119 if (res) {
1120 render_context.clip_x0 = render_context.clip_x0 * (1-pwr) + x0 * pwr;
1121 render_context.clip_x1 = render_context.clip_x1 * (1-pwr) + x1 * pwr;
1122 render_context.clip_y0 = render_context.clip_y0 * (1-pwr) + y0 * pwr;
1123 render_context.clip_y1 = render_context.clip_y1 * (1-pwr) + y1 * pwr;
1124 } else {
1125 render_context.clip_x0 = 0;
1126 render_context.clip_y0 = 0;
1127 render_context.clip_x1 = frame_context.track->PlayResX;
1128 render_context.clip_y1 = frame_context.track->PlayResY;
1130 } else if (mystrcmp(&p, "c")) {
1131 uint32_t val;
1132 if (!strtocolor(&p, &val))
1133 val = render_context.style->PrimaryColour;
1134 mp_msg(MSGT_ASS, MSGL_DBG2, "color: %X\n", val);
1135 change_color(&render_context.c[0], val, pwr);
1136 } else if ((*p >= '1') && (*p <= '4') && (++p) && (mystrcmp(&p, "c") || mystrcmp(&p, "a"))) {
1137 char n = *(p-2);
1138 int cidx = n - '1';
1139 char cmd = *(p-1);
1140 uint32_t val;
1141 assert((n >= '1') && (n <= '4'));
1142 if (!strtocolor(&p, &val))
1143 switch(n) {
1144 case '1': val = render_context.style->PrimaryColour; break;
1145 case '2': val = render_context.style->SecondaryColour; break;
1146 case '3': val = render_context.style->OutlineColour; break;
1147 case '4': val = render_context.style->BackColour; break;
1148 default : val = 0; break; // impossible due to assert; avoid compilation warning
1150 switch (cmd) {
1151 case 'c': change_color(render_context.c + cidx, val, pwr); break;
1152 case 'a': change_alpha(render_context.c + cidx, val >> 24, pwr); break;
1153 default: mp_msg(MSGT_ASS, MSGL_WARN, MSGTR_LIBASS_BadCommand, n, cmd); break;
1155 mp_msg(MSGT_ASS, MSGL_DBG2, "single c/a at %f: %c%c = %X \n", pwr, n, cmd, render_context.c[cidx]);
1156 } else if (mystrcmp(&p, "r")) {
1157 reset_render_context();
1158 } else if (mystrcmp(&p, "be")) {
1159 int val;
1160 if (mystrtoi(&p, &val)) {
1161 // Clamp to 10, since high values need excessive CPU
1162 val = (val < 0) ? 0 : val;
1163 val = (val > 10) ? 10 : val;
1164 render_context.be = val;
1165 } else
1166 render_context.be = 0;
1167 } else if (mystrcmp(&p, "b")) {
1168 int b;
1169 if (mystrtoi(&p, &b)) {
1170 if (pwr >= .5)
1171 render_context.bold = b;
1172 } else
1173 render_context.bold = render_context.style->Bold;
1174 update_font();
1175 } else if (mystrcmp(&p, "i")) {
1176 int i;
1177 if (mystrtoi(&p, &i)) {
1178 if (pwr >= .5)
1179 render_context.italic = i;
1180 } else
1181 render_context.italic = render_context.style->Italic;
1182 update_font();
1183 } else if (mystrcmp(&p, "kf") || mystrcmp(&p, "K")) {
1184 int val = 0;
1185 mystrtoi(&p, &val);
1186 render_context.effect_type = EF_KARAOKE_KF;
1187 if (render_context.effect_timing)
1188 render_context.effect_skip_timing += render_context.effect_timing;
1189 render_context.effect_timing = val * 10;
1190 } else if (mystrcmp(&p, "ko")) {
1191 int val = 0;
1192 mystrtoi(&p, &val);
1193 render_context.effect_type = EF_KARAOKE_KO;
1194 if (render_context.effect_timing)
1195 render_context.effect_skip_timing += render_context.effect_timing;
1196 render_context.effect_timing = val * 10;
1197 } else if (mystrcmp(&p, "k")) {
1198 int val = 0;
1199 mystrtoi(&p, &val);
1200 render_context.effect_type = EF_KARAOKE;
1201 if (render_context.effect_timing)
1202 render_context.effect_skip_timing += render_context.effect_timing;
1203 render_context.effect_timing = val * 10;
1204 } else if (mystrcmp(&p, "shad")) {
1205 int val;
1206 if (mystrtoi(&p, &val))
1207 render_context.shadow = val;
1208 else
1209 render_context.shadow = render_context.style->Shadow;
1210 } else if (mystrcmp(&p, "pbo")) {
1211 int val = 0;
1212 mystrtoi(&p, &val); // ignored
1213 } else if (mystrcmp(&p, "p")) {
1214 int val;
1215 if (!mystrtoi(&p, &val))
1216 val = 0;
1217 render_context.drawing_mode = !!val;
1220 return p;
1222 #undef skip
1223 #undef skip_to
1227 * \brief Get next ucs4 char from string, parsing and executing style overrides
1228 * \param str string pointer
1229 * \return ucs4 code of the next char
1230 * On return str points to the unparsed part of the string
1232 static unsigned get_next_char(char** str)
1234 char* p = *str;
1235 unsigned chr;
1236 if (*p == '{') { // '\0' goes here
1237 p++;
1238 while (1) {
1239 p = parse_tag(p, 1.);
1240 if (*p == '}') { // end of tag
1241 p++;
1242 if (*p == '{') {
1243 p++;
1244 continue;
1245 } else
1246 break;
1247 } else if (*p != '\\')
1248 mp_msg(MSGT_ASS, MSGL_V, "Unable to parse: \"%s\" \n", p);
1249 if (*p == 0)
1250 break;
1253 if (*p == '\t') {
1254 ++p;
1255 *str = p;
1256 return ' ';
1258 if (*p == '\\') {
1259 if ((*(p+1) == 'N') || ((*(p+1) == 'n') && (frame_context.track->WrapStyle == 2))) {
1260 p += 2;
1261 *str = p;
1262 return '\n';
1263 } else if ((*(p+1) == 'n') || (*(p+1) == 'h')) {
1264 p += 2;
1265 *str = p;
1266 return ' ';
1269 chr = utf8_get_char((const char **)&p);
1270 *str = p;
1271 return chr;
1274 static void apply_transition_effects(ass_event_t* event)
1276 int v[4];
1277 int cnt;
1278 char* p = event->Effect;
1280 if (!p || !*p) return;
1282 cnt = 0;
1283 while (cnt < 4 && (p = strchr(p, ';'))) {
1284 v[cnt++] = atoi(++p);
1287 if (strncmp(event->Effect, "Banner;", 7) == 0) {
1288 int delay;
1289 if (cnt < 1) {
1290 mp_msg(MSGT_ASS, MSGL_V, "Error parsing effect: %s \n", event->Effect);
1291 return;
1293 if (cnt >= 2 && v[1] == 0) // right-to-left
1294 render_context.scroll_direction = SCROLL_RL;
1295 else // left-to-right
1296 render_context.scroll_direction = SCROLL_LR;
1298 delay = v[0];
1299 if (delay == 0) delay = 1; // ?
