Cosmetics: get rid of trailing whitespace.
[mplayer/glamo.git] / libass / ass_render.c
blob7263413963b943209d77e17a46a3646e6611e291
1 // -*- c-basic-offset: 8; indent-tabs-mode: t -*-
2 // vim:ts=8:sw=8:noet:ai:
3 /*
4 * Copyright (C) 2006 Evgeniy Stepanov <eugeni.stepanov@gmail.com>
6 * This file is part of libass.
8 * libass is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
13 * libass is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
18 * You should have received a copy of the GNU General Public License along
19 * with libass; if not, write to the Free Software Foundation, Inc.,
20 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
23 #include "config.h"
25 #include <assert.h>
26 #include <math.h>
27 #include <inttypes.h>
28 #include <ft2build.h>
29 #include FT_FREETYPE_H
30 #include FT_STROKER_H
31 #include FT_GLYPH_H
32 #include FT_SYNTHESIS_H
34 #include "mputils.h"
36 #include "ass.h"
37 #include "ass_font.h"
38 #include "ass_bitmap.h"
39 #include "ass_cache.h"
40 #include "ass_utils.h"
41 #include "ass_fontconfig.h"
42 #include "ass_library.h"
44 #define MAX_GLYPHS 3000
45 #define MAX_LINES 300
46 #define BLUR_MAX_RADIUS 50.0
47 #define MAX_BE 100
48 #define ROUND(x) ((int) ((x) + .5))
49 #define SUBPIXEL_MASK 56 // d6 bitmask for subpixel accuracy adjustment
51 static int last_render_id = 0;
53 typedef struct ass_settings_s {
54 int frame_width;
55 int frame_height;
56 double font_size_coeff; // font size multiplier
57 double line_spacing; // additional line spacing (in frame pixels)
58 int top_margin; // height of top margin. Everything except toptitles is shifted down by top_margin.
59 int bottom_margin; // height of bottom margin. (frame_height - top_margin - bottom_margin) is original video height.
60 int left_margin;
61 int right_margin;
62 int use_margins; // 0 - place all subtitles inside original frame
63 // 1 - use margins for placing toptitles and subtitles
64 double aspect; // frame aspect ratio, d_width / d_height.
65 ass_hinting_t hinting;
67 char* default_font;
68 char* default_family;
69 } ass_settings_t;
71 // a rendered event
72 typedef struct event_images_s {
73 ass_image_t* imgs;
74 int top, height;
75 int detect_collisions;
76 int shift_direction;
77 ass_event_t* event;
78 } event_images_t;
80 struct ass_renderer_s {
81 ass_library_t* library;
82 FT_Library ftlibrary;
83 fc_instance_t* fontconfig_priv;
84 ass_settings_t settings;
85 int render_id;
86 ass_synth_priv_t* synth_priv;
88 ass_image_t* images_root; // rendering result is stored here
89 ass_image_t* prev_images_root;
91 event_images_t* eimg; // temporary buffer for sorting rendered events
92 int eimg_size; // allocated buffer size
95 typedef enum {EF_NONE = 0, EF_KARAOKE, EF_KARAOKE_KF, EF_KARAOKE_KO} effect_t;
97 // describes a glyph
98 // glyph_info_t and text_info_t are used for text centering and word-wrapping operations
99 typedef struct glyph_info_s {
100 unsigned symbol;
101 FT_Glyph glyph;
102 FT_Glyph outline_glyph;
103 bitmap_t* bm; // glyph bitmap
104 bitmap_t* bm_o; // outline bitmap
105 bitmap_t* bm_s; // shadow bitmap
106 FT_BBox bbox;
107 FT_Vector pos;
108 char linebreak; // the first (leading) glyph of some line ?
109 uint32_t c[4]; // colors
110 FT_Vector advance; // 26.6
111 effect_t effect_type;
112 int effect_timing; // time duration of current karaoke word
113 // after process_karaoke_effects: distance in pixels from the glyph origin.
114 // part of the glyph to the left of it is displayed in a different color.
115 int effect_skip_timing; // delay after the end of last karaoke word
116 int asc, desc; // font max ascender and descender
117 // int height;
118 int be; // blur edges
119 double blur; // gaussian blur
120 double shadow;
121 double frx, fry, frz; // rotation
123 bitmap_hash_key_t hash_key;
124 } glyph_info_t;
126 typedef struct line_info_s {
127 int asc, desc;
128 } line_info_t;
130 typedef struct text_info_s {
131 glyph_info_t* glyphs;
132 int length;
133 line_info_t lines[MAX_LINES];
134 int n_lines;
135 int height;
136 } text_info_t;
139 // Renderer state.
140 // Values like current font face, color, screen position, clipping and so on are stored here.
141 typedef struct render_context_s {
142 ass_event_t* event;
143 ass_style_t* style;
145 ass_font_t* font;
146 char* font_path;
147 double font_size;
149 FT_Stroker stroker;
150 int alignment; // alignment overrides go here; if zero, style value will be used
151 double frx, fry, frz;
152 enum { EVENT_NORMAL, // "normal" top-, sub- or mid- title
153 EVENT_POSITIONED, // happens after pos(,), margins are ignored
154 EVENT_HSCROLL, // "Banner" transition effect, text_width is unlimited
155 EVENT_VSCROLL // "Scroll up", "Scroll down" transition effects
156 } evt_type;
157 double pos_x, pos_y; // position
158 double org_x, org_y; // origin
159 char have_origin; // origin is explicitly defined; if 0, get_base_point() is used
160 double scale_x, scale_y;
161 double hspacing; // distance between letters, in pixels
162 double border; // outline width
163 uint32_t c[4]; // colors(Primary, Secondary, so on) in RGBA
164 int clip_x0, clip_y0, clip_x1, clip_y1;
165 char detect_collisions;
166 uint32_t fade; // alpha from \fad
167 char be; // blur edges
168 double blur; // gaussian blur
169 double shadow;
170 int drawing_mode; // not implemented; when != 0 text is discarded, except for style override tags
172 effect_t effect_type;
173 int effect_timing;
174 int effect_skip_timing;
176 enum { SCROLL_LR, // left-to-right
177 SCROLL_RL,
178 SCROLL_TB, // top-to-bottom
179 SCROLL_BT
180 } scroll_direction; // for EVENT_HSCROLL, EVENT_VSCROLL
181 int scroll_shift;
183 // face properties
184 char* family;
185 unsigned bold;
186 unsigned italic;
188 } render_context_t;
190 // frame-global data
191 typedef struct frame_context_s {
192 ass_renderer_t* ass_priv;
193 int width, height; // screen dimensions
194 int orig_height; // frame height ( = screen height - margins )
195 int orig_width; // frame width ( = screen width - margins )
196 int orig_height_nocrop; // frame height ( = screen height - margins + cropheight)
197 int orig_width_nocrop; // frame width ( = screen width - margins + cropwidth)
198 ass_track_t* track;
199 long long time; // frame's timestamp, ms
200 double font_scale;
201 double font_scale_x; // x scale applied to all glyphs to preserve text aspect ratio
202 double border_scale;
203 } frame_context_t;
205 static ass_renderer_t* ass_renderer;
206 static ass_settings_t* global_settings;
207 static text_info_t text_info;
208 static render_context_t render_context;
209 static frame_context_t frame_context;
211 struct render_priv_s {
212 int top, height;
213 int render_id;
216 static void ass_lazy_track_init(void)
218 ass_track_t* track = frame_context.track;
219 if (track->PlayResX && track->PlayResY)
220 return;
221 if (!track->PlayResX && !track->PlayResY) {
222 mp_msg(MSGT_ASS, MSGL_WARN, MSGTR_LIBASS_NeitherPlayResXNorPlayResYDefined);
223 track->PlayResX = 384;
224 track->PlayResY = 288;
225 } else {
226 double orig_aspect = (global_settings->aspect * frame_context.height * frame_context.orig_width) /
227 frame_context.orig_height / frame_context.width;
228 if (!track->PlayResY && track->PlayResX == 1280) {
229 track->PlayResY = 1024;
230 mp_msg(MSGT_ASS, MSGL_WARN, MSGTR_LIBASS_PlayResYUndefinedSettingY, track->PlayResY);
231 } else if (!track->PlayResY) {
232 track->PlayResY = track->PlayResX / orig_aspect + .5;
233 mp_msg(MSGT_ASS, MSGL_WARN, MSGTR_LIBASS_PlayResYUndefinedSettingY, track->PlayResY);
234 } else if (!track->PlayResX && track->PlayResY == 1024) {
235 track->PlayResX = 1280;
236 mp_msg(MSGT_ASS, MSGL_WARN, MSGTR_LIBASS_PlayResXUndefinedSettingX, track->PlayResX);
237 } else if (!track->PlayResX) {
238 track->PlayResX = track->PlayResY * orig_aspect + .5;
239 mp_msg(MSGT_ASS, MSGL_WARN, MSGTR_LIBASS_PlayResXUndefinedSettingX, track->PlayResX);
244 ass_renderer_t* ass_renderer_init(ass_library_t* library)
246 int error;
247 FT_Library ft;
248 ass_renderer_t* priv = 0;
249 int vmajor, vminor, vpatch;
251 memset(&render_context, 0, sizeof(render_context));
252 memset(&frame_context, 0, sizeof(frame_context));
253 memset(&text_info, 0, sizeof(text_info));
255 error = FT_Init_FreeType( &ft );
256 if ( error ) {
257 mp_msg(MSGT_ASS, MSGL_FATAL, MSGTR_LIBASS_FT_Init_FreeTypeFailed);
258 goto ass_init_exit;
261 FT_Library_Version(ft, &vmajor, &vminor, &vpatch);
262 mp_msg(MSGT_ASS, MSGL_V, "FreeType library version: %d.%d.%d\n",
263 vmajor, vminor, vpatch);
264 mp_msg(MSGT_ASS, MSGL_V, "FreeType headers version: %d.%d.%d\n",
265 FREETYPE_MAJOR, FREETYPE_MINOR, FREETYPE_PATCH);
267 priv = calloc(1, sizeof(ass_renderer_t));
268 if (!priv) {
269 FT_Done_FreeType(ft);
270 goto ass_init_exit;
273 priv->synth_priv = ass_synth_init(BLUR_MAX_RADIUS);
275 priv->library = library;
276 priv->ftlibrary = ft;
277 // images_root and related stuff is zero-filled in calloc
279 ass_font_cache_init();
280 ass_bitmap_cache_init();
281 ass_composite_cache_init();
282 ass_glyph_cache_init();
284 text_info.glyphs = calloc(MAX_GLYPHS, sizeof(glyph_info_t));
286 ass_init_exit:
287 if (priv) mp_msg(MSGT_ASS, MSGL_INFO, MSGTR_LIBASS_Init);
288 else mp_msg(MSGT_ASS, MSGL_ERR, MSGTR_LIBASS_InitFailed);
290 return priv;
293 void ass_renderer_done(ass_renderer_t* priv)
295 ass_font_cache_done();
296 ass_bitmap_cache_done();
297 ass_composite_cache_done();
298 ass_glyph_cache_done();
299 if (render_context.stroker) {
300 FT_Stroker_Done(render_context.stroker);
301 render_context.stroker = 0;
303 if (priv && priv->ftlibrary) FT_Done_FreeType(priv->ftlibrary);
304 if (priv && priv->fontconfig_priv) fontconfig_done(priv->fontconfig_priv);
305 if (priv && priv->synth_priv) ass_synth_done(priv->synth_priv);
306 if (priv && priv->eimg) free(priv->eimg);
307 if (priv) free(priv);
308 if (text_info.glyphs) free(text_info.glyphs);
312 * \brief Create a new ass_image_t
313 * Parameters are the same as ass_image_t fields.
315 static ass_image_t* my_draw_bitmap(unsigned char* bitmap, int bitmap_w, int bitmap_h, int stride, int dst_x, int dst_y, uint32_t color)
317 ass_image_t* img = calloc(1, sizeof(ass_image_t));
319 img->w = bitmap_w;
320 img->h = bitmap_h;
321 img->stride = stride;
322 img->bitmap = bitmap;
323 img->color = color;
324 img->dst_x = dst_x;
325 img->dst_y = dst_y;
327 return img;
331 * \brief convert bitmap glyph into ass_image_t struct(s)
332 * \param bit freetype bitmap glyph, FT_PIXEL_MODE_GRAY
333 * \param dst_x bitmap x coordinate in video frame
334 * \param dst_y bitmap y coordinate in video frame
335 * \param color first color, RGBA
336 * \param color2 second color, RGBA
337 * \param brk x coordinate relative to glyph origin, color is used to the left of brk, color2 - to the right
338 * \param tail pointer to the last image's next field, head of the generated list should be stored here
339 * \return pointer to the new list tail
340 * Performs clipping. Uses my_draw_bitmap for actual bitmap convertion.
