Merge svn changes up to r31145
[mplayer/glamo.git] / libvo / gl_common.c
blobaa7beb7cf33100da4b11b0a5e9b79bee7ebb80e4
1 /*
2 * common OpenGL routines
4 * copyleft (C) 2005-2010 Reimar Döffinger <Reimar.Doeffinger@gmx.de>
5 * Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c
6 * gave me lots of good ideas.
8 * This file is part of MPlayer.
10 * MPlayer is free software; you can redistribute it and/or modify
11 * it under the terms of the GNU General Public License as published by
12 * the Free Software Foundation; either version 2 of the License, or
13 * (at your option) any later version.
15 * MPlayer is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
20 * You should have received a copy of the GNU General Public License along
21 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
22 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
25 /**
26 * \file gl_common.c
27 * \brief OpenGL helper functions used by vo_gl.c and vo_gl2.c
30 #include <stdlib.h>
31 #include <stdio.h>
32 #include <string.h>
33 #include <ctype.h>
34 #include <math.h>
35 #include "old_vo_defines.h"
36 #include "gl_common.h"
37 #include "csputils.h"
38 #include "aspect.h"
40 void (GLAPIENTRY *mpglBegin)(GLenum);
41 void (GLAPIENTRY *mpglEnd)(void);
42 void (GLAPIENTRY *mpglViewport)(GLint, GLint, GLsizei, GLsizei);
43 void (GLAPIENTRY *mpglMatrixMode)(GLenum);
44 void (GLAPIENTRY *mpglLoadIdentity)(void);
45 void (GLAPIENTRY *mpglTranslated)(double, double, double);
46 void (GLAPIENTRY *mpglScaled)(double, double, double);
47 void (GLAPIENTRY *mpglOrtho)(double, double, double, double, double, double);
48 void (GLAPIENTRY *mpglFrustum)(double, double, double, double, double, double);
49 void (GLAPIENTRY *mpglPushMatrix)(void);
50 void (GLAPIENTRY *mpglPopMatrix)(void);
51 void (GLAPIENTRY *mpglClear)(GLbitfield);
52 GLuint (GLAPIENTRY *mpglGenLists)(GLsizei);
53 void (GLAPIENTRY *mpglDeleteLists)(GLuint, GLsizei);
54 void (GLAPIENTRY *mpglNewList)(GLuint, GLenum);
55 void (GLAPIENTRY *mpglEndList)(void);
56 void (GLAPIENTRY *mpglCallList)(GLuint);
57 void (GLAPIENTRY *mpglCallLists)(GLsizei, GLenum, const GLvoid *);
58 void (GLAPIENTRY *mpglGenTextures)(GLsizei, GLuint *);
59 void (GLAPIENTRY *mpglDeleteTextures)(GLsizei, const GLuint *);
60 void (GLAPIENTRY *mpglTexEnvf)(GLenum, GLenum, GLfloat);
61 void (GLAPIENTRY *mpglTexEnvi)(GLenum, GLenum, GLint);
62 void (GLAPIENTRY *mpglColor4ub)(GLubyte, GLubyte, GLubyte, GLubyte);
63 void (GLAPIENTRY *mpglColor3f)(GLfloat, GLfloat, GLfloat);
64 void (GLAPIENTRY *mpglColor4f)(GLfloat, GLfloat, GLfloat, GLfloat);
65 void (GLAPIENTRY *mpglClearColor)(GLclampf, GLclampf, GLclampf, GLclampf);
66 void (GLAPIENTRY *mpglClearDepth)(GLclampd);
67 void (GLAPIENTRY *mpglDepthFunc)(GLenum);
68 void (GLAPIENTRY *mpglEnable)(GLenum);
69 void (GLAPIENTRY *mpglDisable)(GLenum);
70 const GLubyte *(GLAPIENTRY *mpglGetString)(GLenum);
71 void (GLAPIENTRY *mpglDrawBuffer)(GLenum);
72 void (GLAPIENTRY *mpglDepthMask)(GLboolean);
73 void (GLAPIENTRY *mpglBlendFunc)(GLenum, GLenum);
74 void (GLAPIENTRY *mpglFlush)(void);
75 void (GLAPIENTRY *mpglFinish)(void);
76 void (GLAPIENTRY *mpglPixelStorei)(GLenum, GLint);
77 void (GLAPIENTRY *mpglTexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
78 void (GLAPIENTRY *mpglTexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
79 void (GLAPIENTRY *mpglTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
80 void (GLAPIENTRY *mpglTexParameteri)(GLenum, GLenum, GLint);
81 void (GLAPIENTRY *mpglTexParameterf)(GLenum, GLenum, GLfloat);
82 void (GLAPIENTRY *mpglTexParameterfv)(GLenum, GLenum, const GLfloat *);
83 void (GLAPIENTRY *mpglTexCoord2f)(GLfloat, GLfloat);
84 void (GLAPIENTRY *mpglVertex2f)(GLfloat, GLfloat);
85 void (GLAPIENTRY *mpglVertex3f)(GLfloat, GLfloat, GLfloat);
86 void (GLAPIENTRY *mpglNormal3f)(GLfloat, GLfloat, GLfloat);
87 void (GLAPIENTRY *mpglLightfv)(GLenum, GLenum, const GLfloat *);
88 void (GLAPIENTRY *mpglColorMaterial)(GLenum, GLenum);
89 void (GLAPIENTRY *mpglShadeModel)(GLenum);
90 void (GLAPIENTRY *mpglGetIntegerv)(GLenum, GLint *);
92 /**
93 * \defgroup glextfunctions OpenGL extension functions
95 * the pointers to these functions are acquired when the OpenGL
96 * context is created
97 * \{
99 void (GLAPIENTRY *mpglGenBuffers)(GLsizei, GLuint *);
100 void (GLAPIENTRY *mpglDeleteBuffers)(GLsizei, const GLuint *);
101 void (GLAPIENTRY *mpglBindBuffer)(GLenum, GLuint);
102 GLvoid* (GLAPIENTRY *mpglMapBuffer)(GLenum, GLenum);
103 GLboolean (GLAPIENTRY *mpglUnmapBuffer)(GLenum);
104 void (GLAPIENTRY *mpglBufferData)(GLenum, intptr_t, const GLvoid *, GLenum);
105 void (GLAPIENTRY *mpglCombinerParameterfv)(GLenum, const GLfloat *);
106 void (GLAPIENTRY *mpglCombinerParameteri)(GLenum, GLint);
107 void (GLAPIENTRY *mpglCombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum,
108 GLenum);
109 void (GLAPIENTRY *mpglCombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum,
110 GLenum, GLenum, GLboolean, GLboolean,
111 GLboolean);
112 void (GLAPIENTRY *mpglBeginFragmentShader)(void);
113 void (GLAPIENTRY *mpglEndFragmentShader)(void);
114 void (GLAPIENTRY *mpglSampleMap)(GLuint, GLuint, GLenum);
115 void (GLAPIENTRY *mpglColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint,
116 GLuint, GLuint, GLuint, GLuint, GLuint);
117 void (GLAPIENTRY *mpglColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint,
118 GLuint, GLuint, GLuint, GLuint, GLuint,
119 GLuint, GLuint, GLuint);
120 void (GLAPIENTRY *mpglSetFragmentShaderConstant)(GLuint, const GLfloat *);
121 void (GLAPIENTRY *mpglActiveTexture)(GLenum);
122 void (GLAPIENTRY *mpglBindTexture)(GLenum, GLuint);
123 void (GLAPIENTRY *mpglMultiTexCoord2f)(GLenum, GLfloat, GLfloat);
124 void (GLAPIENTRY *mpglGenPrograms)(GLsizei, GLuint *);
125 void (GLAPIENTRY *mpglDeletePrograms)(GLsizei, const GLuint *);
126 void (GLAPIENTRY *mpglBindProgram)(GLenum, GLuint);
127 void (GLAPIENTRY *mpglProgramString)(GLenum, GLenum, GLsizei, const GLvoid *);
128 void (GLAPIENTRY *mpglGetProgramiv)(GLenum, GLenum, GLint *);
129 void (GLAPIENTRY *mpglProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat,
130 GLfloat, GLfloat);
131 int (GLAPIENTRY *mpglSwapInterval)(int);
132 void (GLAPIENTRY *mpglTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei,
133 GLint, GLenum, GLenum, const GLvoid *);
134 void* (GLAPIENTRY *mpglAllocateMemoryMESA)(void *, int, size_t, float, float, float);
135 void (GLAPIENTRY *mpglFreeMemoryMESA)(void *, int, void *);
136 /** \} */ // end of glextfunctions group
138 //! \defgroup glgeneral OpenGL general helper functions
140 //! \defgroup glcontext OpenGL context management helper functions
142 //! \defgroup gltexture OpenGL texture handling helper functions
144 //! \defgroup glconversion OpenGL conversion helper functions
146 static GLint hqtexfmt;
149 * \brief adjusts the GL_UNPACK_ALIGNMENT to fit the stride.
150 * \param stride number of bytes per line for which alignment should fit.
151 * \ingroup glgeneral
153 void glAdjustAlignment(int stride) {
154 GLint gl_alignment;
155 if (stride % 8 == 0)
156 gl_alignment=8;
157 else if (stride % 4 == 0)
158 gl_alignment=4;
159 else if (stride % 2 == 0)
160 gl_alignment=2;
161 else
162 gl_alignment=1;
163 mpglPixelStorei(GL_UNPACK_ALIGNMENT, gl_alignment);
166 struct gl_name_map_struct {
167 GLint value;
168 const char *name;
171 #undef MAP
172 #define MAP(a) {a, #a}
173 //! mapping table for the glValName function
174 static const struct gl_name_map_struct gl_name_map[] = {
175 // internal format
176 MAP(GL_R3_G3_B2), MAP(GL_RGB4), MAP(GL_RGB5), MAP(GL_RGB8),
177 MAP(GL_RGB10), MAP(GL_RGB12), MAP(GL_RGB16), MAP(GL_RGBA2),
178 MAP(GL_RGBA4), MAP(GL_RGB5_A1), MAP(GL_RGBA8), MAP(GL_RGB10_A2),
179 MAP(GL_RGBA12), MAP(GL_RGBA16), MAP(GL_LUMINANCE8),
181 // format
182 MAP(GL_RGB), MAP(GL_RGBA), MAP(GL_RED), MAP(GL_GREEN), MAP(GL_BLUE),
183 MAP(GL_ALPHA), MAP(GL_LUMINANCE), MAP(GL_LUMINANCE_ALPHA),
184 MAP(GL_COLOR_INDEX),
185 // rest 1.2 only
186 MAP(GL_BGR), MAP(GL_BGRA),
188 //type
189 MAP(GL_BYTE), MAP(GL_UNSIGNED_BYTE), MAP(GL_SHORT), MAP(GL_UNSIGNED_SHORT),
190 MAP(GL_INT), MAP(GL_UNSIGNED_INT), MAP(GL_FLOAT), MAP(GL_DOUBLE),
191 MAP(GL_2_BYTES), MAP(GL_3_BYTES), MAP(GL_4_BYTES),
192 // rest 1.2 only
193 MAP(GL_UNSIGNED_BYTE_3_3_2), MAP(GL_UNSIGNED_BYTE_2_3_3_REV),
194 MAP(GL_UNSIGNED_SHORT_5_6_5), MAP(GL_UNSIGNED_SHORT_5_6_5_REV),
195 MAP(GL_UNSIGNED_SHORT_4_4_4_4), MAP(GL_UNSIGNED_SHORT_4_4_4_4_REV),
196 MAP(GL_UNSIGNED_SHORT_5_5_5_1), MAP(GL_UNSIGNED_SHORT_1_5_5_5_REV),
197 MAP(GL_UNSIGNED_INT_8_8_8_8), MAP(GL_UNSIGNED_INT_8_8_8_8_REV),
198 MAP(GL_UNSIGNED_INT_10_10_10_2), MAP(GL_UNSIGNED_INT_2_10_10_10_REV),
199 {0, 0}
201 #undef MAP
204 * \brief return the name of an OpenGL constant
205 * \param value the constant
206 * \return name of the constant or "Unknown format!"
