2 * common OpenGL routines
4 * copyleft (C) 2005 Reimar Döffinger <Reimar.Doeffinger@stud.uni-karlsruhe.de>
5 * Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c
6 * gave me lots of good ideas.
8 * This file is part of MPlayer.
10 * MPlayer is free software; you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation; either version 2 of the License, or
13 * (at your option) any later version.
15 * MPlayer is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
20 * You should have received a copy of the GNU General Public License along
21 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
22 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
27 * \brief OpenGL helper functions used by vo_gl.c and vo_gl2.c
35 #include "gl_common.h"
36 #include "libavutil/common.h"
39 * \defgroup glextfunctions OpenGL extension functions
41 * the pointers to these functions are acquired when the OpenGL
45 void (APIENTRY
*GenBuffers
)(GLsizei
, GLuint
*);
46 void (APIENTRY
*DeleteBuffers
)(GLsizei
, const GLuint
*);
47 void (APIENTRY
*BindBuffer
)(GLenum
, GLuint
);
48 GLvoid
* (APIENTRY
*MapBuffer
)(GLenum
, GLenum
);
49 GLboolean (APIENTRY
*UnmapBuffer
)(GLenum
);
50 void (APIENTRY
*BufferData
)(GLenum
, intptr_t, const GLvoid
*, GLenum
);
51 void (APIENTRY
*CombinerParameterfv
)(GLenum
, const GLfloat
*);
52 void (APIENTRY
*CombinerParameteri
)(GLenum
, GLint
);
53 void (APIENTRY
*CombinerInput
)(GLenum
, GLenum
, GLenum
, GLenum
, GLenum
,
55 void (APIENTRY
*CombinerOutput
)(GLenum
, GLenum
, GLenum
, GLenum
, GLenum
,
56 GLenum
, GLenum
, GLboolean
, GLboolean
,
58 void (APIENTRY
*BeginFragmentShader
)(void);
59 void (APIENTRY
*EndFragmentShader
)(void);
60 void (APIENTRY
*SampleMap
)(GLuint
, GLuint
, GLenum
);
61 void (APIENTRY
*ColorFragmentOp2
)(GLenum
, GLuint
, GLuint
, GLuint
, GLuint
,
62 GLuint
, GLuint
, GLuint
, GLuint
, GLuint
);
63 void (APIENTRY
*ColorFragmentOp3
)(GLenum
, GLuint
, GLuint
, GLuint
, GLuint
,
64 GLuint
, GLuint
, GLuint
, GLuint
, GLuint
,
65 GLuint
, GLuint
, GLuint
);
66 void (APIENTRY
*SetFragmentShaderConstant
)(GLuint
, const GLfloat
*);
67 void (APIENTRY
*ActiveTexture
)(GLenum
);
68 void (APIENTRY
*BindTexture
)(GLenum
, GLuint
);
69 void (APIENTRY
*MultiTexCoord2f
)(GLenum
, GLfloat
, GLfloat
);
70 void (APIENTRY
*GenPrograms
)(GLsizei
, GLuint
*);
71 void (APIENTRY
*DeletePrograms
)(GLsizei
, const GLuint
*);
72 void (APIENTRY
*BindProgram
)(GLenum
, GLuint
);
73 void (APIENTRY
*ProgramString
)(GLenum
, GLenum
, GLsizei
, const GLvoid
*);
74 void (APIENTRY
*GetProgramiv
)(GLenum
, GLenum
, GLint
*);
75 void (APIENTRY
*ProgramEnvParameter4f
)(GLenum
, GLuint
, GLfloat
, GLfloat
,
77 int (APIENTRY
*SwapInterval
)(int);
78 void (APIENTRY
*TexImage3D
)(GLenum
, GLint
, GLenum
, GLsizei
, GLsizei
, GLsizei
,
79 GLint
, GLenum
, GLenum
, const GLvoid
*);
80 void* (APIENTRY
*AllocateMemoryMESA
)(void *, int, size_t, float, float, float);
81 void (APIENTRY
*FreeMemoryMESA
)(void *, int, void *);
82 /** \} */ // end of glextfunctions group
84 //! \defgroup glgeneral OpenGL general helper functions
86 //! \defgroup glcontext OpenGL context management helper functions
88 //! \defgroup gltexture OpenGL texture handling helper functions
90 //! \defgroup glconversion OpenGL conversion helper functions
92 static GLint hqtexfmt
;
95 * \brief adjusts the GL_UNPACK_ALIGNMENT to fit the stride.
96 * \param stride number of bytes per line for which alignment should fit.
99 void glAdjustAlignment(int stride
) {
103 else if (stride
% 4 == 0)
105 else if (stride
% 2 == 0)
109 glPixelStorei (GL_UNPACK_ALIGNMENT
, gl_alignment
);
112 struct gl_name_map_struct
{
118 #define MAP(a) {a, #a}
119 //! mapping table for the glValName function
120 static const struct gl_name_map_struct gl_name_map
[] = {
122 MAP(GL_R3_G3_B2
), MAP(GL_RGB4
), MAP(GL_RGB5
), MAP(GL_RGB8
),
123 MAP(GL_RGB10
), MAP(GL_RGB12
), MAP(GL_RGB16
), MAP(GL_RGBA2
),
124 MAP(GL_RGBA4
), MAP(GL_RGB5_A1
), MAP(GL_RGBA8
), MAP(GL_RGB10_A2
),
125 MAP(GL_RGBA12
), MAP(GL_RGBA16
), MAP(GL_LUMINANCE8
),
128 MAP(GL_RGB
), MAP(GL_RGBA
), MAP(GL_RED
), MAP(GL_GREEN
), MAP(GL_BLUE
),
129 MAP(GL_ALPHA
), MAP(GL_LUMINANCE
), MAP(GL_LUMINANCE_ALPHA
),
132 MAP(GL_BGR
), MAP(GL_BGRA
),
135 MAP(GL_BYTE
), MAP(GL_UNSIGNED_BYTE
), MAP(GL_SHORT
), MAP(GL_UNSIGNED_SHORT
),
136 MAP(GL_INT
), MAP(GL_UNSIGNED_INT
), MAP(GL_FLOAT
), MAP(GL_DOUBLE
),
137 MAP(GL_2_BYTES
), MAP(GL_3_BYTES
), MAP(GL_4_BYTES
),
139 MAP(GL_UNSIGNED_BYTE_3_3_2
), MAP(GL_UNSIGNED_BYTE_2_3_3_REV
),
140 MAP(GL_UNSIGNED_SHORT_5_6_5
), MAP(GL_UNSIGNED_SHORT_5_6_5_REV
),
141 MAP(GL_UNSIGNED_SHORT_4_4_4_4
), MAP(GL_UNSIGNED_SHORT_4_4_4_4_REV
),
142 MAP(GL_UNSIGNED_SHORT_5_5_5_1
), MAP(GL_UNSIGNED_SHORT_1_5_5_5_REV
),
143 MAP(GL_UNSIGNED_INT_8_8_8_8
), MAP(GL_UNSIGNED_INT_8_8_8_8_REV
),
144 MAP(GL_UNSIGNED_INT_10_10_10_2
), MAP(GL_UNSIGNED_INT_2_10_10_10_REV
),
150 * \brief return the name of an OpenGL constant
151 * \param value the constant
152 * \return name of the constant or "Unknown format!"
155 const char *glValName(GLint value
)
159 while (gl_name_map
[i
].name
) {
160 if (gl_name_map
[i
].value
== value
)
161 return gl_name_map
[i
].name
;
164 return "Unknown format!";
167 //! always return this format as internal texture format in glFindFormat
168 #define TEXTUREFORMAT_ALWAYS GL_RGB8
169 #undef TEXTUREFORMAT_ALWAYS
172 * \brief find the OpenGL settings coresponding to format.
174 * All parameters may be NULL.
175 * \param fmt MPlayer format to analyze.
176 * \param bpp [OUT] bits per pixel of that format.
177 * \param gl_texfmt [OUT] internal texture format that fits the
178 * image format, not necessarily the best for performance.
179 * \param gl_format [OUT] OpenGL format for this image format.
180 * \param gl_type [OUT] OpenGL type for this image format.
181 * \return 1 if format is supported by OpenGL, 0 if not.
184 int glFindFormat(uint32_t fmt
, int *bpp
, GLint
*gl_texfmt
,
185 GLenum
*gl_format
, GLenum
*gl_type
)
191 if (!bpp
) bpp
= &dummy1
;
192 if (!gl_texfmt
) gl_texfmt
= &dummy3
;
193 if (!gl_format
) gl_format
= &dummy2
;
194 if (!gl_type
) gl_type
= &dummy2
;
196 *bpp
= IMGFMT_IS_BGR(fmt
)?IMGFMT_BGR_DEPTH(fmt
):IMGFMT_RGB_DEPTH(fmt
);
201 *gl_type
= GL_UNSIGNED_BYTE
;
205 *gl_format
= GL_RGBA
;
206 *gl_type
= GL_UNSIGNED_BYTE
;
209 supported
= 0; // no native YV12 support
214 *gl_format
= GL_LUMINANCE
;
215 *gl_type
= GL_UNSIGNED_BYTE
;
219 *gl_texfmt
= GL_YCBCR_MESA
;
221 *gl_format
= GL_YCBCR_MESA
;
222 *gl_type
= fmt
== IMGFMT_UYVY
? GL_UNSIGNED_SHORT_8_8
: GL_UNSIGNED_SHORT_8_8_REV
;
225 // we do not support palettized formats, although the format the
226 // swscale produces works
229 gl_type
= GL_UNSIGNED_BYTE_2_3_3_REV
;
233 *gl_format
= GL_RGBA
;
234 *gl_type
= GL_UNSIGNED_SHORT_1_5_5_5_REV
;
238 *gl_type
= GL_UNSIGNED_SHORT_5_6_5_REV
;
242 // special case as red and blue have a differen number of bits.
