2 * Copyright (c) 2008 Georgi Petrov (gogothebee) <gogothebee@gmail.com>
4 * This file is part of MPlayer.
6 * MPlayer is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * MPlayer is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License along
17 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
18 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
26 #include "video_out.h"
27 #include "video_out_internal.h"
28 #include "fastmemcpy.h"
31 #include "w32_common.h"
32 #include "libavutil/common.h"
33 #include "font_load.h"
36 static const vo_info_t info
=
38 "Direct3D 9 Renderer",
40 "Georgi Petrov (gogothebee) <gogothebee@gmail.com>",
45 * Link essential libvo functions: preinit, config, control, draw_frame,
46 * draw_slice, draw_osd, flip_page, check_events, uninit and
49 const LIBVO_EXTERN(direct3d
)
52 /* Global variables "priv" structure. I try to keep their count low.
54 static struct global_priv
{
55 int is_paused
; /**< 1 = Movie is paused,
56 0 = Movie is not paused */
57 int is_clear_needed
; /**< 1 = Clear the backbuffer before StretchRect
58 0 = (default) Don't clear it */
59 D3DLOCKED_RECT locked_rect
; /**< The locked offscreen surface */
60 RECT fs_movie_rect
; /**< Rect (upscaled) of the movie when displayed
62 RECT fs_panscan_rect
; /**< PanScan source surface cropping in
64 int src_width
; /**< Source (movie) width */
65 int src_height
; /**< Source (movie) heigth */
66 int border_x
; /**< horizontal border value for OSD */
67 int border_y
; /**< vertical border value for OSD */
69 D3DFORMAT movie_src_fmt
; /**< Movie colorspace format (depends on
71 D3DFORMAT desktop_fmt
; /**< Desktop (screen) colorspace format.
74 HANDLE d3d9_dll
; /**< d3d9 Library HANDLE */
75 IDirect3D9
* (WINAPI
*pDirect3DCreate9
)(UINT
); /**< pointer to Direct3DCreate9 function */
77 LPDIRECT3D9 d3d_handle
; /**< Direct3D Handle */
78 LPDIRECT3DDEVICE9 d3d_device
; /**< The Direct3D Adapter */
79 IDirect3DSurface9
*d3d_surface
; /**< Offscreen Direct3D Surface. MPlayer
80 renders inside it. Uses colorspace
81 priv->movie_src_fmt */
82 IDirect3DTexture9
*d3d_texture_osd
; /**< Direct3D Texture. Uses RGBA */
83 IDirect3DTexture9
*d3d_texture_system
; /**< Direct3D Texture. System memory
84 cannot lock a normal texture. Uses RGBA */
85 IDirect3DSurface9
*d3d_backbuf
; /**< Video card's back buffer (used to
86 display next frame) */
87 int cur_backbuf_width
; /**< Current backbuffer width */
88 int cur_backbuf_height
; /**< Current backbuffer height */
89 int is_osd_populated
; /**< 1 = OSD texture has something to display,
90 0 = OSD texture is clear */
91 int device_caps_power2_only
; /**< 1 = texture sizes have to be power 2
92 0 = texture sizes can be anything */
93 int device_caps_square_only
; /**< 1 = textures have to be square
94 0 = textures do not have to be square */
95 int device_texture_sys
; /**< 1 = device can texture from system memory
96 0 = device requires shadow */
97 int max_texture_width
; /**< from the device capabilities */
98 int max_texture_height
; /**< from the device capabilities */
99 int osd_width
; /**< current width of the OSD */
100 int osd_height
; /**< current height of the OSD */
101 int osd_texture_width
; /**< current width of the OSD texture */
102 int osd_texture_height
; /**< current height of the OSD texture */
106 const unsigned int mplayer_fmt
; /**< Given by MPlayer */
107 const D3DFORMAT fourcc
; /**< Required by D3D's test function */
110 /* Map table from reported MPlayer format to the required
111 fourcc. This is needed to perform the format query. */
113 static const struct_fmt_table fmt_table
[] = {
114 {IMGFMT_YV12
, MAKEFOURCC('Y','V','1','2')},
115 {IMGFMT_I420
, MAKEFOURCC('I','4','2','0')},
116 {IMGFMT_IYUV
, MAKEFOURCC('I','Y','U','V')},
117 {IMGFMT_YVU9
, MAKEFOURCC('Y','V','U','9')},
118 {IMGFMT_YUY2
, D3DFMT_YUY2
},
119 {IMGFMT_UYVY
, D3DFMT_UYVY
},
120 {IMGFMT_BGR32
, D3DFMT_X8R8G8B8
},
121 {IMGFMT_RGB32
, D3DFMT_X8B8G8R8
},
122 {IMGFMT_BGR24
, D3DFMT_R8G8B8
}, //untested
123 {IMGFMT_BGR16
, D3DFMT_R5G6B5
},
124 {IMGFMT_BGR15
, D3DFMT_X1R5G5B5
},
125 {IMGFMT_BGR8
, D3DFMT_R3G3B2
}, //untested
128 #define DISPLAY_FORMAT_TABLE_ENTRIES (sizeof(fmt_table) / sizeof(fmt_table[0]))
130 #define D3DFVF_MY_VERTEX (D3DFVF_XYZ | D3DFVF_TEX1)
133 float x
, y
, z
; /* Position of vertex in 3D space */
134 float tu
, tv
; /* Texture coordinates */
137 typedef enum back_buffer_action
{
140 } back_buffer_action_e
;
141 /****************************************************************************
145 * Direct3D specific implementation functions *
149 ****************************************************************************/
151 /** @brief Calculate scaled fullscreen movie rectangle with
152 * preserved aspect ratio.
