subtitles: Fix recent filter-rendered libass timing problem
[mplayer/glamo.git] / libvo / vo_gl2.c
blobd814008f31354df8a23c1d144ff3684476c356eb
1 /*
2 * X11/OpenGL interface
3 * based on video_out_x11 by Aaron Holtzman,
4 * and WS opengl window manager by Pontscho/Fresh!
6 * This file is part of MPlayer.
8 * MPlayer is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
13 * MPlayer is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
18 * You should have received a copy of the GNU General Public License along
19 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
20 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
23 #include <stdio.h>
24 #include <stdlib.h>
25 #include <string.h>
27 #include "config.h"
28 #include "mp_msg.h"
29 #include "subopt-helper.h"
30 #include "video_out.h"
31 #include "video_out_internal.h"
32 #include "sub.h"
34 #include "gl_common.h"
35 #include "aspect.h"
37 #undef TEXTUREFORMAT_ALWAYS
38 #ifdef __APPLE__
39 #define TEXTUREFORMAT_ALWAYS GL_RGBA8
40 #endif
42 //! force texture height, useful for debugging
43 #define TEXTURE_HEIGHT 128
44 #undef TEXTURE_HEIGHT
45 //! force texture width, useful for debugging
46 #define TEXTURE_WIDTH 128
47 #undef TEXTURE_WIDTH
49 static const vo_info_t info =
51 "X11 (OpenGL) - multiple textures version",
52 "gl2",
53 "Arpad Gereoffy & Sven Goethel",
57 const LIBVO_EXTERN(gl2)
59 /* local data */
60 static unsigned char *ImageData=NULL;
62 #ifdef GL_WIN32
63 static int gl_vinfo = 0;
64 static HGLRC gl_context = 0;
65 #define update_xinerama_info w32_update_xinerama_info
66 #define vo_init vo_w32_init
67 #define vo_window vo_w32_window
68 #else
69 static XVisualInfo *gl_vinfo = NULL;
70 static GLXContext gl_context = 0;
71 #endif
73 static uint32_t image_width;
74 static uint32_t image_height;
75 static uint32_t image_format;
76 static uint32_t image_bpp;
77 static uint32_t image_bytes;
79 static int int_pause;
81 static uint32_t texture_width;
82 static uint32_t texture_height;
83 static int texnumx, texnumy, raw_line_len;
84 static int texdirty;
85 static struct TexSquare * texgrid = NULL;
86 static GLuint fragprog;
87 static GLuint lookupTex;
88 static GLint gl_internal_format;
89 static int rgb_sz, r_sz, g_sz, b_sz, a_sz;
90 static GLenum gl_bitmap_format;
91 static GLenum gl_bitmap_type;
92 static int isGL12 = GL_FALSE;
94 static int gl_bilinear=1;
95 static int gl_antialias=0;
96 static int use_yuv;
97 static int use_glFinish;
99 static void (*draw_alpha_fnc)
100 (int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride);
103 /* The squares that are tiled to make up the game screen polygon */
105 struct TexSquare
107 GLubyte *texture;
108 GLuint texobj;
109 GLuint uvtexobjs[2];
110 GLfloat fx, fy, fw, fh;
113 static GLint getInternalFormat(void)
115 #ifdef GL_WIN32
116 PIXELFORMATDESCRIPTOR pfd;
117 HDC vo_hdc = vo_w32_get_dc(vo_w32_window);
118 int pf = GetPixelFormat(vo_hdc);
119 if (!DescribePixelFormat(vo_hdc, pf, sizeof pfd, &pfd)) {
120 r_sz = g_sz = b_sz = a_sz = 0;
121 } else {
122 r_sz = pfd.cRedBits;
123 g_sz = pfd.cGreenBits;
124 b_sz = pfd.cBlueBits;
125 a_sz = pfd.cAlphaBits;
127 vo_w32_release_dc(vo_w32_window, vo_hdc);