243 // GL_BGR and GL_UNSIGNED_BYTE_3_3_2 isn't supported at least
244 // by nVidia drivers, and in addition would give more bits to
245 // blue than to red, which isn't wanted
247 gl_type
= GL_UNSIGNED_BYTE_3_3_2
;
251 *gl_format
= GL_BGRA
;
252 *gl_type
= GL_UNSIGNED_SHORT_1_5_5_5_REV
;
256 *gl_type
= GL_UNSIGNED_SHORT_5_6_5
;
260 *gl_type
= GL_UNSIGNED_BYTE
;
264 *gl_format
= GL_BGRA
;
265 *gl_type
= GL_UNSIGNED_BYTE
;
269 *gl_format
= GL_RGBA
;
270 *gl_type
= GL_UNSIGNED_BYTE
;
273 #ifdef TEXTUREFORMAT_ALWAYS
274 *gl_texfmt
= TEXTUREFORMAT_ALWAYS
;
279 static void *setNull(const GLubyte
*s
) {
286 const char *funcnames
[7];
289 static const extfunc_desc_t extfuncs
[] = {
290 {&GenBuffers
, NULL
, {"glGenBuffers", "glGenBuffersARB", NULL
}},
291 {&DeleteBuffers
, NULL
, {"glDeleteBuffers", "glDeleteBuffersARB", NULL
}},
292 {&BindBuffer
, NULL
, {"glBindBuffer", "glBindBufferARB", NULL
}},
293 {&MapBuffer
, NULL
, {"glMapBuffer", "glMapBufferARB", NULL
}},
294 {&UnmapBuffer
, NULL
, {"glUnmapBuffer", "glUnmapBufferARB", NULL
}},
295 {&BufferData
, NULL
, {"glBufferData", "glBufferDataARB", NULL
}},
296 {&CombinerParameterfv
, "NV_register_combiners", {"glCombinerParameterfv", "glCombinerParameterfvNV", NULL
}},
297 {&CombinerParameteri
, "NV_register_combiners", {"glCombinerParameteri", "glCombinerParameteriNV", NULL
}},
298 {&CombinerInput
, "NV_register_combiners", {"glCombinerInput", "glCombinerInputNV", NULL
}},
299 {&CombinerOutput
, "NV_register_combiners", {"glCombinerOutput", "glCombinerOutputNV", NULL
}},
300 {&BeginFragmentShader
, "ATI_fragment_shader", {"glBeginFragmentShaderATI", NULL
}},
301 {&EndFragmentShader
, "ATI_fragment_shader", {"glEndFragmentShaderATI", NULL
}},
302 {&SampleMap
, "ATI_fragment_shader", {"glSampleMapATI", NULL
}},
303 {&ColorFragmentOp2
, "ATI_fragment_shader", {"glColorFragmentOp2ATI", NULL
}},
304 {&ColorFragmentOp3
, "ATI_fragment_shader", {"glColorFragmentOp3ATI", NULL
}},
305 {&SetFragmentShaderConstant
, "ATI_fragment_shader", {"glSetFragmentShaderConstantATI", NULL
}},
306 {&ActiveTexture
, NULL
, {"glActiveTexture", "glActiveTextureARB", NULL
}},
307 {&BindTexture
, NULL
, {"glBindTexture", "glBindTextureARB", "glBindTextureEXT", NULL
}},
308 {&MultiTexCoord2f
, NULL
, {"glMultiTexCoord2f", "glMultiTexCoord2fARB", NULL
}},
309 {&GenPrograms
, "_program", {"glGenProgramsARB", NULL
}},
310 {&DeletePrograms
, "_program", {"glDeleteProgramsARB", NULL
}},
311 {&BindProgram
, "_program", {"glBindProgramARB", NULL
}},
312 {&ProgramString
, "_program", {"glProgramStringARB", NULL
}},
313 {&GetProgramiv
, "_program", {"glGetProgramivARB", NULL
}},
314 {&ProgramEnvParameter4f
, "_program", {"glProgramEnvParameter4fARB", NULL
}},
315 {&SwapInterval
, "_swap_control", {"glXSwapInterval", "glXSwapIntervalEXT", "glXSwapIntervalSGI", "wglSwapInterval", "wglSwapIntervalEXT", "wglSwapIntervalSGI", NULL
}},
316 {&TexImage3D
, NULL
, {"glTexImage3D", NULL
}},
317 {&AllocateMemoryMESA
, "GLX_MESA_allocate_memory", {"glXAllocateMemoryMESA", NULL
}},
318 {&FreeMemoryMESA
, "GLX_MESA_allocate_memory", {"glXFreeMemoryMESA", NULL
}},
323 * \brief find the function pointers of some useful OpenGL extensions
324 * \param getProcAddress function to resolve function names, may be NULL
325 * \param ext2 an extra extension string
327 static void getFunctions(void *(*getProcAddress
)(const GLubyte
*),
329 const extfunc_desc_t
*dsc
;
330 const char *extensions
= (const char *)glGetString(GL_EXTENSIONS
);
332 if (!extensions
) extensions
= "";
333 if (!ext2
) ext2
= "";
334 allexts
= malloc(strlen(extensions
) + strlen(ext2
) + 2);
335 strcpy(allexts
, extensions
);
336 strcat(allexts
, " ");
337 strcat(allexts
, ext2
);
338 mp_msg(MSGT_VO
, MSGL_V
, "OpenGL extensions string:\n%s\n", allexts
);
340 getProcAddress
= setNull
;
341 for (dsc
= extfuncs
; dsc
->funcptr
; dsc
++) {
344 if (!dsc
->extstr
|| strstr(allexts
, dsc
->extstr
)) {
345 for (i
= 0; !ptr
&& dsc
->funcnames
[i
]; i
++)
346 ptr
= getProcAddress((const GLubyte
*)dsc
->funcnames
[i
]);
348 *(void **)dsc
->funcptr
= ptr
;
350 if (strstr(allexts
, "_texture_float"))
351 hqtexfmt
= GL_RGB32F
;
352 else if (strstr(allexts
, "NV_float_buffer"))
353 hqtexfmt
= GL_FLOAT_RGB32_NV
;
360 * \brief create a texture and set some defaults
361 * \param target texture taget, usually GL_TEXTURE_2D
362 * \param fmt internal texture format
363 * \param format texture host data format
364 * \param type texture host data type
365 * \param filter filter used for scaling, e.g. GL_LINEAR
366 * \param w texture width
367 * \param h texture height
368 * \param val luminance value to fill texture with
371 void glCreateClearTex(GLenum target
, GLenum fmt
, GLenum format
, GLenum type
, GLint filter
,
372 int w
, int h
, unsigned char val
) {
373 GLfloat fval
= (GLfloat
)val
/ 255.0;
374 GLfloat border
[4] = {fval
, fval
, fval
, fval
};
375 int stride
= w
* glFmt2bpp(format
, type
);
378 init
= malloc(stride
* h
);
379 memset(init
, val
, stride
* h
);
380 glAdjustAlignment(stride
);
381 glPixelStorei(GL_UNPACK_ROW_LENGTH
, w
);
382 glTexImage2D(target
, 0, fmt
, w
, h
, 0, format
, type
, init
);
383 glTexParameterf(target
, GL_TEXTURE_PRIORITY
, 1.0);
384 glTexParameteri(target
, GL_TEXTURE_MIN_FILTER
, filter
);
385 glTexParameteri(target
, GL_TEXTURE_MAG_FILTER
, filter
);
386 glTexParameteri(target
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
387 glTexParameteri(target
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
388 // Border texels should not be used with CLAMP_TO_EDGE
389 // We set a sane default anyway.