1300 render_context.scroll_shift = (frame_context.time - render_context.event->Start) / delay;
1301 render_context.evt_type = EVENT_HSCROLL;
1302 return;
1305 if (strncmp(event->Effect, "Scroll up;", 10) == 0) {
1306 render_context.scroll_direction = SCROLL_BT;
1307 } else if (strncmp(event->Effect, "Scroll down;", 12) == 0) {
1308 render_context.scroll_direction = SCROLL_TB;
1309 } else {
1310 mp_msg(MSGT_ASS, MSGL_V, "Unknown transition effect: %s \n", event->Effect);
1311 return;
1313 // parse scroll up/down parameters
1315 int delay;
1316 int y0, y1;
1317 if (cnt < 3) {
1318 mp_msg(MSGT_ASS, MSGL_V, "Error parsing effect: %s \n", event->Effect);
1319 return;
1321 delay = v[2];
1322 if (delay == 0) delay = 1; // ?
1323 render_context.scroll_shift = (frame_context.time - render_context.event->Start) / delay;
1324 if (v[0] < v[1]) {
1325 y0 = v[0]; y1 = v[1];
1326 } else {
1327 y0 = v[1]; y1 = v[0];
1329 if (y1 == 0)
1330 y1 = frame_context.track->PlayResY; // y0=y1=0 means fullscreen scrolling
1331 render_context.clip_y0 = y0;
1332 render_context.clip_y1 = y1;
1333 render_context.evt_type = EVENT_VSCROLL;
1334 render_context.detect_collisions = 0;
1340 * \brief partially reset render_context to style values
1341 * Works like {\r}: resets some style overrides
1343 static void reset_render_context(void)
1345 render_context.c[0] = render_context.style->PrimaryColour;
1346 render_context.c[1] = render_context.style->SecondaryColour;
1347 render_context.c[2] = render_context.style->OutlineColour;
1348 render_context.c[3] = render_context.style->BackColour;
1349 render_context.font_size = render_context.style->FontSize;
1351 if (render_context.family)
1352 free(render_context.family);
1353 render_context.family = strdup(render_context.style->FontName);
1354 render_context.bold = render_context.style->Bold;
1355 render_context.italic = render_context.style->Italic;
1356 update_font();
1358 change_border(-1.);
1359 render_context.scale_x = render_context.style->ScaleX;
1360 render_context.scale_y = render_context.style->ScaleY;
1361 render_context.hspacing = render_context.style->Spacing;
1362 render_context.be = 0;
1363 render_context.blur = 0.0;
1364 render_context.shadow = render_context.style->Shadow;
1365 render_context.frx = render_context.fry = 0.;
1366 render_context.frz = M_PI * render_context.style->Angle / 180.;
1368 // FIXME: does not reset unsupported attributes.
1372 * \brief Start new event. Reset render_context.
1374 static void init_render_context(ass_event_t* event)
1376 render_context.event = event;
1377 render_context.style = frame_context.track->styles + event->Style;
1379 reset_render_context();
1381 render_context.evt_type = EVENT_NORMAL;
1382 render_context.alignment = render_context.style->Alignment;
1383 render_context.pos_x = 0;
1384 render_context.pos_y = 0;
1385 render_context.org_x = 0;
1386 render_context.org_y = 0;
1387 render_context.have_origin = 0;
1388 render_context.clip_x0 = 0;
1389 render_context.clip_y0 = 0;
1390 render_context.clip_x1 = frame_context.track->PlayResX;
1391 render_context.clip_y1 = frame_context.track->PlayResY;
1392 render_context.detect_collisions = 1;
1393 render_context.fade = 0;
1394 render_context.drawing_mode = 0;
1395 render_context.effect_type = EF_NONE;
1396 render_context.effect_timing = 0;
1397 render_context.effect_skip_timing = 0;
1399 apply_transition_effects(event);
1402 static void free_render_context(void)
1407 * \brief Get normal and outline (border) glyphs
1408 * \param symbol ucs4 char
1409 * \param info out: struct filled with extracted data
1410 * \param advance subpixel shift vector used for cache lookup
1411 * Tries to get both glyphs from cache.
1412 * If they can't be found, gets a glyph from font face, generates outline with FT_Stroker,
1413 * and add them to cache.
1414 * The glyphs are returned in info->glyph and info->outline_glyph
1416 static void get_outline_glyph(int symbol, glyph_info_t* info, FT_Vector* advance)
1418 int error;
1419 glyph_hash_val_t* val;
1420 glyph_hash_key_t key;
1421 key.font = render_context.font;
1422 key.size = render_context.font_size;
1423 key.ch = symbol;
1424 key.scale_x = (render_context.scale_x * 0xFFFF);
1425 key.scale_y = (render_context.scale_y * 0xFFFF);
1426 key.advance = *advance;
1427 key.bold = render_context.bold;
1428 key.italic = render_context.italic;
1429 key.outline = render_context.border * 0xFFFF;
1431 memset(info, 0, sizeof(glyph_info_t));
1433 val = cache_find_glyph(&key);
1434 if (val) {
1435 FT_Glyph_Copy(val->glyph, &info->glyph);
1436 if (val->outline_glyph)
1437 FT_Glyph_Copy(val->outline_glyph, &info->outline_glyph);
1438 info->bbox = val->bbox_scaled;
1439 info->advance.x = val->advance.x;
1440 info->advance.y = val->advance.y;
1441 } else {
1442 glyph_hash_val_t v;
1443 info->glyph = ass_font_get_glyph(frame_context.ass_priv->fontconfig_priv, render_context.font, symbol, global_settings->hinting);
1444 if (!info->glyph)
1445 return;
1446 info->advance.x = d16_to_d6(info->glyph->advance.x);
1447 info->advance.y = d16_to_d6(info->glyph->advance.y);
1448 FT_Glyph_Get_CBox( info->glyph, FT_GLYPH_BBOX_PIXELS, &info->bbox);
1450 if (render_context.stroker) {
1451 info->outline_glyph = info->glyph;
1452 error = FT_Glyph_StrokeBorder( &(info->outline_glyph), render_context.stroker, 0 , 0 ); // don't destroy original
1453 if (error) {
1454 mp_msg(MSGT_ASS, MSGL_WARN, MSGTR_LIBASS_FT_Glyph_Stroke_Error, error);
1458 memset(&v, 0, sizeof(v));
1459 FT_Glyph_Copy(info->glyph, &v.glyph);
1460 if (info->outline_glyph)
1461 FT_Glyph_Copy(info->outline_glyph, &v.outline_glyph);
1462 v.advance = info->advance;
1463 v.bbox_scaled = info->bbox;
1464 cache_add_glyph(&key, &v);
1468 static void transform_3d(FT_Vector shift, FT_Glyph* glyph, FT_Glyph* glyph2, double frx, double fry, double frz);
1471 * \brief Get bitmaps for a glyph
1472 * \param info glyph info
1473 * Tries to get glyph bitmaps from bitmap cache.
1474 * If they can't be found, they are generated by rotating and rendering the glyph.
1475 * After that, bitmaps are added to the cache.
1476 * They are returned in info->bm (glyph), info->bm_o (outline) and info->bm_s (shadow).
