3 * based on video_out_x11 by Aaron Holtzman,
4 * and WS opengl window manager by Pontscho/Fresh!
6 * This file is part of MPlayer.
8 * MPlayer is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
13 * MPlayer is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
18 * You should have received a copy of the GNU General Public License along
19 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
20 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
29 #include "subopt-helper.h"
30 #include "video_out.h"
31 #include "video_out_internal.h"
34 #include "gl_common.h"
37 #include "gui/interface.h"
40 #undef TEXTUREFORMAT_ALWAYS
42 #define TEXTUREFORMAT_ALWAYS GL_RGBA8
45 //! force texture height, useful for debugging
46 #define TEXTURE_HEIGHT 128
48 //! force texture width, useful for debugging
49 #define TEXTURE_WIDTH 128
52 static const vo_info_t info
=
54 "X11 (OpenGL) - multiple textures version",
56 "Arpad Gereoffy & Sven Goethel",
60 const LIBVO_EXTERN(gl2
)
63 static unsigned char *ImageData
=NULL
;
65 static MPGLContext glctx
;
67 static uint32_t image_width
;
68 static uint32_t image_height
;
69 static uint32_t image_format
;
70 static uint32_t image_bpp
;
71 static uint32_t image_bytes
;
75 static uint32_t texture_width
;
76 static uint32_t texture_height
;
77 static int texnumx
, texnumy
, raw_line_len
;
79 static struct TexSquare
* texgrid
= NULL
;
80 static GLuint fragprog
;
81 static GLuint lookupTex
;
82 static GLint gl_internal_format
;
83 static int rgb_sz
, r_sz
, g_sz
, b_sz
, a_sz
;
84 static GLenum gl_bitmap_format
;
85 static GLenum gl_bitmap_type
;
86 static int isGL12
= GL_FALSE
;
88 static int gl_bilinear
=1;
89 static int gl_antialias
=0;
92 static int use_glFinish
;
94 static void (*draw_alpha_fnc
)
95 (int x0
,int y0
, int w
,int h
, unsigned char* src
, unsigned char *srca
, int stride
);
98 /* The squares that are tiled to make up the game screen polygon */
105 GLfloat fx
, fy
, fw
, fh
;
108 static GLint
getInternalFormat(void)
110 switch (glctx
.type
) {
111 #ifdef CONFIG_GL_WIN32
114 PIXELFORMATDESCRIPTOR pfd
;
115 HDC vo_hdc
= vo_w32_get_dc(vo_w32_window
);
116 int pf
= GetPixelFormat(vo_hdc
);
117 if (!DescribePixelFormat(vo_hdc
, pf
, sizeof pfd
, &pfd
)) {
118 r_sz
= g_sz
= b_sz
= a_sz
= 0;
121 g_sz
= pfd
.cGreenBits
;
122 b_sz
= pfd
.cBlueBits
;
123 a_sz
= pfd
.cAlphaBits
;
125 vo_w32_release_dc(vo_w32_window
, vo_hdc
);
131 if (glXGetConfig(mDisplay
, glctx
.vinfo
.x11
, GLX_RED_SIZE
, &r_sz
) != 0) r_sz
= 0;
132 if (glXGetConfig(mDisplay
, glctx
.vinfo
.x11
, GLX_GREEN_SIZE
, &g_sz
) != 0) g_sz
= 0;
133 if (glXGetConfig(mDisplay
, glctx
.vinfo
.x11
, GLX_BLUE_SIZE
, &b_sz
) != 0) b_sz
= 0;
134 if (glXGetConfig(mDisplay
, glctx
.vinfo
.x11
, GLX_ALPHA_SIZE
, &a_sz
) != 0) a_sz
= 0;
139 rgb_sz
=r_sz
+g_sz
+b_sz
;
140 if(rgb_sz
<=0) rgb_sz
=24;
142 #ifdef TEXTUREFORMAT_ALWAYS
