Raise LIBASS_VERSION, forgotten in r31293.
[mplayer/glamo.git] / libass / ass_drawing.c
bloba3207c7c3b113e0217a6e399499d04f768845ab0
1 /*
2 * Copyright (C) 2009 Grigori Goronzy <greg@geekmind.org>
4 * This file is part of libass.
6 * Permission to use, copy, modify, and distribute this software for any
7 * purpose with or without fee is hereby granted, provided that the above
8 * copyright notice and this permission notice appear in all copies.
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
19 #include <ft2build.h>
20 #include FT_GLYPH_H
21 #include FT_OUTLINE_H
22 #include FT_BBOX_H
23 #include <math.h>
25 #include "ass_utils.h"
26 #include "ass_font.h"
27 #include "ass_drawing.h"
29 #define CURVE_ACCURACY 64.0
30 #define GLYPH_INITIAL_POINTS 100
31 #define GLYPH_INITIAL_CONTOURS 5
34 * \brief Get and prepare a FreeType glyph
36 static void drawing_make_glyph(ASS_Drawing *drawing, void *fontconfig_priv,
37 ASS_Font *font, ASS_Hinting hint)
39 FT_OutlineGlyph glyph;
41 // This is hacky...
42 glyph = (FT_OutlineGlyph) ass_font_get_glyph(fontconfig_priv, font,
43 (uint32_t) ' ', hint, 0);
44 if (glyph) {
45 FT_Outline_Done(drawing->ftlibrary, &glyph->outline);
46 FT_Outline_New(drawing->ftlibrary, GLYPH_INITIAL_POINTS,
47 GLYPH_INITIAL_CONTOURS, &glyph->outline);
49 glyph->outline.n_contours = 0;
50 glyph->outline.n_points = 0;
51 glyph->root.advance.x = glyph->root.advance.y = 0;
53 drawing->glyph = glyph;
57 * \brief Add a single point to a contour.
59 static inline void drawing_add_point(ASS_Drawing *drawing,
60 FT_Vector *point)
62 FT_Outline *ol = &drawing->glyph->outline;
64 if (ol->n_points >= drawing->max_points) {
65 drawing->max_points *= 2;
66 ol->points = realloc(ol->points, sizeof(FT_Vector) *
67 drawing->max_points);
68 ol->tags = realloc(ol->tags, drawing->max_points);
71 ol->points[ol->n_points].x = point->x;
72 ol->points[ol->n_points].y = point->y;
73 ol->tags[ol->n_points] = 1;
74 ol->n_points++;
78 * \brief Close a contour and check glyph size overflow.
80 static inline void drawing_close_shape(ASS_Drawing *drawing)
82 FT_Outline *ol = &drawing->glyph->outline;
84 if (ol->n_contours >= drawing->max_contours) {
85 drawing->max_contours *= 2;
86 ol->contours = realloc(ol->contours, sizeof(short) *
87 drawing->max_contours);
90 if (ol->n_points) {
91 ol->contours[ol->n_contours] = ol->n_points - 1;
92 ol->n_contours++;
97 * \brief Prepare drawing for parsing. This just sets a few parameters.
99 static void drawing_prepare(ASS_Drawing *drawing)
101 // Scaling parameters
102 drawing->point_scale_x = drawing->scale_x *
103 64.0 / (1 << (drawing->scale - 1));
104 drawing->point_scale_y = drawing->scale_y *
105 64.0 / (1 << (drawing->scale - 1));
109 * \brief Finish a drawing. This only sets the horizontal advance according
110 * to the glyph's bbox at the moment.