207 * \ingroup glgeneral
209 const char *glValName(GLint value)
211 int i = 0;
213 while (gl_name_map[i].name) {
214 if (gl_name_map[i].value == value)
215 return gl_name_map[i].name;
216 i++;
218 return "Unknown format!";
221 //! always return this format as internal texture format in glFindFormat
222 #define TEXTUREFORMAT_ALWAYS GL_RGB8
223 #undef TEXTUREFORMAT_ALWAYS
226 * \brief find the OpenGL settings coresponding to format.
228 * All parameters may be NULL.
229 * \param fmt MPlayer format to analyze.
230 * \param bpp [OUT] bits per pixel of that format.
231 * \param gl_texfmt [OUT] internal texture format that fits the
232 * image format, not necessarily the best for performance.
233 * \param gl_format [OUT] OpenGL format for this image format.
234 * \param gl_type [OUT] OpenGL type for this image format.
235 * \return 1 if format is supported by OpenGL, 0 if not.
236 * \ingroup gltexture
238 int glFindFormat(uint32_t fmt, int *bpp, GLint *gl_texfmt,
239 GLenum *gl_format, GLenum *gl_type)
241 int supported = 1;
242 int dummy1;
243 GLenum dummy2;
244 GLint dummy3;
245 if (!bpp) bpp = &dummy1;
246 if (!gl_texfmt) gl_texfmt = &dummy3;
247 if (!gl_format) gl_format = &dummy2;
248 if (!gl_type) gl_type = &dummy2;
250 if (mp_get_chroma_shift(fmt, NULL, NULL)) {
251 // reduce the possible cases a bit
252 if (IMGFMT_IS_YUVP16_LE(fmt))
253 fmt = IMGFMT_420P16_LE;
254 else if (IMGFMT_IS_YUVP16_BE(fmt))
255 fmt = IMGFMT_420P16_BE;
256 else
257 fmt = IMGFMT_YV12;
260 *bpp = IMGFMT_IS_BGR(fmt)?IMGFMT_BGR_DEPTH(fmt):IMGFMT_RGB_DEPTH(fmt);
261 *gl_texfmt = 3;
262 switch (fmt) {
263 case IMGFMT_RGB48NE:
264 *gl_format = GL_RGB;
265 *gl_type = GL_UNSIGNED_SHORT;
266 break;
267 case IMGFMT_RGB24:
268 *gl_format = GL_RGB;
269 *gl_type = GL_UNSIGNED_BYTE;
270 break;
271 case IMGFMT_RGBA:
272 *gl_texfmt = 4;
273 *gl_format = GL_RGBA;
274 *gl_type = GL_UNSIGNED_BYTE;
275 break;
276 case IMGFMT_420P16:
277 supported = 0; // no native YUV support
278 *gl_texfmt = 1;
279 *bpp = 16;
280 *gl_format = GL_LUMINANCE;
281 *gl_type = GL_UNSIGNED_SHORT;
282 break;
283 case IMGFMT_YV12:
284 supported = 0; // no native YV12 support
285 case IMGFMT_Y800:
286 case IMGFMT_Y8:
287 *gl_texfmt = 1;
288 *bpp = 8;
289 *gl_format = GL_LUMINANCE;
290 *gl_type = GL_UNSIGNED_BYTE;
291 break;
292 case IMGFMT_UYVY:
293 case IMGFMT_YUY2:
294 *gl_texfmt = GL_YCBCR_MESA;
295 *bpp = 16;
296 *gl_format = GL_YCBCR_MESA;
297 *gl_type = fmt == IMGFMT_UYVY ? GL_UNSIGNED_SHORT_8_8 : GL_UNSIGNED_SHORT_8_8_REV;
298 break;
299 #if 0
300 // we do not support palettized formats, although the format the
301 // swscale produces works
302 case IMGFMT_RGB8:
303 gl_format = GL_RGB;
304 gl_type = GL_UNSIGNED_BYTE_2_3_3_REV;
305 break;
306 #endif
307 case IMGFMT_RGB15:
308 *gl_format = GL_RGBA;
309 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
310 break;
311 case IMGFMT_RGB16:
312 *gl_format = GL_RGB;
313 *gl_type = GL_UNSIGNED_SHORT_5_6_5_REV;
314 break;
315 #if 0
316 case IMGFMT_BGR8:
317 // special case as red and blue have a differen number of bits.
318 // GL_BGR and GL_UNSIGNED_BYTE_3_3_2 isn't supported at least
319 // by nVidia drivers, and in addition would give more bits to
320 // blue than to red, which isn't wanted
321 gl_format = GL_RGB;
322 gl_type = GL_UNSIGNED_BYTE_3_3_2;
323 break;
324 #endif
325 case IMGFMT_BGR15:
326 *gl_format = GL_BGRA;
327 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
328 break;
329 case IMGFMT_BGR16:
330 *gl_format = GL_RGB;
331 *gl_type = GL_UNSIGNED_SHORT_5_6_5;
332 break;
333 case IMGFMT_BGR24:
334 *gl_format = GL_BGR;
335 *gl_type = GL_UNSIGNED_BYTE;
336 break;
337 case IMGFMT_BGRA:
338 *gl_texfmt = 4;
339 *gl_format = GL_BGRA;
340 *gl_type = GL_UNSIGNED_BYTE;
341 break;
342 default:
343 *gl_texfmt = 4;
344 *gl_format = GL_RGBA;
345 *gl_type = GL_UNSIGNED_BYTE;
346 supported = 0;
348 #ifdef TEXTUREFORMAT_ALWAYS
349 *gl_texfmt = TEXTUREFORMAT_ALWAYS;
350 #endif
351 return supported;
354 #ifdef HAVE_LIBDL
355 #include <dlfcn.h>
356 #endif
358 * \brief find address of a linked function
359 * \param s name of function to find
360 * \return address of function or NULL if not found
362 static void *getdladdr(const char *s) {
363 void *ret = NULL;
364 #ifdef HAVE_LIBDL
365 void *handle = dlopen(NULL, RTLD_LAZY);
366 if (!handle)
367 return NULL;
368 ret = dlsym(handle, s);
369 dlclose(handle);
370 #endif
371 return ret;
374 typedef struct {
375 void *funcptr;
376 const char *extstr;
377 const char *funcnames[7];
378 void *fallback;
379 } extfunc_desc_t;
381 #define DEF_FUNC_DESC(name) {&mpgl##name, NULL, {"gl"#name, NULL}, gl ##name}
382 static const extfunc_desc_t extfuncs[] = {
383 // these aren't extension functions but we query them anyway to allow
384 // different "backends" with one binary
385 DEF_FUNC_DESC(Begin),
386 DEF_FUNC_DESC(End),
387 DEF_FUNC_DESC(Viewport),
388 DEF_FUNC_DESC(MatrixMode),
389 DEF_FUNC_DESC(LoadIdentity),
390 DEF_FUNC_DESC(Translated),
391 DEF_FUNC_DESC(Scaled),
392 DEF_FUNC_DESC(Ortho),
393 DEF_FUNC_DESC(Frustum),
394 DEF_FUNC_DESC(PushMatrix),
395 DEF_FUNC_DESC(PopMatrix),
396 DEF_FUNC_DESC(Clear),
397 DEF_FUNC_DESC(GenLists),
398 DEF_FUNC_DESC(DeleteLists),
399 DEF_FUNC_DESC(NewList),
400 DEF_FUNC_DESC(EndList),
401 DEF_FUNC_DESC(CallList),
402 DEF_FUNC_DESC(CallLists),
403 DEF_FUNC_DESC(GenTextures),
404 DEF_FUNC_DESC(DeleteTextures),
405 DEF_FUNC_DESC(TexEnvf),
406 DEF_FUNC_DESC(TexEnvi),
407 DEF_FUNC_DESC(Color4ub),
408 DEF_FUNC_DESC(Color3f),
409 DEF_FUNC_DESC(Color4f),
410 DEF_FUNC_DESC(ClearColor),
411 DEF_FUNC_DESC(ClearDepth),
412 DEF_FUNC_DESC(DepthFunc),
413 DEF_FUNC_DESC(Enable),
414 DEF_FUNC_DESC(Disable),
415 DEF_FUNC_DESC(DrawBuffer),
416 DEF_FUNC_DESC(DepthMask),
417 DEF_FUNC_DESC(BlendFunc),
418 DEF_FUNC_DESC(Flush),
419 DEF_FUNC_DESC(Finish),
420 DEF_FUNC_DESC(PixelStorei),
421 DEF_FUNC_DESC(TexImage1D),
422 DEF_FUNC_DESC(TexImage2D),
423 DEF_FUNC_DESC(TexSubImage2D),
424 DEF_FUNC_DESC(TexParameteri),
425 DEF_FUNC_DESC(TexParameterf),
426 DEF_FUNC_DESC(TexParameterfv),
427 DEF_FUNC_DESC(TexCoord2f),
428 DEF_FUNC_DESC(Vertex2f),
429 DEF_FUNC_DESC(Vertex3f),
430 DEF_FUNC_DESC(Normal3f),
431 DEF_FUNC_DESC(Lightfv),
432 DEF_FUNC_DESC(ColorMaterial),
433 DEF_FUNC_DESC(ShadeModel),
434 DEF_FUNC_DESC(GetIntegerv),
436 // here start the real extensions
437 {&mpglGenBuffers, NULL, {"glGenBuffers", "glGenBuffersARB", NULL}},
438 {&mpglDeleteBuffers, NULL, {"glDeleteBuffers", "glDeleteBuffersARB", NULL}},
439 {&mpglBindBuffer, NULL, {"glBindBuffer", "glBindBufferARB", NULL}},
440 {&mpglMapBuffer, NULL, {"glMapBuffer", "glMapBufferARB", NULL}},
441 {&mpglUnmapBuffer, NULL, {"glUnmapBuffer", "glUnmapBufferARB", NULL}},
442 {&mpglBufferData, NULL, {"glBufferData", "glBufferDataARB", NULL}},
443 {&mpglCombinerParameterfv, "NV_register_combiners", {"glCombinerParameterfv", "glCombinerParameterfvNV", NULL}},
444 {&mpglCombinerParameteri, "NV_register_combiners", {"glCombinerParameteri", "glCombinerParameteriNV", NULL}},
445 {&mpglCombinerInput, "NV_register_combiners", {"glCombinerInput", "glCombinerInputNV", NULL}},
446 {&mpglCombinerOutput, "NV_register_combiners", {"glCombinerOutput", "glCombinerOutputNV", NULL}},
447 {&mpglBeginFragmentShader, "ATI_fragment_shader", {"glBeginFragmentShaderATI", NULL}},
448 {&mpglEndFragmentShader, "ATI_fragment_shader", {"glEndFragmentShaderATI", NULL}},
449 {&mpglSampleMap, "ATI_fragment_shader", {"glSampleMapATI", NULL}},
450 {&mpglColorFragmentOp2, "ATI_fragment_shader", {"glColorFragmentOp2ATI", NULL}},
451 {&mpglColorFragmentOp3, "ATI_fragment_shader", {"glColorFragmentOp3ATI", NULL}},
452 {&mpglSetFragmentShaderConstant, "ATI_fragment_shader", {"glSetFragmentShaderConstantATI", NULL}},
453 {&mpglActiveTexture, NULL, {"glActiveTexture", "glActiveTextureARB", NULL}},
454 {&mpglBindTexture, NULL, {"glBindTexture", "glBindTextureARB", "glBindTextureEXT", NULL}},
455 {&mpglMultiTexCoord2f, NULL, {"glMultiTexCoord2f", "glMultiTexCoord2fARB", NULL}},
456 {&mpglGenPrograms, "_program", {"glGenProgramsARB", NULL}},
457 {&mpglDeletePrograms, "_program", {"glDeleteProgramsARB", NULL}},
458 {&mpglBindProgram, "_program", {"glBindProgramARB", NULL}},
459 {&mpglProgramString, "_program", {"glProgramStringARB", NULL}},
460 {&mpglGetProgramiv, "_program", {"glGetProgramivARB", NULL}},
461 {&mpglProgramEnvParameter4f, "_program", {"glProgramEnvParameter4fARB", NULL}},
462 {&mpglSwapInterval, "_swap_control", {"glXSwapIntervalSGI", "glXSwapInterval", "wglSwapIntervalSGI", "wglSwapInterval", "wglSwapIntervalEXT", NULL}},