154 static void calc_fs_rect(void)
156 struct vo_rect src_rect
;
157 struct vo_rect dst_rect
;
158 struct vo_rect borders
;
159 calc_src_dst_rects(priv
->src_width
, priv
->src_height
, &src_rect
, &dst_rect
, &borders
, NULL
);
161 priv
->fs_movie_rect
.left
= dst_rect
.left
;
162 priv
->fs_movie_rect
.right
= dst_rect
.right
;
163 priv
->fs_movie_rect
.top
= dst_rect
.top
;
164 priv
->fs_movie_rect
.bottom
= dst_rect
.bottom
;
165 priv
->fs_panscan_rect
.left
= src_rect
.left
;
166 priv
->fs_panscan_rect
.right
= src_rect
.right
;
167 priv
->fs_panscan_rect
.top
= src_rect
.top
;
168 priv
->fs_panscan_rect
.bottom
= src_rect
.bottom
;
169 priv
->border_x
= borders
.left
;
170 priv
->border_y
= borders
.top
;
172 mp_msg(MSGT_VO
, MSGL_V
,
173 "<vo_direct3d>Fullscreen movie rectangle: t: %ld, l: %ld, r: %ld, b:%ld\n",
174 priv
->fs_movie_rect
.top
, priv
->fs_movie_rect
.left
,
175 priv
->fs_movie_rect
.right
, priv
->fs_movie_rect
.bottom
);
177 /* The backbuffer should be cleared before next StretchRect. This is
178 * necessary because our new draw area could be smaller than the
179 * previous one used by StretchRect and without it, leftovers from the
180 * previous frame will be left. */
181 priv
->is_clear_needed
= 1;
184 /** @brief Destroy D3D Offscreen and Backbuffer surfaces.
186 static void destroy_d3d_surfaces(void)
188 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d>destroy_d3d_surfaces called.\n");
189 /* Let's destroy the old (if any) D3D Surfaces */
191 if (priv
->locked_rect
.pBits
)
192 IDirect3DSurface9_UnlockRect(priv
->d3d_surface
);
193 priv
->locked_rect
.pBits
= NULL
;
195 if (priv
->d3d_surface
)
196 IDirect3DSurface9_Release(priv
->d3d_surface
);
197 priv
->d3d_surface
= NULL
;
199 /* kill the OSD texture and its shadow copy */
200 if (priv
->d3d_texture_osd
)
201 IDirect3DTexture9_Release(priv
->d3d_texture_osd
);
202 priv
->d3d_texture_osd
= NULL
;
204 if (priv
->d3d_texture_system
)
205 IDirect3DTexture9_Release(priv
->d3d_texture_system
);
206 priv
->d3d_texture_system
= NULL
;
208 if (priv
->d3d_backbuf
)
209 IDirect3DSurface9_Release(priv
->d3d_backbuf
);
210 priv
->d3d_backbuf
= NULL
;
213 /** @brief Create D3D Offscreen and Backbuffer surfaces. Each
214 * surface is created only if it's not already present.
215 * @return 1 on success, 0 on failure
217 static int create_d3d_surfaces(void)
219 int osd_width
= vo_dwidth
, osd_height
= vo_dheight
;
220 int tex_width
= osd_width
, tex_height
= osd_height
;
221 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d>create_d3d_surfaces called.\n");
223 if (!priv
->d3d_surface
&&
224 FAILED(IDirect3DDevice9_CreateOffscreenPlainSurface(
225 priv
->d3d_device
, priv
->src_width
, priv
->src_height
,
226 priv
->movie_src_fmt
, D3DPOOL_DEFAULT
, &priv
->d3d_surface
, NULL
))) {
227 mp_msg(MSGT_VO
, MSGL_ERR
,
228 "<vo_direct3d>Allocating offscreen surface failed.\n");
232 if (!priv
->d3d_backbuf
&&
233 FAILED(IDirect3DDevice9_GetBackBuffer(priv
->d3d_device
, 0, 0,
234 D3DBACKBUFFER_TYPE_MONO
,
235 &priv
->d3d_backbuf
))) {
236 mp_msg(MSGT_VO
, MSGL_ERR
, "<vo_direct3d>Allocating backbuffer failed.\n");
240 /* calculate the best size for the OSD depending on the factors from the device */
241 if (priv
->device_caps_power2_only
) {
244 while (tex_width
< osd_width
) tex_width
<<= 1;
245 while (tex_height
< osd_height
) tex_height
<<= 1;
247 if (priv
->device_caps_square_only
)
248 /* device only supports square textures */
249 tex_width
= tex_height
= tex_width
> tex_height
? tex_width
: tex_height