128 #else
129 if (glXGetConfig(mDisplay, gl_vinfo, GLX_RED_SIZE, &r_sz) != 0) r_sz = 0;
130 if (glXGetConfig(mDisplay, gl_vinfo, GLX_GREEN_SIZE, &g_sz) != 0) g_sz = 0;
131 if (glXGetConfig(mDisplay, gl_vinfo, GLX_BLUE_SIZE, &b_sz) != 0) b_sz = 0;
132 if (glXGetConfig(mDisplay, gl_vinfo, GLX_ALPHA_SIZE, &a_sz) != 0) a_sz = 0;
133 #endif
135 rgb_sz=r_sz+g_sz+b_sz;
136 if(rgb_sz<=0) rgb_sz=24;
138 #ifdef TEXTUREFORMAT_ALWAYS
139 return TEXTUREFORMAT_ALWAYS;
140 #else
141 if(r_sz==3 && g_sz==3 && b_sz==2 && a_sz==0)
142 return GL_R3_G3_B2;
143 if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==0)
144 return GL_RGB4;
145 if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==0)
146 return GL_RGB5;
147 if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==0)
148 return GL_RGB8;
149 if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==0)
150 return GL_RGB10;
151 if(r_sz==2 && g_sz==2 && b_sz==2 && a_sz==2)
152 return GL_RGBA2;
153 if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==4)
154 return GL_RGBA4;
155 if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==1)
156 return GL_RGB5_A1;
157 if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==8)
158 return GL_RGBA8;
159 if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==2)
160 return GL_RGB10_A2;
161 #endif
162 return GL_RGB;
165 static int initTextures(void)
167 struct TexSquare *tsq=0;
168 GLfloat texpercx, texpercy;
169 int s;
170 int x=0, y=0;
171 GLint format=0;
173 // textures smaller than 64x64 might not be supported
174 s=64;
175 while (s<image_width)
176 s*=2;
177 texture_width=s;
179 s=64;
180 while (s<image_height)
181 s*=2;
182 texture_height=s;
184 if (image_format != IMGFMT_YV12)
185 gl_internal_format = getInternalFormat();
187 /* Test the max texture size */
188 do {
189 glTexImage2D (GL_PROXY_TEXTURE_2D, 0,
190 gl_internal_format,
191 texture_width, texture_height,
192 0, gl_bitmap_format, gl_bitmap_type, NULL);
194 glGetTexLevelParameteriv
195 (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &format);
197 if (format != gl_internal_format)
199 mp_msg (MSGT_VO, MSGL_V, "[gl2] Needed texture [%dx%d] too big, trying ",
200 texture_height, texture_width);
202 if (texture_width > texture_height)
203 texture_width /= 2;
204 else
205 texture_height /= 2;
207 mp_msg (MSGT_VO, MSGL_V, "[%dx%d] !\n", texture_height, texture_width);
209 if(texture_width < 64 || texture_height < 64) {
210 mp_msg (MSGT_VO, MSGL_FATAL, "[gl2] Give up .. usable texture size not avaiable, or texture config error !\n");
211 return -1;
215 while (format != gl_internal_format && texture_width > 1 && texture_height > 1);
216 #ifdef TEXTURE_WIDTH
217 texture_width = TEXTURE_WIDTH;
218 #endif
219 #ifdef TEXTURE_HEIGHT
220 texture_height = TEXTURE_HEIGHT;
221 #endif
223 texnumx = image_width / texture_width;
224 if ((image_width % texture_width) > 0)
225 texnumx++;
227 texnumy = image_height / texture_height;
228 if ((image_height % texture_height) > 0)
229 texnumy++;
231 mp_msg(MSGT_VO, MSGL_V, "[gl2] Creating %dx%d textures of size %dx%d ...\n",
232 texnumx, texnumy, texture_width,texture_height);