463 {&mpglTexImage3D, NULL, {"glTexImage3D", NULL}},
464 {&mpglAllocateMemoryMESA, "GLX_MESA_allocate_memory", {"glXAllocateMemoryMESA", NULL}},
465 {&mpglFreeMemoryMESA, "GLX_MESA_allocate_memory", {"glXFreeMemoryMESA", NULL}},
466 {NULL}
470 * \brief find the function pointers of some useful OpenGL extensions
471 * \param getProcAddress function to resolve function names, may be NULL
472 * \param ext2 an extra extension string
474 static void getFunctions(void *(*getProcAddress)(const GLubyte *),
475 const char *ext2) {
476 const extfunc_desc_t *dsc;
477 const char *extensions;
478 char *allexts;
480 if (!getProcAddress)
481 getProcAddress = (void *)getdladdr;
483 // special case, we need glGetString before starting to find the other functions
484 mpglGetString = getProcAddress("glGetString");
485 if (!mpglGetString)
486 mpglGetString = glGetString;
488 extensions = (const char *)mpglGetString(GL_EXTENSIONS);
489 if (!extensions) extensions = "";
490 if (!ext2) ext2 = "";
491 allexts = malloc(strlen(extensions) + strlen(ext2) + 2);
492 strcpy(allexts, extensions);
493 strcat(allexts, " ");
494 strcat(allexts, ext2);
495 mp_msg(MSGT_VO, MSGL_DBG2, "OpenGL extensions string:\n%s\n", allexts);
496 for (dsc = extfuncs; dsc->funcptr; dsc++) {
497 void *ptr = NULL;
498 int i;
499 if (!dsc->extstr || strstr(allexts, dsc->extstr)) {
500 for (i = 0; !ptr && dsc->funcnames[i]; i++)
501 ptr = getProcAddress((const GLubyte *)dsc->funcnames[i]);
503 if (!ptr)
504 ptr = dsc->fallback;
505 *(void **)dsc->funcptr = ptr;
507 if (strstr(allexts, "_texture_float"))
508 hqtexfmt = GL_RGB32F;
509 else if (strstr(allexts, "NV_float_buffer"))
510 hqtexfmt = GL_FLOAT_RGB32_NV;
511 else
512 hqtexfmt = GL_RGB16;
513 free(allexts);
517 * \brief create a texture and set some defaults
518 * \param target texture taget, usually GL_TEXTURE_2D
519 * \param fmt internal texture format
520 * \param format texture host data format
521 * \param type texture host data type
522 * \param filter filter used for scaling, e.g. GL_LINEAR
523 * \param w texture width
524 * \param h texture height
525 * \param val luminance value to fill texture with
526 * \ingroup gltexture
528 void glCreateClearTex(GLenum target, GLenum fmt, GLenum format, GLenum type, GLint filter,
529 int w, int h, unsigned char val) {
530 GLfloat fval = (GLfloat)val / 255.0;
531 GLfloat border[4] = {fval, fval, fval, fval};
532 int stride;
533 char *init;
534 if (w == 0) w = 1;
535 if (h == 0) h = 1;
536 stride = w * glFmt2bpp(format, type);
537 if (!stride) return;
538 init = malloc(stride * h);
539 memset(init, val, stride * h);
540 glAdjustAlignment(stride);
541 mpglPixelStorei(GL_UNPACK_ROW_LENGTH, w);
542 mpglTexImage2D(target, 0, fmt, w, h, 0, format, type, init);
543 mpglTexParameterf(target, GL_TEXTURE_PRIORITY, 1.0);
544 mpglTexParameteri(target, GL_TEXTURE_MIN_FILTER, filter);
545 mpglTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter);
546 mpglTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
547 mpglTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
548 // Border texels should not be used with CLAMP_TO_EDGE
549 // We set a sane default anyway.
550 mpglTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, border);
551 free(init);
555 * \brief skips whitespace and comments
556 * \param f file to read from
558 static void ppm_skip(FILE *f) {
559 int c, comment = 0;
560 do {
561 c = fgetc(f);
562 if (c == '#')
563 comment = 1;
564 if (c == '\n')
565 comment = 0;
566 } while (c != EOF && (isspace(c) || comment));
567 if (c != EOF)
568 ungetc(c, f);
571 #define MAXDIM (16 * 1024)
574 * \brief creates a texture from a PPM file
575 * \param target texture taget, usually GL_TEXTURE_2D
576 * \param fmt internal texture format, 0 for default
577 * \param filter filter used for scaling, e.g. GL_LINEAR
578 * \param f file to read PPM from
579 * \param width [out] width of texture
580 * \param height [out] height of texture
581 * \param maxval [out] maxval value from PPM file
582 * \return 0 on error, 1 otherwise
583 * \ingroup gltexture
585 int glCreatePPMTex(GLenum target, GLenum fmt, GLint filter,
586 FILE *f, int *width, int *height, int *maxval) {
587 unsigned w, h, m, val, bpp;
588 char *data;
589 GLenum type;
590 ppm_skip(f);
591 if (fgetc(f) != 'P' || fgetc(f) != '6')
592 return 0;
593 ppm_skip(f);
594 if (fscanf(f, "%u", &w) != 1)
595 return 0;
596 ppm_skip(f);
597 if (fscanf(f, "%u", &h) != 1)
598 return 0;
599 ppm_skip(f);
600 if (fscanf(f, "%u", &m) != 1)
601 return 0;
602 val = fgetc(f);
603 if (!isspace(val))
604 return 0;
605 if (w > MAXDIM || h > MAXDIM)
606 return 0;
607 bpp = (m > 255) ? 6 : 3;
608 data = malloc(w * h * bpp);
609 if (fread(data, w * bpp, h, f) != h)
610 return 0;
611 if (!fmt) {
612 fmt = (m > 255) ? hqtexfmt : 3;
613 if (fmt == GL_FLOAT_RGB32_NV && target != GL_TEXTURE_RECTANGLE)
614 fmt = GL_RGB16;
616 type = m > 255 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE;
617 glCreateClearTex(target, fmt, GL_RGB, type, filter, w, h, 0);
618 glUploadTex(target, GL_RGB, type,
619 data, w * bpp, 0, 0, w, h, 0);
620 free(data);
621 if (width) *width = w;
622 if (height) *height = h;
623 if (maxval) *maxval = m;
624 return 1;
628 * \brief return the number of bytes per pixel for the given format
629 * \param format OpenGL format
630 * \param type OpenGL type
631 * \return bytes per pixel
632 * \ingroup glgeneral
634 * Does not handle all possible variants, just those used by MPlayer
636 int glFmt2bpp(GLenum format, GLenum type) {
637 int component_size = 0;
638 switch (type) {
639 case GL_UNSIGNED_BYTE_3_3_2:
640 case GL_UNSIGNED_BYTE_2_3_3_REV:
641 return 1;
642 case GL_UNSIGNED_SHORT_5_5_5_1:
643 case GL_UNSIGNED_SHORT_1_5_5_5_REV:
644 case GL_UNSIGNED_SHORT_5_6_5:
645 case GL_UNSIGNED_SHORT_5_6_5_REV:
646 return 2;
647 case GL_UNSIGNED_BYTE:
648 component_size = 1;
649 break;
650 case GL_UNSIGNED_SHORT:
651 component_size = 2;
652 break;
654 switch (format) {
655 case GL_LUMINANCE:
656 case GL_ALPHA:
657 return component_size;
658 case GL_YCBCR_MESA:
659 return 2;
660 case GL_RGB:
661 case GL_BGR:
662 return 3 * component_size;
663 case GL_RGBA:
664 case GL_BGRA:
665 return 4 * component_size;
667 return 0; // unknown
671 * \brief upload a texture, handling things like stride and slices
672 * \param target texture target, usually GL_TEXTURE_2D
673 * \param format OpenGL format of data
674 * \param type OpenGL type of data
675 * \param dataptr data to upload
676 * \param stride data stride
677 * \param x x offset in texture
678 * \param y y offset in texture
679 * \param w width of the texture part to upload
680 * \param h height of the texture part to upload
681 * \param slice height of an upload slice, 0 for all at once
682 * \ingroup gltexture
684 void glUploadTex(GLenum target, GLenum format, GLenum type,
685 const void *dataptr, int stride,
686 int x, int y, int w, int h, int slice) {
687 const uint8_t *data = dataptr;
688 int y_max = y + h;
689 if (w <= 0 || h <= 0) return;
690 if (slice <= 0)
691 slice = h;
692 if (stride < 0) {
693 data += (h - 1) * stride;
694 stride = -stride;
696 // this is not always correct, but should work for MPlayer
697 glAdjustAlignment(stride);
698 mpglPixelStorei(GL_UNPACK_ROW_LENGTH, stride / glFmt2bpp(format, type));
699 for (; y + slice <= y_max; y += slice) {
700 mpglTexSubImage2D(target, 0, x, y, w, slice, format, type, data);
701 data += stride * slice;
703 if (y < y_max)
704 mpglTexSubImage2D(target, 0, x, y, w, y_max - y, format, type, data);
707 static void fillUVcoeff(GLfloat *ucoef, GLfloat *vcoef,
708 float uvcos, float uvsin) {
709 int i;
710 ucoef[0] = 0 * uvcos + 1.403 * uvsin;
711 vcoef[0] = 0 * uvsin + 1.403 * uvcos;
712 ucoef[1] = -0.344 * uvcos + -0.714 * uvsin;
713 vcoef[1] = -0.344 * uvsin + -0.714 * uvcos;
714 ucoef[2] = 1.770 * uvcos + 0 * uvsin;
715 vcoef[2] = 1.770 * uvsin + 0 * uvcos;
716 ucoef[3] = 0;
717 vcoef[3] = 0;
718 // Coefficients (probably) must be in [0, 1] range, whereas they originally
719 // are in [-2, 2] range, so here comes the trick:
720 // First put them in the [-0.5, 0.5] range, then add 0.5.
721 // This can be undone with the HALF_BIAS and SCALE_BY_FOUR arguments
722 // for CombinerInput and CombinerOutput (or the respective ATI variants)
723 for (i = 0; i < 4; i++) {
724 ucoef[i] = ucoef[i] * 0.25 + 0.5;
725 vcoef[i] = vcoef[i] * 0.25 + 0.5;
730 * \brief Setup register combiners for YUV to RGB conversion.