1478 static void get_bitmap_glyph(glyph_info_t* info)
1480 bitmap_hash_val_t* val;
1481 bitmap_hash_key_t* key = &info->hash_key;
1483 val = cache_find_bitmap(key);
1484 /* val = 0; */
1486 if (val) {
1487 info->bm = val->bm;
1488 info->bm_o = val->bm_o;
1489 info->bm_s = val->bm_s;
1490 } else {
1491 FT_Vector shift;
1492 bitmap_hash_val_t hash_val;
1493 int error;
1494 info->bm = info->bm_o = info->bm_s = 0;
1495 if (info->glyph && info->symbol != '\n' && info->symbol != 0) {
1496 // calculating rotation shift vector (from rotation origin to the glyph basepoint)
1497 shift.x = int_to_d6(info->hash_key.shift_x);
1498 shift.y = int_to_d6(info->hash_key.shift_y);
1499 // apply rotation
1500 transform_3d(shift, &info->glyph, &info->outline_glyph, info->frx, info->fry, info->frz);
1502 // render glyph
1503 error = glyph_to_bitmap(ass_renderer->synth_priv,
1504 info->glyph, info->outline_glyph,
1505 &info->bm, &info->bm_o,
1506 &info->bm_s, info->be, info->blur * frame_context.border_scale);
1507 if (error)
1508 info->symbol = 0;
1510 // add bitmaps to cache
1511 hash_val.bm_o = info->bm_o;
1512 hash_val.bm = info->bm;
1513 hash_val.bm_s = info->bm_s;
1514 cache_add_bitmap(&(info->hash_key), &hash_val);
1517 // deallocate glyphs
1518 if (info->glyph)
1519 FT_Done_Glyph(info->glyph);
1520 if (info->outline_glyph)
1521 FT_Done_Glyph(info->outline_glyph);
1525 * This function goes through text_info and calculates text parameters.
1526 * The following text_info fields are filled:
1527 * height
1528 * lines[].height
1529 * lines[].asc
1530 * lines[].desc
1532 static void measure_text(void)
1534 int cur_line = 0, max_asc = 0, max_desc = 0;
1535 int i;
1536 text_info.height = 0;
1537 for (i = 0; i < text_info.length + 1; ++i) {
1538 if ((i == text_info.length) || text_info.glyphs[i].linebreak) {
1539 text_info.lines[cur_line].asc = max_asc;
1540 text_info.lines[cur_line].desc = max_desc;
1541 text_info.height += max_asc + max_desc;
1542 cur_line ++;
1543 max_asc = max_desc = 0;
1545 if (i < text_info.length) {
1546 glyph_info_t* cur = text_info.glyphs + i;
1547 if (cur->asc > max_asc)
1548 max_asc = cur->asc;
1549 if (cur->desc > max_desc)
1550 max_desc = cur->desc;
1553 text_info.height += (text_info.n_lines - 1) * double_to_d6(global_settings->line_spacing);
1557 * \brief rearrange text between lines
1558 * \param max_text_width maximal text line width in pixels
1559 * The algo is similar to the one in libvo/sub.c:
1560 * 1. Place text, wrapping it when current line is full
1561 * 2. Try moving words from the end of a line to the beginning of the next one while it reduces
1562 * the difference in lengths between this two lines.
1563 * The result may not be optimal, but usually is good enough.
1565 static void wrap_lines_smart(int max_text_width)
1567 int i, j;
1568 glyph_info_t *cur, *s1, *e1, *s2, *s3, *w;
1569 int last_space;
1570 int break_type;
1571 int exit;
1572 int pen_shift_x;
1573 int pen_shift_y;
1574 int cur_line;
1576 last_space = -1;
1577 text_info.n_lines = 1;
1578 break_type = 0;
1579 s1 = text_info.glyphs; // current line start
1580 for (i = 0; i < text_info.length; ++i) {
1581 int break_at, s_offset, len;
1582 cur = text_info.glyphs + i;
1583 break_at = -1;
1584 s_offset = s1->bbox.xMin + s1->pos.x;
1585 len = (cur->bbox.xMax + cur->pos.x) - s_offset;
1587 if (cur->symbol == '\n') {
1588 break_type = 2;
1589 break_at = i;
1590 mp_msg(MSGT_ASS, MSGL_DBG2, "forced line break at %d\n", break_at);
1593 if (len >= max_text_width) {
1594 break_type = 1;
1595 break_at = last_space;
1596 if (break_at == -1)
1597 break_at = i - 1;
1598 if (break_at == -1)
1599 break_at = 0;
1600 mp_msg(MSGT_ASS, MSGL_DBG2, "overfill at %d\n", i);
1601 mp_msg(MSGT_ASS, MSGL_DBG2, "line break at %d\n", break_at);
1604 if (break_at != -1) {
1605 // need to use one more line
1606 // marking break_at+1 as start of a new line
1607 int lead = break_at + 1; // the first symbol of the new line
1608 if (text_info.n_lines >= MAX_LINES) {
1609 // to many lines !
1610 // no more linebreaks
1611 for (j = lead; j < text_info.length; ++j)
1612 text_info.glyphs[j].linebreak = 0;
1613 break;
1615 if (lead < text_info.length)
1616 text_info.glyphs[lead].linebreak = break_type;
1617 last_space = -1;
1618 s1 = text_info.glyphs + lead;
1619 s_offset = s1->bbox.xMin + s1->pos.x;
1620 text_info.n_lines ++;
1623 if (cur->symbol == ' ')
1624 last_space = i;
1626 // make sure the hard linebreak is not forgotten when
1627 // there was a new soft linebreak just inserted
1628 if (cur->symbol == '\n' && break_type == 1)
1629 i--;
1631 #define DIFF(x,y) (((x) < (y)) ? (y - x) : (x - y))
1632 exit = 0;
1633 while (!exit) {
1634 exit = 1;
1635 w = s3 = text_info.glyphs;
1636 s1 = s2 = 0;
1637 for (i = 0; i <= text_info.length; ++i) {
1638 cur = text_info.glyphs + i;
1639 if ((i == text_info.length) || cur->linebreak) {
1640 s1 = s2;
1641 s2 = s3;
1642 s3 = cur;
1643 if (s1 && (s2->linebreak == 1)) { // have at least 2 lines, and linebreak is 'soft'
1644 int l1, l2, l1_new, l2_new;
1646 w = s2;
1647 do { --w; } while ((w > s1) && (w->symbol == ' '));
1648 while ((w > s1) && (w->symbol != ' ')) { --w; }
1649 e1 = w;
1650 while ((e1 > s1) && (e1->symbol == ' ')) { --e1; }
1651 if (w->symbol == ' ') ++w;
1653 l1 = ((s2-1)->bbox.xMax + (s2-1)->pos.x) - (s1->bbox.xMin + s1->pos.x);
1654 l2 = ((s3-1)->bbox.xMax + (s3-1)->pos.x) - (s2->bbox.xMin + s2->pos.x);
1655 l1_new = (e1->bbox.xMax + e1->pos.x) - (s1->bbox.xMin + s1->pos.x);
1656 l2_new = ((s3-1)->bbox.xMax + (s3-1)->pos.x) - (w->bbox.xMin + w->pos.x);
1658 if (DIFF(l1_new, l2_new) < DIFF(l1, l2)) {
1659 w->linebreak = 1;
1660 s2->linebreak = 0;
1661 exit = 0;
1665 if (i == text_info.length)
1666 break;
1670 assert(text_info.n_lines >= 1);
1671 #undef DIFF
1673 measure_text();
1675 pen_shift_x = 0;
1676 pen_shift_y = 0;
1677 cur_line = 1;
1678 for (i = 0; i < text_info.length; ++i) {
1679 cur = text_info.glyphs + i;
1680 if (cur->linebreak) {
1681 int height = text_info.lines[cur_line - 1].desc + text_info.lines[cur_line].asc;
1682 cur_line ++;
1683 pen_shift_x = - cur->pos.x;
1684 pen_shift_y += d6_to_int(height + double_to_d6(global_settings->line_spacing));
1685 mp_msg(MSGT_ASS, MSGL_DBG2, "shifting from %d to %d by (%d, %d)\n", i, text_info.length - 1, pen_shift_x, pen_shift_y);
1687 cur->pos.x += pen_shift_x;
1688 cur->pos.y += pen_shift_y;
1693 * \brief determine karaoke effects
1694 * Karaoke effects cannot be calculated during parse stage (get_next_char()),
1695 * so they are done in a separate step.
