Avoid calling aspect on each frame and make ass subtitles work better with panscan
[mplayer/glamo.git] / libvo / vo_gl.c
blob74ffa9a15ad7c22cad551b6a6fa4ccef265adf86
1 #include <stdio.h>
2 #include <stdlib.h>
3 #include <string.h>
4 #include <math.h>
6 #include "config.h"
7 #include "mp_msg.h"
8 #include "subopt-helper.h"
9 #include "video_out.h"
10 #include "video_out_internal.h"
11 #include "font_load.h"
12 #include "sub.h"
14 #include "gl_common.h"
15 #include "aspect.h"
16 #ifdef HAVE_NEW_GUI
17 #include "Gui/interface.h"
18 #endif
19 #include "libass/ass.h"
20 #include "libass/ass_mp.h"
22 static vo_info_t info =
24 "X11 (OpenGL)",
25 "gl",
26 "Arpad Gereoffy <arpi@esp-team.scene.hu>",
30 LIBVO_EXTERN(gl)
32 #ifdef GL_WIN32
33 static int gl_vinfo = 0;
34 static HGLRC gl_context = 0;
35 #define update_xinerama_info w32_update_xinerama_info
36 #define vo_init vo_w32_init
37 #define vo_window vo_w32_window
38 #else
39 static XVisualInfo *gl_vinfo = NULL;
40 static GLXContext gl_context = 0;
41 static int wsGLXAttrib[] = { GLX_RGBA,
42 GLX_RED_SIZE,1,
43 GLX_GREEN_SIZE,1,
44 GLX_BLUE_SIZE,1,
45 GLX_DOUBLEBUFFER,
46 None };
47 #endif
49 static int use_osd;
50 static int scaled_osd;
51 //! How many parts the OSD may consist of at most
52 #define MAX_OSD_PARTS 20
53 //! Textures for OSD
54 static GLuint osdtex[MAX_OSD_PARTS];
55 #ifndef FAST_OSD
56 //! Alpha textures for OSD
57 static GLuint osdatex[MAX_OSD_PARTS];
58 #endif
59 static GLuint *eosdtex;
60 static GLuint largeeosdtex[2];
61 //! Display lists that draw the OSD parts
62 static GLuint osdDispList[MAX_OSD_PARTS];
63 #ifndef FAST_OSD
64 static GLuint osdaDispList[MAX_OSD_PARTS];
65 #endif
66 static GLuint eosdDispList;
67 //! How many parts the OSD currently consists of
68 static int osdtexCnt;
69 static int eosdtexCnt;
70 static int osd_color;
72 static int use_aspect;
73 static int use_yuv;
74 static int lscale;
75 static int cscale;
76 static int yuvconvtype;
77 static int use_rectangle;
78 static int err_shown;
79 static uint32_t image_width;
80 static uint32_t image_height;
81 static uint32_t image_format;
82 static int many_fmts;
83 static int use_glFinish;
84 static int swap_interval;
85 static GLenum gl_target;
86 static GLint gl_texfmt;
87 static GLenum gl_format;
88 static GLenum gl_type;
89 static GLuint gl_buffer;
90 static int gl_buffersize;
91 static GLuint fragprog;
92 static GLuint default_texs[22];
93 static char *custom_prog;
94 static char *custom_tex;
95 static int custom_tlin;
96 static int custom_trect;
98 static int int_pause;
99 static int eq_bri = 0;
100 static int eq_cont = 0;
101 static int eq_sat = 0;
102 static int eq_hue = 0;
103 static int eq_rgamma = 0;
104 static int eq_ggamma = 0;
105 static int eq_bgamma = 0;
107 static int texture_width;
108 static int texture_height;
109 static int mpi_flipped;
110 static int vo_flipped;
111 static int ass_border_x, ass_border_y;
113 static unsigned int slice_height = 1;
115 static void resize(int x,int y){
116 mp_msg(MSGT_VO, MSGL_V, "[gl] Resize: %dx%d\n",x,y);
117 if (WinID >= 0) {
118 int top = 0, left = 0, w = x, h = y;
119 geometry(&top, &left, &w, &h, vo_screenwidth, vo_screenheight);
120 glViewport(top, left, w, h);
121 } else
122 glViewport( 0, 0, x, y );
124 glMatrixMode(GL_PROJECTION);
125 glLoadIdentity();
126 if (vo_fs && use_aspect) {
127 int new_w, new_h;
128 GLdouble scale_x, scale_y;
129 aspect(&new_w, &new_h, A_ZOOM);
130 panscan_calc();
131 new_w += vo_panscan_x;
132 new_h += vo_panscan_y;
133 scale_x = (GLdouble) new_w / (GLdouble) x;
134 scale_y = (GLdouble) new_h / (GLdouble) y;
135 glScaled(scale_x, scale_y, 1);
136 ass_border_x = (vo_screenwidth - new_w) / 2;
137 ass_border_y = (vo_screenheight - new_h) / 2;
139 glOrtho(0, image_width, image_height, 0, -1,1);
141 glMatrixMode(GL_MODELVIEW);
142 glLoadIdentity();
144 if (!scaled_osd) {
145 #ifdef HAVE_FREETYPE
146 // adjust font size to display size
147 force_load_font = 1;
148 #endif
149 vo_osd_changed(OSDTYPE_OSD);
151 if (vo_fs && use_aspect && !vo_doublebuffering)
