2 * This file is part of MPlayer.
4 * MPlayer is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * MPlayer is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License along
15 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
16 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 #ifndef MPLAYER_GL_COMMON_H
20 #define MPLAYER_GL_COMMON_H
28 #include "video_out.h"
30 #ifdef CONFIG_GL_WIN32
33 #include "w32_common.h"
39 #include "x11_common.h"
42 // workaround for some gl.h headers
45 #define GLAPIENTRY APIENTRY
46 #elif defined(CONFIG_GL_WIN32)
47 #define GLAPIENTRY __stdcall
54 * \defgroup glextdefines OpenGL extension defines
56 * conditionally define all extension defines used.
57 * vendor specific extensions should be marked as such
58 * (e.g. _NV), _ARB is not used to ease readability.
62 #define GL_TEXTURE_3D 0x806F
64 #ifndef GL_TEXTURE_WRAP_R
65 #define GL_TEXTURE_WRAP_R 0x8072
67 #ifndef GL_CLAMP_TO_EDGE
68 #define GL_CLAMP_TO_EDGE 0x812F
70 #ifndef GL_GENERATE_MIPMAP
71 #define GL_GENERATE_MIPMAP 0x8191
73 #ifndef GL_REGISTER_COMBINERS_NV
74 #define GL_REGISTER_COMBINERS_NV 0x8522
76 #ifndef GL_MAX_GENERAL_COMBINERS_NV
77 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D
79 #ifndef GL_NUM_GENERAL_COMBINERS_NV
80 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E
82 #ifndef GL_CONSTANT_COLOR0_NV
83 #define GL_CONSTANT_COLOR0_NV 0x852A
85 #ifndef GL_CONSTANT_COLOR1_NV
86 #define GL_CONSTANT_COLOR1_NV 0x852B
88 #ifndef GL_COMBINER0_NV
89 #define GL_COMBINER0_NV 0x8550
91 #ifndef GL_COMBINER1_NV
92 #define GL_COMBINER1_NV 0x8551
94 #ifndef GL_VARIABLE_A_NV
95 #define GL_VARIABLE_A_NV 0x8523
97 #ifndef GL_VARIABLE_B_NV
98 #define GL_VARIABLE_B_NV 0x8524
100 #ifndef GL_VARIABLE_C_NV
101 #define GL_VARIABLE_C_NV 0x8525
103 #ifndef GL_VARIABLE_D_NV
104 #define GL_VARIABLE_D_NV 0x8526
106 #ifndef GL_UNSIGNED_INVERT_NV
107 #define GL_UNSIGNED_INVERT_NV 0x8537
109 #ifndef GL_HALF_BIAS_NORMAL_NV
110 #define GL_HALF_BIAS_NORMAL_NV 0x853A
112 #ifndef GL_SIGNED_IDENTITY_NV
113 #define GL_SIGNED_IDENTITY_NV 0x853C
115 #ifndef GL_SCALE_BY_FOUR_NV
116 #define GL_SCALE_BY_FOUR_NV 0x853F
118 #ifndef GL_DISCARD_NV
119 #define GL_DISCARD_NV 0x8530
122 #define GL_SPARE0_NV 0x852E
124 #ifndef GL_FRAGMENT_SHADER_ATI
125 #define GL_FRAGMENT_SHADER_ATI 0x8920
127 #ifndef GL_NUM_FRAGMENT_REGISTERS_ATI
128 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
131 #define GL_REG_0_ATI 0x8921
134 #define GL_REG_1_ATI 0x8922
137 #define GL_REG_2_ATI 0x8923
140 #define GL_CON_0_ATI 0x8941
143 #define GL_CON_1_ATI 0x8942
146 #define GL_ADD_ATI 0x8963
149 #define GL_MUL_ATI 0x8964
152 #define GL_MAD_ATI 0x8968
154 #ifndef GL_SWIZZLE_STR_ATI
155 #define GL_SWIZZLE_STR_ATI 0x8976
157 #ifndef GL_4X_BIT_ATI
158 #define GL_4X_BIT_ATI 2
160 #ifndef GL_BIAS_BIT_ATI
161 #define GL_BIAS_BIT_ATI 8
163 #ifndef GL_MAX_TEXTURE_UNITS
164 #define GL_MAX_TEXTURE_UNITS 0x84E2
167 #define GL_TEXTURE0 0x84C0