;
250 // better round up to a multiple of 16
251 tex_width
= (tex_width
+ 15) & ~15;
252 tex_height
= (tex_height
+ 15) & ~15;
254 // make sure we respect the size limits without breaking aspect or pow2-requirements
255 while (tex_width
> priv
->max_texture_width
|| tex_height
> priv
->max_texture_height
) {
262 priv
->osd_width
= osd_width
;
263 priv
->osd_height
= osd_height
;
264 priv
->osd_texture_width
= tex_width
;
265 priv
->osd_texture_height
= tex_height
;
267 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d>OSD texture size (%dx%d), requested (%dx%d).\n",
268 vo_dwidth
, vo_dheight
, priv
->osd_texture_width
, priv
->osd_texture_height
);
271 if (!priv
->d3d_texture_system
&&
272 FAILED(IDirect3DDevice9_CreateTexture(priv
->d3d_device
,
273 priv
->osd_texture_width
,
274 priv
->osd_texture_height
,
279 &priv
->d3d_texture_system
,
281 mp_msg(MSGT_VO
,MSGL_ERR
,
282 "<vo_direct3d>Allocating OSD texture in system RAM failed.\n");
286 if (!priv
->device_texture_sys
) {
287 /* only create if we need a shadow version on the external device */
288 if (!priv
->d3d_texture_osd
&&
289 FAILED(IDirect3DDevice9_CreateTexture(priv
->d3d_device
,
290 priv
->osd_texture_width
,
291 priv
->osd_texture_height
,
296 &priv
->d3d_texture_osd
,
298 mp_msg(MSGT_VO
,MSGL_ERR
,
299 "<vo_direct3d>Allocating OSD texture in video RAM failed.\n");
304 /* setup default renderstate */
305 IDirect3DDevice9_SetRenderState(priv
->d3d_device
, D3DRS_SRCBLEND
, D3DBLEND_ONE
);
306 IDirect3DDevice9_SetRenderState(priv
->d3d_device
, D3DRS_DESTBLEND
, D3DBLEND_INVSRCALPHA
);
307 IDirect3DDevice9_SetRenderState(priv
->d3d_device
, D3DRS_ALPHAFUNC
, D3DCMP_GREATER
);
308 IDirect3DDevice9_SetRenderState(priv
->d3d_device
, D3DRS_ALPHAREF
, (DWORD
)0x0);
309 IDirect3DDevice9_SetRenderState(priv
->d3d_device
, D3DRS_LIGHTING
, FALSE
);
310 IDirect3DDevice9_SetSamplerState(priv
->d3d_device
, 0, D3DSAMP_MINFILTER
, D3DTEXF_LINEAR
);
311 IDirect3DDevice9_SetSamplerState(priv
->d3d_device
, 0, D3DSAMP_MAGFILTER
, D3DTEXF_LINEAR
);
316 /** @brief Fill D3D Presentation parameters
318 static void fill_d3d_presentparams(D3DPRESENT_PARAMETERS
*present_params
)
320 /* Prepare Direct3D initialization parameters. */
321 memset(present_params
, 0, sizeof(D3DPRESENT_PARAMETERS
));
322 present_params
->Windowed
= TRUE
;
323 present_params
->SwapEffect
= D3DSWAPEFFECT_COPY
;
324 present_params
->Flags
= D3DPRESENTFLAG_VIDEO
;
325 present_params
->hDeviceWindow
= vo_w32_window
; /* w32_common var */
326 present_params
->BackBufferWidth
= priv
->cur_backbuf_width
;
327 present_params
->BackBufferHeight
= priv
->cur_backbuf_height
;
328 present_params
->MultiSampleType
= D3DMULTISAMPLE_NONE
;
329 present_params
->PresentationInterval
= D3DPRESENT_INTERVAL_ONE
;
330 present_params
->BackBufferFormat
= priv
->desktop_fmt
;
331 present_params
->BackBufferCount
= 1;
332 present_params
->EnableAutoDepthStencil
= FALSE
;
336 /** @brief Create a new backbuffer. Create or Reset the D3D
338 * @return 1 on success, 0 on failure
340 static int change_d3d_backbuffer(back_buffer_action_e action
)
342 D3DPRESENT_PARAMETERS present_params
;
344 destroy_d3d_surfaces();
346 /* Grow the backbuffer in the required dimension. */
347 if (vo_dwidth
> priv
->cur_backbuf_width
)
348 priv
->cur_backbuf_width
= vo_dwidth
;
350 if (vo_dheight
> priv
->cur_backbuf_height
)
351 priv
->cur_backbuf_height
= vo_dheight
;
353 /* The grown backbuffer dimensions are ready and fill_d3d_presentparams
354 * will use them, so we can reset the device.