390 glTexParameterfv(target
, GL_TEXTURE_BORDER_COLOR
, border
);
395 * \brief skips whitespace and comments
396 * \param f file to read from
398 static void ppm_skip(FILE *f
) {
406 } while (c
!= EOF
&& (isspace(c
) || comment
));
411 #define MAXDIM (16 * 1024)
414 * \brief creates a texture from a PPM file
415 * \param target texture taget, usually GL_TEXTURE_2D
416 * \param fmt internal texture format, 0 for default
417 * \param filter filter used for scaling, e.g. GL_LINEAR
418 * \param f file to read PPM from
419 * \param width [out] width of texture
420 * \param height [out] height of texture
421 * \param maxval [out] maxval value from PPM file
422 * \return 0 on error, 1 otherwise
425 int glCreatePPMTex(GLenum target
, GLenum fmt
, GLint filter
,
426 FILE *f
, int *width
, int *height
, int *maxval
) {
427 unsigned w
, h
, m
, val
, bpp
;
431 if (fgetc(f
) != 'P' || fgetc(f
) != '6')
434 if (fscanf(f
, "%u", &w
) != 1)
437 if (fscanf(f
, "%u", &h
) != 1)
440 if (fscanf(f
, "%u", &m
) != 1)
445 if (w
> MAXDIM
|| h
> MAXDIM
)
447 bpp
= (m
> 255) ? 6 : 3;
448 data
= malloc(w
* h
* bpp
);
449 if (fread(data
, w
* bpp
, h
, f
) != h
)
452 fmt
= (m
> 255) ? hqtexfmt
: 3;
453 if (fmt
== GL_FLOAT_RGB32_NV
&& target
!= GL_TEXTURE_RECTANGLE
)
456 type
= m
> 255 ? GL_UNSIGNED_SHORT
: GL_UNSIGNED_BYTE
;
457 glCreateClearTex(target
, fmt
, GL_RGB
, type
, filter
, w
, h
, 0);
458 glUploadTex(target
, GL_RGB
, type
,
459 data
, w
* bpp
, 0, 0, w
, h
, 0);
461 if (width
) *width
= w
;
462 if (height
) *height
= h
;
463 if (maxval
) *maxval
= m
;
468 * \brief return the number of bytes per pixel for the given format
469 * \param format OpenGL format
470 * \param type OpenGL type
471 * \return bytes per pixel
474 * Does not handle all possible variants, just those used by MPlayer
476 int glFmt2bpp(GLenum format
, GLenum type
) {
477 int component_size
= 0;
479 case GL_UNSIGNED_BYTE_3_3_2
:
480 case GL_UNSIGNED_BYTE_2_3_3_REV
:
482 case GL_UNSIGNED_SHORT_5_5_5_1
:
483 case GL_UNSIGNED_SHORT_1_5_5_5_REV
:
484 case GL_UNSIGNED_SHORT_5_6_5
:
485 case GL_UNSIGNED_SHORT_5_6_5_REV
:
487 case GL_UNSIGNED_BYTE
:
490 case GL_UNSIGNED_SHORT
:
497 return component_size
;
502 return 3 * component_size
;
505 return 4 * component_size
;
511 * \brief upload a texture, handling things like stride and slices
512 * \param target texture target, usually GL_TEXTURE_2D
513 * \param format OpenGL format of data
514 * \param type OpenGL type of data
515 * \param dataptr data to upload
516 * \param stride data stride
517 * \param x x offset in texture
518 * \param y y offset in texture
519 * \param w width of the texture part to upload
520 * \param h height of the texture part to upload
521 * \param slice height of an upload slice, 0 for all at once
524 void glUploadTex(GLenum target
, GLenum format
, GLenum type
,
525 const void *dataptr
, int stride
,
526 int x
, int y
, int w
, int h
, int slice
) {
527 const uint8_t *data
= dataptr
;
529 if (w
<= 0 || h
<= 0) return;
533 data
+= (h
- 1) * stride
;
536 // this is not always correct, but should work for MPlayer
537 glAdjustAlignment(stride
);
538 glPixelStorei(GL_UNPACK_ROW_LENGTH
, stride
/ glFmt2bpp(format
, type
));
539 for (; y
+ slice
<= y_max
; y
+= slice
) {
540 glTexSubImage2D(target
, 0, x
, y
, w
, slice
, format
, type
, data
);
541 data
+= stride
* slice
;
544 glTexSubImage2D(target
, 0, x
, y
, w
, y_max
- y
, format
, type
, data
);
547 static void fillUVcoeff(GLfloat
*ucoef
, GLfloat
*vcoef
,
548 float uvcos
, float uvsin
) {
550 ucoef
[0] = 0 * uvcos
+ 1.403 * uvsin
;
551 vcoef
[0] = 0 * uvsin
+ 1.403 * uvcos
;
552 ucoef
[1] = -0.344 * uvcos
+ -0.714 * uvsin
;
553 vcoef
[1] = -0.344 * uvsin
+ -0.714 * uvcos
;
554 ucoef
[2] = 1.770 * uvcos
+ 0 * uvsin
;
555 vcoef
[2] = 1.770 * uvsin
+ 0 * uvcos
;
558 // Coefficients (probably) must be in [0, 1] range, whereas they originally
559 // are in [-2, 2] range, so here comes the trick:
560 // First put them in the [-0.5, 0.5] range, then add 0.5.
561 // This can be undone with the HALF_BIAS and SCALE_BY_FOUR arguments
562 // for CombinerInput and CombinerOutput (or the respective ATI variants)
563 for (i
= 0; i
< 4; i
++) {
564 ucoef
[i
] = ucoef
[i
] * 0.25 + 0.5;
565 vcoef
[i
] = vcoef
[i
] * 0.25 + 0.5;
570 * \brief Setup register combiners for YUV to RGB conversion.
571 * \param uvcos used for saturation and hue adjustment
572 * \param uvsin used for saturation and hue adjustment
574 static void glSetupYUVCombiners(float uvcos
, float uvsin
) {
578 if (!CombinerInput
|| !CombinerOutput
||
579 !CombinerParameterfv
|| !CombinerParameteri
) {
580 mp_msg(MSGT_VO
, MSGL_FATAL
, "[gl] Combiner functions missing!\n");
583 glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV
, &i
);
585 mp_msg(MSGT_VO
, MSGL_ERR
,
586 "[gl] 2 general combiners needed for YUV combiner support (found %i)\n", i
);
587 glGetIntegerv(GL_MAX_TEXTURE_UNITS
, &i
);
589 mp_msg(MSGT_VO
, MSGL_ERR
,
590 "[gl] 3 texture units needed for YUV combiner support (found %i)\n", i
);
591 fillUVcoeff(ucoef
, vcoef
, uvcos
, uvsin
);
592 CombinerParameterfv(GL_CONSTANT_COLOR0_NV
, ucoef
);
593 CombinerParameterfv(GL_CONSTANT_COLOR1_NV
, vcoef
);
595 // UV first, like this green component cannot overflow
596 CombinerInput(GL_COMBINER0_NV
, GL_RGB
, GL_VARIABLE_A_NV
,
597 GL_TEXTURE1
, GL_HALF_BIAS_NORMAL_NV
, GL_RGB
);
598 CombinerInput(GL_COMBINER0_NV
, GL_RGB
, GL_VARIABLE_B_NV
,
599 GL_CONSTANT_COLOR0_NV
, GL_HALF_BIAS_NORMAL_NV
, GL_RGB
);
600 CombinerInput(GL_COMBINER0_NV
, GL_RGB
, GL_VARIABLE_C_NV
,
601 GL_TEXTURE2
, GL_HALF_BIAS_NORMAL_NV
, GL_RGB
);
602 CombinerInput(GL_COMBINER0_NV
, GL_RGB
, GL_VARIABLE_D_NV
,
603 GL_CONSTANT_COLOR1_NV
, GL_HALF_BIAS_NORMAL_NV
, GL_RGB
);
604 CombinerOutput(GL_COMBINER0_NV
, GL_RGB
, GL_DISCARD_NV
, GL_DISCARD_NV
,
605 GL_SPARE0_NV
, GL_SCALE_BY_FOUR_NV
, GL_NONE
, GL_FALSE
,
609 CombinerInput(GL_COMBINER1_NV
, GL_RGB
, GL_VARIABLE_A_NV
, GL_SPARE0_NV
,
610 GL_SIGNED_IDENTITY_NV
, GL_RGB
);
611 CombinerInput(GL_COMBINER1_NV
, GL_RGB
, GL_VARIABLE_B_NV
, GL_ZERO
,
612 GL_UNSIGNED_INVERT_NV
, GL_RGB
);
613 CombinerInput(GL_COMBINER1_NV
, GL_RGB
, GL_VARIABLE_C_NV
,
614 GL_TEXTURE0
, GL_SIGNED_IDENTITY_NV
, GL_RGB
);
615 CombinerInput(GL_COMBINER1_NV
, GL_RGB
, GL_VARIABLE_D_NV
, GL_ZERO
,
616 GL_UNSIGNED_INVERT_NV
, GL_RGB
);
617 CombinerOutput(GL_COMBINER1_NV
, GL_RGB
, GL_DISCARD_NV
, GL_DISCARD_NV
,
618 GL_SPARE0_NV
, GL_NONE
, GL_NONE
, GL_FALSE
,
621 // leave final combiner stage in default mode
622 CombinerParameteri(GL_NUM_GENERAL_COMBINERS_NV
, 2);
626 * \brief Setup ATI version of register combiners for YUV to RGB conversion.
627 * \param uvcos used for saturation and hue adjustment
628 * \param uvsin used for saturation and hue adjustment
630 * ATI called this fragment shader, but the name is confusing in the
631 * light of a very different OpenGL 2.0 extension with the same name
633 static void glSetupYUVCombinersATI(float uvcos
, float uvsin
) {
637 if (!BeginFragmentShader
|| !EndFragmentShader
||
638 !SetFragmentShaderConstant
|| !SampleMap
||
639 !ColorFragmentOp2
|| !ColorFragmentOp3
) {
640 mp_msg(MSGT_VO
, MSGL_FATAL
, "[gl] Combiner (ATI) functions missing!\n");
643 glGetIntegerv(GL_NUM_FRAGMENT_REGISTERS_ATI
, &i
);
645 mp_msg(MSGT_VO
, MSGL_ERR
,
646 "[gl] 3 registers needed for YUV combiner (ATI) support (found %i)\n", i
);
647 glGetIntegerv (GL_MAX_TEXTURE_UNITS
, &i
);
649 mp_msg(MSGT_VO
, MSGL_ERR
,
650 "[gl] 3 texture units needed for YUV combiner (ATI) support (found %i)\n", i
);
651 fillUVcoeff(ucoef
, vcoef
, uvcos
, uvsin
);
652 BeginFragmentShader();
653 SetFragmentShaderConstant(GL_CON_0_ATI
, ucoef
);
654 SetFragmentShaderConstant(GL_CON_1_ATI
, vcoef
);
655 SampleMap(GL_REG_0_ATI
, GL_TEXTURE0
, GL_SWIZZLE_STR_ATI
);
656 SampleMap(GL_REG_1_ATI
, GL_TEXTURE1
, GL_SWIZZLE_STR_ATI
);
657 SampleMap(GL_REG_2_ATI
, GL_TEXTURE2
, GL_SWIZZLE_STR_ATI
);
658 // UV first, like this green component cannot overflow
659 ColorFragmentOp2(GL_MUL_ATI
, GL_REG_1_ATI
, GL_NONE
, GL_NONE
,
660 GL_REG_1_ATI
, GL_NONE
, GL_BIAS_BIT_ATI
,
661 GL_CON_0_ATI
, GL_NONE
, GL_BIAS_BIT_ATI
);
662 ColorFragmentOp3(GL_MAD_ATI
, GL_REG_2_ATI
, GL_NONE
, GL_4X_BIT_ATI
,
663 GL_REG_2_ATI
, GL_NONE
, GL_BIAS_BIT_ATI
,
664 GL_CON_1_ATI
, GL_NONE
, GL_BIAS_BIT_ATI
,
665 GL_REG_1_ATI
, GL_NONE
, GL_NONE
);
666 ColorFragmentOp2(GL_ADD_ATI
, GL_REG_0_ATI
, GL_NONE
, GL_NONE
,
667 GL_REG_0_ATI
, GL_NONE
, GL_NONE
,
668 GL_REG_2_ATI
, GL_NONE
, GL_NONE
);
673 * \brief helper function for gen_spline_lookup_tex
674 * \param x subpixel-position ((0,1) range) to calculate weights for
675 * \param dst where to store transformed weights, must provide space for 4 GLfloats
677 * calculates the weights and stores them after appropriate transformation
678 * for the scaler fragment program.