170 #define GL_TEXTURE1 0x84C1
173 #define GL_TEXTURE2 0x84C2
176 #define GL_TEXTURE3 0x84C3
178 #ifndef GL_TEXTURE_RECTANGLE
179 #define GL_TEXTURE_RECTANGLE 0x84F5
181 #ifndef GL_PIXEL_UNPACK_BUFFER
182 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
184 #ifndef GL_STREAM_DRAW
185 #define GL_STREAM_DRAW 0x88E0
187 #ifndef GL_DYNAMIC_DRAW
188 #define GL_DYNAMIC_DRAW 0x88E8
190 #ifndef GL_WRITE_ONLY
191 #define GL_WRITE_ONLY 0x88B9
194 #define GL_BGR 0x80E0
197 #define GL_BGRA 0x80E1
199 #ifndef GL_UNSIGNED_BYTE_3_3_2
200 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
202 #ifndef GL_UNSIGNED_BYTE_2_3_3_REV
203 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
205 #ifndef GL_UNSIGNED_SHORT_4_4_4_4
206 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
208 #ifndef GL_UNSIGNED_SHORT_4_4_4_4_REV
209 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
211 #ifndef GL_UNSIGNED_SHORT_5_6_5
212 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
214 #ifndef GL_UNSIGNED_INT_8_8_8_8
215 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
217 #ifndef GL_UNSIGNED_INT_8_8_8_8_REV
218 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
220 #ifndef GL_UNSIGNED_SHORT_5_6_5_REV
221 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
223 #ifndef GL_UNSIGNED_INT_10_10_10_2
224 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
226 #ifndef GL_UNSIGNED_INT_2_10_10_10_REV
227 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
229 #ifndef GL_UNSIGNED_SHORT_5_5_5_1
230 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
232 #ifndef GL_UNSIGNED_SHORT_1_5_5_5_REV
233 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
235 #ifndef GL_UNSIGNED_SHORT_8_8
236 #define GL_UNSIGNED_SHORT_8_8 0x85BA
238 #ifndef GL_UNSIGNED_SHORT_8_8_REV
239 #define GL_UNSIGNED_SHORT_8_8_REV 0x85BB
241 #ifndef GL_YCBCR_MESA
242 #define GL_YCBCR_MESA 0x8757
245 #define GL_RGB32F 0x8815
247 #ifndef GL_FLOAT_RGB32_NV
248 #define GL_FLOAT_RGB32_NV 0x8889
250 #ifndef GL_UNPACK_CLIENT_STORAGE_APPLE
251 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
253 #ifndef GL_FRAGMENT_PROGRAM
254 #define GL_FRAGMENT_PROGRAM 0x8804
256 #ifndef GL_PROGRAM_FORMAT_ASCII
257 #define GL_PROGRAM_FORMAT_ASCII 0x8875
259 #ifndef GL_PROGRAM_ERROR_POSITION
260 #define GL_PROGRAM_ERROR_POSITION 0x864B
262 #ifndef GL_MAX_TEXTURE_IMAGE_UNITS
263 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
265 #ifndef GL_PROGRAM_ERROR_STRING
266 #define GL_PROGRAM_ERROR_STRING 0x8874
268 /** \} */ // end of glextdefines group
270 void glAdjustAlignment(int stride
);
272 const char *glValName(GLint value
);
274 int glFindFormat(uint32_t format
, int *bpp
, GLint
*gl_texfmt
,
275 GLenum
*gl_format
, GLenum
*gl_type
);
276 int glFmt2bpp(GLenum format
, GLenum type
);
277 void glCreateClearTex(GLenum target
, GLenum fmt
, GLenum format
, GLenum type
, GLint filter
,
278 int w
, int h
, unsigned char val
);