356 fill_d3d_presentparams(&present_params
);
358 /* vo_w32_window is w32_common variable. It's a handle to the window. */
359 if (action
== BACKBUFFER_CREATE
&&
360 FAILED(IDirect3D9_CreateDevice(priv
->d3d_handle
,
362 D3DDEVTYPE_HAL
, vo_w32_window
,
363 D3DCREATE_SOFTWARE_VERTEXPROCESSING
,
364 &present_params
, &priv
->d3d_device
))) {
365 mp_msg(MSGT_VO
, MSGL_V
,
366 "<vo_direct3d>Creating Direct3D device failed.\n");
370 if (action
== BACKBUFFER_RESET
&&
371 FAILED(IDirect3DDevice9_Reset(priv
->d3d_device
, &present_params
))) {
372 mp_msg(MSGT_VO
, MSGL_ERR
,
373 "<vo_direct3d>Reseting Direct3D device failed.\n");
377 mp_msg(MSGT_VO
, MSGL_V
,
378 "<vo_direct3d>New backbuffer (%dx%d), VO (%dx%d)\n",
379 present_params
.BackBufferWidth
, present_params
.BackBufferHeight
,
380 vo_dwidth
, vo_dheight
);
385 /** @brief Configure initial Direct3D context. The first
386 * function called to initialize the D3D context.
387 * @return 1 on success, 0 on failure
389 static int configure_d3d(void)
391 D3DDISPLAYMODE disp_mode
;
392 D3DVIEWPORT9 vp
= {0, 0, vo_dwidth
, vo_dheight
, 0, 1};
394 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d>configure_d3d called.\n");
396 destroy_d3d_surfaces();
398 /* Get the current desktop display mode, so we can set up a back buffer
399 * of the same format. */
400 if (FAILED(IDirect3D9_GetAdapterDisplayMode(priv
->d3d_handle
,
403 mp_msg(MSGT_VO
, MSGL_ERR
,
404 "<vo_direct3d>Reading adapter display mode failed.\n");
408 /* Write current Desktop's colorspace format in the global storage. */
409 priv
->desktop_fmt
= disp_mode
.Format
;
411 if (!change_d3d_backbuffer(BACKBUFFER_CREATE
))
414 if (!create_d3d_surfaces())
417 if (FAILED(IDirect3DDevice9_SetViewport(priv
->d3d_device
,
419 mp_msg(MSGT_VO
, MSGL_ERR
, "<vo_direct3d>Setting viewport failed.\n");
428 /** @brief Reconfigure the whole Direct3D. Called only
429 * when the video adapter becomes uncooperative.
430 * @return 1 on success, 0 on failure
432 static int reconfigure_d3d(void)
434 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d>reconfigure_d3d called.\n");
436 /* Destroy the offscreen, OSD and backbuffer surfaces */
437 destroy_d3d_surfaces();
439 /* Destroy the D3D Device */
440 if (priv
->d3d_device
)
441 IDirect3DDevice9_Release(priv
->d3d_device
);
442 priv
->d3d_device
= NULL
;
444 /* Stop the whole Direct3D */
445 IDirect3D9_Release(priv
->d3d_handle
);
447 /* Initialize Direct3D from the beginning */
448 priv
->d3d_handle
= priv
->pDirect3DCreate9(D3D_SDK_VERSION
);
449 if (!priv
->d3d_handle
) {
450 mp_msg(MSGT_VO
, MSGL_ERR
, "<vo_direct3d>Initializing Direct3D failed.\n");
454 /* Configure Direct3D */
455 if (!configure_d3d())
461 /** @brief Resize Direct3D context on window resize.
462 * @return 1 on success, 0 on failure
464 static int resize_d3d(void)
466 D3DVIEWPORT9 vp
= {0, 0, vo_dwidth
, vo_dheight
, 0, 1};
468 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d>resize_d3d called.\n");
470 /* Make sure that backbuffer is large enough to accomodate the new
471 viewport dimensions. Grow it if necessary. */
473 if (vo_dwidth
> priv
->cur_backbuf_width
||
474 vo_dheight
> priv
->cur_backbuf_height
) {
475 if (!change_d3d_backbuffer(BACKBUFFER_RESET
))
479 /* Destroy the OSD textures. They should always match the new dimensions
480 * of the onscreen window, so on each resize we need new OSD dimensions.
483 if (priv
->d3d_texture_osd
)
484 IDirect3DTexture9_Release(priv
->d3d_texture_osd
);
485 priv
->d3d_texture_osd
= NULL
;
487 if (priv
->d3d_texture_system
)
488 IDirect3DTexture9_Release(priv
->d3d_texture_system
);
489 priv
->d3d_texture_system
= NULL
;
492 /* Recreate the OSD. The function will observe that the offscreen plain
493 * surface and the backbuffer are not destroyed and will skip their creation,
494 * effectively recreating only the OSD.
497 if (!create_d3d_surfaces())
500 if (FAILED(IDirect3DDevice9_SetViewport(priv
->d3d_device
,
502 mp_msg(MSGT_VO
, MSGL_ERR
, "<vo_direct3d>Setting viewport failed.\n");
508 #ifdef CONFIG_FREETYPE
509 // font needs to be adjusted
512 // OSD needs to be drawn fresh for new size
513 vo_osd_changed(OSDTYPE_OSD
);
518 /** @brief Uninitialize Direct3D and close the window.
520 static void uninit_d3d(void)
522 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d>uninit_d3d called.\n");
524 destroy_d3d_surfaces();
526 /* Destroy the D3D Device */
527 if (priv
->d3d_device
)
528 IDirect3DDevice9_Release(priv
->d3d_device
);
529 priv
->d3d_device
= NULL
;
531 /* Stop the whole D3D. */
532 if (priv
->d3d_handle
) {
533 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d>Stopping Direct3D.\n");
534 IDirect3D9_Release(priv
->d3d_handle
);
536 priv
->d3d_handle
= NULL
;
539 /** @brief Render a frame on the screen.
