2 * Copyright (c) 2008 Georgi Petrov (gogothebee) <gogothebee@gmail.com>
4 * This file is part of MPlayer.
6 * MPlayer is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * MPlayer is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License along
17 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
18 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
26 #include "video_out.h"
27 #include "video_out_internal.h"
28 #include "fastmemcpy.h"
31 #include "w32_common.h"
32 #include "libavutil/common.h"
33 #include "font_load.h"
36 static const vo_info_t info
=
38 "Direct3D 9 Renderer",
40 "Georgi Petrov (gogothebee) <gogothebee@gmail.com>",
45 * Link essential libvo functions: preinit, config, control, draw_frame,
46 * draw_slice, draw_osd, flip_page, check_events, uninit and
49 const LIBVO_EXTERN(direct3d
)
52 /* Global variables "priv" structure. I try to keep their count low.
54 static struct global_priv
{
55 int is_paused
; /**< 1 = Movie is paused,
56 0 = Movie is not paused */
57 int is_clear_needed
; /**< 1 = Clear the backbuffer before StretchRect
58 0 = (default) Don't clear it */
59 D3DLOCKED_RECT locked_rect
; /**< The locked offscreen surface */
60 RECT fs_movie_rect
; /**< Rect (upscaled) of the movie when displayed
62 RECT fs_panscan_rect
; /**< PanScan source surface cropping in
64 int src_width
; /**< Source (movie) width */
65 int src_height
; /**< Source (movie) heigth */
66 int border_x
; /**< horizontal border value for OSD */
67 int border_y
; /**< vertical border value for OSD */
69 D3DFORMAT movie_src_fmt
; /**< Movie colorspace format (depends on
71 D3DFORMAT desktop_fmt
; /**< Desktop (screen) colorspace format.
73 LPDIRECT3D9 d3d_handle
; /**< Direct3D Handle */
74 LPDIRECT3DDEVICE9 d3d_device
; /**< The Direct3D Adapter */
75 IDirect3DSurface9
*d3d_surface
; /**< Offscreen Direct3D Surface. MPlayer
76 renders inside it. Uses colorspace
77 priv->movie_src_fmt */
78 IDirect3DTexture9
*d3d_texture_osd
; /**< Direct3D Texture. Uses RGBA */
79 IDirect3DTexture9
*d3d_texture_system
; /**< Direct3D Texture. System memory
80 cannot lock a normal texture. Uses RGBA */
81 IDirect3DSurface9
*d3d_backbuf
; /**< Video card's back buffer (used to
82 display next frame) */
83 int cur_backbuf_width
; /**< Current backbuffer width */
84 int cur_backbuf_height
; /**< Current backbuffer height */
85 int is_osd_populated
; /**< 1 = OSD texture has something to display,
86 0 = OSD texture is clear */
87 int device_caps_power2_only
; /**< 1 = texture sizes have to be power 2
88 0 = texture sizes can be anything */
89 int device_caps_square_only
; /**< 1 = textures have to be square
90 0 = textures do not have to be square */
91 int device_texture_sys
; /**< 1 = device can texture from system memory
92 0 = device requires shadow */
93 int max_texture_width
; /**< from the device capabilities */
94 int max_texture_height
; /**< from the device capabilities */
95 int osd_width
; /**< current width of the OSD */
96 int osd_height
; /**< current height of the OSD */
97 int osd_texture_width
; /**< current width of the OSD texture */
98 int osd_texture_height
; /**< current height of the OSD texture */
102 const unsigned int mplayer_fmt
; /**< Given by MPlayer */
103 const D3DFORMAT fourcc
; /**< Required by D3D's test function */
106 /* Map table from reported MPlayer format to the required
107 fourcc. This is needed to perform the format query. */
109 static const struct_fmt_table fmt_table
[] = {
110 {IMGFMT_YV12
, MAKEFOURCC('Y','V','1','2')},
111 {IMGFMT_I420
, MAKEFOURCC('I','4','2','0')},
112 {IMGFMT_IYUV
, MAKEFOURCC('I','Y','U','V')},
113 {IMGFMT_YVU9
, MAKEFOURCC('Y','V','U','9')},
114 {IMGFMT_YUY2
, D3DFMT_YUY2
},
115 {IMGFMT_UYVY
, D3DFMT_UYVY
},
116 {IMGFMT_BGR32
, D3DFMT_X8R8G8B8
},
117 {IMGFMT_RGB32
, D3DFMT_X8B8G8R8
},
118 {IMGFMT_BGR24
, D3DFMT_R8G8B8
}, //untested
119 {IMGFMT_BGR16
, D3DFMT_R5G6B5
},
120 {IMGFMT_BGR15
, D3DFMT_X1R5G5B5
},
121 {IMGFMT_BGR8
, D3DFMT_R3G3B2
}, //untested
124 #define DISPLAY_FORMAT_TABLE_ENTRIES (sizeof(fmt_table) / sizeof(fmt_table[0]))
126 #define D3DFVF_MY_VERTEX (D3DFVF_XYZ | D3DFVF_TEX1)
129 float x
, y
, z
; /* Position of vertex in 3D space */
130 float tu
, tv
; /* Texture coordinates */
133 typedef enum back_buffer_action
{
136 } back_buffer_action_e
;
137 /****************************************************************************
141 * Direct3D specific implementation functions *
145 ****************************************************************************/
147 /** @brief Calculate scaled fullscreen movie rectangle with
148 * preserved aspect ratio.
