2 * Copyright (c) 2008 Georgi Petrov (gogothebee) <gogothebee@gmail.com>
4 * This file is part of MPlayer.
6 * MPlayer is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * MPlayer is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License along
17 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
18 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
26 #include "video_out.h"
27 #include "video_out_internal.h"
28 #include "fastmemcpy.h"
31 #include "w32_common.h"
32 #include "libavutil/common.h"
33 #include "font_load.h"
36 static const vo_info_t info
=
38 "Direct3D 9 Renderer",
40 "Georgi Petrov (gogothebee) <gogothebee@gmail.com>",
45 * Link essential libvo functions: preinit, config, control, draw_frame,
46 * draw_slice, draw_osd, flip_page, check_events, uninit and
49 const LIBVO_EXTERN(direct3d
)
52 /* Global variables "priv" structure. I try to keep their count low.
54 static struct global_priv
{
55 int is_paused
; /**< 1 = Movie is paused,
56 0 = Movie is not paused */
57 int is_clear_needed
; /**< 1 = Clear the backbuffer before StretchRect
58 0 = (default) Don't clear it */
59 D3DLOCKED_RECT locked_rect
; /**< The locked offscreen surface */
60 RECT fs_movie_rect
; /**< Rect (upscaled) of the movie when displayed
62 RECT fs_panscan_rect
; /**< PanScan source surface cropping in
64 int src_width
; /**< Source (movie) width */
65 int src_height
; /**< Source (movie) heigth */
67 D3DFORMAT movie_src_fmt
; /**< Movie colorspace format (depends on
69 D3DFORMAT desktop_fmt
; /**< Desktop (screen) colorspace format.
71 LPDIRECT3D9 d3d_handle
; /**< Direct3D Handle */
72 LPDIRECT3DDEVICE9 d3d_device
; /**< The Direct3D Adapter */
73 IDirect3DSurface9
*d3d_surface
; /**< Offscreen Direct3D Surface. MPlayer
74 renders inside it. Uses colorspace
75 priv->movie_src_fmt */
76 IDirect3DTexture9
*d3d_texture_osd
; /**< Direct3D Texture. Uses RGBA */
77 IDirect3DTexture9
*d3d_texture_system
; /**< Direct3D Texture. System memory
78 cannot lock a normal texture. Uses RGBA */
79 IDirect3DSurface9
*d3d_backbuf
; /**< Video card's back buffer (used to
80 display next frame) */
81 int cur_backbuf_width
; /**< Current backbuffer width */
82 int cur_backbuf_height
; /**< Current backbuffer height */
83 int is_osd_populated
; /**< 1 = OSD texture has something to display,
84 0 = OSD texture is clear */
85 int device_caps_power2_only
; /**< 1 = texture sizes have to be power 2
86 0 = texture sizes can be anything */
87 int device_caps_square_only
; /**< 1 = textures have to be square
88 0 = textures do not have to be square */
89 int device_texture_sys
; /**< 1 = device can texture from system memory
90 0 = device requires shadow */
91 int max_texture_width
; /**< from the device capabilities */
92 int max_texture_height
; /**< from the device capabilities */
93 int osd_width
; /**< current width of the OSD */
94 int osd_height
; /**< current height of the OSD */
95 int osd_texture_width
; /**< current width of the OSD texture */
96 int osd_texture_height
; /**< current height of the OSD texture */
100 const unsigned int mplayer_fmt
; /**< Given by MPlayer */
101 const D3DFORMAT fourcc
; /**< Required by D3D's test function */
104 /* Map table from reported MPlayer format to the required
105 fourcc. This is needed to perform the format query. */
107 static const struct_fmt_table fmt_table
[] = {
108 {IMGFMT_YV12
, MAKEFOURCC('Y','V','1','2')},
109 {IMGFMT_I420
, MAKEFOURCC('I','4','2','0')},
110 {IMGFMT_IYUV
, MAKEFOURCC('I','Y','U','V')},
111 {IMGFMT_YVU9
, MAKEFOURCC('Y','V','U','9')},
112 {IMGFMT_YUY2
, D3DFMT_YUY2
},
113 {IMGFMT_UYVY
, D3DFMT_UYVY
},
114 {IMGFMT_BGR32
, D3DFMT_X8R8G8B8
},
115 {IMGFMT_RGB32
, D3DFMT_X8B8G8R8
},
116 {IMGFMT_BGR24
, D3DFMT_R8G8B8
}, //untested
117 {IMGFMT_BGR16
, D3DFMT_R5G6B5
},
118 {IMGFMT_BGR15
, D3DFMT_X1R5G5B5
},
119 {IMGFMT_BGR8
, D3DFMT_R3G3B2
}, //untested
122 #define DISPLAY_FORMAT_TABLE_ENTRIES (sizeof(fmt_table) / sizeof(fmt_table[0]))
124 #define D3DFVF_MY_VERTEX (D3DFVF_XYZ | D3DFVF_TEX1)
127 float x
, y
, z
; /* Position of vertex in 3D space */
128 float tu
, tv
; /* Texture coordinates */
131 typedef enum back_buffer_action
{
134 } back_buffer_action_e
;
135 /****************************************************************************
139 * Direct3D specific implementation functions *
143 ****************************************************************************/
145 /** @brief Calculate scaled fullscreen movie rectangle with
146 * preserved aspect ratio.