342 static ass_image_t** render_glyph(bitmap_t* bm, int dst_x, int dst_y, uint32_t color, uint32_t color2, int brk, ass_image_t** tail)
344 // brk is relative to dst_x
345 // color = color left of brk
346 // color2 = color right of brk
347 int b_x0, b_y0, b_x1, b_y1; // visible part of the bitmap
348 int clip_x0, clip_y0, clip_x1, clip_y1;
349 int tmp;
350 ass_image_t* img;
352 dst_x += bm->left;
353 dst_y += bm->top;
354 brk -= bm->left;
356 // clipping
357 clip_x0 = render_context.clip_x0;
358 clip_y0 = render_context.clip_y0;
359 clip_x1 = render_context.clip_x1;
360 clip_y1 = render_context.clip_y1;
361 b_x0 = 0;
362 b_y0 = 0;
363 b_x1 = bm->w;
364 b_y1 = bm->h;
366 tmp = dst_x - clip_x0;
367 if (tmp < 0) {
368 mp_msg(MSGT_ASS, MSGL_DBG2, "clip left\n");
369 b_x0 = - tmp;
371 tmp = dst_y - clip_y0;
372 if (tmp < 0) {
373 mp_msg(MSGT_ASS, MSGL_DBG2, "clip top\n");
374 b_y0 = - tmp;
376 tmp = clip_x1 - dst_x - bm->w;
377 if (tmp < 0) {
378 mp_msg(MSGT_ASS, MSGL_DBG2, "clip right\n");
379 b_x1 = bm->w + tmp;
381 tmp = clip_y1 - dst_y - bm->h;
382 if (tmp < 0) {
383 mp_msg(MSGT_ASS, MSGL_DBG2, "clip bottom\n");
384 b_y1 = bm->h + tmp;
387 if ((b_y0 >= b_y1) || (b_x0 >= b_x1))
388 return tail;
390 if (brk > b_x0) { // draw left part
391 if (brk > b_x1) brk = b_x1;
392 img = my_draw_bitmap(bm->buffer + bm->w * b_y0 + b_x0,
393 brk - b_x0, b_y1 - b_y0, bm->w,
394 dst_x + b_x0, dst_y + b_y0, color);
395 *tail = img;
396 tail = &img->next;
398 if (brk < b_x1) { // draw right part
399 if (brk < b_x0) brk = b_x0;
400 img = my_draw_bitmap(bm->buffer + bm->w * b_y0 + brk,
401 b_x1 - brk, b_y1 - b_y0, bm->w,
402 dst_x + brk, dst_y + b_y0, color2);
403 *tail = img;
404 tail = &img->next;
406 return tail;
410 * \brief Calculate overlapping area of two consecutive bitmaps and in case they
411 * overlap, composite them together
412 * Mainly useful for translucent glyphs and especially borders, to avoid the
413 * luminance adding up where they overlap (which looks ugly)
415 static void render_overlap(ass_image_t** last_tail, ass_image_t** tail, bitmap_hash_key_t *last_hash, bitmap_hash_key_t* hash) {
416 int left, top, bottom, right;
417 int old_left, old_top, w, h, cur_left, cur_top;
418 int x, y, opos, cpos;
419 char m;
420 composite_hash_key_t hk;
421 composite_hash_val_t *hv;
422 composite_hash_key_t *nhk;
423 int ax = (*last_tail)->dst_x;
424 int ay = (*last_tail)->dst_y;
425 int aw = (*last_tail)->w;
426 int ah = (*last_tail)->h;
427 int bx = (*tail)->dst_x;
428 int by = (*tail)->dst_y;
429 int bw = (*tail)->w;
430 int bh = (*tail)->h;
431 unsigned char* a;
432 unsigned char* b;
434 if ((*last_tail)->bitmap == (*tail)->bitmap)
435 return;
437 // Calculate overlap coordinates
438 left = (ax > bx) ? ax : bx;
439 top = (ay > by) ? ay : by;
440 right = ((ax+aw) < (bx+bw)) ? (ax+aw) : (bx+bw);
441 bottom = ((ay+ah) < (by+bh)) ? (ay+ah) : (by+bh);
442 if ((right <= left) || (bottom <= top))
443 return;
444 old_left = left-(ax);
445 old_top = top-(ay);
446 w = right-left;
447 h = bottom-top;
448 cur_left = left-(bx);
449 cur_top = top-(by);
451 // Query cache
452 memcpy(&hk.a, last_hash, sizeof(*last_hash));
453 memcpy(&hk.b, hash, sizeof(*hash));
454 hk.aw = aw;
455 hk.ah = ah;
456 hk.bw = bw;
457 hk.bh = bh;
458 hk.ax = ax;
459 hk.ay = ay;
460 hk.bx = bx;
461 hk.by = by;
462 hv = cache_find_composite(&hk);
463 if (hv) {
464 (*last_tail)->bitmap = hv->a;
465 (*tail)->bitmap = hv->b;
466 return;
469 // Allocate new bitmaps and copy over data
470 a = (*last_tail)->bitmap;
471 b = (*tail)->bitmap;
472 (*last_tail)->bitmap = malloc(aw*ah);
473 (*tail)->bitmap = malloc(bw*bh);
474 memcpy((*last_tail)->bitmap, a, aw*ah);
475 memcpy((*tail)->bitmap, b, bw*bh);
477 // Composite overlapping area
478 for (y=0; y<h; y++)
479 for (x=0; x<w; x++) {
480 opos = (old_top+y)*(aw) + (old_left+x);
481 cpos = (cur_top+y)*(bw) + (cur_left+x);
482 m = (a[opos] > b[cpos]) ? a[opos] : b[cpos];
483 (*last_tail)->bitmap[opos] = 0;
484 (*tail)->bitmap[cpos] = m;
487 // Insert bitmaps into the cache
488 nhk = calloc(1, sizeof(*nhk));
489 memcpy(nhk, &hk, sizeof(*nhk));
490 hv = calloc(1, sizeof(*hv));
491 hv->a = (*last_tail)->bitmap;
492 hv->b = (*tail)->bitmap;
493 cache_add_composite(nhk, hv);
497 * \brief Convert text_info_t struct to ass_image_t list
498 * Splits glyphs in halves when needed (for \kf karaoke).
500 static ass_image_t* render_text(text_info_t* text_info, int dst_x, int dst_y)
502 int pen_x, pen_y;
503 int i;
504 bitmap_t* bm;
505 ass_image_t* head;
506 ass_image_t** tail = &head;
507 ass_image_t** last_tail = 0;
508 ass_image_t** here_tail = 0;
509 bitmap_hash_key_t* last_hash = 0;
511 for (i = 0; i < text_info->length; ++i) {
512 glyph_info_t* info = text_info->glyphs + i;
513 if ((info->symbol == 0) || (info->symbol == '\n') || !info->bm_s || (info->shadow == 0))
514 continue;
516 pen_x = dst_x + info->pos.x + ROUND(info->shadow * frame_context.border_scale);
517 pen_y = dst_y + info->pos.y + ROUND(info->shadow * frame_context.border_scale);
518 bm = info->bm_s;
520 here_tail = tail;
521 tail = render_glyph(bm, pen_x, pen_y, info->c[3], 0, 1000000, tail);
522 if (last_tail && tail != here_tail && ((info->c[3] & 0xff) > 0))
523 render_overlap(last_tail, here_tail, last_hash, &info->hash_key);
524 last_tail = here_tail;
525 last_hash = &info->hash_key;
528 last_tail = 0;
529 for (i = 0; i < text_info->length; ++i) {
530 glyph_info_t* info = text_info->glyphs + i;
531 if ((info->symbol == 0) || (info->symbol == '\n') || !info->bm_o)
532 continue;
534 pen_x = dst_x + info->pos.x;
535 pen_y = dst_y + info->pos.y;
536 bm = info->bm_o;
538 if ((info->effect_type == EF_KARAOKE_KO) && (info->effect_timing <= info->bbox.xMax)) {
539 // do nothing
540 } else {
541 here_tail = tail;
542 tail = render_glyph(bm, pen_x, pen_y, info->c[2], 0, 1000000, tail);
543 if (last_tail && tail != here_tail && ((info->c[2] & 0xff) > 0))
544 render_overlap(last_tail, here_tail, last_hash, &info->hash_key);
545 last_tail = here_tail;
546 last_hash = &info->hash_key;
549 for (i = 0; i < text_info->length; ++i) {
550 glyph_info_t* info = text_info->glyphs + i;
551 if ((info->symbol == 0) || (info->symbol == '\n') || !info->bm)
552 continue;
554 pen_x = dst_x + info->pos.x;
555 pen_y = dst_y + info->pos.y;
556 bm = info->bm;
558 if ((info->effect_type == EF_KARAOKE) || (info->effect_type == EF_KARAOKE_KO)) {
559 if (info->effect_timing > info->bbox.xMax)
560 tail = render_glyph(bm, pen_x, pen_y, info->c[0], 0, 1000000, tail);
561 else
562 tail = render_glyph(bm, pen_x, pen_y, info->c[1], 0, 1000000, tail);
563 } else if (info->effect_type == EF_KARAOKE_KF) {
564 tail = render_glyph(bm, pen_x, pen_y, info->c[0], info->c[1], info->effect_timing, tail);
565 } else
566 tail = render_glyph(bm, pen_x, pen_y, info->c[0], 0, 1000000, tail);
569 *tail = 0;
570 return head;
574 * \brief Mapping between script and screen coordinates
576 static int x2scr(double x) {
577 return x*frame_context.orig_width_nocrop / frame_context.track->PlayResX +
578 FFMAX(global_settings->left_margin, 0);
580 static double x2scr_pos(double x) {
581 return x*frame_context.orig_width / frame_context.track->PlayResX +
582 global_settings->left_margin;
585 * \brief Mapping between script and screen coordinates
587 static double y2scr(double y) {
588 return y * frame_context.orig_height_nocrop / frame_context.track->PlayResY +
589 FFMAX(global_settings->top_margin, 0);
591 static double y2scr_pos(double y) {
592 return y * frame_context.orig_height / frame_context.track->PlayResY +
593 global_settings->top_margin;
596 // the same for toptitles
597 static int y2scr_top(double y) {
598 if (global_settings->use_margins)
599 return y * frame_context.orig_height_nocrop / frame_context.track->PlayResY;
600 else
601 return y * frame_context.orig_height_nocrop / frame_context.track->PlayResY +
602 FFMAX(global_settings->top_margin, 0);
604 // the same for subtitles
605 static int y2scr_sub(double y) {
606 if (global_settings->use_margins)
607 return y * frame_context.orig_height_nocrop / frame_context.track->PlayResY +
608 FFMAX(global_settings->top_margin, 0) +
609 FFMAX(global_settings->bottom_margin, 0);
610 else
611 return y * frame_context.orig_height_nocrop / frame_context.track->PlayResY +
612 FFMAX(global_settings->top_margin, 0);
615 static void compute_string_bbox( text_info_t* info, FT_BBox *abbox ) {
616 FT_BBox bbox;
617 int i;
619 if (text_info.length > 0) {
620 bbox.xMin = 32000;
621 bbox.xMax = -32000;
622 bbox.yMin = - d6_to_int(text_info.lines[0].asc) + text_info.glyphs[0].pos.y;
623 bbox.yMax = d6_to_int(text_info.height - text_info.lines[0].asc) + text_info.glyphs[0].pos.y;
625 for (i = 0; i < text_info.length; ++i) {
626 int s = text_info.glyphs[i].pos.x;
627 int e = s + d6_to_int(text_info.glyphs[i].advance.x);
628 bbox.xMin = FFMIN(bbox.xMin, s);
629 bbox.xMax = FFMAX(bbox.xMax, e);
631 } else
632 bbox.xMin = bbox.xMax = bbox.yMin = bbox.yMax = 0;
634 /* return string bbox */
635 *abbox = bbox;
640 * \brief Check if starting part of (*p) matches sample. If true, shift p to the first symbol after the matching part.
642 static inline int mystrcmp(char** p, const char* sample) {
643 int len = strlen(sample);
644 if (strncmp(*p, sample, len) == 0) {
645 (*p) += len;
646 return 1;
647 } else
648 return 0;
651 static void change_font_size(double sz)
653 double size = sz * frame_context.font_scale;
655 if (size < 1)
656 size = 1;
657 else if (size > frame_context.height * 2)
658 size = frame_context.height * 2;
660 ass_font_set_size(render_context.font, size);
662 render_context.font_size = sz;
666 * \brief Change current font, using setting from render_context.
