2 # Custom YUV
->RGB
conversion program for MPlayer's
-vo gl.
3 #
Copyleft (C
) Reimar Döffinger
, 2005
4 # Licensed under the GNU GPL v2 or later
5 # Usage
: mplayer
-vo gl
:yuv
=4:customprog
=edgeenh.fp
6 # This is some custom edge
-enhancement
like effect.
7 # Try adjusting the
gamma!
8 # program.
env[0].xy contains the
size of one source texel
9 PARAM strength
= {0.5};
10 TEMP res
, yuv
, pos, tmp
, sizes
, center;
11 SWZ sizes
, program.
env[0], x
, y
, 0, 0;
12 TEX
center.r
, fragment.texcoord
[0], texture
[0], 2D
;
13 ADD pos, fragment.texcoord
[0].xyxy
, sizes.xwwy
; # texels
to the
right and below
14 TEX tmp.r
, pos.xyxy
, texture
[0], 2D
;
15 MAD yuv.r
, center.rrrr
, {4}, -tmp.rrrr
;
16 TEX tmp.r
, pos.zwzw
, texture
[0], 2D
;
17 SUB yuv.r
, yuv.rrrr
, tmp.rrrr
;
18 SUB
pos, fragment.texcoord
[0].xyxy
, sizes.xwwy
; # texels
to the
left and above
19 TEX tmp.r
, pos.xyxy
, texture
[0], 2D
;
20 SUB yuv.r
, yuv.rrrr
, tmp.rrrr
;
21 TEX tmp.r
, pos.zwzw
, texture
[0], 2D
;
22 SUB yuv.r
, yuv.rrrr
, tmp.rrrr
;
23 MAD yuv.r
, yuv.rrrr
, strength
, center.rrrr
;
24 TEX yuv.g
, fragment.texcoord
[1], texture
[1], 2D
;
25 TEX yuv.b
, fragment.texcoord
[2], texture
[2], 2D
;
26 # now
do the
normal YUV
-> RGB
conversion
27 MAD res
, yuv.rrrr
, {1.164, 1.164, 1.164, 0}, {-0.87416, 0.53133, -1.08599, 0.125};
28 MAD res.rgb
, yuv.gggg
, {0, -0.391, 2.018, 0}, res
;
29 MAD res.rgb
, yuv.bbbb
, {1.596, -0.813, 0, 0}, res
;
30 #
do gamma texture lookup
31 TEX res.r
, res.raaa
, texture
[3], 2D
;
32 ADD res.a
, res.a
, 0.25;
33 TEX res.g
, res.gaaa
, texture
[3], 2D
;
34 ADD res.a
, res.a
, 0.25;
35 TEX res.b
, res.baaa
, texture
[3], 2D
;
36 # move res
into result
, this allows easily commenting out some parts.
37 MOV result.color
, res
;