vo_gl: convert to new API, clean up code
[mplayer.git] / libvo / gl_common.h
blobd7fb80252fd01f751ebd8b0326dd0934ddbae3fd
1 /*
2 * This file is part of MPlayer.
4 * MPlayer is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * MPlayer is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License along
15 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
16 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 * You can alternatively redistribute this file and/or
19 * modify it under the terms of the GNU Lesser General Public
20 * License as published by the Free Software Foundation; either
21 * version 2.1 of the License, or (at your option) any later version.
24 #ifndef MPLAYER_GL_COMMON_H
25 #define MPLAYER_GL_COMMON_H
27 #include <stdio.h>
28 #include <stdint.h>
30 #include "config.h"
31 #include "mp_msg.h"
33 #include "video_out.h"
34 #include "csputils.h"
36 #ifdef CONFIG_GL_WIN32
37 #include <windows.h>
38 #include "w32_common.h"
39 #endif
40 #ifdef CONFIG_GL_X11
41 #include <X11/Xlib.h>
42 #include <GL/glx.h>
43 #include "x11_common.h"
44 // This old-vo wrapper macro would conflict with the struct member
45 #undef update_xinerama_info
46 #endif
47 #include <GL/gl.h>
49 // workaround for some gl.h headers
50 #ifndef GLAPIENTRY
51 #ifdef APIENTRY
52 #define GLAPIENTRY APIENTRY
53 #elif defined(CONFIG_GL_WIN32)
54 #define GLAPIENTRY __stdcall
55 #else
56 #define GLAPIENTRY
57 #endif
58 #endif
60 /**
61 * \defgroup glextdefines OpenGL extension defines
63 * conditionally define all extension defines used.
64 * vendor specific extensions should be marked as such
65 * (e.g. _NV), _ARB is not used to ease readability.
66 * \{
68 #ifndef GL_TEXTURE_3D
69 #define GL_TEXTURE_3D 0x806F
70 #endif
71 #ifndef GL_TEXTURE_WRAP_R
72 #define GL_TEXTURE_WRAP_R 0x8072
73 #endif
74 #ifndef GL_CLAMP_TO_EDGE
75 #define GL_CLAMP_TO_EDGE 0x812F
76 #endif
77 #ifndef GL_GENERATE_MIPMAP
78 #define GL_GENERATE_MIPMAP 0x8191
79 #endif
80 #ifndef GL_TEXT_FRAGMENT_SHADER_ATI
81 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
82 #endif
83 #ifndef GL_REGISTER_COMBINERS_NV
84 #define GL_REGISTER_COMBINERS_NV 0x8522
85 #endif
86 #ifndef GL_MAX_GENERAL_COMBINERS_NV
87 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D
88 #endif
89 #ifndef GL_NUM_GENERAL_COMBINERS_NV
90 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E
91 #endif
92 #ifndef GL_CONSTANT_COLOR0_NV
93 #define GL_CONSTANT_COLOR0_NV 0x852A
94 #endif
95 #ifndef GL_CONSTANT_COLOR1_NV
96 #define GL_CONSTANT_COLOR1_NV 0x852B
97 #endif
98 #ifndef GL_COMBINER0_NV
99 #define GL_COMBINER0_NV 0x8550
100 #endif
101 #ifndef GL_COMBINER1_NV
102 #define GL_COMBINER1_NV 0x8551
103 #endif
104 #ifndef GL_VARIABLE_A_NV
105 #define GL_VARIABLE_A_NV 0x8523
106 #endif
107 #ifndef GL_VARIABLE_B_NV
108 #define GL_VARIABLE_B_NV 0x8524
109 #endif
110 #ifndef GL_VARIABLE_C_NV
111 #define GL_VARIABLE_C_NV 0x8525
112 #endif
113 #ifndef GL_VARIABLE_D_NV
114 #define GL_VARIABLE_D_NV 0x8526
115 #endif
116 #ifndef GL_UNSIGNED_INVERT_NV
117 #define GL_UNSIGNED_INVERT_NV 0x8537
118 #endif
119 #ifndef GL_HALF_BIAS_NORMAL_NV
