2 * This file is part of MPlayer.
4 * MPlayer is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * MPlayer is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License along
15 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
16 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 * You can alternatively redistribute this file and/or
19 * modify it under the terms of the GNU Lesser General Public
20 * License as published by the Free Software Foundation; either
21 * version 2.1 of the License, or (at your option) any later version.
24 #ifndef MPLAYER_GL_COMMON_H
25 #define MPLAYER_GL_COMMON_H
33 #include "video_out.h"
36 #ifdef CONFIG_GL_WIN32
38 #include "w32_common.h"
43 #include "x11_common.h"
44 // This old-vo wrapper macro would conflict with the struct member
45 #undef update_xinerama_info
49 // workaround for some gl.h headers
52 #define GLAPIENTRY APIENTRY
53 #elif defined(CONFIG_GL_WIN32)
54 #define GLAPIENTRY __stdcall
61 * \defgroup glextdefines OpenGL extension defines
63 * conditionally define all extension defines used.
64 * vendor specific extensions should be marked as such
65 * (e.g. _NV), _ARB is not used to ease readability.
69 #define GL_TEXTURE_3D 0x806F
71 #ifndef GL_TEXTURE_WRAP_R
72 #define GL_TEXTURE_WRAP_R 0x8072
74 #ifndef GL_CLAMP_TO_EDGE
75 #define GL_CLAMP_TO_EDGE 0x812F
77 #ifndef GL_GENERATE_MIPMAP
78 #define GL_GENERATE_MIPMAP 0x8191
80 #ifndef GL_TEXT_FRAGMENT_SHADER_ATI
81 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
83 #ifndef GL_FRAGMENT_SHADER_ATI
84 #define GL_FRAGMENT_SHADER_ATI 0x8920
86 #ifndef GL_NUM_FRAGMENT_REGISTERS_ATI
87 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
90 #define GL_REG_0_ATI 0x8921
93 #define GL_REG_1_ATI 0x8922
96 #define GL_REG_2_ATI 0x8923
99 #define GL_CON_0_ATI 0x8941
102 #define GL_CON_1_ATI 0x8942
105 #define GL_CON_2_ATI 0x8943
108 #define GL_CON_3_ATI 0x8944
111 #define GL_ADD_ATI 0x8963
114 #define GL_MUL_ATI 0x8964
117 #define GL_MAD_ATI 0x8968
119 #ifndef GL_SWIZZLE_STR_ATI
120 #define GL_SWIZZLE_STR_ATI 0x8976
122 #ifndef GL_4X_BIT_ATI
123 #define GL_4X_BIT_ATI 2
125 #ifndef GL_8X_BIT_ATI
126 #define GL_8X_BIT_ATI 4
128 #ifndef GL_BIAS_BIT_ATI
129 #define GL_BIAS_BIT_ATI 8
131 #ifndef GL_MAX_TEXTURE_UNITS
132 #define GL_MAX_TEXTURE_UNITS 0x84E2
135 #define GL_TEXTURE0 0x84C0
138 #define GL_TEXTURE1 0x84C1
141 #define GL_TEXTURE2 0x84C2
144 #define GL_TEXTURE3 0x84C3
146 #ifndef GL_TEXTURE_RECTANGLE
147 #define GL_TEXTURE_RECTANGLE 0x84F5
149 #ifndef GL_PIXEL_UNPACK_BUFFER
150 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
152 #ifndef GL_STREAM_DRAW
153 #define GL_STREAM_DRAW 0x88E0
155 #ifndef GL_DYNAMIC_DRAW
156 #define GL_DYNAMIC_DRAW 0x88E8
158 #ifndef GL_WRITE_ONLY
159 #define GL_WRITE_ONLY 0x88B9
162 #define GL_BGR 0x80E0
165 #define GL_BGRA 0x80E1
167 #ifndef GL_UNSIGNED_BYTE_3_3_2
168 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
170 #ifndef GL_UNSIGNED_BYTE_2_3_3_REV
171 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
173 #ifndef GL_UNSIGNED_SHORT_4_4_4_4
174 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
176 #ifndef GL_UNSIGNED_SHORT_4_4_4_4_REV
