VP6F has to be flipped for binary decoder.
[mplayer/glamo.git] / libvo / gl_common.c
blobe5f930324727999be23cb1c71145c7a0c991b230
1 /*
2 * common OpenGL routines
4 * copyleft (C) 2005 Reimar Döffinger <Reimar.Doeffinger@stud.uni-karlsruhe.de>
5 * Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c
6 * gave me lots of good ideas.
8 * This file is part of MPlayer.
10 * MPlayer is free software; you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation; either version 2 of the License, or
13 * (at your option) any later version.
15 * MPlayer is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
20 * You should have received a copy of the GNU General Public License along
21 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
22 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
25 /**
26 * \file gl_common.c
27 * \brief OpenGL helper functions used by vo_gl.c and vo_gl2.c
30 #include <stdlib.h>
31 #include <stdio.h>
32 #include <string.h>
33 #include <ctype.h>
34 #include <math.h>
35 #include "gl_common.h"
36 #include "libavutil/common.h"
38 void (GLAPIENTRY *Begin)(GLenum);
39 void (GLAPIENTRY *End)(void);
40 void (GLAPIENTRY *Viewport)(GLint, GLint, GLsizei, GLsizei);
41 void (GLAPIENTRY *MatrixMode)(GLenum);
42 void (GLAPIENTRY *LoadIdentity)(void);
43 void (GLAPIENTRY *Scaled)(double, double, double);
44 void (GLAPIENTRY *Ortho)(double, double, double, double, double, double);
45 void (GLAPIENTRY *PushMatrix)(void);
46 void (GLAPIENTRY *PopMatrix)(void);
47 void (GLAPIENTRY *Clear)(GLbitfield);
48 GLuint (GLAPIENTRY *GenLists)(GLsizei);
49 void (GLAPIENTRY *DeleteLists)(GLuint, GLsizei);
50 void (GLAPIENTRY *NewList)(GLuint, GLenum);
51 void (GLAPIENTRY *EndList)(void);
52 void (GLAPIENTRY *CallList)(GLuint);
53 void (GLAPIENTRY *CallLists)(GLsizei, GLenum, const GLvoid *);
54 void (GLAPIENTRY *GenTextures)(GLsizei, GLuint *);
55 void (GLAPIENTRY *DeleteTextures)(GLsizei, const GLuint *);
56 void (GLAPIENTRY *TexEnvi)(GLenum, GLenum, GLint);
57 void (GLAPIENTRY *Color4ub)(GLubyte, GLubyte, GLubyte, GLubyte);
58 void (GLAPIENTRY *Color3f)(GLfloat, GLfloat, GLfloat);
59 void (GLAPIENTRY *ClearColor)(GLclampf, GLclampf, GLclampf, GLclampf);
60 void (GLAPIENTRY *Enable)(GLenum);
61 void (GLAPIENTRY *Disable)(GLenum);
62 const GLubyte *(GLAPIENTRY *GetString)(GLenum);
63 void (GLAPIENTRY *DrawBuffer)(GLenum);
64 void (GLAPIENTRY *DepthMask)(GLboolean);
65 void (GLAPIENTRY *BlendFunc)(GLenum, GLenum);
66 void (GLAPIENTRY *Flush)(void);
67 void (GLAPIENTRY *Finish)(void);
68 void (GLAPIENTRY *PixelStorei)(GLenum, GLint);
69 void (GLAPIENTRY *TexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
70 void (GLAPIENTRY *TexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
71 void (GLAPIENTRY *TexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
72 void (GLAPIENTRY *TexParameteri)(GLenum, GLenum, GLint);
73 void (GLAPIENTRY *TexParameterf)(GLenum, GLenum, GLfloat);
74 void (GLAPIENTRY *TexParameterfv)(GLenum, GLenum, const GLfloat *);
75 void (GLAPIENTRY *TexCoord2f)(GLfloat, GLfloat);
76 void (GLAPIENTRY *Vertex2f)(GLfloat, GLfloat);
77 void (GLAPIENTRY *GetIntegerv)(GLenum, GLint *);
79 /**
80 * \defgroup glextfunctions OpenGL extension functions
82 * the pointers to these functions are acquired when the OpenGL
83 * context is created
84 * \{
86 void (GLAPIENTRY *GenBuffers)(GLsizei, GLuint *);
87 void (GLAPIENTRY *DeleteBuffers)(GLsizei, const GLuint *);
88 void (GLAPIENTRY *BindBuffer)(GLenum, GLuint);
89 GLvoid* (GLAPIENTRY *MapBuffer)(GLenum, GLenum);
90 GLboolean (GLAPIENTRY *UnmapBuffer)(GLenum);
91 void (GLAPIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum);
92 void (GLAPIENTRY *CombinerParameterfv)(GLenum, const GLfloat *);
93 void (GLAPIENTRY *CombinerParameteri)(GLenum, GLint);
94 void (GLAPIENTRY *CombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum,
95 GLenum);
96 void (GLAPIENTRY *CombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum,
97 GLenum, GLenum, GLboolean, GLboolean,
98 GLboolean);
99 void (GLAPIENTRY *BeginFragmentShader)(void);
100 void (GLAPIENTRY *EndFragmentShader)(void);
101 void (GLAPIENTRY *SampleMap)(GLuint, GLuint, GLenum);
102 void (GLAPIENTRY *ColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint,
103 GLuint, GLuint, GLuint, GLuint, GLuint);
104 void (GLAPIENTRY *ColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint,
105 GLuint, GLuint, GLuint, GLuint, GLuint,
106 GLuint, GLuint, GLuint);
107 void (GLAPIENTRY *SetFragmentShaderConstant)(GLuint, const GLfloat *);
108 void (GLAPIENTRY *ActiveTexture)(GLenum);
109 void (GLAPIENTRY *BindTexture)(GLenum, GLuint);
110 void (GLAPIENTRY *MultiTexCoord2f)(GLenum, GLfloat, GLfloat);
111 void (GLAPIENTRY *GenPrograms)(GLsizei, GLuint *);
112 void (GLAPIENTRY *DeletePrograms)(GLsizei, const GLuint *);
113 void (GLAPIENTRY *BindProgram)(GLenum, GLuint);
114 void (GLAPIENTRY *ProgramString)(GLenum, GLenum, GLsizei, const GLvoid *);
115 void (GLAPIENTRY *GetProgramiv)(GLenum, GLenum, GLint *);
116 void (GLAPIENTRY *ProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat,
117 GLfloat, GLfloat);
118 int (GLAPIENTRY *SwapInterval)(int);
119 void (GLAPIENTRY *TexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei,
120 GLint, GLenum, GLenum, const GLvoid *);
121 void* (GLAPIENTRY *AllocateMemoryMESA)(void *, int, size_t, float, float, float);
122 void (GLAPIENTRY *FreeMemoryMESA)(void *, int, void *);
123 /** \} */ // end of glextfunctions group
125 //! \defgroup glgeneral OpenGL general helper functions
127 //! \defgroup glcontext OpenGL context management helper functions
129 //! \defgroup gltexture OpenGL texture handling helper functions
131 //! \defgroup glconversion OpenGL conversion helper functions
133 static GLint hqtexfmt;
136 * \brief adjusts the GL_UNPACK_ALIGNMENT to fit the stride.
137 * \param stride number of bytes per line for which alignment should fit.
138 * \ingroup glgeneral
140 void glAdjustAlignment(int stride) {
141 GLint gl_alignment;
142 if (stride % 8 == 0)
143 gl_alignment=8;
144 else if (stride % 4 == 0)
145 gl_alignment=4;
146 else if (stride % 2 == 0)
147 gl_alignment=2;
148 else
149 gl_alignment=1;
150 PixelStorei(GL_UNPACK_ALIGNMENT, gl_alignment);
153 struct gl_name_map_struct {
154 GLint value;
155 const char *name;
158 #undef MAP
159 #define MAP(a) {a, #a}
160 //! mapping table for the glValName function
161 static const struct gl_name_map_struct gl_name_map[] = {
162 // internal format
163 MAP(GL_R3_G3_B2), MAP(GL_RGB4), MAP(GL_RGB5), MAP(GL_RGB8),
164 MAP(GL_RGB10), MAP(GL_RGB12), MAP(GL_RGB16), MAP(GL_RGBA2),
165 MAP(GL_RGBA4), MAP(GL_RGB5_A1), MAP(GL_RGBA8), MAP(GL_RGB10_A2),
166 MAP(GL_RGBA12), MAP(GL_RGBA16), MAP(GL_LUMINANCE8),
168 // format
169 MAP(GL_RGB), MAP(GL_RGBA), MAP(GL_RED), MAP(GL_GREEN), MAP(GL_BLUE),
170 MAP(GL_ALPHA), MAP(GL_LUMINANCE), MAP(GL_LUMINANCE_ALPHA),
171 MAP(GL_COLOR_INDEX),
172 // rest 1.2 only
173 MAP(GL_BGR), MAP(GL_BGRA),
175 //type
176 MAP(GL_BYTE), MAP(GL_UNSIGNED_BYTE), MAP(GL_SHORT), MAP(GL_UNSIGNED_SHORT),
177 MAP(GL_INT), MAP(GL_UNSIGNED_INT), MAP(GL_FLOAT), MAP(GL_DOUBLE),
178 MAP(GL_2_BYTES), MAP(GL_3_BYTES), MAP(GL_4_BYTES),
179 // rest 1.2 only
180 MAP(GL_UNSIGNED_BYTE_3_3_2), MAP(GL_UNSIGNED_BYTE_2_3_3_REV),
181 MAP(GL_UNSIGNED_SHORT_5_6_5), MAP(GL_UNSIGNED_SHORT_5_6_5_REV),
182 MAP(GL_UNSIGNED_SHORT_4_4_4_4), MAP(GL_UNSIGNED_SHORT_4_4_4_4_REV),
183 MAP(GL_UNSIGNED_SHORT_5_5_5_1), MAP(GL_UNSIGNED_SHORT_1_5_5_5_REV),
184 MAP(GL_UNSIGNED_INT_8_8_8_8), MAP(GL_UNSIGNED_INT_8_8_8_8_REV),
185 MAP(GL_UNSIGNED_INT_10_10_10_2), MAP(GL_UNSIGNED_INT_2_10_10_10_REV),
186 {0, 0}
188 #undef MAP
191 * \brief return the name of an OpenGL constant
192 * \param value the constant
193 * \return name of the constant or "Unknown format!"
194 * \ingroup glgeneral
196 const char *glValName(GLint value)
198 int i = 0;
200 while (gl_name_map[i].name) {
201 if (gl_name_map[i].value == value)
202 return gl_name_map[i].name;
203 i++;
205 return "Unknown format!";
208 //! always return this format as internal texture format in glFindFormat
209 #define TEXTUREFORMAT_ALWAYS GL_RGB8
210 #undef TEXTUREFORMAT_ALWAYS
213 * \brief find the OpenGL settings coresponding to format.
