1 #ifndef MPLAYER_GL_COMMON_H
2 #define MPLAYER_GL_COMMON_H
10 #include "video_out.h"
15 #include "w32_common.h"
20 #include "x11_common.h"
23 // workaround for some gl.h headers
26 #define APIENTRY GLAPIENTRY
27 #elif defined(GL_WIN32)
28 #define APIENTRY __stdcall
35 * \defgroup glextdefines OpenGL extension defines
37 * conditionally define all extension defines used.
38 * vendor specific extensions should be marked as such
39 * (e.g. _NV), _ARB is not used to ease readability.
43 #define GL_TEXTURE_3D 0x806F
45 #ifndef GL_TEXTURE_WRAP_R
46 #define GL_TEXTURE_WRAP_R 0x8072
48 #ifndef GL_CLAMP_TO_EDGE
49 #define GL_CLAMP_TO_EDGE 0x812F
51 #ifndef GL_REGISTER_COMBINERS_NV
52 #define GL_REGISTER_COMBINERS_NV 0x8522
54 #ifndef GL_MAX_GENERAL_COMBINERS_NV
55 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D
57 #ifndef GL_NUM_GENERAL_COMBINERS_NV
58 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E
60 #ifndef GL_CONSTANT_COLOR0_NV
61 #define GL_CONSTANT_COLOR0_NV 0x852A
63 #ifndef GL_CONSTANT_COLOR1_NV
64 #define GL_CONSTANT_COLOR1_NV 0x852B
66 #ifndef GL_COMBINER0_NV
67 #define GL_COMBINER0_NV 0x8550
69 #ifndef GL_COMBINER1_NV
70 #define GL_COMBINER1_NV 0x8551
72 #ifndef GL_VARIABLE_A_NV
73 #define GL_VARIABLE_A_NV 0x8523
75 #ifndef GL_VARIABLE_B_NV
76 #define GL_VARIABLE_B_NV 0x8524
78 #ifndef GL_VARIABLE_C_NV
79 #define GL_VARIABLE_C_NV 0x8525
81 #ifndef GL_VARIABLE_D_NV
82 #define GL_VARIABLE_D_NV 0x8526
84 #ifndef GL_UNSIGNED_INVERT_NV
85 #define GL_UNSIGNED_INVERT_NV 0x8537
87 #ifndef GL_HALF_BIAS_NORMAL_NV
88 #define GL_HALF_BIAS_NORMAL_NV 0x853A
90 #ifndef GL_SIGNED_IDENTITY_NV
91 #define GL_SIGNED_IDENTITY_NV 0x853C
93 #ifndef GL_SCALE_BY_FOUR_NV
94 #define GL_SCALE_BY_FOUR_NV 0x853F
97 #define GL_DISCARD_NV 0x8530
100 #define GL_SPARE0_NV 0x852E
102 #ifndef GL_FRAGMENT_SHADER_ATI
103 #define GL_FRAGMENT_SHADER_ATI 0x8920
105 #ifndef GL_NUM_FRAGMENT_REGISTERS_ATI
106 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
109 #define GL_REG_0_ATI 0x8921
112 #define GL_REG_1_ATI 0x8922
115 #define GL_REG_2_ATI 0x8923
118 #define GL_CON_0_ATI 0x8941
121 #define GL_CON_1_ATI 0x8942
124 #define GL_ADD_ATI 0x8963
127 #define GL_MUL_ATI 0x8964
130 #define GL_MAD_ATI 0x8968
132 #ifndef GL_SWIZZLE_STR_ATI
133 #define GL_SWIZZLE_STR_ATI 0x8976
135 #ifndef GL_4X_BIT_ATI
136 #define GL_4X_BIT_ATI 2
138 #ifndef GL_BIAS_BIT_ATI
139 #define GL_BIAS_BIT_ATI 8
141 #ifndef GL_MAX_TEXTURE_UNITS
142 #define GL_MAX_TEXTURE_UNITS 0x84E2
145 #define GL_TEXTURE0 0x84C0
148 #define GL_TEXTURE1 0x84C1
151 #define GL_TEXTURE2 0x84C2
154 #define GL_TEXTURE3 0x84C3
156 #ifndef GL_TEXTURE_RECTANGLE
157 #define GL_TEXTURE_RECTANGLE 0x84F5
159 #ifndef GL_PIXEL_UNPACK_BUFFER
160 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
162 #ifndef GL_STREAM_DRAW