120 #define GL_HALF_BIAS_NORMAL_NV 0x853A
121 #endif
122 #ifndef GL_SIGNED_IDENTITY_NV
123 #define GL_SIGNED_IDENTITY_NV 0x853C
124 #endif
125 #ifndef GL_SCALE_BY_FOUR_NV
126 #define GL_SCALE_BY_FOUR_NV 0x853F
127 #endif
128 #ifndef GL_DISCARD_NV
129 #define GL_DISCARD_NV 0x8530
130 #endif
131 #ifndef GL_SPARE0_NV
132 #define GL_SPARE0_NV 0x852E
133 #endif
134 #ifndef GL_FRAGMENT_SHADER_ATI
135 #define GL_FRAGMENT_SHADER_ATI 0x8920
136 #endif
137 #ifndef GL_NUM_FRAGMENT_REGISTERS_ATI
138 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
139 #endif
140 #ifndef GL_REG_0_ATI
141 #define GL_REG_0_ATI 0x8921
142 #endif
143 #ifndef GL_REG_1_ATI
144 #define GL_REG_1_ATI 0x8922
145 #endif
146 #ifndef GL_REG_2_ATI
147 #define GL_REG_2_ATI 0x8923
148 #endif
149 #ifndef GL_CON_0_ATI
150 #define GL_CON_0_ATI 0x8941
151 #endif
152 #ifndef GL_CON_1_ATI
153 #define GL_CON_1_ATI 0x8942
154 #endif
155 #ifndef GL_CON_2_ATI
156 #define GL_CON_2_ATI 0x8943
157 #endif
158 #ifndef GL_CON_3_ATI
159 #define GL_CON_3_ATI 0x8944
160 #endif
161 #ifndef GL_ADD_ATI
162 #define GL_ADD_ATI 0x8963
163 #endif
164 #ifndef GL_MUL_ATI
165 #define GL_MUL_ATI 0x8964
166 #endif
167 #ifndef GL_MAD_ATI
168 #define GL_MAD_ATI 0x8968
169 #endif
170 #ifndef GL_SWIZZLE_STR_ATI
171 #define GL_SWIZZLE_STR_ATI 0x8976
172 #endif
173 #ifndef GL_4X_BIT_ATI
174 #define GL_4X_BIT_ATI 2
175 #endif
176 #ifndef GL_8X_BIT_ATI
177 #define GL_8X_BIT_ATI 4
178 #endif
179 #ifndef GL_BIAS_BIT_ATI
180 #define GL_BIAS_BIT_ATI 8
181 #endif
182 #ifndef GL_MAX_TEXTURE_UNITS
183 #define GL_MAX_TEXTURE_UNITS 0x84E2
184 #endif
185 #ifndef GL_TEXTURE0
186 #define GL_TEXTURE0 0x84C0
187 #endif
188 #ifndef GL_TEXTURE1
189 #define GL_TEXTURE1 0x84C1
190 #endif
191 #ifndef GL_TEXTURE2
192 #define GL_TEXTURE2 0x84C2
193 #endif
194 #ifndef GL_TEXTURE3
195 #define GL_TEXTURE3 0x84C3
196 #endif
197 #ifndef GL_TEXTURE_RECTANGLE
198 #define GL_TEXTURE_RECTANGLE 0x84F5
199 #endif
200 #ifndef GL_PIXEL_UNPACK_BUFFER
201 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
202 #endif
203 #ifndef GL_STREAM_DRAW
204 #define GL_STREAM_DRAW 0x88E0
205 #endif
206 #ifndef GL_DYNAMIC_DRAW
207 #define GL_DYNAMIC_DRAW 0x88E8
208 #endif
209 #ifndef GL_WRITE_ONLY
210 #define GL_WRITE_ONLY 0x88B9
211 #endif
212 #ifndef GL_BGR
213 #define GL_BGR 0x80E0
214 #endif
215 #ifndef GL_BGRA
216 #define GL_BGRA 0x80E1
217 #endif
218 #ifndef GL_UNSIGNED_BYTE_3_3_2
219 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
220 #endif
221 #ifndef GL_UNSIGNED_BYTE_2_3_3_REV
222 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
223 #endif
224 #ifndef GL_UNSIGNED_SHORT_4_4_4_4
225 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
226 #endif
227 #ifndef GL_UNSIGNED_SHORT_4_4_4_4_REV
228 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
229 #endif
230 #ifndef GL_UNSIGNED_SHORT_5_6_5
231 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
232 #endif
233 #ifndef GL_UNSIGNED_INT_8_8_8_8
234 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
235 #endif
236 #ifndef GL_UNSIGNED_INT_8_8_8_8_REV
237 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
