Fix compilation after FFmpeg r22565.
[mplayer/glamo.git] / libvo / gl_common.h
blobd792dd8a942e73c387dc35e53a9cf026ac8d2561
1 /*
2 * This file is part of MPlayer.
4 * MPlayer is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * MPlayer is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License along
15 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
16 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 #ifndef MPLAYER_GL_COMMON_H
20 #define MPLAYER_GL_COMMON_H
22 #include <stdio.h>
23 #include <stdint.h>
25 #include "config.h"
26 #include "mp_msg.h"
28 #include "video_out.h"
29 #include "csputils.h"
31 #ifdef CONFIG_GL_WIN32
32 #include <windows.h>
33 #include <GL/gl.h>
34 #include "w32_common.h"
35 #endif
36 #ifdef CONFIG_GL_X11
37 #include <GL/gl.h>
38 #include <X11/Xlib.h>
39 #include <GL/glx.h>
40 #include "x11_common.h"
41 #endif
43 // workaround for some gl.h headers
44 #ifndef GLAPIENTRY
45 #ifdef APIENTRY
46 #define GLAPIENTRY APIENTRY
47 #elif defined(CONFIG_GL_WIN32)
48 #define GLAPIENTRY __stdcall
49 #else
50 #define GLAPIENTRY
51 #endif
52 #endif
54 /**
55 * \defgroup glextdefines OpenGL extension defines
57 * conditionally define all extension defines used.
58 * vendor specific extensions should be marked as such
59 * (e.g. _NV), _ARB is not used to ease readability.
60 * \{
62 #ifndef GL_TEXTURE_3D
63 #define GL_TEXTURE_3D 0x806F
64 #endif
65 #ifndef GL_TEXTURE_WRAP_R
66 #define GL_TEXTURE_WRAP_R 0x8072
67 #endif
68 #ifndef GL_CLAMP_TO_EDGE
69 #define GL_CLAMP_TO_EDGE 0x812F
70 #endif
71 #ifndef GL_GENERATE_MIPMAP
72 #define GL_GENERATE_MIPMAP 0x8191
73 #endif
74 #ifndef GL_REGISTER_COMBINERS_NV
75 #define GL_REGISTER_COMBINERS_NV 0x8522
76 #endif
77 #ifndef GL_MAX_GENERAL_COMBINERS_NV
78 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D
79 #endif
80 #ifndef GL_NUM_GENERAL_COMBINERS_NV
81 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E
82 #endif
83 #ifndef GL_CONSTANT_COLOR0_NV
84 #define GL_CONSTANT_COLOR0_NV 0x852A
85 #endif
86 #ifndef GL_CONSTANT_COLOR1_NV
87 #define GL_CONSTANT_COLOR1_NV 0x852B
88 #endif
89 #ifndef GL_COMBINER0_NV
90 #define GL_COMBINER0_NV 0x8550
91 #endif
92 #ifndef GL_COMBINER1_NV
93 #define GL_COMBINER1_NV 0x8551
94 #endif
95 #ifndef GL_VARIABLE_A_NV
96 #define GL_VARIABLE_A_NV 0x8523
97 #endif
98 #ifndef GL_VARIABLE_B_NV
99 #define GL_VARIABLE_B_NV 0x8524
100 #endif
101 #ifndef GL_VARIABLE_C_NV
102 #define GL_VARIABLE_C_NV 0x8525
103 #endif
104 #ifndef GL_VARIABLE_D_NV
105 #define GL_VARIABLE_D_NV 0x8526
106 #endif
107 #ifndef GL_UNSIGNED_INVERT_NV
108 #define GL_UNSIGNED_INVERT_NV 0x8537
109 #endif
110 #ifndef GL_HALF_BIAS_NORMAL_NV
111 #define GL_HALF_BIAS_NORMAL_NV 0x853A
112 #endif
113 #ifndef GL_SIGNED_IDENTITY_NV
114 #define GL_SIGNED_IDENTITY_NV 0x853C
115 #endif
116 #ifndef GL_SCALE_BY_FOUR_NV
117 #define GL_SCALE_BY_FOUR_NV 0x853F
118 #endif
119 #ifndef GL_DISCARD_NV
120 #define GL_DISCARD_NV 0x8530
121 #endif
122 #ifndef GL_SPARE0_NV
123 #define GL_SPARE0_NV 0x852E
124 #endif
125 #ifndef GL_FRAGMENT_SHADER_ATI
126 #define GL_FRAGMENT_SHADER_ATI 0x8920
127 #endif
128 #ifndef GL_NUM_FRAGMENT_REGISTERS_ATI
129 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
130 #endif
131 #ifndef GL_REG_0_ATI
132 #define GL_REG_0_ATI 0x8921
133 #endif
134 #ifndef GL_REG_1_ATI
135 #define GL_REG_1_ATI 0x8922
136 #endif
137 #ifndef GL_REG_2_ATI
138 #define GL_REG_2_ATI 0x8923
139 #endif
140 #ifndef GL_CON_0_ATI
141 #define GL_CON_0_ATI 0x8941
