2 * This file is part of MPlayer.
4 * MPlayer is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * MPlayer is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License along
15 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
16 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 * You can alternatively redistribute this file and/or
19 * modify it under the terms of the GNU Lesser General Public
20 * License as published by the Free Software Foundation; either
21 * version 2.1 of the License, or (at your option) any later version.
24 #ifndef MPLAYER_GL_COMMON_H
25 #define MPLAYER_GL_COMMON_H
33 #include "video_out.h"
36 #ifdef CONFIG_GL_WIN32
38 #include "w32_common.h"
43 #include "x11_common.h"
44 // This old-vo wrapper macro would conflict with the struct member
45 #undef update_xinerama_info
49 // workaround for some gl.h headers
52 #define GLAPIENTRY APIENTRY
53 #elif defined(CONFIG_GL_WIN32)
54 #define GLAPIENTRY __stdcall
61 * \defgroup glextdefines OpenGL extension defines
63 * conditionally define all extension defines used.
64 * vendor specific extensions should be marked as such
65 * (e.g. _NV), _ARB is not used to ease readability.
69 #define GL_TEXTURE_3D 0x806F
71 #ifndef GL_TEXTURE_WRAP_R
72 #define GL_TEXTURE_WRAP_R 0x8072
74 #ifndef GL_CLAMP_TO_EDGE
75 #define GL_CLAMP_TO_EDGE 0x812F
77 #ifndef GL_GENERATE_MIPMAP
78 #define GL_GENERATE_MIPMAP 0x8191
80 #ifndef GL_TEXT_FRAGMENT_SHADER_ATI
81 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
83 #ifndef GL_REGISTER_COMBINERS_NV
84 #define GL_REGISTER_COMBINERS_NV 0x8522
86 #ifndef GL_MAX_GENERAL_COMBINERS_NV
87 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D
89 #ifndef GL_NUM_GENERAL_COMBINERS_NV
90 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E
92 #ifndef GL_CONSTANT_COLOR0_NV
93 #define GL_CONSTANT_COLOR0_NV 0x852A
95 #ifndef GL_CONSTANT_COLOR1_NV
96 #define GL_CONSTANT_COLOR1_NV 0x852B
98 #ifndef GL_COMBINER0_NV
99 #define GL_COMBINER0_NV 0x8550
101 #ifndef GL_COMBINER1_NV
102 #define GL_COMBINER1_NV 0x8551
104 #ifndef GL_VARIABLE_A_NV
105 #define GL_VARIABLE_A_NV 0x8523
107 #ifndef GL_VARIABLE_B_NV
108 #define GL_VARIABLE_B_NV 0x8524
110 #ifndef GL_VARIABLE_C_NV
111 #define GL_VARIABLE_C_NV 0x8525
113 #ifndef GL_VARIABLE_D_NV
114 #define GL_VARIABLE_D_NV 0x8526
116 #ifndef GL_UNSIGNED_INVERT_NV
117 #define GL_UNSIGNED_INVERT_NV 0x8537
119 #ifndef GL_HALF_BIAS_NORMAL_NV
120 #define GL_HALF_BIAS_NORMAL_NV 0x853A
122 #ifndef GL_SIGNED_IDENTITY_NV
123 #define GL_SIGNED_IDENTITY_NV 0x853C
125 #ifndef GL_SCALE_BY_FOUR_NV
126 #define GL_SCALE_BY_FOUR_NV 0x853F
128 #ifndef GL_DISCARD_NV
129 #define GL_DISCARD_NV 0x8530
132 #define GL_SPARE0_NV 0x852E
134 #ifndef GL_FRAGMENT_SHADER_ATI
135 #define GL_FRAGMENT_SHADER_ATI 0x8920
137 #ifndef GL_NUM_FRAGMENT_REGISTERS_ATI
138 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
141 #define GL_REG_0_ATI 0x8921
144 #define GL_REG_1_ATI 0x8922
147 #define GL_REG_2_ATI 0x8923
150 #define GL_CON_0_ATI 0x8941
153 #define GL_CON_1_ATI 0x8942
156 #define GL_CON_2_ATI 0x8943
159 #define GL_CON_3_ATI 0x8944
162 #define GL_ADD_ATI 0x8963