143 return TEXTUREFORMAT_ALWAYS
;
145 if(r_sz
==3 && g_sz
==3 && b_sz
==2 && a_sz
==0)
147 if(r_sz
==4 && g_sz
==4 && b_sz
==4 && a_sz
==0)
149 if(r_sz
==5 && g_sz
==5 && b_sz
==5 && a_sz
==0)
151 if(r_sz
==8 && g_sz
==8 && b_sz
==8 && a_sz
==0)
153 if(r_sz
==10 && g_sz
==10 && b_sz
==10 && a_sz
==0)
155 if(r_sz
==2 && g_sz
==2 && b_sz
==2 && a_sz
==2)
157 if(r_sz
==4 && g_sz
==4 && b_sz
==4 && a_sz
==4)
159 if(r_sz
==5 && g_sz
==5 && b_sz
==5 && a_sz
==1)
161 if(r_sz
==8 && g_sz
==8 && b_sz
==8 && a_sz
==8)
163 if(r_sz
==10 && g_sz
==10 && b_sz
==10 && a_sz
==2)
169 static int initTextures(void)
171 struct TexSquare
*tsq
=0;
172 GLfloat texpercx
, texpercy
;
176 // textures smaller than 64x64 might not be supported
178 while (s
<image_width
)
183 while (s
<image_height
)
188 gl_internal_format
= getInternalFormat();
190 /* Test the max texture size */
193 glTexImage2D (GL_PROXY_TEXTURE_2D
, 0,
195 texture_width
, texture_height
,
196 0, gl_bitmap_format
, gl_bitmap_type
, NULL
);
198 glGetTexLevelParameteriv
199 (GL_PROXY_TEXTURE_2D
, 0, GL_TEXTURE_WIDTH
, &w
);
201 if (w
>= texture_width
)
204 mp_msg (MSGT_VO
, MSGL_V
, "[gl2] Needed texture [%dx%d] too big, trying ",
205 texture_width
, texture_height
);
207 if (texture_width
> texture_height
)
212 mp_msg (MSGT_VO
, MSGL_V
, "[%dx%d] !\n", texture_width
, texture_height
);
214 if(texture_width
< 64 || texture_height
< 64) {
215 mp_msg (MSGT_VO
, MSGL_FATAL
, "[gl2] Give up .. usable texture size not avaiable, or texture config error !\n");
218 } while (texture_width
> 1 && texture_height
> 1);
220 texture_width
= TEXTURE_WIDTH
;
222 #ifdef TEXTURE_HEIGHT
223 texture_height
= TEXTURE_HEIGHT
;
226 texnumx
= image_width
/ texture_width
;
227 if ((image_width
% texture_width
) > 0)
230 texnumy
= image_height
/ texture_height
;
231 if ((image_height
% texture_height
) > 0)
234 mp_msg(MSGT_VO
, MSGL_V
, "[gl2] Creating %dx%d textures of size %dx%d ...\n",
235 texnumx
, texnumy
, texture_width
,texture_height
);
237 /* Allocate the texture memory */
239 texpercx
= (GLfloat
) texture_width
/ (GLfloat
) image_width
;
240 texpercy
= (GLfloat
) texture_height
/ (GLfloat
) image_height
;
244 texgrid
= calloc (texnumx
* texnumy
, sizeof (struct TexSquare
));
246 raw_line_len
= image_width
* image_bytes
;
248 mp_msg (MSGT_VO
, MSGL_DBG2
, "[gl2] texture-usage %d*width=%d, %d*height=%d\n",
249 (int) texnumx
, (int) texture_width
, (int) texnumy
,
250 (int) texture_height
);
253 for (y
= 0; y
< texnumy
; y
++) {
254 for (x
= 0; x
< texnumx
; x
++) {
255 tsq
->fx
= x
* texpercx
;
256 tsq
->fy
= y
* texpercy
;
261 tsq
->uvtexobjs
[0] = tsq
->uvtexobjs
[1] = 0;
263 glGenTextures (1, &(tsq
->texobj
));
265 glBindTexture (GL_TEXTURE_2D
, tsq
->texobj
);
267 glGenTextures(2, tsq
->uvtexobjs
);
268 mpglActiveTexture(GL_TEXTURE1
);
269 glBindTexture (GL_TEXTURE_2D