215 * All parameters may be NULL.
216 * \param fmt MPlayer format to analyze.
217 * \param bpp [OUT] bits per pixel of that format.
218 * \param gl_texfmt [OUT] internal texture format that fits the
219 * image format, not necessarily the best for performance.
220 * \param gl_format [OUT] OpenGL format for this image format.
221 * \param gl_type [OUT] OpenGL type for this image format.
222 * \return 1 if format is supported by OpenGL, 0 if not.
223 * \ingroup gltexture
225 int glFindFormat(uint32_t fmt, int *bpp, GLint *gl_texfmt,
226 GLenum *gl_format, GLenum *gl_type)
228 int supported = 1;
229 int dummy1;
230 GLenum dummy2;
231 GLint dummy3;
232 if (!bpp) bpp = &dummy1;
233 if (!gl_texfmt) gl_texfmt = &dummy3;
234 if (!gl_format) gl_format = &dummy2;
235 if (!gl_type) gl_type = &dummy2;
237 *bpp = IMGFMT_IS_BGR(fmt)?IMGFMT_BGR_DEPTH(fmt):IMGFMT_RGB_DEPTH(fmt);
238 *gl_texfmt = 3;
239 switch (fmt) {
240 case IMGFMT_RGB48NE:
241 *gl_format = GL_RGB;
242 *gl_type = GL_UNSIGNED_SHORT;
243 break;
244 case IMGFMT_RGB24:
245 *gl_format = GL_RGB;
246 *gl_type = GL_UNSIGNED_BYTE;
247 break;
248 case IMGFMT_RGBA:
249 *gl_texfmt = 4;
250 *gl_format = GL_RGBA;
251 *gl_type = GL_UNSIGNED_BYTE;
252 break;
253 case IMGFMT_YV12:
254 supported = 0; // no native YV12 support
255 case IMGFMT_Y800:
256 case IMGFMT_Y8:
257 *gl_texfmt = 1;
258 *bpp = 8;
259 *gl_format = GL_LUMINANCE;
260 *gl_type = GL_UNSIGNED_BYTE;
261 break;
262 case IMGFMT_UYVY:
263 case IMGFMT_YUY2:
264 *gl_texfmt = GL_YCBCR_MESA;
265 *bpp = 16;
266 *gl_format = GL_YCBCR_MESA;
267 *gl_type = fmt == IMGFMT_UYVY ? GL_UNSIGNED_SHORT_8_8 : GL_UNSIGNED_SHORT_8_8_REV;
268 break;
269 #if 0
270 // we do not support palettized formats, although the format the
271 // swscale produces works
272 case IMGFMT_RGB8:
273 gl_format = GL_RGB;
274 gl_type = GL_UNSIGNED_BYTE_2_3_3_REV;
275 break;
276 #endif
277 case IMGFMT_RGB15:
278 *gl_format = GL_RGBA;
279 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
280 break;
281 case IMGFMT_RGB16:
282 *gl_format = GL_RGB;
283 *gl_type = GL_UNSIGNED_SHORT_5_6_5_REV;
284 break;
285 #if 0
286 case IMGFMT_BGR8:
287 // special case as red and blue have a differen number of bits.
288 // GL_BGR and GL_UNSIGNED_BYTE_3_3_2 isn't supported at least
289 // by nVidia drivers, and in addition would give more bits to
290 // blue than to red, which isn't wanted
291 gl_format = GL_RGB;
292 gl_type = GL_UNSIGNED_BYTE_3_3_2;
293 break;
294 #endif
295 case IMGFMT_BGR15:
296 *gl_format = GL_BGRA;
297 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
298 break;
299 case IMGFMT_BGR16:
300 *gl_format = GL_RGB;
301 *gl_type = GL_UNSIGNED_SHORT_5_6_5;
302 break;
303 case IMGFMT_BGR24:
304 *gl_format = GL_BGR;
305 *gl_type = GL_UNSIGNED_BYTE;
306 break;
307 case IMGFMT_BGRA:
308 *gl_texfmt = 4;
309 *gl_format = GL_BGRA;
310 *gl_type = GL_UNSIGNED_BYTE;
311 break;
312 default:
313 *gl_texfmt = 4;
314 *gl_format = GL_RGBA;
315 *gl_type = GL_UNSIGNED_BYTE;
316 supported = 0;
318 #ifdef TEXTUREFORMAT_ALWAYS
319 *gl_texfmt = TEXTUREFORMAT_ALWAYS;
320 #endif
321 return supported;
324 static void *setNull(const GLubyte *s) {
325 return NULL;
328 typedef struct {
329 void *funcptr;
330 const char *extstr;
331 const char *funcnames[7];
332 void *fallback;
333 } extfunc_desc_t;
335 #define DEF_FUNC_DESC(name) {&name, NULL, {"gl"#name, NULL}, gl ##name}
336 static const extfunc_desc_t extfuncs[] = {
337 // these aren't extension functions but we query them anyway to allow
338 // different "backends" with one binary
339 DEF_FUNC_DESC(Begin),
340 DEF_FUNC_DESC(End),
341 DEF_FUNC_DESC(Viewport),
342 DEF_FUNC_DESC(MatrixMode),
343 DEF_FUNC_DESC(LoadIdentity),
344 DEF_FUNC_DESC(Scaled),
345 DEF_FUNC_DESC(Ortho),
346 DEF_FUNC_DESC(PushMatrix),
347 DEF_FUNC_DESC(PopMatrix),
348 DEF_FUNC_DESC(Clear),
349 DEF_FUNC_DESC(GenLists),
350 DEF_FUNC_DESC(DeleteLists),
351 DEF_FUNC_DESC(NewList),
352 DEF_FUNC_DESC(EndList),
353 DEF_FUNC_DESC(CallList),
354 DEF_FUNC_DESC(CallLists),
355 DEF_FUNC_DESC(GenTextures),
356 DEF_FUNC_DESC(DeleteTextures),
357 DEF_FUNC_DESC(TexEnvi),
358 DEF_FUNC_DESC(Color4ub),
359 DEF_FUNC_DESC(Color3f),
360 DEF_FUNC_DESC(ClearColor),
361 DEF_FUNC_DESC(Enable),
362 DEF_FUNC_DESC(Disable),
363 DEF_FUNC_DESC(DrawBuffer),
364 DEF_FUNC_DESC(DepthMask),
365 DEF_FUNC_DESC(BlendFunc),
366 DEF_FUNC_DESC(Flush),
367 DEF_FUNC_DESC(Finish),
368 DEF_FUNC_DESC(PixelStorei),
369 DEF_FUNC_DESC(TexImage1D),
370 DEF_FUNC_DESC(TexImage2D),
371 DEF_FUNC_DESC(TexSubImage2D),
372 DEF_FUNC_DESC(TexParameteri),
373 DEF_FUNC_DESC(TexParameterf),
374 DEF_FUNC_DESC(TexParameterfv),
375 DEF_FUNC_DESC(TexCoord2f),
376 DEF_FUNC_DESC(Vertex2f),
377 DEF_FUNC_DESC(GetIntegerv),
379 // here start the real extensions
380 {&GenBuffers, NULL, {"glGenBuffers", "glGenBuffersARB", NULL}},
381 {&DeleteBuffers, NULL, {"glDeleteBuffers", "glDeleteBuffersARB", NULL}},
382 {&BindBuffer, NULL, {"glBindBuffer", "glBindBufferARB", NULL}},
383 {&MapBuffer, NULL, {"glMapBuffer", "glMapBufferARB", NULL}},
384 {&UnmapBuffer, NULL, {"glUnmapBuffer", "glUnmapBufferARB", NULL}},
385 {&BufferData, NULL, {"glBufferData", "glBufferDataARB", NULL}},
386 {&CombinerParameterfv, "NV_register_combiners", {"glCombinerParameterfv", "glCombinerParameterfvNV", NULL}},
387 {&CombinerParameteri, "NV_register_combiners", {"glCombinerParameteri", "glCombinerParameteriNV", NULL}},
388 {&CombinerInput, "NV_register_combiners", {"glCombinerInput", "glCombinerInputNV", NULL}},
389 {&CombinerOutput, "NV_register_combiners", {"glCombinerOutput", "glCombinerOutputNV", NULL}},
390 {&BeginFragmentShader, "ATI_fragment_shader", {"glBeginFragmentShaderATI", NULL}},
391 {&EndFragmentShader, "ATI_fragment_shader", {"glEndFragmentShaderATI", NULL}},
392 {&SampleMap, "ATI_fragment_shader", {"glSampleMapATI", NULL}},
393 {&ColorFragmentOp2, "ATI_fragment_shader", {"glColorFragmentOp2ATI", NULL}},
394 {&ColorFragmentOp3, "ATI_fragment_shader", {"glColorFragmentOp3ATI", NULL}},
395 {&SetFragmentShaderConstant, "ATI_fragment_shader", {"glSetFragmentShaderConstantATI", NULL}},
396 {&ActiveTexture, NULL, {"glActiveTexture", "glActiveTextureARB", NULL}},
397 {&BindTexture, NULL, {"glBindTexture", "glBindTextureARB", "glBindTextureEXT", NULL}},
398 {&MultiTexCoord2f, NULL, {"glMultiTexCoord2f", "glMultiTexCoord2fARB", NULL}},
399 {&GenPrograms, "_program", {"glGenProgramsARB", NULL}},
400 {&DeletePrograms, "_program", {"glDeleteProgramsARB", NULL}},
401 {&BindProgram, "_program", {"glBindProgramARB", NULL}},
402 {&ProgramString, "_program", {"glProgramStringARB", NULL}},
403 {&GetProgramiv, "_program", {"glGetProgramivARB", NULL}},
404 {&ProgramEnvParameter4f, "_program", {"glProgramEnvParameter4fARB", NULL}},
405 {&SwapInterval, "_swap_control", {"glXSwapInterval", "glXSwapIntervalEXT", "glXSwapIntervalSGI", "wglSwapInterval", "wglSwapIntervalEXT", "wglSwapIntervalSGI", NULL}},
406 {&TexImage3D, NULL, {"glTexImage3D", NULL}},
407 {&AllocateMemoryMESA, "GLX_MESA_allocate_memory", {"glXAllocateMemoryMESA", NULL}},
408 {&FreeMemoryMESA, "GLX_MESA_allocate_memory", {"glXFreeMemoryMESA", NULL}},
409 {NULL}
413 * \brief find the function pointers of some useful OpenGL extensions
414 * \param getProcAddress function to resolve function names, may be NULL
415 * \param ext2 an extra extension string
417 static void getFunctions(void *(*getProcAddress)(const GLubyte *),
418 const char *ext2) {
419 const extfunc_desc_t *dsc;
420 const char *extensions;
421 char *allexts;
423 if (!getProcAddress)
424 getProcAddress = setNull;
426 // special case, we need glGetString before starting to find the other functions
427 GetString = getProcAddress("glGetString");
428 if (!GetString)
429 GetString = glGetString;
431 extensions = (const char *)GetString(GL_EXTENSIONS);
432 if (!extensions) extensions = "";
433 if (!ext2) ext2 = "";
434 allexts = malloc(strlen(extensions) + strlen(ext2) + 2);
435 strcpy(allexts, extensions);
436 strcat(allexts, " ");
437 strcat(allexts, ext2);
438 mp_msg(MSGT_VO, MSGL_DBG2, "OpenGL extensions string:\n%s\n", allexts);
439 for (dsc = extfuncs; dsc->funcptr; dsc++) {
440 void *ptr = NULL;
441 int i;
442 if (!dsc->extstr || strstr(allexts, dsc->extstr)) {
443 for (i = 0; !ptr && dsc->funcnames[i]; i++)
444 ptr = getProcAddress((const GLubyte *)dsc->funcnames[i]);
446 if (!ptr)
447 ptr = dsc->fallback;
448 *(void **)dsc->funcptr = ptr;
450 if (strstr(allexts, "_texture_float"))
451 hqtexfmt = GL_RGB32F;
452 else if (strstr(allexts, "NV_float_buffer"))
453 hqtexfmt = GL_FLOAT_RGB32_NV;
454 else
455 hqtexfmt = GL_RGB16;
456 free(allexts);
460 * \brief create a texture and set some defaults
461 * \param target texture taget, usually GL_TEXTURE_2D
462 * \param fmt internal texture format
463 * \param format texture host data format
464 * \param type texture host data type
465 * \param filter filter used for scaling, e.g. GL_LINEAR
466 * \param w texture width
467 * \param h texture height
468 * \param val luminance value to fill texture with
469 * \ingroup gltexture
471 void glCreateClearTex(GLenum target, GLenum fmt, GLenum format, GLenum type, GLint filter,
472 int w, int h, unsigned char val) {
473 GLfloat fval = (GLfloat)val / 255.0;
474 GLfloat border[4] = {fval, fval, fval, fval};
475 int stride = w * glFmt2bpp(format, type);
476 char *init;
477 if (!stride) return;
478 init = malloc(stride * h);
479 memset(init, val, stride * h);
480 glAdjustAlignment(stride);
481 PixelStorei(GL_UNPACK_ROW_LENGTH, w);
482 TexImage2D(target, 0, fmt, w, h, 0, format, type, init);
483 TexParameterf(target, GL_TEXTURE_PRIORITY, 1.0);
484 TexParameteri(target, GL_TEXTURE_MIN_FILTER, filter);
485 TexParameteri(target, GL_TEXTURE_MAG_FILTER, filter);
486 TexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
487 TexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
488 // Border texels should not be used with CLAMP_TO_EDGE
489 // We set a sane default anyway.