177 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
179 #ifndef GL_UNSIGNED_SHORT_5_6_5
180 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
182 #ifndef GL_UNSIGNED_INT_8_8_8_8
183 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
185 #ifndef GL_UNSIGNED_INT_8_8_8_8_REV
186 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
188 #ifndef GL_UNSIGNED_SHORT_5_6_5_REV
189 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
191 #ifndef GL_UNSIGNED_INT_10_10_10_2
192 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
194 #ifndef GL_UNSIGNED_INT_2_10_10_10_REV
195 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
197 #ifndef GL_UNSIGNED_SHORT_5_5_5_1
198 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
200 #ifndef GL_UNSIGNED_SHORT_1_5_5_5_REV
201 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
203 #ifndef GL_UNSIGNED_SHORT_8_8
204 #define GL_UNSIGNED_SHORT_8_8 0x85BA
206 #ifndef GL_UNSIGNED_SHORT_8_8_REV
207 #define GL_UNSIGNED_SHORT_8_8_REV 0x85BB
209 #ifndef GL_YCBCR_MESA
210 #define GL_YCBCR_MESA 0x8757
213 #define GL_RGB32F 0x8815
215 #ifndef GL_FLOAT_RGB32_NV
216 #define GL_FLOAT_RGB32_NV 0x8889
218 #ifndef GL_LUMINANCE16
219 #define GL_LUMINANCE16 0x8042
222 #define GL_R16 0x822A
224 #ifndef GL_UNPACK_CLIENT_STORAGE_APPLE
225 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
227 #ifndef GL_FRAGMENT_PROGRAM
228 #define GL_FRAGMENT_PROGRAM 0x8804
230 #ifndef GL_PROGRAM_FORMAT_ASCII
231 #define GL_PROGRAM_FORMAT_ASCII 0x8875
233 #ifndef GL_PROGRAM_ERROR_POSITION
234 #define GL_PROGRAM_ERROR_POSITION 0x864B
236 #ifndef GL_MAX_TEXTURE_IMAGE_UNITS
237 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
239 #ifndef GL_PROGRAM_ERROR_STRING
240 #define GL_PROGRAM_ERROR_STRING 0x8874
242 /** \} */ // end of glextdefines group
245 typedef struct GL GL
;
247 void glAdjustAlignment(GL
*gl
, int stride
);
249 const char *glValName(GLint value
);
251 int glFindFormat(uint32_t format
, int have_texture_rg
, int *bpp
,
252 GLint
*gl_texfmt
, GLenum
*gl_format
, GLenum
*gl_type
);
253 int glFmt2bpp(GLenum format
, GLenum type
);
254 void glCreateClearTex(GL
*gl
, GLenum target
, GLenum fmt
, GLenum format
,
255 GLenum type
, GLint filter
, int w
, int h
,
257 int glCreatePPMTex(GL
*gl
, GLenum target
, GLenum fmt
, GLint filter
,
258 FILE *f
, int *width
, int *height
, int *maxval
);
259 void glUploadTex(GL
*gl
, GLenum target
, GLenum format
, GLenum type
,
260 const void *dataptr
, int stride
,
261 int x
, int y
, int w
, int h
, int slice
);
262 void glDownloadTex(GL
*gl
, GLenum target
, GLenum format
, GLenum type
,
263 void *dataptr
, int stride
);
264 void glDrawTex(GL
*gl
, GLfloat x
, GLfloat y
, GLfloat w
, GLfloat h
,
265 GLfloat tx
, GLfloat ty
, GLfloat tw
, GLfloat th
,
266 int sx
, int sy
, int rect_tex
, int is_yv12
, int flip
);
267 int loadGPUProgram(GL
*gl
, GLenum target
, char *prog
);
269 /** \addtogroup glconversion
271 //! do not use YUV conversion, this should always stay 0
272 #define YUV_CONVERSION_NONE 0
273 //! use nVidia specific register combiners for YUV conversion
274 //! implementation has been removed
275 #define YUV_CONVERSION_COMBINERS 1