150 static void calc_fs_rect(void)
152 struct vo_rect src_rect
;
153 struct vo_rect dst_rect
;
154 struct vo_rect borders
;
155 calc_src_dst_rects(priv
->src_width
, priv
->src_height
, &src_rect
, &dst_rect
, &borders
, NULL
);
157 priv
->fs_movie_rect
.left
= dst_rect
.left
;
158 priv
->fs_movie_rect
.right
= dst_rect
.right
;
159 priv
->fs_movie_rect
.top
= dst_rect
.top
;
160 priv
->fs_movie_rect
.bottom
= dst_rect
.bottom
;
161 priv
->fs_panscan_rect
.left
= src_rect
.left
;
162 priv
->fs_panscan_rect
.right
= src_rect
.right
;
163 priv
->fs_panscan_rect
.top
= src_rect
.top
;
164 priv
->fs_panscan_rect
.bottom
= src_rect
.bottom
;
165 priv
->border_x
= borders
.left
;
166 priv
->border_y
= borders
.top
;
168 mp_msg(MSGT_VO
, MSGL_V
,
169 "<vo_direct3d>Fullscreen movie rectangle: t: %ld, l: %ld, r: %ld, b:%ld\n",
170 priv
->fs_movie_rect
.top
, priv
->fs_movie_rect
.left
,
171 priv
->fs_movie_rect
.right
, priv
->fs_movie_rect
.bottom
);
173 /* The backbuffer should be cleared before next StretchRect. This is
174 * necessary because our new draw area could be smaller than the
175 * previous one used by StretchRect and without it, leftovers from the
176 * previous frame will be left. */
177 priv
->is_clear_needed
= 1;
180 /** @brief Destroy D3D Offscreen and Backbuffer surfaces.
182 static void destroy_d3d_surfaces(void)
184 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d>destroy_d3d_surfaces called.\n");
185 /* Let's destroy the old (if any) D3D Surfaces */
187 if (priv
->locked_rect
.pBits
)
188 IDirect3DSurface9_UnlockRect(priv
->d3d_surface
);
189 priv
->locked_rect
.pBits
= NULL
;
191 if (priv
->d3d_surface
)
192 IDirect3DSurface9_Release(priv
->d3d_surface
);
193 priv
->d3d_surface
= NULL
;
195 /* kill the OSD texture and its shadow copy */
196 if (priv
->d3d_texture_osd
)
197 IDirect3DTexture9_Release(priv
->d3d_texture_osd
);
198 priv
->d3d_texture_osd
= NULL
;
200 if (priv
->d3d_texture_system
)
201 IDirect3DTexture9_Release(priv
->d3d_texture_system
);
202 priv
->d3d_texture_system
= NULL
;
204 if (priv
->d3d_backbuf
)
205 IDirect3DSurface9_Release(priv
->d3d_backbuf
);
206 priv
->d3d_backbuf
= NULL
;
209 /** @brief Create D3D Offscreen and Backbuffer surfaces. Each
210 * surface is created only if it's not already present.
211 * @return 1 on success, 0 on failure
213 static int create_d3d_surfaces(void)
215 int osd_width
= vo_dwidth
, osd_height
= vo_dheight
;
216 int tex_width
= osd_width
, tex_height
= osd_height
;
217 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d>create_d3d_surfaces called.\n");
219 if (!priv
->d3d_surface
&&
220 FAILED(IDirect3DDevice9_CreateOffscreenPlainSurface(
221 priv
->d3d_device
, priv
->src_width
, priv
->src_height
,
222 priv
->movie_src_fmt
, D3DPOOL_DEFAULT
, &priv
->d3d_surface
, NULL
))) {
223 mp_msg(MSGT_VO
, MSGL_ERR
,
224 "<vo_direct3d>Allocating offscreen surface failed.\n");
228 if (!priv
->d3d_backbuf
&&
229 FAILED(IDirect3DDevice9_GetBackBuffer(priv
->d3d_device
, 0, 0,
230 D3DBACKBUFFER_TYPE_MONO
,
231 &priv
->d3d_backbuf
))) {
232 mp_msg(MSGT_VO
, MSGL_ERR
, "<vo_direct3d>Allocating backbuffer failed.\n");
236 /* calculate the best size for the OSD depending on the factors from the device */
237 if (priv
->device_caps_power2_only
) {
240 while (tex_width
< osd_width
) tex_width
<<= 1;
241 while (tex_height
< osd_height
) tex_height
<<= 1;
243 if (priv
->device_caps_square_only
)
244 /* device only supports square textures */
245 tex_width
= tex_height
= tex_width
> tex_height
? tex_width
: tex_height