490 TexParameterfv(target, GL_TEXTURE_BORDER_COLOR, border);
491 free(init);
495 * \brief skips whitespace and comments
496 * \param f file to read from
498 static void ppm_skip(FILE *f) {
499 int c, comment = 0;
500 do {
501 c = fgetc(f);
502 if (c == '#')
503 comment = 1;
504 if (c == '\n')
505 comment = 0;
506 } while (c != EOF && (isspace(c) || comment));
507 if (c != EOF)
508 ungetc(c, f);
511 #define MAXDIM (16 * 1024)
514 * \brief creates a texture from a PPM file
515 * \param target texture taget, usually GL_TEXTURE_2D
516 * \param fmt internal texture format, 0 for default
517 * \param filter filter used for scaling, e.g. GL_LINEAR
518 * \param f file to read PPM from
519 * \param width [out] width of texture
520 * \param height [out] height of texture
521 * \param maxval [out] maxval value from PPM file
522 * \return 0 on error, 1 otherwise
523 * \ingroup gltexture
525 int glCreatePPMTex(GLenum target, GLenum fmt, GLint filter,
526 FILE *f, int *width, int *height, int *maxval) {
527 unsigned w, h, m, val, bpp;
528 char *data;
529 GLenum type;
530 ppm_skip(f);
531 if (fgetc(f) != 'P' || fgetc(f) != '6')
532 return 0;
533 ppm_skip(f);
534 if (fscanf(f, "%u", &w) != 1)
535 return 0;
536 ppm_skip(f);
537 if (fscanf(f, "%u", &h) != 1)
538 return 0;
539 ppm_skip(f);
540 if (fscanf(f, "%u", &m) != 1)
541 return 0;
542 val = fgetc(f);
543 if (!isspace(val))
544 return 0;
545 if (w > MAXDIM || h > MAXDIM)
546 return 0;
547 bpp = (m > 255) ? 6 : 3;
548 data = malloc(w * h * bpp);
549 if (fread(data, w * bpp, h, f) != h)
550 return 0;
551 if (!fmt) {
552 fmt = (m > 255) ? hqtexfmt : 3;
553 if (fmt == GL_FLOAT_RGB32_NV && target != GL_TEXTURE_RECTANGLE)
554 fmt = GL_RGB16;
556 type = m > 255 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE;
557 glCreateClearTex(target, fmt, GL_RGB, type, filter, w, h, 0);
558 glUploadTex(target, GL_RGB, type,
559 data, w * bpp, 0, 0, w, h, 0);
560 free(data);
561 if (width) *width = w;
562 if (height) *height = h;
563 if (maxval) *maxval = m;
564 return 1;
568 * \brief return the number of bytes per pixel for the given format
569 * \param format OpenGL format
570 * \param type OpenGL type
571 * \return bytes per pixel
572 * \ingroup glgeneral
574 * Does not handle all possible variants, just those used by MPlayer
576 int glFmt2bpp(GLenum format, GLenum type) {
577 int component_size = 0;
578 switch (type) {
579 case GL_UNSIGNED_BYTE_3_3_2:
580 case GL_UNSIGNED_BYTE_2_3_3_REV:
581 return 1;
582 case GL_UNSIGNED_SHORT_5_5_5_1:
583 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
584 case GL_UNSIGNED_SHORT_5_6_5:
585 case GL_UNSIGNED_SHORT_5_6_5_REV:
586 return 2;
587 case GL_UNSIGNED_BYTE:
588 component_size = 1;
589 break;
590 case GL_UNSIGNED_SHORT:
591 component_size = 2;
592 break;
594 switch (format) {
595 case GL_LUMINANCE:
596 case GL_ALPHA:
597 return component_size;
598 case GL_YCBCR_MESA:
599 return 2;
600 case GL_RGB:
601 case GL_BGR:
602 return 3 * component_size;
603 case GL_RGBA:
604 case GL_BGRA:
605 return 4 * component_size;
607 return 0; // unknown
611 * \brief upload a texture, handling things like stride and slices
612 * \param target texture target, usually GL_TEXTURE_2D
613 * \param format OpenGL format of data
614 * \param type OpenGL type of data
615 * \param dataptr data to upload
616 * \param stride data stride
617 * \param x x offset in texture
618 * \param y y offset in texture
619 * \param w width of the texture part to upload
620 * \param h height of the texture part to upload
621 * \param slice height of an upload slice, 0 for all at once
622 * \ingroup gltexture
624 void glUploadTex(GLenum target, GLenum format, GLenum type,
625 const void *dataptr, int stride,
626 int x, int y, int w, int h, int slice) {
627 const uint8_t *data = dataptr;
628 int y_max = y + h;
629 if (w <= 0 || h <= 0) return;
630 if (slice <= 0)
631 slice = h;
632 if (stride < 0) {
633 data += (h - 1) * stride;
634 stride = -stride;
636 // this is not always correct, but should work for MPlayer
637 glAdjustAlignment(stride);
638 PixelStorei(GL_UNPACK_ROW_LENGTH, stride / glFmt2bpp(format, type));
639 for (; y + slice <= y_max; y += slice) {
640 TexSubImage2D(target, 0, x, y, w, slice, format, type, data);
641 data += stride * slice;
643 if (y < y_max)
644 TexSubImage2D(target, 0, x, y, w, y_max - y, format, type, data);
647 static void fillUVcoeff(GLfloat *ucoef, GLfloat *vcoef,
648 float uvcos, float uvsin) {
649 int i;
650 ucoef[0] = 0 * uvcos + 1.403 * uvsin;
651 vcoef[0] = 0 * uvsin + 1.403 * uvcos;
652 ucoef[1] = -0.344 * uvcos + -0.714 * uvsin;
653 vcoef[1] = -0.344 * uvsin + -0.714 * uvcos;
654 ucoef[2] = 1.770 * uvcos + 0 * uvsin;
655 vcoef[2] = 1.770 * uvsin + 0 * uvcos;
656 ucoef[3] = 0;
657 vcoef[3] = 0;
658 // Coefficients (probably) must be in [0, 1] range, whereas they originally
659 // are in [-2, 2] range, so here comes the trick:
660 // First put them in the [-0.5, 0.5] range, then add 0.5.
661 // This can be undone with the HALF_BIAS and SCALE_BY_FOUR arguments
662 // for CombinerInput and CombinerOutput (or the respective ATI variants)
663 for (i = 0; i < 4; i++) {
664 ucoef[i] = ucoef[i] * 0.25 + 0.5;
665 vcoef[i] = vcoef[i] * 0.25 + 0.5;
670 * \brief Setup register combiners for YUV to RGB conversion.
671 * \param uvcos used for saturation and hue adjustment
672 * \param uvsin used for saturation and hue adjustment
674 static void glSetupYUVCombiners(float uvcos, float uvsin) {
675 GLfloat ucoef[4];
676 GLfloat vcoef[4];
677 GLint i;
678 if (!CombinerInput || !CombinerOutput ||
679 !CombinerParameterfv || !CombinerParameteri) {
680 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner functions missing!\n");
681 return;
683 GetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &i);
684 if (i < 2)
685 mp_msg(MSGT_VO, MSGL_ERR,
686 "[gl] 2 general combiners needed for YUV combiner support (found %i)\n", i);
687 GetIntegerv(GL_MAX_TEXTURE_UNITS, &i);
688 if (i < 3)
689 mp_msg(MSGT_VO, MSGL_ERR,
690 "[gl] 3 texture units needed for YUV combiner support (found %i)\n", i);
691 fillUVcoeff(ucoef, vcoef, uvcos, uvsin);
692 CombinerParameterfv(GL_CONSTANT_COLOR0_NV, ucoef);
693 CombinerParameterfv(GL_CONSTANT_COLOR1_NV, vcoef);
695 // UV first, like this green component cannot overflow
696 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV,
697 GL_TEXTURE1, GL_HALF_BIAS_NORMAL_NV, GL_RGB);
698 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV,
699 GL_CONSTANT_COLOR0_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB);
700 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_C_NV,
701 GL_TEXTURE2, GL_HALF_BIAS_NORMAL_NV, GL_RGB);
702 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV,
703 GL_CONSTANT_COLOR1_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB);
704 CombinerOutput(GL_COMBINER0_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV,
705 GL_SPARE0_NV, GL_SCALE_BY_FOUR_NV, GL_NONE, GL_FALSE,
706 GL_FALSE, GL_FALSE);
708 // stage 2
709 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_A_NV, GL_SPARE0_NV,
710 GL_SIGNED_IDENTITY_NV, GL_RGB);
711 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_B_NV, GL_ZERO,
712 GL_UNSIGNED_INVERT_NV, GL_RGB);
713 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_C_NV,
714 GL_TEXTURE0, GL_SIGNED_IDENTITY_NV, GL_RGB);
715 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_D_NV, GL_ZERO,
716 GL_UNSIGNED_INVERT_NV, GL_RGB);
717 CombinerOutput(GL_COMBINER1_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV,
718 GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE,
719 GL_FALSE, GL_FALSE);
721 // leave final combiner stage in default mode
722 CombinerParameteri(GL_NUM_GENERAL_COMBINERS_NV, 2);
726 * \brief Setup ATI version of register combiners for YUV to RGB conversion.