148 static void calc_fs_rect(void)
150 int scaled_height
= 0;
151 int scaled_width
= 0;
153 // set default values
154 priv
->fs_movie_rect
.left
= 0;
155 priv
->fs_movie_rect
.right
= vo_dwidth
;
156 priv
->fs_movie_rect
.top
= 0;
157 priv
->fs_movie_rect
.bottom
= vo_dheight
;
158 priv
->fs_panscan_rect
.left
= 0;
159 priv
->fs_panscan_rect
.right
= priv
->src_width
;
160 priv
->fs_panscan_rect
.top
= 0;
161 priv
->fs_panscan_rect
.bottom
= priv
->src_height
;
165 // adjust for fullscreen aspect and panscan
166 aspect(&scaled_width
, &scaled_height
, A_ZOOM
);
168 scaled_width
+= vo_panscan_x
;
169 scaled_height
+= vo_panscan_y
;
171 // note: border is rounded to a multiple of two since at least
172 // ATI drivers can not handle odd values with YV12 input
173 if (scaled_width
> vo_dwidth
) {
174 int border
= priv
->src_width
* (scaled_width
- vo_dwidth
) / scaled_width
;
175 border
= (border
/ 2 + 1) & ~1;
176 priv
->fs_panscan_rect
.left
= border
;
177 priv
->fs_panscan_rect
.right
= priv
->src_width
- border
;
179 priv
->fs_movie_rect
.left
= (vo_dwidth
- scaled_width
) / 2;
180 priv
->fs_movie_rect
.right
= priv
->fs_movie_rect
.left
+ scaled_width
;
182 if (scaled_height
> vo_dheight
) {
183 int border
= priv
->src_height
* (scaled_height
- vo_dheight
) / scaled_height
;
184 border
= (border
/ 2 + 1) & ~1;
185 priv
->fs_panscan_rect
.top
= border
;
186 priv
->fs_panscan_rect
.bottom
= priv
->src_height
- border
;
188 priv
->fs_movie_rect
.top
= (vo_dheight
- scaled_height
) / 2;
189 priv
->fs_movie_rect
.bottom
= priv
->fs_movie_rect
.top
+ scaled_height
;
192 mp_msg(MSGT_VO
, MSGL_V
,
193 "<vo_direct3d>Fullscreen Movie Rect: t: %ld, l: %ld, r: %ld, b:%ld\r\n",
194 priv
->fs_movie_rect
.top
, priv
->fs_movie_rect
.left
,
195 priv
->fs_movie_rect
.right
, priv
->fs_movie_rect
.bottom
);
197 /* The backbuffer should be cleared before next StretchRect. This is
198 * necessary because our new draw area could be smaller than the
199 * previous one used by StretchRect and without it, leftovers from the
200 * previous frame will be left. */
201 priv
->is_clear_needed
= 1;
204 /** @brief Destroy D3D Offscreen and Backbuffer surfaces.
206 static void destroy_d3d_surfaces(void)
208 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d>destroy_d3d_surfaces called\r\n");
209 /* Let's destroy the old (if any) D3D Surfaces */
211 if (priv
->locked_rect
.pBits
)
212 IDirect3DSurface9_UnlockRect(priv
->d3d_surface
);
213 priv
->locked_rect
.pBits
= NULL
;
215 if (priv
->d3d_surface
)
216 IDirect3DSurface9_Release(priv
->d3d_surface
);
217 priv
->d3d_surface
= NULL
;
219 /* kill the OSD texture and its shadow copy */
220 if (priv
->d3d_texture_osd
)
221 IDirect3DTexture9_Release(priv
->d3d_texture_osd
);
222 priv
->d3d_texture_osd
= NULL
;
224 if (priv
->d3d_texture_system
)
225 IDirect3DTexture9_Release(priv
->d3d_texture_system
);
226 priv
->d3d_texture_system
= NULL
;
228 if (priv
->d3d_backbuf
)
229 IDirect3DSurface9_Release(priv
->d3d_backbuf
);
230 priv
->d3d_backbuf
= NULL
;
233 /** @brief Create D3D Offscreen and Backbuffer surfaces. Each
234 * surface is created only if it's not already present.