165 #define GL_MUL_ATI 0x8964
168 #define GL_MAD_ATI 0x8968
170 #ifndef GL_SWIZZLE_STR_ATI
171 #define GL_SWIZZLE_STR_ATI 0x8976
173 #ifndef GL_4X_BIT_ATI
174 #define GL_4X_BIT_ATI 2
176 #ifndef GL_8X_BIT_ATI
177 #define GL_8X_BIT_ATI 4
179 #ifndef GL_BIAS_BIT_ATI
180 #define GL_BIAS_BIT_ATI 8
182 #ifndef GL_MAX_TEXTURE_UNITS
183 #define GL_MAX_TEXTURE_UNITS 0x84E2
186 #define GL_TEXTURE0 0x84C0
189 #define GL_TEXTURE1 0x84C1
192 #define GL_TEXTURE2 0x84C2
195 #define GL_TEXTURE3 0x84C3
197 #ifndef GL_TEXTURE_RECTANGLE
198 #define GL_TEXTURE_RECTANGLE 0x84F5
200 #ifndef GL_PIXEL_UNPACK_BUFFER
201 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
203 #ifndef GL_STREAM_DRAW
204 #define GL_STREAM_DRAW 0x88E0
206 #ifndef GL_DYNAMIC_DRAW
207 #define GL_DYNAMIC_DRAW 0x88E8
209 #ifndef GL_WRITE_ONLY
210 #define GL_WRITE_ONLY 0x88B9
213 #define GL_BGR 0x80E0
216 #define GL_BGRA 0x80E1
218 #ifndef GL_UNSIGNED_BYTE_3_3_2
219 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
221 #ifndef GL_UNSIGNED_BYTE_2_3_3_REV
222 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
224 #ifndef GL_UNSIGNED_SHORT_4_4_4_4
225 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
227 #ifndef GL_UNSIGNED_SHORT_4_4_4_4_REV
228 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
230 #ifndef GL_UNSIGNED_SHORT_5_6_5
231 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
233 #ifndef GL_UNSIGNED_INT_8_8_8_8
234 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
236 #ifndef GL_UNSIGNED_INT_8_8_8_8_REV
237 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
239 #ifndef GL_UNSIGNED_SHORT_5_6_5_REV
240 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
242 #ifndef GL_UNSIGNED_INT_10_10_10_2
243 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
245 #ifndef GL_UNSIGNED_INT_2_10_10_10_REV
246 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
248 #ifndef GL_UNSIGNED_SHORT_5_5_5_1
249 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
251 #ifndef GL_UNSIGNED_SHORT_1_5_5_5_REV
252 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
254 #ifndef GL_UNSIGNED_SHORT_8_8
255 #define GL_UNSIGNED_SHORT_8_8 0x85BA
257 #ifndef GL_UNSIGNED_SHORT_8_8_REV
258 #define GL_UNSIGNED_SHORT_8_8_REV 0x85BB
260 #ifndef GL_YCBCR_MESA
261 #define GL_YCBCR_MESA 0x8757
264 #define GL_RGB32F 0x8815
266 #ifndef GL_FLOAT_RGB32_NV
267 #define GL_FLOAT_RGB32_NV 0x8889
269 #ifndef GL_LUMINANCE16
270 #define GL_LUMINANCE16 0x8042
272 #ifndef GL_UNPACK_CLIENT_STORAGE_APPLE
273 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
275 #ifndef GL_FRAGMENT_PROGRAM
276 #define GL_FRAGMENT_PROGRAM 0x8804
278 #ifndef GL_PROGRAM_FORMAT_ASCII
279 #define GL_PROGRAM_FORMAT_ASCII 0x8875
281 #ifndef GL_PROGRAM_ERROR_POSITION
282 #define GL_PROGRAM_ERROR_POSITION 0x864B
284 #ifndef GL_MAX_TEXTURE_IMAGE_UNITS
285 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
287 #ifndef GL_PROGRAM_ERROR_STRING
288 #define GL_PROGRAM_ERROR_STRING 0x8874
290 /** \} */ // end of glextdefines group
293 typedef struct GL GL
;
295 void glAdjustAlignment(GL
*gl
, int stride
);
297 const char *glValName(GLint value
);
299 int glFindFormat(uint32_t format