152 glClear(GL_COLOR_BUFFER_BIT);
155 static void texSize(int w, int h, int *texw, int *texh) {
156 if (use_rectangle) {
157 *texw = w; *texh = h;
158 } else {
159 *texw = 32;
160 while (*texw < w)
161 *texw *= 2;
162 *texh = 32;
163 while (*texh < h)
164 *texh *= 2;
168 //! maximum size of custom fragment program
169 #define MAX_CUSTOM_PROG_SIZE (1024 * 1024)
170 static void update_yuvconv(void) {
171 float bri = eq_bri / 100.0;
172 float cont = (eq_cont + 100) / 100.0;
173 float hue = eq_hue / 100.0 * 3.1415927;
174 float sat = (eq_sat + 100) / 100.0;
175 float rgamma = exp(log(8.0) * eq_rgamma / 100.0);
176 float ggamma = exp(log(8.0) * eq_ggamma / 100.0);
177 float bgamma = exp(log(8.0) * eq_bgamma / 100.0);
178 glSetupYUVConversion(gl_target, yuvconvtype, bri, cont, hue, sat,
179 rgamma, ggamma, bgamma,
180 texture_width, texture_height);
181 if (custom_prog) {
182 FILE *f = fopen(custom_prog, "r");
183 if (!f)
184 mp_msg(MSGT_VO, MSGL_WARN,
185 "[gl] Could not read customprog %s\n", custom_prog);
186 else {
187 char *prog = calloc(1, MAX_CUSTOM_PROG_SIZE + 1);
188 fread(prog, 1, MAX_CUSTOM_PROG_SIZE, f);
189 fclose(f);
190 loadGPUProgram(GL_FRAGMENT_PROGRAM, prog);
191 free(prog);
193 ProgramEnvParameter4f(GL_FRAGMENT_PROGRAM, 0,
194 1.0 / texture_width, 1.0 / texture_height,
195 texture_width, texture_height);
197 if (custom_tex) {
198 FILE *f = fopen(custom_tex, "r");
199 if (!f)
200 mp_msg(MSGT_VO, MSGL_WARN,
201 "[gl] Could not read customtex %s\n", custom_tex);
202 else {
203 int width, height, maxval;
204 ActiveTexture(GL_TEXTURE3);
205 if (glCreatePPMTex(custom_trect?GL_TEXTURE_RECTANGLE:GL_TEXTURE_2D, 0,
206 custom_tlin?GL_LINEAR:GL_NEAREST,
207 f, &width, &height, &maxval))
208 ProgramEnvParameter4f(GL_FRAGMENT_PROGRAM, 1,
209 1.0 / width, 1.0 / height, width, height);
210 else
211 mp_msg(MSGT_VO, MSGL_WARN,
212 "[gl] Error parsing customtex %s\n", custom_tex);
213 fclose(f);
214 ActiveTexture(GL_TEXTURE0);
220 * \brief remove all OSD textures and display-lists, thus clearing it.
222 static void clearOSD(void) {
223 int i;
224 if (!osdtexCnt)
225 return;
226 glDeleteTextures(osdtexCnt, osdtex);
227 #ifndef FAST_OSD
228 glDeleteTextures(osdtexCnt, osdatex);
229 for (i = 0; i < osdtexCnt; i++)
230 glDeleteLists(osdaDispList[i], 1);
231 #endif
232 for (i = 0; i < osdtexCnt; i++)
233 glDeleteLists(osdDispList[i], 1);
234 osdtexCnt = 0;
238 * \brief remove textures, display list and free memory used by EOSD
240 static void clearEOSD(void) {
241 if (eosdDispList)
242 glDeleteLists(eosdDispList, 1);
243 eosdDispList = 0;
244 if (eosdtexCnt)
245 glDeleteTextures(eosdtexCnt, eosdtex);
246 eosdtexCnt = 0;
247 free(eosdtex);
248 eosdtex = NULL;
252 * \brief construct display list from ass image list
253 * \param img image list to create OSD from.
254 * A value of NULL has the same effect as clearEOSD()
256 static void genEOSD(mp_eosd_images_t *imgs) {
257 int sx, sy;
258 int tinytexcur = 0;
259 int smalltexcur = 0;
260 GLuint *curtex;
261 GLint scale_type = (scaled_osd) ? GL_LINEAR : GL_NEAREST;
262 ass_image_t *img = imgs->imgs;
263 ass_image_t *i;
264 int cnt;
266 if (imgs->changed == 0) // there are elements, but they are unchanged
267 return;
268 if (img && imgs->changed == 1) // there are elements, but they just moved
269 goto skip_upload;
271 clearEOSD();
272 if (!img)
273 return;
274 if (!largeeosdtex[0]) {
275 glGenTextures(2, largeeosdtex);
276 BindTexture(gl_target, largeeosdtex[0]);
277 glCreateClearTex(gl_target, GL_ALPHA, scale_type, 512, 512, 0);
278 BindTexture(gl_target, largeeosdtex[1]);
279 glCreateClearTex(gl_target, GL_ALPHA, scale_type, 512, 512, 0);
281 for (i = img; i; i = i->next)
283 if (i->w <= 0 || i->h <= 0 || i->stride < i->w)
284 continue;
285 if (i->w < 16 && i->h < 16 && tinytexcur < 1024)
286 tinytexcur++;
287 else if (i->w < 32 && i->h < 32 && smalltexcur < 256)
288 smalltexcur++;
289 else
290 eosdtexCnt++;
292 mp_msg(MSGT_VO, MSGL_DBG2, "EOSD counts (tiny, small, all): %i, %i, %i\n",
293 tinytexcur, smalltexcur, eosdtexCnt);