235 * @return 1 on success, 0 on failure
237 static int create_d3d_surfaces(void)
239 int osd_width
= vo_dwidth
, osd_height
= vo_dheight
;
240 int tex_width
= osd_width
, tex_height
= osd_height
;
241 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d><INFO>create_d3d_surfaces called.\n");
243 if (!priv
->d3d_surface
&&
244 FAILED(IDirect3DDevice9_CreateOffscreenPlainSurface(
245 priv
->d3d_device
, priv
->src_width
, priv
->src_height
,
246 priv
->movie_src_fmt
, D3DPOOL_DEFAULT
, &priv
->d3d_surface
, NULL
))) {
247 mp_msg(MSGT_VO
, MSGL_ERR
,
248 "<vo_direct3d><INFO>IDirect3D9_CreateOffscreenPlainSurface Failed.\n");
252 if (!priv
->d3d_backbuf
&&
253 FAILED(IDirect3DDevice9_GetBackBuffer(priv
->d3d_device
, 0, 0,
254 D3DBACKBUFFER_TYPE_MONO
,
255 &priv
->d3d_backbuf
))) {
256 mp_msg(MSGT_VO
, MSGL_ERR
, "<vo_direct3d>Back Buffer address get failed\n");
260 /* calculate the best size for the OSD depending on the factors from the device */
261 if (priv
->device_caps_power2_only
) {
264 while (tex_width
< osd_width
) tex_width
<<= 1;
265 while (tex_height
< osd_height
) tex_height
<<= 1;
267 if (priv
->device_caps_square_only
)
268 /* device only supports square textures */
269 tex_width
= tex_height
= tex_width
> tex_height
? tex_width
: tex_height
;
270 // better round up to a multiple of 16
271 tex_width
= (tex_width
+ 15) & ~15;
272 tex_height
= (tex_height
+ 15) & ~15;
274 // make sure we respect the size limits without breaking aspect or pow2-requirements
275 while (tex_width
> priv
->max_texture_width
|| tex_height
> priv
->max_texture_height
) {
282 priv
->osd_width
= osd_width
;
283 priv
->osd_height
= osd_height
;
284 priv
->osd_texture_width
= tex_width
;
285 priv
->osd_texture_height
= tex_height
;
287 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d><INFO>surface (%d, %d) requested = (%d, %d)\n",
288 vo_dwidth
, vo_dheight
, priv
->osd_texture_width
, priv
->osd_texture_height
);
291 if (!priv
->d3d_texture_system
&&
292 FAILED(IDirect3DDevice9_CreateTexture(priv
->d3d_device
,
293 priv
->osd_texture_width
,
294 priv
->osd_texture_height
,
299 &priv
->d3d_texture_system
,
301 mp_msg(MSGT_VO
,MSGL_ERR
,
302 "<vo_direct3d><INFO>IDirect3DDevice9_CreateTexture Failed (d3d_texture_system).\n");
306 if (!priv
->device_texture_sys
) {
307 /* only create if we need a shadow version on the external device */
308 if (!priv
->d3d_texture_osd
&&
309 FAILED(IDirect3DDevice9_CreateTexture(priv
->d3d_device
,
310 priv
->osd_texture_width
,
311 priv
->osd_texture_height
,
316 &priv
->d3d_texture_osd
,
318 mp_msg(MSGT_VO
,MSGL_ERR
,
319 "<vo_direct3d><INFO>IDirect3DDevice9_CreateTexture Failed (d3d_texture_osd).\n");
324 /* setup default renderstate */
325 IDirect3DDevice9_SetRenderState(priv
->d3d_device
, D3DRS_SRCBLEND
, D3DBLEND_ONE
);
326 IDirect3DDevice9_SetRenderState(priv
->d3d_device
, D3DRS_DESTBLEND
, D3DBLEND_INVSRCALPHA
);
327 IDirect3DDevice9_SetRenderState(priv
->d3d_device
, D3DRS_ALPHAFUNC
, D3DCMP_GREATER
);
328 IDirect3DDevice9_SetRenderState(priv
->d3d_device
, D3DRS_ALPHAREF
, (DWORD
)0x0);
329 IDirect3DDevice9_SetRenderState(priv
->d3d_device
, D3DRS_LIGHTING
, FALSE
);
330 IDirect3DDevice9_SetSamplerState(priv
->d3d_device
, 0, D3DSAMP_MINFILTER
, D3DTEXF_LINEAR
);
331 IDirect3DDevice9_SetSamplerState(priv
->d3d_device
, 0, D3DSAMP_MAGFILTER
, D3DTEXF_LINEAR
);
336 /** @brief Fill D3D Presentation parameters
338 static void fill_d3d_presentparams(D3DPRESENT_PARAMETERS
*present_params
)
340 /* Prepare Direct3D initialization parameters. */
341 memset(present_params
, 0, sizeof(D3DPRESENT_PARAMETERS
));
342 present_params
->Windowed
= TRUE
;
343 present_params
->SwapEffect
= D3DSWAPEFFECT_COPY
;
344 present_params
->Flags
= D3DPRESENTFLAG_VIDEO
;
345 present_params
->hDeviceWindow
= vo_w32_window
; /* w32_common var */
346 present_params
->BackBufferWidth
= priv
->cur_backbuf_width
;
347 present_params
->BackBufferHeight
= priv
->cur_backbuf_height
;
348 present_params
->MultiSampleType
= D3DMULTISAMPLE_NONE
;
349 present_params
->PresentationInterval
= D3DPRESENT_INTERVAL_ONE
;
350 present_params
->BackBufferFormat
= priv
->desktop_fmt
;
351 present_params
->BackBufferCount
= 1;
352 present_params
->EnableAutoDepthStencil
= FALSE
;
356 /** @brief Create a new backbuffer. Create or Reset the D3D
358 * @return 1 on success, 0 on failure
360 static int change_d3d_backbuffer(back_buffer_action_e action
)
362 D3DPRESENT_PARAMETERS present_params
;
364 destroy_d3d_surfaces();
366 /* Grow the backbuffer in the required dimension. */
367 if (vo_dwidth
> priv
->cur_backbuf_width
)
368 priv
->cur_backbuf_width
= vo_dwidth
;
370 if (vo_dheight
> priv
->cur_backbuf_height
)
371 priv
->cur_backbuf_height
= vo_dheight
;
373 /* The grown backbuffer dimensions are ready and fill_d3d_presentparams
374 * will use them, so we can reset the device.
