1 A Guide To Developing MPlayer Codecs
2 by Mike Melanson (melanson at pcisys dot net)
3 updated to libmpcodecs arch by A'rpi
5 SEE ALSO: libmpcodecs.txt !!!
7 NOTE: If you want to implement a new native codec, please add it to
8 libavcodec. libmpcodecs is considered mostly deprecated, except for wrappers
9 around external libraries and codecs requiring binary support.
13 I've developed a number of open source decoders for the MPlayer project,
14 for both audio and video data. As such, I feel I'm qualified to document a
15 few notes about developing new codecs for the codebase.
17 As always, the best way to learn how to incorporate a new codec is to
18 study a bunch of existing code. This document is supplementary material to
19 the code, meant to give some tips, pointers, and a general roadmap.
21 A note about terminology: "Codec" stands for coder/decoder (or
22 compressor/decompressor, if you prefer). The term refers to a module that
23 can both encode and decode data. However, this document focuses primarily
24 on incorporating decoders. Still, the terms "decoder" and "codec" are
25 often used interchangeably.
29 So you've decided that you want to implement a new decoder for
30 MPlayer. There are a few things you will need:
32 - Knowledge of the codec to be implemented: You will need to know the data
33 format of the chunks that MPlayer will pass to you. You will need to know
34 how to take apart the data structures inside. You will need to know the
35 algorithmic operations that need to be performed on the data in order to
36 reconstruct the original media.
38 - Sample media: Preferably, lots of it. You will need media encoded in
39 your data format and stored in a media file format that MPlayer knows how
40 to parse (these include AVI, ASF, MOV, RM, VIVO, among others). If the
41 encoded data is stored in a media file format that MPlayer doesn't
42 understand, then you will either need to somehow convert the format to a
43 media file format that the program does understand, or write your own
44 MPlayer file demuxer that can handle the data. Writing a file demuxer
45 is beyond the scope of this document.
46 Try to obtain media that stresses all possible modes of a
47 decoder. If an audio codec is known to work with both mono and stereo
48 data, search for sample media of both types. If a video codec is known to
49 work at 7 different bit depths, then, as painful as it may be, do what you
50 can to obtain sample media encoded for each of the 7 bit depths.
52 - Latest Subversion snapshot: It's always useful to develop code for the very
53 latest development version of MPlayer. Be sure to update your local Subversion
56 - General programming knowledge, working Linux development environment: I
57 would hope that these items would go without saying, but you never know.
59 Typical Development Cycle
60 -------------------------
61 1) Set up basic infrastructure
62 First things first, there's a big song and dance to go through in order to
63 let the MPlayer program know that you have a new codec to incorporate.
65 First, modify your local copy of codecs.conf. It may be system-shared or
66 in your home directory. Add a new entry for your codec. If it's an open
67 source codec, it would be a good idea to place the new entry with the rest
68 of the open source codecs. When you're confident that you have the entry
69 right, be sure to add it to etc/codecs.conf in your workspace. See the
70 file codecs.conf.txt for a detailed description of the format of this
71 file. Create a new audiocodec or videocodec block with the proper info,
72 FOURCCs/format numbers, output formats, and a unique driver name. Remember
75 Next, create a new source file which contains the main decoding function
76 that MPlayer will call to decode data. Eventually, you may have multiple
77 files which comprise your decoder, but let's start simple here.
78 For audio codecs, see ad_sample.c skeleton. For video, choose one of the
79 existing vd_*.c files which you think is close to your codec in behaviour.
81 Next, modify the Makefile so that it will compile your new source file.
82 Also, add your codec to the array in ad.c (for audio) or vd.c (for video).
84 Next, compile the project and see if you have everything correct so far.
86 Next, you want to make sure that the encoded data is making it to your
87 decoding function in the first place. This may sound like a trivial
88 exercise, but there are a lot of things that can go wrong (and I've
89 watched most of them go wrong in my experience). At the beginning of your
90 skeleton decoder function, enter the following code:
92 for (i = 0; i < 16; i++)
93 printf ("%02X ", input[i]);
95 When you compile and run MPlayer, your decoder function will print the
96 first 16 bytes of each data chunk that it receives. Open the sample media
97 in a hex editor and reconcile what you see on the screen with what
98 you find in the file. If the decoder is printing the first 16 bytes of
99 each block, that's a good sign that you're ready to move on to step
100 2. Otherwise, you need to figure out why the data isn't getting to your
101 decoder. Is your decoder even being invoked? If not, why not?
103 2) Develop the decoder
104 Go for it. Remember to make it work, first, then make it work fast. Some
107 What output formats should you support in your decoder? Whatever makes
108 sense. YUV output is always preferable over RGB output. Generally, if a
109 codec uses a YUV data as its source data, you will be able to decode a
110 frame of YUV data. If a codec takes RGB data as its input, as many older
111 video codecs do, then there's no point in supporting YUV output; just
112 output as many RGB formats as possible.