727 * \param uvcos used for saturation and hue adjustment
728 * \param uvsin used for saturation and hue adjustment
730 * ATI called this fragment shader, but the name is confusing in the
731 * light of a very different OpenGL 2.0 extension with the same name
733 static void glSetupYUVCombinersATI(float uvcos, float uvsin) {
734 GLfloat ucoef[4];
735 GLfloat vcoef[4];
736 GLint i;
737 if (!BeginFragmentShader || !EndFragmentShader ||
738 !SetFragmentShaderConstant || !SampleMap ||
739 !ColorFragmentOp2 || !ColorFragmentOp3) {
740 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner (ATI) functions missing!\n");
741 return;
743 GetIntegerv(GL_NUM_FRAGMENT_REGISTERS_ATI, &i);
744 if (i < 3)
745 mp_msg(MSGT_VO, MSGL_ERR,
746 "[gl] 3 registers needed for YUV combiner (ATI) support (found %i)\n", i);
747 GetIntegerv (GL_MAX_TEXTURE_UNITS, &i);
748 if (i < 3)
749 mp_msg(MSGT_VO, MSGL_ERR,
750 "[gl] 3 texture units needed for YUV combiner (ATI) support (found %i)\n", i);
751 fillUVcoeff(ucoef, vcoef, uvcos, uvsin);
752 BeginFragmentShader();
753 SetFragmentShaderConstant(GL_CON_0_ATI, ucoef);
754 SetFragmentShaderConstant(GL_CON_1_ATI, vcoef);
755 SampleMap(GL_REG_0_ATI, GL_TEXTURE0, GL_SWIZZLE_STR_ATI);
756 SampleMap(GL_REG_1_ATI, GL_TEXTURE1, GL_SWIZZLE_STR_ATI);
757 SampleMap(GL_REG_2_ATI, GL_TEXTURE2, GL_SWIZZLE_STR_ATI);
758 // UV first, like this green component cannot overflow
759 ColorFragmentOp2(GL_MUL_ATI, GL_REG_1_ATI, GL_NONE, GL_NONE,
760 GL_REG_1_ATI, GL_NONE, GL_BIAS_BIT_ATI,
761 GL_CON_0_ATI, GL_NONE, GL_BIAS_BIT_ATI);
762 ColorFragmentOp3(GL_MAD_ATI, GL_REG_2_ATI, GL_NONE, GL_4X_BIT_ATI,
763 GL_REG_2_ATI, GL_NONE, GL_BIAS_BIT_ATI,
764 GL_CON_1_ATI, GL_NONE, GL_BIAS_BIT_ATI,
765 GL_REG_1_ATI, GL_NONE, GL_NONE);
766 ColorFragmentOp2(GL_ADD_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE,
767 GL_REG_0_ATI, GL_NONE, GL_NONE,
768 GL_REG_2_ATI, GL_NONE, GL_NONE);
769 EndFragmentShader();
773 * \brief helper function for gen_spline_lookup_tex
774 * \param x subpixel-position ((0,1) range) to calculate weights for
775 * \param dst where to store transformed weights, must provide space for 4 GLfloats
777 * calculates the weights and stores them after appropriate transformation
778 * for the scaler fragment program.
780 static void store_weights(float x, GLfloat *dst) {
781 float w0 = (((-1 * x + 3) * x - 3) * x + 1) / 6;
782 float w1 = ((( 3 * x - 6) * x + 0) * x + 4) / 6;
783 float w2 = (((-3 * x + 3) * x + 3) * x + 1) / 6;
784 float w3 = ((( 1 * x + 0) * x + 0) * x + 0) / 6;
785 *dst++ = 1 + x - w1 / (w0 + w1);
786 *dst++ = 1 - x + w3 / (w2 + w3);
787 *dst++ = w0 + w1;
788 *dst++ = 0;
791 //! to avoid artefacts this should be rather large
792 #define LOOKUP_BSPLINE_RES (2 * 1024)
794 * \brief creates the 1D lookup texture needed for fast higher-order filtering
795 * \param unit texture unit to attach texture to
797 static void gen_spline_lookup_tex(GLenum unit) {
798 GLfloat *tex = calloc(4 * LOOKUP_BSPLINE_RES, sizeof(*tex));
799 GLfloat *tp = tex;
800 int i;
801 for (i = 0; i < LOOKUP_BSPLINE_RES; i++) {
802 float x = (float)(i + 0.5) / LOOKUP_BSPLINE_RES;
803 store_weights(x, tp);
804 tp += 4;
806 store_weights(0, tex);
807 store_weights(1, &tex[4 * (LOOKUP_BSPLINE_RES - 1)]);
808 ActiveTexture(unit);
809 TexImage1D(GL_TEXTURE_1D, 0, GL_RGBA16, LOOKUP_BSPLINE_RES, 0, GL_RGBA, GL_FLOAT, tex);
810 TexParameterf(GL_TEXTURE_1D, GL_TEXTURE_PRIORITY, 1.0);
811 TexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
812 TexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
813 TexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT);
814 ActiveTexture(GL_TEXTURE0);
815 free(tex);
818 static const char *bilin_filt_template =
819 "TEX yuv.%c, fragment.texcoord[%c], texture[%c], %s;";
821 #define BICUB_FILT_MAIN(textype) \
822 /* first y-interpolation */ \
823 "ADD coord, fragment.texcoord[%c].xyxy, cdelta.xyxw;" \
824 "ADD coord2, fragment.texcoord[%c].xyxy, cdelta.zyzw;" \
825 "TEX a.r, coord.xyxy, texture[%c], "textype";" \
826 "TEX a.g, coord.zwzw, texture[%c], "textype";" \
827 /* second y-interpolation */ \
828 "TEX b.r, coord2.xyxy, texture[%c], "textype";" \
829 "TEX b.g, coord2.zwzw, texture[%c], "textype";" \
830 "LRP a.b, parmy.b, a.rrrr, a.gggg;" \
831 "LRP a.a, parmy.b, b.rrrr, b.gggg;" \
832 /* x-interpolation */ \
833 "LRP yuv.%c, parmx.b, a.bbbb, a.aaaa;"
835 static const char *bicub_filt_template_2D =
836 "MAD coord.xy, fragment.texcoord[%c], {%f, %f}, {0.5, 0.5};"
837 "TEX parmx, coord.x, texture[%c], 1D;"
838 "MUL cdelta.xz, parmx.rrgg, {-%f, 0, %f, 0};"
839 "TEX parmy, coord.y, texture[%c], 1D;"
840 "MUL cdelta.yw, parmy.rrgg, {0, -%f, 0, %f};"
841 BICUB_FILT_MAIN("2D");
843 static const char *bicub_filt_template_RECT =
844 "ADD coord, fragment.texcoord[%c], {0.5, 0.5};"
845 "TEX parmx, coord.x, texture[%c], 1D;"
846 "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};"
847 "TEX parmy, coord.y, texture[%c], 1D;"
848 "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};"
849 BICUB_FILT_MAIN("RECT");
851 #define CALCWEIGHTS(t, s) \
852 "MAD "t", {-0.5, 0.1666, 0.3333, -0.3333}, "s", {1, 0, -0.5, 0.5};" \
853 "MAD "t", "t", "s", {0, 0, -0.5, 0.5};" \
854 "MAD "t", "t", "s", {-0.6666, 0, 0.8333, 0.1666};" \
855 "RCP a.x, "t".z;" \
856 "RCP a.y, "t".w;" \
857 "MAD "t".xy, "t".xyxy, a.xyxy, {1, 1, 0, 0};" \
858 "ADD "t".x, "t".xxxx, "s";" \
859 "SUB "t".y, "t".yyyy, "s";"
861 static const char *bicub_notex_filt_template_2D =
862 "MAD coord.xy, fragment.texcoord[%c], {%f, %f}, {0.5, 0.5};"
863 "FRC coord.xy, coord.xyxy;"
864 CALCWEIGHTS("parmx", "coord.xxxx")
865 "MUL cdelta.xz, parmx.rrgg, {-%f, 0, %f, 0};"
866 CALCWEIGHTS("parmy", "coord.yyyy")
867 "MUL cdelta.yw, parmy.rrgg, {0, -%f, 0, %f};"
868 BICUB_FILT_MAIN("2D");
870 static const char *bicub_notex_filt_template_RECT =
871 "ADD coord, fragment.texcoord[%c], {0.5, 0.5};"
872 "FRC coord.xy, coord.xyxy;"
873 CALCWEIGHTS("parmx", "coord.xxxx")
874 "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};"
875 CALCWEIGHTS("parmy", "coord.yyyy")
876 "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};"
877 BICUB_FILT_MAIN("RECT");
879 #define BICUB_X_FILT_MAIN(textype) \
880 "ADD coord.xy, fragment.texcoord[%c].xyxy, cdelta.xyxy;" \
881 "ADD coord2.xy, fragment.texcoord[%c].xyxy, cdelta.zyzy;" \
882 "TEX a.r, coord, texture[%c], "textype";" \
883 "TEX b.r, coord2, texture[%c], "textype";" \
884 /* x-interpolation */ \
885 "LRP yuv.%c, parmx.b, a.rrrr, b.rrrr;"
887 static const char *bicub_x_filt_template_2D =
888 "MAD coord.x, fragment.texcoord[%c], {%f}, {0.5};"
889 "TEX parmx, coord, texture[%c], 1D;"
890 "MUL cdelta.xyz, parmx.rrgg, {-%f, 0, %f};"
891 BICUB_X_FILT_MAIN("2D");
893 static const char *bicub_x_filt_template_RECT =
894 "ADD coord.x, fragment.texcoord[%c], {0.5};"
895 "TEX parmx, coord, texture[%c], 1D;"
896 "MUL cdelta.xyz, parmx.rrgg, {-1, 0, 1};"
