libav: use avcodec_free_frame() with new Libav
[mplayer.git] / libvo / vo_direct3d.c
blob869cfe71e6cf1a6d8175dd25efc80dc2763700fe
1 /*
2 * Copyright (c) 2008 Georgi Petrov (gogothebee) <gogothebee@gmail.com>
4 * This file is part of MPlayer.
6 * MPlayer is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * MPlayer is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License along
17 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
18 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 #include <windows.h>
22 #include <errno.h>
23 #include <stdio.h>
24 #include <d3d9.h>
25 #include "config.h"
26 #include "video_out.h"
27 #include "video_out_internal.h"
28 #include "fastmemcpy.h"
29 #include "mp_msg.h"
30 #include "aspect.h"
31 #include "w32_common.h"
32 #include "libavutil/common.h"
33 #include "sub/sub.h"
35 static const vo_info_t info =
37 "Direct3D 9 Renderer",
38 "direct3d",
39 "Georgi Petrov (gogothebee) <gogothebee@gmail.com>",
44 * Link essential libvo functions: preinit, config, control, draw_frame,
45 * draw_slice, draw_osd, flip_page, check_events, uninit and
46 * the structure info.
48 const LIBVO_EXTERN(direct3d)
51 /* Global variables "priv" structure. I try to keep their count low.
53 static struct global_priv {
54 int is_paused; /**< 1 = Movie is paused,
55 0 = Movie is not paused */
56 int is_clear_needed; /**< 1 = Clear the backbuffer before StretchRect
57 0 = (default) Don't clear it */
58 D3DLOCKED_RECT locked_rect; /**< The locked offscreen surface */
59 RECT fs_movie_rect; /**< Rect (upscaled) of the movie when displayed
60 in fullscreen */
61 RECT fs_panscan_rect; /**< PanScan source surface cropping in
62 fullscreen */
63 int src_width; /**< Source (movie) width */
64 int src_height; /**< Source (movie) heigth */
65 int border_x; /**< horizontal border value for OSD */
66 int border_y; /**< vertical border value for OSD */
68 D3DFORMAT movie_src_fmt; /**< Movie colorspace format (depends on
69 the movie's codec) */
70 D3DFORMAT desktop_fmt; /**< Desktop (screen) colorspace format.
71 Usually XRGB */
73 HANDLE d3d9_dll; /**< d3d9 Library HANDLE */
74 IDirect3D9 * (WINAPI *pDirect3DCreate9)(UINT); /**< pointer to Direct3DCreate9 function */
76 LPDIRECT3D9 d3d_handle; /**< Direct3D Handle */
77 LPDIRECT3DDEVICE9 d3d_device; /**< The Direct3D Adapter */
78 IDirect3DSurface9 *d3d_surface; /**< Offscreen Direct3D Surface. MPlayer
79 renders inside it. Uses colorspace
80 priv->movie_src_fmt */
81 IDirect3DTexture9 *d3d_texture_osd; /**< Direct3D Texture. Uses RGBA */
82 IDirect3DTexture9 *d3d_texture_system; /**< Direct3D Texture. System memory
83 cannot lock a normal texture. Uses RGBA */
84 IDirect3DSurface9 *d3d_backbuf; /**< Video card's back buffer (used to
85 display next frame) */
86 int cur_backbuf_width; /**< Current backbuffer width */
87 int cur_backbuf_height; /**< Current backbuffer height */
88 int is_osd_populated; /**< 1 = OSD texture has something to display,
89 0 = OSD texture is clear */
90 int device_caps_power2_only; /**< 1 = texture sizes have to be power 2
91 0 = texture sizes can be anything */
92 int device_caps_square_only; /**< 1 = textures have to be square
93 0 = textures do not have to be square */
94 int device_texture_sys; /**< 1 = device can texture from system memory
95 0 = device requires shadow */
96 int max_texture_width; /**< from the device capabilities */
97 int max_texture_height; /**< from the device capabilities */
98 int osd_width; /**< current width of the OSD */
99 int osd_height; /**< current height of the OSD */
100 int osd_texture_width; /**< current width of the OSD texture */
101 int osd_texture_height; /**< current height of the OSD texture */
102 } *priv;
104 typedef struct {
105 const unsigned int mplayer_fmt; /**< Given by MPlayer */
106 const D3DFORMAT fourcc; /**< Required by D3D's test function */
107 } struct_fmt_table;
109 /* Map table from reported MPlayer format to the required
110 fourcc. This is needed to perform the format query. */
112 static const struct_fmt_table fmt_table[] = {
113 {IMGFMT_YV12, MAKEFOURCC('Y','V','1','2')},
114 {IMGFMT_I420, MAKEFOURCC('I','4','2','0')},
115 {IMGFMT_IYUV, MAKEFOURCC('I','Y','U','V')},
116 {IMGFMT_YVU9, MAKEFOURCC('Y','V','U','9')},
117 {IMGFMT_YUY2, D3DFMT_YUY2},
118 {IMGFMT_UYVY, D3DFMT_UYVY},
119 {IMGFMT_BGR32, D3DFMT_X8R8G8B8},
120 {IMGFMT_RGB32, D3DFMT_X8B8G8R8},
121 {IMGFMT_BGR24, D3DFMT_R8G8B8}, //untested
122 {IMGFMT_BGR16, D3DFMT_R5G6B5},
123 {IMGFMT_BGR15, D3DFMT_X1R5G5B5},
124 {IMGFMT_BGR8 , D3DFMT_R3G3B2}, //untested
127 #define DISPLAY_FORMAT_TABLE_ENTRIES (sizeof(fmt_table) / sizeof(fmt_table[0]))
129 #define D3DFVF_MY_VERTEX (D3DFVF_XYZ | D3DFVF_TEX1)
131 typedef struct {
132 float x, y, z; /* Position of vertex in 3D space */
133 float tu, tv; /* Texture coordinates */
134 } struct_vertex;
136 typedef enum back_buffer_action {
137 BACKBUFFER_CREATE,
138 BACKBUFFER_RESET
139 } back_buffer_action_e;
140 /****************************************************************************
144 * Direct3D specific implementation functions *
148 ****************************************************************************/
150 /** @brief Calculate scaled fullscreen movie rectangle with
151 * preserved aspect ratio.