294 if (eosdtexCnt) {
295 eosdtex = calloc(eosdtexCnt, sizeof(GLuint));
296 glGenTextures(eosdtexCnt, eosdtex);
298 tinytexcur = smalltexcur = 0;
299 for (i = img, curtex = eosdtex; i; i = i->next) {
300 int x = 0, y = 0;
301 if (i->w <= 0 || i->h <= 0 || i->stride < i->w) {
302 mp_msg(MSGT_VO, MSGL_V, "Invalid dimensions OSD for part!\n");
303 continue;
305 if (i->w < 16 && i->h < 16 && tinytexcur < 1024) {
306 x = (tinytexcur & 31) << 4;
307 y = (tinytexcur >> 5) << 4;
308 BindTexture(gl_target, largeeosdtex[0]);
309 tinytexcur++;
310 } else if (i->w < 32 && i->h < 32 && smalltexcur < 256) {
311 x = (smalltexcur & 15) << 5;
312 y = (smalltexcur >> 4) << 5;
313 BindTexture(gl_target, largeeosdtex[1]);
314 smalltexcur++;
315 } else {
316 texSize(i->w, i->h, &sx, &sy);
317 BindTexture(gl_target, *curtex++);
318 glCreateClearTex(gl_target, GL_ALPHA, scale_type, sx, sy, 0);
320 glUploadTex(gl_target, GL_ALPHA, GL_UNSIGNED_BYTE, i->bitmap, i->stride,
321 x, y, i->w, i->h, 0);
323 eosdDispList = glGenLists(1);
324 skip_upload:
325 glNewList(eosdDispList, GL_COMPILE);
326 tinytexcur = smalltexcur = 0;
327 for (i = img, curtex = eosdtex; i; i = i->next) {
328 int x = 0, y = 0;
329 if (i->w <= 0 || i->h <= 0 || i->stride < i->w)
330 continue;
331 glColor4ub(i->color >> 24, (i->color >> 16) & 0xff, (i->color >> 8) & 0xff, 255 - (i->color & 0xff));
332 if (i->w < 16 && i->h < 16 && tinytexcur < 1024) {
333 x = (tinytexcur & 31) << 4;
334 y = (tinytexcur >> 5) << 4;
335 sx = sy = 512;
336 BindTexture(gl_target, largeeosdtex[0]);
337 tinytexcur++;
338 } else if (i->w < 32 && i->h < 32 && smalltexcur < 256) {
339 x = (smalltexcur & 15) << 5;
340 y = (smalltexcur >> 4) << 5;
341 sx = sy = 512;
342 BindTexture(gl_target, largeeosdtex[1]);
343 smalltexcur++;
344 } else {
345 texSize(i->w, i->h, &sx, &sy);
346 BindTexture(gl_target, *curtex++);
348 glDrawTex(i->dst_x, i->dst_y, i->w, i->h, x, y, i->w, i->h, sx, sy, use_rectangle == 1, 0, 0);
350 glEndList();
351 BindTexture(gl_target, 0);
355 * \brief uninitialize OpenGL context, freeing textures, buffers etc.
357 static void uninitGl(void) {
358 int i = 0;
359 if (DeletePrograms && fragprog)
360 DeletePrograms(1, &fragprog);
361 fragprog = 0;
362 while (default_texs[i] != 0)
363 i++;
364 if (i)
365 glDeleteTextures(i, default_texs);
366 default_texs[0] = 0;
367 clearOSD();
368 clearEOSD();
369 if (largeeosdtex[0])
370 glDeleteTextures(2, largeeosdtex);
371 largeeosdtex[0] = 0;
372 if (DeleteBuffers && gl_buffer)
373 DeleteBuffers(1, &gl_buffer);
374 gl_buffer = 0; gl_buffersize = 0;
375 err_shown = 0;
379 * \brief Initialize a (new or reused) OpenGL context.
380 * set global gl-related variables to their default values
382 static int initGl(uint32_t d_width, uint32_t d_height) {
383 texSize(image_width, image_height, &texture_width, &texture_height);
385 glDisable(GL_BLEND);
386 glDisable(GL_DEPTH_TEST);
387 glDepthMask(GL_FALSE);
388 glDisable(GL_CULL_FACE);
389 glEnable(gl_target);
390 glDrawBuffer(vo_doublebuffering?GL_BACK:GL_FRONT);
391 glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
393 mp_msg(MSGT_VO, MSGL_V, "[gl] Creating %dx%d texture...\n",
394 texture_width, texture_height);
396 if (image_format == IMGFMT_YV12) {
397 int i;
398 glGenTextures(21, default_texs);
399 default_texs[21] = 0;
400 for (i = 0; i < 7; i++) {
401 ActiveTexture(GL_TEXTURE1 + i);
402 BindTexture(GL_TEXTURE_2D, default_texs[i]);
403 BindTexture(GL_TEXTURE_RECTANGLE, default_texs[i + 7]);
404 BindTexture(GL_TEXTURE_3D, default_texs[i + 14]);
406 ActiveTexture(GL_TEXTURE1);
407 glCreateClearTex(gl_target, gl_texfmt, GL_LINEAR,
408 texture_width / 2, texture_height / 2, 128);
409 ActiveTexture(GL_TEXTURE2);
410 glCreateClearTex(gl_target, gl_texfmt, GL_LINEAR,
411 texture_width / 2, texture_height / 2, 128);
412 switch (use_yuv) {
413 case YUV_CONVERSION_FRAGMENT_LOOKUP:
414 case YUV_CONVERSION_FRAGMENT_POW:
415 case YUV_CONVERSION_FRAGMENT:
416 if (!GenPrograms || !BindProgram) {
417 mp_msg(MSGT_VO, MSGL_ERR, "[gl] fragment program functions missing!\n");