897 BICUB_X_FILT_MAIN("RECT");
899 static const char *unsharp_filt_template =
900 "PARAM dcoord%c = {%f, %f, %f, %f};"
901 "ADD coord, fragment.texcoord[%c].xyxy, dcoord%c;"
902 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord%c;"
903 "TEX a.r, fragment.texcoord[%c], texture[%c], %s;"
904 "TEX b.r, coord.xyxy, texture[%c], %s;"
905 "TEX b.g, coord.zwzw, texture[%c], %s;"
906 "ADD b.r, b.r, b.g;"
907 "TEX b.b, coord2.xyxy, texture[%c], %s;"
908 "TEX b.g, coord2.zwzw, texture[%c], %s;"
909 "DP3 b, b, {0.25, 0.25, 0.25};"
910 "SUB b.r, a.r, b.r;"
911 "MAD yuv.%c, b.r, {%f}, a.r;";
913 static const char *unsharp_filt_template2 =
914 "PARAM dcoord%c = {%f, %f, %f, %f};"
915 "PARAM dcoord2%c = {%f, 0, 0, %f};"
916 "ADD coord, fragment.texcoord[%c].xyxy, dcoord%c;"
917 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord%c;"
918 "TEX a.r, fragment.texcoord[%c], texture[%c], %s;"
919 "TEX b.r, coord.xyxy, texture[%c], %s;"
920 "TEX b.g, coord.zwzw, texture[%c], %s;"
921 "ADD b.r, b.r, b.g;"
922 "TEX b.b, coord2.xyxy, texture[%c], %s;"
923 "TEX b.g, coord2.zwzw, texture[%c], %s;"
924 "ADD b.r, b.r, b.b;"
925 "ADD b.a, b.r, b.g;"
926 "ADD coord, fragment.texcoord[%c].xyxy, dcoord2%c;"
927 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord2%c;"
928 "TEX b.r, coord.xyxy, texture[%c], %s;"
929 "TEX b.g, coord.zwzw, texture[%c], %s;"
930 "ADD b.r, b.r, b.g;"
931 "TEX b.b, coord2.xyxy, texture[%c], %s;"
932 "TEX b.g, coord2.zwzw, texture[%c], %s;"
933 "DP4 b.r, b, {-0.1171875, -0.1171875, -0.1171875, -0.09765625};"
934 "MAD b.r, a.r, {0.859375}, b.r;"
935 "MAD yuv.%c, b.r, {%f}, a.r;";
937 static const char *yuv_prog_template =
938 "PARAM ycoef = {%.4f, %.4f, %.4f};"
939 "PARAM ucoef = {%.4f, %.4f, %.4f};"
940 "PARAM vcoef = {%.4f, %.4f, %.4f};"
941 "PARAM offsets = {%.4f, %.4f, %.4f};"
942 "TEMP res;"
943 "MAD res.rgb, yuv.rrrr, ycoef, offsets;"
944 "MAD res.rgb, yuv.gggg, ucoef, res;"
945 "MAD result.color.rgb, yuv.bbbb, vcoef, res;"
946 "END";
948 static const char *yuv_pow_prog_template =
949 "PARAM ycoef = {%.4f, %.4f, %.4f};"
950 "PARAM ucoef = {%.4f, %.4f, %.4f};"
951 "PARAM vcoef = {%.4f, %.4f, %.4f};"
952 "PARAM offsets = {%.4f, %.4f, %.4f};"
953 "PARAM gamma = {%.4f, %.4f, %.4f};"
954 "TEMP res;"
955 "MAD res.rgb, yuv.rrrr, ycoef, offsets;"
956 "MAD res.rgb, yuv.gggg, ucoef, res;"
957 "MAD_SAT res.rgb, yuv.bbbb, vcoef, res;"
958 "POW result.color.r, res.r, gamma.r;"
959 "POW result.color.g, res.g, gamma.g;"
960 "POW result.color.b, res.b, gamma.b;"
961 "END";
963 static const char *yuv_lookup_prog_template =
964 "PARAM ycoef = {%.4f, %.4f, %.4f, 0};"
965 "PARAM ucoef = {%.4f, %.4f, %.4f, 0};"
966 "PARAM vcoef = {%.4f, %.4f, %.4f, 0};"
967 "PARAM offsets = {%.4f, %.4f, %.4f, 0.125};"
968 "TEMP res;"
969 "MAD res, yuv.rrrr, ycoef, offsets;"
970 "MAD res.rgb, yuv.gggg, ucoef, res;"
971 "MAD res.rgb, yuv.bbbb, vcoef, res;"
972 "TEX result.color.r, res.raaa, texture[%c], 2D;"
973 "ADD res.a, res.a, 0.25;"
974 "TEX result.color.g, res.gaaa, texture[%c], 2D;"
975 "ADD res.a, res.a, 0.25;"
976 "TEX result.color.b, res.baaa, texture[%c], 2D;"
977 "END";
979 static const char *yuv_lookup3d_prog_template =
980 "TEX result.color, yuv, texture[%c], 3D;"
981 "END";
984 * \brief creates and initializes helper textures needed for scaling texture read
985 * \param scaler scaler type to create texture for
986 * \param texu contains next free texture unit number
987 * \param texs texture unit ids for the scaler are stored in this array
989 static void create_scaler_textures(int scaler, int *texu, char *texs) {
990 switch (scaler) {
991 case YUV_SCALER_BILIN:
992 case YUV_SCALER_BICUB_NOTEX:
993 case YUV_SCALER_UNSHARP:
994 case YUV_SCALER_UNSHARP2:
995 break;
996 case YUV_SCALER_BICUB:
997 case YUV_SCALER_BICUB_X:
998 texs[0] = (*texu)++;
999 gen_spline_lookup_tex(GL_TEXTURE0 + texs[0]);
1000 texs[0] += '0';
1001 break;
1002 default:
1003 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown scaler type %i\n", scaler);
1007 static void gen_gamma_map(unsigned char *map, int size, float gamma);
1009 #define ROW_R 0
1010 #define ROW_G 1
1011 #define ROW_B 2
1012 #define COL_Y 0
1013 #define COL_U 1
1014 #define COL_V 2
1015 #define COL_C 3
1017 static void get_yuv2rgb_coeffs(gl_conversion_params_t *params, float yuv2rgb[3][4]) {
1018 float uvcos = params->saturation * cos(params->hue);
1019 float uvsin = params->saturation * sin(params->hue);
1020 int i;
1021 float uv_coeffs[3][2] = {
1022 { 0.000, 1.596},
1023 {-0.391, -0.813},
1024 { 2.018, 0.000}
1026 for (i = 0; i < 3; i++) {
1027 yuv2rgb[i][COL_C] = params->brightness;
1028 yuv2rgb[i][COL_Y] = 1.164 * params->contrast;
1029 yuv2rgb[i][COL_C] += (-16 / 255.0) * yuv2rgb[i][COL_Y];
1030 yuv2rgb[i][COL_U] = uv_coeffs[i][0] * uvcos + uv_coeffs[i][1] * uvsin;
1031 yuv2rgb[i][COL_C] += (-128 / 255.0) * yuv2rgb[i][COL_U];
1032 yuv2rgb[i][COL_V] = uv_coeffs[i][0] * uvsin + uv_coeffs[i][1] * uvcos;
1033 yuv2rgb[i][COL_C] += (-128 / 255.0) * yuv2rgb[i][COL_V];
1034 // this "centers" contrast control so that e.g. a contrast of 0
1035 // leads to a grey image, not a black one
1036 yuv2rgb[i][COL_C] += 0.5 - params->contrast / 2.0;
1040 //! size of gamma map use to avoid slow exp function in gen_yuv2rgb_map
1041 #define GMAP_SIZE (1024)
1043 * \brief generate a 3D YUV -> RGB map
1044 * \param params struct containing parameters like brightness, gamma, ...
1045 * \param map where to store map. Must provide space for (size + 2)^3 elements
1046 * \param size size of the map, excluding border
1048 static void gen_yuv2rgb_map(gl_conversion_params_t *params, unsigned char *map, int size) {
1049 int i, j, k, l;
1050 float step = 1.0 / size;
1051 float y, u, v;
1052 float yuv2rgb[3][4];
1053 unsigned char gmaps[3][GMAP_SIZE];
1054 gen_gamma_map(gmaps[0], GMAP_SIZE, params->rgamma);
1055 gen_gamma_map(gmaps[1], GMAP_SIZE, params->ggamma);
1056 gen_gamma_map(gmaps[2], GMAP_SIZE, params->bgamma);
1057 get_yuv2rgb_coeffs(params, yuv2rgb);
1058 for (i = 0; i < 3; i++)
1059 for (j = 0; j < 4; j++)
1060 yuv2rgb[i][j] *= GMAP_SIZE - 1;
1061 v = 0;
1062 for (i = -1; i <= size; i++) {
1063 u = 0;
1064 for (j = -1; j <= size; j++) {
1065 y = 0;
1066 for (k = -1; k <= size; k++) {
1067 for (l = 0; l < 3; l++) {
1068 float rgb = yuv2rgb[l][COL_Y] * y + yuv2rgb[l][COL_U] * u + yuv2rgb[l][COL_V] * v + yuv2rgb[l][COL_C];
1069 *map++ = gmaps[l][av_clip(rgb, 0, GMAP_SIZE - 1)];
1071 y += (k == -1 || k == size - 1) ? step / 2 : step;
1073 u += (j == -1 || j == size - 1) ? step / 2 : step;
1075 v += (i == -1 || i == size - 1) ? step / 2 : step;
1079 //! resolution of texture for gamma lookup table
1080 #define LOOKUP_RES 512
1081 //! resolution for 3D yuv->rgb conversion lookup table
1082 #define LOOKUP_3DRES 32
1084 * \brief creates and initializes helper textures needed for yuv conversion
1085 * \param params struct containing parameters like brightness, gamma, ...
