2 * subpic_encode.c - encodes a pixmap with RLE
4 * Copyright (C) 2000 Alejandro J. Cura <alecu@protocultura.net>
6 * (modified a bit to work with the dxr3 driver...4/2/2002 cg)
8 * Based on the hard work of:
10 * Samuel Hocevar <sam@via.ecp.fr> and Michel Lespinasse <walken@via.ecp.fr>
12 * This file is part of MPlayer.
14 * MPlayer is free software; you can redistribute it and/or modify
15 * it under the terms of the GNU General Public License as published by
16 * the Free Software Foundation; either version 2 of the License, or
17 * (at your option) any later version.
19 * MPlayer is distributed in the hope that it will be useful,
20 * but WITHOUT ANY WARRANTY; without even the implied warranty of
21 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
22 * GNU General Public License for more details.
24 * You should have received a copy of the GNU General Public License along
25 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
26 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
35 encode_do_control(int x
,int y
, encodedata
* ed
, pixbuf
* pb
) {
36 int controlstart
= ed
->count
;
39 unsigned int top
, left
, bottom
, right
;
42 left
=(720 / 2) - (pb
->x
/ 2);
43 top
= 32;//this forces the first bit to be visible on a TV
44 left
= 32;//you could actually pass in x/y and do some nice
45 //calculations for making it look right...
46 bottom
= top
+ pb
->y
- 1;
47 right
= left
+ pb
->x
- 1;
49 /* the format of this is well described by a page:
50 * http://members.aol.com/mpucoder/DVD/spu.html
52 * note I changed the layout of commands to turn off the subpic as the
53 * first command, and then turn on the new subpic...this is so we can
54 * leave the subpic on for an arbitrary ammount of time as controlled by
55 * mplayer (ie when we turn on the subpic we don't know how long it should
56 * stay on when using mplayer).
57 * with this layout we turn off the last subpic as we are turning on the
59 * The original hd it turn on the subpic, and delay the turn off command using
60 * the durration/delay feature.
64 /* display duration... */
65 // ed->data[i++]= 0x00;
66 // ed->data[i++]= 0x00; //durration before turn off command occurs
71 // ed->data[i++]= x1 >> 8;//location of next command block
72 // ed->data[i++]= x1 & 0xff;
74 // ed->data[i++]= 0x02;//turn off command
75 // ed->data[i++]= 0xff;//end of command block
76 x1
= i
; //marker for last command block address
78 /* display duration... */
80 ed
->data
[i
++]= 0x00; //durration before turn on command occurs
83 ed
->data
[i
++]= x1
>> 8; //since this is the last command block, this
84 ed
->data
[i
++]= x1
& 0xff;//points back to itself
87 /* 0x01: start displaying */
90 /* 0x03: palette info */
95 * The palette is a coded index (one of 16) 0 is black, 0xf is white
96 * (unless you screw with the default palette)
97 * for what I am doing I only use white.
98 * 7 is lt grey, and 8 is dk grey...
100 /* 0x04: transparency info (reversed) */
102 ed
->data
[i
++]= 0xFF;//change the opacity values of the color entries
103 ed
->data
[i
++]= 0xF0;//say if you wanted white text on a black backround
104 //note you will have to work harder, by finding the
105 //bounding box of the text, and use a non transparent black palette
106 // entry to fill the backround with, (say color 1 instead of 0)
108 /* 0x05: coordinates */
110 ed
->data
[i
++]= left
>> 4;
111 ed
->data
[i
++]= ((left
&0xf)<<4)+(right
>>8);
112 ed
->data
[i
++]= (right
&0xff);
113 ed
->data
[i
++]= top
>> 4;
114 ed
->data
[i
++]= ((top
&0xf)<<4)+(bottom
>>8);
115 ed
->data
[i
++]= (bottom
&0xff);
117 /* 0x06: both fields' offsets */
121 ed
->data
[i
++]= ed
->oddstart
>> 8;
122 ed
->data
[i
++]= ed
->oddstart
& 0xff;
124 /* 0xFF: end sequence */
131 ed
->data
[2]= (controlstart
) >> 8;
132 ed
->data
[3]= (controlstart
) & 0xff;
136 ed
->data
[1]= i
& 0xff;
142 encode_put_nibble( encodedata
* ed
, unsigned char nibble
) {
143 if( ed
->nibblewaiting
) {
144 ed
->data
[ed
->count
++]|= nibble
;
145 ed
->nibblewaiting
= 0;
147 ed
->data
[ed
->count
]= nibble
<<4;
148 ed
->nibblewaiting
= 1;
153 encode_pixels( encodedata
* ed
, int color
, int number
) {
156 encode_put_nibble( ed
, 0 );
158 encode_put_nibble( ed
, (number
& 0xC0)>>6 );
161 encode_put_nibble( ed
, (number
& 0x3C)>>2 );
163 encode_put_nibble( ed
, ((number
& 0xF)<<2) | color
);
167 encode_eol( encodedata
* ed
) {
168 if( ed
->nibblewaiting
) {
170 ed
->nibblewaiting
= 0;
172 ed
->data
[ed
->count
++]= 0x00;
173 ed
->data
[ed
->count
++]= 0x00;
177 encode_do_row( encodedata
* ed
, pixbuf
* pb
, int row
) {
179 unsigned char* pix
= pb
->pixels
+ row
* pb
->x
;
181 int n
= 0; /* the number of pixels of this color */
183 while( i
++ < pb
->x
) {
184 /* FIXME: watch this space for EOL */
185 if( *pix
!= color
|| n
== 255 ) {
186 encode_pixels( ed
, color
, n
);
195 /* this small optimization: (n>63) can save up to two bytes per line
196 * I wonder if this is compatible with all the hardware... */
197 if( color
== 0 && n
> 63 ) {
200 encode_pixels( ed
, color
, n
);
203 if( ed
->nibblewaiting
) {
205 ed
->nibblewaiting
= 0;
211 pixbuf_encode_rle(int x
, int y
, int w
, int h
, char *inbuf
, int stride
,encodedata
*ed
){
219 ed
->nibblewaiting
= 0;
222 for( i
= 0; i
< pb
.y
; i
++ ) {
223 encode_do_row(ed
, &pb
, row
);
227 ed
->oddstart
= ed
->count
;
230 encode_do_control(x
,y
, ed
, &pb
);