;
246 // better round up to a multiple of 16
247 tex_width
= (tex_width
+ 15) & ~15;
248 tex_height
= (tex_height
+ 15) & ~15;
250 // make sure we respect the size limits without breaking aspect or pow2-requirements
251 while (tex_width
> priv
->max_texture_width
|| tex_height
> priv
->max_texture_height
) {
258 priv
->osd_width
= osd_width
;
259 priv
->osd_height
= osd_height
;
260 priv
->osd_texture_width
= tex_width
;
261 priv
->osd_texture_height
= tex_height
;
263 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d>OSD texture size (%dx%d), requested (%dx%d).\n",
264 vo_dwidth
, vo_dheight
, priv
->osd_texture_width
, priv
->osd_texture_height
);
267 if (!priv
->d3d_texture_system
&&
268 FAILED(IDirect3DDevice9_CreateTexture(priv
->d3d_device
,
269 priv
->osd_texture_width
,
270 priv
->osd_texture_height
,
275 &priv
->d3d_texture_system
,
277 mp_msg(MSGT_VO
,MSGL_ERR
,
278 "<vo_direct3d>Allocating OSD texture in system RAM failed.\n");
282 if (!priv
->device_texture_sys
) {
283 /* only create if we need a shadow version on the external device */
284 if (!priv
->d3d_texture_osd
&&
285 FAILED(IDirect3DDevice9_CreateTexture(priv
->d3d_device
,
286 priv
->osd_texture_width
,
287 priv
->osd_texture_height
,
292 &priv
->d3d_texture_osd
,
294 mp_msg(MSGT_VO
,MSGL_ERR
,
295 "<vo_direct3d>Allocating OSD texture in video RAM failed.\n");
300 /* setup default renderstate */
301 IDirect3DDevice9_SetRenderState(priv
->d3d_device
, D3DRS_SRCBLEND
, D3DBLEND_ONE
);
302 IDirect3DDevice9_SetRenderState(priv
->d3d_device
, D3DRS_DESTBLEND
, D3DBLEND_INVSRCALPHA
);
303 IDirect3DDevice9_SetRenderState(priv
->d3d_device
, D3DRS_ALPHAFUNC
, D3DCMP_GREATER
);
304 IDirect3DDevice9_SetRenderState(priv
->d3d_device
, D3DRS_ALPHAREF
, (DWORD
)0x0);
305 IDirect3DDevice9_SetRenderState(priv
->d3d_device
, D3DRS_LIGHTING
, FALSE
);
306 IDirect3DDevice9_SetSamplerState(priv
->d3d_device
, 0, D3DSAMP_MINFILTER
, D3DTEXF_LINEAR
);
307 IDirect3DDevice9_SetSamplerState(priv
->d3d_device
, 0, D3DSAMP_MAGFILTER
, D3DTEXF_LINEAR
);
312 /** @brief Fill D3D Presentation parameters
314 static void fill_d3d_presentparams(D3DPRESENT_PARAMETERS
*present_params
)
316 /* Prepare Direct3D initialization parameters. */
317 memset(present_params
, 0, sizeof(D3DPRESENT_PARAMETERS
));
318 present_params
->Windowed
= TRUE
;
319 present_params
->SwapEffect
= D3DSWAPEFFECT_COPY
;
320 present_params
->Flags
= D3DPRESENTFLAG_VIDEO
;
321 present_params
->hDeviceWindow
= vo_w32_window
; /* w32_common var */
322 present_params
->BackBufferWidth
= priv
->cur_backbuf_width
;
323 present_params
->BackBufferHeight
= priv
->cur_backbuf_height
;
324 present_params
->MultiSampleType
= D3DMULTISAMPLE_NONE
;
325 present_params
->PresentationInterval
= D3DPRESENT_INTERVAL_ONE
;
326 present_params
->BackBufferFormat
= priv
->desktop_fmt
;
327 present_params
->BackBufferCount
= 1;
328 present_params
->EnableAutoDepthStencil
= FALSE
;
332 /** @brief Create a new backbuffer. Create or Reset the D3D
334 * @return 1 on success, 0 on failure
336 static int change_d3d_backbuffer(back_buffer_action_e action
)
338 D3DPRESENT_PARAMETERS present_params
;
340 destroy_d3d_surfaces();
342 /* Grow the backbuffer in the required dimension. */
343 if (vo_dwidth
> priv
->cur_backbuf_width
)
344 priv
->cur_backbuf_width
= vo_dwidth
;
346 if (vo_dheight
> priv
->cur_backbuf_height
)
347 priv
->cur_backbuf_height
= vo_dheight
;
349 /* The grown backbuffer dimensions are ready and fill_d3d_presentparams
350 * will use them, so we can reset the device.
