2 * This file is part of MPlayer.
4 * MPlayer is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * MPlayer is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License along
15 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
16 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 #ifndef MPLAYER_GL_COMMON_H
20 #define MPLAYER_GL_COMMON_H
28 #include "video_out.h"
31 #ifdef CONFIG_GL_WIN32
33 #include "w32_common.h"
38 #include "x11_common.h"
39 // This old-vo wrapper macro would conflict with the struct member
40 #undef update_xinerama_info
44 // workaround for some gl.h headers
47 #define GLAPIENTRY APIENTRY
48 #elif defined(CONFIG_GL_WIN32)
49 #define GLAPIENTRY __stdcall
56 * \defgroup glextdefines OpenGL extension defines
58 * conditionally define all extension defines used.
59 * vendor specific extensions should be marked as such
60 * (e.g. _NV), _ARB is not used to ease readability.
64 #define GL_TEXTURE_3D 0x806F
66 #ifndef GL_TEXTURE_WRAP_R
67 #define GL_TEXTURE_WRAP_R 0x8072
69 #ifndef GL_CLAMP_TO_EDGE
70 #define GL_CLAMP_TO_EDGE 0x812F
72 #ifndef GL_GENERATE_MIPMAP
73 #define GL_GENERATE_MIPMAP 0x8191
75 #ifndef GL_TEXT_FRAGMENT_SHADER_ATI
76 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
78 #ifndef GL_REGISTER_COMBINERS_NV
79 #define GL_REGISTER_COMBINERS_NV 0x8522
81 #ifndef GL_MAX_GENERAL_COMBINERS_NV
82 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D
84 #ifndef GL_NUM_GENERAL_COMBINERS_NV
85 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E
87 #ifndef GL_CONSTANT_COLOR0_NV
88 #define GL_CONSTANT_COLOR0_NV 0x852A
90 #ifndef GL_CONSTANT_COLOR1_NV
91 #define GL_CONSTANT_COLOR1_NV 0x852B
93 #ifndef GL_COMBINER0_NV
94 #define GL_COMBINER0_NV 0x8550
96 #ifndef GL_COMBINER1_NV
97 #define GL_COMBINER1_NV 0x8551
99 #ifndef GL_VARIABLE_A_NV
100 #define GL_VARIABLE_A_NV 0x8523
102 #ifndef GL_VARIABLE_B_NV
103 #define GL_VARIABLE_B_NV 0x8524
105 #ifndef GL_VARIABLE_C_NV
106 #define GL_VARIABLE_C_NV 0x8525
108 #ifndef GL_VARIABLE_D_NV
109 #define GL_VARIABLE_D_NV 0x8526
111 #ifndef GL_UNSIGNED_INVERT_NV
112 #define GL_UNSIGNED_INVERT_NV 0x8537
114 #ifndef GL_HALF_BIAS_NORMAL_NV
115 #define GL_HALF_BIAS_NORMAL_NV 0x853A
117 #ifndef GL_SIGNED_IDENTITY_NV
118 #define GL_SIGNED_IDENTITY_NV 0x853C
120 #ifndef GL_SCALE_BY_FOUR_NV
121 #define GL_SCALE_BY_FOUR_NV 0x853F
123 #ifndef GL_DISCARD_NV
124 #define GL_DISCARD_NV 0x8530
127 #define GL_SPARE0_NV 0x852E
129 #ifndef GL_FRAGMENT_SHADER_ATI
130 #define GL_FRAGMENT_SHADER_ATI 0x8920
132 #ifndef GL_NUM_FRAGMENT_REGISTERS_ATI
133 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
136 #define GL_REG_0_ATI 0x8921
139 #define GL_REG_1_ATI 0x8922
142 #define GL_REG_2_ATI 0x8923
145 #define GL_CON_0_ATI 0x8941
148 #define GL_CON_1_ATI 0x8942
151 #define GL_CON_2_ATI 0x8943
154 #define GL_CON_3_ATI 0x8944
157 #define GL_ADD_ATI 0x8963
160 #define GL_MUL_ATI 0x8964
163 #define GL_MAD_ATI 0x8968
165 #ifndef GL_SWIZZLE_STR_ATI
166 #define GL_SWIZZLE_STR_ATI 0x8976
168 #ifndef GL_4X_BIT_ATI
169 #define GL_4X_BIT_ATI 2
171 #ifndef GL_8X_BIT_ATI
172 #define GL_8X_BIT_ATI 4