1696 * Parse stage: when karaoke style override is found, its parameters are stored in the next glyph's
1697 * (the first glyph of the karaoke word)'s effect_type and effect_timing.
1698 * This function:
1699 * 1. sets effect_type for all glyphs in the word (_karaoke_ word)
1700 * 2. sets effect_timing for all glyphs to x coordinate of the border line between the left and right karaoke parts
1701 * (left part is filled with PrimaryColour, right one - with SecondaryColour).
1703 static void process_karaoke_effects(void)
1705 glyph_info_t *cur, *cur2;
1706 glyph_info_t *s1, *e1; // start and end of the current word
1707 glyph_info_t *s2; // start of the next word
1708 int i;
1709 int timing; // current timing
1710 int tm_start, tm_end; // timings at start and end of the current word
1711 int tm_current;
1712 double dt;
1713 int x;
1714 int x_start, x_end;
1716 tm_current = frame_context.time - render_context.event->Start;
1717 timing = 0;
1718 s1 = s2 = 0;
1719 for (i = 0; i <= text_info.length; ++i) {
1720 cur = text_info.glyphs + i;
1721 if ((i == text_info.length) || (cur->effect_type != EF_NONE)) {
1722 s1 = s2;
1723 s2 = cur;
1724 if (s1) {
1725 e1 = s2 - 1;
1726 tm_start = timing + s1->effect_skip_timing;
1727 tm_end = tm_start + s1->effect_timing;
1728 timing = tm_end;
1729 x_start = 1000000;
1730 x_end = -1000000;
1731 for (cur2 = s1; cur2 <= e1; ++cur2) {
1732 x_start = FFMIN(x_start, cur2->bbox.xMin + cur2->pos.x);
1733 x_end = FFMAX(x_end, cur2->bbox.xMax + cur2->pos.x);
1736 dt = (tm_current - tm_start);
1737 if ((s1->effect_type == EF_KARAOKE) || (s1->effect_type == EF_KARAOKE_KO)) {
1738 if (dt > 0)
1739 x = x_end + 1;
1740 else
1741 x = x_start;
1742 } else if (s1->effect_type == EF_KARAOKE_KF) {
1743 dt /= (tm_end - tm_start);
1744 x = x_start + (x_end - x_start) * dt;
1745 } else {
1746 mp_msg(MSGT_ASS, MSGL_ERR, MSGTR_LIBASS_UnknownEffectType_InternalError);
1747 continue;
1750 for (cur2 = s1; cur2 <= e1; ++cur2) {
1751 cur2->effect_type = s1->effect_type;
1752 cur2->effect_timing = x - cur2->pos.x;
1760 * \brief Calculate base point for positioning and rotation
1761 * \param bbox text bbox
1762 * \param alignment alignment
1763 * \param bx, by out: base point coordinates
1765 static void get_base_point(FT_BBox bbox, int alignment, int* bx, int* by)
1767 const int halign = alignment & 3;
1768 const int valign = alignment & 12;
1769 if (bx)
1770 switch(halign) {
1771 case HALIGN_LEFT:
1772 *bx = bbox.xMin;
1773 break;
1774 case HALIGN_CENTER:
1775 *bx = (bbox.xMax + bbox.xMin) / 2;
1776 break;
1777 case HALIGN_RIGHT:
1778 *bx = bbox.xMax;
1779 break;
1781 if (by)
1782 switch(valign) {
1783 case VALIGN_TOP:
1784 *by = bbox.yMin;
1785 break;
1786 case VALIGN_CENTER:
1787 *by = (bbox.yMax + bbox.yMin) / 2;
1788 break;
1789 case VALIGN_SUB:
1790 *by = bbox.yMax;
1791 break;
1796 * \brief Multiply 4-vector by 4-matrix
1797 * \param a 4-vector
1798 * \param m 4-matrix]
1799 * \param b out: 4-vector
1800 * Calculates a * m and stores result in b
1802 static inline void transform_point_3d(double *a, double *m, double *b)
1804 b[0] = a[0] * m[0] + a[1] * m[4] + a[2] * m[8] + a[3] * m[12];
1805 b[1] = a[0] * m[1] + a[1] * m[5] + a[2] * m[9] + a[3] * m[13];
1806 b[2] = a[0] * m[2] + a[1] * m[6] + a[2] * m[10] + a[3] * m[14];
1807 b[3] = a[0] * m[3] + a[1] * m[7] + a[2] * m[11] + a[3] * m[15];
1811 * \brief Apply 3d transformation to a vector
1812 * \param v FreeType vector (2d)
1813 * \param m 4-matrix
1814 * Transforms v by m, projects the result back to the screen plane
1815 * Result is returned in v.
1817 static inline void transform_vector_3d(FT_Vector* v, double *m) {
1818 const double camera = 2500 * frame_context.border_scale; // camera distance
1819 const double cutoff_z = 10.;
1820 double a[4], b[4];
1821 a[0] = d6_to_double(v->x);
1822 a[1] = d6_to_double(v->y);
1823 a[2] = 0.;
1824 a[3] = 1.;
1825 transform_point_3d(a, m, b);
1826 /* Apply perspective projection with the following matrix:
1827 2500 0 0 0
1828 0 2500 0 0
1829 0 0 0 0
1830 0 0 8 2500
1831 where 2500 is camera distance, 8 - z-axis scale.
1832 Camera is always located in (org_x, org_y, -2500). This means
1833 that different subtitle events can be displayed at the same time
1834 using different cameras. */
1835 b[0] *= camera;
1836 b[1] *= camera;
1837 b[3] = 8 * b[2] + camera;
1838 if (b[3] < cutoff_z)
1839 b[3] = cutoff_z;
1840 v->x = double_to_d6(b[0] / b[3]);
1841 v->y = double_to_d6(b[1] / b[3]);
1845 * \brief Apply 3d transformation to a glyph
1846 * \param glyph FreeType glyph
1847 * \param m 4-matrix
1848 * Transforms glyph by m, projects the result back to the screen plane
1849 * Result is returned in glyph.
1851 static inline void transform_glyph_3d(FT_Glyph glyph, double *m, FT_Vector shift) {
1852 int i;
1853 FT_Outline* outline = &((FT_OutlineGlyph)glyph)->outline;
1854 FT_Vector* p = outline->points;
1856 for (i=0; i<outline->n_points; i++) {
1857 p[i].x += shift.x;
1858 p[i].y += shift.y;
1859 transform_vector_3d(p + i, m);
1860 p[i].x -= shift.x;
1861 p[i].y -= shift.y;
1864 //transform_vector_3d(&glyph->advance, m);
1868 * \brief Apply 3d transformation to several objects
1869 * \param shift FreeType vector
1870 * \param glyph FreeType glyph
1871 * \param glyph2 FreeType glyph
1872 * \param frx x-axis rotation angle
1873 * \param fry y-axis rotation angle
1874 * \param frz z-axis rotation angle
1875 * Rotates both glyphs by frx, fry and frz. Shift vector is added before rotation and subtracted after it.