680 static void store_weights(float x
, GLfloat
*dst
) {
681 float w0
= (((-1 * x
+ 3) * x
- 3) * x
+ 1) / 6;
682 float w1
= ((( 3 * x
- 6) * x
+ 0) * x
+ 4) / 6;
683 float w2
= (((-3 * x
+ 3) * x
+ 3) * x
+ 1) / 6;
684 float w3
= ((( 1 * x
+ 0) * x
+ 0) * x
+ 0) / 6;
685 *dst
++ = 1 + x
- w1
/ (w0
+ w1
);
686 *dst
++ = 1 - x
+ w3
/ (w2
+ w3
);
691 //! to avoid artefacts this should be rather large
692 #define LOOKUP_BSPLINE_RES (2 * 1024)
694 * \brief creates the 1D lookup texture needed for fast higher-order filtering
695 * \param unit texture unit to attach texture to
697 static void gen_spline_lookup_tex(GLenum unit
) {
698 GLfloat tex
[4 * LOOKUP_BSPLINE_RES
];
701 for (i
= 0; i
< LOOKUP_BSPLINE_RES
; i
++) {
702 float x
= (float)(i
+ 0.5) / LOOKUP_BSPLINE_RES
;
703 store_weights(x
, tp
);
706 store_weights(0, tex
);
707 store_weights(1, &tex
[4 * (LOOKUP_BSPLINE_RES
- 1)]);
709 glTexImage1D(GL_TEXTURE_1D
, 0, GL_RGBA16
, LOOKUP_BSPLINE_RES
, 0, GL_RGBA
, GL_FLOAT
, tex
);
710 glTexParameterf(GL_TEXTURE_1D
, GL_TEXTURE_PRIORITY
, 1.0);
711 glTexParameteri(GL_TEXTURE_1D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
712 glTexParameteri(GL_TEXTURE_1D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
713 glTexParameteri(GL_TEXTURE_1D
, GL_TEXTURE_WRAP_S
, GL_REPEAT
);
714 ActiveTexture(GL_TEXTURE0
);
717 static const char *bilin_filt_template
=
718 "TEX yuv.%c, fragment.texcoord[%c], texture[%c], %s;";
720 #define BICUB_FILT_MAIN(textype) \
721 /* first y-interpolation */ \
722 "ADD coord, fragment.texcoord[%c].xyxy, cdelta.xyxw;" \
723 "ADD coord2, fragment.texcoord[%c].xyxy, cdelta.zyzw;" \
724 "TEX a.r, coord.xyxy, texture[%c], "textype";" \
725 "TEX a.g, coord.zwzw, texture[%c], "textype";" \
726 /* second y-interpolation */ \
727 "TEX b.r, coord2.xyxy, texture[%c], "textype";" \
728 "TEX b.g, coord2.zwzw, texture[%c], "textype";" \
729 "LRP a.b, parmy.b, a.rrrr, a.gggg;" \
730 "LRP a.a, parmy.b, b.rrrr, b.gggg;" \
731 /* x-interpolation */ \
732 "LRP yuv.%c, parmx.b, a.bbbb, a.aaaa;"
734 static const char *bicub_filt_template_2D
=
735 "MAD coord.xy, fragment.texcoord[%c], {%f, %f}, {0.5, 0.5};"
736 "TEX parmx, coord.x, texture[%c], 1D;"
737 "MUL cdelta.xz, parmx.rrgg, {-%f, 0, %f, 0};"
738 "TEX parmy, coord.y, texture[%c], 1D;"
739 "MUL cdelta.yw, parmy.rrgg, {0, -%f, 0, %f};"
740 BICUB_FILT_MAIN("2D");
742 static const char *bicub_filt_template_RECT
=
743 "ADD coord, fragment.texcoord[%c], {0.5, 0.5};"
744 "TEX parmx, coord.x, texture[%c], 1D;"
745 "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};"
746 "TEX parmy, coord.y, texture[%c], 1D;"
747 "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};"
748 BICUB_FILT_MAIN("RECT");
750 #define CALCWEIGHTS(t, s) \
751 "MAD "t", {-0.5, 0.1666, 0.3333, -0.3333}, "s", {1, 0, -0.5, 0.5};" \
752 "MAD "t", "t", "s", {0, 0, -0.5, 0.5};" \
753 "MAD "t", "t", "s", {-0.6666, 0, 0.8333, 0.1666};" \
756 "MAD "t".xy, "t".xyxy, a.xyxy, {1, 1, 0, 0};" \
757 "ADD "t".x, "t".xxxx, "s";" \
758 "SUB "t".y, "t".yyyy, "s";"
760 static const char *bicub_notex_filt_template_2D
=
761 "MAD coord.xy, fragment.texcoord[%c], {%f, %f}, {0.5, 0.5};"
762 "FRC coord.xy, coord.xyxy;"
763 CALCWEIGHTS("parmx", "coord.xxxx")
764 "MUL cdelta.xz, parmx.rrgg, {-%f, 0, %f, 0};"
765 CALCWEIGHTS("parmy", "coord.yyyy")
766 "MUL cdelta.yw, parmy.rrgg, {0, -%f, 0, %f};"
767 BICUB_FILT_MAIN("2D");
769 static const char *bicub_notex_filt_template_RECT
=
770 "ADD coord, fragment.texcoord[%c], {0.5, 0.5};"
771 "FRC coord.xy, coord.xyxy;"
772 CALCWEIGHTS("parmx", "coord.xxxx")
773 "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};"
774 CALCWEIGHTS("parmy", "coord.yyyy")
775 "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};"
776 BICUB_FILT_MAIN("RECT");
778 #define BICUB_X_FILT_MAIN(textype) \
779 "ADD coord.xy, fragment.texcoord[%c].xyxy, cdelta.xyxy;" \
780 "ADD coord2.xy, fragment.texcoord[%c].xyxy, cdelta.zyzy;" \
781 "TEX a.r, coord, texture[%c], "textype";" \
782 "TEX b.r, coord2, texture[%c], "textype";" \
783 /* x-interpolation */ \
784 "LRP yuv.%c, parmx.b, a.rrrr, b.rrrr;"
786 static const char *bicub_x_filt_template_2D
=
787 "MAD coord.x, fragment.texcoord[%c], {%f}, {0.5};"
788 "TEX parmx, coord, texture[%c], 1D;"
789 "MUL cdelta.xyz, parmx.rrgg, {-%f, 0, %f};"
790 BICUB_X_FILT_MAIN("2D");
792 static const char *bicub_x_filt_template_RECT
=
793 "ADD coord.x, fragment.texcoord[%c], {0.5};"
794 "TEX parmx, coord, texture[%c], 1D;"
795 "MUL cdelta.xyz, parmx.rrgg, {-1, 0, 1};"
796 BICUB_X_FILT_MAIN("RECT");
798 static const char *unsharp_filt_template
=
799 "PARAM dcoord%c = {%f, %f, %f, %f};"
800 "ADD coord, fragment.texcoord[%c].xyxy, dcoord%c;"
801 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord%c;"
802 "TEX a.r, fragment.texcoord[%c], texture[%c], %s;"
803 "TEX b.r, coord.xyxy, texture[%c], %s;"
804 "TEX b.g, coord.zwzw, texture[%c], %s;"
806 "TEX b.b, coord2.xyxy, texture[%c], %s;"
807 "TEX b.g, coord2.zwzw, texture[%c], %s;"
808 "DP3 b, b, {0.25, 0.25, 0.25};"
810 "MAD yuv.%c, b.r, {%f}, a.r;";
812 static const char *unsharp_filt_template2
=
813 "PARAM dcoord%c = {%f, %f, %f, %f};"
814 "PARAM dcoord2%c = {%f, 0, 0, %f};"
815 "ADD coord, fragment.texcoord[%c].xyxy, dcoord%c;"
816 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord%c;"
817 "TEX a.r, fragment.texcoord[%c], texture[%c], %s;"
818 "TEX b.r, coord.xyxy, texture[%c], %s;"