, tsq
->uvtexobjs
[0]);
270 mpglActiveTexture(GL_TEXTURE2
);
271 glBindTexture (GL_TEXTURE_2D
, tsq
->uvtexobjs
[1]);
272 mpglActiveTexture(GL_TEXTURE0
);
275 glCreateClearTex(GL_TEXTURE_2D
, gl_internal_format
, gl_bitmap_format
, gl_bitmap_type
, GL_LINEAR
,
276 texture_width
, texture_height
, 0);
278 glTexEnvf (GL_TEXTURE_ENV
, GL_TEXTURE_ENV_MODE
, GL_MODULATE
);
281 mp_get_chroma_shift(image_format
, &xs
, &ys
);
282 mpglActiveTexture(GL_TEXTURE1
);
283 glCreateClearTex(GL_TEXTURE_2D
, gl_internal_format
, gl_bitmap_format
, gl_bitmap_type
, GL_LINEAR
,
284 texture_width
>> xs
, texture_height
>> ys
, 128);
285 mpglActiveTexture(GL_TEXTURE2
);
286 glCreateClearTex(GL_TEXTURE_2D
, gl_internal_format
, gl_bitmap_format
, gl_bitmap_type
, GL_LINEAR
,
287 texture_width
>> xs
, texture_height
>> ys
, 128);
288 mpglActiveTexture(GL_TEXTURE0
);
292 } /* for all texnumx */
293 } /* for all texnumy */
298 static void resetTexturePointers(unsigned char *imageSource
)
300 unsigned char *texdata_start
, *line_start
;
301 struct TexSquare
*tsq
= texgrid
;
304 line_start
= (unsigned char *) imageSource
;
306 for (y
= 0; y
< texnumy
; y
++) {
307 texdata_start
= line_start
;
308 for (x
= 0; x
< texnumx
; x
++) {
309 tsq
->texture
= texdata_start
;
310 texdata_start
+= texture_width
* image_bytes
;
312 } /* for all texnumx */
313 line_start
+= texture_height
* raw_line_len
;
314 } /* for all texnumy */
317 static void gl_set_bilinear (int val
)
326 gl_bilinear
=gl_bilinear
%2;
327 /* no mipmap yet .. */
329 for (y
= 0; y
< texnumy
; y
++) {
330 for (x
= 0; x
< texnumx
; x
++) {
331 glBindTexture (GL_TEXTURE_2D
, texgrid
[y
* texnumx
+ x
].texobj
);
333 switch (gl_bilinear
) {
335 glTexParameteri (GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
336 glTexParameteri (GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
337 mp_msg(MSGT_VO
, MSGL_INFO
, "[gl2] bilinear off\n");
340 glTexParameteri (GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_LINEAR
);
341 glTexParameteri (GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_LINEAR
);
342 mp_msg(MSGT_VO
, MSGL_INFO
, "[gl2] bilinear linear\n");
345 glTexParameteri (GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_LINEAR_MIPMAP_NEAREST
);
346 glTexParameteri (GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_LINEAR_MIPMAP_NEAREST
);
347 mp_msg(MSGT_VO
, MSGL_INFO
, "[gl2] bilinear mipmap nearest\n");
350 glTexParameteri (GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_LINEAR_MIPMAP_LINEAR
);
351 glTexParameteri (GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_LINEAR_MIPMAP_LINEAR
);
352 mp_msg(MSGT_VO
, MSGL_INFO
, "[gl2] bilinear mipmap linear\n");
359 static void gl_set_antialias (int val
)
364 glShadeModel (GL_SMOOTH
);
365 glEnable (GL_POLYGON_SMOOTH
);
366 glEnable (GL_LINE_SMOOTH
);
367 glEnable (GL_POINT_SMOOTH
);