174 #ifndef GL_BIAS_BIT_ATI
175 #define GL_BIAS_BIT_ATI 8
177 #ifndef GL_MAX_TEXTURE_UNITS
178 #define GL_MAX_TEXTURE_UNITS 0x84E2
181 #define GL_TEXTURE0 0x84C0
184 #define GL_TEXTURE1 0x84C1
187 #define GL_TEXTURE2 0x84C2
190 #define GL_TEXTURE3 0x84C3
192 #ifndef GL_TEXTURE_RECTANGLE
193 #define GL_TEXTURE_RECTANGLE 0x84F5
195 #ifndef GL_PIXEL_UNPACK_BUFFER
196 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
198 #ifndef GL_STREAM_DRAW
199 #define GL_STREAM_DRAW 0x88E0
201 #ifndef GL_DYNAMIC_DRAW
202 #define GL_DYNAMIC_DRAW 0x88E8
204 #ifndef GL_WRITE_ONLY
205 #define GL_WRITE_ONLY 0x88B9
208 #define GL_BGR 0x80E0
211 #define GL_BGRA 0x80E1
213 #ifndef GL_UNSIGNED_BYTE_3_3_2
214 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
216 #ifndef GL_UNSIGNED_BYTE_2_3_3_REV
217 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
219 #ifndef GL_UNSIGNED_SHORT_4_4_4_4
220 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
222 #ifndef GL_UNSIGNED_SHORT_4_4_4_4_REV
223 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
225 #ifndef GL_UNSIGNED_SHORT_5_6_5
226 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
228 #ifndef GL_UNSIGNED_INT_8_8_8_8
229 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
231 #ifndef GL_UNSIGNED_INT_8_8_8_8_REV
232 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
234 #ifndef GL_UNSIGNED_SHORT_5_6_5_REV
235 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
237 #ifndef GL_UNSIGNED_INT_10_10_10_2
238 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
240 #ifndef GL_UNSIGNED_INT_2_10_10_10_REV
241 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
243 #ifndef GL_UNSIGNED_SHORT_5_5_5_1
244 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
246 #ifndef GL_UNSIGNED_SHORT_1_5_5_5_REV
247 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
249 #ifndef GL_UNSIGNED_SHORT_8_8
250 #define GL_UNSIGNED_SHORT_8_8 0x85BA
252 #ifndef GL_UNSIGNED_SHORT_8_8_REV
253 #define GL_UNSIGNED_SHORT_8_8_REV 0x85BB
255 #ifndef GL_YCBCR_MESA
256 #define GL_YCBCR_MESA 0x8757
259 #define GL_RGB32F 0x8815
261 #ifndef GL_FLOAT_RGB32_NV
262 #define GL_FLOAT_RGB32_NV 0x8889
264 #ifndef GL_UNPACK_CLIENT_STORAGE_APPLE
265 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
267 #ifndef GL_FRAGMENT_PROGRAM
268 #define GL_FRAGMENT_PROGRAM 0x8804
270 #ifndef GL_PROGRAM_FORMAT_ASCII
271 #define GL_PROGRAM_FORMAT_ASCII 0x8875
273 #ifndef GL_PROGRAM_ERROR_POSITION
274 #define GL_PROGRAM_ERROR_POSITION 0x864B
276 #ifndef GL_MAX_TEXTURE_IMAGE_UNITS
277 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
279 #ifndef GL_PROGRAM_ERROR_STRING
280 #define GL_PROGRAM_ERROR_STRING 0x8874
282 /** \} */ // end of glextdefines group
284 void glAdjustAlignment(int stride
);
286 const char *glValName(GLint value
);
288 int glFindFormat(uint32_t format
, int *bpp
, GLint
*gl_texfmt
,
289 GLenum
*gl_format
, GLenum
*gl_type
);
290 int glFmt2bpp(GLenum format
, GLenum type
);
291 void glCreateClearTex(GLenum target
, GLenum fmt
, GLenum format
, GLenum type
, GLint filter
,
292 int w
, int h
, unsigned char val
);
293 int glCreatePPMTex(GLenum target