819 "TEX b.g, coord.zwzw, texture[%c], %s;"
821 "TEX b.b, coord2.xyxy, texture[%c], %s;"
822 "TEX b.g, coord2.zwzw, texture[%c], %s;"
825 "ADD coord, fragment.texcoord[%c].xyxy, dcoord2%c;"
826 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord2%c;"
827 "TEX b.r, coord.xyxy, texture[%c], %s;"
828 "TEX b.g, coord.zwzw, texture[%c], %s;"
830 "TEX b.b, coord2.xyxy, texture[%c], %s;"
831 "TEX b.g, coord2.zwzw, texture[%c], %s;"
832 "DP4 b.r, b, {-0.1171875, -0.1171875, -0.1171875, -0.09765625};"
833 "MAD b.r, a.r, {0.859375}, b.r;"
834 "MAD yuv.%c, b.r, {%f}, a.r;";
836 static const char *yuv_prog_template
=
837 "PARAM ycoef = {%.4f, %.4f, %.4f};"
838 "PARAM ucoef = {%.4f, %.4f, %.4f};"
839 "PARAM vcoef = {%.4f, %.4f, %.4f};"
840 "PARAM offsets = {%.4f, %.4f, %.4f};"
842 "MAD res.rgb, yuv.rrrr, ycoef, offsets;"
843 "MAD res.rgb, yuv.gggg, ucoef, res;"
844 "MAD result.color.rgb, yuv.bbbb, vcoef, res;"
847 static const char *yuv_pow_prog_template
=
848 "PARAM ycoef = {%.4f, %.4f, %.4f};"
849 "PARAM ucoef = {%.4f, %.4f, %.4f};"
850 "PARAM vcoef = {%.4f, %.4f, %.4f};"
851 "PARAM offsets = {%.4f, %.4f, %.4f};"
852 "PARAM gamma = {%.4f, %.4f, %.4f};"
854 "MAD res.rgb, yuv.rrrr, ycoef, offsets;"
855 "MAD res.rgb, yuv.gggg, ucoef, res;"
856 "MAD_SAT res.rgb, yuv.bbbb, vcoef, res;"
857 "POW result.color.r, res.r, gamma.r;"
858 "POW result.color.g, res.g, gamma.g;"
859 "POW result.color.b, res.b, gamma.b;"
862 static const char *yuv_lookup_prog_template
=
863 "PARAM ycoef = {%.4f, %.4f, %.4f, 0};"
864 "PARAM ucoef = {%.4f, %.4f, %.4f, 0};"
865 "PARAM vcoef = {%.4f, %.4f, %.4f, 0};"
866 "PARAM offsets = {%.4f, %.4f, %.4f, 0.125};"
868 "MAD res, yuv.rrrr, ycoef, offsets;"
869 "MAD res.rgb, yuv.gggg, ucoef, res;"
870 "MAD res.rgb, yuv.bbbb, vcoef, res;"
871 "TEX result.color.r, res.raaa, texture[%c], 2D;"
872 "ADD res.a, res.a, 0.25;"
873 "TEX result.color.g, res.gaaa, texture[%c], 2D;"
874 "ADD res.a, res.a, 0.25;"
875 "TEX result.color.b, res.baaa, texture[%c], 2D;"
878 static const char *yuv_lookup3d_prog_template
=
879 "TEX result.color, yuv, texture[%c], 3D;"
883 * \brief creates and initializes helper textures needed for scaling texture read
884 * \param scaler scaler type to create texture for
885 * \param texu contains next free texture unit number
886 * \param texs texture unit ids for the scaler are stored in this array
888 static void create_scaler_textures(int scaler
, int *texu
, char *texs
) {
890 case YUV_SCALER_BILIN
:
891 case YUV_SCALER_BICUB_NOTEX
:
892 case YUV_SCALER_UNSHARP
:
893 case YUV_SCALER_UNSHARP2
:
895 case YUV_SCALER_BICUB
:
896 case YUV_SCALER_BICUB_X
:
898 gen_spline_lookup_tex(GL_TEXTURE0
+ texs
[0]);
902 mp_msg(MSGT_VO
, MSGL_ERR
, "[gl] unknown scaler type %i\n", scaler
);
906 static void gen_gamma_map(unsigned char *map
, int size
, float gamma
);
916 static void get_yuv2rgb_coeffs(gl_conversion_params_t
*params
, float yuv2rgb
[3][4]) {
917 float uvcos
= params
->saturation
* cos(params
->hue
);
918 float uvsin
= params
->saturation
* sin(params
->hue
);
920 float uv_coeffs
[3][2] = {
925 for (i
= 0; i
< 3; i
++) {
926 yuv2rgb
[i
][COL_C
] = params
->brightness
;
927 yuv2rgb
[i
][COL_Y
] = 1.164 * params
->contrast
;
928 yuv2rgb
[i
][COL_C
] += (-16 / 255.0) * yuv2rgb
[i
][COL_Y
];
929 yuv2rgb
[i
][COL_U
] = uv_coeffs
[i
][0] * uvcos
+ uv_coeffs
[i
][1] * uvsin
;
930 yuv2rgb
[i
][COL_C
] += (-128 / 255.0) * yuv2rgb
[i
][COL_U
];
931 yuv2rgb
[i
][COL_V
] = uv_coeffs
[i
][0] * uvsin
+ uv_coeffs
[i
][1] * uvcos
;
932 yuv2rgb
[i
][COL_C
] += (-128 / 255.0) * yuv2rgb
[i
][COL_V
];
933 // this "centers" contrast control so that e.g. a contrast of 0
934 // leads to a grey image, not a black one
935 yuv2rgb
[i
][COL_C
] += 0.5 - params
->contrast
/ 2.0;
939 //! size of gamma map use to avoid slow exp function in gen_yuv2rgb_map
940 #define GMAP_SIZE (1024)
942 * \brief generate a 3D YUV -> RGB map
943 * \param params struct containing parameters like brightness, gamma, ...
944 * \param map where to store map. Must provide space for (size + 2)^3 elements
945 * \param size size of the map, excluding border
947 static void gen_yuv2rgb_map(gl_conversion_params_t
*params
, unsigned char *map
, int size
) {
949 float step
= 1.0 / size
;
952 unsigned char gmaps
[3][GMAP_SIZE
];
953 gen_gamma_map(gmaps
[0], GMAP_SIZE
, params
->rgamma
);
954 gen_gamma_map(gmaps
[1], GMAP_SIZE
, params
->ggamma
);
955 gen_gamma_map(gmaps
[2], GMAP_SIZE
, params
->bgamma
);
956 get_yuv2rgb_coeffs(params
, yuv2rgb
);
957 for (i
= 0; i
< 3; i
++)
958 for (j
= 0; j
< 4; j
++)
959 yuv2rgb
[i
][j
] *= GMAP_SIZE
- 1;
961 for (i
= -1; i
<= size
; i
++) {
963 for (j
= -1; j
<= size
; j
++) {
965 for (k
= -1; k
<= size
; k
++) {
966 for (l
= 0; l
< 3; l
++) {
967 float rgb
= yuv2rgb
[l
][COL_Y
] * y
+ yuv2rgb
[l
][COL_U
] * u
+ yuv2rgb
[l
][COL_V
] * v
+ yuv2rgb
[l
][COL_C
];
968 *map
++ = gmaps
[l
][av_clip(rgb
, 0, GMAP_SIZE
- 1)];
970 y
+= (k
== -1 || k
== size
- 1) ? step
/ 2 : step
;
972 u
+= (j
== -1 || j
== size
- 1) ? step
/ 2 : step
;
974 v
+= (i
== -1 || i
== size
- 1) ? step
/ 2 : step
;
978 //! resolution of texture for gamma lookup table
979 #define LOOKUP_RES 512
980 //! resolution for 3D yuv->rgb conversion lookup table
981 #define LOOKUP_3DRES 32
983 * \brief creates and initializes helper textures needed for yuv conversion
984 * \param params struct containing parameters like brightness, gamma, ...