276 //! use a fragment program for YUV conversion
277 #define YUV_CONVERSION_FRAGMENT 2
278 //! use a fragment program for YUV conversion with gamma using POW
279 #define YUV_CONVERSION_FRAGMENT_POW 3
280 //! use a fragment program with additional table lookup for YUV conversion
281 #define YUV_CONVERSION_FRAGMENT_LOOKUP 4
282 //! use ATI specific register combiners ("fragment program")
283 #define YUV_CONVERSION_COMBINERS_ATI 5
284 //! use a fragment program with 3D table lookup for YUV conversion
285 #define YUV_CONVERSION_FRAGMENT_LOOKUP3D 6
286 //! use ATI specific "text" register combiners ("fragment program")
287 #define YUV_CONVERSION_TEXT_FRAGMENT 7
288 //! use normal bilinear scaling for textures
289 #define YUV_SCALER_BILIN 0
290 //! use higher quality bicubic scaling for textures
291 #define YUV_SCALER_BICUB 1
292 //! use cubic scaling in X and normal linear scaling in Y direction
293 #define YUV_SCALER_BICUB_X 2
294 //! use cubic scaling without additional lookup texture
295 #define YUV_SCALER_BICUB_NOTEX 3
296 #define YUV_SCALER_UNSHARP 4
297 #define YUV_SCALER_UNSHARP2 5
298 //! mask for conversion type
299 #define YUV_CONVERSION_MASK 0xF
300 //! mask for scaler type
301 #define YUV_SCALER_MASK 0xF
302 //! shift value for luminance scaler type
303 #define YUV_LUM_SCALER_SHIFT 8
304 //! shift value for chrominance scaler type
305 #define YUV_CHROM_SCALER_SHIFT 12
306 //! extract conversion out of type
307 #define YUV_CONVERSION(t) ((t) & YUV_CONVERSION_MASK)
308 //! extract luminance scaler out of type
309 #define YUV_LUM_SCALER(t) (((t) >> YUV_LUM_SCALER_SHIFT) & YUV_SCALER_MASK)
310 //! extract chrominance scaler out of type
311 #define YUV_CHROM_SCALER(t) (((t) >> YUV_CHROM_SCALER_SHIFT) & YUV_SCALER_MASK)
312 #define SET_YUV_CONVERSION(c) ((c) & YUV_CONVERSION_MASK)
313 #define SET_YUV_LUM_SCALER(s) (((s) & YUV_SCALER_MASK) << YUV_LUM_SCALER_SHIFT)
314 #define SET_YUV_CHROM_SCALER(s) (((s) & YUV_SCALER_MASK) << YUV_CHROM_SCALER_SHIFT)
315 //! returns whether the yuv conversion supports large brightness range etc.
316 static inline int glYUVLargeRange(int conv
)
319 case YUV_CONVERSION_NONE
:
320 case YUV_CONVERSION_COMBINERS_ATI
:
321 case YUV_CONVERSION_FRAGMENT_LOOKUP3D
:
322 case YUV_CONVERSION_TEXT_FRAGMENT
:
332 struct mp_csp_params csp_params
;
337 float filter_strength
;
338 } gl_conversion_params_t
;
340 int glAutodetectYUVConversion(GL
*gl
);
341 void glSetupYUVConversion(GL
*gl
, gl_conversion_params_t
*params
);
342 void glEnableYUVConversion(GL
*gl
, GLenum target
, int type
);
343 void glDisableYUVConversion(GL
*gl
, GLenum target
, int type
);
345 #define GL_3D_RED_CYAN 1
346 #define GL_3D_GREEN_MAGENTA 2
347 #define GL_3D_QUADBUFFER 3
349 void glEnable3DLeft(GL
*gl
, int type
);
350 void glEnable3DRight(GL
*gl
, int type
);
351 void glDisable3D(GL
*gl
, int type
);
353 /** \addtogroup glcontext
355 //! could not set new window, will continue drawing into the old one.
356 #define SET_WINDOW_FAILED -1
357 //! new window is set, could even transfer the OpenGL context.
358 #define SET_WINDOW_OK 0
359 //! new window is set, but the OpenGL context needs to be reinitialized.
