Use DECLARE_ALIGNED macro instead of gcc __attribute__.
[mplayer/glamo.git] / libass / ass_bitmap.c
blob15d583ac48fe6ece292494dc4ab7979cdc95d125
1 // -*- c-basic-offset: 8; indent-tabs-mode: t -*-
2 // vim:ts=8:sw=8:noet:ai:
3 /*
4 * Copyright (C) 2006 Evgeniy Stepanov <eugeni.stepanov@gmail.com>
6 * This file is part of libass.
8 * libass is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
13 * libass is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
18 * You should have received a copy of the GNU General Public License along
19 * with libass; if not, write to the Free Software Foundation, Inc.,
20 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
23 #include <stdlib.h>
24 #include <string.h>
25 #include <math.h>
26 #include <assert.h>
27 #include <ft2build.h>
28 #include FT_GLYPH_H
30 #include "mputils.h"
31 #include "ass_bitmap.h"
33 struct ass_synth_priv_s {
34 int tmp_w, tmp_h;
35 unsigned short* tmp;
37 int g_r;
38 int g_w;
40 unsigned *g;
41 unsigned *gt2;
43 double radius;
46 static const unsigned int maxcolor = 255;
47 static const unsigned base = 256;
49 static int generate_tables(ass_synth_priv_t* priv, double radius)
51 double A = log(1.0/base)/(radius*radius*2);
52 int mx, i;
53 double volume_diff, volume_factor = 0;
54 unsigned volume;
56 if (priv->radius == radius)
57 return 0;
58 else
59 priv->radius = radius;
61 priv->g_r = ceil(radius);
62 priv->g_w = 2*priv->g_r+1;
64 if (priv->g_r) {
65 priv->g = realloc(priv->g, priv->g_w * sizeof(unsigned));
66 priv->gt2 = realloc(priv->gt2, 256 * priv->g_w * sizeof(unsigned));
67 if (priv->g==NULL || priv->gt2==NULL) {
68 return -1;
72 if (priv->g_r) {
73 // gaussian curve with volume = 256
74 for (volume_diff=10000000; volume_diff>0.0000001; volume_diff*=0.5){
75 volume_factor+= volume_diff;
76 volume=0;
77 for (i = 0; i<priv->g_w; ++i) {
78 priv->g[i] = (unsigned)(exp(A * (i-priv->g_r)*(i-priv->g_r)) * volume_factor + .5);
79 volume+= priv->g[i];
81 if(volume>256) volume_factor-= volume_diff;
83 volume=0;
84 for (i = 0; i<priv->g_w; ++i) {
85 priv->g[i] = (unsigned)(exp(A * (i-priv->g_r)*(i-priv->g_r)) * volume_factor + .5);
86 volume+= priv->g[i];
89 // gauss table:
90 for(mx=0;mx<priv->g_w;mx++){
91 for(i=0;i<256;i++){
92 priv->gt2[mx+i*priv->g_w] = i*priv->g[mx];
97 return 0;
100 static void resize_tmp(ass_synth_priv_t* priv, int w, int h)
102 if (priv->tmp_w >= w && priv->tmp_h >= h)
103 return;
104 if (priv->tmp_w == 0)
105 priv->tmp_w = 64;
106 if (priv->tmp_h == 0)
107 priv->tmp_h = 64;
108 while (priv->tmp_w < w) priv->tmp_w *= 2;
109 while (priv->tmp_h < h) priv->tmp_h *= 2;
110 if (priv->tmp)
111 free(priv->tmp);