352 fill_d3d_presentparams(&present_params
);
354 /* vo_w32_window is w32_common variable. It's a handle to the window. */
355 if (action
== BACKBUFFER_CREATE
&&
356 FAILED(IDirect3D9_CreateDevice(priv
->d3d_handle
,
358 D3DDEVTYPE_HAL
, vo_w32_window
,
359 D3DCREATE_SOFTWARE_VERTEXPROCESSING
,
360 &present_params
, &priv
->d3d_device
))) {
361 mp_msg(MSGT_VO
, MSGL_V
,
362 "<vo_direct3d>Creating Direct3D device failed.\n");
366 if (action
== BACKBUFFER_RESET
&&
367 FAILED(IDirect3DDevice9_Reset(priv
->d3d_device
, &present_params
))) {
368 mp_msg(MSGT_VO
, MSGL_ERR
,
369 "<vo_direct3d>Reseting Direct3D device failed.\n");
373 mp_msg(MSGT_VO
, MSGL_V
,
374 "<vo_direct3d>New backbuffer (%dx%d), VO (%dx%d)\n",
375 present_params
.BackBufferWidth
, present_params
.BackBufferHeight
,
376 vo_dwidth
, vo_dheight
);
381 /** @brief Configure initial Direct3D context. The first
382 * function called to initialize the D3D context.
383 * @return 1 on success, 0 on failure
385 static int configure_d3d(void)
387 D3DDISPLAYMODE disp_mode
;
388 D3DVIEWPORT9 vp
= {0, 0, vo_dwidth
, vo_dheight
, 0, 1};
390 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d>configure_d3d called.\n");
392 destroy_d3d_surfaces();
394 /* Get the current desktop display mode, so we can set up a back buffer
395 * of the same format. */
396 if (FAILED(IDirect3D9_GetAdapterDisplayMode(priv
->d3d_handle
,
399 mp_msg(MSGT_VO
, MSGL_ERR
,
400 "<vo_direct3d>Reading adapter display mode failed.\n");
404 /* Write current Desktop's colorspace format in the global storage. */
405 priv
->desktop_fmt
= disp_mode
.Format
;
407 if (!change_d3d_backbuffer(BACKBUFFER_CREATE
))
410 if (!create_d3d_surfaces())
413 if (FAILED(IDirect3DDevice9_SetViewport(priv
->d3d_device
,
415 mp_msg(MSGT_VO
, MSGL_ERR
, "<vo_direct3d>Setting viewport failed.\n");
424 /** @brief Reconfigure the whole Direct3D. Called only
425 * when the video adapter becomes uncooperative.
426 * @return 1 on success, 0 on failure
428 static int reconfigure_d3d(void)
430 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d>reconfigure_d3d called.\n");
432 /* Destroy the offscreen, OSD and backbuffer surfaces */
433 destroy_d3d_surfaces();
435 /* Destroy the D3D Device */
436 if (priv
->d3d_device
)
437 IDirect3DDevice9_Release(priv
->d3d_device
);
438 priv
->d3d_device
= NULL
;
440 /* Stop the whole Direct3D */
441 IDirect3D9_Release(priv
->d3d_handle
);
443 /* Initialize Direct3D from the beginning */
444 priv
->d3d_handle
= Direct3DCreate9(D3D_SDK_VERSION
);
445 if (!priv
->d3d_handle
) {
446 mp_msg(MSGT_VO
, MSGL_ERR
, "<vo_direct3d>Initializing Direct3D failed.\n");
450 /* Configure Direct3D */
451 if (!configure_d3d())
457 /** @brief Resize Direct3D context on window resize.
458 * @return 1 on success, 0 on failure
460 static int resize_d3d(void)
462 D3DVIEWPORT9 vp
= {0, 0, vo_dwidth
, vo_dheight
, 0, 1};
464 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d>resize_d3d called.\n");
466 /* Make sure that backbuffer is large enough to accomodate the new
467 viewport dimensions. Grow it if necessary. */
469 if (vo_dwidth
> priv
->cur_backbuf_width
||
470 vo_dheight
> priv
->cur_backbuf_height
) {
471 if (!change_d3d_backbuffer(BACKBUFFER_RESET
))
475 /* Destroy the OSD textures. They should always match the new dimensions
476 * of the onscreen window, so on each resize we need new OSD dimensions.
479 if (priv
->d3d_texture_osd
)
480 IDirect3DTexture9_Release(priv
->d3d_texture_osd
);
481 priv
->d3d_texture_osd
= NULL
;
483 if (priv
->d3d_texture_system
)
484 IDirect3DTexture9_Release(priv
->d3d_texture_system
);
485 priv
->d3d_texture_system
= NULL
;
488 /* Recreate the OSD. The function will observe that the offscreen plain
489 * surface and the backbuffer are not destroyed and will skip their creation,
490 * effectively recreating only the OSD.
493 if (!create_d3d_surfaces())
496 if (FAILED(IDirect3DDevice9_SetViewport(priv
->d3d_device
,
498 mp_msg(MSGT_VO
, MSGL_ERR
, "<vo_direct3d>Setting viewport failed.\n");
504 #ifdef CONFIG_FREETYPE
505 // font needs to be adjusted
508 // OSD needs to be drawn fresh for new size
509 vo_osd_changed(OSDTYPE_OSD
);
514 /** @brief Uninitialize Direct3D and close the window.