668 static void update_font(void)
670 unsigned val;
671 ass_renderer_t* priv = frame_context.ass_priv;
672 ass_font_desc_t desc;
673 desc.family = strdup(render_context.family);
675 val = render_context.bold;
676 // 0 = normal, 1 = bold, >1 = exact weight
677 if (val == 0) val = 80; // normal
678 else if (val == 1) val = 200; // bold
679 desc.bold = val;
681 val = render_context.italic;
682 if (val == 0) val = 0; // normal
683 else if (val == 1) val = 110; //italic
684 desc.italic = val;
686 render_context.font = ass_font_new(priv->library, priv->ftlibrary, priv->fontconfig_priv, &desc);
687 free(desc.family);
689 if (render_context.font)
690 change_font_size(render_context.font_size);
694 * \brief Change border width
695 * negative value resets border to style value
697 static void change_border(double border)
699 int b;
700 if (!render_context.font) return;
702 if (border < 0) {
703 if (render_context.style->BorderStyle == 1)
704 border = render_context.style->Outline;
705 else
706 border = 1.;
708 render_context.border = border;
710 b = 64 * border * frame_context.border_scale;
711 if (b > 0) {
712 if (!render_context.stroker) {
713 int error;
714 #if (FREETYPE_MAJOR > 2) || ((FREETYPE_MAJOR == 2) && (FREETYPE_MINOR > 1))
715 error = FT_Stroker_New( ass_renderer->ftlibrary, &render_context.stroker );
716 #else // < 2.2
717 error = FT_Stroker_New( render_context.font->faces[0]->memory, &render_context.stroker );
718 #endif
719 if (error) {
720 mp_msg(MSGT_ASS, MSGL_V, "failed to get stroker\n");
721 render_context.stroker = 0;
724 if (render_context.stroker)
725 FT_Stroker_Set( render_context.stroker, b,
726 FT_STROKER_LINECAP_ROUND,
727 FT_STROKER_LINEJOIN_ROUND,
728 0 );
729 } else {
730 FT_Stroker_Done(render_context.stroker);
731 render_context.stroker = 0;
735 #define _r(c) ((c)>>24)
736 #define _g(c) (((c)>>16)&0xFF)
737 #define _b(c) (((c)>>8)&0xFF)
738 #define _a(c) ((c)&0xFF)
741 * \brief Calculate a weighted average of two colors
742 * calculates c1*(1-a) + c2*a, but separately for each component except alpha
744 static void change_color(uint32_t* var, uint32_t new, double pwr)
746 (*var)= ((uint32_t)(_r(*var) * (1 - pwr) + _r(new) * pwr) << 24) +
747 ((uint32_t)(_g(*var) * (1 - pwr) + _g(new) * pwr) << 16) +
748 ((uint32_t)(_b(*var) * (1 - pwr) + _b(new) * pwr) << 8) +
749 _a(*var);
752 // like change_color, but for alpha component only
753 static void change_alpha(uint32_t* var, uint32_t new, double pwr)
755 *var = (_r(*var) << 24) + (_g(*var) << 16) + (_b(*var) << 8) + (_a(*var) * (1 - pwr) + _a(new) * pwr);
759 * \brief Multiply two alpha values
760 * \param a first value
761 * \param b second value
762 * \return result of multiplication
763 * Parameters and result are limited by 0xFF.
765 static uint32_t mult_alpha(uint32_t a, uint32_t b)
767 return 0xFF - (0xFF - a) * (0xFF - b) / 0xFF;
771 * \brief Calculate alpha value by piecewise linear function
772 * Used for \fad, \fade implementation.
774 static unsigned interpolate_alpha(long long now,
775 long long t1, long long t2, long long t3, long long t4,
776 unsigned a1, unsigned a2, unsigned a3)
778 unsigned a;
779 double cf;
780 if (now <= t1) {
781 a = a1;
782 } else if (now >= t4) {
783 a = a3;
784 } else if (now < t2) { // and > t1
785 cf = ((double)(now - t1)) / (t2 - t1);
786 a = a1 * (1 - cf) + a2 * cf;
787 } else if (now > t3) {
788 cf = ((double)(now - t3)) / (t4 - t3);
789 a = a2 * (1 - cf) + a3 * cf;
790 } else { // t2 <= now <= t3
791 a = a2;
794 return a;
797 static void reset_render_context(void);
800 * \brief Parse style override tag.
801 * \param p string to parse
802 * \param pwr multiplier for some tag effects (comes from \t tags)
804 static char* parse_tag(char* p, double pwr) {
805 #define skip_to(x) while ((*p != (x)) && (*p != '}') && (*p != 0)) { ++p;}
806 #define skip(x) if (*p == (x)) ++p; else { return p; }
808 skip_to('\\');
809 skip('\\');
810 if ((*p == '}') || (*p == 0))
811 return p;
813 // New tags introduced in vsfilter 2.39
814 if (mystrcmp(&p, "xbord")) {
815 double val;
816 if (mystrtod(&p, &val))
817 mp_msg(MSGT_ASS, MSGL_V, "stub: \\xbord%.2f\n", val);
818 } else if (mystrcmp(&p, "ybord")) {
819 double val;
820 if (mystrtod(&p, &val))
821 mp_msg(MSGT_ASS, MSGL_V, "stub: \\ybord%.2f\n", val);
822 } else if (mystrcmp(&p, "xshad")) {
823 int val;
824 if (mystrtoi(&p, &val))
825 mp_msg(MSGT_ASS, MSGL_V, "stub: \\xshad%d\n", val);
826 } else if (mystrcmp(&p, "yshad")) {
827 int val;
828 if (mystrtoi(&p, &val))
829 mp_msg(MSGT_ASS, MSGL_V, "stub: \\yshad%d\n", val);
830 } else if (mystrcmp(&p, "fax")) {
831 int val;
832 if (mystrtoi(&p, &val))
833 mp_msg(MSGT_ASS, MSGL_V, "stub: \\fax%d\n", val);
834 } else if (mystrcmp(&p, "fay")) {
835 int val;
836 if (mystrtoi(&p, &val))
837 mp_msg(MSGT_ASS, MSGL_V, "stub: \\fay%d\n", val);
838 } else if (mystrcmp(&p, "iclip")) {
839 int x0, y0, x1, y1;
840 int res = 1;
841 skip('(');
842 res &= mystrtoi(&p, &x0);
843 skip(',');
844 res &= mystrtoi(&p, &y0);
845 skip(',');
846 res &= mystrtoi(&p, &x1);
847 skip(',');
848 res &= mystrtoi(&p, &y1);
849 skip(')');
850 mp_msg(MSGT_ASS, MSGL_V, "stub: \\iclip(%d,%d,%d,%d)\n", x0, y0, x1, y1);
851 } else if (mystrcmp(&p, "blur")) {
852 double val;
853 if (mystrtod(&p, &val)) {
854 val = (val < 0) ? 0 : val;
855 val = (val > BLUR_MAX_RADIUS) ? BLUR_MAX_RADIUS : val;
856 render_context.blur = val;
857 } else
858 render_context.blur = 0.0;
859 // ASS standard tags
860 } else if (mystrcmp(&p, "fsc")) {
861 char tp = *p++;
862 double val;
863 if (tp == 'x') {
864 if (mystrtod(&p, &val)) {
865 val /= 100;
866 render_context.scale_x = render_context.scale_x * ( 1 - pwr) + val * pwr;
867 } else
868 render_context.scale_x = render_context.style->ScaleX;
869 } else if (tp == 'y') {
870 if (mystrtod(&p, &val)) {
871 val /= 100;
872 render_context.scale_y = render_context.scale_y * ( 1 - pwr) + val * pwr;
873 } else
874 render_context.scale_y = render_context.style->ScaleY;
876 } else if (mystrcmp(&p, "fsp")) {
877 double val;
878 if (mystrtod(&p, &val))
879 render_context.hspacing = render_context.hspacing * ( 1 - pwr ) + val * pwr;
880 else
881 render_context.hspacing = render_context.style->Spacing;
882 } else if (mystrcmp(&p, "fs")) {
883 double val;
884 if (mystrtod(&p, &val))
885 val = render_context.font_size * ( 1 - pwr ) + val * pwr;
886 else
887 val = render_context.style->FontSize;
888 if (render_context.font)
889 change_font_size(val);
890 } else if (mystrcmp(&p, "bord")) {
891 double val;
892 if (mystrtod(&p, &val))
893 val = render_context.border * ( 1 - pwr ) + val * pwr;
894 else
895 val = -1.; // reset to default
896 change_border(val);
897 } else if (mystrcmp(&p, "move")) {
898 double x1, x2, y1, y2;
899 long long t1, t2, delta_t, t;
900 double x, y;
901 double k;
902 skip('(');
903 mystrtod(&p, &x1);
904 skip(',');
905 mystrtod(&p, &y1);
906 skip(',');
907 mystrtod(&p, &x2);
908 skip(',');
909 mystrtod(&p, &y2);
910 if (*p == ',') {
911 skip(',');
912 mystrtoll(&p, &t1);
913 skip(',');
914 mystrtoll(&p, &t2);
915 mp_msg(MSGT_ASS, MSGL_DBG2, "movement6: (%f, %f) -> (%f, %f), (%" PRId64 " .. %" PRId64 ")\n",
916 x1, y1, x2, y2, (int64_t)t1, (int64_t)t2);
917 } else {
918 t1 = 0;
919 t2 = render_context.event->Duration;
920 mp_msg(MSGT_ASS, MSGL_DBG2, "movement: (%f, %f) -> (%f, %f)\n", x1, y1, x2, y2);
922 skip(')');
923 delta_t = t2 - t1;
924 t = frame_context.time - render_context.event->Start;
925 if (t < t1)
926 k = 0.;
927 else if (t > t2)
928 k = 1.;
929 else k = ((double)(t - t1)) / delta_t;
930 x = k * (x2 - x1) + x1;
931 y = k * (y2 - y1) + y1;
932 if (render_context.evt_type != EVENT_POSITIONED) {
933 render_context.pos_x = x;
934 render_context.pos_y = y;
935 render_context.detect_collisions = 0;
936 render_context.evt_type = EVENT_POSITIONED;
938 } else if (mystrcmp(&p, "frx")) {
939 double val;
940 if (mystrtod(&p, &val)) {
941 val *= M_PI / 180;
942 render_context.frx = val * pwr + render_context.frx * (1-pwr);
943 } else
944 render_context.frx = 0.;
945 } else if (mystrcmp(&p, "fry")) {
946 double val;
947 if (mystrtod(&p, &val)) {
948 val *= M_PI / 180;
949 render_context.fry = val * pwr + render_context.fry * (1-pwr);
950 } else
951 render_context.fry = 0.;
952 } else if (mystrcmp(&p, "frz") || mystrcmp(&p, "fr")) {
953 double val;
954 if (mystrtod(&p, &val)) {
955 val *= M_PI / 180;
956 render_context.frz = val * pwr + render_context.frz * (1-pwr);
957 } else
958 render_context.frz = M_PI * render_context.style->Angle / 180.;
959 } else if (mystrcmp(&p, "fn")) {
960 char* start = p;
961 char* family;
962 skip_to('\\');
963 if (p > start) {
964 family = malloc(p - start + 1);
965 strncpy(family, start, p - start);
966 family[p - start] = '\0';
967 } else
968 family = strdup(render_context.style->FontName);
969 if (render_context.family)
970 free(render_context.family);
971 render_context.family = family;
972 update_font();
973 } else if (mystrcmp(&p, "alpha")) {
974 uint32_t val;
975 int i;
976 if (strtocolor(&p, &val)) {
977 unsigned char a = val >> 24;
978 for (i = 0; i < 4; ++i)
979 change_alpha(&render_context.c[i], a, pwr);
980 } else {
981 change_alpha(&render_context.c[0], render_context.style->PrimaryColour, pwr);
982 change_alpha(&render_context.c[1], render_context.style->SecondaryColour, pwr);
983 change_alpha(&render_context.c[2], render_context.style->OutlineColour, pwr);
984 change_alpha(&render_context.c[3], render_context.style->BackColour, pwr);
986 // FIXME: simplify
987 } else if (mystrcmp(&p, "an")) {
988 int val;
989 if (mystrtoi(&p, &val) && val) {
990 int v = (val - 1) / 3; // 0, 1 or 2 for vertical alignment
991 mp_msg(MSGT_ASS, MSGL_DBG2, "an %d\n", val);
992 if (v != 0) v = 3 - v;
993 val = ((val - 1) % 3) + 1; // horizontal alignment
994 val += v*4;
995 mp_msg(MSGT_ASS, MSGL_DBG2, "align %d\n", val);
996 render_context.alignment = val;
997 } else
998 render_context.alignment = render_context.style->Alignment;
999 } else if (mystrcmp(&p, "a")) {
1000 int val;
1001 if (mystrtoi(&p, &val) && val)
1002 render_context.alignment = val;
1003 else
1004 render_context.alignment = render_context.style->Alignment;
1005 } else if (mystrcmp(&p, "pos")) {
1006 double v1, v2;
1007 skip('(');
1008 mystrtod(&p, &v1);
1009 skip(',');
1010 mystrtod(&p, &v2);
1011 skip(')');
1012 mp_msg(MSGT_ASS, MSGL_DBG2, "pos(%f, %f)\n", v1, v2);
1013 if (render_context.evt_type != EVENT_POSITIONED) {
1014 render_context.evt_type = EVENT_POSITIONED;
1015 render_context.detect_collisions = 0;
1016 render_context.pos_x = v1;
1017 render_context.pos_y = v2;
1019 } else if (mystrcmp(&p, "fad")) {
1020 int a1, a2, a3;
1021 long long t1, t2, t3, t4;
1022 if (*p == 'e') ++p; // either \fad or \fade
1023 skip('(');
1024 mystrtoi(&p, &a1);
1025 skip(',');
1026 mystrtoi(&p, &a2);
1027 if (*p == ')') {
1028 // 2-argument version (\fad, according to specs)
1029 // a1 and a2 are fade-in and fade-out durations
1030 t1 = 0;
1031 t4 = render_context.event->Duration;
1032 t2 = a1;
1033 t3 = t4 - a2;
1034 a1 = 0xFF;
1035 a2 = 0;
1036 a3 = 0xFF;
1037 } else {
1038 // 6-argument version (\fade)
1039 // a1 and a2 (and a3) are opacity values
1040 skip(',');
1041 mystrtoi(&p, &a3);
1042 skip(',');
1043 mystrtoll(&p, &t1);
1044 skip(',');
1045 mystrtoll(&p, &t2);
1046 skip(',');
1047 mystrtoll(&p, &t3);
1048 skip(',');
1049 mystrtoll(&p, &t4);
1051 skip(')');
1052 render_context.fade = interpolate_alpha(frame_context.time - render_context.event->Start, t1, t2, t3, t4, a1, a2, a3);
1053 } else if (mystrcmp(&p, "org")) {
1054 int v1, v2;
1055 skip('(');
1056 mystrtoi(&p, &v1);
1057 skip(',');
1058 mystrtoi(&p, &v2);
1059 skip(')');
1060 mp_msg(MSGT_ASS, MSGL_DBG2, "org(%d, %d)\n", v1, v2);
1061 // render_context.evt_type = EVENT_POSITIONED;
1062 render_context.org_x = v1;
1063 render_context.org_y = v2;
1064 render_context.have_origin = 1;
1065 render_context.detect_collisions = 0;
1066 } else if (mystrcmp(&p, "t")) {
1067 double v[3];
1068 int v1, v2;
1069 double v3;
1070 int cnt;
1071 long long t1, t2, t, delta_t;
1072 double k;
1073 skip('(');
1074 for (cnt = 0; cnt < 3; ++cnt) {
1075 if (*p == '\\')
1076 break;
1077 v[cnt] = strtod(p, &p);
1078 skip(',');
1080 if (cnt == 3) {
1081 v1 = v[0]; v2 = v[1]; v3 = v[2];
1082 } else if (cnt == 2) {
1083 v1 = v[0]; v2 = v[1]; v3 = 1.;
1084 } else if (cnt == 1) {
1085 v1 = 0; v2 = render_context.event->Duration; v3 = v[0];
1086 } else { // cnt == 0
1087 v1 = 0; v2 = render_context.event->Duration; v3 = 1.;
1089 render_context.detect_collisions = 0;
1090 t1 = v1;
1091 t2 = v2;
1092 delta_t = v2 - v1;
1093 if (v3 < 0.)