1877 static void transform_3d(FT_Vector shift, FT_Glyph* glyph, FT_Glyph* glyph2, double frx, double fry, double frz)
1879 fry = - fry; // FreeType's y axis goes in the opposite direction
1880 if (frx != 0. || fry != 0. || frz != 0.) {
1881 double m[16];
1882 double sx = sin(frx);
1883 double sy = sin(fry);
1884 double sz = sin(frz);
1885 double cx = cos(frx);
1886 double cy = cos(fry);
1887 double cz = cos(frz);
1888 m[0] = cy * cz; m[1] = cy*sz; m[2] = -sy; m[3] = 0.0;
1889 m[4] = -cx*sz + sx*sy*cz; m[5] = cx*cz + sx*sy*sz; m[6] = sx*cy; m[7] = 0.0;
1890 m[8] = sx*sz + cx*sy*cz; m[9] = -sx*cz + cx*sy*sz; m[10] = cx*cy; m[11] = 0.0;
1891 m[12] = 0.0; m[13] = 0.0; m[14] = 0.0; m[15] = 1.0;
1893 if (glyph && *glyph)
1894 transform_glyph_3d(*glyph, m, shift);
1896 if (glyph2 && *glyph2)
1897 transform_glyph_3d(*glyph2, m, shift);
1902 * \brief Main ass rendering function, glues everything together
1903 * \param event event to render
1904 * Process event, appending resulting ass_image_t's to images_root.
1906 static int ass_render_event(ass_event_t* event, event_images_t* event_images)
1908 char* p;
1909 FT_UInt previous;
1910 FT_UInt num_glyphs;
1911 FT_Vector pen;
1912 unsigned code;
1913 FT_BBox bbox;
1914 int i, j;
1915 FT_Vector shift;
1916 int MarginL, MarginR, MarginV;
1917 int last_break;
1918 int alignment, halign, valign;
1919 int device_x = 0, device_y = 0;
1921 if (event->Style >= frame_context.track->n_styles) {
1922 mp_msg(MSGT_ASS, MSGL_WARN, MSGTR_LIBASS_NoStyleFound);
1923 return 1;
1925 if (!event->Text) {
1926 mp_msg(MSGT_ASS, MSGL_WARN, MSGTR_LIBASS_EmptyEvent);
1927 return 1;
1930 init_render_context(event);
1932 text_info.length = 0;
1933 pen.x = 0;
1934 pen.y = 0;
1935 previous = 0;
1936 num_glyphs = 0;
1937 p = event->Text;
1938 // Event parsing.
1939 while (1) {
1940 // get next char, executing style override
1941 // this affects render_context
1942 do {
1943 code = get_next_char(&p);
1944 } while (code && render_context.drawing_mode); // skip everything in drawing mode
1946 // face could have been changed in get_next_char
1947 if (!render_context.font) {
1948 free_render_context();
1949 return 1;
1952 if (code == 0)
1953 break;
1955 if (text_info.length >= MAX_GLYPHS) {
1956 mp_msg(MSGT_ASS, MSGL_WARN, MSGTR_LIBASS_MAX_GLYPHS_Reached,
1957 (int)(event - frame_context.track->events), event->Start, event->Duration, event->Text);
1958 break;
1961 if ( previous && code ) {
1962 FT_Vector delta;
1963 delta = ass_font_get_kerning(render_context.font, previous, code);
1964 pen.x += delta.x * render_context.scale_x;
1965 pen.y += delta.y * render_context.scale_y;
1968 shift.x = pen.x & SUBPIXEL_MASK;
1969 shift.y = pen.y & SUBPIXEL_MASK;
1971 if (render_context.evt_type == EVENT_POSITIONED) {
1972 shift.x += double_to_d6(x2scr_pos(render_context.pos_x)) & SUBPIXEL_MASK;
1973 shift.y -= double_to_d6(y2scr_pos(render_context.pos_y)) & SUBPIXEL_MASK;
1976 ass_font_set_transform(render_context.font,
1977 render_context.scale_x * frame_context.font_scale_x,
1978 render_context.scale_y,
1979 &shift );
1981 get_outline_glyph(code, text_info.glyphs + text_info.length, &shift);
1983 text_info.glyphs[text_info.length].pos.x = pen.x >> 6;
1984 text_info.glyphs[text_info.length].pos.y = pen.y >> 6;
1986 pen.x += text_info.glyphs[text_info.length].advance.x;
1987 pen.x += double_to_d6(render_context.hspacing);
1988 pen.y += text_info.glyphs[text_info.length].advance.y;
1990 previous = code;
1992 text_info.glyphs[text_info.length].symbol = code;
1993 text_info.glyphs[text_info.length].linebreak = 0;
1994 for (i = 0; i < 4; ++i) {
1995 uint32_t clr = render_context.c[i];
1996 change_alpha(&clr, mult_alpha(_a(clr), render_context.fade), 1.);
1997 text_info.glyphs[text_info.length].c[i] = clr;
1999 text_info.glyphs[text_info.length].effect_type = render_context.effect_type;
2000 text_info.glyphs[text_info.length].effect_timing = render_context.effect_timing;
2001 text_info.glyphs[text_info.length].effect_skip_timing = render_context.effect_skip_timing;
2002 text_info.glyphs[text_info.length].be = render_context.be;
2003 text_info.glyphs[text_info.length].blur = render_context.blur;
2004 text_info.glyphs[text_info.length].shadow = render_context.shadow;
2005 text_info.glyphs[text_info.length].frx = render_context.frx;
2006 text_info.glyphs[text_info.length].fry = render_context.fry;
2007 text_info.glyphs[text_info.length].frz = render_context.frz;
2008 ass_font_get_asc_desc(render_context.font, code,
2009 &text_info.glyphs[text_info.length].asc,
2010 &text_info.glyphs[text_info.length].desc);
2011 text_info.glyphs[text_info.length].asc *= render_context.scale_y;
2012 text_info.glyphs[text_info.length].desc *= render_context.scale_y;
2014 // fill bitmap_hash_key
2015 text_info.glyphs[text_info.length].hash_key.font = render_context.font;
2016 text_info.glyphs[text_info.length].hash_key.size = render_context.font_size;
2017 text_info.glyphs[text_info.length].hash_key.outline = render_context.border * 0xFFFF;
2018 text_info.glyphs[text_info.length].hash_key.scale_x = render_context.scale_x * 0xFFFF;
2019 text_info.glyphs[text_info.length].hash_key.scale_y = render_context.scale_y * 0xFFFF;
2020 text_info.glyphs[text_info.length].hash_key.frx = render_context.frx * 0xFFFF;
2021 text_info.glyphs[text_info.length].hash_key.fry = render_context.fry * 0xFFFF;
2022 text_info.glyphs[text_info.length].hash_key.frz = render_context.frz * 0xFFFF;
2023 text_info.glyphs[text_info.length].hash_key.bold = render_context.bold;
2024 text_info.glyphs[text_info.length].hash_key.italic = render_context.italic;
2025 text_info.glyphs[text_info.length].hash_key.ch = code;
2026 text_info.glyphs[text_info.length].hash_key.advance = shift;
2027 text_info.glyphs[text_info.length].hash_key.be = render_context.be;
2028 text_info.glyphs[text_info.length].hash_key.blur = render_context.blur;
2030 text_info.length++;
2032 render_context.effect_type = EF_NONE;
2033 render_context.effect_timing = 0;
2034 render_context.effect_skip_timing = 0;
2037 if (text_info.length == 0) {
2038 // no valid symbols in the event; this can be smth like {comment}
2039 free_render_context();
2040 return 1;
2043 // depends on glyph x coordinates being monotonous, so it should be done before line wrap
2044 process_karaoke_effects();
2046 // alignments
2047 alignment = render_context.alignment;
2048 halign = alignment & 3;
2049 valign = alignment & 12;
2051 MarginL = (event->MarginL) ? event->MarginL : render_context.style->MarginL;
2052 MarginR = (event->MarginR) ? event->MarginR : render_context.style->MarginR;