234 /* Allocate the texture memory */
236 texpercx = (GLfloat) texture_width / (GLfloat) image_width;
237 texpercy = (GLfloat) texture_height / (GLfloat) image_height;
239 if (texgrid)
240 free(texgrid);
241 texgrid = calloc (texnumx * texnumy, sizeof (struct TexSquare));
243 raw_line_len = image_width * image_bytes;
245 mp_msg (MSGT_VO, MSGL_DBG2, "[gl2] texture-usage %d*width=%d, %d*height=%d\n",
246 (int) texnumx, (int) texture_width, (int) texnumy,
247 (int) texture_height);
249 tsq = texgrid;
250 for (y = 0; y < texnumy; y++) {
251 for (x = 0; x < texnumx; x++) {
252 tsq->fx = x * texpercx;
253 tsq->fy = y * texpercy;
254 tsq->fw = texpercx;
255 tsq->fh = texpercy;
257 tsq->texobj=0;
258 tsq->uvtexobjs[0] = tsq->uvtexobjs[1] = 0;
260 glGenTextures (1, &(tsq->texobj));
262 glBindTexture (GL_TEXTURE_2D, tsq->texobj);
263 if (image_format == IMGFMT_YV12) {
264 glGenTextures(2, tsq->uvtexobjs);
265 ActiveTexture(GL_TEXTURE1);
266 glBindTexture (GL_TEXTURE_2D, tsq->uvtexobjs[0]);
267 ActiveTexture(GL_TEXTURE2);
268 glBindTexture (GL_TEXTURE_2D, tsq->uvtexobjs[1]);
269 ActiveTexture(GL_TEXTURE0);
272 glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR,
273 texture_width, texture_height, 0);
275 glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
276 if (image_format == IMGFMT_YV12) {
277 ActiveTexture(GL_TEXTURE1);
278 glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR,
279 texture_width / 2, texture_height / 2, 128);
280 ActiveTexture(GL_TEXTURE2);
281 glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR,
282 texture_width / 2, texture_height / 2, 128);
283 ActiveTexture(GL_TEXTURE0);
286 tsq++;
287 } /* for all texnumx */
288 } /* for all texnumy */
290 return 0;
293 static void resetTexturePointers(unsigned char *imageSource)
295 unsigned char *texdata_start, *line_start;
296 struct TexSquare *tsq = texgrid;
297 int x=0, y=0;
299 line_start = (unsigned char *) imageSource;
301 for (y = 0; y < texnumy; y++) {
302 texdata_start = line_start;
303 for (x = 0; x < texnumx; x++) {
304 tsq->texture = texdata_start;
305 texdata_start += texture_width * image_bytes;
306 tsq++;
307 } /* for all texnumx */
308 line_start += texture_height * raw_line_len;
309 } /* for all texnumy */
312 static void gl_set_bilinear (int val)
314 int x, y;
316 if(val>=0)
317 gl_bilinear = val;
318 else
319 gl_bilinear++;
321 gl_bilinear=gl_bilinear%2;
322 /* no mipmap yet .. */
324 for (y = 0; y < texnumy; y++) {
325 for (x = 0; x < texnumx; x++) {
326 glBindTexture (GL_TEXTURE_2D, texgrid[y * texnumx + x].texobj);
328 switch (gl_bilinear) {
329 case 0:
330 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
331 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
332 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear off\n");
333 break;
334 case 1:
335 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
336 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
337 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear linear\n");
338 break;
339 case 2:
340 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
341 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_NEAREST);