1094 v3 = 0.;
1095 t = frame_context.time - render_context.event->Start; // FIXME: move to render_context
1096 if (t <= t1)
1097 k = 0.;
1098 else if (t >= t2)
1099 k = 1.;
1100 else {
1101 assert(delta_t != 0.);
1102 k = pow(((double)(t - t1)) / delta_t, v3);
1104 while (*p == '\\')
1105 p = parse_tag(p, k); // maybe k*pwr ? no, specs forbid nested \t's
1106 skip_to(')'); // in case there is some unknown tag or a comment
1107 skip(')');
1108 } else if (mystrcmp(&p, "clip")) {
1109 int x0, y0, x1, y1;
1110 int res = 1;
1111 skip('(');
1112 res &= mystrtoi(&p, &x0);
1113 skip(',');
1114 res &= mystrtoi(&p, &y0);
1115 skip(',');
1116 res &= mystrtoi(&p, &x1);
1117 skip(',');
1118 res &= mystrtoi(&p, &y1);
1119 skip(')');
1120 if (res) {
1121 render_context.clip_x0 = render_context.clip_x0 * (1-pwr) + x0 * pwr;
1122 render_context.clip_x1 = render_context.clip_x1 * (1-pwr) + x1 * pwr;
1123 render_context.clip_y0 = render_context.clip_y0 * (1-pwr) + y0 * pwr;
1124 render_context.clip_y1 = render_context.clip_y1 * (1-pwr) + y1 * pwr;
1125 } else {
1126 render_context.clip_x0 = 0;
1127 render_context.clip_y0 = 0;
1128 render_context.clip_x1 = frame_context.track->PlayResX;
1129 render_context.clip_y1 = frame_context.track->PlayResY;
1131 } else if (mystrcmp(&p, "c")) {
1132 uint32_t val;
1133 if (!strtocolor(&p, &val))
1134 val = render_context.style->PrimaryColour;
1135 mp_msg(MSGT_ASS, MSGL_DBG2, "color: %X\n", val);
1136 change_color(&render_context.c[0], val, pwr);
1137 } else if ((*p >= '1') && (*p <= '4') && (++p) && (mystrcmp(&p, "c") || mystrcmp(&p, "a"))) {
1138 char n = *(p-2);
1139 int cidx = n - '1';
1140 char cmd = *(p-1);
1141 uint32_t val;
1142 assert((n >= '1') && (n <= '4'));
1143 if (!strtocolor(&p, &val))
1144 switch(n) {
1145 case '1': val = render_context.style->PrimaryColour; break;
1146 case '2': val = render_context.style->SecondaryColour; break;
1147 case '3': val = render_context.style->OutlineColour; break;
1148 case '4': val = render_context.style->BackColour; break;
1149 default : val = 0; break; // impossible due to assert; avoid compilation warning
1151 switch (cmd) {
1152 case 'c': change_color(render_context.c + cidx, val, pwr); break;
1153 case 'a': change_alpha(render_context.c + cidx, val >> 24, pwr); break;
1154 default: mp_msg(MSGT_ASS, MSGL_WARN, MSGTR_LIBASS_BadCommand, n, cmd); break;
1156 mp_msg(MSGT_ASS, MSGL_DBG2, "single c/a at %f: %c%c = %X \n", pwr, n, cmd, render_context.c[cidx]);
1157 } else if (mystrcmp(&p, "r")) {
1158 reset_render_context();
1159 } else if (mystrcmp(&p, "be")) {
1160 int val;
1161 if (mystrtoi(&p, &val)) {
1162 // Clamp to a safe upper limit, since high values need excessive CPU
1163 val = (val < 0) ? 0 : val;
1164 val = (val > MAX_BE) ? MAX_BE : val;
1165 render_context.be = val;
1166 } else
1167 render_context.be = 0;
1168 } else if (mystrcmp(&p, "b")) {
1169 int b;
1170 if (mystrtoi(&p, &b)) {
1171 if (pwr >= .5)
1172 render_context.bold = b;
1173 } else
1174 render_context.bold = render_context.style->Bold;
1175 update_font();
1176 } else if (mystrcmp(&p, "i")) {
1177 int i;
1178 if (mystrtoi(&p, &i)) {
1179 if (pwr >= .5)
1180 render_context.italic = i;
1181 } else
1182 render_context.italic = render_context.style->Italic;
1183 update_font();
1184 } else if (mystrcmp(&p, "kf") || mystrcmp(&p, "K")) {
1185 int val = 0;
1186 mystrtoi(&p, &val);
1187 render_context.effect_type = EF_KARAOKE_KF;
1188 if (render_context.effect_timing)
1189 render_context.effect_skip_timing += render_context.effect_timing;
1190 render_context.effect_timing = val * 10;
1191 } else if (mystrcmp(&p, "ko")) {
1192 int val = 0;
1193 mystrtoi(&p, &val);
1194 render_context.effect_type = EF_KARAOKE_KO;
1195 if (render_context.effect_timing)
1196 render_context.effect_skip_timing += render_context.effect_timing;
1197 render_context.effect_timing = val * 10;
1198 } else if (mystrcmp(&p, "k")) {
1199 int val = 0;
1200 mystrtoi(&p, &val);
1201 render_context.effect_type = EF_KARAOKE;
1202 if (render_context.effect_timing)
1203 render_context.effect_skip_timing += render_context.effect_timing;
1204 render_context.effect_timing = val * 10;
1205 } else if (mystrcmp(&p, "shad")) {
1206 int val;
1207 if (mystrtoi(&p, &val))
1208 render_context.shadow = val;
1209 else
1210 render_context.shadow = render_context.style->Shadow;
1211 } else if (mystrcmp(&p, "pbo")) {
1212 int val = 0;
1213 mystrtoi(&p, &val); // ignored
1214 } else if (mystrcmp(&p, "p")) {
1215 int val;
1216 if (!mystrtoi(&p, &val))
1217 val = 0;
1218 render_context.drawing_mode = !!val;
1221 return p;
1223 #undef skip
1224 #undef skip_to
1228 * \brief Get next ucs4 char from string, parsing and executing style overrides
1229 * \param str string pointer
1230 * \return ucs4 code of the next char
1231 * On return str points to the unparsed part of the string
1233 static unsigned get_next_char(char** str)
1235 char* p = *str;
1236 unsigned chr;
1237 if (*p == '{') { // '\0' goes here
1238 p++;
1239 while (1) {
1240 p = parse_tag(p, 1.);
1241 if (*p == '}') { // end of tag
1242 p++;
1243 if (*p == '{') {
1244 p++;
1245 continue;
1246 } else
1247 break;
1248 } else if (*p != '\\')
1249 mp_msg(MSGT_ASS, MSGL_V, "Unable to parse: \"%s\" \n", p);
1250 if (*p == 0)
1251 break;
1254 if (*p == '\t') {
1255 ++p;
1256 *str = p;
1257 return ' ';
1259 if (*p == '\\') {
1260 if ((*(p+1) == 'N') || ((*(p+1) == 'n') && (frame_context.track->WrapStyle == 2))) {
1261 p += 2;
1262 *str = p;
1263 return '\n';
1264 } else if ((*(p+1) == 'n') || (*(p+1) == 'h')) {
1265 p += 2;
1266 *str = p;
1267 return ' ';
1270 chr = utf8_get_char((const char **)&p);
1271 *str = p;
1272 return chr;
1275 static void apply_transition_effects(ass_event_t* event)
1277 int v[4];
1278 int cnt;
1279 char* p = event->Effect;
1281 if (!p || !*p) return;
1283 cnt = 0;
1284 while (cnt < 4 && (p = strchr(p, ';'))) {
1285 v[cnt++] = atoi(++p);
1288 if (strncmp(event->Effect, "Banner;", 7) == 0) {
1289 int delay;
1290 if (cnt < 1) {
1291 mp_msg(MSGT_ASS, MSGL_V, "Error parsing effect: %s \n", event->Effect);
1292 return;
1294 if (cnt >= 2 && v[1] == 0) // right-to-left
1295 render_context.scroll_direction = SCROLL_RL;
1296 else // left-to-right
1297 render_context.scroll_direction = SCROLL_LR;
1299 delay = v[0];
1300 if (delay == 0) delay = 1; // ?
1301 render_context.scroll_shift = (frame_context.time - render_context.event->Start) / delay;
1302 render_context.evt_type = EVENT_HSCROLL;
1303 return;
1306 if (strncmp(event->Effect, "Scroll up;", 10) == 0) {
1307 render_context.scroll_direction = SCROLL_BT;
1308 } else if (strncmp(event->Effect, "Scroll down;", 12) == 0) {
1309 render_context.scroll_direction = SCROLL_TB;
1310 } else {
1311 mp_msg(MSGT_ASS, MSGL_V, "Unknown transition effect: %s \n", event->Effect);
1312 return;
1314 // parse scroll up/down parameters
1316 int delay;
1317 int y0, y1;
1318 if (cnt < 3) {
1319 mp_msg(MSGT_ASS, MSGL_V, "Error parsing effect: %s \n", event->Effect);
1320 return;
1322 delay = v[2];
1323 if (delay == 0) delay = 1; // ?