368 mp_msg(MSGT_VO
, MSGL_INFO
, "[gl2] antialiasing on\n");
370 glShadeModel (GL_FLAT
);
371 glDisable (GL_POLYGON_SMOOTH
);
372 glDisable (GL_LINE_SMOOTH
);
373 glDisable (GL_POINT_SMOOTH
);
374 mp_msg(MSGT_VO
, MSGL_INFO
, "[gl2] antialiasing off\n");
379 static void drawTextureDisplay (void)
381 struct TexSquare
*square
= texgrid
;
384 glColor3f(1.0,1.0,1.0);
387 glEnableYUVConversion(GL_TEXTURE_2D
, use_yuv
);
388 for (y
= 0; y
< texnumy
; y
++) {
389 int thish
= texture_height
;
390 if (y
== texnumy
- 1 && image_height
% texture_height
)
391 thish
= image_height
% texture_height
;
392 for (x
= 0; x
< texnumx
; x
++) {
393 int thisw
= texture_width
;
394 if (x
== texnumx
- 1 && image_width
% texture_width
)
395 thisw
= image_width
% texture_width
;
396 glBindTexture (GL_TEXTURE_2D
, square
->texobj
);
398 mpglActiveTexture(GL_TEXTURE1
);
399 glBindTexture (GL_TEXTURE_2D
, square
->uvtexobjs
[0]);
400 mpglActiveTexture(GL_TEXTURE2
);
401 glBindTexture (GL_TEXTURE_2D
, square
->uvtexobjs
[1]);
402 mpglActiveTexture(GL_TEXTURE0
);
406 glUploadTex(GL_TEXTURE_2D
, gl_bitmap_format
, gl_bitmap_type
,
407 square
->texture
, image_width
* image_bytes
,
408 0, 0, thisw
, thish
, 0);
411 glDrawTex(square
->fx
, square
->fy
, square
->fw
, square
->fh
,
412 0, 0, texture_width
, texture_height
,
413 texture_width
, texture_height
,
416 } /* for all texnumx */
417 } /* for all texnumy */
419 glDisableYUVConversion(GL_TEXTURE_2D
, use_yuv
);
424 static void resize(int x
,int y
){
425 mp_msg(MSGT_VO
,MSGL_V
,"[gl2] Resize: %dx%d\n",x
,y
);
426 if(aspect_scaling()) {
427 glClear(GL_COLOR_BUFFER_BIT
);
428 aspect(&x
, &y
, A_WINZOOM
);
429 panscan_calc_windowed();
432 glViewport( (vo_dwidth
-x
)/2, (vo_dheight
-y
)/2, x
, y
);
434 //aspect(x, y, A_NOZOOM);
436 int top
= 0, left
= 0, w
= x
, h
= y
;
437 geometry(&top
, &left
, &w
, &h
, vo_screenwidth
, vo_screenheight
);
438 glViewport(top
, left
, w
, h
);
440 glViewport( 0, 0, x
, y
);
443 glMatrixMode(GL_PROJECTION
);
445 glOrtho (0, 1, 1, 0, -1.0, 1.0);
447 glMatrixMode(GL_MODELVIEW
);
451 static void draw_alpha_32(int x0
,int y0
, int w
,int h
, unsigned char* src
, unsigned char *srca
, int stride
){
452 vo_draw_alpha_rgb32(w
,h
,src
,srca
,stride
,ImageData
+4*(y0
*image_width
+x0
),4*image_width
);
455 static void draw_alpha_24(int x0
,int y0
, int w
,int h
, unsigned char* src
, unsigned char *srca
, int stride
){
456 vo_draw_alpha_rgb24(w
,h
,src
,srca
,stride
,ImageData
+3*(y0
*image_width
+x0
),3*image_width
);
459 static void draw_alpha_16(int x0
,int y0
, int w
,int h
, unsigned char* src
, unsigned char *srca
, int stride
){
460 vo_draw_alpha_rgb16(w
,h
,src
,srca
,stride
,ImageData
+2*(y0
*image_width
+x0
),2*image_width
);
463 static void draw_alpha_15(int x0
,int y0
, int w
,int h
, unsigned char* src
, unsigned char *srca
, int stride
){
464 vo_draw_alpha_rgb15(w
