2 # Custom YUV
->RGB
conversion program for MPlayer's
-vo gl.
3 #
Copyleft (C
) Reimar Döffinger
, 2005
4 # Licensed under the GNU GPL v2 or later
5 # Usage
: mplayer
-vo gl
:yuv
=4:customprog
=emboss.fp
6 # This is an emboss effect.
7 PARAM sizes
= program.
env[0];
8 TEMP res
, yuv
, pos, tmp
;
9 TEX yuv.r
, fragment.texcoord
[0], texture
[0], 2D
;
10 MAD
pos, sizes.xyxy
, {-0.5, 0, 0, -0.8660}, fragment.texcoord
[0].xyxy
;
11 TEX tmp.r
, pos.xyxy
, texture
[0], 2D
;
12 MAD yuv.r
, yuv.rrrr
, {2}, -tmp.rrrr
;
13 TEX tmp.r
, pos.zwzw
, texture
[0], 2D
;
14 SUB yuv.r
, yuv.rrrr
, tmp.rrrr
;
15 TEX yuv.g
, fragment.texcoord
[1], texture
[1], 2D
;
16 TEX yuv.b
, fragment.texcoord
[2], texture
[2], 2D
;
17 # now
do the
normal YUV
-> RGB
conversion but with
0.5 offset
18 MAD res
, yuv.rrrr
, {1.164, 1.164, 1.164, 0}, {-0.37416, 1.03133, -0.58599, 0.125};
19 MAD res.rgb
, yuv.gggg
, {0, -0.391, 2.018, 0}, res
;
20 MAD res.rgb
, yuv.bbbb
, {1.596, -0.813, 0, 0}, res
;
21 #
do gamma texture lookup
22 TEX res.r
, res.raaa
, texture
[3], 2D
;
23 ADD res.a
, res.a
, 0.25;
24 TEX res.g
, res.gaaa
, texture
[3], 2D
;
25 ADD res.a
, res.a
, 0.25;
26 TEX res.b
, res.baaa
, texture
[3], 2D
;
27 # move res
into result
, this allows easily commenting out some parts.
28 MOV result.color
, res
;