Replace informal GPL license header by standard GPL header.
[mplayer/glamo.git] / libvo / gl_common.c
blobb89c7fac0720b11a7ddb5b908a24efbce0466208
1 /*
2 * common OpenGL routines
4 * copyleft (C) 2005 Reimar Döffinger <Reimar.Doeffinger@stud.uni-karlsruhe.de>
5 * Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c
6 * gave me lots of good ideas.
8 * This file is part of MPlayer.
10 * MPlayer is free software; you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation; either version 2 of the License, or
13 * (at your option) any later version.
15 * MPlayer is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
20 * You should have received a copy of the GNU General Public License along
21 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
22 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
25 /**
26 * \file gl_common.c
27 * \brief OpenGL helper functions used by vo_gl.c and vo_gl2.c
30 #include <stdlib.h>
31 #include <stdio.h>
32 #include <string.h>
33 #include <ctype.h>
34 #include <math.h>
35 #include "gl_common.h"
36 #include "libavutil/common.h"
38 /**
39 * \defgroup glextfunctions OpenGL extension functions
41 * the pointers to these functions are acquired when the OpenGL
42 * context is created
43 * \{
45 void (APIENTRY *GenBuffers)(GLsizei, GLuint *);
46 void (APIENTRY *DeleteBuffers)(GLsizei, const GLuint *);
47 void (APIENTRY *BindBuffer)(GLenum, GLuint);
48 GLvoid* (APIENTRY *MapBuffer)(GLenum, GLenum);
49 GLboolean (APIENTRY *UnmapBuffer)(GLenum);
50 void (APIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum);
51 void (APIENTRY *CombinerParameterfv)(GLenum, const GLfloat *);
52 void (APIENTRY *CombinerParameteri)(GLenum, GLint);
53 void (APIENTRY *CombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum,
54 GLenum);
55 void (APIENTRY *CombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum,
56 GLenum, GLenum, GLboolean, GLboolean,
57 GLboolean);
58 void (APIENTRY *BeginFragmentShader)(void);
59 void (APIENTRY *EndFragmentShader)(void);
60 void (APIENTRY *SampleMap)(GLuint, GLuint, GLenum);
61 void (APIENTRY *ColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint,
62 GLuint, GLuint, GLuint, GLuint, GLuint);
63 void (APIENTRY *ColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint,
64 GLuint, GLuint, GLuint, GLuint, GLuint,
65 GLuint, GLuint, GLuint);
66 void (APIENTRY *SetFragmentShaderConstant)(GLuint, const GLfloat *);
67 void (APIENTRY *ActiveTexture)(GLenum);
68 void (APIENTRY *BindTexture)(GLenum, GLuint);
69 void (APIENTRY *MultiTexCoord2f)(GLenum, GLfloat, GLfloat);
70 void (APIENTRY *GenPrograms)(GLsizei, GLuint *);
71 void (APIENTRY *DeletePrograms)(GLsizei, const GLuint *);
72 void (APIENTRY *BindProgram)(GLenum, GLuint);
73 void (APIENTRY *ProgramString)(GLenum, GLenum, GLsizei, const GLvoid *);
74 void (APIENTRY *GetProgramiv)(GLenum, GLenum, GLint *);
75 void (APIENTRY *ProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat,
76 GLfloat, GLfloat);
77 int (APIENTRY *SwapInterval)(int);
78 void (APIENTRY *TexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei,
79 GLint, GLenum, GLenum, const GLvoid *);
80 void* (APIENTRY *AllocateMemoryMESA)(void *, int, size_t, float, float, float);
81 void (APIENTRY *FreeMemoryMESA)(void *, int, void *);
82 /** \} */ // end of glextfunctions group
84 //! \defgroup glgeneral OpenGL general helper functions
86 //! \defgroup glcontext OpenGL context management helper functions
88 //! \defgroup gltexture OpenGL texture handling helper functions
90 //! \defgroup glconversion OpenGL conversion helper functions
92 static GLint hqtexfmt;
94 /**
95 * \brief adjusts the GL_UNPACK_ALIGNMENT to fit the stride.
96 * \param stride number of bytes per line for which alignment should fit.
97 * \ingroup glgeneral
99 void glAdjustAlignment(int stride) {
100 GLint gl_alignment;
101 if (stride % 8 == 0)
102 gl_alignment=8;
103 else if (stride % 4 == 0)
104 gl_alignment=4;
105 else if (stride % 2 == 0)
106 gl_alignment=2;
107 else
108 gl_alignment=1;
109 glPixelStorei (GL_UNPACK_ALIGNMENT, gl_alignment);
112 struct gl_name_map_struct {
113 GLint value;
114 const char *name;
117 #undef MAP
118 #define MAP(a) {a, #a}
119 //! mapping table for the glValName function
120 static const struct gl_name_map_struct gl_name_map[] = {
121 // internal format
122 MAP(GL_R3_G3_B2), MAP(GL_RGB4), MAP(GL_RGB5), MAP(GL_RGB8),
123 MAP(GL_RGB10), MAP(GL_RGB12), MAP(GL_RGB16), MAP(GL_RGBA2),
124 MAP(GL_RGBA4), MAP(GL_RGB5_A1), MAP(GL_RGBA8), MAP(GL_RGB10_A2),
125 MAP(GL_RGBA12), MAP(GL_RGBA16), MAP(GL_LUMINANCE8),
127 // format
128 MAP(GL_RGB), MAP(GL_RGBA), MAP(GL_RED), MAP(GL_GREEN), MAP(GL_BLUE),
129 MAP(GL_ALPHA), MAP(GL_LUMINANCE), MAP(GL_LUMINANCE_ALPHA),
130 MAP(GL_COLOR_INDEX),
131 // rest 1.2 only
132 MAP(GL_BGR), MAP(GL_BGRA),
134 //type
135 MAP(GL_BYTE), MAP(GL_UNSIGNED_BYTE), MAP(GL_SHORT), MAP(GL_UNSIGNED_SHORT),
136 MAP(GL_INT), MAP(GL_UNSIGNED_INT), MAP(GL_FLOAT), MAP(GL_DOUBLE),
137 MAP(GL_2_BYTES), MAP(GL_3_BYTES), MAP(GL_4_BYTES),
138 // rest 1.2 only
139 MAP(GL_UNSIGNED_BYTE_3_3_2), MAP(GL_UNSIGNED_BYTE_2_3_3_REV),
140 MAP(GL_UNSIGNED_SHORT_5_6_5), MAP(GL_UNSIGNED_SHORT_5_6_5_REV),
141 MAP(GL_UNSIGNED_SHORT_4_4_4_4), MAP(GL_UNSIGNED_SHORT_4_4_4_4_REV),
142 MAP(GL_UNSIGNED_SHORT_5_5_5_1), MAP(GL_UNSIGNED_SHORT_1_5_5_5_REV),
143 MAP(GL_UNSIGNED_INT_8_8_8_8), MAP(GL_UNSIGNED_INT_8_8_8_8_REV),
144 MAP(GL_UNSIGNED_INT_10_10_10_2), MAP(GL_UNSIGNED_INT_2_10_10_10_REV),
145 {0, 0}
147 #undef MAP
150 * \brief return the name of an OpenGL constant
151 * \param value the constant
152 * \return name of the constant or "Unknown format!"
153 * \ingroup glgeneral
155 const char *glValName(GLint value)
157 int i = 0;
159 while (gl_name_map[i].name) {
160 if (gl_name_map[i].value == value)
161 return gl_name_map[i].name;
162 i++;
164 return "Unknown format!";
167 //! always return this format as internal texture format in glFindFormat
168 #define TEXTUREFORMAT_ALWAYS GL_RGB8
169 #undef TEXTUREFORMAT_ALWAYS
172 * \brief find the OpenGL settings coresponding to format.
174 * All parameters may be NULL.
175 * \param fmt MPlayer format to analyze.
176 * \param bpp [OUT] bits per pixel of that format.
177 * \param gl_texfmt [OUT] internal texture format that fits the
178 * image format, not necessarily the best for performance.
179 * \param gl_format [OUT] OpenGL format for this image format.
180 * \param gl_type [OUT] OpenGL type for this image format.
181 * \return 1 if format is supported by OpenGL, 0 if not.
182 * \ingroup gltexture
184 int glFindFormat(uint32_t fmt, int *bpp, GLint *gl_texfmt,
185 GLenum *gl_format, GLenum *gl_type)
187 int supported = 1;
188 int dummy1;
189 GLenum dummy2;
190 GLint dummy3;
191 if (!bpp) bpp = &dummy1;
192 if (!gl_texfmt) gl_texfmt = &dummy3;
193 if (!gl_format) gl_format = &dummy2;
194 if (!gl_type) gl_type = &dummy2;
196 *bpp = IMGFMT_IS_BGR(fmt)?IMGFMT_BGR_DEPTH(fmt):IMGFMT_RGB_DEPTH(fmt);
197 *gl_texfmt = 3;
198 switch (fmt) {
199 case IMGFMT_RGB24:
200 *gl_format = GL_RGB;
201 *gl_type = GL_UNSIGNED_BYTE;
202 break;
203 case IMGFMT_RGBA:
204 *gl_texfmt = 4;
205 *gl_format = GL_RGBA;
206 *gl_type = GL_UNSIGNED_BYTE;
207 break;
208 case IMGFMT_YV12:
209 supported = 0; // no native YV12 support
210 case IMGFMT_Y800:
211 case IMGFMT_Y8:
212 *gl_texfmt = 1;
213 *bpp = 8;
214 *gl_format = GL_LUMINANCE;
215 *gl_type = GL_UNSIGNED_BYTE;
216 break;
217 case IMGFMT_UYVY:
218 case IMGFMT_YUY2:
219 *gl_texfmt = GL_YCBCR_MESA;
220 *bpp = 16;
221 *gl_format = GL_YCBCR_MESA;
222 *gl_type = fmt == IMGFMT_UYVY ? GL_UNSIGNED_SHORT_8_8 : GL_UNSIGNED_SHORT_8_8_REV;
223 break;
224 #if 0
225 // we do not support palettized formats, although the format the
226 // swscale produces works
227 case IMGFMT_RGB8:
228 gl_format = GL_RGB;
229 gl_type = GL_UNSIGNED_BYTE_2_3_3_REV;
230 break;
231 #endif
232 case IMGFMT_RGB15:
233 *gl_format = GL_RGBA;
234 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
235 break;
236 case IMGFMT_RGB16:
237 *gl_format = GL_RGB;
238 *gl_type = GL_UNSIGNED_SHORT_5_6_5_REV;
239 break;
240 #if 0
241 case IMGFMT_BGR8:
242 // special case as red and blue have a differen number of bits.