985 * \param texu contains next free texture unit number
986 * \param texs texture unit ids for the conversion are stored in this array
988 static void create_conv_textures(gl_conversion_params_t
*params
, int *texu
, char *texs
) {
989 unsigned char *lookup_data
= NULL
;
990 int conv
= YUV_CONVERSION(params
->type
);
992 case YUV_CONVERSION_FRAGMENT
:
993 case YUV_CONVERSION_FRAGMENT_POW
:
995 case YUV_CONVERSION_FRAGMENT_LOOKUP
:
997 ActiveTexture(GL_TEXTURE0
+ texs
[0]);
998 lookup_data
= malloc(4 * LOOKUP_RES
);
999 gen_gamma_map(lookup_data
, LOOKUP_RES
, params
->rgamma
);
1000 gen_gamma_map(&lookup_data
[LOOKUP_RES
], LOOKUP_RES
, params
->ggamma
);
1001 gen_gamma_map(&lookup_data
[2 * LOOKUP_RES
], LOOKUP_RES
, params
->bgamma
);
1002 glCreateClearTex(GL_TEXTURE_2D
, GL_LUMINANCE8
, GL_LUMINANCE
, GL_UNSIGNED_BYTE
, GL_LINEAR
,
1004 glUploadTex(GL_TEXTURE_2D
, GL_LUMINANCE
, GL_UNSIGNED_BYTE
, lookup_data
,
1005 LOOKUP_RES
, 0, 0, LOOKUP_RES
, 4, 0);
1006 ActiveTexture(GL_TEXTURE0
);
1009 case YUV_CONVERSION_FRAGMENT_LOOKUP3D
:
1011 int sz
= LOOKUP_3DRES
+ 2; // texture size including borders
1013 mp_msg(MSGT_VO
, MSGL_ERR
, "[gl] Missing 3D texture function!\n");
1016 texs
[0] = (*texu
)++;
1017 ActiveTexture(GL_TEXTURE0
+ texs
[0]);
1018 lookup_data
= malloc(3 * sz
* sz
* sz
);
1019 gen_yuv2rgb_map(params
, lookup_data
, LOOKUP_3DRES
);
1020 glAdjustAlignment(sz
);
1021 glPixelStorei(GL_UNPACK_ROW_LENGTH
, 0);
1022 TexImage3D(GL_TEXTURE_3D
, 0, 3, sz
, sz
, sz
, 1,
1023 GL_RGB
, GL_UNSIGNED_BYTE
, lookup_data
);
1024 glTexParameterf(GL_TEXTURE_3D
, GL_TEXTURE_PRIORITY
, 1.0);
1025 glTexParameteri(GL_TEXTURE_3D
, GL_TEXTURE_MIN_FILTER
, GL_LINEAR
);
1026 glTexParameteri(GL_TEXTURE_3D
, GL_TEXTURE_MAG_FILTER
, GL_LINEAR
);
1027 glTexParameteri(GL_TEXTURE_3D
, GL_TEXTURE_WRAP_S
, GL_CLAMP
);
1028 glTexParameteri(GL_TEXTURE_3D
, GL_TEXTURE_WRAP_T
, GL_CLAMP
);
1029 glTexParameteri(GL_TEXTURE_3D
, GL_TEXTURE_WRAP_R
, GL_CLAMP
);
1030 ActiveTexture(GL_TEXTURE0
);
1035 mp_msg(MSGT_VO
, MSGL_ERR
, "[gl] unknown conversion type %i\n", conv
);
1042 * \brief adds a scaling texture read at the current fragment program position
1043 * \param scaler type of scaler to insert
1044 * \param prog_pos current position in fragment program
1045 * \param remain how many bytes remain in the buffer given by prog_pos
1046 * \param texs array containing the texture unit identifiers for this scaler
1047 * \param in_tex texture unit the scaler should read from
1048 * \param out_comp component of the yuv variable the scaler stores the result in
1049 * \param rect if rectangular (pixel) adressing should be used for in_tex
1050 * \param texw width of the in_tex texture
1051 * \param texh height of the in_tex texture
1052 * \param strength strength of filter effect if the scaler does some kind of filtering
1054 static void add_scaler(int scaler
, char **prog_pos
, int *remain
, char *texs
,
1055 char in_tex
, char out_comp
, int rect
, int texw
, int texh
,
1057 const char *ttype
= rect
? "RECT" : "2D";
1058 const float ptw
= rect
? 1.0 : 1.0 / texw
;
1059 const float pth
= rect
? 1.0 : 1.0 / texh
;
1061 case YUV_SCALER_BILIN
:
1062 snprintf(*prog_pos
, *remain
, bilin_filt_template
, out_comp
, in_tex
,
1065 case YUV_SCALER_BICUB
:
1067 snprintf(*prog_pos
, *remain
, bicub_filt_template_RECT
,
1068 in_tex
, texs
[0], texs
[0],
1069 in_tex
, in_tex
, in_tex
, in_tex
, in_tex
, in_tex
, out_comp
);
1071 snprintf(*prog_pos
, *remain
, bicub_filt_template_2D
,
1072 in_tex
, (float)texw
, (float)texh
,
1073 texs
[0], ptw
, ptw
, texs
[0], pth
, pth
,
1074 in_tex
, in_tex
, in_tex
, in_tex
, in_tex
, in_tex
, out_comp
);
1076 case YUV_SCALER_BICUB_X
:
1078 snprintf(*prog_pos
, *remain
, bicub_x_filt_template_RECT
,
1080 in_tex
, in_tex
, in_tex
, in_tex
, out_comp
);
1082 snprintf(*prog_pos
, *remain
, bicub_x_filt_template_2D
,
1083 in_tex
, (float)texw
,
1085 in_tex
, in_tex
, in_tex
, in_tex
, out_comp
);
1087 case YUV_SCALER_BICUB_NOTEX
:
1089 snprintf(*prog_pos
, *remain
, bicub_notex_filt_template_RECT
,
1091 in_tex
, in_tex
, in_tex
, in_tex
, in_tex
, in_tex
, out_comp
);
1093 snprintf(*prog_pos
, *remain
, bicub_notex_filt_template_2D
,
1094 in_tex
, (float)texw
, (float)texh
, ptw
, ptw
, pth
, pth
,
1095 in_tex
, in_tex
, in_tex
, in_tex
, in_tex
, in_tex
, out_comp
);
1097 case YUV_SCALER_UNSHARP
:
1098 snprintf(*prog_pos
, *remain
, unsharp_filt_template
,
1099 out_comp
, 0.5 * ptw
, 0.5 * pth
, 0.5 * ptw
, -0.5 * pth
,
1100 in_tex
, out_comp
, in_tex
, out_comp
, in_tex
,
1101 in_tex
, ttype
, in_tex
, ttype
, in_tex
, ttype
, in_tex
, ttype
,
1102 in_tex
, ttype
, out_comp
, strength
);
1104 case YUV_SCALER_UNSHARP2
:
1105 snprintf(*prog_pos
, *remain
, unsharp_filt_template2
,
1106 out_comp
, 1.2 * ptw
, 1.2 * pth
, 1.2 * ptw
, -1.2 * pth
,
1107 out_comp
, 1.5 * ptw
, 1.5 * pth
,
1108 in_tex
, out_comp
, in_tex
, out_comp
, in_tex
,
1109 in_tex
, ttype
, in_tex
, ttype
, in_tex
, ttype
, in_tex
, ttype
,
1110 in_tex
, ttype
, in_tex
, out_comp
, in_tex
, out_comp
,
1111 in_tex
, ttype
, in_tex
, ttype
, in_tex
, ttype
,
1112 in_tex
, ttype
, out_comp
, strength
);
1115 *remain
-= strlen(*prog_pos
);
1116 *prog_pos
+= strlen(*prog_pos
);
1119 static const struct {
1124 {"instructions", 0x88A0, 0x88A1},
1125 {"native instructions", 0x88A2, 0x88A3},
1126 {"temporaries", 0x88A4, 0x88A5},
1127 {"native temporaries", 0x88A6, 0x88A7},
1128 {"parameters", 0x88A8, 0x88A9},
1129 {"native parameters", 0x88AA, 0x88AB},
1130 {"attribs", 0x88AC, 0x88AD},
1131 {"native attribs", 0x88AE, 0x88AF},
1132 {"ALU instructions", 0x8805, 0x880B},
1133 {"TEX instructions", 0x8806, 0x880C},
1134 {"TEX indirections", 0x8807, 0x880D},
1135 {"native ALU instructions", 0x8808, 0x880E},
1136 {"native TEX instructions", 0x8809, 0x880F},
1137 {"native TEX indirections", 0x880A, 0x8810},
1142 * \brief load the specified GPU Program
1143 * \param target program target to load into, only GL_FRAGMENT_PROGRAM is tested
1144 * \param prog program string
1145 * \return 1 on success, 0 otherwise
1147 int loadGPUProgram(GLenum target
, char *prog
) {
1149 GLint cur
= 0, max
= 0, err
= 0;
1150 if (!ProgramString
) {
1151 mp_msg(MSGT_VO
, MSGL_ERR
, "[gl] Missing GPU program function\n");
1154 ProgramString(target
, GL_PROGRAM_FORMAT_ASCII
, strlen(prog
), prog
);
1155 glGetIntegerv(GL_PROGRAM_ERROR_POSITION
, &err
);
1157 mp_msg(MSGT_VO
, MSGL_ERR
,
1158 "[gl] Error compiling fragment program, make sure your card supports\n"
1159 "[gl] GL_ARB_fragment_program (use glxinfo to check).\n"
1160 "[gl] Error message:\n %s at %.10s\n",
1161 glGetString(GL_PROGRAM_ERROR_STRING
), &prog
[err
]);
1164 if (!GetProgramiv
|| !mp_msg_test(MSGT_VO
, MSGL_V
))
1166 mp_msg(MSGT_VO
, MSGL_V
, "[gl] Program statistics:\n");
1167 for (i
= 0; progstats
[i
].name
; i
++) {
1168 GetProgramiv(target
, progstats
[i
].cur
, &cur
);
1169 GetProgramiv(target
, progstats
[i
].max
, &max
);
1170 mp_msg(MSGT_VO
, MSGL_V
, "[gl] %s: %i/%i\n", progstats
[i
].name
, cur
, max
);
1175 #define MAX_PROGSZ (1024*1024)