1324 render_context.scroll_shift = (frame_context.time - render_context.event->Start) / delay;
1325 if (v[0] < v[1]) {
1326 y0 = v[0]; y1 = v[1];
1327 } else {
1328 y0 = v[1]; y1 = v[0];
1330 if (y1 == 0)
1331 y1 = frame_context.track->PlayResY; // y0=y1=0 means fullscreen scrolling
1332 render_context.clip_y0 = y0;
1333 render_context.clip_y1 = y1;
1334 render_context.evt_type = EVENT_VSCROLL;
1335 render_context.detect_collisions = 0;
1341 * \brief partially reset render_context to style values
1342 * Works like {\r}: resets some style overrides
1344 static void reset_render_context(void)
1346 render_context.c[0] = render_context.style->PrimaryColour;
1347 render_context.c[1] = render_context.style->SecondaryColour;
1348 render_context.c[2] = render_context.style->OutlineColour;
1349 render_context.c[3] = render_context.style->BackColour;
1350 render_context.font_size = render_context.style->FontSize;
1352 if (render_context.family)
1353 free(render_context.family);
1354 render_context.family = strdup(render_context.style->FontName);
1355 render_context.bold = render_context.style->Bold;
1356 render_context.italic = render_context.style->Italic;
1357 update_font();
1359 change_border(-1.);
1360 render_context.scale_x = render_context.style->ScaleX;
1361 render_context.scale_y = render_context.style->ScaleY;
1362 render_context.hspacing = render_context.style->Spacing;
1363 render_context.be = 0;
1364 render_context.blur = 0.0;
1365 render_context.shadow = render_context.style->Shadow;
1366 render_context.frx = render_context.fry = 0.;
1367 render_context.frz = M_PI * render_context.style->Angle / 180.;
1369 // FIXME: does not reset unsupported attributes.
1373 * \brief Start new event. Reset render_context.
1375 static void init_render_context(ass_event_t* event)
1377 render_context.event = event;
1378 render_context.style = frame_context.track->styles + event->Style;
1380 reset_render_context();
1382 render_context.evt_type = EVENT_NORMAL;
1383 render_context.alignment = render_context.style->Alignment;
1384 render_context.pos_x = 0;
1385 render_context.pos_y = 0;
1386 render_context.org_x = 0;
1387 render_context.org_y = 0;
1388 render_context.have_origin = 0;
1389 render_context.clip_x0 = 0;
1390 render_context.clip_y0 = 0;
1391 render_context.clip_x1 = frame_context.track->PlayResX;
1392 render_context.clip_y1 = frame_context.track->PlayResY;
1393 render_context.detect_collisions = 1;
1394 render_context.fade = 0;
1395 render_context.drawing_mode = 0;
1396 render_context.effect_type = EF_NONE;
1397 render_context.effect_timing = 0;
1398 render_context.effect_skip_timing = 0;
1400 apply_transition_effects(event);
1403 static void free_render_context(void)
1408 * \brief Get normal and outline (border) glyphs
1409 * \param symbol ucs4 char
1410 * \param info out: struct filled with extracted data
1411 * \param advance subpixel shift vector used for cache lookup
1412 * Tries to get both glyphs from cache.
1413 * If they can't be found, gets a glyph from font face, generates outline with FT_Stroker,
1414 * and add them to cache.
1415 * The glyphs are returned in info->glyph and info->outline_glyph
1417 static void get_outline_glyph(int symbol, glyph_info_t* info, FT_Vector* advance)
1419 int error;
1420 glyph_hash_val_t* val;
1421 glyph_hash_key_t key;
1422 key.font = render_context.font;
1423 key.size = render_context.font_size;
1424 key.ch = symbol;
1425 key.scale_x = (render_context.scale_x * 0xFFFF);
1426 key.scale_y = (render_context.scale_y * 0xFFFF);
1427 key.advance = *advance;
1428 key.bold = render_context.bold;
1429 key.italic = render_context.italic;
1430 key.outline = render_context.border * 0xFFFF;
1432 memset(info, 0, sizeof(glyph_info_t));
1434 val = cache_find_glyph(&key);
1435 if (val) {
1436 FT_Glyph_Copy(val->glyph, &info->glyph);
1437 if (val->outline_glyph)
1438 FT_Glyph_Copy(val->outline_glyph, &info->outline_glyph);
1439 info->bbox = val->bbox_scaled;
1440 info->advance.x = val->advance.x;
1441 info->advance.y = val->advance.y;
1442 } else {
1443 glyph_hash_val_t v;
1444 info->glyph = ass_font_get_glyph(frame_context.ass_priv->fontconfig_priv, render_context.font, symbol, global_settings->hinting);
1445 if (!info->glyph)
1446 return;
1447 info->advance.x = d16_to_d6(info->glyph->advance.x);
1448 info->advance.y = d16_to_d6(info->glyph->advance.y);
1449 FT_Glyph_Get_CBox( info->glyph, FT_GLYPH_BBOX_PIXELS, &info->bbox);
1451 if (render_context.stroker) {
1452 info->outline_glyph = info->glyph;
1453 error = FT_Glyph_StrokeBorder( &(info->outline_glyph), render_context.stroker, 0 , 0 ); // don't destroy original
1454 if (error) {
1455 mp_msg(MSGT_ASS, MSGL_WARN, MSGTR_LIBASS_FT_Glyph_Stroke_Error, error);
1459 memset(&v, 0, sizeof(v));
1460 FT_Glyph_Copy(info->glyph, &v.glyph);
1461 if (info->outline_glyph)
1462 FT_Glyph_Copy(info->outline_glyph, &v.outline_glyph);
1463 v.advance = info->advance;
1464 v.bbox_scaled = info->bbox;
1465 cache_add_glyph(&key, &v);
1469 static void transform_3d(FT_Vector shift, FT_Glyph* glyph, FT_Glyph* glyph2, double frx, double fry, double frz);
1472 * \brief Get bitmaps for a glyph
1473 * \param info glyph info
1474 * Tries to get glyph bitmaps from bitmap cache.
1475 * If they can't be found, they are generated by rotating and rendering the glyph.
1476 * After that, bitmaps are added to the cache.
1477 * They are returned in info->bm (glyph), info->bm_o (outline) and info->bm_s (shadow).
1479 static void get_bitmap_glyph(glyph_info_t* info)
1481 bitmap_hash_val_t* val;
1482 bitmap_hash_key_t* key = &info->hash_key;
1484 val = cache_find_bitmap(key);
1485 /* val = 0; */
1487 if (val) {
1488 info->bm = val->bm;
1489 info->bm_o = val->bm_o;
1490 info->bm_s = val->bm_s;
1491 } else {
1492 FT_Vector shift;
1493 bitmap_hash_val_t hash_val;
1494 int error;
1495 info->bm = info->bm_o = info->bm_s = 0;
1496 if (info->glyph && info->symbol != '\n' && info->symbol != 0) {
1497 // calculating rotation shift vector (from rotation origin to the glyph basepoint)
1498 shift.x = int_to_d6(info->hash_key.shift_x);
1499 shift.y = int_to_d6(info->hash_key.shift_y);
1500 // apply rotation
1501 transform_3d(shift, &info->glyph, &info->outline_glyph, info->frx, info->fry, info->frz);
1503 // render glyph
1504 error = glyph_to_bitmap(ass_renderer->synth_priv,
1505 info->glyph, info->outline_glyph,
1506 &info->bm, &info->bm_o,
1507 &info->bm_s, info->be, info->blur * frame_context.border_scale);
1508 if (error)
1509 info->symbol = 0;
1511 // add bitmaps to cache
1512 hash_val.bm_o = info->bm_o;
1513 hash_val.bm = info->bm;
1514 hash_val.bm_s = info->bm_s;
1515 cache_add_bitmap(&(info->hash_key), &hash_val);
1518 // deallocate glyphs
1519 if (info->glyph)
1520 FT_Done_Glyph(info->glyph);
1521 if (info->outline_glyph)
1522 FT_Done_Glyph(info->outline_glyph);
1526 * This function goes through text_info and calculates text parameters.
1527 * The following text_info fields are filled:
1528 * height
1529 * lines[].height
1530 * lines[].asc
1531 * lines[].desc
1533 static void measure_text(void)
1535 int cur_line = 0, max_asc = 0, max_desc = 0;
1536 int i;
1537 text_info.height = 0;
1538 for (i = 0; i < text_info.length + 1; ++i) {
1539 if ((i == text_info.length) || text_info.glyphs[i].linebreak) {
1540 text_info.lines[cur_line].asc = max_asc;
1541 text_info.lines[cur_line].desc = max_desc;
1542 text_info.height += max_asc + max_desc;
1543 cur_line ++;
1544 max_asc = max_desc = 0;
1546 if (i < text_info.length) {
1547 glyph_info_t* cur = text_info.glyphs + i;
1548 if (cur->asc > max_asc)
1549 max_asc = cur->asc;
1550 if (cur->desc > max_desc)
1551 max_desc = cur->desc;
1554 text_info.height += (text_info.n_lines - 1) * double_to_d6(global_settings->line_spacing);
1558 * \brief rearrange text between lines
1559 * \param max_text_width maximal text line width in pixels
1560 * The algo is similar to the one in libvo/sub.c:
1561 * 1. Place text, wrapping it when current line is full
1562 * 2. Try moving words from the end of a line to the beginning of the next one while it reduces
1563 * the difference in lengths between this two lines.
1564 * The result may not be optimal, but usually is good enough.
1566 static void wrap_lines_smart(int max_text_width)
1568 int i, j;
1569 glyph_info_t *cur, *s1, *e1, *s2, *s3, *w;
1570 int last_space;
1571 int break_type;
1572 int exit;
1573 int pen_shift_x;
1574 int pen_shift_y;
1575 int cur_line;
1577 last_space = -1;
1578 text_info.n_lines = 1;
1579 break_type = 0;
1580 s1 = text_info.glyphs; // current line start
1581 for (i = 0; i < text_info.length; ++i) {
1582 int break_at, s_offset, len;
1583 cur = text_info.glyphs + i;
1584 break_at = -1;
1585 s_offset = s1->bbox.xMin + s1->pos.x;
1586 len = (cur->bbox.xMax + cur->pos.x) - s_offset;
1588 if (cur->symbol == '\n') {
1589 break_type = 2;
1590 break_at = i;
1591 mp_msg(MSGT_ASS, MSGL_DBG2, "forced line break at %d\n", break_at);
1594 if (len >= max_text_width) {
1595 break_type = 1;
1596 break_at = last_space;
1597 if (break_at == -1)
1598 break_at = i - 1;
1599 if (break_at == -1)
1600 break_at = 0;
1601 mp_msg(MSGT_ASS, MSGL_DBG2, "overfill at %d\n", i);
1602 mp_msg(MSGT_ASS, MSGL_DBG2, "line break at %d\n", break_at);
1605 if (break_at != -1) {
1606 // need to use one more line
1607 // marking break_at+1 as start of a new line
1608 int lead = break_at + 1; // the first symbol of the new line
1609 if (text_info.n_lines >= MAX_LINES) {
1610 // to many lines !