376 fill_d3d_presentparams(&present_params
);
378 /* vo_w32_window is w32_common variable. It's a handle to the window. */
379 if (action
== BACKBUFFER_CREATE
&&
380 FAILED(IDirect3D9_CreateDevice(priv
->d3d_handle
,
382 D3DDEVTYPE_HAL
, vo_w32_window
,
383 D3DCREATE_SOFTWARE_VERTEXPROCESSING
,
384 &present_params
, &priv
->d3d_device
))) {
385 mp_msg(MSGT_VO
, MSGL_ERR
,
386 "<vo_direct3d><INFO>Could not create the D3D device\n");
390 if (action
== BACKBUFFER_RESET
&&
391 FAILED(IDirect3DDevice9_Reset(priv
->d3d_device
, &present_params
))) {
392 mp_msg(MSGT_VO
, MSGL_ERR
,
393 "<vo_direct3d><INFO>Could not reset the D3D device\n");
397 mp_msg(MSGT_VO
, MSGL_V
,
398 "<vo_direct3d><INFO>New backbuffer: Width: %d, Height:%d. VO Dest Width:%d, Height: %d\n",
399 present_params
.BackBufferWidth
, present_params
.BackBufferHeight
,
400 vo_dwidth
, vo_dheight
);
405 /** @brief Configure initial Direct3D context. The first
406 * function called to initialize the D3D context.
407 * @return 1 on success, 0 on failure
409 static int configure_d3d(void)
411 D3DDISPLAYMODE disp_mode
;
412 D3DVIEWPORT9 vp
= {0, 0, vo_dwidth
, vo_dheight
, 0, 1};
414 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d><INFO>configure_d3d called\n");
416 destroy_d3d_surfaces();
418 /* Get the current desktop display mode, so we can set up a back buffer
419 * of the same format. */
420 if (FAILED(IDirect3D9_GetAdapterDisplayMode(priv
->d3d_handle
,
423 mp_msg(MSGT_VO
, MSGL_ERR
,
424 "<vo_direct3d><INFO>Could not read adapter display mode.\n");
428 /* Write current Desktop's colorspace format in the global storage. */
429 priv
->desktop_fmt
= disp_mode
.Format
;
431 if (!change_d3d_backbuffer(BACKBUFFER_CREATE
))
434 if (!create_d3d_surfaces())
437 if (FAILED(IDirect3DDevice9_SetViewport(priv
->d3d_device
,
439 mp_msg(MSGT_VO
, MSGL_ERR
, "<vo_direct3d>Unable to set the viewport\n");
448 /** @brief Reconfigure the whole Direct3D. Called only
449 * when the video adapter becomes uncooperative.
450 * @return 1 on success, 0 on failure
452 static int reconfigure_d3d(void)
454 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d><INFO>reconfigure_d3d called.\n");
456 /* Destroy the offscreen, OSD and backbuffer surfaces */
457 destroy_d3d_surfaces();
459 /* Destroy the D3D Device */
460 if (priv
->d3d_device
)
461 IDirect3DDevice9_Release(priv
->d3d_device
);
462 priv
->d3d_device
= NULL
;
464 /* Stop the whole Direct3D */
465 IDirect3D9_Release(priv
->d3d_handle
);
467 /* Initialize Direct3D from the beginning */
468 priv
->d3d_handle
= Direct3DCreate9(D3D_SDK_VERSION
);
469 if (!priv
->d3d_handle
) {
470 mp_msg(MSGT_VO
, MSGL_ERR
, "<vo_direct3d>Unable to initialize Direct3D\n");
474 /* Configure Direct3D */
475 if (!configure_d3d())
481 /** @brief Resize Direct3D context on window resize.
482 * @return 1 on success, 0 on failure
484 static int resize_d3d(void)
486 D3DVIEWPORT9 vp
= {0, 0, vo_dwidth
, vo_dheight
, 0, 1};
488 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d><INFO>resize_d3d called.\n");
490 /* Make sure that backbuffer is large enough to accomodate the new
491 viewport dimensions. Grow it if necessary. */
493 if (vo_dwidth
> priv
->cur_backbuf_width
||
494 vo_dheight
> priv
->cur_backbuf_height
) {
495 if (!change_d3d_backbuffer(BACKBUFFER_RESET
))
499 /* Destroy the OSD textures. They should always match the new dimensions
500 * of the onscreen window, so on each resize we need new OSD dimensions.
503 if (priv
->d3d_texture_osd
)
504 IDirect3DTexture9_Release(priv
->d3d_texture_osd
);
505 priv
->d3d_texture_osd
= NULL
;
507 if (priv
->d3d_texture_system
)
508 IDirect3DTexture9_Release(priv
->d3d_texture_system
);
509 priv
->d3d_texture_system
= NULL
;
512 /* Recreate the OSD. The function will observe that the offscreen plain
513 * surface and the backbuffer are not destroyed and will skip their creation,
514 * effectively recreating only the OSD.