163 #define GL_STREAM_DRAW 0x88E0
165 #ifndef GL_DYNAMIC_DRAW
166 #define GL_DYNAMIC_DRAW 0x88E8
168 #ifndef GL_WRITE_ONLY
169 #define GL_WRITE_ONLY 0x88B9
172 #define GL_BGR 0x80E0
175 #define GL_BGRA 0x80E1
177 #ifndef GL_UNSIGNED_BYTE_3_3_2
178 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
180 #ifndef GL_UNSIGNED_BYTE_2_3_3_REV
181 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
183 #ifndef GL_UNSIGNED_SHORT_4_4_4_4
184 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
186 #ifndef GL_UNSIGNED_SHORT_4_4_4_4_REV
187 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
189 #ifndef GL_UNSIGNED_SHORT_5_6_5
190 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
192 #ifndef GL_UNSIGNED_INT_8_8_8_8
193 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
195 #ifndef GL_UNSIGNED_INT_8_8_8_8_REV
196 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
198 #ifndef GL_UNSIGNED_SHORT_5_6_5_REV
199 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
201 #ifndef GL_UNSIGNED_INT_10_10_10_2
202 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
204 #ifndef GL_UNSIGNED_INT_2_10_10_10_REV
205 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
207 #ifndef GL_UNSIGNED_SHORT_5_5_5_1
208 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
210 #ifndef GL_UNSIGNED_SHORT_1_5_5_5_REV
211 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
213 #ifndef GL_UNSIGNED_SHORT_8_8
214 #define GL_UNSIGNED_SHORT_8_8 0x85BA
216 #ifndef GL_UNSIGNED_SHORT_8_8_REV
217 #define GL_UNSIGNED_SHORT_8_8_REV 0x85BB
219 #ifndef GL_YCBCR_MESA
220 #define GL_YCBCR_MESA 0x8757
223 #define GL_RGB32F 0x8815
225 #ifndef GL_FLOAT_RGB32_NV
226 #define GL_FLOAT_RGB32_NV 0x8889
228 #ifndef GL_UNPACK_CLIENT_STORAGE_APPLE
229 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
231 #ifndef GL_FRAGMENT_PROGRAM
232 #define GL_FRAGMENT_PROGRAM 0x8804
234 #ifndef GL_PROGRAM_FORMAT_ASCII
235 #define GL_PROGRAM_FORMAT_ASCII 0x8875
237 #ifndef GL_PROGRAM_ERROR_POSITION
238 #define GL_PROGRAM_ERROR_POSITION 0x864B
240 #ifndef GL_MAX_TEXTURE_IMAGE_UNITS
241 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
243 #ifndef GL_PROGRAM_ERROR_STRING
244 #define GL_PROGRAM_ERROR_STRING 0x8874
246 /** \} */ // end of glextdefines group
248 void glAdjustAlignment(int stride
);
250 const char *glValName(GLint value
);
252 int glFindFormat(uint32_t format
, int *bpp
, GLint
*gl_texfmt
,
253 GLenum
*gl_format
, GLenum
*gl_type
);
254 int glFmt2bpp(GLenum format
, GLenum type
);
255 void glCreateClearTex(GLenum target
, GLenum fmt
, GLenum format
, GLenum type
, GLint filter
,
256 int w
, int h
, unsigned char val
);
257 int glCreatePPMTex(GLenum target
, GLenum fmt
, GLint filter
,
258 FILE *f
, int *width
, int *height
, int *maxval
);
259 void glUploadTex(GLenum target