731 * \param uvcos used for saturation and hue adjustment
732 * \param uvsin used for saturation and hue adjustment
734 static void glSetupYUVCombiners(float uvcos, float uvsin) {
735 GLfloat ucoef[4];
736 GLfloat vcoef[4];
737 GLint i;
738 if (!mpglCombinerInput || !mpglCombinerOutput ||
739 !mpglCombinerParameterfv || !mpglCombinerParameteri) {
740 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner functions missing!\n");
741 return;
743 mpglGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &i);
744 if (i < 2)
745 mp_msg(MSGT_VO, MSGL_ERR,
746 "[gl] 2 general combiners needed for YUV combiner support (found %i)\n", i);
747 mpglGetIntegerv(GL_MAX_TEXTURE_UNITS, &i);
748 if (i < 3)
749 mp_msg(MSGT_VO, MSGL_ERR,
750 "[gl] 3 texture units needed for YUV combiner support (found %i)\n", i);
751 fillUVcoeff(ucoef, vcoef, uvcos, uvsin);
752 mpglCombinerParameterfv(GL_CONSTANT_COLOR0_NV, ucoef);
753 mpglCombinerParameterfv(GL_CONSTANT_COLOR1_NV, vcoef);
755 // UV first, like this green component cannot overflow
756 mpglCombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV,
757 GL_TEXTURE1, GL_HALF_BIAS_NORMAL_NV, GL_RGB);
758 mpglCombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV,
759 GL_CONSTANT_COLOR0_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB);
760 mpglCombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_C_NV,
761 GL_TEXTURE2, GL_HALF_BIAS_NORMAL_NV, GL_RGB);
762 mpglCombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV,
763 GL_CONSTANT_COLOR1_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB);
764 mpglCombinerOutput(GL_COMBINER0_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV,
765 GL_SPARE0_NV, GL_SCALE_BY_FOUR_NV, GL_NONE, GL_FALSE,
766 GL_FALSE, GL_FALSE);
768 // stage 2
769 mpglCombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_A_NV, GL_SPARE0_NV,
770 GL_SIGNED_IDENTITY_NV, GL_RGB);
771 mpglCombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_B_NV, GL_ZERO,
772 GL_UNSIGNED_INVERT_NV, GL_RGB);
773 mpglCombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_C_NV,
774 GL_TEXTURE0, GL_SIGNED_IDENTITY_NV, GL_RGB);
775 mpglCombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_D_NV, GL_ZERO,
776 GL_UNSIGNED_INVERT_NV, GL_RGB);
777 mpglCombinerOutput(GL_COMBINER1_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV,
778 GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE,
779 GL_FALSE, GL_FALSE);
781 // leave final combiner stage in default mode
782 mpglCombinerParameteri(GL_NUM_GENERAL_COMBINERS_NV, 2);
786 * \brief Setup ATI version of register combiners for YUV to RGB conversion.
787 * \param csp_params parameters used for colorspace conversion
788 * \param text if set use the GL_ATI_text_fragment_shader API as
789 * used on OS X.
791 static void glSetupYUVFragmentATI(struct mp_csp_params *csp_params,
792 int text) {
793 GLint i;
794 float yuv2rgb[3][4];
796 mpglGetIntegerv (GL_MAX_TEXTURE_UNITS, &i);
797 if (i < 3)
798 mp_msg(MSGT_VO, MSGL_ERR,
799 "[gl] 3 texture units needed for YUV combiner (ATI) support (found %i)\n", i);
801 mp_get_yuv2rgb_coeffs(csp_params, yuv2rgb);
802 for (i = 0; i < 3; i++) {
803 int j;
804 yuv2rgb[i][3] -= -0.5 * (yuv2rgb[i][1] + yuv2rgb[i][2]);
805 for (j = 0; j < 4; j++) {
806 yuv2rgb[i][j] *= 0.125;
807 yuv2rgb[i][j] += 0.5;
808 if (yuv2rgb[i][j] > 1)
809 yuv2rgb[i][j] = 1;
810 if (yuv2rgb[i][j] < 0)
811 yuv2rgb[i][j] = 0;
814 if (text == 0) {
815 GLfloat c0[4] = {yuv2rgb[0][0], yuv2rgb[1][0], yuv2rgb[2][0]};
816 GLfloat c1[4] = {yuv2rgb[0][1], yuv2rgb[1][1], yuv2rgb[2][1]};
817 GLfloat c2[4] = {yuv2rgb[0][2], yuv2rgb[1][2], yuv2rgb[2][2]};
818 GLfloat c3[4] = {yuv2rgb[0][3], yuv2rgb[1][3], yuv2rgb[2][3]};
819 if (!mpglBeginFragmentShader || !mpglEndFragmentShader ||
820 !mpglSetFragmentShaderConstant || !mpglSampleMap ||
821 !mpglColorFragmentOp2 || !mpglColorFragmentOp3) {
822 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner (ATI) functions missing!\n");
823 return;
825 mpglGetIntegerv(GL_NUM_FRAGMENT_REGISTERS_ATI, &i);
826 if (i < 3)
827 mp_msg(MSGT_VO, MSGL_ERR,
828 "[gl] 3 registers needed for YUV combiner (ATI) support (found %i)\n", i);
829 mpglBeginFragmentShader();
830 mpglSetFragmentShaderConstant(GL_CON_0_ATI, c0);
831 mpglSetFragmentShaderConstant(GL_CON_1_ATI, c1);
832 mpglSetFragmentShaderConstant(GL_CON_2_ATI, c2);
833 mpglSetFragmentShaderConstant(GL_CON_3_ATI, c3);
834 mpglSampleMap(GL_REG_0_ATI, GL_TEXTURE0, GL_SWIZZLE_STR_ATI);
835 mpglSampleMap(GL_REG_1_ATI, GL_TEXTURE1, GL_SWIZZLE_STR_ATI);
836 mpglSampleMap(GL_REG_2_ATI, GL_TEXTURE2, GL_SWIZZLE_STR_ATI);
837 mpglColorFragmentOp2(GL_MUL_ATI, GL_REG_1_ATI, GL_NONE, GL_NONE,
838 GL_REG_1_ATI, GL_NONE, GL_BIAS_BIT_ATI,
839 GL_CON_1_ATI, GL_NONE, GL_BIAS_BIT_ATI);
840 mpglColorFragmentOp3(GL_MAD_ATI, GL_REG_2_ATI, GL_NONE, GL_NONE,
841 GL_REG_2_ATI, GL_NONE, GL_BIAS_BIT_ATI,
842 GL_CON_2_ATI, GL_NONE, GL_BIAS_BIT_ATI,
843 GL_REG_1_ATI, GL_NONE, GL_NONE);
844 mpglColorFragmentOp3(GL_MAD_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE,
845 GL_REG_0_ATI, GL_NONE, GL_NONE,
846 GL_CON_0_ATI, GL_NONE, GL_BIAS_BIT_ATI,
847 GL_REG_2_ATI, GL_NONE, GL_NONE);
848 mpglColorFragmentOp2(GL_ADD_ATI, GL_REG_0_ATI, GL_NONE, GL_8X_BIT_ATI,
849 GL_REG_0_ATI, GL_NONE, GL_NONE,
850 GL_CON_3_ATI, GL_NONE, GL_BIAS_BIT_ATI);
851 mpglEndFragmentShader();
852 } else {
853 static const char template[] =
854 "!!ATIfs1.0\n"
855 "StartConstants;\n"
856 " CONSTANT c0 = {%e, %e, %e};\n"
857 " CONSTANT c1 = {%e, %e, %e};\n"
858 " CONSTANT c2 = {%e, %e, %e};\n"
859 " CONSTANT c3 = {%e, %e, %e};\n"
860 "EndConstants;\n"
861 "StartOutputPass;\n"
862 " SampleMap r0, t0.str;\n"
863 " SampleMap r1, t1.str;\n"
864 " SampleMap r2, t2.str;\n"
865 " MUL r1.rgb, r1.bias, c1.bias;\n"
866 " MAD r2.rgb, r2.bias, c2.bias, r1;\n"
867 " MAD r0.rgb, r0, c0.bias, r2;\n"
868 " ADD r0.rgb.8x, r0, c3.bias;\n"
869 "EndPass;\n";
870 char buffer[512];
871 snprintf(buffer, sizeof(buffer), template,
872 yuv2rgb[0][0], yuv2rgb[1][0], yuv2rgb[2][0],
873 yuv2rgb[0][1], yuv2rgb[1][1], yuv2rgb[2][1],
874 yuv2rgb[0][2], yuv2rgb[1][2], yuv2rgb[2][2],
875 yuv2rgb[0][3], yuv2rgb[1][3], yuv2rgb[2][3]);
876 mp_msg(MSGT_VO, MSGL_DBG2, "[gl] generated fragment program:\n%s\n", buffer);
877 loadGPUProgram(GL_TEXT_FRAGMENT_SHADER_ATI, buffer);
882 * \brief helper function for gen_spline_lookup_tex
883 * \param x subpixel-position ((0,1) range) to calculate weights for
884 * \param dst where to store transformed weights, must provide space for 4 GLfloats
886 * calculates the weights and stores them after appropriate transformation
887 * for the scaler fragment program.
889 static void store_weights(float x, GLfloat *dst) {
890 float w0 = (((-1 * x + 3) * x - 3) * x + 1) / 6;
891 float w1 = ((( 3 * x - 6) * x + 0) * x + 4) / 6;
892 float w2 = (((-3 * x + 3) * x + 3) * x + 1) / 6;
893 float w3 = ((( 1 * x + 0) * x + 0) * x + 0) / 6;
894 *dst++ = 1 + x - w1 / (w0 + w1);
895 *dst++ = 1 - x + w3 / (w2 + w3);
896 *dst++ = w0 + w1;
897 *dst++ = 0;
900 //! to avoid artefacts this should be rather large
901 #define LOOKUP_BSPLINE_RES (2 * 1024)
903 * \brief creates the 1D lookup texture needed for fast higher-order filtering
904 * \param unit texture unit to attach texture to
906 static void gen_spline_lookup_tex(GLenum unit) {
907 GLfloat *tex = calloc(4 * LOOKUP_BSPLINE_RES, sizeof(*tex));
908 GLfloat *tp = tex;
909 int i;
910 for (i = 0; i < LOOKUP_BSPLINE_RES; i++) {
911 float x = (float)(i + 0.5) / LOOKUP_BSPLINE_RES;
912 store_weights(x, tp);
913 tp += 4;
915 store_weights(0, tex);
916 store_weights(1, &tex[4 * (LOOKUP_BSPLINE_RES - 1)]);
917 mpglActiveTexture(unit);
918 mpglTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA16, LOOKUP_BSPLINE_RES, 0, GL_RGBA, GL_FLOAT, tex);
919 mpglTexParameterf(GL_TEXTURE_1D, GL_TEXTURE_PRIORITY, 1.0);
920 mpglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
921 mpglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