1611 // no more linebreaks
1612 for (j = lead; j < text_info.length; ++j)
1613 text_info.glyphs[j].linebreak = 0;
1614 break;
1616 if (lead < text_info.length)
1617 text_info.glyphs[lead].linebreak = break_type;
1618 last_space = -1;
1619 s1 = text_info.glyphs + lead;
1620 s_offset = s1->bbox.xMin + s1->pos.x;
1621 text_info.n_lines ++;
1624 if (cur->symbol == ' ')
1625 last_space = i;
1627 // make sure the hard linebreak is not forgotten when
1628 // there was a new soft linebreak just inserted
1629 if (cur->symbol == '\n' && break_type == 1)
1630 i--;
1632 #define DIFF(x,y) (((x) < (y)) ? (y - x) : (x - y))
1633 exit = 0;
1634 while (!exit) {
1635 exit = 1;
1636 w = s3 = text_info.glyphs;
1637 s1 = s2 = 0;
1638 for (i = 0; i <= text_info.length; ++i) {
1639 cur = text_info.glyphs + i;
1640 if ((i == text_info.length) || cur->linebreak) {
1641 s1 = s2;
1642 s2 = s3;
1643 s3 = cur;
1644 if (s1 && (s2->linebreak == 1)) { // have at least 2 lines, and linebreak is 'soft'
1645 int l1, l2, l1_new, l2_new;
1647 w = s2;
1648 do { --w; } while ((w > s1) && (w->symbol == ' '));
1649 while ((w > s1) && (w->symbol != ' ')) { --w; }
1650 e1 = w;
1651 while ((e1 > s1) && (e1->symbol == ' ')) { --e1; }
1652 if (w->symbol == ' ') ++w;
1654 l1 = ((s2-1)->bbox.xMax + (s2-1)->pos.x) - (s1->bbox.xMin + s1->pos.x);
1655 l2 = ((s3-1)->bbox.xMax + (s3-1)->pos.x) - (s2->bbox.xMin + s2->pos.x);
1656 l1_new = (e1->bbox.xMax + e1->pos.x) - (s1->bbox.xMin + s1->pos.x);
1657 l2_new = ((s3-1)->bbox.xMax + (s3-1)->pos.x) - (w->bbox.xMin + w->pos.x);
1659 if (DIFF(l1_new, l2_new) < DIFF(l1, l2)) {
1660 w->linebreak = 1;
1661 s2->linebreak = 0;
1662 exit = 0;
1666 if (i == text_info.length)
1667 break;
1671 assert(text_info.n_lines >= 1);
1672 #undef DIFF
1674 measure_text();
1676 pen_shift_x = 0;
1677 pen_shift_y = 0;
1678 cur_line = 1;
1679 for (i = 0; i < text_info.length; ++i) {
1680 cur = text_info.glyphs + i;
1681 if (cur->linebreak) {
1682 int height = text_info.lines[cur_line - 1].desc + text_info.lines[cur_line].asc;
1683 cur_line ++;
1684 pen_shift_x = - cur->pos.x;
1685 pen_shift_y += d6_to_int(height + double_to_d6(global_settings->line_spacing));
1686 mp_msg(MSGT_ASS, MSGL_DBG2, "shifting from %d to %d by (%d, %d)\n", i, text_info.length - 1, pen_shift_x, pen_shift_y);
1688 cur->pos.x += pen_shift_x;
1689 cur->pos.y += pen_shift_y;
1694 * \brief determine karaoke effects
1695 * Karaoke effects cannot be calculated during parse stage (get_next_char()),
1696 * so they are done in a separate step.
1697 * Parse stage: when karaoke style override is found, its parameters are stored in the next glyph's
1698 * (the first glyph of the karaoke word)'s effect_type and effect_timing.
1699 * This function:
1700 * 1. sets effect_type for all glyphs in the word (_karaoke_ word)
1701 * 2. sets effect_timing for all glyphs to x coordinate of the border line between the left and right karaoke parts
1702 * (left part is filled with PrimaryColour, right one - with SecondaryColour).
1704 static void process_karaoke_effects(void)
1706 glyph_info_t *cur, *cur2;
1707 glyph_info_t *s1, *e1; // start and end of the current word
1708 glyph_info_t *s2; // start of the next word
1709 int i;
1710 int timing; // current timing
1711 int tm_start, tm_end; // timings at start and end of the current word
1712 int tm_current;
1713 double dt;
1714 int x;
1715 int x_start, x_end;
1717 tm_current = frame_context.time - render_context.event->Start;
1718 timing = 0;
1719 s1 = s2 = 0;
1720 for (i = 0; i <= text_info.length; ++i) {
1721 cur = text_info.glyphs + i;
1722 if ((i == text_info.length) || (cur->effect_type != EF_NONE)) {
1723 s1 = s2;
1724 s2 = cur;
1725 if (s1) {
1726 e1 = s2 - 1;
1727 tm_start = timing + s1->effect_skip_timing;
1728 tm_end = tm_start + s1->effect_timing;
1729 timing = tm_end;
1730 x_start = 1000000;
1731 x_end = -1000000;
1732 for (cur2 = s1; cur2 <= e1; ++cur2) {
1733 x_start = FFMIN(x_start, cur2->bbox.xMin + cur2->pos.x);
1734 x_end = FFMAX(x_end, cur2->bbox.xMax + cur2->pos.x);
1737 dt = (tm_current - tm_start);
1738 if ((s1->effect_type == EF_KARAOKE) || (s1->effect_type == EF_KARAOKE_KO)) {
1739 if (dt > 0)
1740 x = x_end + 1;
1741 else
1742 x = x_start;
1743 } else if (s1->effect_type == EF_KARAOKE_KF) {
1744 dt /= (tm_end - tm_start);
1745 x = x_start + (x_end - x_start) * dt;
1746 } else {
1747 mp_msg(MSGT_ASS, MSGL_ERR, MSGTR_LIBASS_UnknownEffectType_InternalError);
1748 continue;
1751 for (cur2 = s1; cur2 <= e1; ++cur2) {
1752 cur2->effect_type = s1->effect_type;
1753 cur2->effect_timing = x - cur2->pos.x;
1761 * \brief Calculate base point for positioning and rotation
1762 * \param bbox text bbox
1763 * \param alignment alignment
1764 * \param bx, by out: base point coordinates
1766 static void get_base_point(FT_BBox bbox, int alignment, int* bx, int* by)
1768 const int halign = alignment & 3;
1769 const int valign = alignment & 12;
1770 if (bx)
1771 switch(halign) {
1772 case HALIGN_LEFT:
1773 *bx = bbox.xMin;
1774 break;
1775 case HALIGN_CENTER:
1776 *bx = (bbox.xMax + bbox.xMin) / 2;
1777 break;
1778 case HALIGN_RIGHT:
1779 *bx = bbox.xMax;
1780 break;
1782 if (by)
1783 switch(valign) {
1784 case VALIGN_TOP:
1785 *by = bbox.yMin;
1786 break;
1787 case VALIGN_CENTER:
1788 *by = (bbox.yMax + bbox.yMin) / 2;
1789 break;
1790 case VALIGN_SUB:
1791 *by = bbox.yMax;
1792 break;
1797 * \brief Multiply 4-vector by 4-matrix
1798 * \param a 4-vector
1799 * \param m 4-matrix]
1800 * \param b out: 4-vector
1801 * Calculates a * m and stores result in b
1803 static inline void transform_point_3d(double *a, double *m, double *b)
1805 b[0] = a[0] * m[0] + a[1] * m[4] + a[2] * m[8] + a[3] * m[12];
1806 b[1] = a[0] * m[1] + a[1] * m[5] + a[2] * m[9] + a[3] * m[13];
1807 b[2] = a[0] * m[2] + a[1] * m[6] + a[2] * m[10] + a[3] * m[14];
1808 b[3] = a[0] * m[3] + a[1] * m[7] + a[2] * m[11] + a[3] * m[15];
1812 * \brief Apply 3d transformation to a vector
1813 * \param v FreeType vector (2d)
1814 * \param m 4-matrix
1815 * Transforms v by m, projects the result back to the screen plane
1816 * Result is returned in v.
1818 static inline void transform_vector_3d(FT_Vector* v, double *m) {
1819 const double camera = 2500 * frame_context.border_scale; // camera distance
1820 const double cutoff_z = 10.;
1821 double a[4], b[4];
1822 a[0] = d6_to_double(v->x);
1823 a[1] = d6_to_double(v->y);
1824 a[2] = 0.;
1825 a[3] = 1.;
1826 transform_point_3d(a, m, b);
1827 /* Apply perspective projection with the following matrix:
1828 2500 0 0 0
1829 0 2500 0 0
1830 0 0 0 0
1831 0 0 8 2500
1832 where 2500 is camera distance, 8 - z-axis scale.
1833 Camera is always located in (org_x, org_y, -2500). This means
1834 that different subtitle events can be displayed at the same time
1835 using different cameras. */
1836 b[0] *= camera;
1837 b[1] *= camera;
1838 b[3] = 8 * b[2] + camera;
1839 if (b[3] < cutoff_z)
1840 b[3] = cutoff_z;
1841 v->x = double_to_d6(b[0] / b[3]);
1842 v->y = double_to_d6(b[1] / b[3]);
1846 * \brief Apply 3d transformation to a glyph
1847 * \param glyph FreeType glyph
1848 * \param m 4-matrix
1849 * Transforms glyph by m, projects the result back to the screen plane
1850 * Result is returned in glyph.
1852 static inline void transform_glyph_3d(FT_Glyph glyph, double *m, FT_Vector shift) {
1853 int i;
1854 FT_Outline* outline = &((FT_OutlineGlyph)glyph)->outline;
1855 FT_Vector* p = outline->points;
1857 for (i=0; i<outline->n_points; i++) {
1858 p[i].x += shift.x;
1859 p[i].y += shift.y;
1860 transform_vector_3d(p + i, m);
1861 p[i].x -= shift.x;
1862 p[i].y -= shift.y;
1865 //transform_vector_3d(&glyph->advance, m);
1869 * \brief Apply 3d transformation to several objects
1870 * \param shift FreeType vector
1871 * \param glyph FreeType glyph
1872 * \param glyph2 FreeType glyph
1873 * \param frx x-axis rotation angle
1874 * \param fry y-axis rotation angle
1875 * \param frz z-axis rotation angle
1876 * Rotates both glyphs by frx, fry and frz. Shift vector is added before rotation and subtracted after it.
1878 static void transform_3d(FT_Vector shift, FT_Glyph* glyph, FT_Glyph* glyph2, double frx, double fry, double frz)
1880 fry = - fry; // FreeType's y axis goes in the opposite direction
1881 if (frx != 0. || fry != 0. || frz != 0.) {
1882 double m[16];
1883 double sx = sin(frx);
1884 double sy = sin(fry);
1885 double sz = sin(frz);
1886 double cx = cos(frx);
1887 double cy = cos(fry);
1888 double cz = cos(frz);
1889 m[0] = cy * cz; m[1] = cy*sz; m[2] = -sy; m[3] = 0.0;
1890 m[4] = -cx*sz + sx*sy*cz; m[5] = cx*cz + sx*sy*sz; m[6] = sx*cy; m[7] = 0.0;
1891 m[8] = sx*sz + cx*sy*cz; m[9] = -sx*cz + cx*sy*sz; m[10] = cx*cy; m[11] = 0.0;
1892 m[12] = 0.0; m[13] = 0.0; m[14] = 0.0; m[15] = 1.0;
1894 if (glyph && *glyph)
1895 transform_glyph_3d(*glyph, m, shift);
1897 if (glyph2 && *glyph2)
1898 transform_glyph_3d(*glyph2, m, shift);
1903 * \brief Main ass rendering function, glues everything together
1904 * \param event event to render
1905 * Process event, appending resulting ass_image_t's to images_root.
1907 static int ass_render_event(ass_event_t* event, event_images_t* event_images)
1909 char* p;
1910 FT_UInt previous;
1911 FT_UInt num_glyphs;
1912 FT_Vector pen;
1913 unsigned code;
1914 FT_BBox bbox;
1915 int i, j;
1916 FT_Vector shift;
1917 int MarginL, MarginR, MarginV;
1918 int last_break;
1919 int alignment, halign, valign;
1920 int device_x = 0, device_y = 0;
1922 if (event->Style >= frame_context.track->n_styles) {
1923 mp_msg(MSGT_ASS, MSGL_WARN, MSGTR_LIBASS_NoStyleFound);
1924 return 1;
1926 if (!event->Text) {
1927 mp_msg(MSGT_ASS, MSGL_WARN, MSGTR_LIBASS_EmptyEvent);
1928 return 1;
1931 init_render_context(event);
1933 text_info.length = 0;
1934 pen.x = 0;
1935 pen.y = 0;
1936 previous = 0;
1937 num_glyphs = 0;
1938 p = event->Text;
1939 // Event parsing.