243 // GL_BGR and GL_UNSIGNED_BYTE_3_3_2 isn't supported at least
244 // by nVidia drivers, and in addition would give more bits to
245 // blue than to red, which isn't wanted
246 gl_format = GL_RGB;
247 gl_type = GL_UNSIGNED_BYTE_3_3_2;
248 break;
249 #endif
250 case IMGFMT_BGR15:
251 *gl_format = GL_BGRA;
252 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
253 break;
254 case IMGFMT_BGR16:
255 *gl_format = GL_RGB;
256 *gl_type = GL_UNSIGNED_SHORT_5_6_5;
257 break;
258 case IMGFMT_BGR24:
259 *gl_format = GL_BGR;
260 *gl_type = GL_UNSIGNED_BYTE;
261 break;
262 case IMGFMT_BGRA:
263 *gl_texfmt = 4;
264 *gl_format = GL_BGRA;
265 *gl_type = GL_UNSIGNED_BYTE;
266 break;
267 default:
268 *gl_texfmt = 4;
269 *gl_format = GL_RGBA;
270 *gl_type = GL_UNSIGNED_BYTE;
271 supported = 0;
273 #ifdef TEXTUREFORMAT_ALWAYS
274 *gl_texfmt = TEXTUREFORMAT_ALWAYS;
275 #endif
276 return supported;
279 static void *setNull(const GLubyte *s) {
280 return NULL;
283 typedef struct {
284 void *funcptr;
285 const char *extstr;
286 const char *funcnames[7];
287 } extfunc_desc_t;
289 static const extfunc_desc_t extfuncs[] = {
290 {&GenBuffers, NULL, {"glGenBuffers", "glGenBuffersARB", NULL}},
291 {&DeleteBuffers, NULL, {"glDeleteBuffers", "glDeleteBuffersARB", NULL}},
292 {&BindBuffer, NULL, {"glBindBuffer", "glBindBufferARB", NULL}},
293 {&MapBuffer, NULL, {"glMapBuffer", "glMapBufferARB", NULL}},
294 {&UnmapBuffer, NULL, {"glUnmapBuffer", "glUnmapBufferARB", NULL}},
295 {&BufferData, NULL, {"glBufferData", "glBufferDataARB", NULL}},
296 {&CombinerParameterfv, "NV_register_combiners", {"glCombinerParameterfv", "glCombinerParameterfvNV", NULL}},
297 {&CombinerParameteri, "NV_register_combiners", {"glCombinerParameteri", "glCombinerParameteriNV", NULL}},
298 {&CombinerInput, "NV_register_combiners", {"glCombinerInput", "glCombinerInputNV", NULL}},
299 {&CombinerOutput, "NV_register_combiners", {"glCombinerOutput", "glCombinerOutputNV", NULL}},
300 {&BeginFragmentShader, "ATI_fragment_shader", {"glBeginFragmentShaderATI", NULL}},
301 {&EndFragmentShader, "ATI_fragment_shader", {"glEndFragmentShaderATI", NULL}},
302 {&SampleMap, "ATI_fragment_shader", {"glSampleMapATI", NULL}},
303 {&ColorFragmentOp2, "ATI_fragment_shader", {"glColorFragmentOp2ATI", NULL}},
304 {&ColorFragmentOp3, "ATI_fragment_shader", {"glColorFragmentOp3ATI", NULL}},
305 {&SetFragmentShaderConstant, "ATI_fragment_shader", {"glSetFragmentShaderConstantATI", NULL}},
306 {&ActiveTexture, NULL, {"glActiveTexture", "glActiveTextureARB", NULL}},
307 {&BindTexture, NULL, {"glBindTexture", "glBindTextureARB", "glBindTextureEXT", NULL}},
308 {&MultiTexCoord2f, NULL, {"glMultiTexCoord2f", "glMultiTexCoord2fARB", NULL}},
309 {&GenPrograms, "_program", {"glGenProgramsARB", NULL}},
310 {&DeletePrograms, "_program", {"glDeleteProgramsARB", NULL}},
311 {&BindProgram, "_program", {"glBindProgramARB", NULL}},
312 {&ProgramString, "_program", {"glProgramStringARB", NULL}},
313 {&GetProgramiv, "_program", {"glGetProgramivARB", NULL}},
314 {&ProgramEnvParameter4f, "_program", {"glProgramEnvParameter4fARB", NULL}},
315 {&SwapInterval, "_swap_control", {"glXSwapInterval", "glXSwapIntervalEXT", "glXSwapIntervalSGI", "wglSwapInterval", "wglSwapIntervalEXT", "wglSwapIntervalSGI", NULL}},
316 {&TexImage3D, NULL, {"glTexImage3D", NULL}},
317 {&AllocateMemoryMESA, "GLX_MESA_allocate_memory", {"glXAllocateMemoryMESA", NULL}},
318 {&FreeMemoryMESA, "GLX_MESA_allocate_memory", {"glXFreeMemoryMESA", NULL}},
319 {NULL}
323 * \brief find the function pointers of some useful OpenGL extensions
324 * \param getProcAddress function to resolve function names, may be NULL
325 * \param ext2 an extra extension string
327 static void getFunctions(void *(*getProcAddress)(const GLubyte *),
328 const char *ext2) {
329 const extfunc_desc_t *dsc;
330 const char *extensions = (const char *)glGetString(GL_EXTENSIONS);
331 char *allexts;
332 if (!extensions) extensions = "";
333 if (!ext2) ext2 = "";
334 allexts = malloc(strlen(extensions) + strlen(ext2) + 2);
335 strcpy(allexts, extensions);
336 strcat(allexts, " ");
337 strcat(allexts, ext2);
338 mp_msg(MSGT_VO, MSGL_V, "OpenGL extensions string:\n%s\n", allexts);
339 if (!getProcAddress)
340 getProcAddress = setNull;
341 for (dsc = extfuncs; dsc->funcptr; dsc++) {
342 void *ptr = NULL;
343 int i;
344 if (!dsc->extstr || strstr(allexts, dsc->extstr)) {
345 for (i = 0; !ptr && dsc->funcnames[i]; i++)
346 ptr = getProcAddress((const GLubyte *)dsc->funcnames[i]);
348 *(void **)dsc->funcptr = ptr;
350 if (strstr(allexts, "_texture_float"))
351 hqtexfmt = GL_RGB32F;
352 else if (strstr(allexts, "NV_float_buffer"))
353 hqtexfmt = GL_FLOAT_RGB32_NV;
354 else
355 hqtexfmt = GL_RGB16;
356 free(allexts);
360 * \brief create a texture and set some defaults
361 * \param target texture taget, usually GL_TEXTURE_2D
362 * \param fmt internal texture format
363 * \param format texture host data format
364 * \param type texture host data type
365 * \param filter filter used for scaling, e.g. GL_LINEAR
366 * \param w texture width
367 * \param h texture height
368 * \param val luminance value to fill texture with
369 * \ingroup gltexture
371 void glCreateClearTex(GLenum target, GLenum fmt, GLenum format, GLenum type, GLint filter,
372 int w, int h, unsigned char val) {
373 GLfloat fval = (GLfloat)val / 255.0;
374 GLfloat border[4] = {fval, fval, fval, fval};
375 int stride = w * glFmt2bpp(format, type);
376 char *init;
377 if (!stride) return;
378 init = malloc(stride * h);
379 memset(init, val, stride * h);
380 glAdjustAlignment(stride);
381 glPixelStorei(GL_UNPACK_ROW_LENGTH, w);
382 glTexImage2D(target, 0, fmt, w, h, 0, format, type, init);
383 glTexParameterf(target, GL_TEXTURE_PRIORITY, 1.0);
384 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, filter);
385 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter);
386 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
387 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
388 // Border texels should not be used with CLAMP_TO_EDGE
389 // We set a sane default anyway.