, GLenum fmt
, GLint filter
,
294 FILE *f
, int *width
, int *height
, int *maxval
);
295 void glUploadTex(GLenum target
, GLenum format
, GLenum type
,
296 const void *dataptr
, int stride
,
297 int x
, int y
, int w
, int h
, int slice
);
298 void glDrawTex(GLfloat x
, GLfloat y
, GLfloat w
, GLfloat h
,
299 GLfloat tx
, GLfloat ty
, GLfloat tw
, GLfloat th
,
300 int sx
, int sy
, int rect_tex
, int is_yv12
, int flip
);
301 int loadGPUProgram(GLenum target
, char *prog
);
303 /** \addtogroup glconversion
305 //! do not use YUV conversion, this should always stay 0
306 #define YUV_CONVERSION_NONE 0
307 //! use nVidia specific register combiners for YUV conversion
308 #define YUV_CONVERSION_COMBINERS 1
309 //! use a fragment program for YUV conversion
310 #define YUV_CONVERSION_FRAGMENT 2
311 //! use a fragment program for YUV conversion with gamma using POW
312 #define YUV_CONVERSION_FRAGMENT_POW 3
313 //! use a fragment program with additional table lookup for YUV conversion
314 #define YUV_CONVERSION_FRAGMENT_LOOKUP 4
315 //! use ATI specific register combiners ("fragment program")
316 #define YUV_CONVERSION_COMBINERS_ATI 5
317 //! use a fragment program with 3D table lookup for YUV conversion
318 #define YUV_CONVERSION_FRAGMENT_LOOKUP3D 6
319 //! use ATI specific "text" register combiners ("fragment program")
320 #define YUV_CONVERSION_TEXT_FRAGMENT 7
321 //! use normal bilinear scaling for textures
322 #define YUV_SCALER_BILIN 0
323 //! use higher quality bicubic scaling for textures
324 #define YUV_SCALER_BICUB 1
325 //! use cubic scaling in X and normal linear scaling in Y direction
326 #define YUV_SCALER_BICUB_X 2
327 //! use cubic scaling without additional lookup texture
328 #define YUV_SCALER_BICUB_NOTEX 3
329 #define YUV_SCALER_UNSHARP 4
330 #define YUV_SCALER_UNSHARP2 5
331 //! mask for conversion type
332 #define YUV_CONVERSION_MASK 0xF
333 //! mask for scaler type
334 #define YUV_SCALER_MASK 0xF
335 //! shift value for luminance scaler type
336 #define YUV_LUM_SCALER_SHIFT 8
337 //! shift value for chrominance scaler type
338 #define YUV_CHROM_SCALER_SHIFT 12
339 //! extract conversion out of type
340 #define YUV_CONVERSION(t) (t & YUV_CONVERSION_MASK)
341 //! extract luminance scaler out of type
342 #define YUV_LUM_SCALER(t) ((t >> YUV_LUM_SCALER_SHIFT) & YUV_SCALER_MASK)
343 //! extract chrominance scaler out of type
344 #define YUV_CHROM_SCALER(t) ((t >> YUV_CHROM_SCALER_SHIFT) & YUV_SCALER_MASK)
350 struct mp_csp_params csp_params
;
355 float filter_strength
;
356 } gl_conversion_params_t
;
358 int glAutodetectYUVConversion(void);
359 void glSetupYUVConversion(gl_conversion_params_t
*params
);
360 void glEnableYUVConversion(GLenum target
, int type
);
361 void glDisableYUVConversion(GLenum target
, int type
);
363 /** \addtogroup glcontext
365 //! could not set new window, will continue drawing into the old one.
366 #define SET_WINDOW_FAILED -1
367 //! new window is set, could even transfer the OpenGL context.
368 #define SET_WINDOW_OK 0
369 //! new window is set, but the OpenGL context needs to be reinitialized.