,h
,src
,srca
,stride
,ImageData
+2*(y0
*image_width
+x0
),2*image_width
);
467 static void draw_alpha_null(int x0
,int y0
, int w
,int h
, unsigned char* src
, unsigned char *srca
, int stride
){
470 #ifdef CONFIG_GL_WIN32
472 static int config_w32(uint32_t width
, uint32_t height
, uint32_t d_width
, uint32_t d_height
, uint32_t flags
, char *title
, uint32_t format
) {
473 if (!vo_w32_config(d_width
, d_height
, flags
))
482 static int choose_glx_visual(Display
*dpy
, int scr
, XVisualInfo
*res_vi
)
484 XVisualInfo
template, *vi_list
;
485 int vi_num
, i
, best_i
, best_weight
;
487 template.screen
= scr
;
488 vi_list
= XGetVisualInfo(dpy
, VisualScreenMask
, &template, &vi_num
);
489 if (!vi_list
) return -1;
490 best_weight
= 1000000; best_i
=0;
491 for (i
= 0; i
< vi_num
; i
++) {
493 /* of course, the visual must support OpenGL rendering... */
494 res
= glXGetConfig(dpy
, vi_list
+ i
, GLX_USE_GL
, &val
);
495 if (res
|| val
== False
) continue;
496 /* also it must be doublebuffered ... */
497 res
= glXGetConfig(dpy
, vi_list
+ i
, GLX_DOUBLEBUFFER
, &val
);
498 if (res
|| val
== False
) continue;
499 /* furthermore it must be RGBA (not color indexed) ... */
500 res
= glXGetConfig(dpy
, vi_list
+ i
, GLX_RGBA
, &val
);
501 if (res
|| val
== False
) continue;
502 /* prefer less depth buffer size, */
503 res
= glXGetConfig(dpy
, vi_list
+ i
, GLX_DEPTH_SIZE
, &val
);
506 /* stencil buffer size */
507 res
= glXGetConfig(dpy
, vi_list
+ i
, GLX_STENCIL_SIZE
, &val
);
510 /* and colorbuffer alpha size */
511 res
= glXGetConfig(dpy
, vi_list
+ i
, GLX_ALPHA_SIZE
, &val
);
514 /* and finally, prefer DirectColor-ed visuals to allow color corrections */
515 if (vi_list
[i
].class != DirectColor
) w
+= 100;
517 // avoid bad-looking visual with less that 8bit per color
518 res
= glXGetConfig(dpy
, vi_list
+ i
, GLX_RED_SIZE
, &val
);
520 if (val
< 8) w
+= 50;
521 res
= glXGetConfig(dpy
, vi_list
+ i
, GLX_GREEN_SIZE
, &val
);
523 if (val
< 8) w
+= 70;
524 res
= glXGetConfig(dpy
, vi_list
+ i
, GLX_BLUE_SIZE
, &val
);
526 if (val
< 8) w
+= 50;
528 if (w
< best_weight
) {
533 if (best_weight
< 1000000) *res_vi
= vi_list
[best_i
];
535 return (best_weight
< 1000000) ? 0 : -1;
538 static int config_glx(uint32_t width
, uint32_t height
, uint32_t d_width
, uint32_t d_height
, uint32_t flags
, char *title
, uint32_t format
) {
539 XVisualInfo
*vinfo
, vinfo_buf
;
540 vinfo
= choose_glx_visual(mDisplay
,mScreen
,&vinfo_buf
) < 0 ? NULL
: &vinfo_buf
;
542 mp_msg(MSGT_VO
, MSGL_FATAL
, "[gl2] no GLX support present\n");
546 vo_x11_create_vo_window(vinfo
, vo_dx
, vo_dy
, d_width
, d_height
,
547 flags
, vo_x11_create_colormap(vinfo
), "gl2", title
);
554 static int config_glx_gui(uint32_t d_width
, uint32_t d_height
) {
555 guiGetEvent( guiSetShVideo
,0 ); // the GUI will set up / resize the window