1940 while (1) {
1941 // get next char, executing style override
1942 // this affects render_context
1943 do {
1944 code = get_next_char(&p);
1945 } while (code && render_context.drawing_mode); // skip everything in drawing mode
1947 // face could have been changed in get_next_char
1948 if (!render_context.font) {
1949 free_render_context();
1950 return 1;
1953 if (code == 0)
1954 break;
1956 if (text_info.length >= MAX_GLYPHS) {
1957 mp_msg(MSGT_ASS, MSGL_WARN, MSGTR_LIBASS_MAX_GLYPHS_Reached,
1958 (int)(event - frame_context.track->events), event->Start, event->Duration, event->Text);
1959 break;
1962 if ( previous && code ) {
1963 FT_Vector delta;
1964 delta = ass_font_get_kerning(render_context.font, previous, code);
1965 pen.x += delta.x * render_context.scale_x;
1966 pen.y += delta.y * render_context.scale_y;
1969 shift.x = pen.x & SUBPIXEL_MASK;
1970 shift.y = pen.y & SUBPIXEL_MASK;
1972 if (render_context.evt_type == EVENT_POSITIONED) {
1973 shift.x += double_to_d6(x2scr_pos(render_context.pos_x)) & SUBPIXEL_MASK;
1974 shift.y -= double_to_d6(y2scr_pos(render_context.pos_y)) & SUBPIXEL_MASK;
1977 ass_font_set_transform(render_context.font,
1978 render_context.scale_x * frame_context.font_scale_x,
1979 render_context.scale_y,
1980 &shift );
1982 get_outline_glyph(code, text_info.glyphs + text_info.length, &shift);
1984 text_info.glyphs[text_info.length].pos.x = pen.x >> 6;
1985 text_info.glyphs[text_info.length].pos.y = pen.y >> 6;
1987 pen.x += text_info.glyphs[text_info.length].advance.x;
1988 pen.x += double_to_d6(render_context.hspacing);
1989 pen.y += text_info.glyphs[text_info.length].advance.y;
1991 previous = code;
1993 text_info.glyphs[text_info.length].symbol = code;
1994 text_info.glyphs[text_info.length].linebreak = 0;
1995 for (i = 0; i < 4; ++i) {
1996 uint32_t clr = render_context.c[i];
1997 change_alpha(&clr, mult_alpha(_a(clr), render_context.fade), 1.);
1998 text_info.glyphs[text_info.length].c[i] = clr;
2000 text_info.glyphs[text_info.length].effect_type = render_context.effect_type;
2001 text_info.glyphs[text_info.length].effect_timing = render_context.effect_timing;
2002 text_info.glyphs[text_info.length].effect_skip_timing = render_context.effect_skip_timing;
2003 text_info.glyphs[text_info.length].be = render_context.be;
2004 text_info.glyphs[text_info.length].blur = render_context.blur;
2005 text_info.glyphs[text_info.length].shadow = render_context.shadow;
2006 text_info.glyphs[text_info.length].frx = render_context.frx;
2007 text_info.glyphs[text_info.length].fry = render_context.fry;
2008 text_info.glyphs[text_info.length].frz = render_context.frz;
2009 ass_font_get_asc_desc(render_context.font, code,
2010 &text_info.glyphs[text_info.length].asc,
2011 &text_info.glyphs[text_info.length].desc);
2012 text_info.glyphs[text_info.length].asc *= render_context.scale_y;
2013 text_info.glyphs[text_info.length].desc *= render_context.scale_y;
2015 // fill bitmap_hash_key
2016 text_info.glyphs[text_info.length].hash_key.font = render_context.font;
2017 text_info.glyphs[text_info.length].hash_key.size = render_context.font_size;
2018 text_info.glyphs[text_info.length].hash_key.outline = render_context.border * 0xFFFF;
2019 text_info.glyphs[text_info.length].hash_key.scale_x = render_context.scale_x * 0xFFFF;
2020 text_info.glyphs[text_info.length].hash_key.scale_y = render_context.scale_y * 0xFFFF;
2021 text_info.glyphs[text_info.length].hash_key.frx = render_context.frx * 0xFFFF;
2022 text_info.glyphs[text_info.length].hash_key.fry = render_context.fry * 0xFFFF;
2023 text_info.glyphs[text_info.length].hash_key.frz = render_context.frz * 0xFFFF;
2024 text_info.glyphs[text_info.length].hash_key.bold = render_context.bold;
2025 text_info.glyphs[text_info.length].hash_key.italic = render_context.italic;
2026 text_info.glyphs[text_info.length].hash_key.ch = code;
2027 text_info.glyphs[text_info.length].hash_key.advance = shift;
2028 text_info.glyphs[text_info.length].hash_key.be = render_context.be;
2029 text_info.glyphs[text_info.length].hash_key.blur = render_context.blur;
2031 text_info.length++;
2033 render_context.effect_type = EF_NONE;
2034 render_context.effect_timing = 0;
2035 render_context.effect_skip_timing = 0;
2038 if (text_info.length == 0) {
2039 // no valid symbols in the event; this can be smth like {comment}
2040 free_render_context();
2041 return 1;
2044 // depends on glyph x coordinates being monotonous, so it should be done before line wrap
2045 process_karaoke_effects();
2047 // alignments
2048 alignment = render_context.alignment;
2049 halign = alignment & 3;
2050 valign = alignment & 12;
2052 MarginL = (event->MarginL) ? event->MarginL : render_context.style->MarginL;
2053 MarginR = (event->MarginR) ? event->MarginR : render_context.style->MarginR;
2054 MarginV = (event->MarginV) ? event->MarginV : render_context.style->MarginV;
2056 if (render_context.evt_type != EVENT_HSCROLL) {
2057 int max_text_width;
2059 // calculate max length of a line
2060 max_text_width = x2scr(frame_context.track->PlayResX - MarginR) - x2scr(MarginL);
2062 // rearrange text in several lines
2063 wrap_lines_smart(max_text_width);
2065 // align text
2066 last_break = -1;
2067 for (i = 1; i < text_info.length + 1; ++i) { // (text_info.length + 1) is the end of the last line
2068 if ((i == text_info.length) || text_info.glyphs[i].linebreak) {
2069 int width, shift = 0;
2070 glyph_info_t* first_glyph = text_info.glyphs + last_break + 1;
2071 glyph_info_t* last_glyph = text_info.glyphs + i - 1;
2073 while ((last_glyph > first_glyph) && ((last_glyph->symbol == '\n') || (last_glyph->symbol == 0)))
2074 last_glyph --;
2076 width = last_glyph->pos.x + d6_to_int(last_glyph->advance.x) - first_glyph->pos.x;
2077 if (halign == HALIGN_LEFT) { // left aligned, no action
2078 shift = 0;
2079 } else if (halign == HALIGN_RIGHT) { // right aligned
2080 shift = max_text_width - width;
2081 } else if (halign == HALIGN_CENTER) { // centered
2082 shift = (max_text_width - width) / 2;
2084 for (j = last_break + 1; j < i; ++j) {
2085 text_info.glyphs[j].pos.x += shift;
2087 last_break = i - 1;
2090 } else { // render_context.evt_type == EVENT_HSCROLL
2091 measure_text();
2094 // determing text bounding box
2095 compute_string_bbox(&text_info, &bbox);
2097 // determine device coordinates for text
2099 // x coordinate for everything except positioned events
2100 if (render_context.evt_type == EVENT_NORMAL ||
2101 render_context.evt_type == EVENT_VSCROLL) {
2102 device_x = x2scr(MarginL);
2103 } else if (render_context.evt_type == EVENT_HSCROLL) {
2104 if (render_context.scroll_direction == SCROLL_RL)
2105 device_x = x2scr(frame_context.track->PlayResX - render_context.scroll_shift);
2106 else if (render_context.scroll_direction == SCROLL_LR)
2107 device_x = x2scr(render_context.scroll_shift) - (bbox.xMax - bbox.xMin);
2110 // y coordinate for everything except positioned events
2111 if (render_context.evt_type == EVENT_NORMAL ||
2112 render_context.evt_type == EVENT_HSCROLL) {
2113 if (valign == VALIGN_TOP) { // toptitle
2114 device_y = y2scr_top(MarginV) + d6_to_int(text_info.lines[0].asc);
2115 } else if (valign == VALIGN_CENTER) { // midtitle
2116 int scr_y = y2scr(frame_context.track->PlayResY / 2);
2117 device_y = scr_y - (bbox.yMax - bbox.yMin) / 2;
2118 } else { // subtitle
2119 int scr_y;
2120 if (valign != VALIGN_SUB)
2121 mp_msg(MSGT_ASS, MSGL_V, "Invalid valign, supposing 0 (subtitle)\n");
2122 scr_y = y2scr_sub(frame_context.track->PlayResY - MarginV);
2123 device_y = scr_y;
2124 device_y -= d6_to_int(text_info.height);
2125 device_y += d6_to_int(text_info.lines[0].asc);
2127 } else if (render_context.evt_type == EVENT_VSCROLL) {
2128 if (render_context.scroll_direction == SCROLL_TB)
2129 device_y = y2scr(render_context.clip_y0 + render_context.scroll_shift) - (bbox.yMax - bbox.yMin);
2130 else if (render_context.scroll_direction == SCROLL_BT)
2131 device_y = y2scr(render_context.clip_y1 - render_context.scroll_shift);
2134 // positioned events are totally different
2135 if (render_context.evt_type == EVENT_POSITIONED) {
2136 int base_x = 0;
2137 int base_y = 0;
2138 mp_msg(MSGT_ASS, MSGL_DBG2, "positioned event at %f, %f\n", render_context.pos_x, render_context.pos_y);
2139 get_base_point(bbox, alignment, &base_x, &base_y);
2140 device_x = x2scr_pos(render_context.pos_x) - base_x;
2141 device_y = y2scr_pos(render_context.pos_y) - base_y;
2144 // fix clip coordinates (they depend on alignment)
2145 render_context.clip_x0 = x2scr(render_context.clip_x0);
2146 render_context.clip_x1 = x2scr(render_context.clip_x1);
2147 if (render_context.evt_type == EVENT_NORMAL ||
2148 render_context.evt_type == EVENT_HSCROLL ||
2149 render_context.evt_type == EVENT_VSCROLL) {
2150 if (valign == VALIGN_TOP) {
2151 render_context.clip_y0 = y2scr_top(render_context.clip_y0);
2152 render_context.clip_y1 = y2scr_top(render_context.clip_y1);
2153 } else if (valign == VALIGN_CENTER) {
2154 render_context.clip_y0 = y2scr(render_context.clip_y0);
2155 render_context.clip_y1 = y2scr(render_context.clip_y1);
2156 } else if (valign == VALIGN_SUB) {
2157 render_context.clip_y0 = y2scr_sub(render_context.clip_y0);
2158 render_context.clip_y1 = y2scr_sub(render_context.clip_y1);
2160 } else if (render_context.evt_type == EVENT_POSITIONED) {
2161 render_context.clip_y0 = y2scr(render_context.clip_y0);
2162 render_context.clip_y1 = y2scr(render_context.clip_y1);
2165 // calculate rotation parameters
2167 FT_Vector center;
2169 if (render_context.have_origin) {
2170 center.x = x2scr(render_context.org_x);
2171 center.y = y2scr(render_context.org_y);
2172 } else {
2173 int bx = 0, by = 0;
2174 get_base_point(bbox, alignment, &bx, &by);
2175 center.x = device_x + bx;
2176 center.y = device_y + by;
2179 for (i = 0; i < text_info.length; ++i) {
2180 glyph_info_t* info = text_info.glyphs + i;
2182 if (info->hash_key.frx || info->hash_key.fry || info->hash_key.frz) {
2183 info->hash_key.shift_x = info->pos.x + device_x - center.x;
2184 info->hash_key.shift_y = - (info->pos.y + device_y - center.y);
2185 } else {
2186 info->hash_key.shift_x = 0;
2187 info->hash_key.shift_y = 0;
2192 // convert glyphs to bitmaps
2193 for (i = 0; i < text_info.length; ++i)
2194 get_bitmap_glyph(text_info.glyphs + i);
2196 event_images->top = device_y - d6_to_int(text_info.lines[0].asc);
2197 event_images->height = d6_to_int(text_info.height);
2198 event_images->detect_collisions = render_context.detect_collisions;
2199 event_images->shift_direction = (valign == VALIGN_TOP) ? 1 : -1;
2200 event_images->event = event;
2201 event_images->imgs = render_text(&text_info, device_x, device_y);
2203 free_render_context();
2205 return 0;
2209 * \brief deallocate image list
2210 * \param img list pointer
2212 void ass_free_images(ass_image_t* img)
2214 while (img) {
2215 ass_image_t* next = img->next;
2216 free(img);
2217 img = next;
2221 static void ass_reconfigure(ass_renderer_t* priv)
2223 priv->render_id = ++last_render_id;
2224 ass_glyph_cache_reset();
2225 ass_bitmap_cache_reset();
2226 ass_composite_cache_reset();
2227 ass_free_images(priv->prev_images_root);
2228 priv->prev_images_root = 0;
2231 void ass_set_frame_size(ass_renderer_t* priv, int w, int h)
2233 if (priv->settings.frame_width != w || priv->settings.frame_height != h) {
2234 priv->settings.frame_width = w;
2235 priv->settings.frame_height = h;
2236 if (priv->settings.aspect == 0.)