360 #define SET_WINDOW_REINIT 1
371 typedef struct MPGLContext
{
382 #ifdef CONFIG_GL_WIN32
389 int (*create_window
)(struct MPGLContext
*ctx
, uint32_t d_width
,
390 uint32_t d_height
, uint32_t flags
);
391 int (*setGlWindow
)(struct MPGLContext
*);
392 void (*releaseGlContext
)(struct MPGLContext
*);
393 void (*swapGlBuffers
)(struct MPGLContext
*);
394 void (*update_xinerama_info
)(struct vo
*vo
);
395 void (*border
)(struct vo
*vo
);
396 int (*check_events
)(struct vo
*vo
);
397 void (*fullscreen
)(struct vo
*vo
);
398 void (*ontop
)(struct vo
*vo
);
401 MPGLContext
*init_mpglcontext(enum MPGLType type
, struct vo
*vo
);
402 void uninit_mpglcontext(MPGLContext
*ctx
);
404 //function pointers loaded from the OpenGL library
406 void (GLAPIENTRY
*Begin
)(GLenum
);
407 void (GLAPIENTRY
*End
)(void);
408 void (GLAPIENTRY
*Viewport
)(GLint
, GLint
, GLsizei
, GLsizei
);
409 void (GLAPIENTRY
*MatrixMode
)(GLenum
);
410 void (GLAPIENTRY
*LoadIdentity
)(void);
411 void (GLAPIENTRY
*Translated
)(double, double, double);
412 void (GLAPIENTRY
*Scaled
)(double, double, double);
413 void (GLAPIENTRY
*Ortho
)(double, double, double, double, double,double);
414 void (GLAPIENTRY
*Frustum
)(double, double, double, double, double, double);
415 void (GLAPIENTRY
*PushMatrix
)(void);
416 void (GLAPIENTRY
*PopMatrix
)(void);
417 void (GLAPIENTRY
*Clear
)(GLbitfield
);
418 GLuint (GLAPIENTRY
*GenLists
)(GLsizei
);
419 void (GLAPIENTRY
*DeleteLists
)(GLuint
, GLsizei
);
420 void (GLAPIENTRY
*NewList
)(GLuint
, GLenum
);
421 void (GLAPIENTRY
*EndList
)(void);
422 void (GLAPIENTRY
*CallList
)(GLuint
);
423 void (GLAPIENTRY
*CallLists
)(GLsizei
, GLenum
, const GLvoid
*);
424 void (GLAPIENTRY
*GenTextures
)(GLsizei
, GLuint
*);
425 void (GLAPIENTRY
*DeleteTextures
)(GLsizei
, const GLuint
*);
426 void (GLAPIENTRY
*TexEnvf
)(GLenum
, GLenum
, GLfloat
);
427 void (GLAPIENTRY
*TexEnvi
)(GLenum
, GLenum
, GLint
);
428 void (GLAPIENTRY
*Color4ub
)(GLubyte
, GLubyte
, GLubyte
, GLubyte
);
429 void (GLAPIENTRY
*Color3f
)(GLfloat
, GLfloat
, GLfloat
);
430 void (GLAPIENTRY
*Color4f
)(GLfloat
, GLfloat
, GLfloat
, GLfloat
);
431 void (GLAPIENTRY
*ClearColor
)(GLclampf
, GLclampf
, GLclampf
, GLclampf
);
432 void (GLAPIENTRY
*ClearDepth
)(GLclampd
);
433 void (GLAPIENTRY
*DepthFunc
)(GLenum
);
434 void (GLAPIENTRY
*Enable
)(GLenum
);
435 void (GLAPIENTRY
*Disable
)(GLenum
);
436 const GLubyte
*(GLAPIENTRY
* GetString
)(GLenum
);
437 void (GLAPIENTRY
*DrawBuffer
)(GLenum
);
438 void (GLAPIENTRY
*DepthMask
)(GLboolean
);
439 void (GLAPIENTRY
*BlendFunc
)(GLenum
, GLenum
);
440 void (GLAPIENTRY
*Flush