112 static void drawing_finish(ASS_Drawing *drawing, int raw_mode)
114 int i, offset;
115 FT_BBox bbox;
116 FT_Outline *ol = &drawing->glyph->outline;
118 // Close the last contour
119 drawing_close_shape(drawing);
121 #if 0
122 // Dump points
123 for (i = 0; i < ol->n_points; i++) {
124 printf("point (%d, %d)\n", (int) ol->points[i].x,
125 (int) ol->points[i].y);
128 // Dump contours
129 for (i = 0; i < ol->n_contours; i++)
130 printf("contour %d\n", ol->contours[i]);
131 #endif
133 ass_msg(drawing->library, MSGL_V,
134 "Parsed drawing with %d points and %d contours", ol->n_points,
135 ol->n_contours);
137 if (raw_mode)
138 return;
140 FT_Outline_Get_CBox(&drawing->glyph->outline, &bbox);
141 drawing->glyph->root.advance.x = d6_to_d16(bbox.xMax - bbox.xMin);
143 drawing->desc = double_to_d6(-drawing->pbo * drawing->scale_y);
144 drawing->asc = bbox.yMax - bbox.yMin + drawing->desc;
146 // Place it onto the baseline
147 offset = (bbox.yMax - bbox.yMin) + double_to_d6(-drawing->pbo *
148 drawing->scale_y);
149 for (i = 0; i < ol->n_points; i++)
150 ol->points[i].y += offset;
154 * \brief Check whether a number of items on the list is available
156 static int token_check_values(ASS_DrawingToken *token, int i, int type)
158 int j;
159 for (j = 0; j < i; j++) {
160 if (!token || token->type != type) return 0;
161 token = token->next;
164 return 1;
168 * \brief Tokenize a drawing string into a list of ASS_DrawingToken
169 * This also expands points for closing b-splines
171 static ASS_DrawingToken *drawing_tokenize(char *str)
173 char *p = str;
174 int i, val, type = -1, is_set = 0;
175 FT_Vector point = {0, 0};
177 ASS_DrawingToken *root = NULL, *tail = NULL, *spline_start = NULL;
179 while (*p) {
180 if (*p == 'c' && spline_start) {
181 // Close b-splines: add the first three points of the b-spline
182 // back to the end
183 if (token_check_values(spline_start->next, 2, TOKEN_B_SPLINE)) {
184 for (i = 0; i < 3; i++) {
185 tail->next = calloc(1, sizeof(ASS_DrawingToken));
186 tail->next->prev = tail;
187 tail = tail->next;
188 tail->type = TOKEN_B_SPLINE;
189 tail->point = spline_start->point;
190 spline_start = spline_start->next;
192 spline_start = NULL;
194 } else if (!is_set && mystrtoi(&p, &val)) {
195 point.x = val;
196 is_set = 1;
197 p--;
198 } else if (is_set == 1 && mystrtoi(&p, &val)) {
199 point.y = val;
200 is_set = 2;
201 p--;
202 } else if (*p == 'm')
203 type = TOKEN_MOVE;
204 else if (*p == 'n')
205 type = TOKEN_MOVE_NC;
206 else if (*p == 'l')
207 type = TOKEN_LINE;
208 else if (*p == 'b')
209 type = TOKEN_CUBIC_BEZIER;
210 else if (*p == 'q')
211 type = TOKEN_CONIC_BEZIER;
212 else if (*p == 's')
213 type = TOKEN_B_SPLINE;
214 // We're simply ignoring TOKEN_EXTEND_B_SPLINE here.
215 // This is not harmful at all, since it can be ommitted with
216 // similar result (the spline is extended anyway).
218 if (type != -1 && is_set == 2) {
219 if (root) {
220 tail->next = calloc(1, sizeof(ASS_DrawingToken));
221 tail->next->prev = tail;
222 tail = tail->next;
223 } else
224 root = tail = calloc(1, sizeof(ASS_DrawingToken));
225 tail->type = type;
226 tail->point = point;
227 is_set = 0;
228 if (type == TOKEN_B_SPLINE && !spline_start)
229 spline_start = tail->prev;
231 p++;
234 #if 0
235 // Check tokens
236 ASS_DrawingToken *t = root;
237 while(t) {
238 printf("token %d point (%d, %d)\n", t->type, t->point.x, t->point.y);
239 t = t->next;
241 #endif
243 return root;
247 * \brief Free a list of tokens
249 static void drawing_free_tokens(ASS_DrawingToken *token)
251 while (token) {
252 ASS_DrawingToken *at = token;
253 token = token->next;
254 free(at);
259 * \brief Translate and scale a point coordinate according to baseline
260 * offset and scale.