390 glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, border);
391 free(init);
395 * \brief skips whitespace and comments
396 * \param f file to read from
398 static void ppm_skip(FILE *f) {
399 int c, comment = 0;
400 do {
401 c = fgetc(f);
402 if (c == '#')
403 comment = 1;
404 if (c == '\n')
405 comment = 0;
406 } while (c != EOF && (isspace(c) || comment));
407 if (c != EOF)
408 ungetc(c, f);
411 #define MAXDIM (16 * 1024)
414 * \brief creates a texture from a PPM file
415 * \param target texture taget, usually GL_TEXTURE_2D
416 * \param fmt internal texture format, 0 for default
417 * \param filter filter used for scaling, e.g. GL_LINEAR
418 * \param f file to read PPM from
419 * \param width [out] width of texture
420 * \param height [out] height of texture
421 * \param maxval [out] maxval value from PPM file
422 * \return 0 on error, 1 otherwise
423 * \ingroup gltexture
425 int glCreatePPMTex(GLenum target, GLenum fmt, GLint filter,
426 FILE *f, int *width, int *height, int *maxval) {
427 unsigned w, h, m, val, bpp;
428 char *data;
429 GLenum type;
430 ppm_skip(f);
431 if (fgetc(f) != 'P' || fgetc(f) != '6')
432 return 0;
433 ppm_skip(f);
434 if (fscanf(f, "%u", &w) != 1)
435 return 0;
436 ppm_skip(f);
437 if (fscanf(f, "%u", &h) != 1)
438 return 0;
439 ppm_skip(f);
440 if (fscanf(f, "%u", &m) != 1)
441 return 0;
442 val = fgetc(f);
443 if (!isspace(val))
444 return 0;
445 if (w > MAXDIM || h > MAXDIM)
446 return 0;
447 bpp = (m > 255) ? 6 : 3;
448 data = malloc(w * h * bpp);
449 if (fread(data, w * bpp, h, f) != h)
450 return 0;
451 if (!fmt) {
452 fmt = (m > 255) ? hqtexfmt : 3;
453 if (fmt == GL_FLOAT_RGB32_NV && target != GL_TEXTURE_RECTANGLE)
454 fmt = GL_RGB16;
456 type = m > 255 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE;
457 glCreateClearTex(target, fmt, GL_RGB, type, filter, w, h, 0);
458 glUploadTex(target, GL_RGB, type,
459 data, w * bpp, 0, 0, w, h, 0);
460 free(data);
461 if (width) *width = w;
462 if (height) *height = h;
463 if (maxval) *maxval = m;
464 return 1;
468 * \brief return the number of bytes per pixel for the given format
469 * \param format OpenGL format
470 * \param type OpenGL type
471 * \return bytes per pixel
472 * \ingroup glgeneral
474 * Does not handle all possible variants, just those used by MPlayer
476 int glFmt2bpp(GLenum format, GLenum type) {
477 int component_size = 0;
478 switch (type) {
479 case GL_UNSIGNED_BYTE_3_3_2:
480 case GL_UNSIGNED_BYTE_2_3_3_REV:
481 return 1;
482 case GL_UNSIGNED_SHORT_5_5_5_1:
483 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
484 case GL_UNSIGNED_SHORT_5_6_5:
485 case GL_UNSIGNED_SHORT_5_6_5_REV:
486 return 2;
487 case GL_UNSIGNED_BYTE:
488 component_size = 1;
489 break;
490 case GL_UNSIGNED_SHORT:
491 component_size = 2;
492 break;
494 switch (format) {
495 case GL_LUMINANCE:
496 case GL_ALPHA:
497 return component_size;
498 case GL_YCBCR_MESA:
499 return 2;
500 case GL_RGB:
501 case GL_BGR:
502 return 3 * component_size;
503 case GL_RGBA:
504 case GL_BGRA:
505 return 4 * component_size;
507 return 0; // unknown
511 * \brief upload a texture, handling things like stride and slices
512 * \param target texture target, usually GL_TEXTURE_2D
513 * \param format OpenGL format of data
514 * \param type OpenGL type of data
515 * \param dataptr data to upload
516 * \param stride data stride
517 * \param x x offset in texture
518 * \param y y offset in texture
519 * \param w width of the texture part to upload
520 * \param h height of the texture part to upload
521 * \param slice height of an upload slice, 0 for all at once
522 * \ingroup gltexture
524 void glUploadTex(GLenum target, GLenum format, GLenum type,
525 const void *dataptr, int stride,
526 int x, int y, int w, int h, int slice) {
527 const uint8_t *data = dataptr;
528 int y_max = y + h;
529 if (w <= 0 || h <= 0) return;
530 if (slice <= 0)
531 slice = h;
532 if (stride < 0) {
533 data += (h - 1) * stride;
534 stride = -stride;
536 // this is not always correct, but should work for MPlayer
537 glAdjustAlignment(stride);
538 glPixelStorei(GL_UNPACK_ROW_LENGTH, stride / glFmt2bpp(format, type));
539 for (; y + slice <= y_max; y += slice) {
540 glTexSubImage2D(target, 0, x, y, w, slice, format, type, data);
541 data += stride * slice;
543 if (y < y_max)
544 glTexSubImage2D(target, 0, x, y, w, y_max - y, format, type, data);
547 static void fillUVcoeff(GLfloat *ucoef, GLfloat *vcoef,
548 float uvcos, float uvsin) {
549 int i;
550 ucoef[0] = 0 * uvcos + 1.403 * uvsin;
551 vcoef[0] = 0 * uvsin + 1.403 * uvcos;
552 ucoef[1] = -0.344 * uvcos + -0.714 * uvsin;
553 vcoef[1] = -0.344 * uvsin + -0.714 * uvcos;
554 ucoef[2] = 1.770 * uvcos + 0 * uvsin;
555 vcoef[2] = 1.770 * uvsin + 0 * uvcos;
556 ucoef[3] = 0;
557 vcoef[3] = 0;
558 // Coefficients (probably) must be in [0, 1] range, whereas they originally
559 // are in [-2, 2] range, so here comes the trick:
560 // First put them in the [-0.5, 0.5] range, then add 0.5.
561 // This can be undone with the HALF_BIAS and SCALE_BY_FOUR arguments
562 // for CombinerInput and CombinerOutput (or the respective ATI variants)
563 for (i = 0; i < 4; i++) {
564 ucoef[i] = ucoef[i] * 0.25 + 0.5;
565 vcoef[i] = vcoef[i] * 0.25 + 0.5;
570 * \brief Setup register combiners for YUV to RGB conversion.
571 * \param uvcos used for saturation and hue adjustment
572 * \param uvsin used for saturation and hue adjustment
574 static void glSetupYUVCombiners(float uvcos, float uvsin) {
575 GLfloat ucoef[4];
576 GLfloat vcoef[4];
577 GLint i;
578 if (!CombinerInput || !CombinerOutput ||
579 !CombinerParameterfv || !CombinerParameteri) {
580 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner functions missing!\n");
581 return;
583 glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &i);
584 if (i < 2)
585 mp_msg(MSGT_VO, MSGL_ERR,
586 "[gl] 2 general combiners needed for YUV combiner support (found %i)\n", i);
587 glGetIntegerv(GL_MAX_TEXTURE_UNITS, &i);
588 if (i < 3)
589 mp_msg(MSGT_VO, MSGL_ERR,
590 "[gl] 3 texture units needed for YUV combiner support (found %i)\n", i);
591 fillUVcoeff(ucoef, vcoef, uvcos, uvsin);
592 CombinerParameterfv(GL_CONSTANT_COLOR0_NV, ucoef);
593 CombinerParameterfv(GL_CONSTANT_COLOR1_NV, vcoef);
595 // UV first, like this green component cannot overflow
596 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV,
597 GL_TEXTURE1, GL_HALF_BIAS_NORMAL_NV, GL_RGB);
598 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV,
599 GL_CONSTANT_COLOR0_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB);
600 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_C_NV,
601 GL_TEXTURE2, GL_HALF_BIAS_NORMAL_NV, GL_RGB);
602 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV,
603 GL_CONSTANT_COLOR1_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB);
604 CombinerOutput(GL_COMBINER0_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV,
605 GL_SPARE0_NV, GL_SCALE_BY_FOUR_NV, GL_NONE, GL_FALSE,
606 GL_FALSE, GL_FALSE);
608 // stage 2
609 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_A_NV, GL_SPARE0_NV,
610 GL_SIGNED_IDENTITY_NV, GL_RGB);
611 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_B_NV, GL_ZERO,
612 GL_UNSIGNED_INVERT_NV, GL_RGB);
613 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_C_NV,
614 GL_TEXTURE0, GL_SIGNED_IDENTITY_NV, GL_RGB);
615 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_D_NV, GL_ZERO,
616 GL_UNSIGNED_INVERT_NV, GL_RGB);
617 CombinerOutput(GL_COMBINER1_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV,
618 GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE,
619 GL_FALSE, GL_FALSE);
621 // leave final combiner stage in default mode
622 CombinerParameteri(GL_NUM_GENERAL_COMBINERS_NV, 2);
626 * \brief Setup ATI version of register combiners for YUV to RGB conversion.