560 static int initGl(uint32_t d_width
, uint32_t d_height
)
562 fragprog
= lookupTex
= 0;
563 if (initTextures() < 0)
567 glDisable(GL_DEPTH_TEST
);
568 glDepthMask(GL_FALSE
);
569 glDisable(GL_CULL_FACE
);
570 glEnable (GL_TEXTURE_2D
);
573 gl_conversion_params_t params
= {GL_TEXTURE_2D
, use_yuv
,
574 {-1, -1, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0},
575 texture_width
, texture_height
, 0, 0, 0};
577 case YUV_CONVERSION_FRAGMENT_LOOKUP
:
578 glGenTextures(1, &lookupTex
);
579 mpglActiveTexture(GL_TEXTURE3
);
580 glBindTexture(GL_TEXTURE_2D
, lookupTex
);
581 mpglActiveTexture(GL_TEXTURE0
);
582 glBindTexture(GL_TEXTURE_2D
, 0);
583 case YUV_CONVERSION_FRAGMENT_POW
:
584 case YUV_CONVERSION_FRAGMENT
:
585 if (!mpglGenPrograms
|| !mpglBindProgram
) {
586 mp_msg(MSGT_VO
, MSGL_ERR
, "[gl] fragment program functions missing!\n");
589 mpglGenPrograms(1, &fragprog
);
590 mpglBindProgram(GL_FRAGMENT_PROGRAM
, fragprog
);
593 mp_get_chroma_shift(image_format
, &xs
, &ys
);
594 params
.chrom_texw
= params
.texw
>> xs
;
595 params
.chrom_texh
= params
.texh
>> ys
;
596 glSetupYUVConversion(¶ms
);
602 mp_msg(MSGT_VO
, MSGL_V
, "[gl2] Using image_bpp=%d, image_bytes=%d, \n\tgl_bitmap_format=%s, gl_bitmap_type=%s, \n\trgb_size=%d (%d,%d,%d), a_sz=%d, \n\tgl_internal_format=%s\n",
603 image_bpp
, image_bytes
,
604 glValName(gl_bitmap_format
), glValName(gl_bitmap_type
),
605 rgb_sz
, r_sz
, g_sz
, b_sz
, a_sz
, glValName(gl_internal_format
));
607 resize(d_width
, d_height
);
609 glClearColor( 0.0f
,0.0f
,0.0f
,0.0f
);
610 glClear( GL_COLOR_BUFFER_BIT
);
612 drawTextureDisplay ();
617 /* connect to server, create and map window,
618 * allocate colors and (shared) memory
621 config(uint32_t width
, uint32_t height
, uint32_t d_width
, uint32_t d_height
, uint32_t flags
, char *title
, uint32_t format
)
624 const unsigned char * glVersion
;
626 image_height
= height
;
628 image_format
= format
;
629 is_yuv
= mp_get_chroma_shift(image_format
, &xs
, &ys
) > 0;
630 is_yuv
|= (xs
<< 8) | (ys
<< 16);
636 if (config_glx_gui(d_width
, d_height
) == -1)
639 #ifndef CONFIG_GL_WIN32
643 #ifdef CONFIG_GL_WIN32
644 if (config_w32(width
, height
, d_width
, d_height
, flags
, title
, format
) == -1)
647 if (config_glx(width
, height
, d_width
, d_height
, flags
, title
, format
) == -1)
651 if (glctx
.setGlWindow(&glctx
) == SET_WINDOW_FAILED
)
654 glVersion
= glGetString(GL_VERSION
);
656 mp_msg(MSGT_VO
, MSGL_V
, "[gl2] OpenGL Driver Information:\n");
657 mp_msg(MSGT_VO
, MSGL_V
, "\tvendor: %s,\n\trenderer %s,\n\tversion %s\n",
658 glGetString(GL_VENDOR
), glGetString(GL_RENDERER
), glVersion
);
660 if(glVersion
[0]>'1' || (glVersion
[0]=='1' && glVersion
[2]>='2') )
666 mp_msg(MSGT_VO
, MSGL_INFO
, "[gl2] You have OpenGL >= 1.2 capable drivers, GOOD (16bpp and BGR is ok!)\n");
668 mp_msg(MSGT_VO
, MSGL_INFO