418 break;
420 GenPrograms(1, &fragprog);
421 BindProgram(GL_FRAGMENT_PROGRAM, fragprog);
422 break;
424 ActiveTexture(GL_TEXTURE0);
425 BindTexture(gl_target, 0);
426 update_yuvconv();
428 glCreateClearTex(gl_target, gl_texfmt, GL_LINEAR,
429 texture_width, texture_height, 0);
431 resize(d_width, d_height);
433 glClearColor( 0.0f,0.0f,0.0f,0.0f );
434 glClear( GL_COLOR_BUFFER_BIT );
435 if (SwapInterval && swap_interval >= 0)
436 SwapInterval(swap_interval);
437 return 1;
440 /* connect to server, create and map window,
441 * allocate colors and (shared) memory
443 static int
444 config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format)
446 image_height = height;
447 image_width = width;
448 image_format = format;
449 glFindFormat(format, NULL, &gl_texfmt, &gl_format, &gl_type);
451 int_pause = 0;
452 vo_flipped = !!(flags & VOFLAG_FLIPPING);
454 panscan_init();
455 aspect_save_orig(width,height);
456 aspect_save_prescale(d_width,d_height);
457 update_xinerama_info();
459 aspect(&d_width,&d_height,A_NOZOOM);
460 vo_dx = (int)(vo_screenwidth - d_width) / 2;
461 vo_dy = (int)(vo_screenheight - d_height) / 2;
462 geometry(&vo_dx, &vo_dy, &d_width, &d_height,
463 vo_screenwidth, vo_screenheight);
464 vo_dx += xinerama_x;
465 vo_dy += xinerama_y;
466 #ifdef HAVE_NEW_GUI
467 if (use_gui) {
468 // GUI creates and manages window for us
469 vo_dwidth = d_width;
470 vo_dheight= d_height;
471 guiGetEvent(guiSetShVideo, 0);
472 #ifndef GL_WIN32
473 goto glconfig;
474 #endif
476 #endif
477 #ifdef GL_WIN32
478 if (!vo_w32_config(d_width, d_height, flags))
479 return -1;
480 #else
481 if (WinID >= 0) {
482 vo_window = WinID ? (Window)WinID : mRootWin;
483 vo_x11_selectinput_witherr(mDisplay, vo_window,
484 StructureNotifyMask | KeyPressMask | PointerMotionMask |
485 ButtonPressMask | ButtonReleaseMask | ExposureMask);
486 goto glconfig;
488 if ( vo_window == None ) {
489 unsigned int fg, bg;
490 XSizeHints hint;
491 XVisualInfo *vinfo;
492 XEvent xev;
494 vo_fs = VO_FALSE;
496 hint.x = vo_dx;
497 hint.y = vo_dy;
498 hint.width = d_width;
499 hint.height = d_height;
500 hint.flags = PPosition | PSize;
502 /* Get some colors */
503 bg = WhitePixel(mDisplay, mScreen);
504 fg = BlackPixel(mDisplay, mScreen);
506 /* Make the window */
507 vinfo=glXChooseVisual( mDisplay,mScreen,wsGLXAttrib );
508 if (vinfo == NULL)
510 mp_msg(MSGT_VO, MSGL_ERR, "[gl] no GLX support present\n");
511 return -1;
514 vo_window = vo_x11_create_smooth_window(mDisplay, mRootWin, vinfo->visual,
515 hint.x, hint.y, hint.width, hint.height, vinfo->depth,
516 XCreateColormap(mDisplay, mRootWin, vinfo->visual, AllocNone));
518 vo_x11_classhint( mDisplay,vo_window,"gl" );
519 vo_hidecursor(mDisplay,vo_window);
521 XSelectInput(mDisplay, vo_window, StructureNotifyMask);
522 /* Tell other applications about this window */
523 XSetStandardProperties(mDisplay, vo_window, title, title, None, NULL, 0, &hint);
524 /* Map window. */
525 XMapWindow(mDisplay, vo_window);
527 /* Wait for map. */
528 do {
529 XNextEvent(mDisplay, &xev);
530 } while (xev.type != MapNotify || xev.xmap.event != vo_window);
532 XSelectInput(mDisplay, vo_window, NoEventMask);
534 XSync(mDisplay, False);
536 vo_x11_selectinput_witherr(mDisplay, vo_window,
537 StructureNotifyMask | KeyPressMask | PointerMotionMask |
538 ButtonPressMask | ButtonReleaseMask | ExposureMask);
540 if (vo_ontop) vo_x11_setlayer(mDisplay, vo_window, vo_ontop);
542 vo_x11_nofs_sizepos(vo_dx, vo_dy, d_width, d_height);
543 if (vo_fs ^ (flags & VOFLAG_FULLSCREEN))
544 vo_x11_fullscreen();
545 #endif
547 glconfig:
548 if (vo_config_count)
549 uninitGl();
550 setGlWindow(&gl_vinfo, &gl_context, vo_window);
551 initGl(vo_dwidth, vo_dheight);
553 return 0;
556 static void check_events(void)
558 int e=vo_check_events();
559 if(e&VO_EVENT_RESIZE) resize(vo_dwidth,vo_dheight);
560 if(e&VO_EVENT_EXPOSE && int_pause) flip_page();
564 * Creates the textures and the display list needed for displaying
565 * an OSD part.
566 * Callback function for vo_draw_text().