, int *bpp
, GLint
*gl_texfmt
,
300 GLenum
*gl_format
, GLenum
*gl_type
);
301 int glFmt2bpp(GLenum format
, GLenum type
);
302 void glCreateClearTex(GL
*gl
, GLenum target
, GLenum fmt
, GLenum format
,
303 GLenum type
, GLint filter
, int w
, int h
,
305 int glCreatePPMTex(GL
*gl
, GLenum target
, GLenum fmt
, GLint filter
,
306 FILE *f
, int *width
, int *height
, int *maxval
);
307 void glUploadTex(GL
*gl
, GLenum target
, GLenum format
, GLenum type
,
308 const void *dataptr
, int stride
,
309 int x
, int y
, int w
, int h
, int slice
);
310 void glDrawTex(GL
*gl
, GLfloat x
, GLfloat y
, GLfloat w
, GLfloat h
,
311 GLfloat tx
, GLfloat ty
, GLfloat tw
, GLfloat th
,
312 int sx
, int sy
, int rect_tex
, int is_yv12
, int flip
);
313 int loadGPUProgram(GL
*gl
, GLenum target
, char *prog
);
315 /** \addtogroup glconversion
317 //! do not use YUV conversion, this should always stay 0
318 #define YUV_CONVERSION_NONE 0
319 //! use nVidia specific register combiners for YUV conversion
320 #define YUV_CONVERSION_COMBINERS 1
321 //! use a fragment program for YUV conversion
322 #define YUV_CONVERSION_FRAGMENT 2
323 //! use a fragment program for YUV conversion with gamma using POW
324 #define YUV_CONVERSION_FRAGMENT_POW 3
325 //! use a fragment program with additional table lookup for YUV conversion
326 #define YUV_CONVERSION_FRAGMENT_LOOKUP 4
327 //! use ATI specific register combiners ("fragment program")
328 #define YUV_CONVERSION_COMBINERS_ATI 5
329 //! use a fragment program with 3D table lookup for YUV conversion
330 #define YUV_CONVERSION_FRAGMENT_LOOKUP3D 6
331 //! use ATI specific "text" register combiners ("fragment program")
332 #define YUV_CONVERSION_TEXT_FRAGMENT 7
333 //! use normal bilinear scaling for textures
334 #define YUV_SCALER_BILIN 0
335 //! use higher quality bicubic scaling for textures
336 #define YUV_SCALER_BICUB 1
337 //! use cubic scaling in X and normal linear scaling in Y direction
338 #define YUV_SCALER_BICUB_X 2
339 //! use cubic scaling without additional lookup texture
340 #define YUV_SCALER_BICUB_NOTEX 3
341 #define YUV_SCALER_UNSHARP 4
342 #define YUV_SCALER_UNSHARP2 5
343 //! mask for conversion type
344 #define YUV_CONVERSION_MASK 0xF
345 //! mask for scaler type
346 #define YUV_SCALER_MASK 0xF
347 //! shift value for luminance scaler type
348 #define YUV_LUM_SCALER_SHIFT 8
349 //! shift value for chrominance scaler type
350 #define YUV_CHROM_SCALER_SHIFT 12
351 //! extract conversion out of type
352 #define YUV_CONVERSION(t) ((t) & YUV_CONVERSION_MASK)
353 //! extract luminance scaler out of type
354 #define YUV_LUM_SCALER(t) (((t) >> YUV_LUM_SCALER_SHIFT) & YUV_SCALER_MASK)
355 //! extract chrominance scaler out of type
356 #define YUV_CHROM_SCALER(t) (((t) >> YUV_CHROM_SCALER_SHIFT) & YUV_SCALER_MASK)
357 #define SET_YUV_CONVERSION(c) ((c) & YUV_CONVERSION_MASK)
358 #define SET_YUV_LUM_SCALER(s) (((s) & YUV_SCALER_MASK) << YUV_LUM_SCALER_SHIFT)
359 #define SET_YUV_CHROM_SCALER(s) (((s) & YUV_SCALER_MASK) << YUV_CHROM_SCALER_SHIFT)
360 //! returns whether the yuv conversion supports large brightness range etc.