153 static void calc_fs_rect(void)
155 struct vo_rect src_rect;
156 struct vo_rect dst_rect;
157 struct vo_rect borders;
158 calc_src_dst_rects(priv->src_width, priv->src_height, &src_rect, &dst_rect, &borders, NULL);
160 priv->fs_movie_rect.left = dst_rect.left;
161 priv->fs_movie_rect.right = dst_rect.right;
162 priv->fs_movie_rect.top = dst_rect.top;
163 priv->fs_movie_rect.bottom = dst_rect.bottom;
164 priv->fs_panscan_rect.left = src_rect.left;
165 priv->fs_panscan_rect.right = src_rect.right;
166 priv->fs_panscan_rect.top = src_rect.top;
167 priv->fs_panscan_rect.bottom = src_rect.bottom;
168 priv->border_x = borders.left;
169 priv->border_y = borders.top;
171 mp_msg(MSGT_VO, MSGL_V,
172 "<vo_direct3d>Fullscreen movie rectangle: t: %ld, l: %ld, r: %ld, b:%ld\n",
173 priv->fs_movie_rect.top, priv->fs_movie_rect.left,
174 priv->fs_movie_rect.right, priv->fs_movie_rect.bottom);
176 /* The backbuffer should be cleared before next StretchRect. This is
177 * necessary because our new draw area could be smaller than the
178 * previous one used by StretchRect and without it, leftovers from the
179 * previous frame will be left. */
180 priv->is_clear_needed = 1;
183 /** @brief Destroy D3D Offscreen and Backbuffer surfaces.
185 static void destroy_d3d_surfaces(void)
187 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>destroy_d3d_surfaces called.\n");
188 /* Let's destroy the old (if any) D3D Surfaces */
190 if (priv->locked_rect.pBits)
191 IDirect3DSurface9_UnlockRect(priv->d3d_surface);
192 priv->locked_rect.pBits = NULL;
194 if (priv->d3d_surface)
195 IDirect3DSurface9_Release(priv->d3d_surface);
196 priv->d3d_surface = NULL;
198 /* kill the OSD texture and its shadow copy */
199 if (priv->d3d_texture_osd)
200 IDirect3DTexture9_Release(priv->d3d_texture_osd);
201 priv->d3d_texture_osd = NULL;
203 if (priv->d3d_texture_system)
204 IDirect3DTexture9_Release(priv->d3d_texture_system);
205 priv->d3d_texture_system = NULL;
207 if (priv->d3d_backbuf)
208 IDirect3DSurface9_Release(priv->d3d_backbuf);
209 priv->d3d_backbuf = NULL;
212 /** @brief Create D3D Offscreen and Backbuffer surfaces. Each
213 * surface is created only if it's not already present.