1178 * \brief setup a fragment program that will do YUV->RGB conversion
1179 * \param parms struct containing parameters like conversion and scaler type,
1182 static void glSetupYUVFragprog(gl_conversion_params_t
*params
) {
1183 int type
= params
->type
;
1184 int texw
= params
->texw
;
1185 int texh
= params
->texh
;
1186 int rect
= params
->target
== GL_TEXTURE_RECTANGLE
;
1187 static const char prog_hdr
[] =
1189 "OPTION ARB_precision_hint_fastest;"
1190 // all scaler variables must go here so they aren't defined
1191 // multiple times when the same scaler is used more than once
1192 "TEMP coord, coord2, cdelta, parmx, parmy, a, b, yuv;";
1194 char *yuv_prog
, *prog_pos
;
1196 char lum_scale_texs
[1];
1197 char chrom_scale_texs
[1];
1200 // this is the conversion matrix, with y, u, v factors
1201 // for red, green, blue and the constant offsets
1202 float yuv2rgb
[3][4];
1203 create_conv_textures(params
, &cur_texu
, conv_texs
);
1204 create_scaler_textures(YUV_LUM_SCALER(type
), &cur_texu
, lum_scale_texs
);
1205 if (YUV_CHROM_SCALER(type
) == YUV_LUM_SCALER(type
))
1206 memcpy(chrom_scale_texs
, lum_scale_texs
, sizeof(chrom_scale_texs
));
1208 create_scaler_textures(YUV_CHROM_SCALER(type
), &cur_texu
, chrom_scale_texs
);
1209 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS
, &i
);
1211 mp_msg(MSGT_VO
, MSGL_ERR
,
1212 "[gl] %i texture units needed for this type of YUV fragment support (found %i)\n",
1214 if (!ProgramString
) {
1215 mp_msg(MSGT_VO
, MSGL_FATAL
, "[gl] ProgramString function missing!\n");
1218 yuv_prog
= malloc(MAX_PROGSZ
);
1219 strcpy(yuv_prog
, prog_hdr
);
1220 prog_pos
= yuv_prog
+ sizeof(prog_hdr
) - 1;
1221 prog_remain
= MAX_PROGSZ
- sizeof(prog_hdr
);
1222 add_scaler(YUV_LUM_SCALER(type
), &prog_pos
, &prog_remain
, lum_scale_texs
,
1223 '0', 'r', rect
, texw
, texh
, params
->filter_strength
);
1224 add_scaler(YUV_CHROM_SCALER(type
), &prog_pos
, &prog_remain
, chrom_scale_texs
,
1225 '1', 'g', rect
, texw
/ 2, texh
/ 2, params
->filter_strength
);
1226 add_scaler(YUV_CHROM_SCALER(type
), &prog_pos
, &prog_remain
, chrom_scale_texs
,
1227 '2', 'b', rect
, texw
/ 2, texh
/ 2, params
->filter_strength
);
1228 get_yuv2rgb_coeffs(params
, yuv2rgb
);
1229 switch (YUV_CONVERSION(type
)) {
1230 case YUV_CONVERSION_FRAGMENT
:
1231 snprintf(prog_pos
, prog_remain
, yuv_prog_template
,
1232 yuv2rgb
[ROW_R
][COL_Y
], yuv2rgb
[ROW_G
][COL_Y
], yuv2rgb
[ROW_B
][COL_Y
],
1233 yuv2rgb
[ROW_R
][COL_U
], yuv2rgb
[ROW_G
][COL_U
], yuv2rgb
[ROW_B
][COL_U
],
1234 yuv2rgb
[ROW_R
][COL_V
], yuv2rgb
[ROW_G
][COL_V
], yuv2rgb
[ROW_B
][COL_V
],
1235 yuv2rgb
[ROW_R
][COL_C
], yuv2rgb
[ROW_G
][COL_C
], yuv2rgb
[ROW_B
][COL_C
]);
1237 case YUV_CONVERSION_FRAGMENT_POW
:
1238 snprintf(prog_pos
, prog_remain
, yuv_pow_prog_template
,
1239 yuv2rgb
[ROW_R
][COL_Y
], yuv2rgb
[ROW_G
][COL_Y
], yuv2rgb
[ROW_B
][COL_Y
],
1240 yuv2rgb
[ROW_R
][COL_U
], yuv2rgb
[ROW_G
][COL_U
], yuv2rgb
[ROW_B
][COL_U
],
1241 yuv2rgb
[ROW_R
][COL_V
], yuv2rgb
[ROW_G
][COL_V
], yuv2rgb
[ROW_B
][COL_V
],
1242 yuv2rgb
[ROW_R
][COL_C
], yuv2rgb
[ROW_G
][COL_C
], yuv2rgb
[ROW_B
][COL_C
],
1243 (float)1.0 / params
->rgamma
, (float)1.0 / params
->bgamma
, (float)1.0 / params
->bgamma
);
1245 case YUV_CONVERSION_FRAGMENT_LOOKUP
:
1246 snprintf(prog_pos
, prog_remain
, yuv_lookup_prog_template
,
1247 yuv2rgb
[ROW_R
][COL_Y
], yuv2rgb
[ROW_G
][COL_Y
], yuv2rgb
[ROW_B
][COL_Y
],
1248 yuv2rgb
[ROW_R
][COL_U
], yuv2rgb
[ROW_G
][COL_U
], yuv2rgb
[ROW_B
][COL_U
],
1249 yuv2rgb
[ROW_R
][COL_V
], yuv2rgb
[ROW_G
][COL_V
], yuv2rgb
[ROW_B
][COL_V
],
1250 yuv2rgb
[ROW_R
][COL_C
], yuv2rgb
[ROW_G
][COL_C
], yuv2rgb
[ROW_B
][COL_C
],
1251 conv_texs
[0], conv_texs
[0], conv_texs
[0]);
1253 case YUV_CONVERSION_FRAGMENT_LOOKUP3D
:
1254 snprintf(prog_pos
, prog_remain
, yuv_lookup3d_prog_template
, conv_texs
[0]);
1257 mp_msg(MSGT_VO
, MSGL_ERR
, "[gl] unknown conversion type %i\n", YUV_CONVERSION(type
));
1260 mp_msg(MSGT_VO
, MSGL_V
, "[gl] generated fragment program:\n%s\n", yuv_prog
);
1261 loadGPUProgram(GL_FRAGMENT_PROGRAM
, yuv_prog
);
1266 * \brief little helper function to create a lookup table for gamma
1267 * \param map buffer to create map into
1268 * \param size size of buffer
1269 * \param gamma gamma value
1271 static void gen_gamma_map(unsigned char *map
, int size
, float gamma
) {
1274 for (i
= 0; i
< size
; i
++)
1275 map
[i
] = 255 * i
/ (size
- 1);
1278 gamma
= 1.0 / gamma
;
1279 for (i
= 0; i
< size
; i
++) {
1280 float tmp
= (float)i
/ (size
- 1.0);
1281 tmp
= pow(tmp
, gamma
);
1282 if (tmp
> 1.0) tmp
= 1.0;
1283 if (tmp
< 0.0) tmp
= 0.0;
1289 * \brief setup YUV->RGB conversion
1290 * \param parms struct containing parameters like conversion and scaler type,
1292 * \ingroup glconversion
1294 void glSetupYUVConversion(gl_conversion_params_t
*params
) {
1295 float uvcos
= params
->saturation
* cos(params
->hue
);
1296 float uvsin
= params
->saturation
* sin(params
->hue
);
1297 switch (YUV_CONVERSION(params
->type
)) {
1298 case YUV_CONVERSION_COMBINERS
:
1299 glSetupYUVCombiners(uvcos
, uvsin
);
1301 case YUV_CONVERSION_COMBINERS_ATI
:
1302 glSetupYUVCombinersATI(uvcos
, uvsin
);
1304 case YUV_CONVERSION_FRAGMENT_LOOKUP
:
1305 case YUV_CONVERSION_FRAGMENT_LOOKUP3D
:
1306 case YUV_CONVERSION_FRAGMENT
:
1307 case YUV_CONVERSION_FRAGMENT_POW
:
1308 glSetupYUVFragprog(params
);
1311 mp_msg(MSGT_VO
, MSGL_ERR
, "[gl] unknown conversion type %i\n", YUV_CONVERSION(params
->type
));
1316 * \brief enable the specified YUV conversion
1317 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D)
1318 * \param type type of YUV conversion
1319 * \ingroup glconversion
1321 void glEnableYUVConversion(GLenum target
, int type
) {
1322 if (type
<= 0) return;
1323 switch (YUV_CONVERSION(type
)) {
1324 case YUV_CONVERSION_COMBINERS
:
1325 ActiveTexture(GL_TEXTURE1
);
1327 ActiveTexture(GL_TEXTURE2
);
1329 ActiveTexture(GL_TEXTURE0
);
1330 glEnable(GL_REGISTER_COMBINERS_NV
);
1332 case YUV_CONVERSION_COMBINERS_ATI
:
1333 ActiveTexture(GL_TEXTURE1
);
1335 ActiveTexture(GL_TEXTURE2
);
1337 ActiveTexture(GL_TEXTURE0
);
1338 glEnable(GL_FRAGMENT_SHADER_ATI
);
1340 case YUV_CONVERSION_FRAGMENT_LOOKUP3D
:
1341 case YUV_CONVERSION_FRAGMENT_LOOKUP
:
1342 case YUV_CONVERSION_FRAGMENT_POW
:
1343 case YUV_CONVERSION_FRAGMENT
:
1344 glEnable(GL_FRAGMENT_PROGRAM
);
1350 * \brief disable the specified YUV conversion
1351 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D)
1352 * \param type type of YUV conversion
1353 * \ingroup glconversion
1355 void glDisableYUVConversion(GLenum target
, int type
) {
1356 if (type
<= 0) return;
1357 switch (YUV_CONVERSION(type
)) {
1358 case YUV_CONVERSION_COMBINERS
:
1359 ActiveTexture(GL_TEXTURE1
);
1361 ActiveTexture(GL_TEXTURE2
);
1363 ActiveTexture(GL_TEXTURE0
);
1364 glDisable(GL_REGISTER_COMBINERS_NV
);
1366 case YUV_CONVERSION_COMBINERS_ATI
:
1367 ActiveTexture(GL_TEXTURE1
);
1369 ActiveTexture(GL_TEXTURE2
);
1371 ActiveTexture(GL_TEXTURE0
);
1372 glDisable(GL_FRAGMENT_SHADER_ATI
);
1374 case YUV_CONVERSION_FRAGMENT_LOOKUP3D
:
1375 case YUV_CONVERSION_FRAGMENT_LOOKUP
:
1376 case YUV_CONVERSION_FRAGMENT_POW