342 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear mipmap nearest\n");
343 break;
344 case 3:
345 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
346 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR);
347 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear mipmap linear\n");
348 break;
354 static void gl_set_antialias (int val)
356 gl_antialias=val;
358 if (gl_antialias) {
359 glShadeModel (GL_SMOOTH);
360 glEnable (GL_POLYGON_SMOOTH);
361 glEnable (GL_LINE_SMOOTH);
362 glEnable (GL_POINT_SMOOTH);
363 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] antialiasing on\n");
364 } else {
365 glShadeModel (GL_FLAT);
366 glDisable (GL_POLYGON_SMOOTH);
367 glDisable (GL_LINE_SMOOTH);
368 glDisable (GL_POINT_SMOOTH);
369 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] antialiasing off\n");
374 static void drawTextureDisplay (void)
376 struct TexSquare *square = texgrid;
377 int x, y;
379 glColor3f(1.0,1.0,1.0);
381 if (image_format == IMGFMT_YV12)
382 glEnableYUVConversion(GL_TEXTURE_2D, use_yuv);
383 for (y = 0; y < texnumy; y++) {
384 int thish = texture_height;
385 if (y == texnumy - 1 && image_height % texture_height)
386 thish = image_height % texture_height;
387 for (x = 0; x < texnumx; x++) {
388 int thisw = texture_width;
389 if (x == texnumx - 1 && image_width % texture_width)
390 thisw = image_width % texture_width;
391 glBindTexture (GL_TEXTURE_2D, square->texobj);
392 if (image_format == IMGFMT_YV12) {
393 ActiveTexture(GL_TEXTURE1);
394 glBindTexture (GL_TEXTURE_2D, square->uvtexobjs[0]);
395 ActiveTexture(GL_TEXTURE2);
396 glBindTexture (GL_TEXTURE_2D, square->uvtexobjs[1]);
397 ActiveTexture(GL_TEXTURE0);
400 if (texdirty) {
401 glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type,
402 square->texture, image_width * image_bytes,
403 0, 0, thisw, thish, 0);
406 glDrawTex(square->fx, square->fy, square->fw, square->fh,
407 0, 0, texture_width, texture_height,
408 texture_width, texture_height,
409 0, image_format == IMGFMT_YV12, 0);
410 square++;
411 } /* for all texnumx */
412 } /* for all texnumy */
413 if (image_format == IMGFMT_YV12)
414 glDisableYUVConversion(GL_TEXTURE_2D, use_yuv);
415 texdirty = 0;
419 static void resize(int x,int y){
420 mp_msg(MSGT_VO,MSGL_V,"[gl2] Resize: %dx%d\n",x,y);
421 if(aspect_scaling()) {
422 glClear(GL_COLOR_BUFFER_BIT);
423 aspect(&x, &y, A_WINZOOM);
424 panscan_calc_windowed();
425 x += vo_panscan_x;
426 y += vo_panscan_y;
427 glViewport( (vo_dwidth-x)/2, (vo_dheight-y)/2, x, y);
428 } else {
429 //aspect(x, y, A_NOZOOM);
430 if (WinID >= 0) {
431 int top = 0, left = 0, w = x, h = y;
432 geometry(&top, &left, &w, &h, vo_screenwidth, vo_screenheight);
433 glViewport(top, left, w, h);
434 } else
435 glViewport( 0, 0, x, y );
438 glMatrixMode(GL_PROJECTION);
439 glLoadIdentity();
440 glOrtho (0, 1, 1, 0, -1.0, 1.0);
442 glMatrixMode(GL_MODELVIEW);
443 glLoadIdentity();
446 static void draw_alpha_32(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
447 vo_draw_alpha_rgb32(w,h,src,srca,stride,ImageData+4*(y0*image_width+x0),4*image_width);
450 static void draw_alpha_24(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