370 #define SET_WINDOW_REINIT 1
380 typedef struct MPGLContext
{
389 #ifdef CONFIG_GL_WIN32
396 int (*setGlWindow
)(struct MPGLContext
*);
397 void (*releaseGlContext
)(struct MPGLContext
*);
398 void (*swapGlBuffers
)(struct MPGLContext
*);
399 void (*update_xinerama_info
)(void);
400 void (*border
)(void);
401 int (*check_events
)(void);
402 void (*fullscreen
)(void);
406 int init_mpglcontext(MPGLContext
*ctx
, enum MPGLType type
);
407 void uninit_mpglcontext(MPGLContext
*ctx
);
409 extern void (GLAPIENTRY
*mpglBegin
)(GLenum
);
410 extern void (GLAPIENTRY
*mpglEnd
)(void);
411 extern void (GLAPIENTRY
*mpglViewport
)(GLint
, GLint
, GLsizei
, GLsizei
);
412 extern void (GLAPIENTRY
*mpglMatrixMode
)(GLenum
);
413 extern void (GLAPIENTRY
*mpglLoadIdentity
)(void);
414 extern void (GLAPIENTRY
*mpglTranslated
)(double, double, double);
415 extern void (GLAPIENTRY
*mpglScaled
)(double, double, double);
416 extern void (GLAPIENTRY
*mpglOrtho
)(double, double, double, double, double, double);
417 extern void (GLAPIENTRY
*mpglFrustum
)(double, double, double, double, double, double);
418 extern void (GLAPIENTRY
*mpglPushMatrix
)(void);
419 extern void (GLAPIENTRY
*mpglPopMatrix
)(void);
420 extern void (GLAPIENTRY
*mpglClear
)(GLbitfield
);
421 extern GLuint (GLAPIENTRY
*mpglGenLists
)(GLsizei
);
422 extern void (GLAPIENTRY
*mpglDeleteLists
)(GLuint
, GLsizei
);
423 extern void (GLAPIENTRY
*mpglNewList
)(GLuint
, GLenum
);
424 extern void (GLAPIENTRY
*mpglEndList
)(void);
425 extern void (GLAPIENTRY
*mpglCallList
)(GLuint
);
426 extern void (GLAPIENTRY
*mpglCallLists
)(GLsizei
, GLenum
, const GLvoid
*);
427 extern void (GLAPIENTRY
*mpglGenTextures
)(GLsizei
, GLuint
*);
428 extern void (GLAPIENTRY
*mpglDeleteTextures
)(GLsizei
, const GLuint
*);
429 extern void (GLAPIENTRY
*mpglTexEnvf
)(GLenum
, GLenum
, GLfloat
);
430 extern void (GLAPIENTRY
*mpglTexEnvi
)(GLenum
, GLenum
, GLint
);
431 extern void (GLAPIENTRY
*mpglColor4ub
)(GLubyte
, GLubyte
, GLubyte
, GLubyte
);
432 extern void (GLAPIENTRY
*mpglColor3f
)(GLfloat
, GLfloat
, GLfloat
);
433 extern void (GLAPIENTRY
*mpglColor4f
)(GLfloat
, GLfloat
, GLfloat
, GLfloat
);
434 extern void (GLAPIENTRY
*mpglClearColor
)(GLclampf
, GLclampf
, GLclampf
, GLclampf
);
435 extern void (GLAPIENTRY
*mpglClearDepth
)(GLclampd
);
436 extern void (GLAPIENTRY
*mpglDepthFunc
)(GLenum
);
437 extern void (GLAPIENTRY
*mpglEnable
)(GLenum
);
438 extern void (GLAPIENTRY
*mpglDisable
)(GLenum
);
439 extern const GLubyte
*(GLAPIENTRY
*mpglGetString
)(GLenum
);
440 extern void (GLAPIENTRY
*mpglDrawBuffer
)(GLenum
);
441 extern void (GLAPIENTRY
*mpglDepthMask
)(GLboolean
);
442 extern void (GLAPIENTRY
*mpglBlendFunc
)(GLenum
, GLenum
);
443 extern void (GLAPIENTRY
*mpglFlush
)(void);
444 extern void (GLAPIENTRY
*mpglFinish
)(void);
445 extern void (GLAPIENTRY
*mpglPixelStorei
)(GLenum
, GLint
);
446 extern void (GLAPIENTRY
*mpglTexImage1D
)(GLenum
, GLint
, GLint
, GLsizei
, GLint
, GLenum
, GLenum
, const GLvoid
*);
447 extern void (GLAPIENTRY
*mpglTexImage2D
)(GLenum
, GLint
, GLint
, GLsizei
, GLsizei
, GLint
, GLenum
, GLenum
, const GLvoid
*);
448 extern void (GLAPIENTRY
*mpglTexSubImage2D
)(GLenum
, GLint
, GLint
, GLint
, GLsizei
, GLsizei
, GLenum
, GLenum