922 mpglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT);
923 mpglActiveTexture(GL_TEXTURE0);
924 free(tex);
927 static const char *bilin_filt_template =
928 "TEX yuv.%c, fragment.texcoord[%c], texture[%c], %s;\n";
930 #define BICUB_FILT_MAIN(textype) \
931 /* first y-interpolation */ \
932 "ADD coord, fragment.texcoord[%c].xyxy, cdelta.xyxw;\n" \
933 "ADD coord2, fragment.texcoord[%c].xyxy, cdelta.zyzw;\n" \
934 "TEX a.r, coord.xyxy, texture[%c], "textype";\n" \
935 "TEX a.g, coord.zwzw, texture[%c], "textype";\n" \
936 /* second y-interpolation */ \
937 "TEX b.r, coord2.xyxy, texture[%c], "textype";\n" \
938 "TEX b.g, coord2.zwzw, texture[%c], "textype";\n" \
939 "LRP a.b, parmy.b, a.rrrr, a.gggg;\n" \
940 "LRP a.a, parmy.b, b.rrrr, b.gggg;\n" \
941 /* x-interpolation */ \
942 "LRP yuv.%c, parmx.b, a.bbbb, a.aaaa;\n"
944 static const char *bicub_filt_template_2D =
945 "MAD coord.xy, fragment.texcoord[%c], {%e, %e}, {0.5, 0.5};\n"
946 "TEX parmx, coord.x, texture[%c], 1D;\n"
947 "MUL cdelta.xz, parmx.rrgg, {-%e, 0, %e, 0};\n"
948 "TEX parmy, coord.y, texture[%c], 1D;\n"
949 "MUL cdelta.yw, parmy.rrgg, {0, -%e, 0, %e};\n"
950 BICUB_FILT_MAIN("2D");
952 static const char *bicub_filt_template_RECT =
953 "ADD coord, fragment.texcoord[%c], {0.5, 0.5};\n"
954 "TEX parmx, coord.x, texture[%c], 1D;\n"
955 "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};\n"
956 "TEX parmy, coord.y, texture[%c], 1D;\n"
957 "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};\n"
958 BICUB_FILT_MAIN("RECT");
960 #define CALCWEIGHTS(t, s) \
961 "MAD "t", {-0.5, 0.1666, 0.3333, -0.3333}, "s", {1, 0, -0.5, 0.5};\n" \
962 "MAD "t", "t", "s", {0, 0, -0.5, 0.5};\n" \
963 "MAD "t", "t", "s", {-0.6666, 0, 0.8333, 0.1666};\n" \
964 "RCP a.x, "t".z;\n" \
965 "RCP a.y, "t".w;\n" \
966 "MAD "t".xy, "t".xyxy, a.xyxy, {1, 1, 0, 0};\n" \
967 "ADD "t".x, "t".xxxx, "s";\n" \
968 "SUB "t".y, "t".yyyy, "s";\n"
970 static const char *bicub_notex_filt_template_2D =
971 "MAD coord.xy, fragment.texcoord[%c], {%e, %e}, {0.5, 0.5};\n"
972 "FRC coord.xy, coord.xyxy;\n"
973 CALCWEIGHTS("parmx", "coord.xxxx")
974 "MUL cdelta.xz, parmx.rrgg, {-%e, 0, %e, 0};\n"
975 CALCWEIGHTS("parmy", "coord.yyyy")
976 "MUL cdelta.yw, parmy.rrgg, {0, -%e, 0, %e};\n"
977 BICUB_FILT_MAIN("2D");
979 static const char *bicub_notex_filt_template_RECT =
980 "ADD coord, fragment.texcoord[%c], {0.5, 0.5};\n"
981 "FRC coord.xy, coord.xyxy;\n"
982 CALCWEIGHTS("parmx", "coord.xxxx")
983 "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};\n"
984 CALCWEIGHTS("parmy", "coord.yyyy")
985 "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};\n"
986 BICUB_FILT_MAIN("RECT");
988 #define BICUB_X_FILT_MAIN(textype) \
989 "ADD coord.xy, fragment.texcoord[%c].xyxy, cdelta.xyxy;\n" \
990 "ADD coord2.xy, fragment.texcoord[%c].xyxy, cdelta.zyzy;\n" \
991 "TEX a.r, coord, texture[%c], "textype";\n" \
992 "TEX b.r, coord2, texture[%c], "textype";\n" \
993 /* x-interpolation */ \
994 "LRP yuv.%c, parmx.b, a.rrrr, b.rrrr;\n"
996 static const char *bicub_x_filt_template_2D =
997 "MAD coord.x, fragment.texcoord[%c], {%e}, {0.5};\n"
998 "TEX parmx, coord, texture[%c], 1D;\n"
999 "MUL cdelta.xyz, parmx.rrgg, {-%e, 0, %e};\n"
1000 BICUB_X_FILT_MAIN("2D");
1002 static const char *bicub_x_filt_template_RECT =
1003 "ADD coord.x, fragment.texcoord[%c], {0.5};\n"
1004 "TEX parmx, coord, texture[%c], 1D;\n"
1005 "MUL cdelta.xyz, parmx.rrgg, {-1, 0, 1};\n"
1006 BICUB_X_FILT_MAIN("RECT");
1008 static const char *unsharp_filt_template =
1009 "PARAM dcoord%c = {%e, %e, %e, %e};\n"
1010 "ADD coord, fragment.texcoord[%c].xyxy, dcoord%c;\n"
1011 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord%c;\n"
1012 "TEX a.r, fragment.texcoord[%c], texture[%c], %s;\n"
1013 "TEX b.r, coord.xyxy, texture[%c], %s;\n"
1014 "TEX b.g, coord.zwzw, texture[%c], %s;\n"
1015 "ADD b.r, b.r, b.g;\n"
1016 "TEX b.b, coord2.xyxy, texture[%c], %s;\n"
1017 "TEX b.g, coord2.zwzw, texture[%c], %s;\n"
1018 "DP3 b, b, {0.25, 0.25, 0.25};\n"
1019 "SUB b.r, a.r, b.r;\n"
1020 "MAD yuv.%c, b.r, {%e}, a.r;\n";
1022 static const char *unsharp_filt_template2 =
1023 "PARAM dcoord%c = {%e, %e, %e, %e};\n"
1024 "PARAM dcoord2%c = {%e, 0, 0, %e};\n"
1025 "ADD coord, fragment.texcoord[%c].xyxy, dcoord%c;\n"
1026 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord%c;\n"
1027 "TEX a.r, fragment.texcoord[%c], texture[%c], %s;\n"
1028 "TEX b.r, coord.xyxy, texture[%c], %s;\n"
1029 "TEX b.g, coord.zwzw, texture[%c], %s;\n"
1030 "ADD b.r, b.r, b.g;\n"
1031 "TEX b.b, coord2.xyxy, texture[%c], %s;\n"
1032 "TEX b.g, coord2.zwzw, texture[%c], %s;\n"
1033 "ADD b.r, b.r, b.b;\n"
1034 "ADD b.a, b.r, b.g;\n"
1035 "ADD coord, fragment.texcoord[%c].xyxy, dcoord2%c;\n"
1036 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord2%c;\n"
1037 "TEX b.r, coord.xyxy, texture[%c], %s;\n"
1038 "TEX b.g, coord.zwzw, texture[%c], %s;\n"
1039 "ADD b.r, b.r, b.g;\n"
1040 "TEX b.b, coord2.xyxy, texture[%c], %s;\n"
1041 "TEX b.g, coord2.zwzw, texture[%c], %s;\n"
1042 "DP4 b.r, b, {-0.1171875, -0.1171875, -0.1171875, -0.09765625};\n"
1043 "MAD b.r, a.r, {0.859375}, b.r;\n"
1044 "MAD yuv.%c, b.r, {%e}, a.r;\n";
1046 static const char *yuv_prog_template =
1047 "PARAM ycoef = {%e, %e, %e};\n"
1048 "PARAM ucoef = {%e, %e, %e};\n"
1049 "PARAM vcoef = {%e, %e, %e};\n"
1050 "PARAM offsets = {%e, %e, %e};\n"
1051 "TEMP res;\n"
1052 "MAD res.rgb, yuv.rrrr, ycoef, offsets;\n"
1053 "MAD res.rgb, yuv.gggg, ucoef, res;\n"
1054 "MAD result.color.rgb, yuv.bbbb, vcoef, res;\n"
1055 "END";
1057 static const char *yuv_pow_prog_template =
1058 "PARAM ycoef = {%e, %e, %e};\n"
1059 "PARAM ucoef = {%e, %e, %e};\n"
1060 "PARAM vcoef = {%e, %e, %e};\n"
1061 "PARAM offsets = {%e, %e, %e};\n"
1062 "PARAM gamma = {%e, %e, %e};\n"
1063 "TEMP res;\n"
1064 "MAD res.rgb, yuv.rrrr, ycoef, offsets;\n"
1065 "MAD res.rgb, yuv.gggg, ucoef, res;\n"
1066 "MAD_SAT res.rgb, yuv.bbbb, vcoef, res;\n"
1067 "POW result.color.r, res.r, gamma.r;\n"
1068 "POW result.color.g, res.g, gamma.g;\n"
1069 "POW result.color.b, res.b, gamma.b;\n"
1070 "END";
1072 static const char *yuv_lookup_prog_template =
1073 "PARAM ycoef = {%e, %e, %e, 0};\n"
1074 "PARAM ucoef = {%e, %e, %e, 0};\n"
1075 "PARAM vcoef = {%e, %e, %e, 0};\n"
1076 "PARAM offsets = {%e, %e, %e, 0.125};\n"
1077 "TEMP res;\n"
1078 "MAD res, yuv.rrrr, ycoef, offsets;\n"
1079 "MAD res.rgb, yuv.gggg, ucoef, res;\n"
1080 "MAD res.rgb, yuv.bbbb, vcoef, res;\n"
1081 "TEX result.color.r, res.raaa, texture[%c], 2D;\n"
1082 "ADD res.a, res.a, 0.25;\n"
1083 "TEX result.color.g, res.gaaa, texture[%c], 2D;\n"
1084 "ADD res.a, res.a, 0.25;\n"
1085 "TEX result.color.b, res.baaa, texture[%c], 2D;\n"
1086 "END";
1088 static const char *yuv_lookup3d_prog_template =
1089 "TEX result.color, yuv, texture[%c], 3D;\n"
1090 "END";
1093 * \brief creates and initializes helper textures needed for scaling texture read
1094 * \param scaler scaler type to create texture for
1095 * \param texu contains next free texture unit number
1096 * \param texs texture unit ids for the scaler are stored in this array
1098 static void create_scaler_textures(int scaler, int *texu, char *texs) {
1099 switch (scaler) {
1100 case YUV_SCALER_BILIN:
1101 case YUV_SCALER_BICUB_NOTEX:
1102 case YUV_SCALER_UNSHARP:
1103 case YUV_SCALER_UNSHARP2:
1104 break;
1105 case YUV_SCALER_BICUB:
1106 case YUV_SCALER_BICUB_X:
1107 texs[0] = (*texu)++;
1108 gen_spline_lookup_tex(GL_TEXTURE0 + texs[0]);
1109 texs[0] += '0';
1110 break;
1111 default:
1112 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown scaler type %i\n", scaler);
1116 //! resolution of texture for gamma lookup table
1117 #define LOOKUP_RES 512
1118 //! resolution for 3D yuv->rgb conversion lookup table
1119 #define LOOKUP_3DRES 32
1121 * \brief creates and initializes helper textures needed for yuv conversion
1122 * \param params struct containing parameters like brightness, gamma, ...