214 * @return 1 on success, 0 on failure
216 static int create_d3d_surfaces(void)
218 int osd_width = vo_dwidth, osd_height = vo_dheight;
219 int tex_width = osd_width, tex_height = osd_height;
220 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>create_d3d_surfaces called.\n");
222 if (!priv->d3d_surface &&
223 FAILED(IDirect3DDevice9_CreateOffscreenPlainSurface(
224 priv->d3d_device, priv->src_width, priv->src_height,
225 priv->movie_src_fmt, D3DPOOL_DEFAULT, &priv->d3d_surface, NULL))) {
226 mp_msg(MSGT_VO, MSGL_ERR,
227 "<vo_direct3d>Allocating offscreen surface failed.\n");
228 return 0;
231 if (!priv->d3d_backbuf &&
232 FAILED(IDirect3DDevice9_GetBackBuffer(priv->d3d_device, 0, 0,
233 D3DBACKBUFFER_TYPE_MONO,
234 &priv->d3d_backbuf))) {
235 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Allocating backbuffer failed.\n");
236 return 0;
239 /* calculate the best size for the OSD depending on the factors from the device */
240 if (priv->device_caps_power2_only) {
241 tex_width = 1;
242 tex_height = 1;
243 while (tex_width < osd_width ) tex_width <<= 1;
244 while (tex_height < osd_height) tex_height <<= 1;
246 if (priv->device_caps_square_only)
247 /* device only supports square textures */
248 tex_width = tex_height = tex_width > tex_height ? tex_width : tex_height;
249 // better round up to a multiple of 16
250 tex_width = (tex_width + 15) & ~15;
251 tex_height = (tex_height + 15) & ~15;
253 // make sure we respect the size limits without breaking aspect or pow2-requirements
254 while (tex_width > priv->max_texture_width || tex_height > priv->max_texture_height) {
255 osd_width >>= 1;
256 osd_height >>= 1;
257 tex_width >>= 1;
258 tex_height >>= 1;
261 priv->osd_width = osd_width;
262 priv->osd_height = osd_height;
263 priv->osd_texture_width = tex_width;
264 priv->osd_texture_height = tex_height;
266 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>OSD texture size (%dx%d), requested (%dx%d).\n",
267 vo_dwidth, vo_dheight, priv->osd_texture_width, priv->osd_texture_height);
269 /* create OSD */
270 if (!priv->d3d_texture_system &&
271 FAILED(IDirect3DDevice9_CreateTexture(priv->d3d_device,
272 priv->osd_texture_width,
273 priv->osd_texture_height,
275 D3DUSAGE_DYNAMIC,
276 D3DFMT_A8L8,
277 D3DPOOL_SYSTEMMEM,
278 &priv->d3d_texture_system,
279 NULL))) {
280 mp_msg(MSGT_VO,MSGL_ERR,
281 "<vo_direct3d>Allocating OSD texture in system RAM failed.\n");
282 return 0;
285 if (!priv->device_texture_sys) {
286 /* only create if we need a shadow version on the external device */
287 if (!priv->d3d_texture_osd &&
288 FAILED(IDirect3DDevice9_CreateTexture(priv->d3d_device,
289 priv->osd_texture_width,
290 priv->osd_texture_height,
292 D3DUSAGE_DYNAMIC,
293 D3DFMT_A8L8,
294 D3DPOOL_DEFAULT,
295 &priv->d3d_texture_osd,
296 NULL))) {
297 mp_msg(MSGT_VO,MSGL_ERR,
298 "<vo_direct3d>Allocating OSD texture in video RAM failed.\n");
299 return 0;
303 /* setup default renderstate */
304 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_SRCBLEND, D3DBLEND_ONE);
305 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
306 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHAFUNC, D3DCMP_GREATER);
307 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHAREF, (DWORD)0x0);
308 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_LIGHTING, FALSE);
309 IDirect3DDevice9_SetSamplerState(priv->d3d_device, 0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
310 IDirect3DDevice9_SetSamplerState(priv->d3d_device, 0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
312 return 1;
315 /** @brief Fill D3D Presentation parameters
317 static void fill_d3d_presentparams(D3DPRESENT_PARAMETERS *present_params)
319 /* Prepare Direct3D initialization parameters. */
320 memset(present_params, 0, sizeof(D3DPRESENT_PARAMETERS));
321 present_params->Windowed = TRUE;
322 present_params->SwapEffect = D3DSWAPEFFECT_COPY;
323 present_params->Flags = D3DPRESENTFLAG_VIDEO;
324 present_params->hDeviceWindow = vo_w32_window; /* w32_common var */
325 present_params->BackBufferWidth = priv->cur_backbuf_width;
326 present_params->BackBufferHeight = priv->cur_backbuf_height;
327 present_params->MultiSampleType = D3DMULTISAMPLE_NONE;
328 present_params->PresentationInterval = D3DPRESENT_INTERVAL_ONE;
329 present_params->BackBufferFormat = priv->desktop_fmt;
330 present_params->BackBufferCount = 1;
331 present_params->EnableAutoDepthStencil = FALSE;
335 /** @brief Create a new backbuffer. Create or Reset the D3D
336 * device.
337 * @return 1 on success, 0 on failure
339 static int change_d3d_backbuffer(back_buffer_action_e action)
341 D3DPRESENT_PARAMETERS present_params;
343 destroy_d3d_surfaces();
345 /* Grow the backbuffer in the required dimension. */
346 if (vo_dwidth > priv->cur_backbuf_width)
347 priv->cur_backbuf_width = vo_dwidth;
349 if (vo_dheight > priv->cur_backbuf_height)
350 priv->cur_backbuf_height = vo_dheight;
352 /* The grown backbuffer dimensions are ready and fill_d3d_presentparams
353 * will use them, so we can reset the device.
355 fill_d3d_presentparams(&present_params);
357 /* vo_w32_window is w32_common variable. It's a handle to the window. */
358 if (action == BACKBUFFER_CREATE &&
359 FAILED(IDirect3D9_CreateDevice(priv->d3d_handle,
360 D3DADAPTER_DEFAULT,
361 D3DDEVTYPE_HAL, vo_w32_window,
362 D3DCREATE_SOFTWARE_VERTEXPROCESSING,
363 &present_params, &priv->d3d_device))) {
364 mp_msg(MSGT_VO, MSGL_V,
365 "<vo_direct3d>Creating Direct3D device failed.\n");
366 return 0;
369 if (action == BACKBUFFER_RESET &&
370 FAILED(IDirect3DDevice9_Reset(priv->d3d_device, &present_params))) {
371 mp_msg(MSGT_VO, MSGL_ERR,
372 "<vo_direct3d>Reseting Direct3D device failed.\n");
373 return 0;
376 mp_msg(MSGT_VO, MSGL_V,
377 "<vo_direct3d>New backbuffer (%dx%d), VO (%dx%d)\n",
378 present_params.BackBufferWidth, present_params.BackBufferHeight,
379 vo_dwidth, vo_dheight);
381 return 1;
384 /** @brief Configure initial Direct3D context. The first
385 * function called to initialize the D3D context.