262 static inline void translate_point(ASS_Drawing *drawing, FT_Vector *point)
264 point->x = drawing->point_scale_x * point->x;
265 point->y = drawing->point_scale_y * -point->y;
269 * \brief Evaluate a curve into lines
270 * This curve evaluator is also used in VSFilter (RTS.cpp); it's a simple
271 * implementation of the De Casteljau algorithm.
273 static void drawing_evaluate_curve(ASS_Drawing *drawing,
274 ASS_DrawingToken *token, char spline,
275 int started)
277 double cx3, cx2, cx1, cx0, cy3, cy2, cy1, cy0;
278 double t, h, max_accel, max_accel1, max_accel2;
279 FT_Vector cur = {0, 0};
281 cur = token->point;
282 translate_point(drawing, &cur);
283 int x0 = cur.x;
284 int y0 = cur.y;
285 token = token->next;
286 cur = token->point;
287 translate_point(drawing, &cur);
288 int x1 = cur.x;
289 int y1 = cur.y;
290 token = token->next;
291 cur = token->point;
292 translate_point(drawing, &cur);
293 int x2 = cur.x;
294 int y2 = cur.y;
295 token = token->next;
296 cur = token->point;
297 translate_point(drawing, &cur);
298 int x3 = cur.x;
299 int y3 = cur.y;
301 if (spline) {
302 // 1 [-1 +3 -3 +1]
303 // - * [+3 -6 +3 0]
304 // 6 [-3 0 +3 0]
305 // [+1 +4 +1 0]
307 double div6 = 1.0/6.0;
309 cx3 = div6*(- x0+3*x1-3*x2+x3);
310 cx2 = div6*( 3*x0-6*x1+3*x2);
311 cx1 = div6*(-3*x0 +3*x2);
312 cx0 = div6*( x0+4*x1+1*x2);
314 cy3 = div6*(- y0+3*y1-3*y2+y3);
315 cy2 = div6*( 3*y0-6*y1+3*y2);
316 cy1 = div6*(-3*y0 +3*y2);
317 cy0 = div6*( y0+4*y1+1*y2);
318 } else {
319 // [-1 +3 -3 +1]
320 // [+3 -6 +3 0]
321 // [-3 +3 0 0]
322 // [+1 0 0 0]
324 cx3 = - x0+3*x1-3*x2+x3;
325 cx2 = 3*x0-6*x1+3*x2;
326 cx1 = -3*x0+3*x1;
327 cx0 = x0;
329 cy3 = - y0+3*y1-3*y2+y3;
330 cy2 = 3*y0-6*y1+3*y2;
331 cy1 = -3*y0+3*y1;
332 cy0 = y0;
335 max_accel1 = fabs(2 * cy2) + fabs(6 * cy3);
336 max_accel2 = fabs(2 * cx2) + fabs(6 * cx3);
338 max_accel = FFMAX(max_accel1, max_accel2);
339 h = 1.0;
341 if (max_accel > CURVE_ACCURACY)
342 h = sqrt(CURVE_ACCURACY / max_accel);
344 if (!started) {
345 cur.x = cx0;
346 cur.y = cy0;
347 drawing_add_point(drawing, &cur);
350 for (t = 0; t < 1.0; t += h) {
351 cur.x = cx0 + t * (cx1 + t * (cx2 + t * cx3));
352 cur.y = cy0 + t * (cy1 + t * (cy2 + t * cy3));
353 drawing_add_point(drawing, &cur);
356 cur.x = cx0 + cx1 + cx2 + cx3;
357 cur.y = cy0 + cy1 + cy2 + cy3;
358 drawing_add_point(drawing, &cur);
362 * \brief Create and initialize a new drawing and return it
364 ASS_Drawing *ass_drawing_new(void *fontconfig_priv, ASS_Font *font,
365 ASS_Hinting hint, FT_Library lib)
367 ASS_Drawing *drawing;
369 drawing = calloc(1, sizeof(*drawing));
370 drawing->text = calloc(1, DRAWING_INITIAL_SIZE);
371 drawing->size = DRAWING_INITIAL_SIZE;
373 drawing->ftlibrary = lib;
374 if (font) {
375 drawing->library = font->library;