1123 * \param texu contains next free texture unit number
1124 * \param texs texture unit ids for the conversion are stored in this array
1126 static void create_conv_textures(gl_conversion_params_t *params, int *texu, char *texs) {
1127 unsigned char *lookup_data = NULL;
1128 int conv = YUV_CONVERSION(params->type);
1129 switch (conv) {
1130 case YUV_CONVERSION_FRAGMENT:
1131 case YUV_CONVERSION_FRAGMENT_POW:
1132 break;
1133 case YUV_CONVERSION_FRAGMENT_LOOKUP:
1134 texs[0] = (*texu)++;
1135 mpglActiveTexture(GL_TEXTURE0 + texs[0]);
1136 lookup_data = malloc(4 * LOOKUP_RES);
1137 mp_gen_gamma_map(lookup_data, LOOKUP_RES, params->csp_params.rgamma);
1138 mp_gen_gamma_map(&lookup_data[LOOKUP_RES], LOOKUP_RES, params->csp_params.ggamma);
1139 mp_gen_gamma_map(&lookup_data[2 * LOOKUP_RES], LOOKUP_RES, params->csp_params.bgamma);
1140 glCreateClearTex(GL_TEXTURE_2D, GL_LUMINANCE8, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_LINEAR,
1141 LOOKUP_RES, 4, 0);
1142 glUploadTex(GL_TEXTURE_2D, GL_LUMINANCE, GL_UNSIGNED_BYTE, lookup_data,
1143 LOOKUP_RES, 0, 0, LOOKUP_RES, 4, 0);
1144 mpglActiveTexture(GL_TEXTURE0);
1145 texs[0] += '0';
1146 break;
1147 case YUV_CONVERSION_FRAGMENT_LOOKUP3D:
1149 int sz = LOOKUP_3DRES + 2; // texture size including borders
1150 if (!mpglTexImage3D) {
1151 mp_msg(MSGT_VO, MSGL_ERR, "[gl] Missing 3D texture function!\n");
1152 break;
1154 texs[0] = (*texu)++;
1155 mpglActiveTexture(GL_TEXTURE0 + texs[0]);
1156 lookup_data = malloc(3 * sz * sz * sz);
1157 mp_gen_yuv2rgb_map(&params->csp_params, lookup_data, LOOKUP_3DRES);
1158 glAdjustAlignment(sz);
1159 mpglPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
1160 mpglTexImage3D(GL_TEXTURE_3D, 0, 3, sz, sz, sz, 1,
1161 GL_RGB, GL_UNSIGNED_BYTE, lookup_data);
1162 mpglTexParameterf(GL_TEXTURE_3D, GL_TEXTURE_PRIORITY, 1.0);
1163 mpglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1164 mpglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1165 mpglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP);
1166 mpglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP);
1167 mpglTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP);
1168 mpglActiveTexture(GL_TEXTURE0);
1169 texs[0] += '0';
1171 break;
1172 default:
1173 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", conv);
1175 if (lookup_data)
1176 free(lookup_data);
1180 * \brief adds a scaling texture read at the current fragment program position
1181 * \param scaler type of scaler to insert
1182 * \param prog_pos current position in fragment program
1183 * \param remain how many bytes remain in the buffer given by prog_pos
1184 * \param texs array containing the texture unit identifiers for this scaler
1185 * \param in_tex texture unit the scaler should read from
1186 * \param out_comp component of the yuv variable the scaler stores the result in
1187 * \param rect if rectangular (pixel) adressing should be used for in_tex
1188 * \param texw width of the in_tex texture
1189 * \param texh height of the in_tex texture
1190 * \param strength strength of filter effect if the scaler does some kind of filtering
1192 static void add_scaler(int scaler, char **prog_pos, int *remain, char *texs,
1193 char in_tex, char out_comp, int rect, int texw, int texh,
1194 double strength) {
1195 const char *ttype = rect ? "RECT" : "2D";
1196 const float ptw = rect ? 1.0 : 1.0 / texw;
1197 const float pth = rect ? 1.0 : 1.0 / texh;
1198 switch (scaler) {
1199 case YUV_SCALER_BILIN:
1200 snprintf(*prog_pos, *remain, bilin_filt_template, out_comp, in_tex,
1201 in_tex, ttype);
1202 break;
1203 case YUV_SCALER_BICUB:
1204 if (rect)
1205 snprintf(*prog_pos, *remain, bicub_filt_template_RECT,
1206 in_tex, texs[0], texs[0],
1207 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp);
1208 else
1209 snprintf(*prog_pos, *remain, bicub_filt_template_2D,
1210 in_tex, (float)texw, (float)texh,
1211 texs[0], ptw, ptw, texs[0], pth, pth,
1212 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp);
1213 break;
1214 case YUV_SCALER_BICUB_X:
1215 if (rect)
1216 snprintf(*prog_pos, *remain, bicub_x_filt_template_RECT,
1217 in_tex, texs[0],
1218 in_tex, in_tex, in_tex, in_tex, out_comp);
1219 else
1220 snprintf(*prog_pos, *remain, bicub_x_filt_template_2D,
1221 in_tex, (float)texw,
1222 texs[0], ptw, ptw,
1223 in_tex, in_tex, in_tex, in_tex, out_comp);
1224 break;
1225 case YUV_SCALER_BICUB_NOTEX:
1226 if (rect)
1227 snprintf(*prog_pos, *remain, bicub_notex_filt_template_RECT,
1228 in_tex,
1229 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp);
1230 else
1231 snprintf(*prog_pos, *remain, bicub_notex_filt_template_2D,
1232 in_tex, (float)texw, (float)texh, ptw, ptw, pth, pth,
1233 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp);
1234 break;
1235 case YUV_SCALER_UNSHARP:
1236 snprintf(*prog_pos, *remain, unsharp_filt_template,
1237 out_comp, 0.5 * ptw, 0.5 * pth, 0.5 * ptw, -0.5 * pth,
1238 in_tex, out_comp, in_tex, out_comp, in_tex,
1239 in_tex, ttype, in_tex, ttype, in_tex, ttype, in_tex, ttype,
1240 in_tex, ttype, out_comp, strength);
1241 break;
1242 case YUV_SCALER_UNSHARP2:
1243 snprintf(*prog_pos, *remain, unsharp_filt_template2,
1244 out_comp, 1.2 * ptw, 1.2 * pth, 1.2 * ptw, -1.2 * pth,
1245 out_comp, 1.5 * ptw, 1.5 * pth,
1246 in_tex, out_comp, in_tex, out_comp, in_tex,
1247 in_tex, ttype, in_tex, ttype, in_tex, ttype, in_tex, ttype,
1248 in_tex, ttype, in_tex, out_comp, in_tex, out_comp,
1249 in_tex, ttype, in_tex, ttype, in_tex, ttype,
1250 in_tex, ttype, out_comp, strength);
1251 break;
1253 *remain -= strlen(*prog_pos);
1254 *prog_pos += strlen(*prog_pos);
1257 static const struct {
1258 const char *name;
1259 GLenum cur;
1260 GLenum max;
1261 } progstats[] = {
1262 {"instructions", 0x88A0, 0x88A1},
1263 {"native instructions", 0x88A2, 0x88A3},
1264 {"temporaries", 0x88A4, 0x88A5},
1265 {"native temporaries", 0x88A6, 0x88A7},
1266 {"parameters", 0x88A8, 0x88A9},
1267 {"native parameters", 0x88AA, 0x88AB},
1268 {"attribs", 0x88AC, 0x88AD},
1269 {"native attribs", 0x88AE, 0x88AF},
1270 {"ALU instructions", 0x8805, 0x880B},
1271 {"TEX instructions", 0x8806, 0x880C},
1272 {"TEX indirections", 0x8807, 0x880D},
1273 {"native ALU instructions", 0x8808, 0x880E},
1274 {"native TEX instructions", 0x8809, 0x880F},
1275 {"native TEX indirections", 0x880A, 0x8810},
1276 {NULL, 0, 0}
1280 * \brief load the specified GPU Program
1281 * \param target program target to load into, only GL_FRAGMENT_PROGRAM is tested
1282 * \param prog program string
1283 * \return 1 on success, 0 otherwise
1285 int loadGPUProgram(GLenum target, char *prog) {
1286 int i;
1287 GLint cur = 0, max = 0, err = 0;
1288 if (!mpglProgramString) {
1289 mp_msg(MSGT_VO, MSGL_ERR, "[gl] Missing GPU program function\n");
1290 return 0;
1292 mpglProgramString(target, GL_PROGRAM_FORMAT_ASCII, strlen(prog), prog);
1293 mpglGetIntegerv(GL_PROGRAM_ERROR_POSITION, &err);
1294 if (err != -1) {
1295 mp_msg(MSGT_VO, MSGL_ERR,
1296 "[gl] Error compiling fragment program, make sure your card supports\n"
1297 "[gl] GL_ARB_fragment_program (use glxinfo to check).\n"
1298 "[gl] Error message:\n %s at %.10s\n",
1299 mpglGetString(GL_PROGRAM_ERROR_STRING), &prog[err]);
1300 return 0;
1302 if (!mpglGetProgramiv || !mp_msg_test(MSGT_VO, MSGL_DBG2))
1303 return 1;
1304 mp_msg(MSGT_VO, MSGL_V, "[gl] Program statistics:\n");
1305 for (i = 0; progstats[i].name; i++) {
1306 mpglGetProgramiv(target, progstats[i].cur, &cur);
1307 mpglGetProgramiv(target, progstats[i].max, &max);
1308 mp_msg(MSGT_VO, MSGL_V, "[gl] %s: %i/%i\n", progstats[i].name, cur, max);
1310 return 1;
1313 #define MAX_PROGSZ (1024*1024)
1316 * \brief setup a fragment program that will do YUV->RGB conversion
1317 * \param parms struct containing parameters like conversion and scaler type,
1318 * brightness, ...
1320 static void glSetupYUVFragprog(gl_conversion_params_t *params) {
1321 int type = params->type;
1322 int texw = params->texw;
1323 int texh = params->texh;
1324 int rect = params->target == GL_TEXTURE_RECTANGLE;
1325 static const char prog_hdr[] =
1326 "!!ARBfp1.0\n"
1327 "OPTION ARB_precision_hint_fastest;\n"
1328 // all scaler variables must go here so they aren't defined
1329 // multiple times when the same scaler is used more than once
1330 "TEMP coord, coord2, cdelta, parmx, parmy, a, b, yuv;\n";
1331 int prog_remain;
1332 char *yuv_prog, *prog_pos;
1333 int cur_texu = 3;
1334 char lum_scale_texs[1];
1335 char chrom_scale_texs[1];
1336 char conv_texs[1];
1337 GLint i;
1338 // this is the conversion matrix, with y, u, v factors
1339 // for red, green, blue and the constant offsets
1340 float yuv2rgb[3][4];
1341 create_conv_textures(params, &cur_texu, conv_texs);
1342 create_scaler_textures(YUV_LUM_SCALER(type), &cur_texu, lum_scale_texs);
1343 if (YUV_CHROM_SCALER(type) == YUV_LUM_SCALER(type))
1344 memcpy(chrom_scale_texs, lum_scale_texs, sizeof(chrom_scale_texs));
1345 else
1346 create_scaler_textures(YUV_CHROM_SCALER(type), &cur_texu, chrom_scale_texs);
1347 mpglGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &i);
1348 if (i < cur_texu)
1349 mp_msg(MSGT_VO, MSGL_ERR,
1350 "[gl] %i texture units needed for this type of YUV fragment support (found %i)\n",
1351 cur_texu, i);
1352 if (!mpglProgramString) {
1353 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] ProgramString function missing!\n");
1354 return;
1356 yuv_prog = malloc(MAX_PROGSZ);
1357 strcpy(yuv_prog, prog_hdr);
1358 prog_pos = yuv_prog + sizeof(prog_hdr) - 1;
1359 prog_remain = MAX_PROGSZ - sizeof(prog_hdr);
1360 add_scaler(YUV_LUM_SCALER(type), &prog_pos, &prog_remain, lum_scale_texs,
1361 '0', 'r', rect, texw, texh, params->filter_strength);
1362 add_scaler(YUV_CHROM_SCALER(type), &prog_pos, &prog_remain, chrom_scale_texs,
1363 '1', 'g', rect, params->chrom_texw, params->chrom_texh, params->filter_strength);
1364 add_scaler(YUV_CHROM_SCALER(type), &prog_pos, &prog_remain, chrom_scale_texs,
1365 '2', 'b', rect, params->chrom_texw, params->chrom_texh, params->filter_strength);
1366 mp_get_yuv2rgb_coeffs(&params->csp_params, yuv2rgb);
1367 switch (YUV_CONVERSION(type)) {
1368 case YUV_CONVERSION_FRAGMENT:
1369 snprintf(prog_pos, prog_remain, yuv_prog_template,
1370 yuv2rgb[ROW_R][COL_Y], yuv2rgb[ROW_G][COL_Y], yuv2rgb[ROW_B][COL_Y],
1371 yuv2rgb[ROW_R][COL_U], yuv2rgb[ROW_G][COL_U], yuv2rgb[ROW_B][COL_U],
1372 yuv2rgb[ROW_R][COL_V], yuv2rgb[ROW_G][COL_V], yuv2rgb[ROW_B][COL_V],
1373 yuv2rgb[ROW_R][COL_C], yuv2rgb[ROW_G][COL_C], yuv2rgb[ROW_B][COL_C]);
1374 break;
1375 case YUV_CONVERSION_FRAGMENT_POW:
1376 snprintf(prog_pos, prog_remain, yuv_pow_prog_template,
1377 yuv2rgb[ROW_R][COL_Y], yuv2rgb[ROW_G][COL_Y], yuv2rgb[ROW_B][COL_Y],
1378 yuv2rgb[ROW_R][COL_U], yuv2rgb[ROW_G][COL_U], yuv2rgb[ROW_B][COL_U],
1379 yuv2rgb[ROW_R][COL_V], yuv2rgb[ROW_G][COL_V], yuv2rgb[ROW_B][COL_V],
1380 yuv2rgb[ROW_R][COL_C], yuv2rgb[ROW_G][COL_C], yuv2rgb[ROW_B][COL_C],
1381 (float)1.0 / params->csp_params.rgamma, (float)1.0 / params->csp_params.bgamma, (float)1.0 / params->csp_params.bgamma);
1382 break;
1383 case YUV_CONVERSION_FRAGMENT_LOOKUP:
1384 snprintf(prog_pos, prog_remain, yuv_lookup_prog_template,
1385 yuv2rgb[ROW_R][COL_Y], yuv2rgb[ROW_G][COL_Y], yuv2rgb[ROW_B][COL_Y],
1386 yuv2rgb[ROW_R][COL_U], yuv2rgb[ROW_G][COL_U], yuv2rgb[ROW_B][COL_U],
1387 yuv2rgb[ROW_R][COL_V], yuv2rgb[ROW_G][COL_V], yuv2rgb[ROW_B][COL_V],
1388 yuv2rgb[ROW_R][COL_C], yuv2rgb[ROW_G][COL_C], yuv2rgb[ROW_B][COL_C],
1389 conv_texs[0], conv_texs[0], conv_texs[0]);
1390 break;
1391 case YUV_CONVERSION_FRAGMENT_LOOKUP3D:
1392 snprintf(prog_pos, prog_remain, yuv_lookup3d_prog_template, conv_texs[0]);
1393 break;
1394 default:
1395 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", YUV_CONVERSION(type));
1396 break;
1398 mp_msg(MSGT_VO, MSGL_DBG2, "[gl] generated fragment program:\n%s\n", yuv_prog);
1399 loadGPUProgram(GL_FRAGMENT_PROGRAM, yuv_prog);
1400 free(yuv_prog);
1404 * \brief detect the best YUV->RGB conversion method available
1406 int glAutodetectYUVConversion(void) {
1407 const char *extensions = mpglGetString(GL_EXTENSIONS);
1408 if (!extensions || !mpglMultiTexCoord2f)
1409 return YUV_CONVERSION_NONE;
1410 if (strstr(extensions, "GL_ARB_fragment_program"))
1411 return YUV_CONVERSION_FRAGMENT;
1412 if (strstr(extensions, "GL_ATI_text_fragment_shader"))
1413 return YUV_CONVERSION_TEXT_FRAGMENT;
1414 if (strstr(extensions, "GL_ATI_fragment_shader"))
1415 return YUV_CONVERSION_COMBINERS_ATI;
1416 return YUV_CONVERSION_NONE;
1420 * \brief setup YUV->RGB conversion
1421 * \param parms struct containing parameters like conversion and scaler type,
1422 * brightness, ...