627 * \param uvcos used for saturation and hue adjustment
628 * \param uvsin used for saturation and hue adjustment
630 * ATI called this fragment shader, but the name is confusing in the
631 * light of a very different OpenGL 2.0 extension with the same name
633 static void glSetupYUVCombinersATI(float uvcos, float uvsin) {
634 GLfloat ucoef[4];
635 GLfloat vcoef[4];
636 GLint i;
637 if (!BeginFragmentShader || !EndFragmentShader ||
638 !SetFragmentShaderConstant || !SampleMap ||
639 !ColorFragmentOp2 || !ColorFragmentOp3) {
640 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner (ATI) functions missing!\n");
641 return;
643 glGetIntegerv(GL_NUM_FRAGMENT_REGISTERS_ATI, &i);
644 if (i < 3)
645 mp_msg(MSGT_VO, MSGL_ERR,
646 "[gl] 3 registers needed for YUV combiner (ATI) support (found %i)\n", i);
647 glGetIntegerv (GL_MAX_TEXTURE_UNITS, &i);
648 if (i < 3)
649 mp_msg(MSGT_VO, MSGL_ERR,
650 "[gl] 3 texture units needed for YUV combiner (ATI) support (found %i)\n", i);
651 fillUVcoeff(ucoef, vcoef, uvcos, uvsin);
652 BeginFragmentShader();
653 SetFragmentShaderConstant(GL_CON_0_ATI, ucoef);
654 SetFragmentShaderConstant(GL_CON_1_ATI, vcoef);
655 SampleMap(GL_REG_0_ATI, GL_TEXTURE0, GL_SWIZZLE_STR_ATI);
656 SampleMap(GL_REG_1_ATI, GL_TEXTURE1, GL_SWIZZLE_STR_ATI);
657 SampleMap(GL_REG_2_ATI, GL_TEXTURE2, GL_SWIZZLE_STR_ATI);
658 // UV first, like this green component cannot overflow
659 ColorFragmentOp2(GL_MUL_ATI, GL_REG_1_ATI, GL_NONE, GL_NONE,
660 GL_REG_1_ATI, GL_NONE, GL_BIAS_BIT_ATI,
661 GL_CON_0_ATI, GL_NONE, GL_BIAS_BIT_ATI);
662 ColorFragmentOp3(GL_MAD_ATI, GL_REG_2_ATI, GL_NONE, GL_4X_BIT_ATI,
663 GL_REG_2_ATI, GL_NONE, GL_BIAS_BIT_ATI,
664 GL_CON_1_ATI, GL_NONE, GL_BIAS_BIT_ATI,
665 GL_REG_1_ATI, GL_NONE, GL_NONE);
666 ColorFragmentOp2(GL_ADD_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE,
667 GL_REG_0_ATI, GL_NONE, GL_NONE,
668 GL_REG_2_ATI, GL_NONE, GL_NONE);
669 EndFragmentShader();
673 * \brief helper function for gen_spline_lookup_tex
674 * \param x subpixel-position ((0,1) range) to calculate weights for
675 * \param dst where to store transformed weights, must provide space for 4 GLfloats
677 * calculates the weights and stores them after appropriate transformation
678 * for the scaler fragment program.
680 static void store_weights(float x, GLfloat *dst) {
681 float w0 = (((-1 * x + 3) * x - 3) * x + 1) / 6;
682 float w1 = ((( 3 * x - 6) * x + 0) * x + 4) / 6;
683 float w2 = (((-3 * x + 3) * x + 3) * x + 1) / 6;
684 float w3 = ((( 1 * x + 0) * x + 0) * x + 0) / 6;
685 *dst++ = 1 + x - w1 / (w0 + w1);
686 *dst++ = 1 - x + w3 / (w2 + w3);
687 *dst++ = w0 + w1;
688 *dst++ = 0;
691 //! to avoid artefacts this should be rather large
692 #define LOOKUP_BSPLINE_RES (2 * 1024)
694 * \brief creates the 1D lookup texture needed for fast higher-order filtering
695 * \param unit texture unit to attach texture to
697 static void gen_spline_lookup_tex(GLenum unit) {
698 GLfloat tex[4 * LOOKUP_BSPLINE_RES];
699 GLfloat *tp = tex;
700 int i;
701 for (i = 0; i < LOOKUP_BSPLINE_RES; i++) {
702 float x = (float)(i + 0.5) / LOOKUP_BSPLINE_RES;
703 store_weights(x, tp);
704 tp += 4;
706 store_weights(0, tex);
707 store_weights(1, &tex[4 * (LOOKUP_BSPLINE_RES - 1)]);
708 ActiveTexture(unit);
709 glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA16, LOOKUP_BSPLINE_RES, 0, GL_RGBA, GL_FLOAT, tex);
710 glTexParameterf(GL_TEXTURE_1D, GL_TEXTURE_PRIORITY, 1.0);
711 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
712 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
713 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT);
714 ActiveTexture(GL_TEXTURE0);
717 static const char *bilin_filt_template =
718 "TEX yuv.%c, fragment.texcoord[%c], texture[%c], %s;";
720 #define BICUB_FILT_MAIN(textype) \
721 /* first y-interpolation */ \
722 "ADD coord, fragment.texcoord[%c].xyxy, cdelta.xyxw;" \
723 "ADD coord2, fragment.texcoord[%c].xyxy, cdelta.zyzw;" \
724 "TEX a.r, coord.xyxy, texture[%c], "textype";" \
725 "TEX a.g, coord.zwzw, texture[%c], "textype";" \
726 /* second y-interpolation */ \
727 "TEX b.r, coord2.xyxy, texture[%c], "textype";" \
728 "TEX b.g, coord2.zwzw, texture[%c], "textype";" \
729 "LRP a.b, parmy.b, a.rrrr, a.gggg;" \
730 "LRP a.a, parmy.b, b.rrrr, b.gggg;" \
731 /* x-interpolation */ \
732 "LRP yuv.%c, parmx.b, a.bbbb, a.aaaa;"
734 static const char *bicub_filt_template_2D =
735 "MAD coord.xy, fragment.texcoord[%c], {%f, %f}, {0.5, 0.5};"
736 "TEX parmx, coord.x, texture[%c], 1D;"
737 "MUL cdelta.xz, parmx.rrgg, {-%f, 0, %f, 0};"
738 "TEX parmy, coord.y, texture[%c], 1D;"
739 "MUL cdelta.yw, parmy.rrgg, {0, -%f, 0, %f};"
740 BICUB_FILT_MAIN("2D");
742 static const char *bicub_filt_template_RECT =
743 "ADD coord, fragment.texcoord[%c], {0.5, 0.5};"
744 "TEX parmx, coord.x, texture[%c], 1D;"
745 "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};"
746 "TEX parmy, coord.y, texture[%c], 1D;"
747 "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};"
748 BICUB_FILT_MAIN("RECT");
750 #define CALCWEIGHTS(t, s) \
751 "MAD "t", {-0.5, 0.1666, 0.3333, -0.3333}, "s", {1, 0, -0.5, 0.5};" \
752 "MAD "t", "t", "s", {0, 0, -0.5, 0.5};" \
753 "MAD "t", "t", "s", {-0.6666, 0, 0.8333, 0.1666};" \
754 "RCP a.x, "t".z;" \
755 "RCP a.y, "t".w;" \
756 "MAD "t".xy, "t".xyxy, a.xyxy, {1, 1, 0, 0};" \
757 "ADD "t".x, "t".xxxx, "s";" \
758 "SUB "t".y, "t".yyyy, "s";"
760 static const char *bicub_notex_filt_template_2D =
761 "MAD coord.xy, fragment.texcoord[%c], {%f, %f}, {0.5, 0.5};"
762 "FRC coord.xy, coord.xyxy;"
763 CALCWEIGHTS("parmx", "coord.xxxx")
764 "MUL cdelta.xz, parmx.rrgg, {-%f, 0, %f, 0};"
765 CALCWEIGHTS("parmy", "coord.yyyy")
766 "MUL cdelta.yw, parmy.rrgg, {0, -%f, 0, %f};"
767 BICUB_FILT_MAIN("2D");
769 static const char *bicub_notex_filt_template_RECT =
770 "ADD coord, fragment.texcoord[%c], {0.5, 0.5};"
771 "FRC coord.xy, coord.xyxy;"
772 CALCWEIGHTS("parmx", "coord.xxxx")
773 "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};"
774 CALCWEIGHTS("parmy", "coord.yyyy")
775 "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};"
776 BICUB_FILT_MAIN("RECT");
778 #define BICUB_X_FILT_MAIN(textype) \
779 "ADD coord.xy, fragment.texcoord[%c].xyxy, cdelta.xyxy;" \
780 "ADD coord2.xy, fragment.texcoord[%c].xyxy, cdelta.zyzy;" \
781 "TEX a.r, coord, texture[%c], "textype";" \
782 "TEX b.r, coord2, texture[%c], "textype";" \
783 /* x-interpolation */ \
784 "LRP yuv.%c, parmx.b, a.rrrr, b.rrrr;"
786 static const char *bicub_x_filt_template_2D =
787 "MAD coord.x, fragment.texcoord[%c], {%f}, {0.5};"
788 "TEX parmx, coord, texture[%c], 1D;"
789 "MUL cdelta.xyz, parmx.rrgg, {-%f, 0, %f};"
790 BICUB_X_FILT_MAIN("2D");
792 static const char *bicub_x_filt_template_RECT =
793 "ADD coord.x, fragment.texcoord[%c], {0.5};"
794 "TEX parmx, coord, texture[%c], 1D;"
795 "MUL cdelta.xyz, parmx.rrgg, {-1, 0, 1};"