2053 MarginV = (event->MarginV) ? event->MarginV : render_context.style->MarginV;
2055 if (render_context.evt_type != EVENT_HSCROLL) {
2056 int max_text_width;
2058 // calculate max length of a line
2059 max_text_width = x2scr(frame_context.track->PlayResX - MarginR) - x2scr(MarginL);
2061 // rearrange text in several lines
2062 wrap_lines_smart(max_text_width);
2064 // align text
2065 last_break = -1;
2066 for (i = 1; i < text_info.length + 1; ++i) { // (text_info.length + 1) is the end of the last line
2067 if ((i == text_info.length) || text_info.glyphs[i].linebreak) {
2068 int width, shift = 0;
2069 glyph_info_t* first_glyph = text_info.glyphs + last_break + 1;
2070 glyph_info_t* last_glyph = text_info.glyphs + i - 1;
2072 while ((last_glyph > first_glyph) && ((last_glyph->symbol == '\n') || (last_glyph->symbol == 0)))
2073 last_glyph --;
2075 width = last_glyph->pos.x + d6_to_int(last_glyph->advance.x) - first_glyph->pos.x;
2076 if (halign == HALIGN_LEFT) { // left aligned, no action
2077 shift = 0;
2078 } else if (halign == HALIGN_RIGHT) { // right aligned
2079 shift = max_text_width - width;
2080 } else if (halign == HALIGN_CENTER) { // centered
2081 shift = (max_text_width - width) / 2;
2083 for (j = last_break + 1; j < i; ++j) {
2084 text_info.glyphs[j].pos.x += shift;
2086 last_break = i - 1;
2089 } else { // render_context.evt_type == EVENT_HSCROLL
2090 measure_text();
2093 // determing text bounding box
2094 compute_string_bbox(&text_info, &bbox);
2096 // determine device coordinates for text
2098 // x coordinate for everything except positioned events
2099 if (render_context.evt_type == EVENT_NORMAL ||
2100 render_context.evt_type == EVENT_VSCROLL) {
2101 device_x = x2scr(MarginL);
2102 } else if (render_context.evt_type == EVENT_HSCROLL) {
2103 if (render_context.scroll_direction == SCROLL_RL)
2104 device_x = x2scr(frame_context.track->PlayResX - render_context.scroll_shift);
2105 else if (render_context.scroll_direction == SCROLL_LR)
2106 device_x = x2scr(render_context.scroll_shift) - (bbox.xMax - bbox.xMin);
2109 // y coordinate for everything except positioned events
2110 if (render_context.evt_type == EVENT_NORMAL ||
2111 render_context.evt_type == EVENT_HSCROLL) {
2112 if (valign == VALIGN_TOP) { // toptitle
2113 device_y = y2scr_top(MarginV) + d6_to_int(text_info.lines[0].asc);
2114 } else if (valign == VALIGN_CENTER) { // midtitle
2115 int scr_y = y2scr(frame_context.track->PlayResY / 2);
2116 device_y = scr_y - (bbox.yMax - bbox.yMin) / 2;
2117 } else { // subtitle
2118 int scr_y;
2119 if (valign != VALIGN_SUB)
2120 mp_msg(MSGT_ASS, MSGL_V, "Invalid valign, supposing 0 (subtitle)\n");
2121 scr_y = y2scr_sub(frame_context.track->PlayResY - MarginV);
2122 device_y = scr_y;
2123 device_y -= d6_to_int(text_info.height);
2124 device_y += d6_to_int(text_info.lines[0].asc);
2126 } else if (render_context.evt_type == EVENT_VSCROLL) {
2127 if (render_context.scroll_direction == SCROLL_TB)
2128 device_y = y2scr(render_context.clip_y0 + render_context.scroll_shift) - (bbox.yMax - bbox.yMin);
2129 else if (render_context.scroll_direction == SCROLL_BT)
2130 device_y = y2scr(render_context.clip_y1 - render_context.scroll_shift);
2133 // positioned events are totally different
2134 if (render_context.evt_type == EVENT_POSITIONED) {
2135 int base_x = 0;
2136 int base_y = 0;
2137 mp_msg(MSGT_ASS, MSGL_DBG2, "positioned event at %f, %f\n", render_context.pos_x, render_context.pos_y);
2138 get_base_point(bbox, alignment, &base_x, &base_y);
2139 device_x = x2scr_pos(render_context.pos_x) - base_x;
2140 device_y = y2scr_pos(render_context.pos_y) - base_y;
2143 // fix clip coordinates (they depend on alignment)
2144 render_context.clip_x0 = x2scr(render_context.clip_x0);
2145 render_context.clip_x1 = x2scr(render_context.clip_x1);
2146 if (render_context.evt_type == EVENT_NORMAL ||
2147 render_context.evt_type == EVENT_HSCROLL ||
2148 render_context.evt_type == EVENT_VSCROLL) {
2149 if (valign == VALIGN_TOP) {
2150 render_context.clip_y0 = y2scr_top(render_context.clip_y0);
2151 render_context.clip_y1 = y2scr_top(render_context.clip_y1);
2152 } else if (valign == VALIGN_CENTER) {
2153 render_context.clip_y0 = y2scr(render_context.clip_y0);
2154 render_context.clip_y1 = y2scr(render_context.clip_y1);
2155 } else if (valign == VALIGN_SUB) {
2156 render_context.clip_y0 = y2scr_sub(render_context.clip_y0);
2157 render_context.clip_y1 = y2scr_sub(render_context.clip_y1);
2159 } else if (render_context.evt_type == EVENT_POSITIONED) {
2160 render_context.clip_y0 = y2scr(render_context.clip_y0);
2161 render_context.clip_y1 = y2scr(render_context.clip_y1);
2164 // calculate rotation parameters
2166 FT_Vector center;
2168 if (render_context.have_origin) {
2169 center.x = x2scr(render_context.org_x);
2170 center.y = y2scr(render_context.org_y);
2171 } else {
2172 int bx = 0, by = 0;
2173 get_base_point(bbox, alignment, &bx, &by);
2174 center.x = device_x + bx;
2175 center.y = device_y + by;
2178 for (i = 0; i < text_info.length; ++i) {
2179 glyph_info_t* info = text_info.glyphs + i;
2181 if (info->hash_key.frx || info->hash_key.fry || info->hash_key.frz) {
2182 info->hash_key.shift_x = info->pos.x + device_x - center.x;
2183 info->hash_key.shift_y = - (info->pos.y + device_y - center.y);
2184 } else {
2185 info->hash_key.shift_x = 0;
2186 info->hash_key.shift_y = 0;
2191 // convert glyphs to bitmaps
2192 for (i = 0; i < text_info.length; ++i)
2193 get_bitmap_glyph(text_info.glyphs + i);
2195 event_images->top = device_y - d6_to_int(text_info.lines[0].asc);
2196 event_images->height = d6_to_int(text_info.height);
2197 event_images->detect_collisions = render_context.detect_collisions;
2198 event_images->shift_direction = (valign == VALIGN_TOP) ? 1 : -1;
2199 event_images->event = event;
2200 event_images->imgs = render_text(&text_info, device_x, device_y);
2202 free_render_context();
2204 return 0;
2208 * \brief deallocate image list
2209 * \param img list pointer
2211 void ass_free_images(ass_image_t* img)
2213 while (img) {
2214 ass_image_t* next = img->next;
2215 free(img);
2216 img = next;
2220 static void ass_reconfigure(ass_renderer_t* priv)
2222 priv->render_id = ++last_render_id;
2223 ass_glyph_cache_reset();
2224 ass_bitmap_cache_reset();
2225 ass_composite_cache_reset();
2226 ass_free_images(priv->prev_images_root);
2227 priv->prev_images_root = 0;
2230 void ass_set_frame_size(ass_renderer_t* priv, int w, int h)
2232 if (priv->settings.frame_width != w || priv->settings.frame_height != h) {
2233 priv->settings.frame_width = w;
2234 priv->settings.frame_height = h;
2235 if (priv->settings.aspect == 0.)