516 static void uninit_d3d(void)
518 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d>uninit_d3d called.\n");
520 destroy_d3d_surfaces();
522 /* Destroy the D3D Device */
523 if (priv
->d3d_device
)
524 IDirect3DDevice9_Release(priv
->d3d_device
);
525 priv
->d3d_device
= NULL
;
527 /* Stop the whole D3D. */
528 if (priv
->d3d_handle
) {
529 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d>Stopping Direct3D.\n");
530 IDirect3D9_Release(priv
->d3d_handle
);
532 priv
->d3d_handle
= NULL
;
535 /** @brief Render a frame on the screen.
536 * @param mpi mpi structure with the decoded frame inside
537 * @return VO_TRUE on success, VO_ERROR on failure
539 static uint32_t render_d3d_frame(mp_image_t
*mpi
)
541 /* Uncomment when direct rendering is implemented.
542 * if (mpi->flags & MP_IMGFLAG_DIRECT) ...
545 /* If the D3D device is uncooperative (not initialized), return success.
546 The device will be probed for reinitialization in the next flip_page() */
547 if (!priv
->d3d_device
)
550 if (mpi
->flags
& MP_IMGFLAG_DRAW_CALLBACK
)
553 if (mpi
->flags
& MP_IMGFLAG_PLANAR
) { /* Copy a planar frame. */
554 draw_slice(mpi
->planes
, mpi
->stride
, mpi
->w
, mpi
->h
, 0, 0);
558 /* If we're here, then we should lock the rect and copy a packed frame */
559 if (!priv
->locked_rect
.pBits
) {
560 if (FAILED(IDirect3DSurface9_LockRect(priv
->d3d_surface
,
561 &priv
->locked_rect
, NULL
, 0))) {
562 mp_msg(MSGT_VO
, MSGL_ERR
, "<vo_direct3d>Surface lock failed.\n");
567 memcpy_pic(priv
->locked_rect
.pBits
, mpi
->planes
[0], mpi
->stride
[0],
568 mpi
->height
, priv
->locked_rect
.Pitch
, mpi
->stride
[0]);
571 /* This unlock is used for both slice_draw path and render_d3d_frame path. */
572 if (FAILED(IDirect3DSurface9_UnlockRect(priv
->d3d_surface
))) {
573 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d>Surface unlock failed.\n");
576 priv
->locked_rect
.pBits
= NULL
;
578 if (FAILED(IDirect3DDevice9_BeginScene(priv
->d3d_device
))) {
579 mp_msg(MSGT_VO
, MSGL_ERR
, "<vo_direct3d>BeginScene failed.\n");
583 if (priv
->is_clear_needed
) {
584 IDirect3DDevice9_Clear(priv
->d3d_device
, 0, NULL
,
585 D3DCLEAR_TARGET
, 0, 0, 0);
586 priv
->is_clear_needed
= 0;
589 if (FAILED(IDirect3DDevice9_StretchRect(priv
->d3d_device
,
591 &priv
->fs_panscan_rect
,
593 &priv
->fs_movie_rect
,
595 mp_msg(MSGT_VO
, MSGL_ERR
,
596 "<vo_direct3d>Copying frame to the backbuffer failed.\n");
600 if (FAILED(IDirect3DDevice9_EndScene(priv
->d3d_device
))) {
601 mp_msg(MSGT_VO
, MSGL_ERR
, "<vo_direct3d>EndScene failed.\n");
609 /** @brief Query if movie colorspace is supported by the HW.
610 * @return 0 on failure, device capabilities (not probed
611 * currently) on success.
613 static int query_format(uint32_t movie_fmt
)
616 for (i
= 0; i
< DISPLAY_FORMAT_TABLE_ENTRIES
; i
++) {
617 if (fmt_table
[i
].mplayer_fmt
== movie_fmt
) {
618 /* Test conversion from Movie colorspace to
619 * display's target colorspace. */
620 if (FAILED(IDirect3D9_CheckDeviceFormatConversion(priv
->d3d_handle
,
624 priv
->desktop_fmt
))) {
625 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d>Rejected image format: %s\n",
626 vo_format_name(fmt_table
[i
].mplayer_fmt
));
630 priv
->movie_src_fmt
= fmt_table
[i
].fourcc
;
631 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d>Accepted image format: %s\n",
632 vo_format_name(fmt_table
[i
].mplayer_fmt
));
633 return (VFCAP_CSP_SUPPORTED
| VFCAP_CSP_SUPPORTED_BY_HW
634 | VFCAP_OSD
| VFCAP_HWSCALE_UP
| VFCAP_HWSCALE_DOWN
);
642 /****************************************************************************
646 * libvo Control / Callback functions *
650 ****************************************************************************/
655 /** @brief libvo Callback: Preinitialize the video card.
656 * Preinit the hardware just enough to be queried about
659 * @return 0 on success, -1 on failure
662 static int preinit(const char *arg
)
664 D3DDISPLAYMODE disp_mode
;
669 /* Set to zero all global variables. */
670 priv
= calloc(1, sizeof(struct global_priv
));
672 mp_msg(MSGT_VO
, MSGL_ERR
, "<vo_direct3d>Allocating private memory failed.\n");
677 > Please use subopt-helper.h for this, see vo_gl.c:preinit for
678 > an example of how to use it.