1423 * \ingroup glconversion
1425 void glSetupYUVConversion(gl_conversion_params_t *params) {
1426 float uvcos = params->csp_params.saturation * cos(params->csp_params.hue);
1427 float uvsin = params->csp_params.saturation * sin(params->csp_params.hue);
1428 if (params->chrom_texw == 0) params->chrom_texw = 1;
1429 if (params->chrom_texh == 0) params->chrom_texh = 1;
1430 switch (YUV_CONVERSION(params->type)) {
1431 case YUV_CONVERSION_COMBINERS:
1432 glSetupYUVCombiners(uvcos, uvsin);
1433 break;
1434 case YUV_CONVERSION_COMBINERS_ATI:
1435 glSetupYUVFragmentATI(&params->csp_params, 0);
1436 break;
1437 case YUV_CONVERSION_TEXT_FRAGMENT:
1438 glSetupYUVFragmentATI(&params->csp_params, 1);
1439 break;
1440 case YUV_CONVERSION_FRAGMENT_LOOKUP:
1441 case YUV_CONVERSION_FRAGMENT_LOOKUP3D:
1442 case YUV_CONVERSION_FRAGMENT:
1443 case YUV_CONVERSION_FRAGMENT_POW:
1444 glSetupYUVFragprog(params);
1445 break;
1446 case YUV_CONVERSION_NONE:
1447 break;
1448 default:
1449 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", YUV_CONVERSION(params->type));
1454 * \brief enable the specified YUV conversion
1455 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D)
1456 * \param type type of YUV conversion
1457 * \ingroup glconversion
1459 void glEnableYUVConversion(GLenum target, int type) {
1460 switch (YUV_CONVERSION(type)) {
1461 case YUV_CONVERSION_COMBINERS:
1462 mpglActiveTexture(GL_TEXTURE1);
1463 mpglEnable(target);
1464 mpglActiveTexture(GL_TEXTURE2);
1465 mpglEnable(target);
1466 mpglActiveTexture(GL_TEXTURE0);
1467 mpglEnable(GL_REGISTER_COMBINERS_NV);
1468 break;
1469 case YUV_CONVERSION_COMBINERS_ATI:
1470 mpglActiveTexture(GL_TEXTURE1);
1471 mpglEnable(target);
1472 mpglActiveTexture(GL_TEXTURE2);
1473 mpglEnable(target);
1474 mpglActiveTexture(GL_TEXTURE0);
1475 mpglEnable(GL_FRAGMENT_SHADER_ATI);
1476 break;
1477 case YUV_CONVERSION_TEXT_FRAGMENT:
1478 mpglActiveTexture(GL_TEXTURE1);
1479 mpglEnable(target);
1480 mpglActiveTexture(GL_TEXTURE2);
1481 mpglEnable(target);
1482 mpglActiveTexture(GL_TEXTURE0);
1483 mpglEnable(GL_TEXT_FRAGMENT_SHADER_ATI);
1484 break;
1485 case YUV_CONVERSION_FRAGMENT_LOOKUP3D:
1486 case YUV_CONVERSION_FRAGMENT_LOOKUP:
1487 case YUV_CONVERSION_FRAGMENT_POW:
1488 case YUV_CONVERSION_FRAGMENT:
1489 case YUV_CONVERSION_NONE:
1490 mpglEnable(GL_FRAGMENT_PROGRAM);
1491 break;
1496 * \brief disable the specified YUV conversion
1497 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D)
1498 * \param type type of YUV conversion
1499 * \ingroup glconversion
1501 void glDisableYUVConversion(GLenum target, int type) {
1502 switch (YUV_CONVERSION(type)) {
1503 case YUV_CONVERSION_COMBINERS:
1504 mpglActiveTexture(GL_TEXTURE1);
1505 mpglDisable(target);
1506 mpglActiveTexture(GL_TEXTURE2);
1507 mpglDisable(target);
1508 mpglActiveTexture(GL_TEXTURE0);
1509 mpglDisable(GL_REGISTER_COMBINERS_NV);
1510 break;
1511 case YUV_CONVERSION_COMBINERS_ATI:
1512 mpglActiveTexture(GL_TEXTURE1);
1513 mpglDisable(target);
1514 mpglActiveTexture(GL_TEXTURE2);
1515 mpglDisable(target);
1516 mpglActiveTexture(GL_TEXTURE0);
1517 mpglDisable(GL_FRAGMENT_SHADER_ATI);
1518 break;
1519 case YUV_CONVERSION_TEXT_FRAGMENT:
1520 mpglDisable(GL_TEXT_FRAGMENT_SHADER_ATI);
1521 // HACK: at least the Mac OS X 10.5 PPC Radeon drivers are broken and
1522 // without this disable the texture units while the program is still
1523 // running (10.4 PPC seems to work without this though).
1524 mpglFlush();
1525 mpglActiveTexture(GL_TEXTURE1);
1526 mpglDisable(target);
1527 mpglActiveTexture(GL_TEXTURE2);
1528 mpglDisable(target);
1529 mpglActiveTexture(GL_TEXTURE0);
1530 break;
1531 case YUV_CONVERSION_FRAGMENT_LOOKUP3D:
1532 case YUV_CONVERSION_FRAGMENT_LOOKUP:
1533 case YUV_CONVERSION_FRAGMENT_POW:
1534 case YUV_CONVERSION_FRAGMENT:
1535 case YUV_CONVERSION_NONE:
1536 mpglDisable(GL_FRAGMENT_PROGRAM);
1537 break;
1542 * \brief draw a texture part at given 2D coordinates
1543 * \param x screen top coordinate
1544 * \param y screen left coordinate
1545 * \param w screen width coordinate
1546 * \param h screen height coordinate
1547 * \param tx texture top coordinate in pixels
1548 * \param ty texture left coordinate in pixels
1549 * \param tw texture part width in pixels
1550 * \param th texture part height in pixels
1551 * \param sx width of texture in pixels
1552 * \param sy height of texture in pixels
1553 * \param rect_tex whether this texture uses texture_rectangle extension
1554 * \param is_yv12 if != 0, also draw the textures from units 1 and 2,
1555 * bits 8 - 15 and 16 - 23 specify the x and y scaling of those textures
1556 * \param flip flip the texture upside down
1557 * \ingroup gltexture
1559 void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h,
1560 GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th,
1561 int sx, int sy, int rect_tex, int is_yv12, int flip) {
1562 int chroma_x_shift = (is_yv12 >> 8) & 31;
1563 int chroma_y_shift = (is_yv12 >> 16) & 31;
1564 GLfloat xscale = 1 << chroma_x_shift;
1565 GLfloat yscale = 1 << chroma_y_shift;
1566 GLfloat tx2 = tx / xscale, ty2 = ty / yscale, tw2 = tw / xscale, th2 = th / yscale;
1567 if (!rect_tex) {
1568 tx /= sx; ty /= sy; tw /= sx; th /= sy;
1569 tx2 = tx, ty2 = ty, tw2 = tw, th2 = th;
1571 if (flip) {
1572 y += h;
1573 h = -h;
1575 mpglBegin(GL_QUADS);
1576 mpglTexCoord2f(tx, ty);
1577 if (is_yv12) {
1578 mpglMultiTexCoord2f(GL_TEXTURE1, tx2, ty2);
1579 mpglMultiTexCoord2f(GL_TEXTURE2, tx2, ty2);
1581 mpglVertex2f(x, y);
1582 mpglTexCoord2f(tx, ty + th);
1583 if (is_yv12) {
1584 mpglMultiTexCoord2f(GL_TEXTURE1, tx2, ty2 + th2);
1585 mpglMultiTexCoord2f(GL_TEXTURE2, tx2, ty2 + th2);
1587 mpglVertex2f(x, y + h);
1588 mpglTexCoord2f(tx + tw, ty + th);
1589 if (is_yv12) {
1590 mpglMultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2 + th2);
1591 mpglMultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2 + th2);
1593 mpglVertex2f(x + w, y + h);
1594 mpglTexCoord2f(tx + tw, ty);
1595 if (is_yv12) {
1596 mpglMultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2);
1597 mpglMultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2);
1599 mpglVertex2f(x + w, y);
1600 mpglEnd();
1603 #ifdef CONFIG_GL_WIN32
1604 #include "w32_common.h"
1606 * \brief little helper since wglGetProcAddress definition does not fit our
1607 * getProcAddress
1608 * \param procName name of function to look up
1609 * \return function pointer returned by wglGetProcAddress
1611 static void *w32gpa(const GLubyte *procName) {
1612 HMODULE oglmod;
1613 void *res = wglGetProcAddress(procName);
1614 if (res) return res;
1615 oglmod = GetModuleHandle("opengl32.dll");
1616 return GetProcAddress(oglmod, procName);
1619 static int setGlWindow_w32(MPGLContext *ctx)
1621 HWND win = vo_w32_window;
1622 int *vinfo = &ctx->vinfo.w32;
1623 HGLRC *context = &ctx->context.w32;
1624 int new_vinfo;
1625 HDC windc = vo_w32_get_dc(win);
1626 HGLRC new_context = 0;
1627 int keep_context = 0;
1628 int res = SET_WINDOW_FAILED;
1630 // should only be needed when keeping context, but not doing glFinish
1631 // can cause flickering even when we do not keep it.
1632 if (*context)
1633 mpglFinish();
1634 new_vinfo = GetPixelFormat(windc);
1635 if (*context && *vinfo && new_vinfo && *vinfo == new_vinfo) {
1636 // we can keep the wglContext
1637 new_context = *context;
1638 keep_context = 1;
1639 } else {
1640 // create a context
1641 new_context = wglCreateContext(windc);
1642 if (!new_context) {
1643 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GL context!\n");
1644 goto out;
1648 // set context
1649 if (!wglMakeCurrent(windc, new_context)) {
1650 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GL context!\n");
1651 if (!keep_context) {
1652 wglDeleteContext(new_context);
1654 goto out;
1657 // set new values
1658 vo_w32_window = win;
1660 RECT rect;
1661 GetClientRect(win, &rect);
1662 vo_dwidth = rect.right;
1663 vo_dheight = rect.bottom;
1665 if (!keep_context) {
1666 if (*context)
1667 wglDeleteContext(*context);
1668 *context = new_context;
1669 *vinfo = new_vinfo;
1670 getFunctions(w32gpa, NULL);
1672 // and inform that reinit is neccessary
1673 res = SET_WINDOW_REINIT;
1674 } else
1675 res = SET_WINDOW_OK;
1677 out:
1678 vo_w32_release_dc(win, windc);
1679 return res;
1682 static void releaseGlContext_w32(MPGLContext *ctx) {
1683 int *vinfo = &ctx->vinfo.w32;
1684 HGLRC *context = &ctx->context.w32;
1685 *vinfo = 0;
1686 if (*context) {
1687 wglMakeCurrent(0, 0);
1688 wglDeleteContext(*context);
1690 *context = 0;
1693 static void swapGlBuffers_w32(MPGLContext *ctx) {
1694 HDC vo_hdc = vo_w32_get_dc(vo_w32_window);
1695 SwapBuffers(vo_hdc);
1696 vo_w32_release_dc(vo_w32_window, vo_hdc);
1698 #endif
1699 #ifdef CONFIG_GL_X11
1700 #include "x11_common.h"
1703 * \brief Returns the XVisualInfo associated with Window win.