451 vo_draw_alpha_rgb24(w,h,src,srca,stride,ImageData+3*(y0*image_width+x0),3*image_width);
454 static void draw_alpha_16(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
455 vo_draw_alpha_rgb16(w,h,src,srca,stride,ImageData+2*(y0*image_width+x0),2*image_width);
458 static void draw_alpha_15(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
459 vo_draw_alpha_rgb15(w,h,src,srca,stride,ImageData+2*(y0*image_width+x0),2*image_width);
462 static void draw_alpha_null(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
465 #ifdef GL_WIN32
467 static int config_w32(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) {
468 if (!vo_w32_config(d_width, d_height, flags))
469 return -1;
471 return 0;
474 #else
476 static int choose_glx_visual(Display *dpy, int scr, XVisualInfo *res_vi)
478 XVisualInfo template, *vi_list;
479 int vi_num, i, best_i, best_weight;
481 template.screen = scr;
482 vi_list = XGetVisualInfo(dpy, VisualScreenMask, &template, &vi_num);
483 if (!vi_list) return -1;
484 best_weight = 1000000; best_i=0;
485 for (i = 0; i < vi_num; i++) {
486 int val, res, w = 0;
487 /* of course, the visual must support OpenGL rendering... */
488 res = glXGetConfig(dpy, vi_list + i, GLX_USE_GL, &val);
489 if (res || val == False) continue;
490 /* also it must be doublebuffered ... */
491 res = glXGetConfig(dpy, vi_list + i, GLX_DOUBLEBUFFER, &val);
492 if (res || val == False) continue;
493 /* furthermore it must be RGBA (not color indexed) ... */
494 res = glXGetConfig(dpy, vi_list + i, GLX_RGBA, &val);
495 if (res || val == False) continue;
496 /* prefer less depth buffer size, */
497 res = glXGetConfig(dpy, vi_list + i, GLX_DEPTH_SIZE, &val);
498 if (res) continue;
499 w += val*2;
500 /* stencil buffer size */
501 res = glXGetConfig(dpy, vi_list + i, GLX_STENCIL_SIZE, &val);
502 if (res) continue;
503 w += val*2;
504 /* and colorbuffer alpha size */
505 res = glXGetConfig(dpy, vi_list + i, GLX_ALPHA_SIZE, &val);
506 if (res) continue;
507 w += val;
508 /* and finally, prefer DirectColor-ed visuals to allow color corrections */
509 if (vi_list[i].class != DirectColor) w += 100;
511 // avoid bad-looking visual with less that 8bit per color
512 res = glXGetConfig(dpy, vi_list + i, GLX_RED_SIZE, &val);
513 if (res) continue;
514 if (val < 8) w += 50;
515 res = glXGetConfig(dpy, vi_list + i, GLX_GREEN_SIZE, &val);
516 if (res) continue;
517 if (val < 8) w += 70;
518 res = glXGetConfig(dpy, vi_list + i, GLX_BLUE_SIZE, &val);
519 if (res) continue;
520 if (val < 8) w += 50;
522 if (w < best_weight) {
523 best_weight = w;
524 best_i = i;
527 if (best_weight < 1000000) *res_vi = vi_list[best_i];
528 XFree(vi_list);
529 return (best_weight < 1000000) ? 0 : -1;
532 static int config_glx(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) {
533 XVisualInfo *vinfo, vinfo_buf;
534 vinfo = choose_glx_visual(mDisplay,mScreen,&vinfo_buf) < 0 ? NULL : &vinfo_buf;
535 if (vinfo == NULL) {
536 mp_msg(MSGT_VO, MSGL_FATAL, "[gl2] no GLX support present\n");
537 return -1;
540 vo_x11_create_vo_window(vinfo, vo_dx, vo_dy, d_width, d_height,
541 flags, vo_x11_create_colormap(vinfo), "gl2", title);
543 return 0;
545 #endif