681 priv
->d3d_handle
= Direct3DCreate9(D3D_SDK_VERSION
);
682 if (!priv
->d3d_handle
) {
683 mp_msg(MSGT_VO
, MSGL_ERR
, "<vo_direct3d>Initializing Direct3D failed.\n");
687 if (FAILED(IDirect3D9_GetAdapterDisplayMode(priv
->d3d_handle
,
690 mp_msg(MSGT_VO
, MSGL_ERR
, "<vo_direct3d>Reading display mode failed.\n");
694 /* Store in priv->desktop_fmt the user desktop's colorspace. Usually XRGB. */
695 priv
->desktop_fmt
= disp_mode
.Format
;
696 priv
->cur_backbuf_width
= disp_mode
.Width
;
697 priv
->cur_backbuf_height
= disp_mode
.Height
;
699 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d>Setting backbuffer dimensions to (%dx%d).\n",
700 disp_mode
.Width
, disp_mode
.Height
);
702 if (FAILED(IDirect3D9_GetDeviceCaps(priv
->d3d_handle
,
706 mp_msg(MSGT_VO
, MSGL_ERR
, "<vo_direct3d>Reading display capabilities failed.\n");
710 /* Store relevant information reguarding caps of device */
711 texture_caps
= disp_caps
.TextureCaps
;
712 dev_caps
= disp_caps
.DevCaps
;
713 priv
->device_caps_power2_only
= (texture_caps
& D3DPTEXTURECAPS_POW2
) &&
714 !(texture_caps
& D3DPTEXTURECAPS_NONPOW2CONDITIONAL
);
715 priv
->device_caps_square_only
= texture_caps
& D3DPTEXTURECAPS_SQUAREONLY
;
716 priv
->device_texture_sys
= dev_caps
& D3DDEVCAPS_TEXTURESYSTEMMEMORY
;
717 priv
->max_texture_width
= disp_caps
.MaxTextureWidth
;
718 priv
->max_texture_height
= disp_caps
.MaxTextureHeight
;
720 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d>device_caps_power2_only %d, device_caps_square_only %d\n"
721 "<vo_direct3d>device_texture_sys %d\n"
722 "<vo_direct3d>max_texture_width %d, max_texture_height %d\n",
723 priv
->device_caps_power2_only
, priv
->device_caps_square_only
,
724 priv
->device_texture_sys
, priv
->max_texture_width
,
725 priv
->max_texture_height
);
727 /* w32_common framework call. Configures window on the screen, gets
728 * fullscreen dimensions and does other useful stuff.
730 if (!vo_w32_init()) {
731 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d>Configuring onscreen window failed.\n");
740 /** @brief libvo Callback: Handle control requests.
741 * @return VO_TRUE on success, VO_NOTIMPL when not implemented
743 static int control(uint32_t request
, void *data
, ...)
746 case VOCTRL_QUERY_FORMAT
:
747 return query_format(*(uint32_t*) data
);
748 case VOCTRL_GET_IMAGE
: /* Direct Rendering. Not implemented yet. */
749 mp_msg(MSGT_VO
, MSGL_V
,
750 "<vo_direct3d>Direct Rendering request. Not implemented yet.\n");
752 case VOCTRL_DRAW_IMAGE
:
753 return render_d3d_frame(data
);
754 case VOCTRL_FULLSCREEN
:
766 case VOCTRL_GUISUPPORT
:
768 case VOCTRL_SET_EQUALIZER
:
770 case VOCTRL_GET_EQUALIZER
:
779 case VOCTRL_UPDATE_SCREENINFO
:
780 w32_update_xinerama_info();
782 case VOCTRL_SET_PANSCAN
:
785 case VOCTRL_GET_PANSCAN
:
791 /** @brief libvo Callback: Configre the Direct3D adapter.
792 * @param width Movie source width
793 * @param height Movie source height
794 * @param d_width Screen (destination) width
795 * @param d_height Screen (destination) height
796 * @param options Options bitmap
797 * @param title Window title
798 * @param format Movie colorspace format (using MPlayer's
799 * defines, e.g. IMGFMT_YUY2)
800 * @return 0 on success, VO_ERROR on failure
802 static int config(uint32_t width
, uint32_t height
, uint32_t d_width
,
803 uint32_t d_height
, uint32_t options
, char *title
,
807 priv
->src_width
= width
;
808 priv
->src_height
= height
;
810 /* w32_common framework call. Creates window on the screen with
811 * the given coordinates.
813 if (!vo_w32_config(d_width
, d_height
, options
)) {
814 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d>Creating onscreen window failed.\n");
818 /* "config" may be called several times, so if this is not the first
819 * call, we should destroy Direct3D adapter and surfaces before
820 * calling configure_d3d, which will create them again.