517 if (!create_d3d_surfaces())
520 if (FAILED(IDirect3DDevice9_SetViewport(priv
->d3d_device
,
522 mp_msg(MSGT_VO
, MSGL_ERR
, "<vo_direct3d>Unable to set the viewport\n");
528 #ifdef CONFIG_FREETYPE
529 // font needs to be adjusted
532 // OSD needs to be drawn fresh for new size
533 vo_osd_changed(OSDTYPE_OSD
);
538 /** @brief Uninitialize Direct3D and close the window.
540 static void uninit_d3d(void)
542 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d>uninit_d3d called\r\n");
544 destroy_d3d_surfaces();
546 /* Destroy the D3D Device */
547 if (priv
->d3d_device
)
548 IDirect3DDevice9_Release(priv
->d3d_device
);
549 priv
->d3d_device
= NULL
;
551 /* Stop the whole D3D. */
552 if (priv
->d3d_handle
) {
553 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d>Calling IDirect3D9_Release\r\n");
554 IDirect3D9_Release(priv
->d3d_handle
);
556 priv
->d3d_handle
= NULL
;
559 /** @brief Render a frame on the screen.
560 * @param mpi mpi structure with the decoded frame inside
561 * @return VO_TRUE on success, VO_ERROR on failure
563 static uint32_t render_d3d_frame(mp_image_t
*mpi
)
565 /* Uncomment when direct rendering is implemented.
566 * if (mpi->flags & MP_IMGFLAG_DIRECT) ...
569 /* If the D3D device is uncooperative (not initialized), return success.
570 The device will be probed for reinitialization in the next flip_page() */
571 if (!priv
->d3d_device
)
574 if (mpi
->flags
& MP_IMGFLAG_DRAW_CALLBACK
)
577 if (mpi
->flags
& MP_IMGFLAG_PLANAR
) { /* Copy a planar frame. */
578 draw_slice(mpi
->planes
, mpi
->stride
, mpi
->w
, mpi
->h
, 0, 0);
582 /* If we're here, then we should lock the rect and copy a packed frame */
583 if (!priv
->locked_rect
.pBits
) {
584 if (FAILED(IDirect3DSurface9_LockRect(priv
->d3d_surface
,
585 &priv
->locked_rect
, NULL
, 0))) {
586 mp_msg(MSGT_VO
, MSGL_ERR
, "<vo_direct3d>Surface lock failure\n");
591 memcpy_pic(priv
->locked_rect
.pBits
, mpi
->planes
[0], mpi
->stride
[0],
592 mpi
->height
, priv
->locked_rect
.Pitch
, mpi
->stride
[0]);
595 /* This unlock is used for both slice_draw path and render_d3d_frame path. */
596 if (FAILED(IDirect3DSurface9_UnlockRect(priv
->d3d_surface
))) {
597 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d>Surface unlock failure\n");
600 priv
->locked_rect
.pBits
= NULL
;
602 if (FAILED(IDirect3DDevice9_BeginScene(priv
->d3d_device
))) {
603 mp_msg(MSGT_VO
, MSGL_ERR
, "<vo_direct3d>BeginScene failed\n");
607 if (priv
->is_clear_needed
) {
608 IDirect3DDevice9_Clear(priv
->d3d_device
, 0, NULL
,
609 D3DCLEAR_TARGET
, 0, 0, 0);
610 priv
->is_clear_needed
= 0;
613 if (FAILED(IDirect3DDevice9_StretchRect(priv
->d3d_device
,
615 &priv
->fs_panscan_rect
,
617 &priv
->fs_movie_rect
,
619 mp_msg(MSGT_VO
, MSGL_ERR
,
620 "<vo_direct3d>Unable to copy the frame to the back buffer\n");
624 if (FAILED(IDirect3DDevice9_EndScene(priv
->d3d_device
))) {
625 mp_msg(MSGT_VO
, MSGL_ERR
, "<vo_direct3d>EndScene failed\n");
633 /** @brief Query if movie colorspace is supported by the HW.
634 * @return 0 on failure, device capabilities (not probed
635 * currently) on success.
637 static int query_format(uint32_t movie_fmt
)
640 for (i
= 0; i
< DISPLAY_FORMAT_TABLE_ENTRIES
; i
++) {
641 if (fmt_table
[i
].mplayer_fmt
== movie_fmt
) {
642 /* Test conversion from Movie colorspace to
643 * display's target colorspace. */
644 if (FAILED(IDirect3D9_CheckDeviceFormatConversion(priv
->d3d_handle
,
648 priv
->desktop_fmt
))) {
649 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d>Rejected image format: %s\n",
650 vo_format_name(fmt_table
[i
].mplayer_fmt
));
654 priv
->movie_src_fmt
= fmt_table
[i
].fourcc
;
655 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d>Accepted image format: %s\n",
656 vo_format_name(fmt_table
[i
].mplayer_fmt
));
657 return (VFCAP_CSP_SUPPORTED
| VFCAP_CSP_SUPPORTED_BY_HW
658 | VFCAP_OSD
| VFCAP_HWSCALE_UP
| VFCAP_HWSCALE_DOWN
);
666 /****************************************************************************
670 * libvo Control / Callback functions *
674 ****************************************************************************/
679 /** @brief libvo Callback: Preinitialize the video card.