, "[gl2] You have OpenGL < 1.2 drivers, BAD (16bpp and BGR may be damaged!)\n");
671 glFindFormat(format
, &image_bpp
, &gl_internal_format
, &gl_bitmap_format
, &gl_bitmap_type
);
673 image_bytes
=(image_bpp
+7)/8;
675 draw_alpha_fnc
=draw_alpha_null
;
679 draw_alpha_fnc
=draw_alpha_15
; break;
681 draw_alpha_fnc
=draw_alpha_16
; break;
683 draw_alpha_fnc
=draw_alpha_24
; break;
685 draw_alpha_fnc
=draw_alpha_32
; break;
688 if (initGl(vo_dwidth
, vo_dheight
) == -1)
695 static int gl_handlekey(int key
)
697 if(key
=='a'||key
=='A') {
698 gl_set_antialias(!gl_antialias
);
700 } else if(key
=='b'||key
=='B') {
708 static void check_events(void)
716 static XComposeStatus stat
;
718 while ( XPending( mDisplay
) ) {
719 XNextEvent( mDisplay
,&Event
);
720 if( Event
.type
== KeyPress
) {
721 XLookupString( &Event
.xkey
,buf
,sizeof(buf
),&keySym
,&stat
);
722 key
= (keySym
&0xff00) != 0 ? (keySym
&0x00ff) + 256 : keySym
;
723 if(gl_handlekey(key
))
724 XPutBackEvent(mDisplay
, &Event
);
727 XPutBackEvent(mDisplay
, &Event
);
732 e
=glctx
.check_events();
733 if(e
&VO_EVENT_RESIZE
) resize(vo_dwidth
, vo_dheight
);
734 if(e
&VO_EVENT_EXPOSE
&& int_pause
) flip_page();
737 static void draw_osd(void)
740 vo_draw_text(image_width
,image_height
,draw_alpha_fnc
);
746 drawTextureDisplay();
751 glctx
.swapGlBuffers(&glctx
);
753 if (aspect_scaling()) // Avoid flickering borders in fullscreen mode
754 glClear (GL_COLOR_BUFFER_BIT
);
757 static int draw_slice(uint8_t *src
[], int stride
[], int w
,int h
,int x
,int y
)
759 uint8_t *yptr
= src
[0], *uptr
= src
[1], *vptr
= src
[2];
760 int ystride
= stride
[0], ustride
= stride
[1], vstride
= stride
[2];
762 struct TexSquare
*texline
= &texgrid
[y
/ texture_height
* texnumx
];
763 int subtex_y
= y
% texture_width
;
765 mp_get_chroma_shift(image_format
, &xs
, &ys
);
768 struct TexSquare
*tsq
= &texline
[x
/ texture_width
];
769 int subtex_x
= x
% texture_height
;
770 int subtex_h
= rem_h
;
771 if (subtex_y
+ subtex_h
> texture_height
)
772 subtex_h
= texture_height
- subtex_y
;
774 int subtex_w
= rem_w
;
775 if (subtex_x
+ subtex_w
> texture_width
)
776 subtex_w
= texture_width
- subtex_x
;
777 mpglActiveTexture(GL_TEXTURE0
);
778 glBindTexture(GL_TEXTURE_2D
, tsq
->texobj
);
779 glUploadTex(GL_TEXTURE_2D
, gl_bitmap_format
, gl_bitmap_type
,
780 yptr
, ystride
, subtex_x
, subtex_y
,
781 subtex_w
, subtex_h
, 0);
782 mpglActiveTexture(GL_TEXTURE1
);
783 glBindTexture(GL_TEXTURE_2D
, tsq
->uvtexobjs
[0]);
784 glUploadTex(GL_TEXTURE_2D
, gl_bitmap_format
, gl_bitmap_type
,
785 uptr
, ustride
, subtex_x
>> xs
, subtex_y
>> ys
,
786 subtex_w
>> xs
, subtex_h
>> ys
, 0);
787 mpglActiveTexture(GL_TEXTURE2
);
788 glBindTexture(GL_TEXTURE_2D
, tsq
->uvtexobjs
[1]);
789 glUploadTex(GL_TEXTURE_2D
, gl_bitmap_format
, gl_bitmap_type
,
790 vptr
, vstride
, subtex_x
>> xs
, subtex_y
>> ys