796 BICUB_X_FILT_MAIN("RECT");
798 static const char *unsharp_filt_template =
799 "PARAM dcoord%c = {%f, %f, %f, %f};"
800 "ADD coord, fragment.texcoord[%c].xyxy, dcoord%c;"
801 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord%c;"
802 "TEX a.r, fragment.texcoord[%c], texture[%c], %s;"
803 "TEX b.r, coord.xyxy, texture[%c], %s;"
804 "TEX b.g, coord.zwzw, texture[%c], %s;"
805 "ADD b.r, b.r, b.g;"
806 "TEX b.b, coord2.xyxy, texture[%c], %s;"
807 "TEX b.g, coord2.zwzw, texture[%c], %s;"
808 "DP3 b, b, {0.25, 0.25, 0.25};"
809 "SUB b.r, a.r, b.r;"
810 "MAD yuv.%c, b.r, {%f}, a.r;";
812 static const char *unsharp_filt_template2 =
813 "PARAM dcoord%c = {%f, %f, %f, %f};"
814 "PARAM dcoord2%c = {%f, 0, 0, %f};"
815 "ADD coord, fragment.texcoord[%c].xyxy, dcoord%c;"
816 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord%c;"
817 "TEX a.r, fragment.texcoord[%c], texture[%c], %s;"
818 "TEX b.r, coord.xyxy, texture[%c], %s;"
819 "TEX b.g, coord.zwzw, texture[%c], %s;"
820 "ADD b.r, b.r, b.g;"
821 "TEX b.b, coord2.xyxy, texture[%c], %s;"
822 "TEX b.g, coord2.zwzw, texture[%c], %s;"
823 "ADD b.r, b.r, b.b;"
824 "ADD b.a, b.r, b.g;"
825 "ADD coord, fragment.texcoord[%c].xyxy, dcoord2%c;"
826 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord2%c;"
827 "TEX b.r, coord.xyxy, texture[%c], %s;"
828 "TEX b.g, coord.zwzw, texture[%c], %s;"
829 "ADD b.r, b.r, b.g;"
830 "TEX b.b, coord2.xyxy, texture[%c], %s;"
831 "TEX b.g, coord2.zwzw, texture[%c], %s;"
832 "DP4 b.r, b, {-0.1171875, -0.1171875, -0.1171875, -0.09765625};"
833 "MAD b.r, a.r, {0.859375}, b.r;"
834 "MAD yuv.%c, b.r, {%f}, a.r;";
836 static const char *yuv_prog_template =
837 "PARAM ycoef = {%.4f, %.4f, %.4f};"
838 "PARAM ucoef = {%.4f, %.4f, %.4f};"
839 "PARAM vcoef = {%.4f, %.4f, %.4f};"
840 "PARAM offsets = {%.4f, %.4f, %.4f};"
841 "TEMP res;"
842 "MAD res.rgb, yuv.rrrr, ycoef, offsets;"
843 "MAD res.rgb, yuv.gggg, ucoef, res;"
844 "MAD result.color.rgb, yuv.bbbb, vcoef, res;"
845 "END";
847 static const char *yuv_pow_prog_template =
848 "PARAM ycoef = {%.4f, %.4f, %.4f};"
849 "PARAM ucoef = {%.4f, %.4f, %.4f};"
850 "PARAM vcoef = {%.4f, %.4f, %.4f};"
851 "PARAM offsets = {%.4f, %.4f, %.4f};"
852 "PARAM gamma = {%.4f, %.4f, %.4f};"
853 "TEMP res;"
854 "MAD res.rgb, yuv.rrrr, ycoef, offsets;"
855 "MAD res.rgb, yuv.gggg, ucoef, res;"
856 "MAD_SAT res.rgb, yuv.bbbb, vcoef, res;"
857 "POW result.color.r, res.r, gamma.r;"
858 "POW result.color.g, res.g, gamma.g;"
859 "POW result.color.b, res.b, gamma.b;"
860 "END";
862 static const char *yuv_lookup_prog_template =
863 "PARAM ycoef = {%.4f, %.4f, %.4f, 0};"
864 "PARAM ucoef = {%.4f, %.4f, %.4f, 0};"
865 "PARAM vcoef = {%.4f, %.4f, %.4f, 0};"
866 "PARAM offsets = {%.4f, %.4f, %.4f, 0.125};"
867 "TEMP res;"
868 "MAD res, yuv.rrrr, ycoef, offsets;"
869 "MAD res.rgb, yuv.gggg, ucoef, res;"
870 "MAD res.rgb, yuv.bbbb, vcoef, res;"
871 "TEX result.color.r, res.raaa, texture[%c], 2D;"
872 "ADD res.a, res.a, 0.25;"
873 "TEX result.color.g, res.gaaa, texture[%c], 2D;"
874 "ADD res.a, res.a, 0.25;"
875 "TEX result.color.b, res.baaa, texture[%c], 2D;"
876 "END";
878 static const char *yuv_lookup3d_prog_template =
879 "TEX result.color, yuv, texture[%c], 3D;"
880 "END";
883 * \brief creates and initializes helper textures needed for scaling texture read
884 * \param scaler scaler type to create texture for
885 * \param texu contains next free texture unit number
886 * \param texs texture unit ids for the scaler are stored in this array
888 static void create_scaler_textures(int scaler, int *texu, char *texs) {
889 switch (scaler) {
890 case YUV_SCALER_BILIN:
891 case YUV_SCALER_BICUB_NOTEX:
892 case YUV_SCALER_UNSHARP:
893 case YUV_SCALER_UNSHARP2:
894 break;
895 case YUV_SCALER_BICUB:
896 case YUV_SCALER_BICUB_X:
897 texs[0] = (*texu)++;
898 gen_spline_lookup_tex(GL_TEXTURE0 + texs[0]);
899 texs[0] += '0';
900 break;
901 default:
902 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown scaler type %i\n", scaler);
906 static void gen_gamma_map(unsigned char *map, int size, float gamma);
908 #define ROW_R 0
909 #define ROW_G 1
910 #define ROW_B 2
911 #define COL_Y 0
912 #define COL_U 1
913 #define COL_V 2
914 #define COL_C 3
916 static void get_yuv2rgb_coeffs(gl_conversion_params_t *params, float yuv2rgb[3][4]) {
917 float uvcos = params->saturation * cos(params->hue);
918 float uvsin = params->saturation * sin(params->hue);
919 int i;
920 float uv_coeffs[3][2] = {
921 { 0.000, 1.596},
922 {-0.391, -0.813},
923 { 2.018, 0.000}
925 for (i = 0; i < 3; i++) {
926 yuv2rgb[i][COL_C] = params->brightness;
927 yuv2rgb[i][COL_Y] = 1.164 * params->contrast;
928 yuv2rgb[i][COL_C] += (-16 / 255.0) * yuv2rgb[i][COL_Y];
929 yuv2rgb[i][COL_U] = uv_coeffs[i][0] * uvcos + uv_coeffs[i][1] * uvsin;
930 yuv2rgb[i][COL_C] += (-128 / 255.0) * yuv2rgb[i][COL_U];
931 yuv2rgb[i][COL_V] = uv_coeffs[i][0] * uvsin + uv_coeffs[i][1] * uvcos;
932 yuv2rgb[i][COL_C] += (-128 / 255.0) * yuv2rgb[i][COL_V];
933 // this "centers" contrast control so that e.g. a contrast of 0
934 // leads to a grey image, not a black one
935 yuv2rgb[i][COL_C] += 0.5 - params->contrast / 2.0;
939 //! size of gamma map use to avoid slow exp function in gen_yuv2rgb_map
940 #define GMAP_SIZE (1024)
942 * \brief generate a 3D YUV -> RGB map
943 * \param params struct containing parameters like brightness, gamma, ...
944 * \param map where to store map. Must provide space for (size + 2)^3 elements
945 * \param size size of the map, excluding border
947 static void gen_yuv2rgb_map(gl_conversion_params_t *params, unsigned char *map, int size) {
948 int i, j, k, l;
949 float step = 1.0 / size;
950 float y, u, v;
951 float yuv2rgb[3][4];
952 unsigned char gmaps[3][GMAP_SIZE];
953 gen_gamma_map(gmaps[0], GMAP_SIZE, params->rgamma);
954 gen_gamma_map(gmaps[1], GMAP_SIZE, params->ggamma);
955 gen_gamma_map(gmaps[2], GMAP_SIZE, params->bgamma);
956 get_yuv2rgb_coeffs(params, yuv2rgb);
957 for (i = 0; i < 3; i++)
958 for (j = 0; j < 4; j++)
959 yuv2rgb[i][j] *= GMAP_SIZE - 1;
960 v = 0;
961 for (i = -1; i <= size; i++) {
962 u = 0;
963 for (j = -1; j <= size; j++) {
964 y = 0;
965 for (k = -1; k <= size; k++) {
966 for (l = 0; l < 3; l++) {
967 float rgb = yuv2rgb[l][COL_Y] * y + yuv2rgb[l][COL_U] * u + yuv2rgb[l][COL_V] * v + yuv2rgb[l][COL_C];
968 *map++ = gmaps[l][av_clip(rgb, 0, GMAP_SIZE - 1)];
970 y += (k == -1 || k == size - 1) ? step / 2 : step;
972 u += (j == -1 || j == size - 1) ? step / 2 : step;
974 v += (i == -1 || i == size - 1) ? step / 2 : step;
978 //! resolution of texture for gamma lookup table
979 #define LOOKUP_RES 512
980 //! resolution for 3D yuv->rgb conversion lookup table
981 #define LOOKUP_3DRES 32
983 * \brief creates and initializes helper textures needed for yuv conversion
984 * \param params struct containing parameters like brightness, gamma, ...