386 * @return 1 on success, 0 on failure
388 static int configure_d3d(void)
390 D3DDISPLAYMODE disp_mode;
391 D3DVIEWPORT9 vp = {0, 0, vo_dwidth, vo_dheight, 0, 1};
393 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>configure_d3d called.\n");
395 destroy_d3d_surfaces();
397 /* Get the current desktop display mode, so we can set up a back buffer
398 * of the same format. */
399 if (FAILED(IDirect3D9_GetAdapterDisplayMode(priv->d3d_handle,
400 D3DADAPTER_DEFAULT,
401 &disp_mode))) {
402 mp_msg(MSGT_VO, MSGL_ERR,
403 "<vo_direct3d>Reading adapter display mode failed.\n");
404 return 0;
407 /* Write current Desktop's colorspace format in the global storage. */
408 priv->desktop_fmt = disp_mode.Format;
410 if (!change_d3d_backbuffer(BACKBUFFER_CREATE))
411 return 0;
413 if (!create_d3d_surfaces())
414 return 0;
416 if (FAILED(IDirect3DDevice9_SetViewport(priv->d3d_device,
417 &vp))) {
418 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Setting viewport failed.\n");
419 return 0;
422 calc_fs_rect();
424 return 1;
427 /** @brief Reconfigure the whole Direct3D. Called only
428 * when the video adapter becomes uncooperative.
429 * @return 1 on success, 0 on failure
431 static int reconfigure_d3d(void)
433 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>reconfigure_d3d called.\n");
435 /* Destroy the offscreen, OSD and backbuffer surfaces */
436 destroy_d3d_surfaces();
438 /* Destroy the D3D Device */
439 if (priv->d3d_device)
440 IDirect3DDevice9_Release(priv->d3d_device);
441 priv->d3d_device = NULL;
443 /* Stop the whole Direct3D */
444 IDirect3D9_Release(priv->d3d_handle);
446 /* Initialize Direct3D from the beginning */
447 priv->d3d_handle = priv->pDirect3DCreate9(D3D_SDK_VERSION);
448 if (!priv->d3d_handle) {
449 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Initializing Direct3D failed.\n");
450 return 0;
453 /* Configure Direct3D */
454 if (!configure_d3d())
455 return 0;
457 return 1;
460 /** @brief Resize Direct3D context on window resize.
461 * @return 1 on success, 0 on failure
463 static int resize_d3d(void)
465 D3DVIEWPORT9 vp = {0, 0, vo_dwidth, vo_dheight, 0, 1};
467 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>resize_d3d called.\n");
469 /* Make sure that backbuffer is large enough to accomodate the new
470 viewport dimensions. Grow it if necessary. */
472 if (vo_dwidth > priv->cur_backbuf_width ||
473 vo_dheight > priv->cur_backbuf_height) {
474 if (!change_d3d_backbuffer(BACKBUFFER_RESET))
475 return 0;
478 /* Destroy the OSD textures. They should always match the new dimensions
479 * of the onscreen window, so on each resize we need new OSD dimensions.
482 if (priv->d3d_texture_osd)
483 IDirect3DTexture9_Release(priv->d3d_texture_osd);
484 priv->d3d_texture_osd = NULL;
486 if (priv->d3d_texture_system)
487 IDirect3DTexture9_Release(priv->d3d_texture_system);
488 priv->d3d_texture_system = NULL;
491 /* Recreate the OSD. The function will observe that the offscreen plain
492 * surface and the backbuffer are not destroyed and will skip their creation,
493 * effectively recreating only the OSD.
496 if (!create_d3d_surfaces())
497 return 0;
499 if (FAILED(IDirect3DDevice9_SetViewport(priv->d3d_device,
500 &vp))) {
501 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Setting viewport failed.\n");
502 return 0;
505 calc_fs_rect();
507 // OSD needs to be drawn fresh for new size
508 vo_osd_changed(OSDTYPE_OSD);
510 return 1;
513 /** @brief Uninitialize Direct3D and close the window.
515 static void uninit_d3d(void)
517 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>uninit_d3d called.\n");
519 destroy_d3d_surfaces();
521 /* Destroy the D3D Device */
522 if (priv->d3d_device)
523 IDirect3DDevice9_Release(priv->d3d_device);
524 priv->d3d_device = NULL;
526 /* Stop the whole D3D. */
527 if (priv->d3d_handle) {
528 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Stopping Direct3D.\n");
529 IDirect3D9_Release(priv->d3d_handle);
531 priv->d3d_handle = NULL;
534 /** @brief Render a frame on the screen.