238 #endif
239 #ifndef GL_UNSIGNED_SHORT_5_6_5_REV
240 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
241 #endif
242 #ifndef GL_UNSIGNED_INT_10_10_10_2
243 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
244 #endif
245 #ifndef GL_UNSIGNED_INT_2_10_10_10_REV
246 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
247 #endif
248 #ifndef GL_UNSIGNED_SHORT_5_5_5_1
249 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
250 #endif
251 #ifndef GL_UNSIGNED_SHORT_1_5_5_5_REV
252 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
253 #endif
254 #ifndef GL_UNSIGNED_SHORT_8_8
255 #define GL_UNSIGNED_SHORT_8_8 0x85BA
256 #endif
257 #ifndef GL_UNSIGNED_SHORT_8_8_REV
258 #define GL_UNSIGNED_SHORT_8_8_REV 0x85BB
259 #endif
260 #ifndef GL_YCBCR_MESA
261 #define GL_YCBCR_MESA 0x8757
262 #endif
263 #ifndef GL_RGB32F
264 #define GL_RGB32F 0x8815
265 #endif
266 #ifndef GL_FLOAT_RGB32_NV
267 #define GL_FLOAT_RGB32_NV 0x8889
268 #endif
269 #ifndef GL_LUMINANCE16
270 #define GL_LUMINANCE16 0x8042
271 #endif
272 #ifndef GL_UNPACK_CLIENT_STORAGE_APPLE
273 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
274 #endif
275 #ifndef GL_FRAGMENT_PROGRAM
276 #define GL_FRAGMENT_PROGRAM 0x8804
277 #endif
278 #ifndef GL_PROGRAM_FORMAT_ASCII
279 #define GL_PROGRAM_FORMAT_ASCII 0x8875
280 #endif
281 #ifndef GL_PROGRAM_ERROR_POSITION
282 #define GL_PROGRAM_ERROR_POSITION 0x864B
283 #endif
284 #ifndef GL_MAX_TEXTURE_IMAGE_UNITS
285 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
286 #endif
287 #ifndef GL_PROGRAM_ERROR_STRING
288 #define GL_PROGRAM_ERROR_STRING 0x8874
289 #endif
290 /** \} */ // end of glextdefines group
292 struct GL;
293 typedef struct GL GL;
295 void glAdjustAlignment(GL *gl, int stride);
297 const char *glValName(GLint value);
299 int glFindFormat(uint32_t format, int *bpp, GLint *gl_texfmt,
300 GLenum *gl_format, GLenum *gl_type);
301 int glFmt2bpp(GLenum format, GLenum type);
302 void glCreateClearTex(GL *gl, GLenum target, GLenum fmt, GLenum format,
303 GLenum type, GLint filter, int w, int h,
304 unsigned char val);
305 int glCreatePPMTex(GL *gl, GLenum target, GLenum fmt, GLint filter,
306 FILE *f, int *width, int *height, int *maxval);
307 void glUploadTex(GL *gl, GLenum target, GLenum format, GLenum type,
308 const void *dataptr, int stride,
309 int x, int y, int w, int h, int slice);
310 void glDrawTex(GL *gl, GLfloat x, GLfloat y, GLfloat w, GLfloat h,
311 GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th,
312 int sx, int sy, int rect_tex, int is_yv12, int flip);
313 int loadGPUProgram(GL *gl, GLenum target, char *prog);
315 /** \addtogroup glconversion
316 * \{ */
317 //! do not use YUV conversion, this should always stay 0
318 #define YUV_CONVERSION_NONE 0
319 //! use nVidia specific register combiners for YUV conversion
320 #define YUV_CONVERSION_COMBINERS 1
321 //! use a fragment program for YUV conversion
322 #define YUV_CONVERSION_FRAGMENT 2
323 //! use a fragment program for YUV conversion with gamma using POW
324 #define YUV_CONVERSION_FRAGMENT_POW 3
325 //! use a fragment program with additional table lookup for YUV conversion