985 * \param texu contains next free texture unit number
986 * \param texs texture unit ids for the conversion are stored in this array
988 static void create_conv_textures(gl_conversion_params_t *params, int *texu, char *texs) {
989 unsigned char *lookup_data = NULL;
990 int conv = YUV_CONVERSION(params->type);
991 switch (conv) {
992 case YUV_CONVERSION_FRAGMENT:
993 case YUV_CONVERSION_FRAGMENT_POW:
994 break;
995 case YUV_CONVERSION_FRAGMENT_LOOKUP:
996 texs[0] = (*texu)++;
997 ActiveTexture(GL_TEXTURE0 + texs[0]);
998 lookup_data = malloc(4 * LOOKUP_RES);
999 gen_gamma_map(lookup_data, LOOKUP_RES, params->rgamma);
1000 gen_gamma_map(&lookup_data[LOOKUP_RES], LOOKUP_RES, params->ggamma);
1001 gen_gamma_map(&lookup_data[2 * LOOKUP_RES], LOOKUP_RES, params->bgamma);
1002 glCreateClearTex(GL_TEXTURE_2D, GL_LUMINANCE8, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_LINEAR,
1003 LOOKUP_RES, 4, 0);
1004 glUploadTex(GL_TEXTURE_2D, GL_LUMINANCE, GL_UNSIGNED_BYTE, lookup_data,
1005 LOOKUP_RES, 0, 0, LOOKUP_RES, 4, 0);
1006 ActiveTexture(GL_TEXTURE0);
1007 texs[0] += '0';
1008 break;
1009 case YUV_CONVERSION_FRAGMENT_LOOKUP3D:
1011 int sz = LOOKUP_3DRES + 2; // texture size including borders
1012 if (!TexImage3D) {
1013 mp_msg(MSGT_VO, MSGL_ERR, "[gl] Missing 3D texture function!\n");
1014 break;
1016 texs[0] = (*texu)++;
1017 ActiveTexture(GL_TEXTURE0 + texs[0]);
1018 lookup_data = malloc(3 * sz * sz * sz);
1019 gen_yuv2rgb_map(params, lookup_data, LOOKUP_3DRES);
1020 glAdjustAlignment(sz);
1021 glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
1022 TexImage3D(GL_TEXTURE_3D, 0, 3, sz, sz, sz, 1,
1023 GL_RGB, GL_UNSIGNED_BYTE, lookup_data);
1024 glTexParameterf(GL_TEXTURE_3D, GL_TEXTURE_PRIORITY, 1.0);
1025 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1026 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1027 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP);
1028 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP);
1029 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP);
1030 ActiveTexture(GL_TEXTURE0);
1031 texs[0] += '0';
1033 break;
1034 default:
1035 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", conv);
1037 if (lookup_data)
1038 free(lookup_data);
1042 * \brief adds a scaling texture read at the current fragment program position
1043 * \param scaler type of scaler to insert
1044 * \param prog_pos current position in fragment program
1045 * \param remain how many bytes remain in the buffer given by prog_pos
1046 * \param texs array containing the texture unit identifiers for this scaler
1047 * \param in_tex texture unit the scaler should read from
1048 * \param out_comp component of the yuv variable the scaler stores the result in
1049 * \param rect if rectangular (pixel) adressing should be used for in_tex
1050 * \param texw width of the in_tex texture
1051 * \param texh height of the in_tex texture
1052 * \param strength strength of filter effect if the scaler does some kind of filtering
1054 static void add_scaler(int scaler, char **prog_pos, int *remain, char *texs,
1055 char in_tex, char out_comp, int rect, int texw, int texh,
1056 double strength) {
1057 const char *ttype = rect ? "RECT" : "2D";
1058 const float ptw = rect ? 1.0 : 1.0 / texw;
1059 const float pth = rect ? 1.0 : 1.0 / texh;
1060 switch (scaler) {
1061 case YUV_SCALER_BILIN:
1062 snprintf(*prog_pos, *remain, bilin_filt_template, out_comp, in_tex,
1063 in_tex, ttype);
1064 break;
1065 case YUV_SCALER_BICUB:
1066 if (rect)
1067 snprintf(*prog_pos, *remain, bicub_filt_template_RECT,
1068 in_tex, texs[0], texs[0],
1069 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp);
1070 else
1071 snprintf(*prog_pos, *remain, bicub_filt_template_2D,
1072 in_tex, (float)texw, (float)texh,
1073 texs[0], ptw, ptw, texs[0], pth, pth,
1074 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp);
1075 break;
1076 case YUV_SCALER_BICUB_X:
1077 if (rect)
1078 snprintf(*prog_pos, *remain, bicub_x_filt_template_RECT,
1079 in_tex, texs[0],
1080 in_tex, in_tex, in_tex, in_tex, out_comp);
1081 else
1082 snprintf(*prog_pos, *remain, bicub_x_filt_template_2D,
1083 in_tex, (float)texw,
1084 texs[0], ptw, ptw,
1085 in_tex, in_tex, in_tex, in_tex, out_comp);
1086 break;
1087 case YUV_SCALER_BICUB_NOTEX:
1088 if (rect)
1089 snprintf(*prog_pos, *remain, bicub_notex_filt_template_RECT,
1090 in_tex,
1091 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp);
1092 else
1093 snprintf(*prog_pos, *remain, bicub_notex_filt_template_2D,
1094 in_tex, (float)texw, (float)texh, ptw, ptw, pth, pth,
1095 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp);
1096 break;
1097 case YUV_SCALER_UNSHARP:
1098 snprintf(*prog_pos, *remain, unsharp_filt_template,
1099 out_comp, 0.5 * ptw, 0.5 * pth, 0.5 * ptw, -0.5 * pth,
1100 in_tex, out_comp, in_tex, out_comp, in_tex,
1101 in_tex, ttype, in_tex, ttype, in_tex, ttype, in_tex, ttype,
1102 in_tex, ttype, out_comp, strength);
1103 break;
1104 case YUV_SCALER_UNSHARP2:
1105 snprintf(*prog_pos, *remain, unsharp_filt_template2,
1106 out_comp, 1.2 * ptw, 1.2 * pth, 1.2 * ptw, -1.2 * pth,
1107 out_comp, 1.5 * ptw, 1.5 * pth,
1108 in_tex, out_comp, in_tex, out_comp, in_tex,
1109 in_tex, ttype, in_tex, ttype, in_tex, ttype, in_tex, ttype,
1110 in_tex, ttype, in_tex, out_comp, in_tex, out_comp,
1111 in_tex, ttype, in_tex, ttype, in_tex, ttype,
1112 in_tex, ttype, out_comp, strength);
1113 break;
1115 *remain -= strlen(*prog_pos);
1116 *prog_pos += strlen(*prog_pos);
1119 static const struct {
1120 const char *name;
1121 GLenum cur;
1122 GLenum max;
1123 } progstats[] = {
1124 {"instructions", 0x88A0, 0x88A1},
1125 {"native instructions", 0x88A2, 0x88A3},
1126 {"temporaries", 0x88A4, 0x88A5},
1127 {"native temporaries", 0x88A6, 0x88A7},
1128 {"parameters", 0x88A8, 0x88A9},
1129 {"native parameters", 0x88AA, 0x88AB},
1130 {"attribs", 0x88AC, 0x88AD},
1131 {"native attribs", 0x88AE, 0x88AF},
1132 {"ALU instructions", 0x8805, 0x880B},
1133 {"TEX instructions", 0x8806, 0x880C},
1134 {"TEX indirections", 0x8807, 0x880D},
1135 {"native ALU instructions", 0x8808, 0x880E},
1136 {"native TEX instructions", 0x8809, 0x880F},
1137 {"native TEX indirections", 0x880A, 0x8810},
1138 {NULL, 0, 0}
1142 * \brief load the specified GPU Program
1143 * \param target program target to load into, only GL_FRAGMENT_PROGRAM is tested
1144 * \param prog program string
1145 * \return 1 on success, 0 otherwise
1147 int loadGPUProgram(GLenum target, char *prog) {
1148 int i;
1149 GLint cur = 0, max = 0, err = 0;
1150 if (!ProgramString) {
1151 mp_msg(MSGT_VO, MSGL_ERR, "[gl] Missing GPU program function\n");
1152 return 0;
1154 ProgramString(target, GL_PROGRAM_FORMAT_ASCII, strlen(prog), prog);
1155 glGetIntegerv(GL_PROGRAM_ERROR_POSITION, &err);
1156 if (err != -1) {
1157 mp_msg(MSGT_VO, MSGL_ERR,
1158 "[gl] Error compiling fragment program, make sure your card supports\n"
1159 "[gl] GL_ARB_fragment_program (use glxinfo to check).\n"
1160 "[gl] Error message:\n %s at %.10s\n",
1161 glGetString(GL_PROGRAM_ERROR_STRING), &prog[err]);
1162 return 0;
1164 if (!GetProgramiv || !mp_msg_test(MSGT_VO, MSGL_V))
1165 return 1;
1166 mp_msg(MSGT_VO, MSGL_V, "[gl] Program statistics:\n");
1167 for (i = 0; progstats[i].name; i++) {
1168 GetProgramiv(target, progstats[i].cur, &cur);
1169 GetProgramiv(target, progstats[i].max, &max);
1170 mp_msg(MSGT_VO, MSGL_V, "[gl] %s: %i/%i\n", progstats[i].name, cur, max);
1172 return 1;
1175 #define MAX_PROGSZ (1024*1024)
1178 * \brief setup a fragment program that will do YUV->RGB conversion
1179 * \param parms struct containing parameters like conversion and scaler type,
1180 * brightness, ...