, GLenum format
, GLenum type
,
260 const void *dataptr
, int stride
,
261 int x
, int y
, int w
, int h
, int slice
);
262 void glDrawTex(GLfloat x
, GLfloat y
, GLfloat w
, GLfloat h
,
263 GLfloat tx
, GLfloat ty
, GLfloat tw
, GLfloat th
,
264 int sx
, int sy
, int rect_tex
, int is_yv12
, int flip
);
265 int loadGPUProgram(GLenum target
, char *prog
);
267 /** \addtogroup glconversion
269 //! do not use YUV conversion, this should always stay 0
270 #define YUV_CONVERSION_NONE 0
271 //! use nVidia specific register combiners for YUV conversion
272 #define YUV_CONVERSION_COMBINERS 1
273 //! use a fragment program for YUV conversion
274 #define YUV_CONVERSION_FRAGMENT 2
275 //! use a fragment program for YUV conversion with gamma using POW
276 #define YUV_CONVERSION_FRAGMENT_POW 3
277 //! use a fragment program with additional table lookup for YUV conversion
278 #define YUV_CONVERSION_FRAGMENT_LOOKUP 4
279 //! use ATI specific register combiners ("fragment program")
280 #define YUV_CONVERSION_COMBINERS_ATI 5
281 //! use a fragment program with 3D table lookup for YUV conversion
282 #define YUV_CONVERSION_FRAGMENT_LOOKUP3D 6
283 //! use normal bilinear scaling for textures
284 #define YUV_SCALER_BILIN 0
285 //! use higher quality bicubic scaling for textures
286 #define YUV_SCALER_BICUB 1
287 //! use cubic scaling in X and normal linear scaling in Y direction
288 #define YUV_SCALER_BICUB_X 2
289 //! use cubic scaling without additional lookup texture
290 #define YUV_SCALER_BICUB_NOTEX 3
291 #define YUV_SCALER_UNSHARP 4
292 #define YUV_SCALER_UNSHARP2 5
293 //! mask for conversion type
294 #define YUV_CONVERSION_MASK 0xF
295 //! mask for scaler type
296 #define YUV_SCALER_MASK 0xF
297 //! shift value for luminance scaler type
298 #define YUV_LUM_SCALER_SHIFT 8
299 //! shift value for chrominance scaler type
300 #define YUV_CHROM_SCALER_SHIFT 12
301 //! extract conversion out of type
302 #define YUV_CONVERSION(t) (t & YUV_CONVERSION_MASK)
303 //! extract luminance scaler out of type
304 #define YUV_LUM_SCALER(t) ((t >> YUV_LUM_SCALER_SHIFT) & YUV_SCALER_MASK)
305 //! extract chrominance scaler out of type
306 #define YUV_CHROM_SCALER(t) ((t >> YUV_CHROM_SCALER_SHIFT) & YUV_SCALER_MASK)
320 float filter_strength
;
321 } gl_conversion_params_t
;
323 void glSetupYUVConversion(gl_conversion_params_t
*params
);
324 void glEnableYUVConversion(GLenum target
, int type
);
325 void glDisableYUVConversion(GLenum target
, int type
);
327 /** \addtogroup glcontext
329 //! could not set new window, will continue drawing into the old one.
330 #define SET_WINDOW_FAILED -1
331 //! new window is set, could even transfer the OpenGL context.
332 #define SET_WINDOW_OK 0
333 //! new window is set, but the OpenGL context needs to be reinitialized.