326 #define YUV_CONVERSION_FRAGMENT_LOOKUP 4
327 //! use ATI specific register combiners ("fragment program")
328 #define YUV_CONVERSION_COMBINERS_ATI 5
329 //! use a fragment program with 3D table lookup for YUV conversion
330 #define YUV_CONVERSION_FRAGMENT_LOOKUP3D 6
331 //! use ATI specific "text" register combiners ("fragment program")
332 #define YUV_CONVERSION_TEXT_FRAGMENT 7
333 //! use normal bilinear scaling for textures
334 #define YUV_SCALER_BILIN 0
335 //! use higher quality bicubic scaling for textures
336 #define YUV_SCALER_BICUB 1
337 //! use cubic scaling in X and normal linear scaling in Y direction
338 #define YUV_SCALER_BICUB_X 2
339 //! use cubic scaling without additional lookup texture
340 #define YUV_SCALER_BICUB_NOTEX 3
341 #define YUV_SCALER_UNSHARP 4
342 #define YUV_SCALER_UNSHARP2 5
343 //! mask for conversion type
344 #define YUV_CONVERSION_MASK 0xF
345 //! mask for scaler type
346 #define YUV_SCALER_MASK 0xF
347 //! shift value for luminance scaler type
348 #define YUV_LUM_SCALER_SHIFT 8
349 //! shift value for chrominance scaler type
350 #define YUV_CHROM_SCALER_SHIFT 12
351 //! extract conversion out of type
352 #define YUV_CONVERSION(t) ((t) & YUV_CONVERSION_MASK)
353 //! extract luminance scaler out of type
354 #define YUV_LUM_SCALER(t) (((t) >> YUV_LUM_SCALER_SHIFT) & YUV_SCALER_MASK)
355 //! extract chrominance scaler out of type
356 #define YUV_CHROM_SCALER(t) (((t) >> YUV_CHROM_SCALER_SHIFT) & YUV_SCALER_MASK)
357 #define SET_YUV_CONVERSION(c) ((c) & YUV_CONVERSION_MASK)
358 #define SET_YUV_LUM_SCALER(s) (((s) & YUV_SCALER_MASK) << YUV_LUM_SCALER_SHIFT)
359 #define SET_YUV_CHROM_SCALER(s) (((s) & YUV_SCALER_MASK) << YUV_CHROM_SCALER_SHIFT)
360 //! returns whether the yuv conversion supports large brightness range etc.
361 static inline int glYUVLargeRange(int conv)
363 switch (conv) {
364 case YUV_CONVERSION_NONE:
365 case YUV_CONVERSION_COMBINERS:
366 case YUV_CONVERSION_COMBINERS_ATI:
367 case YUV_CONVERSION_FRAGMENT_LOOKUP3D:
368 case YUV_CONVERSION_TEXT_FRAGMENT:
369 return 0;
371 return 1;
373 /** \} */
375 typedef struct {
376 GLenum target;
377 int type;
378 struct mp_csp_params csp_params;
379 int texw;
380 int texh;
381 int chrom_texw;
382 int chrom_texh;
383 float filter_strength;
384 } gl_conversion_params_t;
386 int glAutodetectYUVConversion(GL *gl);
387 void glSetupYUVConversion(GL *gl, gl_conversion_params_t *params);
388 void glEnableYUVConversion(GL *gl, GLenum target, int type);
389 void glDisableYUVConversion(GL *gl, GLenum target, int type);
391 #define GL_3D_RED_CYAN 1
392 #define GL_3D_GREEN_MAGENTA 2
393 #define GL_3D_QUADBUFFER 3
395 void glEnable3DLeft(GL *gl, int type);
396 void glEnable3DRight(GL *gl, int type);
397 void glDisable3D(GL *gl, int type);
399 /** \addtogroup glcontext
400 * \{ */
401 //! could not set new window, will continue drawing into the old one.
402 #define SET_WINDOW_FAILED -1
403 //! new window is set, could even transfer the OpenGL context.
404 #define SET_WINDOW_OK 0
405 //! new window is set, but the OpenGL context needs to be reinitialized.