361 static inline int glYUVLargeRange(int conv
)
364 case YUV_CONVERSION_NONE
:
365 case YUV_CONVERSION_COMBINERS
:
366 case YUV_CONVERSION_COMBINERS_ATI
:
367 case YUV_CONVERSION_FRAGMENT_LOOKUP3D
:
368 case YUV_CONVERSION_TEXT_FRAGMENT
:
378 struct mp_csp_params csp_params
;
383 float filter_strength
;
384 } gl_conversion_params_t
;
386 int glAutodetectYUVConversion(GL
*gl
);
387 void glSetupYUVConversion(GL
*gl
, gl_conversion_params_t
*params
);
388 void glEnableYUVConversion(GL
*gl
, GLenum target
, int type
);
389 void glDisableYUVConversion(GL
*gl
, GLenum target
, int type
);
391 #define GL_3D_RED_CYAN 1
392 #define GL_3D_GREEN_MAGENTA 2
393 #define GL_3D_QUADBUFFER 3
395 void glEnable3DLeft(GL
*gl
, int type
);
396 void glEnable3DRight(GL
*gl
, int type
);
397 void glDisable3D(GL
*gl
, int type
);
399 /** \addtogroup glcontext
401 //! could not set new window, will continue drawing into the old one.
402 #define SET_WINDOW_FAILED -1
403 //! new window is set, could even transfer the OpenGL context.
404 #define SET_WINDOW_OK 0
405 //! new window is set, but the OpenGL context needs to be reinitialized.
406 #define SET_WINDOW_REINIT 1
416 typedef struct MPGLContext
{
427 #ifdef CONFIG_GL_WIN32
434 int (*setGlWindow
)(struct MPGLContext
*);
435 void (*releaseGlContext
)(struct MPGLContext
*);
436 void (*swapGlBuffers
)(struct MPGLContext
*);
437 void (*update_xinerama_info
)(struct vo
*vo
);
438 void (*border
)(struct vo
*vo
);
439 int (*check_events
)(struct vo
*vo
);
440 void (*fullscreen
)(struct vo
*vo
);
441 void (*ontop
)(struct vo
*vo
);
444 MPGLContext
*init_mpglcontext(enum MPGLType type
, struct vo
*vo
);
445 void uninit_mpglcontext(MPGLContext
*ctx
);
447 //function pointers loaded from the OpenGL library
449 void (GLAPIENTRY
*Begin
)(GLenum
);
450 void (GLAPIENTRY
*End
)(void);
451 void (GLAPIENTRY
*Viewport
)(GLint
, GLint
, GLsizei
, GLsizei
);
452 void (GLAPIENTRY
*MatrixMode
)(GLenum
);
453 void (GLAPIENTRY
*LoadIdentity
)(void);
454 void (GLAPIENTRY
*Translated
)(double, double, double);
455 void (GLAPIENTRY
*Scaled
)(double, double, double);
456 void (GLAPIENTRY
*Ortho
)(double, double, double, double, double,double);
457 void (GLAPIENTRY
*Frustum
)(double, double, double, double, double, double);
458 void (GLAPIENTRY
*PushMatrix
)(void);
459 void (GLAPIENTRY
*PopMatrix
)(void);
460 void (GLAPIENTRY
*Clear
)(GLbitfield
);
461 GLuint (GLAPIENTRY
*GenLists