680 * Preinit the hardware just enough to be queried about
683 * @return 0 on success, -1 on failure
686 static int preinit(const char *arg
)
688 D3DDISPLAYMODE disp_mode
;
693 /* Set to zero all global variables. */
694 priv
= calloc(1, sizeof(struct global_priv
));
696 mp_msg(MSGT_VO
, MSGL_ERR
, "<vo_direct3d>Not enough memory\r\n");
701 > Please use subopt-helper.h for this, see vo_gl.c:preinit for
702 > an example of how to use it.
705 priv
->d3d_handle
= Direct3DCreate9(D3D_SDK_VERSION
);
706 if (!priv
->d3d_handle
) {
707 mp_msg(MSGT_VO
, MSGL_ERR
, "<vo_direct3d>Unable to initialize Direct3D\n");
711 if (FAILED(IDirect3D9_GetAdapterDisplayMode(priv
->d3d_handle
,
714 mp_msg(MSGT_VO
, MSGL_ERR
, "<vo_direct3d>Could not read display mode\n");
718 /* Store in priv->desktop_fmt the user desktop's colorspace. Usually XRGB. */
719 priv
->desktop_fmt
= disp_mode
.Format
;
720 priv
->cur_backbuf_width
= disp_mode
.Width
;
721 priv
->cur_backbuf_height
= disp_mode
.Height
;
723 mp_msg(MSGT_VO
, MSGL_V
, "Setting backbuffer to the screen width: %d, height: %d\n",
724 disp_mode
.Width
, disp_mode
.Height
);
726 if (FAILED(IDirect3D9_GetDeviceCaps(priv
->d3d_handle
,
730 mp_msg(MSGT_VO
, MSGL_ERR
, "<vo_direct3d>Could not read display capabilities\n");
734 /* Store relevant information reguarding caps of device */
735 texture_caps
= disp_caps
.TextureCaps
;
736 dev_caps
= disp_caps
.DevCaps
;
737 priv
->device_caps_power2_only
= (texture_caps
& D3DPTEXTURECAPS_POW2
) &&
738 !(texture_caps
& D3DPTEXTURECAPS_NONPOW2CONDITIONAL
);
739 priv
->device_caps_square_only
= texture_caps
& D3DPTEXTURECAPS_SQUAREONLY
;
740 priv
->device_texture_sys
= dev_caps
& D3DDEVCAPS_TEXTURESYSTEMMEMORY
;
741 priv
->max_texture_width
= disp_caps
.MaxTextureWidth
;
742 priv
->max_texture_height
= disp_caps
.MaxTextureHeight
;
744 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d>device_caps_power2_only %d, device_caps_square_only %d\n"
745 "<vo_direct3d>device_texture_sys %d\n"
746 "<vo_direct3d>max_texture_width %d, max_texture_height %d\n",
747 priv
->device_caps_power2_only
, priv
->device_caps_square_only
,
748 priv
->device_texture_sys
, priv
->max_texture_width
,
749 priv
->max_texture_height
);
751 /* w32_common framework call. Configures window on the screen, gets
752 * fullscreen dimensions and does other useful stuff.
754 if (!vo_w32_init()) {
755 mp_msg(MSGT_VO
, MSGL_V
, "Unable to configure onscreen window\r\n");
764 /** @brief libvo Callback: Handle control requests.
765 * @return VO_TRUE on success, VO_NOTIMPL when not implemented
767 static int control(uint32_t request
, void *data
, ...)
770 case VOCTRL_QUERY_FORMAT
:
771 return query_format(*(uint32_t*) data
);
772 case VOCTRL_GET_IMAGE
: /* Direct Rendering. Not implemented yet. */
773 mp_msg(MSGT_VO
, MSGL_V
,
774 "<vo_direct3d>Direct Rendering request. Not implemented yet\n");
776 case VOCTRL_DRAW_IMAGE
:
777 return render_d3d_frame(data
);
778 case VOCTRL_FULLSCREEN
:
790 case VOCTRL_GUISUPPORT
:
792 case VOCTRL_SET_EQUALIZER
:
794 case VOCTRL_GET_EQUALIZER
:
803 case VOCTRL_UPDATE_SCREENINFO
:
804 w32_update_xinerama_info();
806 case VOCTRL_SET_PANSCAN
:
809 case VOCTRL_GET_PANSCAN
:
815 /** @brief libvo Callback: Configre the Direct3D adapter.
816 * @param width Movie source width
817 * @param height Movie source height
818 * @param d_width Screen (destination) width
819 * @param d_height Screen (destination) height
820 * @param options Options bitmap
821 * @param title Window title
822 * @param format Movie colorspace format (using MPlayer's
823 * defines, e.g. IMGFMT_YUY2)
824 * @return 0 on success, VO_ERROR on failure
826 static int config(uint32_t width
, uint32_t height
, uint32_t d_width
,
827 uint32_t d_height
, uint32_t options
, char *title
,
831 priv
->src_width
= width
;
832 priv
->src_height
= height
;
834 /* w32_common framework call. Creates window on the screen with
835 * the given coordinates.
837 if (!vo_w32_config(d_width
, d_height
, options
)) {
838 mp_msg(MSGT_VO
, MSGL_V
, "Unable to create onscreen window\r\n");
842 /* "config" may be called several times, so if this is not the first
843 * call, we should destroy Direct3D adapter and surfaces before
844 * calling configure_d3d, which will create them again.