2236 priv->settings.aspect = ((double)w) / h;
2237 ass_reconfigure(priv);
2241 void ass_set_margins(ass_renderer_t* priv, int t, int b, int l, int r)
2243 if (priv->settings.left_margin != l ||
2244 priv->settings.right_margin != r ||
2245 priv->settings.top_margin != t ||
2246 priv->settings.bottom_margin != b) {
2247 priv->settings.left_margin = l;
2248 priv->settings.right_margin = r;
2249 priv->settings.top_margin = t;
2250 priv->settings.bottom_margin = b;
2251 ass_reconfigure(priv);
2255 void ass_set_use_margins(ass_renderer_t* priv, int use)
2257 priv->settings.use_margins = use;
2260 void ass_set_aspect_ratio(ass_renderer_t* priv, double ar)
2262 if (priv->settings.aspect != ar) {
2263 priv->settings.aspect = ar;
2264 ass_reconfigure(priv);
2268 void ass_set_font_scale(ass_renderer_t* priv, double font_scale)
2270 if (priv->settings.font_size_coeff != font_scale) {
2271 priv->settings.font_size_coeff = font_scale;
2272 ass_reconfigure(priv);
2276 void ass_set_hinting(ass_renderer_t* priv, ass_hinting_t ht)
2278 if (priv->settings.hinting != ht) {
2279 priv->settings.hinting = ht;
2280 ass_reconfigure(priv);
2284 void ass_set_line_spacing(ass_renderer_t* priv, double line_spacing)
2286 priv->settings.line_spacing = line_spacing;
2289 static int ass_set_fonts_(ass_renderer_t* priv, const char* default_font, const char* default_family, int fc)
2291 if (priv->settings.default_font)
2292 free(priv->settings.default_font);
2293 if (priv->settings.default_family)
2294 free(priv->settings.default_family);
2296 priv->settings.default_font = default_font ? strdup(default_font) : 0;
2297 priv->settings.default_family = default_family ? strdup(default_family) : 0;
2299 if (priv->fontconfig_priv)
2300 fontconfig_done(priv->fontconfig_priv);
2301 priv->fontconfig_priv = fontconfig_init(priv->library, priv->ftlibrary, default_family, default_font, fc);
2303 return !!priv->fontconfig_priv;
2306 int ass_set_fonts(ass_renderer_t* priv, const char* default_font, const char* default_family)
2308 return ass_set_fonts_(priv, default_font, default_family, 1);
2311 int ass_set_fonts_nofc(ass_renderer_t* priv, const char* default_font, const char* default_family)
2313 return ass_set_fonts_(priv, default_font, default_family, 0);
2317 * \brief Start a new frame
2319 static int ass_start_frame(ass_renderer_t *priv, ass_track_t* track, long long now)
2321 ass_renderer = priv;
2322 global_settings = &priv->settings;
2324 if (!priv->settings.frame_width && !priv->settings.frame_height)
2325 return 1; // library not initialized
2327 if (track->n_events == 0)
2328 return 1; // nothing to do
2330 frame_context.ass_priv = priv;
2331 frame_context.width = global_settings->frame_width;
2332 frame_context.height = global_settings->frame_height;
2333 frame_context.orig_width = global_settings->frame_width - global_settings->left_margin - global_settings->right_margin;
2334 frame_context.orig_height = global_settings->frame_height - global_settings->top_margin - global_settings->bottom_margin;
2335 frame_context.orig_width_nocrop = global_settings->frame_width -
2336 FFMAX(global_settings->left_margin, 0) -
2337 FFMAX(global_settings->right_margin, 0);
2338 frame_context.orig_height_nocrop = global_settings->frame_height -
2339 FFMAX(global_settings->top_margin, 0) -
2340 FFMAX(global_settings->bottom_margin, 0);
2341 frame_context.track = track;
2342 frame_context.time = now;
2344 ass_lazy_track_init();
2346 frame_context.font_scale = global_settings->font_size_coeff *
2347 frame_context.orig_height / frame_context.track->PlayResY;
2348 if (frame_context.track->ScaledBorderAndShadow)
2349 frame_context.border_scale = ((double)frame_context.orig_height) / frame_context.track->PlayResY;
2350 else
2351 frame_context.border_scale = 1.;
2353 frame_context.font_scale_x = 1.;
2355 priv->prev_images_root = priv->images_root;
2356 priv->images_root = 0;
2358 return 0;
2361 static int cmp_event_layer(const void* p1, const void* p2)
2363 ass_event_t* e1 = ((event_images_t*)p1)->event;
2364 ass_event_t* e2 = ((event_images_t*)p2)->event;
2365 if (e1->Layer < e2->Layer)
2366 return -1;
2367 if (e1->Layer > e2->Layer)
2368 return 1;
2369 if (e1->ReadOrder < e2->ReadOrder)
2370 return -1;
2371 if (e1->ReadOrder > e2->ReadOrder)
2372 return 1;
2373 return 0;
2376 #define MAX_EVENTS 100
2378 static render_priv_t* get_render_priv(ass_event_t* event)
2380 if (!event->render_priv)
2381 event->render_priv = calloc(1, sizeof(render_priv_t));
2382 // FIXME: check render_id
2383 if (ass_renderer->render_id != event->render_priv->render_id) {
2384 memset(event->render_priv, 0, sizeof(render_priv_t));
2385 event->render_priv->render_id = ass_renderer->render_id;
2387 return event->render_priv;
2390 typedef struct segment_s {
2391 int a, b; // top and height
2392 } segment_t;
2394 static int overlap(segment_t* s1, segment_t* s2)
2396 if (s1->a >= s2->b || s2->a >= s1->b)
2397 return 0;
2398 return 1;
2401 static int cmp_segment(const void* p1, const void* p2)
2403 return ((segment_t*)p1)->a - ((segment_t*)p2)->a;
2406 static void shift_event(event_images_t* ei, int shift)
2408 ass_image_t* cur = ei->imgs;
2409 while (cur) {
2410 cur->dst_y += shift;
2411 // clip top and bottom
2412 if (cur->dst_y < 0) {
2413 int clip = - cur->dst_y;
2414 cur->h -= clip;
2415 cur->bitmap += clip * cur->stride;
2416 cur->dst_y = 0;
2418 if (cur->dst_y + cur->h >= frame_context.height) {
2419 int clip = cur->dst_y + cur->h - frame_context.height;
2420 cur->h -= clip;
2422 if (cur->h <= 0) {
2423 cur->h = 0;
2424 cur->dst_y = 0;