)(GLsizei
);
462 void (GLAPIENTRY
*DeleteLists
)(GLuint
, GLsizei
);
463 void (GLAPIENTRY
*NewList
)(GLuint
, GLenum
);
464 void (GLAPIENTRY
*EndList
)(void);
465 void (GLAPIENTRY
*CallList
)(GLuint
);
466 void (GLAPIENTRY
*CallLists
)(GLsizei
, GLenum
, const GLvoid
*);
467 void (GLAPIENTRY
*GenTextures
)(GLsizei
, GLuint
*);
468 void (GLAPIENTRY
*DeleteTextures
)(GLsizei
, const GLuint
*);
469 void (GLAPIENTRY
*TexEnvf
)(GLenum
, GLenum
, GLfloat
);
470 void (GLAPIENTRY
*TexEnvi
)(GLenum
, GLenum
, GLint
);
471 void (GLAPIENTRY
*Color4ub
)(GLubyte
, GLubyte
, GLubyte
, GLubyte
);
472 void (GLAPIENTRY
*Color3f
)(GLfloat
, GLfloat
, GLfloat
);
473 void (GLAPIENTRY
*Color4f
)(GLfloat
, GLfloat
, GLfloat
, GLfloat
);
474 void (GLAPIENTRY
*ClearColor
)(GLclampf
, GLclampf
, GLclampf
, GLclampf
);
475 void (GLAPIENTRY
*ClearDepth
)(GLclampd
);
476 void (GLAPIENTRY
*DepthFunc
)(GLenum
);
477 void (GLAPIENTRY
*Enable
)(GLenum
);
478 void (GLAPIENTRY
*Disable
)(GLenum
);
479 const GLubyte
*(GLAPIENTRY
* GetString
)(GLenum
);
480 void (GLAPIENTRY
*DrawBuffer
)(GLenum
);
481 void (GLAPIENTRY
*DepthMask
)(GLboolean
);
482 void (GLAPIENTRY
*BlendFunc
)(GLenum
, GLenum
);
483 void (GLAPIENTRY
*Flush
)(void);
484 void (GLAPIENTRY
*Finish
)(void);
485 void (GLAPIENTRY
*PixelStorei
)(GLenum
, GLint
);
486 void (GLAPIENTRY
*TexImage1D
)(GLenum
, GLint
, GLint
, GLsizei
, GLint
,
487 GLenum
, GLenum
, const GLvoid
*);
488 void (GLAPIENTRY
*TexImage2D
)(GLenum
, GLint
, GLint
, GLsizei
, GLsizei
,
489 GLint
, GLenum
, GLenum
, const GLvoid
*);
490 void (GLAPIENTRY
*TexSubImage2D
)(GLenum
, GLint
, GLint
, GLint
,
491 GLsizei
, GLsizei
, GLenum
, GLenum
,
493 void (GLAPIENTRY
*GetTexImage
)(GLenum
, GLint
, GLenum
, GLenum
, GLvoid
*);
494 void (GLAPIENTRY
*TexParameteri
)(GLenum
, GLenum
, GLint
);
495 void (GLAPIENTRY
*TexParameterf
)(GLenum
, GLenum
, GLfloat
);
496 void (GLAPIENTRY
*TexParameterfv
)(GLenum
, GLenum
, const GLfloat
*);
497 void (GLAPIENTRY
*TexCoord2f
)(GLfloat
, GLfloat
);
498 void (GLAPIENTRY
*Vertex2f
)(GLfloat
, GLfloat
);
499 void (GLAPIENTRY
*Vertex3f
)(GLfloat
, GLfloat
, GLfloat
);
500 void (GLAPIENTRY
*Normal3f
)(GLfloat
, GLfloat
, GLfloat
);
501 void (GLAPIENTRY
*Lightfv
)(GLenum
, GLenum
, const GLfloat
*);
502 void (GLAPIENTRY
*ColorMaterial
)(GLenum
, GLenum
);
503 void (GLAPIENTRY
*ShadeModel
)(GLenum
);
504 void (GLAPIENTRY
*GetIntegerv
)(GLenum
, GLint
*);