535 * @param mpi mpi structure with the decoded frame inside
536 * @return VO_TRUE on success, VO_ERROR on failure
538 static uint32_t render_d3d_frame(mp_image_t *mpi)
540 /* Uncomment when direct rendering is implemented.
541 * if (mpi->flags & MP_IMGFLAG_DIRECT) ...
544 /* If the D3D device is uncooperative (not initialized), return success.
545 The device will be probed for reinitialization in the next flip_page() */
546 if (!priv->d3d_device)
547 return VO_TRUE;
549 if (mpi->flags & MP_IMGFLAG_DRAW_CALLBACK)
550 goto skip_upload;
552 if (mpi->flags & MP_IMGFLAG_PLANAR) { /* Copy a planar frame. */
553 draw_slice(mpi->planes, mpi->stride, mpi->w, mpi->h, 0, 0);
554 goto skip_upload;
557 /* If we're here, then we should lock the rect and copy a packed frame */
558 if (!priv->locked_rect.pBits) {
559 if (FAILED(IDirect3DSurface9_LockRect(priv->d3d_surface,
560 &priv->locked_rect, NULL, 0))) {
561 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Surface lock failed.\n");
562 return VO_ERROR;
566 memcpy_pic(priv->locked_rect.pBits, mpi->planes[0], mpi->stride[0],
567 mpi->height, priv->locked_rect.Pitch, mpi->stride[0]);
569 skip_upload:
570 /* This unlock is used for both slice_draw path and render_d3d_frame path. */
571 if (FAILED(IDirect3DSurface9_UnlockRect(priv->d3d_surface))) {
572 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Surface unlock failed.\n");
573 return VO_ERROR;
575 priv->locked_rect.pBits = NULL;
577 if (FAILED(IDirect3DDevice9_BeginScene(priv->d3d_device))) {
578 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>BeginScene failed.\n");
579 return VO_ERROR;
582 if (priv->is_clear_needed) {
583 IDirect3DDevice9_Clear(priv->d3d_device, 0, NULL,
584 D3DCLEAR_TARGET, 0, 0, 0);
585 priv->is_clear_needed = 0;
588 if (FAILED(IDirect3DDevice9_StretchRect(priv->d3d_device,
589 priv->d3d_surface,
590 &priv->fs_panscan_rect,
591 priv->d3d_backbuf,
592 &priv->fs_movie_rect,
593 D3DTEXF_LINEAR))) {
594 mp_msg(MSGT_VO, MSGL_ERR,
595 "<vo_direct3d>Copying frame to the backbuffer failed.\n");
596 return VO_ERROR;
599 if (FAILED(IDirect3DDevice9_EndScene(priv->d3d_device))) {
600 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>EndScene failed.\n");
601 return VO_ERROR;
604 return VO_TRUE;
608 /** @brief Query if movie colorspace is supported by the HW.
609 * @return 0 on failure, device capabilities (not probed
610 * currently) on success.
612 static int query_format(uint32_t movie_fmt)
614 int i;
615 for (i = 0; i < DISPLAY_FORMAT_TABLE_ENTRIES; i++) {
616 if (fmt_table[i].mplayer_fmt == movie_fmt) {
617 /* Test conversion from Movie colorspace to
618 * display's target colorspace. */
619 if (FAILED(IDirect3D9_CheckDeviceFormatConversion(priv->d3d_handle,
620 D3DADAPTER_DEFAULT,
621 D3DDEVTYPE_HAL,
622 fmt_table[i].fourcc,
623 priv->desktop_fmt))) {
624 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Rejected image format: %s\n",
625 vo_format_name(fmt_table[i].mplayer_fmt));
626 return 0;
629 priv->movie_src_fmt = fmt_table[i].fourcc;
630 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Accepted image format: %s\n",
631 vo_format_name(fmt_table[i].mplayer_fmt));
632 return (VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW
633 | VFCAP_OSD | VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN);
638 return 0;
641 /****************************************************************************
645 * libvo Control / Callback functions *
649 ****************************************************************************/
654 /** @brief libvo Callback: Preinitialize the video card.
655 * Preinit the hardware just enough to be queried about
656 * supported formats.
658 * @return 0 on success, -1 on failure
661 static int preinit(const char *arg)
663 D3DDISPLAYMODE disp_mode;
664 D3DCAPS9 disp_caps;
665 DWORD texture_caps;
666 DWORD dev_caps;
668 /* Set to zero all global variables. */
669 priv = calloc(1, sizeof(struct global_priv));
670 if (!priv) {
671 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Allocating private memory failed.\n");
672 goto err_out;
675 /* FIXME
676 > Please use subopt-helper.h for this, see vo_gl.c:preinit for
677 > an example of how to use it.