568 static void create_osd_texture(int x0, int y0, int w, int h,
569 unsigned char *src, unsigned char *srca,
570 int stride)
572 // initialize to 8 to avoid special-casing on alignment
573 int sx = 8, sy = 8;
574 GLint scale_type = (scaled_osd) ? GL_LINEAR : GL_NEAREST;
576 if (w <= 0 || h <= 0 || stride < w) {
577 mp_msg(MSGT_VO, MSGL_V, "Invalid dimensions OSD for part!\n");
578 return;
580 texSize(w, h, &sx, &sy);
582 if (osdtexCnt >= MAX_OSD_PARTS) {
583 mp_msg(MSGT_VO, MSGL_ERR, "Too many OSD parts, contact the developers!\n");
584 return;
587 // create Textures for OSD part
588 glGenTextures(1, &osdtex[osdtexCnt]);
589 BindTexture(gl_target, osdtex[osdtexCnt]);
590 glCreateClearTex(gl_target, GL_LUMINANCE, scale_type, sx, sy, 0);
591 glUploadTex(gl_target, GL_LUMINANCE, GL_UNSIGNED_BYTE, src, stride,
592 0, 0, w, h, 0);
594 #ifndef FAST_OSD
595 glGenTextures(1, &osdatex[osdtexCnt]);
596 BindTexture(gl_target, osdatex[osdtexCnt]);
597 glCreateClearTex(gl_target, GL_ALPHA, scale_type, sx, sy, 255);
599 int i;
600 char *tmp = malloc(stride * h);
601 // convert alpha from weird MPlayer scale.
602 // in-place is not possible since it is reused for future OSDs
603 for (i = h * stride - 1; i >= 0; i--)
604 tmp[i] = srca[i] - 1;
605 glUploadTex(gl_target, GL_ALPHA, GL_UNSIGNED_BYTE, tmp, stride,
606 0, 0, w, h, 0);
607 free(tmp);
609 #endif
611 BindTexture(gl_target, 0);
613 // Create a list for rendering this OSD part
614 #ifndef FAST_OSD
615 osdaDispList[osdtexCnt] = glGenLists(1);
616 glNewList(osdaDispList[osdtexCnt], GL_COMPILE);
617 // render alpha
618 BindTexture(gl_target, osdatex[osdtexCnt]);
619 glDrawTex(x0, y0, w, h, 0, 0, w, h, sx, sy, use_rectangle == 1, 0, 0);
620 glEndList();
621 #endif
622 osdDispList[osdtexCnt] = glGenLists(1);
623 glNewList(osdDispList[osdtexCnt], GL_COMPILE);
624 // render OSD
625 BindTexture(gl_target, osdtex[osdtexCnt]);
626 glDrawTex(x0, y0, w, h, 0, 0, w, h, sx, sy, use_rectangle == 1, 0, 0);
627 glEndList();
629 osdtexCnt++;
632 static void draw_osd(void)
634 if (!use_osd) return;
635 if (vo_osd_changed(0)) {
636 int osd_h, osd_w;
637 clearOSD();
638 osd_w = (scaled_osd) ? image_width : vo_dwidth;
639 osd_h = (scaled_osd) ? image_height : vo_dheight;
640 vo_draw_text(osd_w, osd_h, create_osd_texture);
644 static void
645 flip_page(void)
647 // glEnable(GL_TEXTURE_2D);
648 // glBindTexture(GL_TEXTURE_2D, texture_id);
650 glColor3f(1,1,1);
651 if (image_format == IMGFMT_YV12)
652 glEnableYUVConversion(gl_target, yuvconvtype);
653 glDrawTex(0, 0, image_width, image_height,
654 0, 0, image_width, image_height,
655 texture_width, texture_height,
656 use_rectangle == 1, image_format == IMGFMT_YV12,
657 mpi_flipped ^ vo_flipped);
658 if (image_format == IMGFMT_YV12)
659 glDisableYUVConversion(gl_target, yuvconvtype);
661 if (osdtexCnt > 0 || eosdDispList) {
662 // set special rendering parameters
663 if (!scaled_osd) {
664 glMatrixMode(GL_PROJECTION);
665 glPushMatrix();
666 glLoadIdentity();
667 glOrtho(0, vo_dwidth, vo_dheight, 0, -1, 1);
669 glEnable(GL_BLEND);
670 if (eosdDispList) {
671 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
672 glCallList(eosdDispList);
674 if (osdtexCnt > 0) {
675 glColor4ub((osd_color >> 16) & 0xff, (osd_color >> 8) & 0xff, osd_color & 0xff, 0xff);
676 // draw OSD
677 #ifndef FAST_OSD
678 glBlendFunc(GL_ZERO, GL_SRC_ALPHA);
679 glCallLists(osdtexCnt, GL_UNSIGNED_INT, osdaDispList);
680 #endif
681 glBlendFunc(GL_ONE, GL_ONE);
682 glCallLists(osdtexCnt, GL_UNSIGNED_INT, osdDispList);
684 // set rendering parameters back to defaults
685 glDisable (GL_BLEND);
686 if (!scaled_osd)
687 glPopMatrix();
688 BindTexture(gl_target, 0);
691 if (use_glFinish)
692 glFinish();
693 if (vo_doublebuffering)
694 swapGlBuffers();
695 else if (!use_glFinish)
696 glFlush();
698 if (vo_fs && use_aspect && vo_doublebuffering)
699 glClear(GL_COLOR_BUFFER_BIT);
702 //static inline uint32_t draw_slice_x11(uint8_t *src[], uint32_t slice_num)
703 static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y)
705 mpi_flipped = (stride[0] < 0);
706 glUploadTex(gl_target, gl_format, gl_type, src[0], stride[0],