505 void (GLAPIENTRY
*ColorMask
)(GLboolean
, GLboolean
, GLboolean
, GLboolean
);
506 void (GLAPIENTRY
*ReadPixels
)(GLint
, GLint
, GLsizei
, GLsizei
, GLenum
,
508 void (GLAPIENTRY
*ReadBuffer
)(GLenum
);
510 // OpenGL extension functions
511 void (GLAPIENTRY
*GenBuffers
)(GLsizei
, GLuint
*);
512 void (GLAPIENTRY
*DeleteBuffers
)(GLsizei
, const GLuint
*);
513 void (GLAPIENTRY
*BindBuffer
)(GLenum
, GLuint
);
514 GLvoid
* (GLAPIENTRY
* MapBuffer
)(GLenum
, GLenum
);
515 GLboolean (GLAPIENTRY
*UnmapBuffer
)(GLenum
);
516 void (GLAPIENTRY
*BufferData
)(GLenum
, intptr_t, const GLvoid
*, GLenum
);
517 void (GLAPIENTRY
*CombinerParameterfv
)(GLenum
, const GLfloat
*);
518 void (GLAPIENTRY
*CombinerParameteri
)(GLenum
, GLint
);
519 void (GLAPIENTRY
*CombinerInput
)(GLenum
, GLenum
, GLenum
, GLenum
, GLenum
,
521 void (GLAPIENTRY
*CombinerOutput
)(GLenum
, GLenum
, GLenum
, GLenum
, GLenum
,
522 GLenum
, GLenum
, GLboolean
, GLboolean
,
524 void (GLAPIENTRY
*BeginFragmentShader
)(void);
525 void (GLAPIENTRY
*EndFragmentShader
)(void);
526 void (GLAPIENTRY
*SampleMap
)(GLuint
, GLuint
, GLenum
);
527 void (GLAPIENTRY
*ColorFragmentOp2
)(GLenum
, GLuint
, GLuint
, GLuint
, GLuint
,
528 GLuint
, GLuint
, GLuint
, GLuint
, GLuint
);
529 void (GLAPIENTRY
*ColorFragmentOp3
)(GLenum
, GLuint
, GLuint
, GLuint
, GLuint
,
530 GLuint
, GLuint
, GLuint
, GLuint
, GLuint
,
531 GLuint
, GLuint
, GLuint
);
532 void (GLAPIENTRY
*SetFragmentShaderConstant
)(GLuint
, const GLfloat
*);
533 void (GLAPIENTRY
*ActiveTexture
)(GLenum
);
534 void (GLAPIENTRY
*BindTexture
)(GLenum
, GLuint
);
535 void (GLAPIENTRY
*MultiTexCoord2f
)(GLenum
, GLfloat
, GLfloat
);
536 void (GLAPIENTRY
*GenPrograms
)(GLsizei
, GLuint
*);
537 void (GLAPIENTRY
*DeletePrograms
)(GLsizei
, const GLuint
*);
538 void (GLAPIENTRY
*BindProgram
)(GLenum
, GLuint
);
539 void (GLAPIENTRY
*ProgramString
)(GLenum
, GLenum
, GLsizei
, const GLvoid
*);
540 void (GLAPIENTRY
*GetProgramiv
)(GLenum
, GLenum
, GLint
*);
541 void (GLAPIENTRY
*ProgramEnvParameter4f
)(GLenum
, GLuint
, GLfloat
, GLfloat
,
543 int (GLAPIENTRY
*SwapInterval
)(int);
544 void (GLAPIENTRY
*TexImage3D
)(GLenum
, GLint
, GLenum
, GLsizei
, GLsizei
,
545 GLsizei
, GLint
, GLenum
, GLenum
,
547 void * (GLAPIENTRY
* AllocateMemoryMESA
)(void *, int, size_t, float, float,
549 void (GLAPIENTRY
*FreeMemoryMESA
)(void *, int, void *);
552 #endif /* MPLAYER_GL_COMMON_H */