:
1377 case YUV_CONVERSION_FRAGMENT
:
1378 glDisable(GL_FRAGMENT_PROGRAM
);
1384 * \brief draw a texture part at given 2D coordinates
1385 * \param x screen top coordinate
1386 * \param y screen left coordinate
1387 * \param w screen width coordinate
1388 * \param h screen height coordinate
1389 * \param tx texture top coordinate in pixels
1390 * \param ty texture left coordinate in pixels
1391 * \param tw texture part width in pixels
1392 * \param th texture part height in pixels
1393 * \param sx width of texture in pixels
1394 * \param sy height of texture in pixels
1395 * \param rect_tex whether this texture uses texture_rectangle extension
1396 * \param is_yv12 if set, also draw the textures from units 1 and 2
1397 * \param flip flip the texture upside down
1398 * \ingroup gltexture
1400 void glDrawTex(GLfloat x
, GLfloat y
, GLfloat w
, GLfloat h
,
1401 GLfloat tx
, GLfloat ty
, GLfloat tw
, GLfloat th
,
1402 int sx
, int sy
, int rect_tex
, int is_yv12
, int flip
) {
1403 GLfloat tx2
= tx
/ 2, ty2
= ty
/ 2, tw2
= tw
/ 2, th2
= th
/ 2;
1405 tx
/= sx
; ty
/= sy
; tw
/= sx
; th
/= sy
;
1406 tx2
= tx
, ty2
= ty
, tw2
= tw
, th2
= th
;
1413 glTexCoord2f(tx
, ty
);
1415 MultiTexCoord2f(GL_TEXTURE1
, tx2
, ty2
);
1416 MultiTexCoord2f(GL_TEXTURE2
, tx2
, ty2
);
1419 glTexCoord2f(tx
, ty
+ th
);
1421 MultiTexCoord2f(GL_TEXTURE1
, tx2
, ty2
+ th2
);
1422 MultiTexCoord2f(GL_TEXTURE2
, tx2
, ty2
+ th2
);
1424 glVertex2f(x
, y
+ h
);
1425 glTexCoord2f(tx
+ tw
, ty
+ th
);
1427 MultiTexCoord2f(GL_TEXTURE1
, tx2
+ tw2
, ty2
+ th2
);
1428 MultiTexCoord2f(GL_TEXTURE2
, tx2
+ tw2
, ty2
+ th2
);
1430 glVertex2f(x
+ w
, y
+ h
);
1431 glTexCoord2f(tx
+ tw
, ty
);
1433 MultiTexCoord2f(GL_TEXTURE1
, tx2
+ tw2
, ty2
);
1434 MultiTexCoord2f(GL_TEXTURE2
, tx2
+ tw2
, ty2
);
1436 glVertex2f(x
+ w
, y
);
1441 #include "w32_common.h"
1443 * \brief little helper since wglGetProcAddress definition does not fit our
1445 * \param procName name of function to look up
1446 * \return function pointer returned by wglGetProcAddress
1448 static void *w32gpa(const GLubyte
*procName
) {
1450 void *res
= wglGetProcAddress(procName
);
1451 if (res
) return res
;
1452 oglmod
= GetModuleHandle("opengl32.dll");
1453 return GetProcAddress(oglmod
, procName
);
1456 int setGlWindow(int *vinfo
, HGLRC
*context
, HWND win
)
1459 HDC windc
= GetDC(win
);
1460 HGLRC new_context
= 0;
1461 int keep_context
= 0;
1462 int res
= SET_WINDOW_FAILED
;
1464 // should only be needed when keeping context, but not doing glFinish
1465 // can cause flickering even when we do not keep it.
1468 new_vinfo
= GetPixelFormat(windc
);
1469 if (*context
&& *vinfo
&& new_vinfo
&& *vinfo
== new_vinfo
) {
1470 // we can keep the wglContext
1471 new_context
= *context
;
1475 new_context
= wglCreateContext(windc
);
1477 mp_msg(MSGT_VO
, MSGL_FATAL
, "[gl] Could not create GL context!\n");
1483 if (!wglMakeCurrent(windc
, new_context
)) {
1484 mp_msg(MSGT_VO
, MSGL_FATAL
, "[gl] Could not set GL context!\n");
1485 if (!keep_context
) {
1486 wglDeleteContext(new_context
);
1492 vo_w32_window
= win
;
1495 GetClientRect(win
, &rect
);
1496 vo_dwidth
= rect
.right
;
1497 vo_dheight
= rect
.bottom
;
1499 if (!keep_context
) {
1501 wglDeleteContext(*context
);
1502 *context
= new_context
;
1504 getFunctions(w32gpa
, NULL
);
1506 // and inform that reinit is neccessary
1507 res
= SET_WINDOW_REINIT
;
1509 res
= SET_WINDOW_OK
;
1512 ReleaseDC(win
, windc
);
1516 void releaseGlContext(int *vinfo
, HGLRC
*context
) {
1519 wglMakeCurrent(0, 0);
1520 wglDeleteContext(*context
);
1525 void swapGlBuffers(void) {
1526 HDC vo_hdc
= GetDC(vo_w32_window
);
1527 SwapBuffers(vo_hdc
);
1528 ReleaseDC(vo_w32_window
, vo_hdc
);
1534 #include "x11_common.h"
1536 * \brief find address of a linked function
1537 * \param s name of function to find
1538 * \return address of function or NULL if not found
1540 static void *getdladdr(const char *s
) {
1543 void *handle
= dlopen(NULL
, RTLD_LAZY
);
1546 ret
= dlsym(handle
, s
);
1553 * \brief Returns the XVisualInfo associated with Window win.
1554 * \param win Window whose XVisualInfo is returne.
1555 * \return XVisualInfo of the window. Caller must use XFree to free it.
1557 static XVisualInfo
*getWindowVisualInfo(Window win
) {
1558 XWindowAttributes xw_attr
;
1559 XVisualInfo vinfo_template
;
1561 XGetWindowAttributes(mDisplay
, win
, &xw_attr
);
1562 vinfo_template
.visualid
= XVisualIDFromVisual(xw_attr
.visual
);
1563 return XGetVisualInfo(mDisplay
, VisualIDMask
, &vinfo_template
, &tmp
);
1567 * \brief Changes the window in which video is displayed.
1568 * If possible only transfers the context to the new window, otherwise
1569 * creates a new one, which must be initialized by the caller.
1570 * \param vinfo Currently used visual.
1571 * \param context Currently used context.
1572 * \param win window that should be used for drawing.
1573 * \return one of SET_WINDOW_FAILED, SET_WINDOW_OK or SET_WINDOW_REINIT.
1574 * In case of SET_WINDOW_REINIT the context could not be transfered
1575 * and the caller must initialize it correctly.
1576 * \ingroup glcontext
1578 int setGlWindow(XVisualInfo
**vinfo
, GLXContext
*context
, Window win
)
1580 XVisualInfo
*new_vinfo
;
1581 GLXContext new_context
= NULL
;
1582 int keep_context
= 0;
1584 // should only be needed when keeping context, but not doing glFinish
1585 // can cause flickering even when we do not keep it.
1588 new_vinfo
= getWindowVisualInfo(win
);
1589 if (*context
&& *vinfo
&& new_vinfo
&&
1590 (*vinfo
)->visualid
== new_vinfo
->visualid
) {
1591 // we can keep the GLXContext
1592 new_context
= *context
;
1598 new_context
= glXCreateContext(mDisplay
, new_vinfo
, NULL
, True
);
1600 mp_msg(MSGT_VO
, MSGL_FATAL
, "[gl] Could not create GLX context!\n");
1602 return SET_WINDOW_FAILED
;
1607 if (!glXMakeCurrent(mDisplay
, vo_window
, new_context
)) {
1608 mp_msg(MSGT_VO
, MSGL_FATAL
, "[gl] Could not set GLX context!\n");
1609 if (!keep_context
) {
1610 glXDestroyContext(mDisplay
, new_context
);
1613 return SET_WINDOW_FAILED
;
1618 vo_x11_update_geometry();
1619 if (!keep_context
) {
1620 void *(*getProcAddress
)(const GLubyte
*);
1621 const char *(*glXExtStr
)(Display
*, int);
1623 glXDestroyContext(mDisplay
, *context
);
1624 *context
= new_context
;
1628 getProcAddress
= getdladdr("glXGetProcAddress");
1629 if (!getProcAddress
)
1630 getProcAddress
= getdladdr("glXGetProcAddressARB");
1631 if (!getProcAddress
)
1632 getProcAddress
= (void *)getdladdr
;
1633 glXExtStr
= getdladdr("glXQueryExtensionsString");
1634 getFunctions(getProcAddress
, !glXExtStr
? NULL
:
1635 glXExtStr(mDisplay
, DefaultScreen(mDisplay
)));
1637 // and inform that reinit is neccessary
1638 return SET_WINDOW_REINIT
;
1640 return SET_WINDOW_OK
;
1644 * \brief free the VisualInfo and GLXContext of an OpenGL context.
1645 * \ingroup glcontext
1647 void releaseGlContext(XVisualInfo
**vinfo
, GLXContext
*context
) {
1654 glXMakeCurrent(mDisplay
, None
, NULL
);
1655 glXDestroyContext(mDisplay
, *context
);
1660 void swapGlBuffers(void) {
1661 glXSwapBuffers(mDisplay
, vo_window
);