540 * @param mpi mpi structure with the decoded frame inside
541 * @return VO_TRUE on success, VO_ERROR on failure
543 static uint32_t render_d3d_frame(mp_image_t
*mpi
)
545 /* Uncomment when direct rendering is implemented.
546 * if (mpi->flags & MP_IMGFLAG_DIRECT) ...
549 /* If the D3D device is uncooperative (not initialized), return success.
550 The device will be probed for reinitialization in the next flip_page() */
551 if (!priv
->d3d_device
)
554 if (mpi
->flags
& MP_IMGFLAG_DRAW_CALLBACK
)
557 if (mpi
->flags
& MP_IMGFLAG_PLANAR
) { /* Copy a planar frame. */
558 draw_slice(mpi
->planes
, mpi
->stride
, mpi
->w
, mpi
->h
, 0, 0);
562 /* If we're here, then we should lock the rect and copy a packed frame */
563 if (!priv
->locked_rect
.pBits
) {
564 if (FAILED(IDirect3DSurface9_LockRect(priv
->d3d_surface
,
565 &priv
->locked_rect
, NULL
, 0))) {
566 mp_msg(MSGT_VO
, MSGL_ERR
, "<vo_direct3d>Surface lock failed.\n");
571 memcpy_pic(priv
->locked_rect
.pBits
, mpi
->planes
[0], mpi
->stride
[0],
572 mpi
->height
, priv
->locked_rect
.Pitch
, mpi
->stride
[0]);
575 /* This unlock is used for both slice_draw path and render_d3d_frame path. */
576 if (FAILED(IDirect3DSurface9_UnlockRect(priv
->d3d_surface
))) {
577 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d>Surface unlock failed.\n");
580 priv
->locked_rect
.pBits
= NULL
;
582 if (FAILED(IDirect3DDevice9_BeginScene(priv
->d3d_device
))) {
583 mp_msg(MSGT_VO
, MSGL_ERR
, "<vo_direct3d>BeginScene failed.\n");
587 if (priv
->is_clear_needed
) {
588 IDirect3DDevice9_Clear(priv
->d3d_device
, 0, NULL
,
589 D3DCLEAR_TARGET
, 0, 0, 0);
590 priv
->is_clear_needed
= 0;
593 if (FAILED(IDirect3DDevice9_StretchRect(priv
->d3d_device
,
595 &priv
->fs_panscan_rect
,
597 &priv
->fs_movie_rect
,
599 mp_msg(MSGT_VO
, MSGL_ERR
,
600 "<vo_direct3d>Copying frame to the backbuffer failed.\n");
604 if (FAILED(IDirect3DDevice9_EndScene(priv
->d3d_device
))) {
605 mp_msg(MSGT_VO
, MSGL_ERR
, "<vo_direct3d>EndScene failed.\n");
613 /** @brief Query if movie colorspace is supported by the HW.
614 * @return 0 on failure, device capabilities (not probed
615 * currently) on success.
617 static int query_format(uint32_t movie_fmt
)
620 for (i
= 0; i
< DISPLAY_FORMAT_TABLE_ENTRIES
; i
++) {
621 if (fmt_table
[i
].mplayer_fmt
== movie_fmt
) {
622 /* Test conversion from Movie colorspace to
623 * display's target colorspace. */
624 if (FAILED(IDirect3D9_CheckDeviceFormatConversion(priv
->d3d_handle
,
628 priv
->desktop_fmt
))) {
629 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d>Rejected image format: %s\n",
630 vo_format_name(fmt_table
[i
].mplayer_fmt
));
634 priv
->movie_src_fmt
= fmt_table
[i
].fourcc
;
635 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d>Accepted image format: %s\n",
636 vo_format_name(fmt_table
[i
].mplayer_fmt
));
637 return (VFCAP_CSP_SUPPORTED
| VFCAP_CSP_SUPPORTED_BY_HW
638 | VFCAP_OSD
| VFCAP_HWSCALE_UP
| VFCAP_HWSCALE_DOWN
);
646 /****************************************************************************
650 * libvo Control / Callback functions *
654 ****************************************************************************/
659 /** @brief libvo Callback: Preinitialize the video card.
660 * Preinit the hardware just enough to be queried about
663 * @return 0 on success, -1 on failure
666 static int preinit(const char *arg
)
668 D3DDISPLAYMODE disp_mode
;
673 /* Set to zero all global variables. */
674 priv
= calloc(1, sizeof(struct global_priv
));
676 mp_msg(MSGT_VO
, MSGL_ERR
, "<vo_direct3d>Allocating private memory failed.\n");
681 > Please use subopt-helper.h for this, see vo_gl.c:preinit for
682 > an example of how to use it.