1086 * \param texu contains next free texture unit number
1087 * \param texs texture unit ids for the conversion are stored in this array
1089 static void create_conv_textures(gl_conversion_params_t *params, int *texu, char *texs) {
1090 unsigned char *lookup_data = NULL;
1091 int conv = YUV_CONVERSION(params->type);
1092 switch (conv) {
1093 case YUV_CONVERSION_FRAGMENT:
1094 case YUV_CONVERSION_FRAGMENT_POW:
1095 break;
1096 case YUV_CONVERSION_FRAGMENT_LOOKUP:
1097 texs[0] = (*texu)++;
1098 ActiveTexture(GL_TEXTURE0 + texs[0]);
1099 lookup_data = malloc(4 * LOOKUP_RES);
1100 gen_gamma_map(lookup_data, LOOKUP_RES, params->rgamma);
1101 gen_gamma_map(&lookup_data[LOOKUP_RES], LOOKUP_RES, params->ggamma);
1102 gen_gamma_map(&lookup_data[2 * LOOKUP_RES], LOOKUP_RES, params->bgamma);
1103 glCreateClearTex(GL_TEXTURE_2D, GL_LUMINANCE8, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_LINEAR,
1104 LOOKUP_RES, 4, 0);
1105 glUploadTex(GL_TEXTURE_2D, GL_LUMINANCE, GL_UNSIGNED_BYTE, lookup_data,
1106 LOOKUP_RES, 0, 0, LOOKUP_RES, 4, 0);
1107 ActiveTexture(GL_TEXTURE0);
1108 texs[0] += '0';
1109 break;
1110 case YUV_CONVERSION_FRAGMENT_LOOKUP3D:
1112 int sz = LOOKUP_3DRES + 2; // texture size including borders
1113 if (!TexImage3D) {
1114 mp_msg(MSGT_VO, MSGL_ERR, "[gl] Missing 3D texture function!\n");
1115 break;
1117 texs[0] = (*texu)++;
1118 ActiveTexture(GL_TEXTURE0 + texs[0]);
1119 lookup_data = malloc(3 * sz * sz * sz);
1120 gen_yuv2rgb_map(params, lookup_data, LOOKUP_3DRES);
1121 glAdjustAlignment(sz);
1122 PixelStorei(GL_UNPACK_ROW_LENGTH, 0);
1123 TexImage3D(GL_TEXTURE_3D, 0, 3, sz, sz, sz, 1,
1124 GL_RGB, GL_UNSIGNED_BYTE, lookup_data);
1125 TexParameterf(GL_TEXTURE_3D, GL_TEXTURE_PRIORITY, 1.0);
1126 TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1127 TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1128 TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP);
1129 TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP);
1130 TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP);
1131 ActiveTexture(GL_TEXTURE0);
1132 texs[0] += '0';
1134 break;
1135 default:
1136 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", conv);
1138 if (lookup_data)
1139 free(lookup_data);
1143 * \brief adds a scaling texture read at the current fragment program position
1144 * \param scaler type of scaler to insert
1145 * \param prog_pos current position in fragment program
1146 * \param remain how many bytes remain in the buffer given by prog_pos
1147 * \param texs array containing the texture unit identifiers for this scaler
1148 * \param in_tex texture unit the scaler should read from
1149 * \param out_comp component of the yuv variable the scaler stores the result in
1150 * \param rect if rectangular (pixel) adressing should be used for in_tex
1151 * \param texw width of the in_tex texture
1152 * \param texh height of the in_tex texture
1153 * \param strength strength of filter effect if the scaler does some kind of filtering
1155 static void add_scaler(int scaler, char **prog_pos, int *remain, char *texs,
1156 char in_tex, char out_comp, int rect, int texw, int texh,
1157 double strength) {
1158 const char *ttype = rect ? "RECT" : "2D";
1159 const float ptw = rect ? 1.0 : 1.0 / texw;
1160 const float pth = rect ? 1.0 : 1.0 / texh;
1161 switch (scaler) {
1162 case YUV_SCALER_BILIN:
1163 snprintf(*prog_pos, *remain, bilin_filt_template, out_comp, in_tex,
1164 in_tex, ttype);
1165 break;
1166 case YUV_SCALER_BICUB:
1167 if (rect)
1168 snprintf(*prog_pos, *remain, bicub_filt_template_RECT,
1169 in_tex, texs[0], texs[0],
1170 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp);
1171 else
1172 snprintf(*prog_pos, *remain, bicub_filt_template_2D,
1173 in_tex, (float)texw, (float)texh,
1174 texs[0], ptw, ptw, texs[0], pth, pth,
1175 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp);
1176 break;
1177 case YUV_SCALER_BICUB_X:
1178 if (rect)
1179 snprintf(*prog_pos, *remain, bicub_x_filt_template_RECT,
1180 in_tex, texs[0],
1181 in_tex, in_tex, in_tex, in_tex, out_comp);
1182 else
1183 snprintf(*prog_pos, *remain, bicub_x_filt_template_2D,
1184 in_tex, (float)texw,
1185 texs[0], ptw, ptw,
1186 in_tex, in_tex, in_tex, in_tex, out_comp);
1187 break;
1188 case YUV_SCALER_BICUB_NOTEX:
1189 if (rect)
1190 snprintf(*prog_pos, *remain, bicub_notex_filt_template_RECT,
1191 in_tex,
1192 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp);
1193 else
1194 snprintf(*prog_pos, *remain, bicub_notex_filt_template_2D,
1195 in_tex, (float)texw, (float)texh, ptw, ptw, pth, pth,
1196 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp);
1197 break;
1198 case YUV_SCALER_UNSHARP:
1199 snprintf(*prog_pos, *remain, unsharp_filt_template,
1200 out_comp, 0.5 * ptw, 0.5 * pth, 0.5 * ptw, -0.5 * pth,
1201 in_tex, out_comp, in_tex, out_comp, in_tex,
1202 in_tex, ttype, in_tex, ttype, in_tex, ttype, in_tex, ttype,
1203 in_tex, ttype, out_comp, strength);
1204 break;
1205 case YUV_SCALER_UNSHARP2:
1206 snprintf(*prog_pos, *remain, unsharp_filt_template2,
1207 out_comp, 1.2 * ptw, 1.2 * pth, 1.2 * ptw, -1.2 * pth,
1208 out_comp, 1.5 * ptw, 1.5 * pth,
1209 in_tex, out_comp, in_tex, out_comp, in_tex,
1210 in_tex, ttype, in_tex, ttype, in_tex, ttype, in_tex, ttype,
1211 in_tex, ttype, in_tex, out_comp, in_tex, out_comp,
1212 in_tex, ttype, in_tex, ttype, in_tex, ttype,
1213 in_tex, ttype, out_comp, strength);
1214 break;
1216 *remain -= strlen(*prog_pos);
1217 *prog_pos += strlen(*prog_pos);
1220 static const struct {
1221 const char *name;
1222 GLenum cur;
1223 GLenum max;
1224 } progstats[] = {
1225 {"instructions", 0x88A0, 0x88A1},
1226 {"native instructions", 0x88A2, 0x88A3},
1227 {"temporaries", 0x88A4, 0x88A5},
1228 {"native temporaries", 0x88A6, 0x88A7},
1229 {"parameters", 0x88A8, 0x88A9},
1230 {"native parameters", 0x88AA, 0x88AB},
1231 {"attribs", 0x88AC, 0x88AD},
1232 {"native attribs", 0x88AE, 0x88AF},
1233 {"ALU instructions", 0x8805, 0x880B},
1234 {"TEX instructions", 0x8806, 0x880C},
1235 {"TEX indirections", 0x8807, 0x880D},
1236 {"native ALU instructions", 0x8808, 0x880E},
1237 {"native TEX instructions", 0x8809, 0x880F},
1238 {"native TEX indirections", 0x880A, 0x8810},
1239 {NULL, 0, 0}
1243 * \brief load the specified GPU Program
1244 * \param target program target to load into, only GL_FRAGMENT_PROGRAM is tested
1245 * \param prog program string
1246 * \return 1 on success, 0 otherwise
1248 int loadGPUProgram(GLenum target, char *prog) {
1249 int i;
1250 GLint cur = 0, max = 0, err = 0;
1251 if (!ProgramString) {
1252 mp_msg(MSGT_VO, MSGL_ERR, "[gl] Missing GPU program function\n");
1253 return 0;
1255 ProgramString(target, GL_PROGRAM_FORMAT_ASCII, strlen(prog), prog);
1256 GetIntegerv(GL_PROGRAM_ERROR_POSITION, &err);
1257 if (err != -1) {
1258 mp_msg(MSGT_VO, MSGL_ERR,
1259 "[gl] Error compiling fragment program, make sure your card supports\n"
1260 "[gl] GL_ARB_fragment_program (use glxinfo to check).\n"
1261 "[gl] Error message:\n %s at %.10s\n",
1262 GetString(GL_PROGRAM_ERROR_STRING), &prog[err]);
1263 return 0;
1265 if (!GetProgramiv || !mp_msg_test(MSGT_VO, MSGL_DBG2))
1266 return 1;
1267 mp_msg(MSGT_VO, MSGL_V, "[gl] Program statistics:\n");
1268 for (i = 0; progstats[i].name; i++) {
1269 GetProgramiv(target, progstats[i].cur, &cur);
1270 GetProgramiv(target, progstats[i].max, &max);
1271 mp_msg(MSGT_VO, MSGL_V, "[gl] %s: %i/%i\n", progstats[i].name, cur, max);
1273 return 1;
1276 #define MAX_PROGSZ (1024*1024)
1279 * \brief setup a fragment program that will do YUV->RGB conversion
1280 * \param parms struct containing parameters like conversion and scaler type,
1281 * brightness, ...