547 static int initGl(uint32_t d_width, uint32_t d_height)
549 fragprog = lookupTex = 0;
550 if (initTextures() < 0)
551 return -1;
553 glDisable(GL_BLEND);
554 glDisable(GL_DEPTH_TEST);
555 glDepthMask(GL_FALSE);
556 glDisable(GL_CULL_FACE);
557 glEnable (GL_TEXTURE_2D);
558 if (image_format == IMGFMT_YV12) {
559 gl_conversion_params_t params = {GL_TEXTURE_2D, use_yuv,
560 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0,
561 texture_width, texture_height};
562 switch (use_yuv) {
563 case YUV_CONVERSION_FRAGMENT_LOOKUP:
564 glGenTextures(1, &lookupTex);
565 ActiveTexture(GL_TEXTURE3);
566 glBindTexture(GL_TEXTURE_2D, lookupTex);
567 ActiveTexture(GL_TEXTURE0);
568 glBindTexture(GL_TEXTURE_2D, 0);
569 case YUV_CONVERSION_FRAGMENT_POW:
570 case YUV_CONVERSION_FRAGMENT:
571 if (!GenPrograms || !BindProgram) {
572 mp_msg(MSGT_VO, MSGL_ERR, "[gl] fragment program functions missing!\n");
573 break;
575 GenPrograms(1, &fragprog);
576 BindProgram(GL_FRAGMENT_PROGRAM, fragprog);
577 break;
579 glSetupYUVConversion(&params);
582 gl_set_antialias(0);
583 gl_set_bilinear(1);
585 mp_msg(MSGT_VO, MSGL_V, "[gl2] Using image_bpp=%d, image_bytes=%d, \n\tgl_bitmap_format=%s, gl_bitmap_type=%s, \n\trgb_size=%d (%d,%d,%d), a_sz=%d, \n\tgl_internal_format=%s\n",
586 image_bpp, image_bytes,
587 glValName(gl_bitmap_format), glValName(gl_bitmap_type),
588 rgb_sz, r_sz, g_sz, b_sz, a_sz, glValName(gl_internal_format));
590 resize(d_width, d_height);
592 glClearColor( 0.0f,0.0f,0.0f,0.0f );
593 glClear( GL_COLOR_BUFFER_BIT );
595 drawTextureDisplay ();
597 return 0;
600 /* connect to server, create and map window,
601 * allocate colors and (shared) memory
603 static int
604 config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format)
606 const unsigned char * glVersion;
608 image_height = height;
609 image_width = width;
610 image_format = format;
612 #ifdef GL_WIN32
613 if (config_w32(width, height, d_width, d_height, flags, title, format) == -1)
614 #else
615 if (config_glx(width, height, d_width, d_height, flags, title, format) == -1)
616 #endif
617 return -1;
619 if (setGlWindow(&gl_vinfo, &gl_context, vo_window) == SET_WINDOW_FAILED)
620 return -1;
622 glVersion = glGetString(GL_VERSION);
624 mp_msg(MSGT_VO, MSGL_V, "[gl2] OpenGL Driver Information:\n");
625 mp_msg(MSGT_VO, MSGL_V, "\tvendor: %s,\n\trenderer %s,\n\tversion %s\n",
626 glGetString(GL_VENDOR), glGetString(GL_RENDERER), glVersion);
628 if(glVersion[0]>'1' || (glVersion[0]=='1' && glVersion[2]>='2') )
629 isGL12 = GL_TRUE;
630 else
631 isGL12 = GL_FALSE;
633 if(isGL12) {
634 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] You have OpenGL >= 1.2 capable drivers, GOOD (16bpp and BGR is ok!)\n");
635 } else {
636 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] You have OpenGL < 1.2 drivers, BAD (16bpp and BGR may be damaged!)\n");
639 glFindFormat(format, &image_bpp, &gl_internal_format, &gl_bitmap_format, &gl_bitmap_type);
641 image_bytes=(image_bpp+7)/8;
643 draw_alpha_fnc=draw_alpha_null;
645 switch(image_bpp) {
646 case 15:
647 draw_alpha_fnc=draw_alpha_15; break;
648 case 16:
649 draw_alpha_fnc=draw_alpha_16; break;
650 case 24:
651 draw_alpha_fnc=draw_alpha_24; break;
652 case 32:
653 draw_alpha_fnc=draw_alpha_32; break;
656 if (initGl(vo_dwidth, vo_dheight) == -1)
657 return -1;
659 return 0;
662 #ifndef GL_WIN32
663 static int gl_handlekey(int key)
665 if(key=='a'||key=='A') {
666 gl_set_antialias(!gl_antialias);
667 return 0;
668 } else if(key=='b'||key=='B') {
669 gl_set_bilinear(-1);
670 return 0;
672 return 1;
674 #endif
676 static void check_events(void)
678 int e;
679 #ifndef GL_WIN32
680 XEvent Event;
681 char buf[100];
682 KeySym keySym;
683 int key;
684 static XComposeStatus stat;
686 while ( XPending( mDisplay ) ) {
687 XNextEvent( mDisplay,&Event );
688 if( Event.type == KeyPress ) {
689 XLookupString( &Event.xkey,buf,sizeof(buf),&keySym,&stat );
690 key = (keySym&0xff00) != 0 ? (keySym&0x00ff) + 256 : keySym;
691 if(gl_handlekey(key))
692 XPutBackEvent(mDisplay, &Event);
693 break;
694 } else {
695 XPutBackEvent(mDisplay, &Event);
696 break;
699 #endif
700 e=vo_check_events();
701 if(e&VO_EVENT_RESIZE) resize(vo_dwidth, vo_dheight);
702 if(e&VO_EVENT_EXPOSE && int_pause) flip_page();
705 static void draw_osd(void)
707 if (ImageData)
708 vo_draw_text(image_width,image_height,draw_alpha_fnc);
711 static void
712 flip_page(void)
714 drawTextureDisplay();
716 // glFlush();
717 if (use_glFinish)
718 glFinish();
719 swapGlBuffers();
721 if (aspect_scaling()) // Avoid flickering borders in fullscreen mode
722 glClear (GL_COLOR_BUFFER_BIT);
725 static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y)
727 uint8_t *yptr = src[0], *uptr = src[1], *vptr = src[2];
728 int ystride = stride[0], ustride = stride[1], vstride = stride[2];
729 int rem_h = h;
730 struct TexSquare *texline = &texgrid[y / texture_height * texnumx];
731 int subtex_y = y % texture_width;
732 while (rem_h > 0) {
733 int rem_w = w;
734 struct TexSquare *tsq = &texline[x / texture_width];
735 int subtex_x = x % texture_height;
736 int subtex_h = rem_h;
737 if (subtex_y + subtex_h > texture_height)
738 subtex_h = texture_height - subtex_y;
739 while (rem_w > 0) {
740 int subtex_w = rem_w;
741 if (subtex_x + subtex_w > texture_width)
742 subtex_w = texture_width - subtex_x;
743 ActiveTexture(GL_TEXTURE0);
744 glBindTexture(GL_TEXTURE_2D, tsq->texobj);
745 glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type,
746 yptr, ystride, subtex_x, subtex_y,
747 subtex_w, subtex_h, 0);
748 ActiveTexture(GL_TEXTURE1);
749 glBindTexture(GL_TEXTURE_2D, tsq->uvtexobjs[0]);
750 glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type,
751 uptr, ustride, subtex_x / 2, subtex_y / 2,
752 subtex_w / 2, subtex_h / 2, 0);
753 ActiveTexture(GL_TEXTURE2);
754 glBindTexture(GL_TEXTURE_2D, tsq->uvtexobjs[1]);
755 glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type,
756 vptr, vstride, subtex_x / 2, subtex_y / 2,
757 subtex_w / 2, subtex_h / 2, 0);
758 subtex_x = 0;
759 yptr += subtex_w;
760 uptr += subtex_w / 2;
761 vptr += subtex_w / 2;
762 tsq++;
763 rem_w -= subtex_w;
765 subtex_y = 0;
766 yptr += subtex_h * ystride - w;
767 uptr += subtex_h / 2 * ustride - w / 2;
768 vptr += subtex_h / 2 * vstride - w / 2;
769 texline += texnumx;
770 rem_h -= subtex_h;