680 priv->d3d9_dll = LoadLibraryA("d3d9.dll");
681 if (!priv->d3d9_dll) {
682 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Unable to dynamically load d3d9.dll\n");
683 goto err_out;
686 priv->pDirect3DCreate9 = (void *)GetProcAddress(priv->d3d9_dll, "Direct3DCreate9");
687 if (!priv->pDirect3DCreate9) {
688 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Unable to find entry point of Direct3DCreate9\n");
689 goto err_out;
692 priv->d3d_handle = priv->pDirect3DCreate9(D3D_SDK_VERSION);
693 if (!priv->d3d_handle) {
694 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Initializing Direct3D failed.\n");
695 goto err_out;
698 if (FAILED(IDirect3D9_GetAdapterDisplayMode(priv->d3d_handle,
699 D3DADAPTER_DEFAULT,
700 &disp_mode))) {
701 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Reading display mode failed.\n");
702 goto err_out;
705 /* Store in priv->desktop_fmt the user desktop's colorspace. Usually XRGB. */
706 priv->desktop_fmt = disp_mode.Format;
707 priv->cur_backbuf_width = disp_mode.Width;
708 priv->cur_backbuf_height = disp_mode.Height;
710 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Setting backbuffer dimensions to (%dx%d).\n",
711 disp_mode.Width, disp_mode.Height);
713 if (FAILED(IDirect3D9_GetDeviceCaps(priv->d3d_handle,
714 D3DADAPTER_DEFAULT,
715 D3DDEVTYPE_HAL,
716 &disp_caps))) {
717 mp_msg(MSGT_VO, MSGL_ERR, "<vo_direct3d>Reading display capabilities failed.\n");
718 goto err_out;
721 /* Store relevant information reguarding caps of device */
722 texture_caps = disp_caps.TextureCaps;
723 dev_caps = disp_caps.DevCaps;
724 priv->device_caps_power2_only = (texture_caps & D3DPTEXTURECAPS_POW2) &&
725 !(texture_caps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL);
726 priv->device_caps_square_only = texture_caps & D3DPTEXTURECAPS_SQUAREONLY;
727 priv->device_texture_sys = dev_caps & D3DDEVCAPS_TEXTURESYSTEMMEMORY;
728 priv->max_texture_width = disp_caps.MaxTextureWidth;
729 priv->max_texture_height = disp_caps.MaxTextureHeight;
731 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>device_caps_power2_only %d, device_caps_square_only %d\n"
732 "<vo_direct3d>device_texture_sys %d\n"
733 "<vo_direct3d>max_texture_width %d, max_texture_height %d\n",
734 priv->device_caps_power2_only, priv->device_caps_square_only,
735 priv->device_texture_sys, priv->max_texture_width,
736 priv->max_texture_height);
738 /* w32_common framework call. Configures window on the screen, gets
739 * fullscreen dimensions and does other useful stuff.
741 if (!vo_w32_init()) {
742 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Configuring onscreen window failed.\n");
743 goto err_out;
746 return 0;
748 err_out:
749 uninit();
750 return -1;
755 /** @brief libvo Callback: Handle control requests.
756 * @return VO_TRUE on success, VO_NOTIMPL when not implemented
758 static int control(uint32_t request, void *data)
760 switch (request) {
761 case VOCTRL_QUERY_FORMAT:
762 return query_format(*(uint32_t*) data);
763 case VOCTRL_GET_IMAGE: /* Direct Rendering. Not implemented yet. */
764 mp_msg(MSGT_VO, MSGL_V,
765 "<vo_direct3d>Direct Rendering request. Not implemented yet.\n");
766 return VO_NOTIMPL;
767 case VOCTRL_DRAW_IMAGE:
768 return render_d3d_frame(data);
769 case VOCTRL_FULLSCREEN:
770 vo_w32_fullscreen();
771 resize_d3d();
772 return VO_TRUE;
773 case VOCTRL_RESET:
774 return VO_NOTIMPL;
775 case VOCTRL_PAUSE:
776 priv->is_paused = 1;
777 return VO_TRUE;
778 case VOCTRL_RESUME:
779 priv->is_paused = 0;
780 return VO_TRUE;
781 case VOCTRL_SET_EQUALIZER:
782 return VO_NOTIMPL;
783 case VOCTRL_GET_EQUALIZER:
784 return VO_NOTIMPL;
785 case VOCTRL_ONTOP:
786 vo_w32_ontop();
787 return VO_TRUE;
788 case VOCTRL_BORDER:
789 vo_w32_border();
790 resize_d3d();
791 return VO_TRUE;
792 case VOCTRL_UPDATE_SCREENINFO:
793 w32_update_xinerama_info();
794 return VO_TRUE;
795 case VOCTRL_SET_PANSCAN:
796 calc_fs_rect();
797 return VO_TRUE;
798 case VOCTRL_GET_PANSCAN:
799 return VO_TRUE;
801 return VO_FALSE;
804 /** @brief libvo Callback: Configre the Direct3D adapter.
805 * @param width Movie source width
806 * @param height Movie source height
807 * @param d_width Screen (destination) width
808 * @param d_height Screen (destination) height
809 * @param options Options bitmap
810 * @param title Window title
811 * @param format Movie colorspace format (using MPlayer's
812 * defines, e.g. IMGFMT_YUY2)
813 * @return 0 on success, VO_ERROR on failure
815 static int config(uint32_t width, uint32_t height, uint32_t d_width,
816 uint32_t d_height, uint32_t options, char *title,
817 uint32_t format)
820 priv->src_width = width;
821 priv->src_height = height;
823 /* w32_common framework call. Creates window on the screen with
824 * the given coordinates.