1283 static void glSetupYUVFragprog(gl_conversion_params_t *params) {
1284 int type = params->type;
1285 int texw = params->texw;
1286 int texh = params->texh;
1287 int rect = params->target == GL_TEXTURE_RECTANGLE;
1288 static const char prog_hdr[] =
1289 "!!ARBfp1.0\n"
1290 "OPTION ARB_precision_hint_fastest;"
1291 // all scaler variables must go here so they aren't defined
1292 // multiple times when the same scaler is used more than once
1293 "TEMP coord, coord2, cdelta, parmx, parmy, a, b, yuv;";
1294 int prog_remain;
1295 char *yuv_prog, *prog_pos;
1296 int cur_texu = 3;
1297 char lum_scale_texs[1];
1298 char chrom_scale_texs[1];
1299 char conv_texs[1];
1300 GLint i;
1301 // this is the conversion matrix, with y, u, v factors
1302 // for red, green, blue and the constant offsets
1303 float yuv2rgb[3][4];
1304 create_conv_textures(params, &cur_texu, conv_texs);
1305 create_scaler_textures(YUV_LUM_SCALER(type), &cur_texu, lum_scale_texs);
1306 if (YUV_CHROM_SCALER(type) == YUV_LUM_SCALER(type))
1307 memcpy(chrom_scale_texs, lum_scale_texs, sizeof(chrom_scale_texs));
1308 else
1309 create_scaler_textures(YUV_CHROM_SCALER(type), &cur_texu, chrom_scale_texs);
1310 GetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &i);
1311 if (i < cur_texu)
1312 mp_msg(MSGT_VO, MSGL_ERR,
1313 "[gl] %i texture units needed for this type of YUV fragment support (found %i)\n",
1314 cur_texu, i);
1315 if (!ProgramString) {
1316 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] ProgramString function missing!\n");
1317 return;
1319 yuv_prog = malloc(MAX_PROGSZ);
1320 strcpy(yuv_prog, prog_hdr);
1321 prog_pos = yuv_prog + sizeof(prog_hdr) - 1;
1322 prog_remain = MAX_PROGSZ - sizeof(prog_hdr);
1323 add_scaler(YUV_LUM_SCALER(type), &prog_pos, &prog_remain, lum_scale_texs,
1324 '0', 'r', rect, texw, texh, params->filter_strength);
1325 add_scaler(YUV_CHROM_SCALER(type), &prog_pos, &prog_remain, chrom_scale_texs,
1326 '1', 'g', rect, texw / 2, texh / 2, params->filter_strength);
1327 add_scaler(YUV_CHROM_SCALER(type), &prog_pos, &prog_remain, chrom_scale_texs,
1328 '2', 'b', rect, texw / 2, texh / 2, params->filter_strength);
1329 get_yuv2rgb_coeffs(params, yuv2rgb);
1330 switch (YUV_CONVERSION(type)) {
1331 case YUV_CONVERSION_FRAGMENT:
1332 snprintf(prog_pos, prog_remain, yuv_prog_template,
1333 yuv2rgb[ROW_R][COL_Y], yuv2rgb[ROW_G][COL_Y], yuv2rgb[ROW_B][COL_Y],
1334 yuv2rgb[ROW_R][COL_U], yuv2rgb[ROW_G][COL_U], yuv2rgb[ROW_B][COL_U],
1335 yuv2rgb[ROW_R][COL_V], yuv2rgb[ROW_G][COL_V], yuv2rgb[ROW_B][COL_V],
1336 yuv2rgb[ROW_R][COL_C], yuv2rgb[ROW_G][COL_C], yuv2rgb[ROW_B][COL_C]);
1337 break;
1338 case YUV_CONVERSION_FRAGMENT_POW:
1339 snprintf(prog_pos, prog_remain, yuv_pow_prog_template,
1340 yuv2rgb[ROW_R][COL_Y], yuv2rgb[ROW_G][COL_Y], yuv2rgb[ROW_B][COL_Y],
1341 yuv2rgb[ROW_R][COL_U], yuv2rgb[ROW_G][COL_U], yuv2rgb[ROW_B][COL_U],
1342 yuv2rgb[ROW_R][COL_V], yuv2rgb[ROW_G][COL_V], yuv2rgb[ROW_B][COL_V],
1343 yuv2rgb[ROW_R][COL_C], yuv2rgb[ROW_G][COL_C], yuv2rgb[ROW_B][COL_C],
1344 (float)1.0 / params->rgamma, (float)1.0 / params->bgamma, (float)1.0 / params->bgamma);
1345 break;
1346 case YUV_CONVERSION_FRAGMENT_LOOKUP:
1347 snprintf(prog_pos, prog_remain, yuv_lookup_prog_template,
1348 yuv2rgb[ROW_R][COL_Y], yuv2rgb[ROW_G][COL_Y], yuv2rgb[ROW_B][COL_Y],
1349 yuv2rgb[ROW_R][COL_U], yuv2rgb[ROW_G][COL_U], yuv2rgb[ROW_B][COL_U],
1350 yuv2rgb[ROW_R][COL_V], yuv2rgb[ROW_G][COL_V], yuv2rgb[ROW_B][COL_V],
1351 yuv2rgb[ROW_R][COL_C], yuv2rgb[ROW_G][COL_C], yuv2rgb[ROW_B][COL_C],
1352 conv_texs[0], conv_texs[0], conv_texs[0]);
1353 break;
1354 case YUV_CONVERSION_FRAGMENT_LOOKUP3D:
1355 snprintf(prog_pos, prog_remain, yuv_lookup3d_prog_template, conv_texs[0]);
1356 break;
1357 default:
1358 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", YUV_CONVERSION(type));
1359 break;
1361 mp_msg(MSGT_VO, MSGL_DBG2, "[gl] generated fragment program:\n%s\n", yuv_prog);
1362 loadGPUProgram(GL_FRAGMENT_PROGRAM, yuv_prog);
1363 free(yuv_prog);
1367 * \brief little helper function to create a lookup table for gamma
1368 * \param map buffer to create map into
1369 * \param size size of buffer
1370 * \param gamma gamma value
1372 static void gen_gamma_map(unsigned char *map, int size, float gamma) {
1373 int i;
1374 if (gamma == 1.0) {
1375 for (i = 0; i < size; i++)
1376 map[i] = 255 * i / (size - 1);
1377 return;
1379 gamma = 1.0 / gamma;
1380 for (i = 0; i < size; i++) {
1381 float tmp = (float)i / (size - 1.0);
1382 tmp = pow(tmp, gamma);
1383 if (tmp > 1.0) tmp = 1.0;
1384 if (tmp < 0.0) tmp = 0.0;
1385 map[i] = 255 * tmp;
1390 * \brief setup YUV->RGB conversion
1391 * \param parms struct containing parameters like conversion and scaler type,
1392 * brightness, ...
1393 * \ingroup glconversion
1395 void glSetupYUVConversion(gl_conversion_params_t *params) {
1396 float uvcos = params->saturation * cos(params->hue);
1397 float uvsin = params->saturation * sin(params->hue);
1398 switch (YUV_CONVERSION(params->type)) {
1399 case YUV_CONVERSION_COMBINERS:
1400 glSetupYUVCombiners(uvcos, uvsin);
1401 break;
1402 case YUV_CONVERSION_COMBINERS_ATI:
1403 glSetupYUVCombinersATI(uvcos, uvsin);
1404 break;
1405 case YUV_CONVERSION_FRAGMENT_LOOKUP:
1406 case YUV_CONVERSION_FRAGMENT_LOOKUP3D:
1407 case YUV_CONVERSION_FRAGMENT:
1408 case YUV_CONVERSION_FRAGMENT_POW:
1409 glSetupYUVFragprog(params);
1410 break;
1411 case YUV_CONVERSION_NONE:
1412 break;
1413 default:
1414 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", YUV_CONVERSION(params->type));
1419 * \brief enable the specified YUV conversion
1420 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D)
1421 * \param type type of YUV conversion
1422 * \ingroup glconversion
1424 void glEnableYUVConversion(GLenum target, int type) {
1425 switch (YUV_CONVERSION(type)) {
1426 case YUV_CONVERSION_COMBINERS:
1427 ActiveTexture(GL_TEXTURE1);
1428 Enable(target);
1429 ActiveTexture(GL_TEXTURE2);
1430 Enable(target);
1431 ActiveTexture(GL_TEXTURE0);
1432 Enable(GL_REGISTER_COMBINERS_NV);
1433 break;
1434 case YUV_CONVERSION_COMBINERS_ATI:
1435 ActiveTexture(GL_TEXTURE1);
1436 Enable(target);
1437 ActiveTexture(GL_TEXTURE2);
1438 Enable(target);
1439 ActiveTexture(GL_TEXTURE0);
1440 Enable(GL_FRAGMENT_SHADER_ATI);
1441 break;
1442 case YUV_CONVERSION_FRAGMENT_LOOKUP3D:
1443 case YUV_CONVERSION_FRAGMENT_LOOKUP:
1444 case YUV_CONVERSION_FRAGMENT_POW:
1445 case YUV_CONVERSION_FRAGMENT:
1446 case YUV_CONVERSION_NONE:
1447 Enable(GL_FRAGMENT_PROGRAM);
1448 break;
1453 * \brief disable the specified YUV conversion
1454 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D)
1455 * \param type type of YUV conversion
1456 * \ingroup glconversion
1458 void glDisableYUVConversion(GLenum target, int type) {
1459 switch (YUV_CONVERSION(type)) {
1460 case YUV_CONVERSION_COMBINERS:
1461 ActiveTexture(GL_TEXTURE1);
1462 Disable(target);
1463 ActiveTexture(GL_TEXTURE2);
1464 Disable(target);
1465 ActiveTexture(GL_TEXTURE0);
1466 Disable(GL_REGISTER_COMBINERS_NV);
1467 break;
1468 case YUV_CONVERSION_COMBINERS_ATI:
1469 ActiveTexture(GL_TEXTURE1);
1470 Disable(target);
1471 ActiveTexture(GL_TEXTURE2);
1472 Disable(target);
1473 ActiveTexture(GL_TEXTURE0);
1474 Disable(GL_FRAGMENT_SHADER_ATI);
1475 break;
1476 case YUV_CONVERSION_FRAGMENT_LOOKUP3D:
1477 case YUV_CONVERSION_FRAGMENT_LOOKUP:
1478 case YUV_CONVERSION_FRAGMENT_POW:
1479 case YUV_CONVERSION_FRAGMENT:
1480 case YUV_CONVERSION_NONE:
1481 Disable(GL_FRAGMENT_PROGRAM);
1482 break;
1487 * \brief draw a texture part at given 2D coordinates
1488 * \param x screen top coordinate
1489 * \param y screen left coordinate
1490 * \param w screen width coordinate
1491 * \param h screen height coordinate
1492 * \param tx texture top coordinate in pixels
1493 * \param ty texture left coordinate in pixels
1494 * \param tw texture part width in pixels
1495 * \param th texture part height in pixels
1496 * \param sx width of texture in pixels
1497 * \param sy height of texture in pixels
1498 * \param rect_tex whether this texture uses texture_rectangle extension
1499 * \param is_yv12 if set, also draw the textures from units 1 and 2
1500 * \param flip flip the texture upside down
1501 * \ingroup gltexture
1503 void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h,
1504 GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th,
1505 int sx, int sy, int rect_tex, int is_yv12, int flip) {
1506 GLfloat tx2 = tx / 2, ty2 = ty / 2, tw2 = tw / 2, th2 = th / 2;
1507 if (!rect_tex) {
1508 tx /= sx; ty /= sy; tw /= sx; th /= sy;
1509 tx2 = tx, ty2 = ty, tw2 = tw, th2 = th;
1511 if (flip) {
1512 y += h;
1513 h = -h;
1515 Begin(GL_QUADS);
1516 TexCoord2f(tx, ty);
1517 if (is_yv12) {
1518 MultiTexCoord2f(GL_TEXTURE1, tx2, ty2);
1519 MultiTexCoord2f(GL_TEXTURE2, tx2, ty2);
1521 Vertex2f(x, y);
1522 TexCoord2f(tx, ty + th);
1523 if (is_yv12) {
1524 MultiTexCoord2f(GL_TEXTURE1, tx2, ty2 + th2);
1525 MultiTexCoord2f(GL_TEXTURE2, tx2, ty2 + th2);
1527 Vertex2f(x, y + h);
1528 TexCoord2f(tx + tw, ty + th);
1529 if (is_yv12) {
1530 MultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2 + th2);
1531 MultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2 + th2);
1533 Vertex2f(x + w, y + h);
1534 TexCoord2f(tx + tw, ty);
1535 if (is_yv12) {
1536 MultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2);
1537 MultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2);
1539 Vertex2f(x + w, y);
1540 End();
1543 #ifdef CONFIG_GL_WIN32
1544 #include "w32_common.h"
1546 * \brief little helper since wglGetProcAddress definition does not fit our
1547 * getProcAddress
1548 * \param procName name of function to look up
1549 * \return function pointer returned by wglGetProcAddress
1551 static void *w32gpa(const GLubyte *procName) {
1552 HMODULE oglmod;
1553 void *res = wglGetProcAddress(procName);
1554 if (res) return res;
1555 oglmod = GetModuleHandle("opengl32.dll");
1556 return GetProcAddress(oglmod, procName);
1559 static int setGlWindow_w32(MPGLContext *ctx)
1561 HWND win = vo_w32_window;
1562 int *vinfo = &ctx->vinfo.w32;
1563 HGLRC *context = &ctx->context.w32;
1564 int new_vinfo;
1565 HDC windc = vo_w32_get_dc(win);
1566 HGLRC new_context = 0;
1567 int keep_context = 0;
1568 int res = SET_WINDOW_FAILED;
1570 // should only be needed when keeping context, but not doing glFinish
1571 // can cause flickering even when we do not keep it.