2237 priv->settings.aspect = ((double)w) / h;
2238 ass_reconfigure(priv);
2242 void ass_set_margins(ass_renderer_t* priv, int t, int b, int l, int r)
2244 if (priv->settings.left_margin != l ||
2245 priv->settings.right_margin != r ||
2246 priv->settings.top_margin != t ||
2247 priv->settings.bottom_margin != b) {
2248 priv->settings.left_margin = l;
2249 priv->settings.right_margin = r;
2250 priv->settings.top_margin = t;
2251 priv->settings.bottom_margin = b;
2252 ass_reconfigure(priv);
2256 void ass_set_use_margins(ass_renderer_t* priv, int use)
2258 priv->settings.use_margins = use;
2261 void ass_set_aspect_ratio(ass_renderer_t* priv, double ar)
2263 if (priv->settings.aspect != ar) {
2264 priv->settings.aspect = ar;
2265 ass_reconfigure(priv);
2269 void ass_set_font_scale(ass_renderer_t* priv, double font_scale)
2271 if (priv->settings.font_size_coeff != font_scale) {
2272 priv->settings.font_size_coeff = font_scale;
2273 ass_reconfigure(priv);
2277 void ass_set_hinting(ass_renderer_t* priv, ass_hinting_t ht)
2279 if (priv->settings.hinting != ht) {
2280 priv->settings.hinting = ht;
2281 ass_reconfigure(priv);
2285 void ass_set_line_spacing(ass_renderer_t* priv, double line_spacing)
2287 priv->settings.line_spacing = line_spacing;
2290 static int ass_set_fonts_(ass_renderer_t* priv, const char* default_font, const char* default_family, int fc)
2292 if (priv->settings.default_font)
2293 free(priv->settings.default_font);
2294 if (priv->settings.default_family)
2295 free(priv->settings.default_family);
2297 priv->settings.default_font = default_font ? strdup(default_font) : 0;
2298 priv->settings.default_family = default_family ? strdup(default_family) : 0;
2300 if (priv->fontconfig_priv)
2301 fontconfig_done(priv->fontconfig_priv);
2302 priv->fontconfig_priv = fontconfig_init(priv->library, priv->ftlibrary, default_family, default_font, fc);
2304 return !!priv->fontconfig_priv;
2307 int ass_set_fonts(ass_renderer_t* priv, const char* default_font, const char* default_family)
2309 return ass_set_fonts_(priv, default_font, default_family, 1);
2312 int ass_set_fonts_nofc(ass_renderer_t* priv, const char* default_font, const char* default_family)
2314 return ass_set_fonts_(priv, default_font, default_family, 0);
2318 * \brief Start a new frame
2320 static int ass_start_frame(ass_renderer_t *priv, ass_track_t* track, long long now)
2322 ass_renderer = priv;
2323 global_settings = &priv->settings;
2325 if (!priv->settings.frame_width && !priv->settings.frame_height)
2326 return 1; // library not initialized
2328 if (track->n_events == 0)
2329 return 1; // nothing to do
2331 frame_context.ass_priv = priv;
2332 frame_context.width = global_settings->frame_width;
2333 frame_context.height = global_settings->frame_height;
2334 frame_context.orig_width = global_settings->frame_width - global_settings->left_margin - global_settings->right_margin;
2335 frame_context.orig_height = global_settings->frame_height - global_settings->top_margin - global_settings->bottom_margin;
2336 frame_context.orig_width_nocrop = global_settings->frame_width -
2337 FFMAX(global_settings->left_margin, 0) -
2338 FFMAX(global_settings->right_margin, 0);
2339 frame_context.orig_height_nocrop = global_settings->frame_height -
2340 FFMAX(global_settings->top_margin, 0) -
2341 FFMAX(global_settings->bottom_margin, 0);
2342 frame_context.track = track;
2343 frame_context.time = now;
2345 ass_lazy_track_init();
2347 frame_context.font_scale = global_settings->font_size_coeff *
2348 frame_context.orig_height / frame_context.track->PlayResY;
2349 if (frame_context.track->ScaledBorderAndShadow)
2350 frame_context.border_scale = ((double)frame_context.orig_height) / frame_context.track->PlayResY;
2351 else
2352 frame_context.border_scale = 1.;
2354 frame_context.font_scale_x = 1.;
2356 priv->prev_images_root = priv->images_root;
2357 priv->images_root = 0;
2359 return 0;
2362 static int cmp_event_layer(const void* p1, const void* p2)
2364 ass_event_t* e1 = ((event_images_t*)p1)->event;
2365 ass_event_t* e2 = ((event_images_t*)p2)->event;
2366 if (e1->Layer < e2->Layer)
2367 return -1;
2368 if (e1->Layer > e2->Layer)
2369 return 1;
2370 if (e1->ReadOrder < e2->ReadOrder)
2371 return -1;
2372 if (e1->ReadOrder > e2->ReadOrder)
2373 return 1;
2374 return 0;
2377 #define MAX_EVENTS 100
2379 static render_priv_t* get_render_priv(ass_event_t* event)
2381 if (!event->render_priv)
2382 event->render_priv = calloc(1, sizeof(render_priv_t));
2383 // FIXME: check render_id
2384 if (ass_renderer->render_id != event->render_priv->render_id) {
2385 memset(event->render_priv, 0, sizeof(render_priv_t));
2386 event->render_priv->render_id = ass_renderer->render_id;
2388 return event->render_priv;
2391 typedef struct segment_s {
2392 int a, b; // top and height
2393 } segment_t;
2395 static int overlap(segment_t* s1, segment_t* s2)
2397 if (s1->a >= s2->b || s2->a >= s1->b)
2398 return 0;
2399 return 1;
2402 static int cmp_segment(const void* p1, const void* p2)
2404 return ((segment_t*)p1)->a - ((segment_t*)p2)->a;
2407 static void shift_event(event_images_t* ei, int shift)
2409 ass_image_t* cur = ei->imgs;
2410 while (cur) {
2411 cur->dst_y += shift;
2412 // clip top and bottom
2413 if (cur->dst_y < 0) {
2414 int clip = - cur->dst_y;
2415 cur->h -= clip;
2416 cur->bitmap += clip * cur->stride;
2417 cur->dst_y = 0;
2419 if (cur->dst_y + cur->h >= frame_context.height) {
2420 int clip = cur->dst_y + cur->h - frame_context.height;
2421 cur->h -= clip;
2423 if (cur->h <= 0) {
2424 cur->h = 0;
2425 cur->dst_y = 0;
2427 cur = cur->next;
2429 ei->top += shift;
2432 // dir: 1 - move down
2433 // -1 - move up
2434 static int fit_segment(segment_t* s, segment_t* fixed, int* cnt, int dir)
2436 int i;
2437 int shift = 0;
2439 if (dir == 1) // move down
2440 for (i = 0; i < *cnt; ++i) {
2441 if (s->b + shift <= fixed[i].a || s->a + shift >= fixed[i].b)
2442 continue;
2443 shift = fixed[i].b - s->a;
2445 else // dir == -1, move up
2446 for (i = *cnt-1; i >= 0; --i) {
2447 if (s->b + shift <= fixed[i].a || s->a + shift >= fixed[i].b)
2448 continue;
2449 shift = fixed[i].a - s->b;
2452 fixed[*cnt].a = s->a + shift;
2453 fixed[*cnt].b = s->b + shift;
2454 (*cnt)++;
2455 qsort(fixed, *cnt, sizeof(segment_t), cmp_segment);
2457 return shift;
2460 static void fix_collisions(event_images_t* imgs, int cnt)
2462 segment_t used[MAX_EVENTS];
2463 int cnt_used = 0;
2464 int i, j;
2466 // fill used[] with fixed events
2467 for (i = 0; i < cnt; ++i) {
2468 render_priv_t* priv;
2469 if (!imgs[i].detect_collisions) continue;
2470 priv = get_render_priv(imgs[i].event);
2471 if (priv->height > 0) { // it's a fixed event
2472 segment_t s;
2473 s.a = priv->top;
2474 s.b = priv->top + priv->height;
2475 if (priv->height != imgs[i].height) { // no, it's not
2476 mp_msg(MSGT_ASS, MSGL_WARN, MSGTR_LIBASS_EventHeightHasChanged);
2477 priv->top = 0;
2478 priv->height = 0;
2480 for (j = 0; j < cnt_used; ++j)
2481 if (overlap(&s, used + j)) { // no, it's not
2482 priv->top = 0;
2483 priv->height = 0;
2485 if (priv->height > 0) { // still a fixed event
2486 used[cnt_used].a = priv->top;
2487 used[cnt_used].b = priv->top + priv->height;
2488 cnt_used ++;
2489 shift_event(imgs + i, priv->top - imgs[i].top);
2493 qsort(used, cnt_used, sizeof(segment_t), cmp_segment);
2495 // try to fit other events in free spaces
2496 for (i = 0; i < cnt; ++i) {
2497 render_priv_t* priv;
2498 if (!imgs[i].detect_collisions) continue;
2499 priv = get_render_priv(imgs[i].event);
2500 if (priv->height == 0) { // not a fixed event
2501 int shift;
2502 segment_t s;
2503 s.a = imgs[i].top;
2504 s.b = imgs[i].top + imgs[i].height;
2505 shift = fit_segment(&s, used, &cnt_used, imgs[i].shift_direction);
2506 if (shift) shift_event(imgs + i, shift);
2507 // make it fixed
2508 priv->top = imgs[i].top;
2509 priv->height = imgs[i].height;
2516 * \brief compare two images
2517 * \param i1 first image
2518 * \param i2 second image
2519 * \return 0 if identical, 1 if different positions, 2 if different content
2521 int ass_image_compare(ass_image_t *i1, ass_image_t *i2)
2523 if (i1->w != i2->w) return 2;
2524 if (i1->h != i2->h) return 2;
2525 if (i1->stride != i2->stride) return 2;
2526 if (i1->color != i2->color) return 2;
2527 if (i1->bitmap != i2->bitmap)
2528 return 2;
2529 if (i1->dst_x != i2->dst_x) return 1;
2530 if (i1->dst_y != i2->dst_y) return 1;
2531 return 0;
2535 * \brief compare current and previous image list
2536 * \param priv library handle
2537 * \return 0 if identical, 1 if different positions, 2 if different content
2539 int ass_detect_change(ass_renderer_t *priv)
2541 ass_image_t* img, *img2;
2542 int diff;
2544 img = priv->prev_images_root;
2545 img2 = priv->images_root;
2546 diff = 0;
2547 while (img && diff < 2) {
2548 ass_image_t* next, *next2;
2549 next = img->next;
2550 if (img2) {
2551 int d = ass_image_compare(img, img2);
2552 if (d > diff) diff = d;
2553 next2 = img2->next;
2554 } else {
2555 // previous list is shorter
2556 diff = 2;
2557 break;
2559 img = next;
2560 img2 = next2;
2563 // is the previous list longer?
2564 if (img2)
2565 diff = 2;
2567 return diff;
2571 * \brief render a frame
2572 * \param priv library handle
2573 * \param track track
2574 * \param now current video timestamp (ms)
2575 * \param detect_change a value describing how the new images differ from the previous ones will be written here:
2576 * 0 if identical, 1 if different positions, 2 if different content.
2577 * Can be NULL, in that case no detection is performed.
2579 ass_image_t* ass_render_frame(ass_renderer_t *priv, ass_track_t* track, long long now, int* detect_change)
2581 int i, cnt, rc;
2582 event_images_t* last;
2583 ass_image_t** tail;
2585 // init frame
2586 rc = ass_start_frame(priv, track, now);
2587 if (rc != 0)
2588 return 0;
2590 // render events separately
2591 cnt = 0;
2592 for (i = 0; i < track->n_events; ++i) {
2593 ass_event_t* event = track->events + i;
2594 if ( (event->Start <= now) && (now < (event->Start + event->Duration)) ) {
2595 if (cnt >= priv->eimg_size) {
2596 priv->eimg_size += 100;
2597 priv->eimg = realloc(priv->eimg, priv->eimg_size * sizeof(event_images_t));
2599 rc = ass_render_event(event, priv->eimg + cnt);
2600 if (!rc) ++cnt;
2604 // sort by layer
2605 qsort(priv->eimg, cnt, sizeof(event_images_t), cmp_event_layer);
2607 // call fix_collisions for each group of events with the same layer
2608 last = priv->eimg;
2609 for (i = 1; i < cnt; ++i)
2610 if (last->event->Layer != priv->eimg[i].event->Layer) {
2611 fix_collisions(last, priv->eimg + i - last);
2612 last = priv->eimg + i;
2614 if (cnt > 0)
2615 fix_collisions(last, priv->eimg + cnt - last);
2617 // concat lists
2618 tail = &ass_renderer->images_root;
2619 for (i = 0; i < cnt; ++i) {
2620 ass_image_t* cur = priv->eimg[i].imgs;
2621 while (cur) {
2622 *tail = cur;
2623 tail = &cur->next;
2624 cur = cur->next;
2628 if (detect_change)
2629 *detect_change = ass_detect_change(priv);
2631 // free the previous image list
2632 ass_free_images(priv->prev_images_root);
2633 priv->prev_images_root = 0;
2635 return ass_renderer->images_root;