823 destroy_d3d_surfaces();
825 /* Destroy the D3D Device */
826 if (priv
->d3d_device
)
827 IDirect3DDevice9_Release(priv
->d3d_device
);
828 priv
->d3d_device
= NULL
;
830 if (!configure_d3d())
833 return 0; /* Success */
836 /** @brief libvo Callback: Flip next already drawn frame on the
839 static void flip_page(void)
841 RECT rect
= {0, 0, vo_dwidth
, vo_dheight
};
842 if (!priv
->d3d_device
||
843 FAILED(IDirect3DDevice9_Present(priv
->d3d_device
, &rect
, 0, 0, 0))) {
844 mp_msg(MSGT_VO
, MSGL_V
,
845 "<vo_direct3d>Trying to reinitialize uncooperative video adapter.\n");
846 if (!reconfigure_d3d()) {
847 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d>Reinitialization failed.\n");
851 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d>Video adapter reinitialized.\n");
855 /** @brief libvo Callback: Uninitializes all pointers and closes
856 * all D3D related stuff,
858 static void uninit(void)
860 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d>uninit called.\n");
863 vo_w32_uninit(); /* w32_common framework call */
868 /** @brief libvo Callback: Handles video window events.
870 static void check_events(void)
873 /* w32_common framework call. Handles video window events.
874 * Updates global libvo's vo_dwidth/vo_dheight upon resize
875 * with the new window width/height.
877 flags
= vo_w32_check_events();
878 if (flags
& VO_EVENT_RESIZE
)
881 if ((flags
& VO_EVENT_EXPOSE
) && priv
->is_paused
)
885 /** @brief libvo Callback: Draw slice
886 * @return 0 on success
888 static int draw_slice(uint8_t *src
[], int stride
[], int w
,int h
,int x
,int y
)
890 char *my_src
; /**< Pointer to the source image */
891 char *dst
; /**< Pointer to the destination image */
892 int uv_stride
; /**< Stride of the U/V planes */
894 /* If the D3D device is uncooperative (not initialized), return success.
895 The device will be probed for reinitialization in the next flip_page() */
896 if (!priv
->d3d_device
)
899 /* Lock the offscreen surface if it's not already locked. */
900 if (!priv
->locked_rect
.pBits
) {
901 if (FAILED(IDirect3DSurface9_LockRect(priv
->d3d_surface
,
902 &priv
->locked_rect
, NULL
, 0))) {
903 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d>Surface lock failure.\n");
908 uv_stride
= priv
->locked_rect
.Pitch
/ 2;
911 dst
= priv
->locked_rect
.pBits
;
912 dst
= dst
+ priv
->locked_rect
.Pitch
* y
+ x
;
914 memcpy_pic(dst
, my_src
, w
, h
, priv
->locked_rect
.Pitch
, stride
[0]);
922 dst
= priv
->locked_rect
.pBits
;
923 dst
= dst
+ priv
->locked_rect
.Pitch
* priv
->src_height
925 if (priv
->movie_src_fmt
== MAKEFOURCC('Y','V','1','2'))
930 memcpy_pic(dst
, my_src
, w
, h
, uv_stride
, stride
[1]);
933 dst
= priv
->locked_rect
.pBits
;
934 dst
= dst
+ priv
->locked_rect
.Pitch
* priv
->src_height
935 + uv_stride
* (priv
->src_height
/ 2) + uv_stride
* y
+ x
;
936 if (priv
->movie_src_fmt
== MAKEFOURCC('Y','V','1','2'))
941 memcpy_pic(dst
, my_src
, w
, h
, uv_stride
, stride
[2]);
943 return 0; /* Success */
946 /** @brief libvo Callback: Unused function
948 static int draw_frame(uint8_t *src
[])
950 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d>draw_frame called.\n");
954 /** @brief Maps MPlayer alpha to D3D
955 * 0x0 -> transparent and discarded by alpha test
956 * 0x1 -> 0xFF to become opaque
957 * other alpha values are inverted +1 (2 = -2)
958 * These values are then inverted again with
959 the texture filter D3DBLEND_INVSRCALPHA
961 void vo_draw_alpha_l8a8(int w
, int h
, unsigned char* src
, unsigned char *srca
,
962 int srcstride
, unsigned char* dstbase
, int dststride
)
965 for (y
= 0; y
< h
; y
++) {
966 unsigned short *dst
= (unsigned short*)dstbase
;
968 for (x
= 0; x
< w
; x
++) {
969 dst
[x
] = (-srca
[x
] << 8) | src
[x
];
973 dstbase
+= dststride
;
977 /** @brief Callback function to render the OSD to the texture
979 static void draw_alpha(int x0
, int y0
, int w
, int h
, unsigned char *src