142 #endif
143 #ifndef GL_CON_1_ATI
144 #define GL_CON_1_ATI 0x8942
145 #endif
146 #ifndef GL_ADD_ATI
147 #define GL_ADD_ATI 0x8963
148 #endif
149 #ifndef GL_MUL_ATI
150 #define GL_MUL_ATI 0x8964
151 #endif
152 #ifndef GL_MAD_ATI
153 #define GL_MAD_ATI 0x8968
154 #endif
155 #ifndef GL_SWIZZLE_STR_ATI
156 #define GL_SWIZZLE_STR_ATI 0x8976
157 #endif
158 #ifndef GL_4X_BIT_ATI
159 #define GL_4X_BIT_ATI 2
160 #endif
161 #ifndef GL_BIAS_BIT_ATI
162 #define GL_BIAS_BIT_ATI 8
163 #endif
164 #ifndef GL_MAX_TEXTURE_UNITS
165 #define GL_MAX_TEXTURE_UNITS 0x84E2
166 #endif
167 #ifndef GL_TEXTURE0
168 #define GL_TEXTURE0 0x84C0
169 #endif
170 #ifndef GL_TEXTURE1
171 #define GL_TEXTURE1 0x84C1
172 #endif
173 #ifndef GL_TEXTURE2
174 #define GL_TEXTURE2 0x84C2
175 #endif
176 #ifndef GL_TEXTURE3
177 #define GL_TEXTURE3 0x84C3
178 #endif
179 #ifndef GL_TEXTURE_RECTANGLE
180 #define GL_TEXTURE_RECTANGLE 0x84F5
181 #endif
182 #ifndef GL_PIXEL_UNPACK_BUFFER
183 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
184 #endif
185 #ifndef GL_STREAM_DRAW
186 #define GL_STREAM_DRAW 0x88E0
187 #endif
188 #ifndef GL_DYNAMIC_DRAW
189 #define GL_DYNAMIC_DRAW 0x88E8
190 #endif
191 #ifndef GL_WRITE_ONLY
192 #define GL_WRITE_ONLY 0x88B9
193 #endif
194 #ifndef GL_BGR
195 #define GL_BGR 0x80E0
196 #endif
197 #ifndef GL_BGRA
198 #define GL_BGRA 0x80E1
199 #endif
200 #ifndef GL_UNSIGNED_BYTE_3_3_2
201 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
202 #endif
203 #ifndef GL_UNSIGNED_BYTE_2_3_3_REV
204 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
205 #endif
206 #ifndef GL_UNSIGNED_SHORT_4_4_4_4
207 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
208 #endif
209 #ifndef GL_UNSIGNED_SHORT_4_4_4_4_REV
210 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
211 #endif
212 #ifndef GL_UNSIGNED_SHORT_5_6_5
213 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
214 #endif
215 #ifndef GL_UNSIGNED_INT_8_8_8_8
216 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
217 #endif
218 #ifndef GL_UNSIGNED_INT_8_8_8_8_REV
219 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
220 #endif
221 #ifndef GL_UNSIGNED_SHORT_5_6_5_REV
222 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
223 #endif
224 #ifndef GL_UNSIGNED_INT_10_10_10_2
225 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
226 #endif
227 #ifndef GL_UNSIGNED_INT_2_10_10_10_REV
228 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
229 #endif
230 #ifndef GL_UNSIGNED_SHORT_5_5_5_1
231 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
232 #endif
233 #ifndef GL_UNSIGNED_SHORT_1_5_5_5_REV
234 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
235 #endif
236 #ifndef GL_UNSIGNED_SHORT_8_8
237 #define GL_UNSIGNED_SHORT_8_8 0x85BA
238 #endif
239 #ifndef GL_UNSIGNED_SHORT_8_8_REV
240 #define GL_UNSIGNED_SHORT_8_8_REV 0x85BB
241 #endif
242 #ifndef GL_YCBCR_MESA
243 #define GL_YCBCR_MESA 0x8757
244 #endif
245 #ifndef GL_RGB32F
246 #define GL_RGB32F 0x8815
247 #endif
248 #ifndef GL_FLOAT_RGB32_NV
249 #define GL_FLOAT_RGB32_NV 0x8889
250 #endif
251 #ifndef GL_UNPACK_CLIENT_STORAGE_APPLE
252 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
253 #endif
254 #ifndef GL_FRAGMENT_PROGRAM
255 #define GL_FRAGMENT_PROGRAM 0x8804
256 #endif
257 #ifndef GL_PROGRAM_FORMAT_ASCII
258 #define GL_PROGRAM_FORMAT_ASCII 0x8875
259 #endif
260 #ifndef GL_PROGRAM_ERROR_POSITION
261 #define GL_PROGRAM_ERROR_POSITION 0x864B
262 #endif
263 #ifndef GL_MAX_TEXTURE_IMAGE_UNITS