707 x, y, w, h, slice_height);
708 if (image_format == IMGFMT_YV12) {
709 ActiveTexture(GL_TEXTURE1);
710 glUploadTex(gl_target, gl_format, gl_type, src[1], stride[1],
711 x / 2, y / 2, w / 2, h / 2, slice_height);
712 ActiveTexture(GL_TEXTURE2);
713 glUploadTex(gl_target, gl_format, gl_type, src[2], stride[2],
714 x / 2, y / 2, w / 2, h / 2, slice_height);
715 ActiveTexture(GL_TEXTURE0);
717 return 0;
720 static uint32_t get_image(mp_image_t *mpi) {
721 if (!GenBuffers || !BindBuffer || !BufferData || !MapBuffer) {
722 if (!err_shown)
723 mp_msg(MSGT_VO, MSGL_ERR, "[gl] extensions missing for dr\n"
724 "Expect a _major_ speed penalty\n");
725 err_shown = 1;
726 return VO_FALSE;
728 if (mpi->flags & MP_IMGFLAG_READABLE) return VO_FALSE;
729 if (mpi->type == MP_IMGTYPE_IP || mpi->type == MP_IMGTYPE_IPB)
730 return VO_FALSE; // we can not provide readable buffers
731 if (!gl_buffer)
732 GenBuffers(1, &gl_buffer);
733 BindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_buffer);
734 mpi->stride[0] = mpi->width * mpi->bpp / 8;
735 if (mpi->stride[0] * mpi->h > gl_buffersize) {
736 BufferData(GL_PIXEL_UNPACK_BUFFER, mpi->stride[0] * mpi->h,
737 NULL, GL_DYNAMIC_DRAW);
738 gl_buffersize = mpi->stride[0] * mpi->h;
740 mpi->planes[0] = MapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
741 BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
742 if (mpi->planes[0] == NULL) {
743 if (!err_shown)
744 mp_msg(MSGT_VO, MSGL_ERR, "[gl] could not aquire buffer for dr\n"
745 "Expect a _major_ speed penalty\n");
746 err_shown = 1;
747 return VO_FALSE;
749 if (mpi->imgfmt == IMGFMT_YV12) {
750 // YV12
751 mpi->flags |= MP_IMGFLAG_COMMON_STRIDE | MP_IMGFLAG_COMMON_PLANE;
752 mpi->stride[0] = mpi->width;
753 mpi->planes[1] = mpi->planes[0] + mpi->stride[0] * mpi->height;
754 mpi->stride[1] = mpi->width >> 1;
755 mpi->planes[2] = mpi->planes[1] + mpi->stride[1] * (mpi->height >> 1);
756 mpi->stride[2] = mpi->width >> 1;
758 mpi->flags |= MP_IMGFLAG_DIRECT;
759 return VO_TRUE;
762 static uint32_t draw_image(mp_image_t *mpi) {
763 int slice = slice_height;
764 int stride[3] = {mpi->stride[0], mpi->stride[1], mpi->stride[2]};
765 unsigned char *planes[3] = {mpi->planes[0], mpi->planes[1], mpi->planes[2]};
766 if (mpi->flags & MP_IMGFLAG_DRAW_CALLBACK)
767 return VO_TRUE;
768 mpi_flipped = (stride[0] < 0);
769 if (mpi->flags & MP_IMGFLAG_DIRECT) {
770 intptr_t base = (intptr_t)planes[0];
771 if (mpi_flipped)
772 base += (mpi->h - 1) * stride[0];
773 planes[0] -= base;
774 planes[1] -= base;
775 planes[2] -= base;
776 BindBuffer(GL_PIXEL_UNPACK_BUFFER, gl_buffer);
777 UnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
778 slice = 0; // always "upload" full texture
780 glUploadTex(gl_target, gl_format, gl_type, planes[0], stride[0],
781 mpi->x, mpi->y, mpi->w, mpi->h, slice);
782 if (mpi->imgfmt == IMGFMT_YV12) {
783 ActiveTexture(GL_TEXTURE1);
784 glUploadTex(gl_target, gl_format, gl_type, planes[1], stride[1],
785 mpi->x / 2, mpi->y / 2, mpi->w / 2, mpi->h / 2, slice);
786 ActiveTexture(GL_TEXTURE2);
787 glUploadTex(gl_target, gl_format, gl_type, planes[2], stride[2],
788 mpi->x / 2, mpi->y / 2, mpi->w / 2, mpi->h / 2, slice);
789 ActiveTexture(GL_TEXTURE0);
791 if (mpi->flags & MP_IMGFLAG_DIRECT)
792 BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
793 return VO_TRUE;
796 static int
797 draw_frame(uint8_t *src[])
799 return VO_ERROR;
802 static int
803 query_format(uint32_t format)
805 int caps = VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW |
806 VFCAP_FLIP |
807 VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN | VFCAP_ACCEPT_STRIDE;
808 if (use_osd)
809 caps |= VFCAP_OSD | VFCAP_EOSD;
810 if ((format == IMGFMT_RGB24) || (format == IMGFMT_RGBA))
811 return caps;
812 if (use_yuv && format == IMGFMT_YV12)
813 return caps;
814 // HACK, otherwise we get only b&w with some filters (e.g. -vf eq)
815 // ideally MPlayer should be fixed instead not to use Y800 when it has the choice
816 if (!use_yuv && (format == IMGFMT_Y8 || format == IMGFMT_Y800))
817 return 0;
818 if (many_fmts &&
819 glFindFormat(format, NULL, NULL, NULL, NULL))
820 return caps;