847 destroy_d3d_surfaces();
849 /* Destroy the D3D Device */
850 if (priv
->d3d_device
)
851 IDirect3DDevice9_Release(priv
->d3d_device
);
852 priv
->d3d_device
= NULL
;
854 if (!configure_d3d())
857 return 0; /* Success */
860 /** @brief libvo Callback: Flip next already drawn frame on the
863 static void flip_page(void)
865 RECT rect
= {0, 0, vo_dwidth
, vo_dheight
};
866 if (!priv
->d3d_device
||
867 FAILED(IDirect3DDevice9_Present(priv
->d3d_device
, &rect
, 0, 0, 0))) {
868 mp_msg(MSGT_VO
, MSGL_V
,
869 "<vo_direct3d>Trying to reinitialize uncooperative video adapter.\n");
870 if (!reconfigure_d3d()) {
871 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d>Reinitialization failed.\n");
875 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d>Video adapter reinitialized.\n");
879 /** @brief libvo Callback: Uninitializes all pointers and closes
880 * all D3D related stuff,
882 static void uninit(void)
884 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d>Uninitialization\r\n");
887 vo_w32_uninit(); /* w32_common framework call */
892 /** @brief libvo Callback: Handles video window events.
894 static void check_events(void)
897 /* w32_common framework call. Handles video window events.
898 * Updates global libvo's vo_dwidth/vo_dheight upon resize
899 * with the new window width/height.
901 flags
= vo_w32_check_events();
902 if (flags
& VO_EVENT_RESIZE
)
905 if ((flags
& VO_EVENT_EXPOSE
) && priv
->is_paused
)
909 /** @brief libvo Callback: Draw slice
910 * @return 0 on success
912 static int draw_slice(uint8_t *src
[], int stride
[], int w
,int h
,int x
,int y
)
914 char *my_src
; /**< Pointer to the source image */
915 char *dst
; /**< Pointer to the destination image */
916 int uv_stride
; /**< Stride of the U/V planes */
918 /* If the D3D device is uncooperative (not initialized), return success.
919 The device will be probed for reinitialization in the next flip_page() */
920 if (!priv
->d3d_device
)
923 /* Lock the offscreen surface if it's not already locked. */
924 if (!priv
->locked_rect
.pBits
) {
925 if (FAILED(IDirect3DSurface9_LockRect(priv
->d3d_surface
,
926 &priv
->locked_rect
, NULL
, 0))) {
927 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d>Surface lock failure\n");
932 uv_stride
= priv
->locked_rect
.Pitch
/ 2;
935 dst
= priv
->locked_rect
.pBits
;
936 dst
= dst
+ priv
->locked_rect
.Pitch
* y
+ x
;
938 memcpy_pic(dst
, my_src
, w
, h
, priv
->locked_rect
.Pitch
, stride
[0]);
946 dst
= priv
->locked_rect
.pBits
;
947 dst
= dst
+ priv
->locked_rect
.Pitch
* priv
->src_height
949 if (priv
->movie_src_fmt
== MAKEFOURCC('Y','V','1','2'))
954 memcpy_pic(dst
, my_src
, w
, h
, uv_stride
, stride
[1]);
957 dst
= priv
->locked_rect
.pBits
;
958 dst
= dst
+ priv
->locked_rect
.Pitch
* priv
->src_height
959 + uv_stride
* (priv
->src_height
/ 2) + uv_stride
* y
+ x
;
960 if (priv
->movie_src_fmt
== MAKEFOURCC('Y','V','1','2'))
965 memcpy_pic(dst
, my_src
, w
, h
, uv_stride
, stride
[2]);
967 return 0; /* Success */
970 /** @brief libvo Callback: Unused function
972 static int draw_frame(uint8_t *src
[])
974 mp_msg(MSGT_VO
, MSGL_V
, "<vo_direct3d>draw_frame called\n");
978 /** @brief Maps MPlayer alpha to D3D
979 * 0x0 -> transparent and discarded by alpha test
980 * 0x1 -> 0xFF to become opaque
981 * other alpha values are inverted +1 (2 = -2)
982 * These values are then inverted again with
983 the texture filter D3DBLEND_INVSRCALPHA
985 void vo_draw_alpha_l8a8(int w
, int h
, unsigned char* src
, unsigned char *srca
,
986 int srcstride
, unsigned char* dstbase
, int dststride
)
989 for (y
= 0; y
< h
; y
++) {
990 unsigned short *dst
= (unsigned short*)dstbase
;
992 for (x
= 0; x
< w
; x
++) {
993 dst
[x
] = (-srca
[x
] << 8) | src
[x
];
997 dstbase
+= dststride
;
1001 /** @brief Callback function to render the OSD to the texture
1003 static void draw_alpha(int x0
, int y0
, int w
, int h