685 priv
->d3d9_dll
= LoadLibraryA("d3d9.dll");
686 if (!priv
->d3d9_dll
) {
687 mp_msg(MSGT_VO
, MSGL_ERR
, "<vo_direct3d>Unable to dynamically load d3d9.dll\n");
691 priv
->pDirect3DCreate9
= (void *)GetProcAddress(priv
->d3d9_dll
, "Direct3DCreate9");
692 if (!priv
->pDirect3DCreate9
) {
693 mp_msg(MSGT_VO
, MSGL_ERR
, "<vo_direct3d>Unable to find entry point of Direct3DCreate9\n");
697 priv
->d3d_handle
= priv
->pDirect3DCreate9(D3D_SDK_VERSION
);
698 if (!priv
->d3d_handle
) {
699 mp_msg(MSGT_VO
, MSGL_ERR
, "<vo_direct3d>Initializing Direct3D failed.\n");
703 if (FAILED(IDirect3D9_GetAdapterDisplayMode(priv
->d3d_handle
,
706 mp_msg(MSGT_VO
, MSGL_ERR
, "<vo_direct3d>Reading display mode failed.\n");
710 /* Store in priv->desktop_fmt the user desktop's colorspace. Usually XRGB. */
711 priv
->desktop_fmt
= disp_mode
.Format
;
712 priv
->cur_backbuf_width
= disp_mode
.Width
;
713 priv
->cur_backbuf_height
= disp_mode
.Height
;
715 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d>Setting backbuffer dimensions to (%dx%d).\n",
716 disp_mode
.Width
, disp_mode
.Height
);
718 if (FAILED(IDirect3D9_GetDeviceCaps(priv
->d3d_handle
,
722 mp_msg(MSGT_VO
, MSGL_ERR
, "<vo_direct3d>Reading display capabilities failed.\n");
726 /* Store relevant information reguarding caps of device */
727 texture_caps
= disp_caps
.TextureCaps
;
728 dev_caps
= disp_caps
.DevCaps
;
729 priv
->device_caps_power2_only
= (texture_caps
& D3DPTEXTURECAPS_POW2
) &&
730 !(texture_caps
& D3DPTEXTURECAPS_NONPOW2CONDITIONAL
);
731 priv
->device_caps_square_only
= texture_caps
& D3DPTEXTURECAPS_SQUAREONLY
;
732 priv
->device_texture_sys
= dev_caps
& D3DDEVCAPS_TEXTURESYSTEMMEMORY
;
733 priv
->max_texture_width
= disp_caps
.MaxTextureWidth
;
734 priv
->max_texture_height
= disp_caps
.MaxTextureHeight
;
736 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d>device_caps_power2_only %d, device_caps_square_only %d\n"
737 "<vo_direct3d>device_texture_sys %d\n"
738 "<vo_direct3d>max_texture_width %d, max_texture_height %d\n",
739 priv
->device_caps_power2_only
, priv
->device_caps_square_only
,
740 priv
->device_texture_sys
, priv
->max_texture_width
,
741 priv
->max_texture_height
);
743 /* w32_common framework call. Configures window on the screen, gets
744 * fullscreen dimensions and does other useful stuff.
746 if (!vo_w32_init()) {
747 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d>Configuring onscreen window failed.\n");
760 /** @brief libvo Callback: Handle control requests.
761 * @return VO_TRUE on success, VO_NOTIMPL when not implemented
763 static int control(uint32_t request
, void *data
)
766 case VOCTRL_QUERY_FORMAT
:
767 return query_format(*(uint32_t*) data
);
768 case VOCTRL_GET_IMAGE
: /* Direct Rendering. Not implemented yet. */
769 mp_msg(MSGT_VO
, MSGL_V
,
770 "<vo_direct3d>Direct Rendering request. Not implemented yet.\n");
772 case VOCTRL_DRAW_IMAGE
:
773 return render_d3d_frame(data
);
774 case VOCTRL_FULLSCREEN
:
786 case VOCTRL_SET_EQUALIZER
:
788 case VOCTRL_GET_EQUALIZER
:
797 case VOCTRL_UPDATE_SCREENINFO
:
798 w32_update_xinerama_info();
800 case VOCTRL_SET_PANSCAN
:
803 case VOCTRL_GET_PANSCAN
:
809 /** @brief libvo Callback: Configre the Direct3D adapter.
810 * @param width Movie source width
811 * @param height Movie source height
812 * @param d_width Screen (destination) width
813 * @param d_height Screen (destination) height
814 * @param options Options bitmap
815 * @param title Window title
816 * @param format Movie colorspace format (using MPlayer's
817 * defines, e.g. IMGFMT_YUY2)
818 * @return 0 on success, VO_ERROR on failure
820 static int config(uint32_t width
, uint32_t height
, uint32_t d_width
,
821 uint32_t d_height
, uint32_t options
, char *title
,
825 priv
->src_width
= width
;
826 priv
->src_height
= height
;
828 /* w32_common framework call. Creates window on the screen with
829 * the given coordinates.
831 if (!vo_w32_config(d_width
, d_height
, options
)) {
832 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d>Creating onscreen window failed.\n");
836 /* "config" may be called several times, so if this is not the first
837 * call, we should destroy Direct3D adapter and surfaces before
838 * calling configure_d3d, which will create them again.