406 #define SET_WINDOW_REINIT 1
407 /** \} */
409 enum MPGLType {
410 GLTYPE_AUTO,
411 GLTYPE_W32,
412 GLTYPE_X11,
413 GLTYPE_SDL,
416 typedef struct MPGLContext {
417 GL *gl;
418 enum MPGLType type;
419 struct vo *vo;
420 union {
421 int w32;
422 #ifdef CONFIG_GL_X11
423 XVisualInfo *x11;
424 #endif
425 } vinfo;
426 union {
427 #ifdef CONFIG_GL_WIN32
428 HGLRC w32;
429 #endif
430 #ifdef CONFIG_GL_X11
431 GLXContext x11;
432 #endif
433 } context;
434 int (*setGlWindow)(struct MPGLContext *);
435 void (*releaseGlContext)(struct MPGLContext *);
436 void (*swapGlBuffers)(struct MPGLContext *);
437 void (*update_xinerama_info)(struct vo *vo);
438 void (*border)(struct vo *vo);
439 int (*check_events)(struct vo *vo);
440 void (*fullscreen)(struct vo *vo);
441 void (*ontop)(struct vo *vo);
442 } MPGLContext;
444 MPGLContext *init_mpglcontext(enum MPGLType type, struct vo *vo);
445 void uninit_mpglcontext(MPGLContext *ctx);
447 //function pointers loaded from the OpenGL library
448 struct GL {
449 void (GLAPIENTRY *Begin)(GLenum);
450 void (GLAPIENTRY *End)(void);
451 void (GLAPIENTRY *Viewport)(GLint, GLint, GLsizei, GLsizei);
452 void (GLAPIENTRY *MatrixMode)(GLenum);
453 void (GLAPIENTRY *LoadIdentity)(void);
454 void (GLAPIENTRY *Translated)(double, double, double);
455 void (GLAPIENTRY *Scaled)(double, double, double);
456 void (GLAPIENTRY *Ortho)(double, double, double, double, double,double);
457 void (GLAPIENTRY *Frustum)(double, double, double, double, double, double);
458 void (GLAPIENTRY *PushMatrix)(void);
459 void (GLAPIENTRY *PopMatrix)(void);
460 void (GLAPIENTRY *Clear)(GLbitfield);
461 GLuint (GLAPIENTRY *GenLists)(GLsizei);
462 void (GLAPIENTRY *DeleteLists)(GLuint, GLsizei);
463 void (GLAPIENTRY *NewList)(GLuint, GLenum);
464 void (GLAPIENTRY *EndList)(void);
465 void (GLAPIENTRY *CallList)(GLuint);
466 void (GLAPIENTRY *CallLists)(GLsizei, GLenum, const GLvoid *);
467 void (GLAPIENTRY *GenTextures)(GLsizei, GLuint *);
468 void (GLAPIENTRY *DeleteTextures)(GLsizei, const GLuint *);
469 void (GLAPIENTRY *TexEnvf)(GLenum, GLenum, GLfloat);
470 void (GLAPIENTRY *TexEnvi)(GLenum, GLenum, GLint);
471 void (GLAPIENTRY *Color4ub)(GLubyte, GLubyte, GLubyte, GLubyte);
472 void (GLAPIENTRY *Color3f)(GLfloat, GLfloat, GLfloat);
473 void (GLAPIENTRY *Color4f)(GLfloat, GLfloat, GLfloat, GLfloat);
474 void (GLAPIENTRY *ClearColor)(GLclampf, GLclampf, GLclampf, GLclampf);
475 void (GLAPIENTRY *ClearDepth)(GLclampd);
476 void (GLAPIENTRY *DepthFunc)(GLenum);
477 void (GLAPIENTRY *Enable)(GLenum);
478 void (GLAPIENTRY *Disable)(GLenum);
479 const GLubyte *(GLAPIENTRY * GetString)(GLenum);
480 void (GLAPIENTRY *DrawBuffer)(GLenum);
481 void (GLAPIENTRY *DepthMask)(GLboolean);
482 void (GLAPIENTRY *BlendFunc)(GLenum, GLenum);
483 void (GLAPIENTRY *Flush)(void);
484 void (GLAPIENTRY *Finish)(void);
485 void (GLAPIENTRY *PixelStorei)(GLenum, GLint);
486 void (GLAPIENTRY *TexImage1D)(GLenum, GLint, GLint, GLsizei, GLint,
487 GLenum, GLenum, const GLvoid *);
488 void (GLAPIENTRY *TexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei,
489 GLint, GLenum, GLenum, const GLvoid *);
490 void (GLAPIENTRY *TexSubImage2D)(GLenum, GLint, GLint, GLint,