826 if (!vo_w32_config(d_width, d_height, options)) {
827 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Creating onscreen window failed.\n");
828 return VO_ERROR;
831 /* "config" may be called several times, so if this is not the first
832 * call, we should destroy Direct3D adapter and surfaces before
833 * calling configure_d3d, which will create them again.
836 destroy_d3d_surfaces();
838 /* Destroy the D3D Device */
839 if (priv->d3d_device)
840 IDirect3DDevice9_Release(priv->d3d_device);
841 priv->d3d_device = NULL;
843 if (!configure_d3d())
844 return VO_ERROR;
846 return 0; /* Success */
849 /** @brief libvo Callback: Flip next already drawn frame on the
850 * screen.
852 static void flip_page(void)
854 RECT rect = {0, 0, vo_dwidth, vo_dheight};
855 if (!priv->d3d_device ||
856 FAILED(IDirect3DDevice9_Present(priv->d3d_device, &rect, 0, 0, 0))) {
857 mp_msg(MSGT_VO, MSGL_V,
858 "<vo_direct3d>Trying to reinitialize uncooperative video adapter.\n");
859 if (!reconfigure_d3d()) {
860 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Reinitialization failed.\n");
861 return;
863 else
864 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Video adapter reinitialized.\n");
868 /** @brief libvo Callback: Uninitializes all pointers and closes
869 * all D3D related stuff,
871 static void uninit(void)
873 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>uninit called.\n");
875 uninit_d3d();
876 vo_w32_uninit(); /* w32_common framework call */
877 if (priv->d3d9_dll)
878 FreeLibrary(priv->d3d9_dll);
879 priv->d3d9_dll = NULL;
880 free(priv);
881 priv = NULL;
884 /** @brief libvo Callback: Handles video window events.
886 static void check_events(void)
888 int flags;
889 /* w32_common framework call. Handles video window events.
890 * Updates global libvo's vo_dwidth/vo_dheight upon resize
891 * with the new window width/height.
893 flags = vo_w32_check_events();
894 if (flags & VO_EVENT_RESIZE)
895 resize_d3d();
897 if ((flags & VO_EVENT_EXPOSE) && priv->is_paused)
898 flip_page();
901 /** @brief libvo Callback: Draw slice
902 * @return 0 on success
904 static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y )
906 char *my_src; /**< Pointer to the source image */
907 char *dst; /**< Pointer to the destination image */
908 int uv_stride; /**< Stride of the U/V planes */
910 /* If the D3D device is uncooperative (not initialized), return success.
911 The device will be probed for reinitialization in the next flip_page() */
912 if (!priv->d3d_device)
913 return 0;
915 /* Lock the offscreen surface if it's not already locked. */
916 if (!priv->locked_rect.pBits) {
917 if (FAILED(IDirect3DSurface9_LockRect(priv->d3d_surface,
918 &priv->locked_rect, NULL, 0))) {
919 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Surface lock failure.\n");
920 return VO_FALSE;
924 uv_stride = priv->locked_rect.Pitch / 2;
926 /* Copy Y */
927 dst = priv->locked_rect.pBits;
928 dst = dst + priv->locked_rect.Pitch * y + x;
929 my_src = src[0];
930 memcpy_pic(dst, my_src, w, h, priv->locked_rect.Pitch, stride[0]);
932 w /= 2;
933 h /= 2;
934 x /= 2;
935 y /= 2;
937 /* Copy U */
938 dst = priv->locked_rect.pBits;
939 dst = dst + priv->locked_rect.Pitch * priv->src_height
940 + uv_stride * y + x;
941 if (priv->movie_src_fmt == MAKEFOURCC('Y','V','1','2'))
942 my_src = src[2];
943 else
944 my_src = src[1];
946 memcpy_pic(dst, my_src, w, h, uv_stride, stride[1]);
948 /* Copy V */
949 dst = priv->locked_rect.pBits;
950 dst = dst + priv->locked_rect.Pitch * priv->src_height
951 + uv_stride * (priv->src_height / 2) + uv_stride * y + x;
952 if (priv->movie_src_fmt == MAKEFOURCC('Y','V','1','2'))
953 my_src=src[1];
954 else
955 my_src=src[2];
957 memcpy_pic(dst, my_src, w, h, uv_stride, stride[2]);
959 return 0; /* Success */
962 /** @brief libvo Callback: Unused function
964 static int draw_frame(uint8_t *src[])
966 mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>draw_frame called.\n");
967 return VO_FALSE;
970 /** @brief Maps MPlayer alpha to D3D
971 * 0x0 -> transparent and discarded by alpha test
972 * 0x1 -> 0xFF to become opaque
973 * other alpha values are inverted +1 (2 = -2)
974 * These values are then inverted again with
975 the texture filter D3DBLEND_INVSRCALPHA
977 static void vo_draw_alpha_l8a8(int w, int h, unsigned char* src,
978 unsigned char *srca, int srcstride,
979 unsigned char* dstbase, int dststride)
981 int y;
982 for (y = 0; y < h; y++) {