841 destroy_d3d_surfaces();
843 /* Destroy the D3D Device */
844 if (priv
->d3d_device
)
845 IDirect3DDevice9_Release(priv
->d3d_device
);
846 priv
->d3d_device
= NULL
;
848 if (!configure_d3d())
851 return 0; /* Success */
854 /** @brief libvo Callback: Flip next already drawn frame on the
857 static void flip_page(void)
859 RECT rect
= {0, 0, vo_dwidth
, vo_dheight
};
860 if (!priv
->d3d_device
||
861 FAILED(IDirect3DDevice9_Present(priv
->d3d_device
, &rect
, 0, 0, 0))) {
862 mp_msg(MSGT_VO
, MSGL_V
,
863 "<vo_direct3d>Trying to reinitialize uncooperative video adapter.\n");
864 if (!reconfigure_d3d()) {
865 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d>Reinitialization failed.\n");
869 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d>Video adapter reinitialized.\n");
873 /** @brief libvo Callback: Uninitializes all pointers and closes
874 * all D3D related stuff,
876 static void uninit(void)
878 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d>uninit called.\n");
881 vo_w32_uninit(); /* w32_common framework call */
883 FreeLibrary(priv
->d3d9_dll
);
884 priv
->d3d9_dll
= NULL
;
889 /** @brief libvo Callback: Handles video window events.
891 static void check_events(void)
894 /* w32_common framework call. Handles video window events.
895 * Updates global libvo's vo_dwidth/vo_dheight upon resize
896 * with the new window width/height.
898 flags
= vo_w32_check_events();
899 if (flags
& VO_EVENT_RESIZE
)
902 if ((flags
& VO_EVENT_EXPOSE
) && priv
->is_paused
)
906 /** @brief libvo Callback: Draw slice
907 * @return 0 on success
909 static int draw_slice(uint8_t *src
[], int stride
[], int w
,int h
,int x
,int y
)
911 char *my_src
; /**< Pointer to the source image */
912 char *dst
; /**< Pointer to the destination image */
913 int uv_stride
; /**< Stride of the U/V planes */
915 /* If the D3D device is uncooperative (not initialized), return success.
916 The device will be probed for reinitialization in the next flip_page() */
917 if (!priv
->d3d_device
)
920 /* Lock the offscreen surface if it's not already locked. */
921 if (!priv
->locked_rect
.pBits
) {
922 if (FAILED(IDirect3DSurface9_LockRect(priv
->d3d_surface
,
923 &priv
->locked_rect
, NULL
, 0))) {
924 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d>Surface lock failure.\n");
929 uv_stride
= priv
->locked_rect
.Pitch
/ 2;
932 dst
= priv
->locked_rect
.pBits
;
933 dst
= dst
+ priv
->locked_rect
.Pitch
* y
+ x
;
935 memcpy_pic(dst
, my_src
, w
, h
, priv
->locked_rect
.Pitch
, stride
[0]);
943 dst
= priv
->locked_rect
.pBits
;
944 dst
= dst
+ priv
->locked_rect
.Pitch
* priv
->src_height
946 if (priv
->movie_src_fmt
== MAKEFOURCC('Y','V','1','2'))
951 memcpy_pic(dst
, my_src
, w
, h
, uv_stride
, stride
[1]);
954 dst
= priv
->locked_rect
.pBits
;
955 dst
= dst
+ priv
->locked_rect
.Pitch
* priv
->src_height
956 + uv_stride
* (priv
->src_height
/ 2) + uv_stride
* y
+ x
;
957 if (priv
->movie_src_fmt
== MAKEFOURCC('Y','V','1','2'))
962 memcpy_pic(dst
, my_src
, w
, h
, uv_stride
, stride
[2]);
964 return 0; /* Success */
967 /** @brief libvo Callback: Unused function
969 static int draw_frame(uint8_t *src
[])
971 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d>draw_frame called.\n");
975 /** @brief Maps MPlayer alpha to D3D
976 * 0x0 -> transparent and discarded by alpha test
977 * 0x1 -> 0xFF to become opaque
978 * other alpha values are inverted +1 (2 = -2)
979 * These values are then inverted again with
980 the texture filter D3DBLEND_INVSRCALPHA
982 void vo_draw_alpha_l8a8(int w
, int h
, unsigned char* src
, unsigned char *srca
,
983 int srcstride
, unsigned char* dstbase
, int dststride
)
986 for (y
= 0; y
< h
; y
++) {
987 unsigned short *dst
= (unsigned short*)dstbase
;
989 for (x
= 0; x
< w
; x
++) {
990 dst
[x
] = (-srca
[x
] << 8) | src
[x
];
994 dstbase
+= dststride
;
998 /** @brief Callback function to render the OSD to the texture
1000 static void draw_alpha(int x0
, int y0
, int w