112 priv->tmp = malloc((priv->tmp_w + 1) * priv->tmp_h * sizeof(short));
115 ass_synth_priv_t* ass_synth_init(double radius)
117 ass_synth_priv_t* priv = calloc(1, sizeof(ass_synth_priv_t));
118 generate_tables(priv, radius);
119 return priv;
122 void ass_synth_done(ass_synth_priv_t* priv)
124 if (priv->tmp)
125 free(priv->tmp);
126 if (priv->g)
127 free(priv->g);
128 if (priv->gt2)
129 free(priv->gt2);
130 free(priv);
133 static bitmap_t* alloc_bitmap(int w, int h)
135 bitmap_t* bm;
136 bm = calloc(1, sizeof(bitmap_t));
137 bm->buffer = malloc(w*h);
138 bm->w = w;
139 bm->h = h;
140 bm->left = bm->top = 0;
141 return bm;
144 void ass_free_bitmap(bitmap_t* bm)
146 if (bm) {
147 if (bm->buffer) free(bm->buffer);
148 free(bm);
152 static bitmap_t* copy_bitmap(const bitmap_t* src)
154 bitmap_t* dst = alloc_bitmap(src->w, src->h);
155 dst->left = src->left;
156 dst->top = src->top;
157 memcpy(dst->buffer, src->buffer, src->w * src->h);
158 return dst;
161 static int check_glyph_area(FT_Glyph glyph)
163 FT_BBox bbox;
164 long long dx, dy;
165 FT_Glyph_Get_CBox(glyph, FT_GLYPH_BBOX_TRUNCATE, &bbox);
166 dx = bbox.xMax - bbox.xMin;
167 dy = bbox.yMax - bbox.yMin;
168 if (dx * dy > 8000000) {
169 mp_msg(MSGT_ASS, MSGL_WARN, MSGTR_LIBASS_GlyphBBoxTooLarge, (int)dx, (int)dy);
170 return 1;
171 } else
172 return 0;
175 static bitmap_t* glyph_to_bitmap_internal(FT_Glyph glyph, int bord)
177 FT_BitmapGlyph bg;
178 FT_Bitmap* bit;
179 bitmap_t* bm;
180 int w, h;
181 unsigned char* src;
182 unsigned char* dst;
183 int i;
184 int error;
186 if (check_glyph_area(glyph))
187 return 0;
188 error = FT_Glyph_To_Bitmap(&glyph, FT_RENDER_MODE_NORMAL, 0, 0);
189 if (error) {
190 mp_msg(MSGT_ASS, MSGL_WARN, MSGTR_LIBASS_FT_Glyph_To_BitmapError, error);
191 return 0;
194 bg = (FT_BitmapGlyph)glyph;
195 bit = &(bg->bitmap);
196 if (bit->pixel_mode != FT_PIXEL_MODE_GRAY) {
197 mp_msg(MSGT_ASS, MSGL_WARN, MSGTR_LIBASS_UnsupportedPixelMode, (int)(bit->pixel_mode));
198 FT_Done_Glyph(glyph);
199 return 0;
202 w = bit->width;
203 h = bit->rows;
204 bm = alloc_bitmap(w + 2*bord, h + 2*bord);
205 memset(bm->buffer, 0, bm->w * bm->h);
206 bm->left = bg->left - bord;
207 bm->top = - bg->top - bord;
209 src = bit->buffer;
210 dst = bm->buffer + bord + bm->w * bord;
211 for (i = 0; i < h; ++i) {
212 memcpy(dst, src, w);
213 src += bit->pitch;
214 dst += bm->w;
217 FT_Done_Glyph(glyph);
218 return bm;
222 * \brief fix outline bitmap and generate shadow bitmap
223 * Two things are done here:
224 * 1. Glyph bitmap is subtracted from outline bitmap. This way looks much better in some cases.
225 * 2. Shadow bitmap is created as a sum of glyph and outline bitmaps.