491 GLsizei, GLsizei, GLenum, GLenum,
492 const GLvoid *);
493 void (GLAPIENTRY *GetTexImage)(GLenum, GLint, GLenum, GLenum, GLvoid *);
494 void (GLAPIENTRY *TexParameteri)(GLenum, GLenum, GLint);
495 void (GLAPIENTRY *TexParameterf)(GLenum, GLenum, GLfloat);
496 void (GLAPIENTRY *TexParameterfv)(GLenum, GLenum, const GLfloat *);
497 void (GLAPIENTRY *TexCoord2f)(GLfloat, GLfloat);
498 void (GLAPIENTRY *Vertex2f)(GLfloat, GLfloat);
499 void (GLAPIENTRY *Vertex3f)(GLfloat, GLfloat, GLfloat);
500 void (GLAPIENTRY *Normal3f)(GLfloat, GLfloat, GLfloat);
501 void (GLAPIENTRY *Lightfv)(GLenum, GLenum, const GLfloat *);
502 void (GLAPIENTRY *ColorMaterial)(GLenum, GLenum);
503 void (GLAPIENTRY *ShadeModel)(GLenum);
504 void (GLAPIENTRY *GetIntegerv)(GLenum, GLint *);
505 void (GLAPIENTRY *ColorMask)(GLboolean, GLboolean, GLboolean, GLboolean);
506 void (GLAPIENTRY *ReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum,
507 GLenum, GLvoid *);
508 void (GLAPIENTRY *ReadBuffer)(GLenum);
510 // OpenGL extension functions
511 void (GLAPIENTRY *GenBuffers)(GLsizei, GLuint *);
512 void (GLAPIENTRY *DeleteBuffers)(GLsizei, const GLuint *);
513 void (GLAPIENTRY *BindBuffer)(GLenum, GLuint);
514 GLvoid * (GLAPIENTRY * MapBuffer)(GLenum, GLenum);
515 GLboolean (GLAPIENTRY *UnmapBuffer)(GLenum);
516 void (GLAPIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum);
517 void (GLAPIENTRY *CombinerParameterfv)(GLenum, const GLfloat *);
518 void (GLAPIENTRY *CombinerParameteri)(GLenum, GLint);
519 void (GLAPIENTRY *CombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum,
520 GLenum);
521 void (GLAPIENTRY *CombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum,
522 GLenum, GLenum, GLboolean, GLboolean,
523 GLboolean);
524 void (GLAPIENTRY *BeginFragmentShader)(void);
525 void (GLAPIENTRY *EndFragmentShader)(void);
526 void (GLAPIENTRY *SampleMap)(GLuint, GLuint, GLenum);
527 void (GLAPIENTRY *ColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint,
528 GLuint, GLuint, GLuint, GLuint, GLuint);
529 void (GLAPIENTRY *ColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint,
530 GLuint, GLuint, GLuint, GLuint, GLuint,
531 GLuint, GLuint, GLuint);
532 void (GLAPIENTRY *SetFragmentShaderConstant)(GLuint, const GLfloat *);
533 void (GLAPIENTRY *ActiveTexture)(GLenum);
534 void (GLAPIENTRY *BindTexture)(GLenum, GLuint);
535 void (GLAPIENTRY *MultiTexCoord2f)(GLenum, GLfloat, GLfloat);
536 void (GLAPIENTRY *GenPrograms)(GLsizei, GLuint *);
537 void (GLAPIENTRY *DeletePrograms)(GLsizei, const GLuint *);
538 void (GLAPIENTRY *BindProgram)(GLenum, GLuint);
539 void (GLAPIENTRY *ProgramString)(GLenum, GLenum, GLsizei, const GLvoid *);
540 void (GLAPIENTRY *GetProgramiv)(GLenum, GLenum, GLint *);
541 void (GLAPIENTRY *ProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat,
542 GLfloat, GLfloat);
543 int (GLAPIENTRY *SwapInterval)(int);
544 void (GLAPIENTRY *TexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei,
545 GLsizei, GLint, GLenum, GLenum,
546 const GLvoid *);
547 void * (GLAPIENTRY * AllocateMemoryMESA)(void *, int, size_t, float, float,
548 float);
549 void (GLAPIENTRY *FreeMemoryMESA)(void *, int, void *);
552 #endif /* MPLAYER_GL_COMMON_H */