, int h
, unsigned char *src
,
1001 unsigned char *srca
, int stride
)
1003 D3DLOCKED_RECT locked_rect
; /**< Offscreen surface we lock in order
1004 to copy MPlayer's frame inside it.*/
1006 if (FAILED(IDirect3DTexture9_LockRect(priv
->d3d_texture_system
, 0,
1007 &locked_rect
, NULL
, 0))) {
1008 mp_msg(MSGT_VO
,MSGL_ERR
,"<vo_direct3d>OSD texture lock failed.\n");
1012 vo_draw_alpha_l8a8(w
, h
, src
, srca
, stride
,
1013 (unsigned char *)locked_rect
.pBits
+ locked_rect
.Pitch
*y0
+ 2*x0
, locked_rect
.Pitch
);
1015 /* this unlock is used for both slice_draw path and D3DRenderFrame path */
1016 if (FAILED(IDirect3DTexture9_UnlockRect(priv
->d3d_texture_system
, 0))) {
1017 mp_msg(MSGT_VO
,MSGL_ERR
,"<vo_direct3d>OSD texture unlock failed.\n");
1021 priv
->is_osd_populated
= 1;
1024 /** @brief libvo Callback: Draw OSD/Subtitles,
1026 static void draw_osd(void)
1028 // we can not render OSD if we lost the device e.g. because it was uncooperative
1029 if (!priv
->d3d_device
)
1032 if (vo_osd_changed(0)) {
1033 D3DLOCKED_RECT locked_rect
; /**< Offscreen surface we lock in order
1034 to copy MPlayer's frame inside it.*/
1037 if (FAILED(IDirect3DTexture9_LockRect(priv
->d3d_texture_system
, 0,
1038 &locked_rect
, NULL
, 0))) {
1039 mp_msg(MSGT_VO
,MSGL_ERR
, "<vo_direct3d>OSD texture lock failed.\n");
1043 /* clear the whole texture to avoid issues due to interpolation */
1044 memset(locked_rect
.pBits
, 0, locked_rect
.Pitch
* priv
->osd_texture_height
);
1046 /* this unlock is used for both slice_draw path and D3DRenderFrame path */
1047 if (FAILED(IDirect3DTexture9_UnlockRect(priv
->d3d_texture_system
, 0))) {
1048 mp_msg(MSGT_VO
,MSGL_ERR
, "<vo_direct3d>OSD texture unlock failed.\n");
1052 priv
->is_osd_populated
= 0;
1053 /* required for if subs are in the boarder region */
1054 priv
->is_clear_needed
= 1;
1056 vo_draw_text_ext(priv
->osd_width
, priv
->osd_height
, priv
->border_x
, priv
->border_y
,
1057 priv
->border_x
, priv
->border_y
, priv
->src_width
, priv
->src_height
, draw_alpha
);
1059 if (!priv
->device_texture_sys
)
1061 /* only DMA to the shadow if its required */
1062 if (FAILED(IDirect3DDevice9_UpdateTexture(priv
->d3d_device
,
1063 (IDirect3DBaseTexture9
*)priv
->d3d_texture_system
,
1064 (IDirect3DBaseTexture9
*)priv
->d3d_texture_osd
))) {
1065 mp_msg(MSGT_VO
,MSGL_ERR
, "<vo_direct3d>OSD texture transfer failed.\n");
1073 if (priv
->is_osd_populated
) {
1075 struct_vertex osd_quad_vb
[] = {
1076 {-1.0f
, 1.0f
, 0.0f
, 0, 0 },
1077 { 1.0f
, 1.0f
, 0.0f
, 1, 0 },
1078 {-1.0f
,-1.0f
, 0.0f
, 0, 1 },
1079 { 1.0f
,-1.0f
, 0.0f
, 1, 1 }
1082 /* calculate the texture coordinates */
1084 osd_quad_vb
[3].tu
= (float)priv
->osd_width
/ priv
->osd_texture_width
;
1086 osd_quad_vb
[3].tv
= (float)priv
->osd_height
/ priv
->osd_texture_height
;
1088 if (FAILED(IDirect3DDevice9_BeginScene(priv
->d3d_device
))) {
1089 mp_msg(MSGT_VO
,MSGL_ERR
,"<vo_direct3d>BeginScene failed.\n");
1093 /* turn on alpha test */
1094 IDirect3DDevice9_SetRenderState(priv
->d3d_device
, D3DRS_ALPHABLENDENABLE
, TRUE
);
1095 IDirect3DDevice9_SetRenderState(priv
->d3d_device
, D3DRS_ALPHATESTENABLE
, TRUE
);
1097 /* need to use a texture here (done here as we may be able to texture from system memory) */
1098 IDirect3DDevice9_SetTexture(priv
->d3d_device
, 0,
1099 (IDirect3DBaseTexture9
*)(priv
->device_texture_sys
1100 ? priv
->d3d_texture_system
: priv
->d3d_texture_osd
));
1102 IDirect3DDevice9_SetFVF(priv
->d3d_device
, D3DFVF_MY_VERTEX
);
1103 IDirect3DDevice9_DrawPrimitiveUP(priv
->d3d_device
, D3DPT_TRIANGLESTRIP
, 2, osd_quad_vb
, sizeof(struct_vertex
));
1105 /* turn off alpha test */
1106 IDirect3DDevice9_SetRenderState(priv
->d3d_device
, D3DRS_ALPHATESTENABLE
, FALSE
);
1107 IDirect3DDevice9_SetRenderState(priv
->d3d_device
, D3DRS_ALPHABLENDENABLE
, FALSE
);
1109 if (FAILED(IDirect3DDevice9_EndScene(priv
->d3d_device
))) {
1110 mp_msg(MSGT_VO
,MSGL_ERR
,"<vo_direct3d>EndScene failed.\n");