264 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
265 #endif
266 #ifndef GL_PROGRAM_ERROR_STRING
267 #define GL_PROGRAM_ERROR_STRING 0x8874
268 #endif
269 /** \} */ // end of glextdefines group
271 void glAdjustAlignment(int stride);
273 const char *glValName(GLint value);
275 int glFindFormat(uint32_t format, int *bpp, GLint *gl_texfmt,
276 GLenum *gl_format, GLenum *gl_type);
277 int glFmt2bpp(GLenum format, GLenum type);
278 void glCreateClearTex(GLenum target, GLenum fmt, GLenum format, GLenum type, GLint filter,
279 int w, int h, unsigned char val);
280 int glCreatePPMTex(GLenum target, GLenum fmt, GLint filter,
281 FILE *f, int *width, int *height, int *maxval);
282 void glUploadTex(GLenum target, GLenum format, GLenum type,
283 const void *dataptr, int stride,
284 int x, int y, int w, int h, int slice);
285 void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h,
286 GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th,
287 int sx, int sy, int rect_tex, int is_yv12, int flip);
288 int loadGPUProgram(GLenum target, char *prog);
290 /** \addtogroup glconversion
291 * \{ */
292 //! do not use YUV conversion, this should always stay 0
293 #define YUV_CONVERSION_NONE 0
294 //! use nVidia specific register combiners for YUV conversion
295 #define YUV_CONVERSION_COMBINERS 1
296 //! use a fragment program for YUV conversion
297 #define YUV_CONVERSION_FRAGMENT 2
298 //! use a fragment program for YUV conversion with gamma using POW
299 #define YUV_CONVERSION_FRAGMENT_POW 3
300 //! use a fragment program with additional table lookup for YUV conversion
301 #define YUV_CONVERSION_FRAGMENT_LOOKUP 4
302 //! use ATI specific register combiners ("fragment program")
303 #define YUV_CONVERSION_COMBINERS_ATI 5
304 //! use a fragment program with 3D table lookup for YUV conversion
305 #define YUV_CONVERSION_FRAGMENT_LOOKUP3D 6
306 //! use normal bilinear scaling for textures
307 #define YUV_SCALER_BILIN 0
308 //! use higher quality bicubic scaling for textures
309 #define YUV_SCALER_BICUB 1
310 //! use cubic scaling in X and normal linear scaling in Y direction
311 #define YUV_SCALER_BICUB_X 2
312 //! use cubic scaling without additional lookup texture
313 #define YUV_SCALER_BICUB_NOTEX 3
314 #define YUV_SCALER_UNSHARP 4
315 #define YUV_SCALER_UNSHARP2 5
316 //! mask for conversion type
317 #define YUV_CONVERSION_MASK 0xF
318 //! mask for scaler type
319 #define YUV_SCALER_MASK 0xF
320 //! shift value for luminance scaler type
321 #define YUV_LUM_SCALER_SHIFT 8
322 //! shift value for chrominance scaler type
323 #define YUV_CHROM_SCALER_SHIFT 12
324 //! extract conversion out of type
325 #define YUV_CONVERSION(t) (t & YUV_CONVERSION_MASK)
326 //! extract luminance scaler out of type
327 #define YUV_LUM_SCALER(t) ((t >> YUV_LUM_SCALER_SHIFT) & YUV_SCALER_MASK)
328 //! extract chrominance scaler out of type
329 #define YUV_CHROM_SCALER(t) ((t >> YUV_CHROM_SCALER_SHIFT) & YUV_SCALER_MASK)
330 /** \} */
332 typedef struct {
333 GLenum target;
334 int type;
335 struct mp_csp_params csp_params;
336 int texw;
337 int texh;
338 int chrom_texw;
339 int chrom_texh;
340 float filter_strength;
341 } gl_conversion_params_t;
343 void glSetupYUVConversion(gl_conversion_params_t *params);
344 void glEnableYUVConversion(GLenum target, int type);
345 void glDisableYUVConversion(GLenum target, int type);
347 /** \addtogroup glcontext
348 * \{ */
349 //! could not set new window, will continue drawing into the old one.