821 return 0;
825 static void
826 uninit(void)
828 if ( !vo_config_count ) return;
829 uninitGl();
830 releaseGlContext(&gl_vinfo, &gl_context);
831 if (custom_prog) free(custom_prog);
832 custom_prog = NULL;
833 if (custom_tex) free(custom_tex);
834 custom_tex = NULL;
835 vo_uninit();
838 static opt_t subopts[] = {
839 {"manyfmts", OPT_ARG_BOOL, &many_fmts, NULL},
840 {"osd", OPT_ARG_BOOL, &use_osd, NULL},
841 {"scaled-osd", OPT_ARG_BOOL, &scaled_osd, NULL},
842 {"aspect", OPT_ARG_BOOL, &use_aspect, NULL},
843 {"slice-height", OPT_ARG_INT, &slice_height, (opt_test_f)int_non_neg},
844 {"rectangle", OPT_ARG_INT, &use_rectangle,(opt_test_f)int_non_neg},
845 {"yuv", OPT_ARG_INT, &use_yuv, (opt_test_f)int_non_neg},
846 {"lscale", OPT_ARG_INT, &lscale, (opt_test_f)int_non_neg},
847 {"cscale", OPT_ARG_INT, &cscale, (opt_test_f)int_non_neg},
848 {"glfinish", OPT_ARG_BOOL, &use_glFinish, NULL},
849 {"swapinterval", OPT_ARG_INT, &swap_interval,NULL},
850 {"customprog", OPT_ARG_MSTRZ,&custom_prog, NULL},
851 {"customtex", OPT_ARG_MSTRZ,&custom_tex, NULL},
852 {"customtlin", OPT_ARG_BOOL, &custom_tlin, NULL},
853 {"customtrect", OPT_ARG_BOOL, &custom_trect, NULL},
854 {"osdcolor", OPT_ARG_INT, &osd_color, NULL},
855 {NULL}
858 static int preinit(const char *arg)
860 // set defaults
861 many_fmts = 1;
862 use_osd = 1;
863 scaled_osd = 0;
864 use_aspect = 1;
865 use_yuv = 0;
866 lscale = 0;
867 cscale = 0;
868 use_rectangle = 0;
869 use_glFinish = 0;
870 swap_interval = 1;
871 slice_height = -1;
872 custom_prog = NULL;
873 custom_tex = NULL;
874 custom_tlin = 1;
875 custom_trect = 0;
876 osd_color = 0xffffff;
877 if (subopt_parse(arg, subopts) != 0) {
878 mp_msg(MSGT_VO, MSGL_FATAL,
879 "\n-vo gl command line help:\n"
880 "Example: mplayer -vo gl:slice-height=4\n"
881 "\nOptions:\n"
882 " nomanyfmts\n"
883 " Disable extended color formats for OpenGL 1.2 and later\n"
884 " slice-height=<0-...>\n"
885 " Slice size for texture transfer, 0 for whole image\n"
886 " noosd\n"
887 " Do not use OpenGL OSD code\n"
888 " noaspect\n"
889 " Do not do aspect scaling\n"
890 " rectangle=<0,1,2>\n"
891 " 0: use power-of-two textures\n"
892 " 1: use texture_rectangle\n"
893 " 2: use texture_non_power_of_two\n"
894 " glfinish\n"
895 " Call glFinish() before swapping buffers\n"
896 " swapinterval=<n>\n"
897 " Interval in displayed frames between to buffer swaps.\n"
898 " 1 is equivalent to enable VSYNC, 0 to disable VSYNC.\n"
899 " Requires GLX_SGI_swap_control support to work.\n"
900 " yuv=<n>\n"
901 " 0: use software YUV to RGB conversion.\n"
902 " 1: use register combiners (nVidia only, for older cards).\n"
903 " 2: use fragment program.\n"
904 " 3: use fragment program with gamma correction.\n"
905 " 4: use fragment program with gamma correction via lookup.\n"
906 " 5: use ATI-specific method (for older cards).\n"
907 " 6: use lookup via 3D texture.\n"
908 " lscale=<n>\n"
909 " 0: use standard bilinear scaling for luma.\n"
910 " 1: use improved bicubic scaling for luma.\n"
911 " cscale=<n>\n"
912 " as lscale but for chroma (2x slower with little visible effect).\n"
913 " customprog=<filename>\n"
914 " use a custom YUV conversion program\n"
915 " customtex=<filename>\n"
916 " use a custom YUV conversion lookup texture\n"
917 " nocustomtlin\n"
918 " use GL_NEAREST scaling for customtex texture\n"
919 " customtrect\n"
920 " use texture_rectangle for customtex texture\n"
921 " osdcolor=<0xRRGGBB>\n"
922 " use the given color for the OSD\n"
923 "\n" );
924 return -1;
926 if (use_rectangle == 1)
927 gl_target = GL_TEXTURE_RECTANGLE;
928 else
929 gl_target = GL_TEXTURE_2D;
930 if (slice_height == -1)
931 slice_height = use_yuv ? 16 : 4;
932 yuvconvtype = use_yuv | lscale << YUV_LUM_SCALER_SHIFT | cscale << YUV_CHROM_SCALER_SHIFT;
933 if (many_fmts)
934 mp_msg (MSGT_VO, MSGL_INFO, "[gl] using extended formats. "
935 "Use -vo gl:nomanyfmts if playback fails.\n");
936 mp_msg (MSGT_VO, MSGL_V, "[gl] Using %d as slice height "
937 "(0 means image height).\n", slice_height);
938 if( !vo_init() ) return -1; // Can't open X11
940 return 0;
943 static int control(uint32_t request, void *data, ...)