1182 static void glSetupYUVFragprog(gl_conversion_params_t *params) {
1183 int type = params->type;
1184 int texw = params->texw;
1185 int texh = params->texh;
1186 int rect = params->target == GL_TEXTURE_RECTANGLE;
1187 static const char prog_hdr[] =
1188 "!!ARBfp1.0\n"
1189 "OPTION ARB_precision_hint_fastest;"
1190 // all scaler variables must go here so they aren't defined
1191 // multiple times when the same scaler is used more than once
1192 "TEMP coord, coord2, cdelta, parmx, parmy, a, b, yuv;";
1193 int prog_remain;
1194 char *yuv_prog, *prog_pos;
1195 int cur_texu = 3;
1196 char lum_scale_texs[1];
1197 char chrom_scale_texs[1];
1198 char conv_texs[1];
1199 GLint i;
1200 // this is the conversion matrix, with y, u, v factors
1201 // for red, green, blue and the constant offsets
1202 float yuv2rgb[3][4];
1203 create_conv_textures(params, &cur_texu, conv_texs);
1204 create_scaler_textures(YUV_LUM_SCALER(type), &cur_texu, lum_scale_texs);
1205 if (YUV_CHROM_SCALER(type) == YUV_LUM_SCALER(type))
1206 memcpy(chrom_scale_texs, lum_scale_texs, sizeof(chrom_scale_texs));
1207 else
1208 create_scaler_textures(YUV_CHROM_SCALER(type), &cur_texu, chrom_scale_texs);
1209 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &i);
1210 if (i < cur_texu)
1211 mp_msg(MSGT_VO, MSGL_ERR,
1212 "[gl] %i texture units needed for this type of YUV fragment support (found %i)\n",
1213 cur_texu, i);
1214 if (!ProgramString) {
1215 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] ProgramString function missing!\n");
1216 return;
1218 yuv_prog = malloc(MAX_PROGSZ);
1219 strcpy(yuv_prog, prog_hdr);
1220 prog_pos = yuv_prog + sizeof(prog_hdr) - 1;
1221 prog_remain = MAX_PROGSZ - sizeof(prog_hdr);
1222 add_scaler(YUV_LUM_SCALER(type), &prog_pos, &prog_remain, lum_scale_texs,
1223 '0', 'r', rect, texw, texh, params->filter_strength);
1224 add_scaler(YUV_CHROM_SCALER(type), &prog_pos, &prog_remain, chrom_scale_texs,
1225 '1', 'g', rect, texw / 2, texh / 2, params->filter_strength);
1226 add_scaler(YUV_CHROM_SCALER(type), &prog_pos, &prog_remain, chrom_scale_texs,
1227 '2', 'b', rect, texw / 2, texh / 2, params->filter_strength);
1228 get_yuv2rgb_coeffs(params, yuv2rgb);
1229 switch (YUV_CONVERSION(type)) {
1230 case YUV_CONVERSION_FRAGMENT:
1231 snprintf(prog_pos, prog_remain, yuv_prog_template,
1232 yuv2rgb[ROW_R][COL_Y], yuv2rgb[ROW_G][COL_Y], yuv2rgb[ROW_B][COL_Y],
1233 yuv2rgb[ROW_R][COL_U], yuv2rgb[ROW_G][COL_U], yuv2rgb[ROW_B][COL_U],
1234 yuv2rgb[ROW_R][COL_V], yuv2rgb[ROW_G][COL_V], yuv2rgb[ROW_B][COL_V],
1235 yuv2rgb[ROW_R][COL_C], yuv2rgb[ROW_G][COL_C], yuv2rgb[ROW_B][COL_C]);
1236 break;
1237 case YUV_CONVERSION_FRAGMENT_POW:
1238 snprintf(prog_pos, prog_remain, yuv_pow_prog_template,
1239 yuv2rgb[ROW_R][COL_Y], yuv2rgb[ROW_G][COL_Y], yuv2rgb[ROW_B][COL_Y],
1240 yuv2rgb[ROW_R][COL_U], yuv2rgb[ROW_G][COL_U], yuv2rgb[ROW_B][COL_U],
1241 yuv2rgb[ROW_R][COL_V], yuv2rgb[ROW_G][COL_V], yuv2rgb[ROW_B][COL_V],
1242 yuv2rgb[ROW_R][COL_C], yuv2rgb[ROW_G][COL_C], yuv2rgb[ROW_B][COL_C],
1243 (float)1.0 / params->rgamma, (float)1.0 / params->bgamma, (float)1.0 / params->bgamma);
1244 break;
1245 case YUV_CONVERSION_FRAGMENT_LOOKUP:
1246 snprintf(prog_pos, prog_remain, yuv_lookup_prog_template,
1247 yuv2rgb[ROW_R][COL_Y], yuv2rgb[ROW_G][COL_Y], yuv2rgb[ROW_B][COL_Y],
1248 yuv2rgb[ROW_R][COL_U], yuv2rgb[ROW_G][COL_U], yuv2rgb[ROW_B][COL_U],
1249 yuv2rgb[ROW_R][COL_V], yuv2rgb[ROW_G][COL_V], yuv2rgb[ROW_B][COL_V],
1250 yuv2rgb[ROW_R][COL_C], yuv2rgb[ROW_G][COL_C], yuv2rgb[ROW_B][COL_C],
1251 conv_texs[0], conv_texs[0], conv_texs[0]);
1252 break;
1253 case YUV_CONVERSION_FRAGMENT_LOOKUP3D:
1254 snprintf(prog_pos, prog_remain, yuv_lookup3d_prog_template, conv_texs[0]);
1255 break;
1256 default:
1257 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", YUV_CONVERSION(type));
1258 break;
1260 mp_msg(MSGT_VO, MSGL_V, "[gl] generated fragment program:\n%s\n", yuv_prog);
1261 loadGPUProgram(GL_FRAGMENT_PROGRAM, yuv_prog);
1262 free(yuv_prog);
1266 * \brief little helper function to create a lookup table for gamma
1267 * \param map buffer to create map into
1268 * \param size size of buffer
1269 * \param gamma gamma value
1271 static void gen_gamma_map(unsigned char *map, int size, float gamma) {
1272 int i;
1273 if (gamma == 1.0) {
1274 for (i = 0; i < size; i++)
1275 map[i] = 255 * i / (size - 1);
1276 return;
1278 gamma = 1.0 / gamma;
1279 for (i = 0; i < size; i++) {
1280 float tmp = (float)i / (size - 1.0);
1281 tmp = pow(tmp, gamma);
1282 if (tmp > 1.0) tmp = 1.0;
1283 if (tmp < 0.0) tmp = 0.0;
1284 map[i] = 255 * tmp;
1289 * \brief setup YUV->RGB conversion
1290 * \param parms struct containing parameters like conversion and scaler type,
1291 * brightness, ...
1292 * \ingroup glconversion
1294 void glSetupYUVConversion(gl_conversion_params_t *params) {
1295 float uvcos = params->saturation * cos(params->hue);
1296 float uvsin = params->saturation * sin(params->hue);
1297 switch (YUV_CONVERSION(params->type)) {
1298 case YUV_CONVERSION_COMBINERS:
1299 glSetupYUVCombiners(uvcos, uvsin);
1300 break;
1301 case YUV_CONVERSION_COMBINERS_ATI:
1302 glSetupYUVCombinersATI(uvcos, uvsin);
1303 break;
1304 case YUV_CONVERSION_FRAGMENT_LOOKUP:
1305 case YUV_CONVERSION_FRAGMENT_LOOKUP3D:
1306 case YUV_CONVERSION_FRAGMENT:
1307 case YUV_CONVERSION_FRAGMENT_POW:
1308 glSetupYUVFragprog(params);
1309 break;
1310 default:
1311 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", YUV_CONVERSION(params->type));
1316 * \brief enable the specified YUV conversion
1317 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D)
1318 * \param type type of YUV conversion
1319 * \ingroup glconversion
1321 void glEnableYUVConversion(GLenum target, int type) {
1322 if (type <= 0) return;
1323 switch (YUV_CONVERSION(type)) {
1324 case YUV_CONVERSION_COMBINERS:
1325 ActiveTexture(GL_TEXTURE1);
1326 glEnable(target);
1327 ActiveTexture(GL_TEXTURE2);
1328 glEnable(target);
1329 ActiveTexture(GL_TEXTURE0);
1330 glEnable(GL_REGISTER_COMBINERS_NV);
1331 break;
1332 case YUV_CONVERSION_COMBINERS_ATI:
1333 ActiveTexture(GL_TEXTURE1);
1334 glEnable(target);
1335 ActiveTexture(GL_TEXTURE2);
1336 glEnable(target);
1337 ActiveTexture(GL_TEXTURE0);
1338 glEnable(GL_FRAGMENT_SHADER_ATI);
1339 break;
1340 case YUV_CONVERSION_FRAGMENT_LOOKUP3D:
1341 case YUV_CONVERSION_FRAGMENT_LOOKUP:
1342 case YUV_CONVERSION_FRAGMENT_POW:
1343 case YUV_CONVERSION_FRAGMENT:
1344 glEnable(GL_FRAGMENT_PROGRAM);
1345 break;
1350 * \brief disable the specified YUV conversion
1351 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D)
1352 * \param type type of YUV conversion
1353 * \ingroup glconversion
1355 void glDisableYUVConversion(GLenum target, int type) {
1356 if (type <= 0) return;
1357 switch (YUV_CONVERSION(type)) {
1358 case YUV_CONVERSION_COMBINERS:
1359 ActiveTexture(GL_TEXTURE1);
1360 glDisable(target);
1361 ActiveTexture(GL_TEXTURE2);
1362 glDisable(target);
1363 ActiveTexture(GL_TEXTURE0);
1364 glDisable(GL_REGISTER_COMBINERS_NV);
1365 break;
1366 case YUV_CONVERSION_COMBINERS_ATI:
1367 ActiveTexture(GL_TEXTURE1);
1368 glDisable(target);
1369 ActiveTexture(GL_TEXTURE2);
1370 glDisable(target);
1371 ActiveTexture(GL_TEXTURE0);
1372 glDisable(GL_FRAGMENT_SHADER_ATI);
1373 break;
1374 case YUV_CONVERSION_FRAGMENT_LOOKUP3D:
1375 case YUV_CONVERSION_FRAGMENT_LOOKUP:
1376 case YUV_CONVERSION_FRAGMENT_POW:
1377 case YUV_CONVERSION_FRAGMENT:
1378 glDisable(GL_FRAGMENT_PROGRAM);
1379 break;
1384 * \brief draw a texture part at given 2D coordinates
1385 * \param x screen top coordinate
1386 * \param y screen left coordinate
1387 * \param w screen width coordinate
1388 * \param h screen height coordinate
1389 * \param tx texture top coordinate in pixels
1390 * \param ty texture left coordinate in pixels
1391 * \param tw texture part width in pixels
1392 * \param th texture part height in pixels