1572 if (*context)
1573 Finish();
1574 new_vinfo = GetPixelFormat(windc);
1575 if (*context && *vinfo && new_vinfo && *vinfo == new_vinfo) {
1576 // we can keep the wglContext
1577 new_context = *context;
1578 keep_context = 1;
1579 } else {
1580 // create a context
1581 new_context = wglCreateContext(windc);
1582 if (!new_context) {
1583 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GL context!\n");
1584 goto out;
1588 // set context
1589 if (!wglMakeCurrent(windc, new_context)) {
1590 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GL context!\n");
1591 if (!keep_context) {
1592 wglDeleteContext(new_context);
1594 goto out;
1597 // set new values
1598 vo_w32_window = win;
1600 RECT rect;
1601 GetClientRect(win, &rect);
1602 vo_dwidth = rect.right;
1603 vo_dheight = rect.bottom;
1605 if (!keep_context) {
1606 if (*context)
1607 wglDeleteContext(*context);
1608 *context = new_context;
1609 *vinfo = new_vinfo;
1610 getFunctions(w32gpa, NULL);
1612 // and inform that reinit is neccessary
1613 res = SET_WINDOW_REINIT;
1614 } else
1615 res = SET_WINDOW_OK;
1617 out:
1618 vo_w32_release_dc(win, windc);
1619 return res;
1622 static void releaseGlContext_w32(MPGLContext *ctx) {
1623 int *vinfo = &ctx->vinfo.w32;
1624 HGLRC *context = &ctx->context.w32;
1625 *vinfo = 0;
1626 if (*context) {
1627 wglMakeCurrent(0, 0);
1628 wglDeleteContext(*context);
1630 *context = 0;
1633 static void swapGlBuffers_w32(MPGLContext *ctx) {
1634 HDC vo_hdc = vo_w32_get_dc(vo_w32_window);
1635 SwapBuffers(vo_hdc);
1636 vo_w32_release_dc(vo_w32_window, vo_hdc);
1638 #endif
1639 #ifdef CONFIG_GL_X11
1640 #ifdef HAVE_LIBDL
1641 #include <dlfcn.h>
1642 #endif
1643 #include "x11_common.h"
1645 * \brief find address of a linked function
1646 * \param s name of function to find
1647 * \return address of function or NULL if not found
1649 static void *getdladdr(const char *s) {
1650 void *ret = NULL;
1651 #ifdef HAVE_LIBDL
1652 void *handle = dlopen(NULL, RTLD_LAZY);
1653 if (!handle)
1654 return NULL;
1655 ret = dlsym(handle, s);
1656 dlclose(handle);
1657 #endif
1658 return ret;
1662 * \brief Returns the XVisualInfo associated with Window win.
1663 * \param win Window whose XVisualInfo is returne.
1664 * \return XVisualInfo of the window. Caller must use XFree to free it.
1666 static XVisualInfo *getWindowVisualInfo(Window win) {
1667 XWindowAttributes xw_attr;
1668 XVisualInfo vinfo_template;
1669 int tmp;
1670 XGetWindowAttributes(mDisplay, win, &xw_attr);
1671 vinfo_template.visualid = XVisualIDFromVisual(xw_attr.visual);
1672 return XGetVisualInfo(mDisplay, VisualIDMask, &vinfo_template, &tmp);
1675 static void appendstr(char **dst, const char *str)
1677 int newsize;
1678 char *newstr;
1679 if (!str)
1680 return;
1681 newsize = strlen(*dst) + 1 + strlen(str) + 1;
1682 newstr = realloc(*dst, newsize);
1683 if (!newstr)
1684 return;
1685 *dst = newstr;
1686 strcat(*dst, " ");
1687 strcat(*dst, str);
1691 * \brief Changes the window in which video is displayed.
1692 * If possible only transfers the context to the new window, otherwise
1693 * creates a new one, which must be initialized by the caller.
1694 * \param vinfo Currently used visual.
1695 * \param context Currently used context.
1696 * \param win window that should be used for drawing.
1697 * \return one of SET_WINDOW_FAILED, SET_WINDOW_OK or SET_WINDOW_REINIT.
1698 * In case of SET_WINDOW_REINIT the context could not be transfered
1699 * and the caller must initialize it correctly.
1700 * \ingroup glcontext
1702 static int setGlWindow_x11(MPGLContext *ctx)
1704 XVisualInfo **vinfo = &ctx->vinfo.x11;
1705 GLXContext *context = &ctx->context.x11;
1706 Window win = vo_window;
1707 XVisualInfo *new_vinfo;
1708 GLXContext new_context = NULL;
1709 int keep_context = 0;
1711 // should only be needed when keeping context, but not doing glFinish
1712 // can cause flickering even when we do not keep it.
1713 if (*context)
1714 Finish();
1715 new_vinfo = getWindowVisualInfo(win);
1716 if (*context && *vinfo && new_vinfo &&
1717 (*vinfo)->visualid == new_vinfo->visualid) {
1718 // we can keep the GLXContext
1719 new_context = *context;
1720 XFree(new_vinfo);
1721 new_vinfo = *vinfo;
1722 keep_context = 1;
1723 } else {
1724 // create a context
1725 new_context = glXCreateContext(mDisplay, new_vinfo, NULL, True);
1726 if (!new_context) {
1727 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n");
1728 XFree(new_vinfo);
1729 return SET_WINDOW_FAILED;
1733 // set context
1734 if (!glXMakeCurrent(mDisplay, vo_window, new_context)) {
1735 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n");
1736 if (!keep_context) {
1737 glXDestroyContext(mDisplay, new_context);
1738 XFree(new_vinfo);
1740 return SET_WINDOW_FAILED;
1743 // set new values
1744 vo_window = win;
1745 vo_x11_update_geometry();
1746 if (!keep_context) {
1747 void *(*getProcAddress)(const GLubyte *);
1748 const char *(*glXExtStr)(Display *, int);
1749 char *glxstr = strdup("");
1750 if (*context)
1751 glXDestroyContext(mDisplay, *context);
1752 *context = new_context;
1753 if (*vinfo)
1754 XFree(*vinfo);
1755 *vinfo = new_vinfo;
1756 getProcAddress = getdladdr("glXGetProcAddress");
1757 if (!getProcAddress)
1758 getProcAddress = getdladdr("glXGetProcAddressARB");
1759 if (!getProcAddress)
1760 getProcAddress = (void *)getdladdr;
1761 glXExtStr = getdladdr("glXQueryExtensionsString");
1762 if (glXExtStr)
1763 appendstr(&glxstr, glXExtStr(mDisplay, DefaultScreen(mDisplay)));
1764 glXExtStr = getdladdr("glXGetClientString");
1765 if (glXExtStr)
1766 appendstr(&glxstr, glXExtStr(mDisplay, GLX_EXTENSIONS));
1767 glXExtStr = getdladdr("glXGetServerString");
1768 if (glXExtStr)
1769 appendstr(&glxstr, glXExtStr(mDisplay, GLX_EXTENSIONS));
1771 getFunctions(getProcAddress, glxstr);
1772 free(glxstr);
1774 // and inform that reinit is neccessary
1775 return SET_WINDOW_REINIT;
1777 return SET_WINDOW_OK;
1781 * \brief free the VisualInfo and GLXContext of an OpenGL context.
1782 * \ingroup glcontext
1784 static void releaseGlContext_x11(MPGLContext *ctx) {
1785 XVisualInfo **vinfo = &ctx->vinfo.x11;
1786 GLXContext *context = &ctx->context.x11;
1787 if (*vinfo)
1788 XFree(*vinfo);
1789 *vinfo = NULL;
1790 if (*context)
1792 Finish();
1793 glXMakeCurrent(mDisplay, None, NULL);
1794 glXDestroyContext(mDisplay, *context);
1796 *context = 0;
1799 static void swapGlBuffers_x11(MPGLContext *ctx) {
1800 glXSwapBuffers(mDisplay, vo_window);
1803 static int x11_check_events(void) {
1804 return vo_x11_check_events(mDisplay);
1806 #endif
1808 int init_mpglcontext(MPGLContext *ctx, enum MPGLType type) {
1809 memset(ctx, 0, sizeof(*ctx));
1810 ctx->type = type;
1811 switch (ctx->type) {
1812 #ifdef CONFIG_GL_WIN32
1813 case GLTYPE_W32:
1814 ctx->setGlWindow = setGlWindow_w32;
1815 ctx->releaseGlContext = releaseGlContext_w32;
1816 ctx->swapGlBuffers = swapGlBuffers_w32;
1817 ctx->update_xinerama_info = w32_update_xinerama_info;
1818 ctx->border = vo_w32_border;
1819 ctx->check_events = vo_w32_check_events;
1820 ctx->fullscreen = vo_w32_fullscreen;
1821 ctx->ontop = vo_w32_ontop;
1822 return vo_w32_init();
1823 #endif
1824 #ifdef CONFIG_GL_X11
1825 case GLTYPE_X11:
1826 ctx->setGlWindow = setGlWindow_x11;
1827 ctx->releaseGlContext = releaseGlContext_x11;
1828 ctx->swapGlBuffers = swapGlBuffers_x11;
1829 ctx->update_xinerama_info = update_xinerama_info;
1830 ctx->border = vo_x11_border;
1831 ctx->check_events = x11_check_events;
1832 ctx->fullscreen = vo_x11_fullscreen;
1833 ctx->ontop = vo_x11_ontop;
1834 return vo_init();
1835 #endif
1836 default:
1837 return 0;
1841 void uninit_mpglcontext(MPGLContext *ctx) {
1842 ctx->releaseGlContext(ctx);
1843 switch (ctx->type) {
1844 #ifdef CONFIG_GL_WIN32
1845 case GLTYPE_W32:
1846 vo_w32_uninit();
1847 break;
1848 #endif
1849 #ifdef CONFIG_GL_X11
1850 case GLTYPE_X11:
1851 vo_x11_uninit();
1852 break;
1853 #endif
1855 memset(ctx, 0, sizeof(*ctx));