279 int glCreatePPMTex(GLenum target
, GLenum fmt
, GLint filter
,
280 FILE *f
, int *width
, int *height
, int *maxval
);
281 void glUploadTex(GLenum target
, GLenum format
, GLenum type
,
282 const void *dataptr
, int stride
,
283 int x
, int y
, int w
, int h
, int slice
);
284 void glDrawTex(GLfloat x
, GLfloat y
, GLfloat w
, GLfloat h
,
285 GLfloat tx
, GLfloat ty
, GLfloat tw
, GLfloat th
,
286 int sx
, int sy
, int rect_tex
, int is_yv12
, int flip
);
287 int loadGPUProgram(GLenum target
, char *prog
);
289 /** \addtogroup glconversion
291 //! do not use YUV conversion, this should always stay 0
292 #define YUV_CONVERSION_NONE 0
293 //! use nVidia specific register combiners for YUV conversion
294 #define YUV_CONVERSION_COMBINERS 1
295 //! use a fragment program for YUV conversion
296 #define YUV_CONVERSION_FRAGMENT 2
297 //! use a fragment program for YUV conversion with gamma using POW
298 #define YUV_CONVERSION_FRAGMENT_POW 3
299 //! use a fragment program with additional table lookup for YUV conversion
300 #define YUV_CONVERSION_FRAGMENT_LOOKUP 4
301 //! use ATI specific register combiners ("fragment program")
302 #define YUV_CONVERSION_COMBINERS_ATI 5
303 //! use a fragment program with 3D table lookup for YUV conversion
304 #define YUV_CONVERSION_FRAGMENT_LOOKUP3D 6
305 //! use normal bilinear scaling for textures
306 #define YUV_SCALER_BILIN 0
307 //! use higher quality bicubic scaling for textures
308 #define YUV_SCALER_BICUB 1
309 //! use cubic scaling in X and normal linear scaling in Y direction
310 #define YUV_SCALER_BICUB_X 2
311 //! use cubic scaling without additional lookup texture
312 #define YUV_SCALER_BICUB_NOTEX 3
313 #define YUV_SCALER_UNSHARP 4
314 #define YUV_SCALER_UNSHARP2 5
315 //! mask for conversion type
316 #define YUV_CONVERSION_MASK 0xF
317 //! mask for scaler type
318 #define YUV_SCALER_MASK 0xF
319 //! shift value for luminance scaler type
320 #define YUV_LUM_SCALER_SHIFT 8
321 //! shift value for chrominance scaler type
322 #define YUV_CHROM_SCALER_SHIFT 12
323 //! extract conversion out of type
324 #define YUV_CONVERSION(t) (t & YUV_CONVERSION_MASK)
325 //! extract luminance scaler out of type
326 #define YUV_LUM_SCALER(t) ((t >> YUV_LUM_SCALER_SHIFT) & YUV_SCALER_MASK)
327 //! extract chrominance scaler out of type
328 #define YUV_CHROM_SCALER(t) ((t >> YUV_CHROM_SCALER_SHIFT) & YUV_SCALER_MASK)
342 float filter_strength
;
343 } gl_conversion_params_t
;
345 void glSetupYUVConversion(gl_conversion_params_t
*params
);
346 void glEnableYUVConversion(GLenum target
, int type
);
347 void glDisableYUVConversion(GLenum target
, int type
);
349 /** \addtogroup glcontext
351 //! could not set new window, will continue drawing into the old one.
352 #define SET_WINDOW_FAILED -1
353 //! new window is set, could even transfer the OpenGL context.
354 #define SET_WINDOW_OK 0
355 //! new window is set, but the OpenGL context needs to be reinitialized.