227 static bitmap_t* fix_outline_and_shadow(bitmap_t* bm_g, bitmap_t* bm_o)
229 int x, y;
230 const int l = bm_o->left > bm_g->left ? bm_o->left : bm_g->left;
231 const int t = bm_o->top > bm_g->top ? bm_o->top : bm_g->top;
232 const int r = bm_o->left + bm_o->w < bm_g->left + bm_g->w ? bm_o->left + bm_o->w : bm_g->left + bm_g->w;
233 const int b = bm_o->top + bm_o->h < bm_g->top + bm_g->h ? bm_o->top + bm_o->h : bm_g->top + bm_g->h;
235 bitmap_t* bm_s = copy_bitmap(bm_o);
237 unsigned char* g = bm_g->buffer + (t - bm_g->top) * bm_g->w + (l - bm_g->left);
238 unsigned char* o = bm_o->buffer + (t - bm_o->top) * bm_o->w + (l - bm_o->left);
239 unsigned char* s = bm_s->buffer + (t - bm_s->top) * bm_s->w + (l - bm_s->left);
241 for (y = 0; y < b - t; ++y) {
242 for (x = 0; x < r - l; ++x) {
243 unsigned char c_g, c_o;
244 c_g = g[x];
245 c_o = o[x];
246 o[x] = (c_o > c_g) ? c_o - (c_g/2) : 0;
247 s[x] = (c_o < 0xFF - c_g) ? c_o + c_g : 0xFF;
249 g += bm_g->w;
250 o += bm_o->w;
251 s += bm_s->w;
254 assert(bm_s);
255 return bm_s;
259 * \brief Blur with [[1,2,1]. [2,4,2], [1,2,1]] kernel
260 * This blur is the same as the one employed by vsfilter.
262 static void be_blur(unsigned char *buf, int w, int h) {
263 unsigned int x, y;
264 unsigned int old_sum, new_sum;
266 for (y=0; y<h; y++) {
267 old_sum = 2 * buf[y*w];
268 for (x=0; x<w-1; x++) {
269 new_sum = buf[y*w+x] + buf[y*w+x+1];
270 buf[y*w+x] = (old_sum + new_sum) >> 2;
271 old_sum = new_sum;
275 for (x=0; x<w; x++) {
276 old_sum = 2 * buf[x];
277 for (y=0; y<h-1; y++) {
278 new_sum = buf[y*w+x] + buf[(y+1)*w+x];
279 buf[y*w+x] = (old_sum + new_sum) >> 2;
280 old_sum = new_sum;
285 int glyph_to_bitmap(ass_synth_priv_t* priv_blur,
286 FT_Glyph glyph, FT_Glyph outline_glyph, bitmap_t** bm_g,
287 bitmap_t** bm_o, bitmap_t** bm_s, int be, double blur_radius)
289 int bord = be ? (be/4+1) : 0;
290 blur_radius *= 2;
291 bord = (blur_radius > 0.0) ? blur_radius : bord;
293 assert(bm_g && bm_o && bm_s);
295 *bm_g = *bm_o = *bm_s = 0;
297 if (glyph)
298 *bm_g = glyph_to_bitmap_internal(glyph, bord);
299 if (!*bm_g)
300 return 1;
302 if (outline_glyph) {
303 *bm_o = glyph_to_bitmap_internal(outline_glyph, bord);
304 if (!*bm_o) {
305 ass_free_bitmap(*bm_g);
306 return 1;
309 if (*bm_o)
310 resize_tmp(priv_blur, (*bm_o)->w, (*bm_o)->h);
311 resize_tmp(priv_blur, (*bm_g)->w, (*bm_g)->h);
313 if (be) {
314 while (be--) {
315 if (*bm_o)
316 be_blur((*bm_o)->buffer, (*bm_o)->w, (*bm_o)->h);
317 else
318 be_blur((*bm_g)->buffer, (*bm_g)->w, (*bm_g)->h);
320 } else {
321 if (blur_radius > 0.0) {
322 generate_tables(priv_blur, blur_radius);
323 if (*bm_o)
324 blur((*bm_o)->buffer, priv_blur->tmp, (*bm_o)->w, (*bm_o)->h, (*bm_o)->w, (int*)priv_blur->gt2, priv_blur->g_r, priv_blur->g_w);
325 else
326 blur((*bm_g)->buffer, priv_blur->tmp, (*bm_g)->w, (*bm_g)->h, (*bm_g)->w, (int*)priv_blur->gt2, priv_blur->g_r, priv_blur->g_w);
329 if (*bm_o)
330 *bm_s = fix_outline_and_shadow(*bm_g, *bm_o);
331 else
332 *bm_s = copy_bitmap(*bm_g);
334 assert(bm_s);
335 return 0;