2426 cur = cur->next;
2428 ei->top += shift;
2431 // dir: 1 - move down
2432 // -1 - move up
2433 static int fit_segment(segment_t* s, segment_t* fixed, int* cnt, int dir)
2435 int i;
2436 int shift = 0;
2438 if (dir == 1) // move down
2439 for (i = 0; i < *cnt; ++i) {
2440 if (s->b + shift <= fixed[i].a || s->a + shift >= fixed[i].b)
2441 continue;
2442 shift = fixed[i].b - s->a;
2444 else // dir == -1, move up
2445 for (i = *cnt-1; i >= 0; --i) {
2446 if (s->b + shift <= fixed[i].a || s->a + shift >= fixed[i].b)
2447 continue;
2448 shift = fixed[i].a - s->b;
2451 fixed[*cnt].a = s->a + shift;
2452 fixed[*cnt].b = s->b + shift;
2453 (*cnt)++;
2454 qsort(fixed, *cnt, sizeof(segment_t), cmp_segment);
2456 return shift;
2459 static void fix_collisions(event_images_t* imgs, int cnt)
2461 segment_t used[MAX_EVENTS];
2462 int cnt_used = 0;
2463 int i, j;
2465 // fill used[] with fixed events
2466 for (i = 0; i < cnt; ++i) {
2467 render_priv_t* priv;
2468 if (!imgs[i].detect_collisions) continue;
2469 priv = get_render_priv(imgs[i].event);
2470 if (priv->height > 0) { // it's a fixed event
2471 segment_t s;
2472 s.a = priv->top;
2473 s.b = priv->top + priv->height;
2474 if (priv->height != imgs[i].height) { // no, it's not
2475 mp_msg(MSGT_ASS, MSGL_WARN, MSGTR_LIBASS_EventHeightHasChanged);
2476 priv->top = 0;
2477 priv->height = 0;
2479 for (j = 0; j < cnt_used; ++j)
2480 if (overlap(&s, used + j)) { // no, it's not
2481 priv->top = 0;
2482 priv->height = 0;
2484 if (priv->height > 0) { // still a fixed event
2485 used[cnt_used].a = priv->top;
2486 used[cnt_used].b = priv->top + priv->height;
2487 cnt_used ++;
2488 shift_event(imgs + i, priv->top - imgs[i].top);
2492 qsort(used, cnt_used, sizeof(segment_t), cmp_segment);
2494 // try to fit other events in free spaces
2495 for (i = 0; i < cnt; ++i) {
2496 render_priv_t* priv;
2497 if (!imgs[i].detect_collisions) continue;
2498 priv = get_render_priv(imgs[i].event);
2499 if (priv->height == 0) { // not a fixed event
2500 int shift;
2501 segment_t s;
2502 s.a = imgs[i].top;
2503 s.b = imgs[i].top + imgs[i].height;
2504 shift = fit_segment(&s, used, &cnt_used, imgs[i].shift_direction);
2505 if (shift) shift_event(imgs + i, shift);
2506 // make it fixed
2507 priv->top = imgs[i].top;
2508 priv->height = imgs[i].height;
2515 * \brief compare two images
2516 * \param i1 first image
2517 * \param i2 second image
2518 * \return 0 if identical, 1 if different positions, 2 if different content
2520 int ass_image_compare(ass_image_t *i1, ass_image_t *i2)
2522 if (i1->w != i2->w) return 2;
2523 if (i1->h != i2->h) return 2;
2524 if (i1->stride != i2->stride) return 2;
2525 if (i1->color != i2->color) return 2;
2526 if (i1->bitmap != i2->bitmap)
2527 return 2;
2528 if (i1->dst_x != i2->dst_x) return 1;
2529 if (i1->dst_y != i2->dst_y) return 1;
2530 return 0;
2534 * \brief compare current and previous image list
2535 * \param priv library handle
2536 * \return 0 if identical, 1 if different positions, 2 if different content
2538 int ass_detect_change(ass_renderer_t *priv)
2540 ass_image_t* img, *img2;
2541 int diff;
2543 img = priv->prev_images_root;
2544 img2 = priv->images_root;
2545 diff = 0;
2546 while (img && diff < 2) {
2547 ass_image_t* next, *next2;
2548 next = img->next;
2549 if (img2) {
2550 int d = ass_image_compare(img, img2);
2551 if (d > diff) diff = d;
2552 next2 = img2->next;
2553 } else {
2554 // previous list is shorter
2555 diff = 2;
2556 break;
2558 img = next;
2559 img2 = next2;
2562 // is the previous list longer?
2563 if (img2)
2564 diff = 2;
2566 return diff;
2570 * \brief render a frame
2571 * \param priv library handle
2572 * \param track track
2573 * \param now current video timestamp (ms)
2574 * \param detect_change a value describing how the new images differ from the previous ones will be written here:
2575 * 0 if identical, 1 if different positions, 2 if different content.
2576 * Can be NULL, in that case no detection is performed.
2578 ass_image_t* ass_render_frame(ass_renderer_t *priv, ass_track_t* track, long long now, int* detect_change)
2580 int i, cnt, rc;
2581 event_images_t* last;
2582 ass_image_t** tail;
2584 // init frame
2585 rc = ass_start_frame(priv, track, now);
2586 if (rc != 0)
2587 return 0;
2589 // render events separately
2590 cnt = 0;
2591 for (i = 0; i < track->n_events; ++i) {
2592 ass_event_t* event = track->events + i;
2593 if ( (event->Start <= now) && (now < (event->Start + event->Duration)) ) {
2594 if (cnt >= priv->eimg_size) {
2595 priv->eimg_size += 100;
2596 priv->eimg = realloc(priv->eimg, priv->eimg_size * sizeof(event_images_t));
2598 rc = ass_render_event(event, priv->eimg + cnt);
2599 if (!rc) ++cnt;
2603 // sort by layer
2604 qsort(priv->eimg, cnt, sizeof(event_images_t), cmp_event_layer);
2606 // call fix_collisions for each group of events with the same layer
2607 last = priv->eimg;
2608 for (i = 1; i < cnt; ++i)
2609 if (last->event->Layer != priv->eimg[i].event->Layer) {
2610 fix_collisions(last, priv->eimg + i - last);
2611 last = priv->eimg + i;
2613 if (cnt > 0)
2614 fix_collisions(last, priv->eimg + cnt - last);
2616 // concat lists
2617 tail = &ass_renderer->images_root;
2618 for (i = 0; i < cnt; ++i) {
2619 ass_image_t* cur = priv->eimg[i].imgs;
2620 while (cur) {
2621 *tail = cur;
2622 tail = &cur->next;
2623 cur = cur->next;
2627 if (detect_change)
2628 *detect_change = ass_detect_change(priv);
2630 // free the previous image list
2631 ass_free_images(priv->prev_images_root);
2632 priv->prev_images_root = 0;
2634 return ass_renderer->images_root;