356 #define SET_WINDOW_REINIT 1
364 typedef struct MPGLContext
{
373 #ifdef CONFIG_GL_WIN32
380 int (*setGlWindow
)(struct MPGLContext
*);
381 void (*releaseGlContext
)(struct MPGLContext
*);
382 void (*swapGlBuffers
)(struct MPGLContext
*);
383 void (*update_xinerama_info
)(void);
384 void (*border
)(void);
385 int (*check_events
)(void);
386 void (*fullscreen
)(void);
390 int init_mpglcontext(MPGLContext
*ctx
, enum MPGLType type
);
391 void uninit_mpglcontext(MPGLContext
*ctx
);
393 extern void (GLAPIENTRY
*Begin
)(GLenum
);
394 extern void (GLAPIENTRY
*End
)(void);
395 extern void (GLAPIENTRY
*Viewport
)(GLint
, GLint
, GLsizei
, GLsizei
);
396 extern void (GLAPIENTRY
*MatrixMode
)(GLenum
);
397 extern void (GLAPIENTRY
*LoadIdentity
)(void);
398 extern void (GLAPIENTRY
*Scaled
)(double, double, double);
399 extern void (GLAPIENTRY
*Ortho
)(double, double, double, double, double, double);
400 extern void (GLAPIENTRY
*PushMatrix
)(void);
401 extern void (GLAPIENTRY
*PopMatrix
)(void);
402 extern void (GLAPIENTRY
*Clear
)(GLbitfield
);
403 extern GLuint (GLAPIENTRY
*GenLists
)(GLsizei
);
404 extern void (GLAPIENTRY
*DeleteLists
)(GLuint
, GLsizei
);
405 extern void (GLAPIENTRY
*NewList
)(GLuint
, GLenum
);
406 extern void (GLAPIENTRY
*EndList
)(void);
407 extern void (GLAPIENTRY
*CallList
)(GLuint
);
408 extern void (GLAPIENTRY
*CallLists
)(GLsizei
, GLenum
, const GLvoid
*);
409 extern void (GLAPIENTRY
*GenTextures
)(GLsizei
, GLuint
*);
410 extern void (GLAPIENTRY
*DeleteTextures
)(GLsizei
, const GLuint
*);
411 extern void (GLAPIENTRY
*TexEnvi
)(GLenum
, GLenum
, GLint
);
412 extern void (GLAPIENTRY
*Color4ub
)(GLubyte
, GLubyte
, GLubyte
, GLubyte
);
413 extern void (GLAPIENTRY
*Color3f
)(GLfloat
, GLfloat
, GLfloat
);
414 extern void (GLAPIENTRY
*ClearColor
)(GLclampf
, GLclampf
, GLclampf
, GLclampf
);
415 extern void (GLAPIENTRY
*Enable
)(GLenum
);
416 extern void (GLAPIENTRY
*Disable
)(GLenum
);
417 extern const GLubyte
*(GLAPIENTRY
*GetString
)(GLenum
);
418 extern void (GLAPIENTRY
*DrawBuffer
)(GLenum
);
419 extern void (GLAPIENTRY
*DepthMask
)(GLboolean
);
420 extern void (GLAPIENTRY
*BlendFunc
)(GLenum
, GLenum
);
421 extern void (GLAPIENTRY
*Flush
)(void);
422 extern void (GLAPIENTRY
*Finish
)(void);
423 extern void (GLAPIENTRY
*PixelStorei
)(GLenum
, GLint
);
424 extern void (GLAPIENTRY
*TexImage1D
)(GLenum
, GLint
, GLint
, GLsizei
, GLint
, GLenum
, GLenum
, const GLvoid
*);
425 extern void (GLAPIENTRY
*TexImage2D
)(GLenum
, GLint
, GLint
, GLsizei
, GLsizei
, GLint
, GLenum
, GLenum
, const GLvoid
*);
426 extern void (GLAPIENTRY
*TexSubImage2D
)(GLenum
, GLint
, GLint
, GLint
, GLsizei
, GLsizei
, GLenum
, GLenum
, const GLvoid
*);
427 extern void (GLAPIENTRY