334 #define SET_WINDOW_REINIT 1
338 #define vo_border() vo_w32_border()
339 #define vo_check_events() vo_w32_check_events()
340 #define vo_fullscreen() vo_w32_fullscreen()
341 #define vo_ontop() vo_w32_ontop()
342 #define vo_uninit() vo_w32_uninit()
343 int setGlWindow(int *vinfo
, HGLRC
*context
, HWND win
);
344 void releaseGlContext(int *vinfo
, HGLRC
*context
);
346 #define vo_border() vo_x11_border()
347 #define vo_check_events() vo_x11_check_events(mDisplay)
348 #define vo_fullscreen() vo_x11_fullscreen()
349 #define vo_ontop() vo_x11_ontop()
350 #define vo_uninit() vo_x11_uninit()
351 int setGlWindow(XVisualInfo
**vinfo
, GLXContext
*context
, Window win
);
352 void releaseGlContext(XVisualInfo
**vinfo
, GLXContext
*context
);
354 void swapGlBuffers(void);
356 extern void (APIENTRY
*GenBuffers
)(GLsizei
, GLuint
*);
357 extern void (APIENTRY
*DeleteBuffers
)(GLsizei
, const GLuint
*);
358 extern void (APIENTRY
*BindBuffer
)(GLenum
, GLuint
);
359 extern GLvoid
* (APIENTRY
*MapBuffer
)(GLenum
, GLenum
);
360 extern GLboolean (APIENTRY
*UnmapBuffer
)(GLenum
);
361 extern void (APIENTRY
*BufferData
)(GLenum
, intptr_t, const GLvoid
*, GLenum
);
362 extern void (APIENTRY
*CombinerParameterfv
)(GLenum
, const GLfloat
*);
363 extern void (APIENTRY
*CombinerParameteri
)(GLenum
, GLint
);
364 extern void (APIENTRY
*CombinerInput
)(GLenum
, GLenum
, GLenum
, GLenum
, GLenum
,
366 extern void (APIENTRY
*CombinerOutput
)(GLenum
, GLenum
, GLenum
, GLenum
, GLenum
,
367 GLenum
, GLenum
, GLboolean
, GLboolean
,
369 extern void (APIENTRY
*BeginFragmentShader
)(void);
370 extern void (APIENTRY
*EndFragmentShader
)(void);
371 extern void (APIENTRY
*SampleMap
)(GLuint
, GLuint
, GLenum
);
372 extern void (APIENTRY
*ColorFragmentOp2
)(GLenum
, GLuint
, GLuint
, GLuint
, GLuint
,
373 GLuint
, GLuint
, GLuint
, GLuint
, GLuint
);
374 extern void (APIENTRY
*ColorFragmentOp3
)(GLenum
, GLuint
, GLuint
, GLuint
, GLuint
,
375 GLuint
, GLuint
, GLuint
, GLuint
, GLuint
,
376 GLuint
, GLuint
, GLuint
);
377 extern void (APIENTRY
*SetFragmentShaderConstant
)(GLuint
, const GLfloat
*);
378 extern void (APIENTRY
*ActiveTexture
)(GLenum
);
379 extern void (APIENTRY
*BindTexture
)(GLenum
, GLuint
);
380 extern void (APIENTRY
*MultiTexCoord2f
)(GLenum
, GLfloat
, GLfloat
);
381 extern void (APIENTRY
*GenPrograms
)(GLsizei
, GLuint
*);
382 extern void (APIENTRY
*DeletePrograms
)(GLsizei
, const GLuint
*);
383 extern void (APIENTRY
*BindProgram
)(GLenum
, GLuint
);
384 extern void (APIENTRY
*ProgramString
)(GLenum
, GLenum
, GLsizei
, const GLvoid
*);
385 extern void (APIENTRY
*ProgramEnvParameter4f
)(GLenum
, GLuint
, GLfloat
, GLfloat
,
387 extern int (APIENTRY
*SwapInterval
)(int);
388 extern void (APIENTRY
*TexImage3D
)(GLenum
, GLint
, GLenum
, GLsizei
, GLsizei
,
389 GLsizei
, GLint
, GLenum
, GLenum
, const GLvoid
*);
390 extern void* (APIENTRY
*AllocateMemoryMESA
)(void *, int, size_t, float, float, float);
391 extern void (APIENTRY
*FreeMemoryMESA
)(void *, int, void *);
393 #endif /* MPLAYER_GL_COMMON_H */