376 drawing_make_glyph(drawing, fontconfig_priv, font, hint);
379 drawing->scale_x = 1.;
380 drawing->scale_y = 1.;
381 drawing->max_contours = GLYPH_INITIAL_CONTOURS;
382 drawing->max_points = GLYPH_INITIAL_POINTS;
384 return drawing;
388 * \brief Free a drawing
390 void ass_drawing_free(ASS_Drawing* drawing)
392 if (drawing) {
393 if (drawing->glyph)
394 FT_Done_Glyph((FT_Glyph) drawing->glyph);
395 free(drawing->text);
397 free(drawing);
401 * \brief Add one ASCII character to the drawing text buffer
403 void ass_drawing_add_char(ASS_Drawing* drawing, char symbol)
405 drawing->text[drawing->i++] = symbol;
406 drawing->text[drawing->i] = 0;
408 if (drawing->i + 1 >= drawing->size) {
409 drawing->size *= 2;
410 drawing->text = realloc(drawing->text, drawing->size);
415 * \brief Create a hashcode for the drawing
416 * XXX: To avoid collisions a better hash algorithm might be useful.
418 void ass_drawing_hash(ASS_Drawing* drawing)
420 drawing->hash = fnv_32a_str(drawing->text, FNV1_32A_INIT);
424 * \brief Convert token list to outline. Calls the line and curve evaluators.
426 FT_OutlineGlyph *ass_drawing_parse(ASS_Drawing *drawing, int raw_mode)
428 int started = 0;
429 ASS_DrawingToken *token;
430 FT_Vector pen = {0, 0};
432 if (!drawing->glyph)
433 return NULL;
435 drawing->tokens = drawing_tokenize(drawing->text);
436 drawing_prepare(drawing);
438 token = drawing->tokens;
439 while (token) {
440 // Draw something according to current command
441 switch (token->type) {
442 case TOKEN_MOVE_NC:
443 pen = token->point;
444 translate_point(drawing, &pen);
445 token = token->next;
446 break;
447 case TOKEN_MOVE:
448 pen = token->point;
449 translate_point(drawing, &pen);
450 if (started) {
451 drawing_close_shape(drawing);
452 started = 0;
454 token = token->next;
455 break;
456 case TOKEN_LINE: {
457 FT_Vector to;
458 to = token->point;
459 translate_point(drawing, &to);
460 if (!started) drawing_add_point(drawing, &pen);
461 drawing_add_point(drawing, &to);
462 started = 1;
463 token = token->next;
464 break;
466 case TOKEN_CUBIC_BEZIER:
467 if (token_check_values(token, 3, TOKEN_CUBIC_BEZIER) &&
468 token->prev) {
469 drawing_evaluate_curve(drawing, token->prev, 0, started);
470 token = token->next;
471 token = token->next;
472 token = token->next;
473 started = 1;
474 } else
475 token = token->next;
476 break;
477 case TOKEN_B_SPLINE:
478 if (token_check_values(token, 3, TOKEN_B_SPLINE) &&
479 token->prev) {
480 drawing_evaluate_curve(drawing, token->prev, 1, started);
481 token = token->next;
482 started = 1;
483 } else
484 token = token->next;
485 break;
486 default:
487 token = token->next;
488 break;
492 drawing_finish(drawing, raw_mode);
493 drawing_free_tokens(drawing->tokens);
494 return &drawing->glyph;