772 ActiveTexture(GL_TEXTURE0);
773 return 0;
776 static int
777 draw_frame(uint8_t *src[])
779 if (image_format == IMGFMT_YV12) {
780 mp_msg(MSGT_VO, MSGL_ERR, "[gl2] error: draw_frame called for YV12!\n");
781 return 0;
783 ImageData=(unsigned char *)src[0];
784 resetTexturePointers(ImageData);
785 texdirty = 1;
786 return 0;
789 static int
790 query_format(uint32_t format)
792 switch(format) {
793 case IMGFMT_YV12:
794 if (use_yuv)
795 return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_OSD |
796 VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN | VFCAP_ACCEPT_STRIDE;
797 break;
798 #ifdef __APPLE__
799 case IMGFMT_RGB32:
800 #else
801 case IMGFMT_RGB24:
802 case IMGFMT_BGR24:
803 // case IMGFMT_RGB32:
804 // case IMGFMT_BGR32:
805 #endif
806 return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_OSD;
808 return 0;
812 static void
813 uninit(void)
815 if ( !vo_config_count ) return;
816 releaseGlContext(&gl_vinfo, &gl_context);
817 if (texgrid) {
818 free(texgrid);
819 texgrid = NULL;
821 vo_uninit();
824 static const opt_t subopts[] = {
825 {"yuv", OPT_ARG_INT, &use_yuv, (opt_test_f)int_non_neg},
826 {"glfinish", OPT_ARG_BOOL, &use_glFinish, NULL},
827 {NULL}
830 static int preinit(const char *arg)
832 // set defaults
833 use_yuv = 0;
834 use_glFinish = 1;
835 if (subopt_parse(arg, subopts) != 0) {
836 mp_msg(MSGT_VO, MSGL_FATAL,
837 "\n-vo gl2 command line help:\n"
838 "Example: mplayer -vo gl2:noglfinish\n"
839 "\nOptions:\n"
840 " noglfinish\n"
841 " Do not call glFinish() before swapping buffers\n"
842 " yuv=<n>\n"
843 " 0: use software YUV to RGB conversion.\n"
844 " 1: use register combiners (nVidia only, for older cards).\n"
845 " 2: use fragment program.\n"
846 " 3: use fragment program with gamma correction.\n"
847 " 4: use fragment program with gamma correction via lookup.\n"
848 " 5: use ATI-specific method (for older cards).\n"
849 "\n" );
850 return -1;
852 if( !vo_init() ) return -1; // Can't open X11
853 return 0;
856 static int control(uint32_t request, void *data)
858 switch (request) {
859 case VOCTRL_PAUSE:
860 case VOCTRL_RESUME:
861 int_pause = (request == VOCTRL_PAUSE);
862 return VO_TRUE;
863 case VOCTRL_QUERY_FORMAT:
864 return query_format(*((uint32_t*)data));
865 case VOCTRL_ONTOP:
866 vo_gl_ontop();
867 return VO_TRUE;
868 case VOCTRL_FULLSCREEN:
869 vo_fullscreen();
870 if (setGlWindow(&gl_vinfo, &gl_context, vo_window) == SET_WINDOW_REINIT)
871 initGl(vo_dwidth, vo_dheight);
872 resize(vo_dwidth, vo_dheight);
873 return VO_TRUE;
874 case VOCTRL_BORDER:
875 vo_gl_border();
876 return VO_TRUE;
877 case VOCTRL_GET_PANSCAN:
878 return VO_TRUE;
879 case VOCTRL_SET_PANSCAN:
880 resize(vo_dwidth, vo_dheight);
881 return VO_TRUE;
882 #ifndef GL_WIN32
883 case VOCTRL_SET_EQUALIZER:
885 struct voctrl_set_equalizer_args *args = data;
886 return vo_x11_set_equalizer(args->name, args->value);
888 case VOCTRL_GET_EQUALIZER:
890 struct voctrl_get_equalizer_args *args = data;
891 return vo_x11_get_equalizer(args->name, args->valueptr);
893 #endif
894 case VOCTRL_UPDATE_SCREENINFO:
895 update_xinerama_info();
896 return VO_TRUE;
898 return VO_NOTIMPL;