,
980 unsigned char *srca
, int stride
)
982 D3DLOCKED_RECT locked_rect
; /**< Offscreen surface we lock in order
983 to copy MPlayer's frame inside it.*/
985 if (FAILED(IDirect3DTexture9_LockRect(priv
->d3d_texture_system
, 0,
986 &locked_rect
, NULL
, 0))) {
987 mp_msg(MSGT_VO
,MSGL_ERR
,"<vo_direct3d>OSD texture lock failed.\n");
991 vo_draw_alpha_l8a8(w
, h
, src
, srca
, stride
,
992 (unsigned char *)locked_rect
.pBits
+ locked_rect
.Pitch
*y0
+ 2*x0
, locked_rect
.Pitch
);
994 /* this unlock is used for both slice_draw path and D3DRenderFrame path */
995 if (FAILED(IDirect3DTexture9_UnlockRect(priv
->d3d_texture_system
, 0))) {
996 mp_msg(MSGT_VO
,MSGL_ERR
,"<vo_direct3d>OSD texture unlock failed.\n");
1000 priv
->is_osd_populated
= 1;
1003 /** @brief libvo Callback: Draw OSD/Subtitles,
1005 static void draw_osd(void)
1007 // we can not render OSD if we lost the device e.g. because it was uncooperative
1008 if (!priv
->d3d_device
)
1011 if (vo_osd_changed(0)) {
1012 D3DLOCKED_RECT locked_rect
; /**< Offscreen surface we lock in order
1013 to copy MPlayer's frame inside it.*/
1016 if (FAILED(IDirect3DTexture9_LockRect(priv
->d3d_texture_system
, 0,
1017 &locked_rect
, NULL
, 0))) {
1018 mp_msg(MSGT_VO
,MSGL_ERR
, "<vo_direct3d>OSD texture lock failed.\n");
1022 /* clear the whole texture to avoid issues due to interpolation */
1023 memset(locked_rect
.pBits
, 0, locked_rect
.Pitch
* priv
->osd_texture_height
);
1025 /* this unlock is used for both slice_draw path and D3DRenderFrame path */
1026 if (FAILED(IDirect3DTexture9_UnlockRect(priv
->d3d_texture_system
, 0))) {
1027 mp_msg(MSGT_VO
,MSGL_ERR
, "<vo_direct3d>OSD texture unlock failed.\n");
1031 priv
->is_osd_populated
= 0;
1032 /* required for if subs are in the boarder region */
1033 priv
->is_clear_needed
= 1;
1035 vo_draw_text_ext(priv
->osd_width
, priv
->osd_height
, priv
->border_x
, priv
->border_y
,
1036 priv
->border_x
, priv
->border_y
, priv
->src_width
, priv
->src_height
, draw_alpha
);
1038 if (!priv
->device_texture_sys
)
1040 /* only DMA to the shadow if its required */
1041 if (FAILED(IDirect3DDevice9_UpdateTexture(priv
->d3d_device
,
1042 (IDirect3DBaseTexture9
*)priv
->d3d_texture_system
,
1043 (IDirect3DBaseTexture9
*)priv
->d3d_texture_osd
))) {
1044 mp_msg(MSGT_VO
,MSGL_ERR
, "<vo_direct3d>OSD texture transfer failed.\n");
1052 if (priv
->is_osd_populated
) {
1054 struct_vertex osd_quad_vb
[] = {
1055 {-1.0f
, 1.0f
, 0.0f
, 0, 0 },
1056 { 1.0f
, 1.0f
, 0.0f
, 1, 0 },
1057 {-1.0f
,-1.0f
, 0.0f
, 0, 1 },
1058 { 1.0f
,-1.0f
, 0.0f
, 1, 1 }
1061 /* calculate the texture coordinates */
1063 osd_quad_vb
[3].tu
= (float)priv
->osd_width
/ priv
->osd_texture_width
;
1065 osd_quad_vb
[3].tv
= (float)priv
->osd_height
/ priv
->osd_texture_height
;
1067 if (FAILED(IDirect3DDevice9_BeginScene(priv
->d3d_device
))) {
1068 mp_msg(MSGT_VO
,MSGL_ERR
,"<vo_direct3d>BeginScene failed.\n");
1072 /* turn on alpha test */
1073 IDirect3DDevice9_SetRenderState(priv
->d3d_device
, D3DRS_ALPHABLENDENABLE
, TRUE
);
1074 IDirect3DDevice9_SetRenderState(priv
->d3d_device
, D3DRS_ALPHATESTENABLE
, TRUE
);
1076 /* need to use a texture here (done here as we may be able to texture from system memory) */
1077 IDirect3DDevice9_SetTexture(priv
->d3d_device
, 0,
1078 (IDirect3DBaseTexture9
*)(priv
->device_texture_sys
1079 ? priv
->d3d_texture_system
: priv
->d3d_texture_osd
));
1081 IDirect3DDevice9_SetFVF(priv
->d3d_device
, D3DFVF_MY_VERTEX
);
1082 IDirect3DDevice9_DrawPrimitiveUP(priv
->d3d_device
, D3DPT_TRIANGLESTRIP
, 2, osd_quad_vb
, sizeof(struct_vertex
));
1084 /* turn off alpha test */
1085 IDirect3DDevice9_SetRenderState(priv
->d3d_device
, D3DRS_ALPHATESTENABLE
, FALSE
);
1086 IDirect3DDevice9_SetRenderState(priv
->d3d_device
, D3DRS_ALPHABLENDENABLE
, FALSE
);
1088 if (FAILED(IDirect3DDevice9_EndScene(priv
->d3d_device
))) {
1089 mp_msg(MSGT_VO
,MSGL_ERR
,"<vo_direct3d>EndScene failed.\n");