, const GLvoid
*);
449 extern void (GLAPIENTRY
*mpglTexParameteri
)(GLenum
, GLenum
, GLint
);
450 extern void (GLAPIENTRY
*mpglTexParameterf
)(GLenum
, GLenum
, GLfloat
);
451 extern void (GLAPIENTRY
*mpglTexParameterfv
)(GLenum
, GLenum
, const GLfloat
*);
452 extern void (GLAPIENTRY
*mpglTexCoord2f
)(GLfloat
, GLfloat
);
453 extern void (GLAPIENTRY
*mpglVertex2f
)(GLfloat
, GLfloat
);
454 extern void (GLAPIENTRY
*mpglVertex3f
)(GLfloat
, GLfloat
, GLfloat
);
455 extern void (GLAPIENTRY
*mpglNormal3f
)(GLfloat
, GLfloat
, GLfloat
);
456 extern void (GLAPIENTRY
*mpglLightfv
)(GLenum
, GLenum
, const GLfloat
*);
457 extern void (GLAPIENTRY
*mpglColorMaterial
)(GLenum
, GLenum
);
458 extern void (GLAPIENTRY
*mpglShadeModel
)(GLenum
);
459 extern void (GLAPIENTRY
*mpglGetIntegerv
)(GLenum
, GLint
*);
461 extern void (GLAPIENTRY
*mpglGenBuffers
)(GLsizei
, GLuint
*);
462 extern void (GLAPIENTRY
*mpglDeleteBuffers
)(GLsizei
, const GLuint
*);
463 extern void (GLAPIENTRY
*mpglBindBuffer
)(GLenum
, GLuint
);
464 extern GLvoid
* (GLAPIENTRY
*mpglMapBuffer
)(GLenum
, GLenum
);
465 extern GLboolean (GLAPIENTRY
*mpglUnmapBuffer
)(GLenum
);
466 extern void (GLAPIENTRY
*mpglBufferData
)(GLenum
, intptr_t, const GLvoid
*, GLenum
);
467 extern void (GLAPIENTRY
*mpglCombinerParameterfv
)(GLenum
, const GLfloat
*);
468 extern void (GLAPIENTRY
*mpglCombinerParameteri
)(GLenum
, GLint
);
469 extern void (GLAPIENTRY
*mpglCombinerInput
)(GLenum
, GLenum
, GLenum
, GLenum
, GLenum
,
471 extern void (GLAPIENTRY
*mpglCombinerOutput
)(GLenum
, GLenum
, GLenum
, GLenum
, GLenum
,
472 GLenum
, GLenum
, GLboolean
, GLboolean
,
474 extern void (GLAPIENTRY
*mpglBeginFragmentShader
)(void);
475 extern void (GLAPIENTRY
*mpglEndFragmentShader
)(void);
476 extern void (GLAPIENTRY
*mpglSampleMap
)(GLuint
, GLuint
, GLenum
);
477 extern void (GLAPIENTRY
*mpglColorFragmentOp2
)(GLenum
, GLuint
, GLuint
, GLuint
, GLuint
,
478 GLuint
, GLuint
, GLuint
, GLuint
, GLuint
);
479 extern void (GLAPIENTRY
*mpglColorFragmentOp3
)(GLenum
, GLuint
, GLuint
, GLuint
, GLuint
,
480 GLuint
, GLuint
, GLuint
, GLuint
, GLuint
,
481 GLuint
, GLuint
, GLuint
);
482 extern void (GLAPIENTRY
*mpglSetFragmentShaderConstant
)(GLuint
, const GLfloat
*);
483 extern void (GLAPIENTRY
*mpglActiveTexture
)(GLenum
);
484 extern void (GLAPIENTRY
*mpglBindTexture
)(GLenum
, GLuint
);
485 extern void (GLAPIENTRY
*mpglMultiTexCoord2f
)(GLenum
, GLfloat
, GLfloat
);
486 extern void (GLAPIENTRY
*mpglGenPrograms
)(GLsizei
, GLuint
*);
487 extern void (GLAPIENTRY
*mpglDeletePrograms
)(GLsizei
, const GLuint
*);
488 extern void (GLAPIENTRY
*mpglBindProgram
)(GLenum
, GLuint
);
489 extern void (GLAPIENTRY
*mpglProgramString
)(GLenum
, GLenum
, GLsizei
, const GLvoid
*);
490 extern void (GLAPIENTRY
*mpglProgramEnvParameter4f
)(GLenum
, GLuint
, GLfloat
, GLfloat
,
492 extern int (GLAPIENTRY
*mpglSwapInterval
)(int);
493 extern void (GLAPIENTRY
*mpglTexImage3D
)(GLenum
, GLint
, GLenum
, GLsizei
, GLsizei
,
494 GLsizei
, GLint
, GLenum
, GLenum
, const GLvoid
*);
495 extern void* (GLAPIENTRY
*mpglAllocateMemoryMESA
)(void *, int, size_t, float, float, float);
496 extern void (GLAPIENTRY
*mpglFreeMemoryMESA
)(void *, int, void *);
498 #endif /* MPLAYER_GL_COMMON_H */