1704 * \param win Window whose XVisualInfo is returne.
1705 * \return XVisualInfo of the window. Caller must use XFree to free it.
1707 static XVisualInfo *getWindowVisualInfo(Window win) {
1708 XWindowAttributes xw_attr;
1709 XVisualInfo vinfo_template;
1710 int tmp;
1711 XGetWindowAttributes(mDisplay, win, &xw_attr);
1712 vinfo_template.visualid = XVisualIDFromVisual(xw_attr.visual);
1713 return XGetVisualInfo(mDisplay, VisualIDMask, &vinfo_template, &tmp);
1716 static void appendstr(char **dst, const char *str)
1718 int newsize;
1719 char *newstr;
1720 if (!str)
1721 return;
1722 newsize = strlen(*dst) + 1 + strlen(str) + 1;
1723 newstr = realloc(*dst, newsize);
1724 if (!newstr)
1725 return;
1726 *dst = newstr;
1727 strcat(*dst, " ");
1728 strcat(*dst, str);
1732 * \brief Changes the window in which video is displayed.
1733 * If possible only transfers the context to the new window, otherwise
1734 * creates a new one, which must be initialized by the caller.
1735 * \param vinfo Currently used visual.
1736 * \param context Currently used context.
1737 * \param win window that should be used for drawing.
1738 * \return one of SET_WINDOW_FAILED, SET_WINDOW_OK or SET_WINDOW_REINIT.
1739 * In case of SET_WINDOW_REINIT the context could not be transfered
1740 * and the caller must initialize it correctly.
1741 * \ingroup glcontext
1743 static int setGlWindow_x11(MPGLContext *ctx)
1745 XVisualInfo **vinfo = &ctx->vinfo.x11;
1746 GLXContext *context = &ctx->context.x11;
1747 Window win = vo_window;
1748 XVisualInfo *new_vinfo;
1749 GLXContext new_context = NULL;
1750 int keep_context = 0;
1752 // should only be needed when keeping context, but not doing glFinish
1753 // can cause flickering even when we do not keep it.
1754 if (*context)
1755 mpglFinish();
1756 new_vinfo = getWindowVisualInfo(win);
1757 if (*context && *vinfo && new_vinfo &&
1758 (*vinfo)->visualid == new_vinfo->visualid) {
1759 // we can keep the GLXContext
1760 new_context = *context;
1761 XFree(new_vinfo);
1762 new_vinfo = *vinfo;
1763 keep_context = 1;
1764 } else {
1765 // create a context
1766 new_context = glXCreateContext(mDisplay, new_vinfo, NULL, True);
1767 if (!new_context) {
1768 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n");
1769 XFree(new_vinfo);
1770 return SET_WINDOW_FAILED;
1774 // set context
1775 if (!glXMakeCurrent(mDisplay, vo_window, new_context)) {
1776 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n");
1777 if (!keep_context) {
1778 glXDestroyContext(mDisplay, new_context);
1779 XFree(new_vinfo);
1781 return SET_WINDOW_FAILED;
1784 // set new values
1785 vo_window = win;
1786 vo_x11_update_geometry();
1787 if (!keep_context) {
1788 void *(*getProcAddress)(const GLubyte *);
1789 const char *(*glXExtStr)(Display *, int);
1790 char *glxstr = strdup("");
1791 if (*context)
1792 glXDestroyContext(mDisplay, *context);
1793 *context = new_context;
1794 if (*vinfo)
1795 XFree(*vinfo);
1796 *vinfo = new_vinfo;
1797 getProcAddress = getdladdr("glXGetProcAddress");
1798 if (!getProcAddress)
1799 getProcAddress = getdladdr("glXGetProcAddressARB");
1800 glXExtStr = getdladdr("glXQueryExtensionsString");
1801 if (glXExtStr)
1802 appendstr(&glxstr, glXExtStr(mDisplay, DefaultScreen(mDisplay)));
1803 glXExtStr = getdladdr("glXGetClientString");
1804 if (glXExtStr)
1805 appendstr(&glxstr, glXExtStr(mDisplay, GLX_EXTENSIONS));
1806 glXExtStr = getdladdr("glXGetServerString");
1807 if (glXExtStr)
1808 appendstr(&glxstr, glXExtStr(mDisplay, GLX_EXTENSIONS));
1810 getFunctions(getProcAddress, glxstr);
1811 if (!mpglGenPrograms && mpglGetString &&
1812 getProcAddress &&
1813 strstr(mpglGetString(GL_EXTENSIONS), "GL_ARB_vertex_program")) {
1814 mp_msg(MSGT_VO, MSGL_WARN, "Broken glXGetProcAddress detected, trying workaround\n");
1815 getFunctions(NULL, glxstr);
1817 free(glxstr);
1819 // and inform that reinit is neccessary
1820 return SET_WINDOW_REINIT;
1822 return SET_WINDOW_OK;
1826 * \brief free the VisualInfo and GLXContext of an OpenGL context.
1827 * \ingroup glcontext
1829 static void releaseGlContext_x11(MPGLContext *ctx) {
1830 XVisualInfo **vinfo = &ctx->vinfo.x11;
1831 GLXContext *context = &ctx->context.x11;
1832 if (*vinfo)
1833 XFree(*vinfo);
1834 *vinfo = NULL;
1835 if (*context)
1837 mpglFinish();
1838 glXMakeCurrent(mDisplay, None, NULL);
1839 glXDestroyContext(mDisplay, *context);
1841 *context = 0;
1844 static void swapGlBuffers_x11(MPGLContext *ctx) {
1845 glXSwapBuffers(mDisplay, vo_window);
1848 static int x11_check_events(void) {
1849 return vo_x11_check_events(mDisplay);
1852 static void gl_update_xinerama_info(void)
1854 update_xinerama_info(global_vo);
1857 static void gl_border(void)
1859 vo_x11_border();
1862 static void gl_fullscreen(void)
1864 vo_x11_fullscreen();
1867 static void gl_ontop(void)
1869 vo_x11_ontop();
1871 #endif
1873 #ifdef CONFIG_GL_SDL
1874 #include "sdl_common.h"
1876 static void swapGlBuffers_sdl(MPGLContext *ctx) {
1877 SDL_GL_SwapBuffers();
1880 static void *sdlgpa(const GLubyte *name) {
1881 return SDL_GL_GetProcAddress(name);
1884 static int setGlWindow_sdl(MPGLContext *ctx) {
1885 if (sdl_set_mode(0, SDL_OPENGL | SDL_RESIZABLE) < 0)
1886 return SET_WINDOW_FAILED;
1887 SDL_GL_LoadLibrary(NULL);
1888 getFunctions(sdlgpa, NULL);
1889 return SET_WINDOW_OK;
1892 static int sdl_check_events(void) {
1893 int res = 0;
1894 SDL_Event event;
1895 while (SDL_PollEvent(&event)) {
1896 res |= sdl_default_handle_event(&event);
1898 // poll "events" from within MPlayer code
1899 res |= sdl_default_handle_event(NULL);
1900 if (res & VO_EVENT_RESIZE)
1901 sdl_set_mode(0, SDL_OPENGL | SDL_RESIZABLE);
1902 return res;
1905 #endif
1907 static int setGlWindow_dummy(MPGLContext *ctx) {
1908 getFunctions(NULL, NULL);
1909 return SET_WINDOW_OK;
1912 static void releaseGlContext_dummy(MPGLContext *ctx) {
1915 static int dummy_check_events(void) {
1916 return 0;
1919 static void dummy_update_xinerama_info(void) {
1920 if (vo_screenwidth <= 0 || vo_screenheight <= 0) {
1921 mp_msg(MSGT_VO, MSGL_ERR, "You must specify the screen dimensions "
1922 "with -screenw and -screenh\n");
1923 vo_screenwidth = 1280;
1924 vo_screenheight = 768;
1926 aspect_save_screenres(vo_screenwidth, vo_screenheight);
1929 int init_mpglcontext(MPGLContext *ctx, enum MPGLType type) {
1930 if (type == GLTYPE_AUTO) {
1931 int res = init_mpglcontext(ctx, GLTYPE_W32);
1932 if (res) return res;
1933 res = init_mpglcontext(ctx, GLTYPE_X11);
1934 if (res) return res;
1935 res = init_mpglcontext(ctx, GLTYPE_SDL);
1936 return res;
1938 memset(ctx, 0, sizeof(*ctx));
1939 ctx->setGlWindow = setGlWindow_dummy;
1940 ctx->releaseGlContext = releaseGlContext_dummy;
1941 ctx->update_xinerama_info = dummy_update_xinerama_info;
1942 ctx->check_events = dummy_check_events;
1943 ctx->type = type;
1944 switch (ctx->type) {
1945 #ifdef CONFIG_GL_WIN32
1946 case GLTYPE_W32:
1947 ctx->setGlWindow = setGlWindow_w32;
1948 ctx->releaseGlContext = releaseGlContext_w32;
1949 ctx->swapGlBuffers = swapGlBuffers_w32;
1950 ctx->update_xinerama_info = w32_update_xinerama_info;
1951 ctx->border = vo_w32_border;
1952 ctx->check_events = vo_w32_check_events;
1953 ctx->fullscreen = vo_w32_fullscreen;
1954 ctx->ontop = vo_w32_ontop;
1955 return vo_w32_init();
1956 #endif
1957 #ifdef CONFIG_GL_X11
1958 case GLTYPE_X11:
1959 ctx->setGlWindow = setGlWindow_x11;
1960 ctx->releaseGlContext = releaseGlContext_x11;
1961 ctx->swapGlBuffers = swapGlBuffers_x11;
1962 ctx->update_xinerama_info = gl_update_xinerama_info;
1963 ctx->border = gl_border;
1964 ctx->check_events = x11_check_events;
1965 ctx->fullscreen = gl_fullscreen;
1966 ctx->ontop = gl_ontop;
1967 return vo_init();
1968 #endif
1969 #ifdef CONFIG_GL_SDL
1970 case GLTYPE_SDL:
1971 SDL_Init(SDL_INIT_VIDEO);
1972 ctx->setGlWindow = setGlWindow_sdl;
1973 ctx->swapGlBuffers = swapGlBuffers_sdl;
1974 ctx->check_events = sdl_check_events;
1975 ctx->fullscreen = vo_sdl_fullscreen;
1976 return vo_sdl_init();
1977 #endif
1978 default:
1979 return 0;
1983 void uninit_mpglcontext(MPGLContext *ctx) {
1984 ctx->releaseGlContext(ctx);
1985 switch (ctx->type) {
1986 #ifdef CONFIG_GL_WIN32
1987 case GLTYPE_W32:
1988 vo_w32_uninit();
1989 break;
1990 #endif
1991 #ifdef CONFIG_GL_X11
1992 case GLTYPE_X11:
1993 vo_x11_uninit();
1994 break;
1995 #endif
1996 #ifdef CONFIG_GL_SDL
1997 case GLTYPE_SDL:
1998 vo_sdl_uninit();
1999 break;
2000 #endif
2002 memset(ctx, 0, sizeof(*ctx));