114 The most preferred output format for video data is YV12. This is because
115 MPlayer supports a multitude of hardware devices that can display, scale,
116 and filter this type of data directly. MPlayer also has a bunch of
117 optimized conversion functions that can convert YV12 data to any other
120 If you do take the RGB output route, you should be aware that MPlayer
121 actually orders packed RGB data as BGR. If you're decoding into a BGR24
122 buffer, the output will look like:
123 B G R B G R B G R B ...
124 If you're decoding into a BGR32 buffer, there will need to be an
125 additional (unused) byte after each BGR triplet:
126 B G R - B G R - B G ...
128 Make liberal use of sanity checks. Start by including the file mp_msg.h at
129 the start of your decoder. Then you can use the mp_msg() function as you
130 would a normal printf() statement. Whenever your decoder notices a strange
131 bit of data or an odd condition, print a message such as:
132 mp_msg(MSGT_DECVIDEO, MSGL_WARN, "Odd data encountered: %d\n", data);
133 Obviously, you should make the message a little more
134 descriptive, for your benefit. MSGL_WARN is a good message level for this
135 type of information. Look in mp_msg.h for all of the error levels. You can
136 even make MPlayer bail out completely by using MSGL_FATAL, but that should
137 never be necessary at the data decoder level.
139 What conditions should trigger a warning? Anything, and I mean *anything*
140 out of the ordinary. Many chunks of compressed video data contain headers
141 with data such as width, height, and chunk size. Reconcile these fields
142 with the parameters passed into the decoding function (if you set it up to
143 take those parameters). Such data should match up. If it doesn't, issue a
144 warning and make an executive decision in the code about which data to
145 believe (personally, I always lend more weight to the data that was passed
146 into the decoder function, than the data that comes from the container file's
147 header). If there's supposed to be a magic number embedded in, or computed
148 from, the chunk's header, issue a warning if it isn't correct.
150 Whenever you're about the index into a memory array with an index that
151 could theoretically be out of range, then test that the index is in range,
152 no matter how tedious it seems. Accessing outside of your memory range is,
153 after all, the number 1 cause of segmentation faults. Never trust that all
154 the data passed to you will be correct. If an array index suddenly winds
155 up out of range, it's probably best to issue a warning about it and bail
156 out of the decoder (but not the whole application).
158 Writing all of these warning statements may seem insipid, but consider
159 that if you don't do it when you start writing your decoder, you'll
160 probably end up doing it later on when your decoder isn't working properly
161 and you need to figure out why (believe me, I know).
163 3) Debug and test the decoder
164 If you're extremely lucky, the decoder will work the first time. If you're
165 very lucky, it will work after you've reviewed your code a few times and
166 corrected a few obvious programming mistakes. Realistically, you will
167 write the decoder, review it many times and fix many obvious and subtle
168 programming errors, and still have to go through an elaborate debug
169 process in order to get the decoder to a minimally functional state.
171 Big hint: Ask for all warnings. You know, the -Wall option in
172 gcc? It's very useful to develop your codec while running in debug
173 mode. In order to compile MPlayer with debug support (which includes -Wall
174 for all gcc operations), use the --enable-debug option when configuring
175 the project. Pay attention to all warnings and make it a goal to get
176 rid of every single one. I'll never forget when the compiler warned me
177 that there was no point in clamping a signed 16-bit variable within a
178 signed 16-bit range (the calculation to be clamped was supposed to be
179 stored in a signed 32-bit variable and then stored in the signed 16-bit
180 variable). I sat stunned for a moment, feeling like I had just dodged a
181 bullet as I knew that would have taken me hours to debug that kind of
184 4) Contribute decoder to codebase
185 Create a patch with the "diff -u" format and email it to the MPlayer
186 development team for approval. You will likely need to diff the following
191 Of course, you will need to include your newly-created file(s):
192 vd_<name>.c -OR- ad_<name>.c. If you contribute enough decoders, the
193 development team may even grant you write privileges to the Subversion
196 5) Wait for bug reports to start rolling in
197 You may think you're finished when you release the codec and if you're
198 extremely lucky, you will be right. However, it's more likely that people
199 will start throwing all kinds of oddball media at your decoder that it
200 never counted on. Cheer up; take comfort in knowing that people are
201 testing your code and attempting to use it as a real world
202 application. Download the problem media that people upload to the MPlayer
203 FTP site and get back to work, implementing fixed code that addresses the
204 issues. Contribute more patches and encourage people to hammer on your
205 decoder even more. This is how you make your decoder rock-solid.