945 switch (request) {
946 case VOCTRL_PAUSE: return (int_pause=1);
947 case VOCTRL_RESUME: return (int_pause=0);
948 case VOCTRL_QUERY_FORMAT:
949 return query_format(*((uint32_t*)data));
950 case VOCTRL_GET_IMAGE:
951 return get_image(data);
952 case VOCTRL_DRAW_IMAGE:
953 return draw_image(data);
954 case VOCTRL_DRAW_EOSD:
955 if (!data)
956 return VO_FALSE;
957 genEOSD(data);
958 return VO_TRUE;
959 case VOCTRL_GET_EOSD_RES:
961 mp_eosd_res_t *r = data;
962 r->mt = r->mb = r->ml = r->mr = 0;
963 if (scaled_osd) {r->w = image_width; r->h = image_height;}
964 else if (vo_fs) {
965 r->w = vo_screenwidth; r->h = vo_screenheight;
966 r->ml = r->mr = ass_border_x > 0 ? ass_border_x : 0;
967 r->mt = r->mb = ass_border_y > 0 ? ass_border_y : 0;
968 } else {
969 r->w = vo_dwidth; r->h = vo_dheight;
972 return VO_TRUE;
973 case VOCTRL_GUISUPPORT:
974 return VO_TRUE;
975 case VOCTRL_ONTOP:
976 vo_ontop();
977 return VO_TRUE;
978 case VOCTRL_FULLSCREEN:
979 vo_fullscreen();
980 resize(vo_dwidth, vo_dheight);
981 return VO_TRUE;
982 #ifdef GL_WIN32
983 case VOCTRL_BORDER:
984 vo_w32_border();
985 return VO_TRUE;
986 #endif
987 case VOCTRL_GET_PANSCAN:
988 if (!use_aspect) return VO_NOTIMPL;
989 return VO_TRUE;
990 case VOCTRL_SET_PANSCAN:
991 if (!use_aspect) return VO_NOTIMPL;
992 resize (vo_dwidth, vo_dheight);
993 return VO_TRUE;
994 case VOCTRL_GET_EQUALIZER:
995 if (image_format == IMGFMT_YV12) {
996 va_list va;
997 int *value;
998 va_start(va, data);
999 value = va_arg(va, int *);
1000 va_end(va);
1001 if (strcasecmp(data, "brightness") == 0) {
1002 *value = eq_bri;
1003 if (use_yuv == YUV_CONVERSION_COMBINERS) break; // not supported
1004 } else if (strcasecmp(data, "contrast") == 0) {
1005 *value = eq_cont;
1006 if (use_yuv == YUV_CONVERSION_COMBINERS) break; // not supported
1007 } else if (strcasecmp(data, "saturation") == 0) {
1008 *value = eq_sat;
1009 } else if (strcasecmp(data, "hue") == 0) {
1010 *value = eq_hue;
1011 } else if (strcasecmp(data, "gamma") == 0) {
1012 *value = eq_rgamma;
1013 if (use_yuv == YUV_CONVERSION_COMBINERS ||
1014 use_yuv == YUV_CONVERSION_FRAGMENT) break; // not supported
1015 } else if (strcasecmp(data, "red_gamma") == 0) {
1016 *value = eq_rgamma;
1017 if (use_yuv == YUV_CONVERSION_COMBINERS ||
1018 use_yuv == YUV_CONVERSION_FRAGMENT) break; // not supported
1019 } else if (strcasecmp(data, "green_gamma") == 0) {
1020 *value = eq_ggamma;
1021 if (use_yuv == YUV_CONVERSION_COMBINERS ||
1022 use_yuv == YUV_CONVERSION_FRAGMENT) break; // not supported
1023 } else if (strcasecmp(data, "blue_gamma") == 0) {
1024 *value = eq_bgamma;
1025 if (use_yuv == YUV_CONVERSION_COMBINERS ||
1026 use_yuv == YUV_CONVERSION_FRAGMENT) break; // not supported
1028 return VO_TRUE;
1030 break;
1031 case VOCTRL_SET_EQUALIZER:
1032 if (image_format == IMGFMT_YV12) {
1033 va_list va;
1034 int value;
1035 va_start(va, data);
1036 value = va_arg(va, int);
1037 va_end(va);
1038 if (strcasecmp(data, "brightness") == 0) {
1039 eq_bri = value;
1040 if (use_yuv == YUV_CONVERSION_COMBINERS) break; // not supported
1041 } else if (strcasecmp(data, "contrast") == 0) {
1042 eq_cont = value;
1043 if (use_yuv == YUV_CONVERSION_COMBINERS) break; // not supported
1044 } else if (strcasecmp(data, "saturation") == 0) {
1045 eq_sat = value;
1046 } else if (strcasecmp(data, "hue") == 0) {
1047 eq_hue = value;
1048 } else if (strcasecmp(data, "gamma") == 0) {
1049 eq_rgamma = eq_ggamma = eq_bgamma = value;
1050 if (use_yuv == YUV_CONVERSION_COMBINERS ||
1051 use_yuv == YUV_CONVERSION_FRAGMENT) break; // not supported
1052 } else if (strcasecmp(data, "red_gamma") == 0) {
1053 eq_rgamma = value;
1054 if (use_yuv == YUV_CONVERSION_COMBINERS ||
1055 use_yuv == YUV_CONVERSION_FRAGMENT) break; // not supported
1056 } else if (strcasecmp(data, "green_gamma") == 0) {
1057 eq_ggamma = value;
1058 if (use_yuv == YUV_CONVERSION_COMBINERS ||
1059 use_yuv == YUV_CONVERSION_FRAGMENT) break; // not supported
1060 } else if (strcasecmp(data, "blue_gamma") == 0) {
1061 eq_bgamma = value;
1062 if (use_yuv == YUV_CONVERSION_COMBINERS ||
1063 use_yuv == YUV_CONVERSION_FRAGMENT) break; // not supported
1065 update_yuvconv();
1066 return VO_TRUE;
1068 break;
1070 return VO_NOTIMPL;