*TexParameteri
)(GLenum
, GLenum
, GLint
);
428 extern void (GLAPIENTRY
*TexParameterf
)(GLenum
, GLenum
, GLfloat
);
429 extern void (GLAPIENTRY
*TexParameterfv
)(GLenum
, GLenum
, const GLfloat
*);
430 extern void (GLAPIENTRY
*TexCoord2f
)(GLfloat
, GLfloat
);
431 extern void (GLAPIENTRY
*Vertex2f
)(GLfloat
, GLfloat
);
432 extern void (GLAPIENTRY
*GetIntegerv
)(GLenum
, GLint
*);
434 extern void (GLAPIENTRY
*GenBuffers
)(GLsizei
, GLuint
*);
435 extern void (GLAPIENTRY
*DeleteBuffers
)(GLsizei
, const GLuint
*);
436 extern void (GLAPIENTRY
*BindBuffer
)(GLenum
, GLuint
);
437 extern GLvoid
* (GLAPIENTRY
*MapBuffer
)(GLenum
, GLenum
);
438 extern GLboolean (GLAPIENTRY
*UnmapBuffer
)(GLenum
);
439 extern void (GLAPIENTRY
*BufferData
)(GLenum
, intptr_t, const GLvoid
*, GLenum
);
440 extern void (GLAPIENTRY
*CombinerParameterfv
)(GLenum
, const GLfloat
*);
441 extern void (GLAPIENTRY
*CombinerParameteri
)(GLenum
, GLint
);
442 extern void (GLAPIENTRY
*CombinerInput
)(GLenum
, GLenum
, GLenum
, GLenum
, GLenum
,
444 extern void (GLAPIENTRY
*CombinerOutput
)(GLenum
, GLenum
, GLenum
, GLenum
, GLenum
,
445 GLenum
, GLenum
, GLboolean
, GLboolean
,
447 extern void (GLAPIENTRY
*BeginFragmentShader
)(void);
448 extern void (GLAPIENTRY
*EndFragmentShader
)(void);
449 extern void (GLAPIENTRY
*SampleMap
)(GLuint
, GLuint
, GLenum
);
450 extern void (GLAPIENTRY
*ColorFragmentOp2
)(GLenum
, GLuint
, GLuint
, GLuint
, GLuint
,
451 GLuint
, GLuint
, GLuint
, GLuint
, GLuint
);
452 extern void (GLAPIENTRY
*ColorFragmentOp3
)(GLenum
, GLuint
, GLuint
, GLuint
, GLuint
,
453 GLuint
, GLuint
, GLuint
, GLuint
, GLuint
,
454 GLuint
, GLuint
, GLuint
);
455 extern void (GLAPIENTRY
*SetFragmentShaderConstant
)(GLuint
, const GLfloat
*);
456 extern void (GLAPIENTRY
*ActiveTexture
)(GLenum
);
457 extern void (GLAPIENTRY
*BindTexture
)(GLenum
, GLuint
);
458 extern void (GLAPIENTRY
*MultiTexCoord2f
)(GLenum
, GLfloat
, GLfloat
);
459 extern void (GLAPIENTRY
*GenPrograms
)(GLsizei
, GLuint
*);
460 extern void (GLAPIENTRY
*DeletePrograms
)(GLsizei
, const GLuint
*);
461 extern void (GLAPIENTRY
*BindProgram
)(GLenum
, GLuint
);
462 extern void (GLAPIENTRY
*ProgramString
)(GLenum
, GLenum
, GLsizei
, const GLvoid
*);
463 extern void (GLAPIENTRY
*ProgramEnvParameter4f
)(GLenum
, GLuint
, GLfloat
, GLfloat
,
465 extern int (GLAPIENTRY
*SwapInterval
)(int);
466 extern void (GLAPIENTRY
*TexImage3D
)(GLenum
, GLint
, GLenum
, GLsizei
, GLsizei
,
467 GLsizei
, GLint
, GLenum
, GLenum
, const GLvoid
*);
468 extern void* (GLAPIENTRY
*AllocateMemoryMESA
)(void *, int, size_t, float, float, float);
469 extern void (GLAPIENTRY
*FreeMemoryMESA
)(void *, int, void *);
471 #endif /* MPLAYER_GL_COMMON_H */