983 unsigned short *dst = (unsigned short*)dstbase;
984 int x;
985 for (x = 0; x < w; x++) {
986 dst[x] = (-srca[x] << 8) | src[x];
988 src += srcstride;
989 srca += srcstride;
990 dstbase += dststride;
994 /** @brief Callback function to render the OSD to the texture
996 static void draw_alpha(int x0, int y0, int w, int h, unsigned char *src,
997 unsigned char *srca, int stride)
999 D3DLOCKED_RECT locked_rect; /**< Offscreen surface we lock in order
1000 to copy MPlayer's frame inside it.*/
1002 if (FAILED(IDirect3DTexture9_LockRect(priv->d3d_texture_system, 0,
1003 &locked_rect, NULL, 0))) {
1004 mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>OSD texture lock failed.\n");
1005 return;
1008 vo_draw_alpha_l8a8(w, h, src, srca, stride,
1009 (unsigned char *)locked_rect.pBits + locked_rect.Pitch*y0 + 2*x0, locked_rect.Pitch);
1011 /* this unlock is used for both slice_draw path and D3DRenderFrame path */
1012 if (FAILED(IDirect3DTexture9_UnlockRect(priv->d3d_texture_system, 0))) {
1013 mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>OSD texture unlock failed.\n");
1014 return;
1017 priv->is_osd_populated = 1;
1020 /** @brief libvo Callback: Draw OSD/Subtitles,
1022 static void draw_osd(void)
1024 // we can not render OSD if we lost the device e.g. because it was uncooperative
1025 if (!priv->d3d_device)
1026 return;
1028 if (vo_osd_changed(0)) {
1029 D3DLOCKED_RECT locked_rect; /**< Offscreen surface we lock in order
1030 to copy MPlayer's frame inside it.*/
1032 /* clear the OSD */
1033 if (FAILED(IDirect3DTexture9_LockRect(priv->d3d_texture_system, 0,
1034 &locked_rect, NULL, 0))) {
1035 mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>OSD texture lock failed.\n");
1036 return;
1039 /* clear the whole texture to avoid issues due to interpolation */
1040 memset(locked_rect.pBits, 0, locked_rect.Pitch * priv->osd_texture_height);
1042 /* this unlock is used for both slice_draw path and D3DRenderFrame path */
1043 if (FAILED(IDirect3DTexture9_UnlockRect(priv->d3d_texture_system, 0))) {
1044 mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>OSD texture unlock failed.\n");
1045 return;
1048 priv->is_osd_populated = 0;
1049 /* required for if subs are in the boarder region */
1050 priv->is_clear_needed = 1;
1052 vo_draw_text_ext(priv->osd_width, priv->osd_height, priv->border_x, priv->border_y,
1053 priv->border_x, priv->border_y, priv->src_width, priv->src_height, draw_alpha);
1055 if (!priv->device_texture_sys)
1057 /* only DMA to the shadow if its required */
1058 if (FAILED(IDirect3DDevice9_UpdateTexture(priv->d3d_device,
1059 (IDirect3DBaseTexture9 *)priv->d3d_texture_system,
1060 (IDirect3DBaseTexture9 *)priv->d3d_texture_osd))) {
1061 mp_msg(MSGT_VO,MSGL_ERR, "<vo_direct3d>OSD texture transfer failed.\n");
1062 return;
1067 /* update OSD */
1069 if (priv->is_osd_populated) {
1071 struct_vertex osd_quad_vb[] = {
1072 {-1.0f, 1.0f, 0.0f, 0, 0 },
1073 { 1.0f, 1.0f, 0.0f, 1, 0 },
1074 {-1.0f,-1.0f, 0.0f, 0, 1 },
1075 { 1.0f,-1.0f, 0.0f, 1, 1 }
1078 /* calculate the texture coordinates */
1079 osd_quad_vb[1].tu =
1080 osd_quad_vb[3].tu = (float)priv->osd_width / priv->osd_texture_width;
1081 osd_quad_vb[2].tv =
1082 osd_quad_vb[3].tv = (float)priv->osd_height / priv->osd_texture_height;
1084 if (FAILED(IDirect3DDevice9_BeginScene(priv->d3d_device))) {
1085 mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>BeginScene failed.\n");
1086 return;
1089 /* turn on alpha test */
1090 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHABLENDENABLE, TRUE);
1091 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHATESTENABLE, TRUE);
1093 /* need to use a texture here (done here as we may be able to texture from system memory) */
1094 IDirect3DDevice9_SetTexture(priv->d3d_device, 0,
1095 (IDirect3DBaseTexture9 *)(priv->device_texture_sys
1096 ? priv->d3d_texture_system : priv->d3d_texture_osd));
1098 IDirect3DDevice9_SetFVF(priv->d3d_device, D3DFVF_MY_VERTEX);
1099 IDirect3DDevice9_DrawPrimitiveUP(priv->d3d_device, D3DPT_TRIANGLESTRIP, 2, osd_quad_vb, sizeof(struct_vertex));
1101 /* turn off alpha test */
1102 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHATESTENABLE, FALSE);
1103 IDirect3DDevice9_SetRenderState(priv->d3d_device, D3DRS_ALPHABLENDENABLE, FALSE);
1105 if (FAILED(IDirect3DDevice9_EndScene(priv->d3d_device))) {
1106 mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>EndScene failed.\n");
1107 return;