,
791 subtex_w
>> xs
, subtex_h
>> ys
, 0);
794 uptr
+= subtex_w
>> xs
;
795 vptr
+= subtex_w
>> xs
;
800 yptr
+= subtex_h
* ystride
- w
;
801 uptr
+= (subtex_h
>> ys
) * ustride
- (w
>> xs
);
802 vptr
+= (subtex_h
>> ys
) * vstride
- (w
>> xs
);
806 mpglActiveTexture(GL_TEXTURE0
);
811 draw_frame(uint8_t *src
[])
814 mp_msg(MSGT_VO
, MSGL_ERR
, "[gl2] error: draw_frame called for YV12!\n");
817 ImageData
=(unsigned char *)src
[0];
818 resetTexturePointers(ImageData
);
824 query_format(uint32_t format
)
826 if (use_yuv
&& mp_get_chroma_shift(format
, NULL
, NULL
) &&
827 (IMGFMT_IS_YUVP16_NE(format
) || !IMGFMT_IS_YUVP16(format
)))
828 return VFCAP_CSP_SUPPORTED
| VFCAP_CSP_SUPPORTED_BY_HW
| VFCAP_OSD
|
829 VFCAP_HWSCALE_UP
| VFCAP_HWSCALE_DOWN
| VFCAP_ACCEPT_STRIDE
;
836 // case IMGFMT_RGB32:
837 // case IMGFMT_BGR32:
839 return VFCAP_CSP_SUPPORTED
| VFCAP_CSP_SUPPORTED_BY_HW
| VFCAP_OSD
;
848 if ( !vo_config_count
) return;
853 uninit_mpglcontext(&glctx
);
856 static const opt_t subopts
[] = {
857 {"yuv", OPT_ARG_INT
, &use_yuv
, int_non_neg
},
858 {"glfinish", OPT_ARG_BOOL
, &use_glFinish
, NULL
},
862 static int preinit(const char *arg
)
864 enum MPGLType gltype
= GLTYPE_X11
;
866 #ifdef CONFIG_GL_WIN32
871 if (subopt_parse(arg
, subopts
) != 0) {
872 mp_msg(MSGT_VO
, MSGL_FATAL
,
873 "\n-vo gl2 command line help:\n"
874 "Example: mplayer -vo gl2:noglfinish\n"
877 " Do not call glFinish() before swapping buffers\n"
879 " 0: use software YUV to RGB conversion.\n"
880 " 1: use register combiners (nVidia only, for older cards).\n"
881 " 2: use fragment program.\n"
882 " 3: use fragment program with gamma correction.\n"
883 " 4: use fragment program with gamma correction via lookup.\n"
884 " 5: use ATI-specific method (for older cards).\n"
888 if(!init_mpglcontext(&glctx
, gltype
)) goto err_out
;
890 #ifdef CONFIG_GL_WIN32
891 if (config_w32(320, 200, 320, 200, VOFLAG_HIDDEN
, "", 0) == -1)
894 if (config_glx(320, 200, 320, 200, VOFLAG_HIDDEN
, "", 0) == -1)
897 if (glctx
.setGlWindow(&glctx
) == SET_WINDOW_FAILED
)
899 use_yuv
= glAutodetectYUVConversion();
908 static int control(uint32_t request
, void *data
, ...)
913 int_pause
= (request
== VOCTRL_PAUSE
);
915 case VOCTRL_QUERY_FORMAT
:
916 return query_format(*((uint32_t*)data
));
917 case VOCTRL_GUISUPPORT
:
922 case VOCTRL_FULLSCREEN
:
924 if (glctx
.setGlWindow(&glctx
) == SET_WINDOW_REINIT
)
925 initGl(vo_dwidth
, vo_dheight
);
926 resize(vo_dwidth
, vo_dheight
);
931 case VOCTRL_GET_PANSCAN
:
933 case VOCTRL_SET_PANSCAN
:
934 resize(vo_dwidth
, vo_dheight
);
937 case VOCTRL_SET_EQUALIZER
:
943 value
= va_arg(ap
, int);
945 return vo_x11_set_equalizer(data
, value
);
947 case VOCTRL_GET_EQUALIZER
:
953 value
= va_arg(ap
, int *);
955 return vo_x11_get_equalizer(data
, value
);
958 case VOCTRL_UPDATE_SCREENINFO
:
959 glctx
.update_xinerama_info();