, unsigned char *src
,
1004 unsigned char *srca
, int stride
)
1006 D3DLOCKED_RECT locked_rect
; /**< Offscreen surface we lock in order
1007 to copy MPlayer's frame inside it.*/
1009 if (FAILED(IDirect3DTexture9_LockRect(priv
->d3d_texture_system
, 0,
1010 &locked_rect
, NULL
, 0))) {
1011 mp_msg(MSGT_VO
,MSGL_ERR
,"<vo_direct3d>IDirect3DTexture9_LockRect failure.\n");
1015 vo_draw_alpha_l8a8(w
, h
, src
, srca
, stride
,
1016 (unsigned char *)locked_rect
.pBits
+ locked_rect
.Pitch
*y0
+ 2*x0
, locked_rect
.Pitch
);
1018 /* this unlock is used for both slice_draw path and D3DRenderFrame path */
1019 if (FAILED(IDirect3DTexture9_UnlockRect(priv
->d3d_texture_system
, 0))) {
1020 mp_msg(MSGT_VO
,MSGL_ERR
,"<vo_direct3d>IDirect3DTexture9_UnlockRect failure.\n");
1024 priv
->is_osd_populated
= 1;
1027 /** @brief libvo Callback: Draw OSD/Subtitles,
1029 static void draw_osd(void)
1031 // we can not render OSD if we lost the device e.g. because it was uncooperative
1032 if (!priv
->d3d_device
)
1035 if (vo_osd_changed(0)) {
1036 D3DLOCKED_RECT locked_rect
; /**< Offscreen surface we lock in order
1037 to copy MPlayer's frame inside it.*/
1040 if (FAILED(IDirect3DTexture9_LockRect(priv
->d3d_texture_system
, 0,
1041 &locked_rect
, NULL
, 0))) {
1042 mp_msg(MSGT_VO
,MSGL_ERR
,"<vo_direct3d>IDirect3DTexture9_LockRect failure.\n");
1046 /* clear the whole texture to avoid issues due to interpolation */
1047 memset(locked_rect
.pBits
, 0, locked_rect
.Pitch
* priv
->osd_texture_height
);
1049 /* this unlock is used for both slice_draw path and D3DRenderFrame path */
1050 if (FAILED(IDirect3DTexture9_UnlockRect(priv
->d3d_texture_system
, 0))) {
1051 mp_msg(MSGT_VO
,MSGL_ERR
,"<vo_direct3d>IDirect3DTexture9_UnlockRect failure.\n");
1055 priv
->is_osd_populated
= 0;
1056 /* required for if subs are in the boarder region */
1057 priv
->is_clear_needed
= 1;
1059 vo_draw_text(priv
->osd_width
, priv
->osd_height
, draw_alpha
);
1061 if (!priv
->device_texture_sys
)
1063 /* only DMA to the shadow if its required */
1064 if (FAILED(IDirect3DDevice9_UpdateTexture(priv
->d3d_device
,
1065 (IDirect3DBaseTexture9
*)priv
->d3d_texture_system
,
1066 (IDirect3DBaseTexture9
*)priv
->d3d_texture_osd
))) {
1067 mp_msg(MSGT_VO
,MSGL_ERR
,"<vo_direct3d>IDirect3DDevice9_UpdateTexture failure.\n");
1075 if (priv
->is_osd_populated
) {
1077 struct_vertex osd_quad_vb
[] = {
1078 {-1.0f
, 1.0f
, 0.0f
, 0, 0 },
1079 { 1.0f
, 1.0f
, 0.0f
, 1, 0 },
1080 {-1.0f
,-1.0f
, 0.0f
, 0, 1 },
1081 { 1.0f
,-1.0f
, 0.0f
, 1, 1 }
1084 /* calculate the texture coordinates */
1086 osd_quad_vb
[3].tu
= (float)priv
->osd_width
/ priv
->osd_texture_width
;
1088 osd_quad_vb
[3].tv
= (float)priv
->osd_height
/ priv
->osd_texture_height
;
1090 if (FAILED(IDirect3DDevice9_BeginScene(priv
->d3d_device
))) {
1091 mp_msg(MSGT_VO
,MSGL_ERR
,"<vo_direct3d>BeginScene failed\n");
1095 /* turn on alpha test */
1096 IDirect3DDevice9_SetRenderState(priv
->d3d_device
, D3DRS_ALPHABLENDENABLE
, TRUE
);
1097 IDirect3DDevice9_SetRenderState(priv
->d3d_device
, D3DRS_ALPHATESTENABLE
, TRUE
);
1099 /* need to use a texture here (done here as we may be able to texture from system memory) */
1100 IDirect3DDevice9_SetTexture(priv
->d3d_device
, 0,
1101 (IDirect3DBaseTexture9
*)(priv
->device_texture_sys
1102 ? priv
->d3d_texture_system
: priv
->d3d_texture_osd
));
1104 IDirect3DDevice9_SetFVF(priv
->d3d_device
, D3DFVF_MY_VERTEX
);
1105 IDirect3DDevice9_DrawPrimitiveUP(priv
->d3d_device
, D3DPT_TRIANGLESTRIP
, 2, osd_quad_vb
, sizeof(struct_vertex
));
1107 /* turn off alpha test */
1108 IDirect3DDevice9_SetRenderState(priv
->d3d_device
, D3DRS_ALPHATESTENABLE
, FALSE
);
1109 IDirect3DDevice9_SetRenderState(priv
->d3d_device
, D3DRS_ALPHABLENDENABLE
, FALSE
);
1111 if (FAILED(IDirect3DDevice9_EndScene(priv
->d3d_device
))) {
1112 mp_msg(MSGT_VO
,MSGL_ERR
,"<vo_direct3d>EndScene failed\n");