1393 * \param sx width of texture in pixels
1394 * \param sy height of texture in pixels
1395 * \param rect_tex whether this texture uses texture_rectangle extension
1396 * \param is_yv12 if set, also draw the textures from units 1 and 2
1397 * \param flip flip the texture upside down
1398 * \ingroup gltexture
1400 void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h,
1401 GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th,
1402 int sx, int sy, int rect_tex, int is_yv12, int flip) {
1403 GLfloat tx2 = tx / 2, ty2 = ty / 2, tw2 = tw / 2, th2 = th / 2;
1404 if (!rect_tex) {
1405 tx /= sx; ty /= sy; tw /= sx; th /= sy;
1406 tx2 = tx, ty2 = ty, tw2 = tw, th2 = th;
1408 if (flip) {
1409 y += h;
1410 h = -h;
1412 glBegin(GL_QUADS);
1413 glTexCoord2f(tx, ty);
1414 if (is_yv12) {
1415 MultiTexCoord2f(GL_TEXTURE1, tx2, ty2);
1416 MultiTexCoord2f(GL_TEXTURE2, tx2, ty2);
1418 glVertex2f(x, y);
1419 glTexCoord2f(tx, ty + th);
1420 if (is_yv12) {
1421 MultiTexCoord2f(GL_TEXTURE1, tx2, ty2 + th2);
1422 MultiTexCoord2f(GL_TEXTURE2, tx2, ty2 + th2);
1424 glVertex2f(x, y + h);
1425 glTexCoord2f(tx + tw, ty + th);
1426 if (is_yv12) {
1427 MultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2 + th2);
1428 MultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2 + th2);
1430 glVertex2f(x + w, y + h);
1431 glTexCoord2f(tx + tw, ty);
1432 if (is_yv12) {
1433 MultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2);
1434 MultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2);
1436 glVertex2f(x + w, y);
1437 glEnd();
1440 #ifdef GL_WIN32
1441 #include "w32_common.h"
1443 * \brief little helper since wglGetProcAddress definition does not fit our
1444 * getProcAddress
1445 * \param procName name of function to look up
1446 * \return function pointer returned by wglGetProcAddress
1448 static void *w32gpa(const GLubyte *procName) {
1449 HMODULE oglmod;
1450 void *res = wglGetProcAddress(procName);
1451 if (res) return res;
1452 oglmod = GetModuleHandle("opengl32.dll");
1453 return GetProcAddress(oglmod, procName);
1456 int setGlWindow(int *vinfo, HGLRC *context, HWND win)
1458 int new_vinfo;
1459 HDC windc = GetDC(win);
1460 HGLRC new_context = 0;
1461 int keep_context = 0;
1462 int res = SET_WINDOW_FAILED;
1464 // should only be needed when keeping context, but not doing glFinish
1465 // can cause flickering even when we do not keep it.
1466 if (*context)
1467 glFinish();
1468 new_vinfo = GetPixelFormat(windc);
1469 if (*context && *vinfo && new_vinfo && *vinfo == new_vinfo) {
1470 // we can keep the wglContext
1471 new_context = *context;
1472 keep_context = 1;
1473 } else {
1474 // create a context
1475 new_context = wglCreateContext(windc);
1476 if (!new_context) {
1477 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GL context!\n");
1478 goto out;
1482 // set context
1483 if (!wglMakeCurrent(windc, new_context)) {
1484 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GL context!\n");
1485 if (!keep_context) {
1486 wglDeleteContext(new_context);
1488 goto out;
1491 // set new values
1492 vo_w32_window = win;
1494 RECT rect;
1495 GetClientRect(win, &rect);
1496 vo_dwidth = rect.right;
1497 vo_dheight = rect.bottom;
1499 if (!keep_context) {
1500 if (*context)
1501 wglDeleteContext(*context);
1502 *context = new_context;
1503 *vinfo = new_vinfo;
1504 getFunctions(w32gpa, NULL);
1506 // and inform that reinit is neccessary
1507 res = SET_WINDOW_REINIT;
1508 } else
1509 res = SET_WINDOW_OK;
1511 out:
1512 ReleaseDC(win, windc);
1513 return res;
1516 void releaseGlContext(int *vinfo, HGLRC *context) {
1517 *vinfo = 0;
1518 if (*context) {
1519 wglMakeCurrent(0, 0);
1520 wglDeleteContext(*context);
1522 *context = 0;
1525 void swapGlBuffers(void) {
1526 HDC vo_hdc = GetDC(vo_w32_window);
1527 SwapBuffers(vo_hdc);
1528 ReleaseDC(vo_w32_window, vo_hdc);
1530 #else
1531 #ifdef HAVE_LIBDL
1532 #include <dlfcn.h>
1533 #endif
1534 #include "x11_common.h"
1536 * \brief find address of a linked function
1537 * \param s name of function to find
1538 * \return address of function or NULL if not found
1540 static void *getdladdr(const char *s) {
1541 void *ret = NULL;
1542 #ifdef HAVE_LIBDL
1543 void *handle = dlopen(NULL, RTLD_LAZY);
1544 if (!handle)
1545 return NULL;
1546 ret = dlsym(handle, s);
1547 dlclose(handle);
1548 #endif
1549 return ret;
1553 * \brief Returns the XVisualInfo associated with Window win.
1554 * \param win Window whose XVisualInfo is returne.
1555 * \return XVisualInfo of the window. Caller must use XFree to free it.
1557 static XVisualInfo *getWindowVisualInfo(Window win) {
1558 XWindowAttributes xw_attr;
1559 XVisualInfo vinfo_template;
1560 int tmp;
1561 XGetWindowAttributes(mDisplay, win, &xw_attr);
1562 vinfo_template.visualid = XVisualIDFromVisual(xw_attr.visual);
1563 return XGetVisualInfo(mDisplay, VisualIDMask, &vinfo_template, &tmp);
1567 * \brief Changes the window in which video is displayed.
1568 * If possible only transfers the context to the new window, otherwise
1569 * creates a new one, which must be initialized by the caller.
1570 * \param vinfo Currently used visual.
1571 * \param context Currently used context.
1572 * \param win window that should be used for drawing.
1573 * \return one of SET_WINDOW_FAILED, SET_WINDOW_OK or SET_WINDOW_REINIT.
1574 * In case of SET_WINDOW_REINIT the context could not be transfered
1575 * and the caller must initialize it correctly.
1576 * \ingroup glcontext
1578 int setGlWindow(XVisualInfo **vinfo, GLXContext *context, Window win)
1580 XVisualInfo *new_vinfo;
1581 GLXContext new_context = NULL;
1582 int keep_context = 0;
1584 // should only be needed when keeping context, but not doing glFinish
1585 // can cause flickering even when we do not keep it.
1586 if (*context)
1587 glFinish();
1588 new_vinfo = getWindowVisualInfo(win);
1589 if (*context && *vinfo && new_vinfo &&
1590 (*vinfo)->visualid == new_vinfo->visualid) {
1591 // we can keep the GLXContext
1592 new_context = *context;
1593 XFree(new_vinfo);
1594 new_vinfo = *vinfo;
1595 keep_context = 1;
1596 } else {
1597 // create a context
1598 new_context = glXCreateContext(mDisplay, new_vinfo, NULL, True);
1599 if (!new_context) {
1600 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n");
1601 XFree(new_vinfo);
1602 return SET_WINDOW_FAILED;
1606 // set context
1607 if (!glXMakeCurrent(mDisplay, vo_window, new_context)) {
1608 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n");
1609 if (!keep_context) {
1610 glXDestroyContext(mDisplay, new_context);
1611 XFree(new_vinfo);
1613 return SET_WINDOW_FAILED;
1616 // set new values
1617 vo_window = win;
1618 vo_x11_update_geometry();
1619 if (!keep_context) {
1620 void *(*getProcAddress)(const GLubyte *);
1621 const char *(*glXExtStr)(Display *, int);
1622 if (*context)
1623 glXDestroyContext(mDisplay, *context);
1624 *context = new_context;
1625 if (*vinfo)
1626 XFree(*vinfo);
1627 *vinfo = new_vinfo;
1628 getProcAddress = getdladdr("glXGetProcAddress");
1629 if (!getProcAddress)
1630 getProcAddress = getdladdr("glXGetProcAddressARB");
1631 if (!getProcAddress)
1632 getProcAddress = (void *)getdladdr;
1633 glXExtStr = getdladdr("glXQueryExtensionsString");
1634 getFunctions(getProcAddress, !glXExtStr ? NULL :
1635 glXExtStr(mDisplay, DefaultScreen(mDisplay)));
1637 // and inform that reinit is neccessary
1638 return SET_WINDOW_REINIT;
1640 return SET_WINDOW_OK;
1644 * \brief free the VisualInfo and GLXContext of an OpenGL context.
1645 * \ingroup glcontext
1647 void releaseGlContext(XVisualInfo **vinfo, GLXContext *context) {
1648 if (*vinfo)
1649 XFree(*vinfo);
1650 *vinfo = NULL;
1651 if (*context)
1653 glFinish();
1654 glXMakeCurrent(mDisplay, None, NULL);
1655 glXDestroyContext(mDisplay, *context);
1657 *context = 0;
1660 void swapGlBuffers(void) {
1661 glXSwapBuffers(mDisplay, vo_window);
1663 #endif