350 #define SET_WINDOW_FAILED -1
351 //! new window is set, could even transfer the OpenGL context.
352 #define SET_WINDOW_OK 0
353 //! new window is set, but the OpenGL context needs to be reinitialized.
354 #define SET_WINDOW_REINIT 1
355 /** \} */
357 enum MPGLType {
358 GLTYPE_W32,
359 GLTYPE_X11,
362 typedef struct MPGLContext {
363 enum MPGLType type;
364 union {
365 int w32;
366 #ifdef CONFIG_GL_X11
367 XVisualInfo *x11;
368 #endif
369 } vinfo;
370 union {
371 #ifdef CONFIG_GL_WIN32
372 HGLRC w32;
373 #endif
374 #ifdef CONFIG_GL_X11
375 GLXContext x11;
376 #endif
377 } context;
378 int (*setGlWindow)(struct MPGLContext *);
379 void (*releaseGlContext)(struct MPGLContext *);
380 void (*swapGlBuffers)(struct MPGLContext *);
381 void (*update_xinerama_info)(void);
382 void (*border)(void);
383 int (*check_events)(void);
384 void (*fullscreen)(void);
385 void (*ontop)(void);
386 } MPGLContext;
388 int init_mpglcontext(MPGLContext *ctx, enum MPGLType type);
389 void uninit_mpglcontext(MPGLContext *ctx);
391 extern void (GLAPIENTRY *Begin)(GLenum);
392 extern void (GLAPIENTRY *End)(void);
393 extern void (GLAPIENTRY *Viewport)(GLint, GLint, GLsizei, GLsizei);
394 extern void (GLAPIENTRY *MatrixMode)(GLenum);
395 extern void (GLAPIENTRY *LoadIdentity)(void);
396 extern void (GLAPIENTRY *Translated)(double, double, double);
397 extern void (GLAPIENTRY *Scaled)(double, double, double);
398 extern void (GLAPIENTRY *Ortho)(double, double, double, double, double, double);
399 extern void (GLAPIENTRY *Frustum)(double, double, double, double, double, double);
400 extern void (GLAPIENTRY *PushMatrix)(void);
401 extern void (GLAPIENTRY *PopMatrix)(void);
402 extern void (GLAPIENTRY *Clear)(GLbitfield);
403 extern GLuint (GLAPIENTRY *GenLists)(GLsizei);
404 extern void (GLAPIENTRY *DeleteLists)(GLuint, GLsizei);
405 extern void (GLAPIENTRY *NewList)(GLuint, GLenum);
406 extern void (GLAPIENTRY *EndList)(void);
407 extern void (GLAPIENTRY *CallList)(GLuint);
408 extern void (GLAPIENTRY *CallLists)(GLsizei, GLenum, const GLvoid *);
409 extern void (GLAPIENTRY *GenTextures)(GLsizei, GLuint *);
410 extern void (GLAPIENTRY *DeleteTextures)(GLsizei, const GLuint *);
411 extern void (GLAPIENTRY *TexEnvf)(GLenum, GLenum, GLfloat);
412 extern void (GLAPIENTRY *TexEnvi)(GLenum, GLenum, GLint);
413 extern void (GLAPIENTRY *Color4ub)(GLubyte, GLubyte, GLubyte, GLubyte);
414 extern void (GLAPIENTRY *Color3f)(GLfloat, GLfloat, GLfloat);
415 extern void (GLAPIENTRY *Color4f)(GLfloat, GLfloat, GLfloat, GLfloat);
416 extern void (GLAPIENTRY *ClearColor)(GLclampf, GLclampf, GLclampf, GLclampf);
417 extern void (GLAPIENTRY *ClearDepth)(GLclampd);
418 extern void (GLAPIENTRY *DepthFunc)(GLenum);
419 extern void (GLAPIENTRY *Enable)(GLenum);
420 extern void (GLAPIENTRY *Disable)(GLenum);
421 extern const GLubyte *(GLAPIENTRY *GetString)(GLenum);
422 extern void (GLAPIENTRY *DrawBuffer)(GLenum);
423 extern void (GLAPIENTRY *DepthMask)(GLboolean);
424 extern void (GLAPIENTRY *BlendFunc)(GLenum, GLenum);
425 extern void (GLAPIENTRY *Flush)(void);
426 extern void (GLAPIENTRY *Finish)(void);
427 extern void (GLAPIENTRY *PixelStorei)(GLenum, GLint);
428 extern void (GLAPIENTRY *TexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
429 extern void (GLAPIENTRY *TexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
430 extern void (GLAPIENTRY *TexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
431 extern void (GLAPIENTRY *TexParameteri)(GLenum, GLenum, GLint);
432 extern void (GLAPIENTRY *TexParameterf)(GLenum, GLenum, GLfloat);
433 extern void (GLAPIENTRY *TexParameterfv)(GLenum, GLenum, const GLfloat *);
434 extern void (GLAPIENTRY *TexCoord2f)(GLfloat, GLfloat);
435 extern void (GLAPIENTRY *Vertex2f)(GLfloat, GLfloat);
436 extern void (GLAPIENTRY *Vertex3f)(GLfloat, GLfloat, GLfloat);
437 extern void (GLAPIENTRY *Normal3f)(GLfloat, GLfloat, GLfloat);
438 extern void (GLAPIENTRY *Lightfv)(GLenum, GLenum, const GLfloat *);
439 extern void (GLAPIENTRY *ColorMaterial)(GLenum, GLenum);
440 extern void (GLAPIENTRY *ShadeModel)(GLenum);
441 extern void (GLAPIENTRY *GetIntegerv)(GLenum, GLint *);
443 extern void (GLAPIENTRY *GenBuffers)(GLsizei, GLuint *);
444 extern void (GLAPIENTRY *DeleteBuffers)(GLsizei, const GLuint *);
445 extern void (GLAPIENTRY *BindBuffer)(GLenum, GLuint);
446 extern GLvoid* (GLAPIENTRY *MapBuffer)(GLenum, GLenum);
447 extern GLboolean (GLAPIENTRY *UnmapBuffer)(GLenum);
448 extern void (GLAPIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum);
449 extern void (GLAPIENTRY *CombinerParameterfv)(GLenum, const GLfloat *);
450 extern void (GLAPIENTRY *CombinerParameteri)(GLenum, GLint);
451 extern void (GLAPIENTRY *CombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum,
452 GLenum);
453 extern void (GLAPIENTRY *CombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum,
454 GLenum, GLenum, GLboolean, GLboolean,
455 GLboolean);
456 extern void (GLAPIENTRY *BeginFragmentShader)(void);
457 extern void (GLAPIENTRY *EndFragmentShader)(void);
458 extern void (GLAPIENTRY *SampleMap)(GLuint, GLuint, GLenum);
459 extern void (GLAPIENTRY *ColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint,
460 GLuint, GLuint, GLuint, GLuint, GLuint);
461 extern void (GLAPIENTRY *ColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint,
462 GLuint, GLuint, GLuint, GLuint, GLuint,
463 GLuint, GLuint, GLuint);
464 extern void (GLAPIENTRY *SetFragmentShaderConstant)(GLuint, const GLfloat *);
465 extern void (GLAPIENTRY *ActiveTexture)(GLenum);
466 extern void (GLAPIENTRY *BindTexture)(GLenum, GLuint);
467 extern void (GLAPIENTRY *MultiTexCoord2f)(GLenum, GLfloat, GLfloat);
468 extern void (GLAPIENTRY *GenPrograms)(GLsizei, GLuint *);
469 extern void (GLAPIENTRY *DeletePrograms)(GLsizei, const GLuint *);
470 extern void (GLAPIENTRY *BindProgram)(GLenum, GLuint);
471 extern void (GLAPIENTRY *ProgramString)(GLenum, GLenum, GLsizei, const GLvoid *);
472 extern void (GLAPIENTRY *ProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat,
473 GLfloat, GLfloat);
474 extern int (GLAPIENTRY *SwapInterval)(int);
475 extern void (GLAPIENTRY *TexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei,
476 GLsizei, GLint, GLenum, GLenum, const GLvoid *);
477 extern void* (GLAPIENTRY *AllocateMemoryMESA)(void *, int, size_t, float, float, float);
478 extern void (GLAPIENTRY *FreeMemoryMESA)(void *, int, void *);
480 #endif /* MPLAYER_GL_COMMON_H */