)(void);
441 void (GLAPIENTRY
*Finish
)(void);
442 void (GLAPIENTRY
*PixelStorei
)(GLenum
, GLint
);
443 void (GLAPIENTRY
*TexImage1D
)(GLenum
, GLint
, GLint
, GLsizei
, GLint
,
444 GLenum
, GLenum
, const GLvoid
*);
445 void (GLAPIENTRY
*TexImage2D
)(GLenum
, GLint
, GLint
, GLsizei
, GLsizei
,
446 GLint
, GLenum
, GLenum
, const GLvoid
*);
447 void (GLAPIENTRY
*TexSubImage2D
)(GLenum
, GLint
, GLint
, GLint
,
448 GLsizei
, GLsizei
, GLenum
, GLenum
,
450 void (GLAPIENTRY
*GetTexImage
)(GLenum
, GLint
, GLenum
, GLenum
, GLvoid
*);
451 void (GLAPIENTRY
*TexParameteri
)(GLenum
, GLenum
, GLint
);
452 void (GLAPIENTRY
*TexParameterf
)(GLenum
, GLenum
, GLfloat
);
453 void (GLAPIENTRY
*TexParameterfv
)(GLenum
, GLenum
, const GLfloat
*);
454 void (GLAPIENTRY
*TexCoord2f
)(GLfloat
, GLfloat
);
455 void (GLAPIENTRY
*Vertex2f
)(GLfloat
, GLfloat
);
456 void (GLAPIENTRY
*Vertex3f
)(GLfloat
, GLfloat
, GLfloat
);
457 void (GLAPIENTRY
*Normal3f
)(GLfloat
, GLfloat
, GLfloat
);
458 void (GLAPIENTRY
*Lightfv
)(GLenum
, GLenum
, const GLfloat
*);
459 void (GLAPIENTRY
*ColorMaterial
)(GLenum
, GLenum
);
460 void (GLAPIENTRY
*ShadeModel
)(GLenum
);
461 void (GLAPIENTRY
*GetIntegerv
)(GLenum
, GLint
*);
462 void (GLAPIENTRY
*ColorMask
)(GLboolean
, GLboolean
, GLboolean
, GLboolean
);
463 void (GLAPIENTRY
*ReadPixels
)(GLint
, GLint
, GLsizei
, GLsizei
, GLenum
,
465 void (GLAPIENTRY
*ReadBuffer
)(GLenum
);
467 // OpenGL extension functions
468 void (GLAPIENTRY
*GenBuffers
)(GLsizei
, GLuint
*);
469 void (GLAPIENTRY
*DeleteBuffers
)(GLsizei
, const GLuint
*);
470 void (GLAPIENTRY
*BindBuffer
)(GLenum
, GLuint
);
471 GLvoid
* (GLAPIENTRY
* MapBuffer
)(GLenum
, GLenum
);
472 GLboolean (GLAPIENTRY
*UnmapBuffer
)(GLenum
);
473 void (GLAPIENTRY
*BufferData
)(GLenum
, intptr_t, const GLvoid
*, GLenum
);
474 void (GLAPIENTRY
*BeginFragmentShader
)(void);
475 void (GLAPIENTRY
*EndFragmentShader
)(void);
476 void (GLAPIENTRY
*SampleMap
)(GLuint
, GLuint
, GLenum
);
477 void (GLAPIENTRY
*ColorFragmentOp2
)(GLenum
, GLuint
, GLuint
, GLuint
, GLuint
,
478 GLuint
, GLuint
, GLuint
, GLuint
, GLuint
);
479 void (GLAPIENTRY
*ColorFragmentOp3
)(GLenum
, GLuint
, GLuint
, GLuint
, GLuint
,
480 GLuint
, GLuint
, GLuint
, GLuint
, GLuint
,
481 GLuint
, GLuint
, GLuint
);
482 void (GLAPIENTRY
*SetFragmentShaderConstant
)(GLuint
, const GLfloat
*);
483 void (GLAPIENTRY
*ActiveTexture
)(GLenum
);
484 void (GLAPIENTRY
*BindTexture
)(GLenum
, GLuint
);
485 void (GLAPIENTRY
*MultiTexCoord2f
)(GLenum
, GLfloat
, GLfloat
);
486 void (GLAPIENTRY
*GenPrograms
)(GLsizei
, GLuint
*);
487 void (GLAPIENTRY
*DeletePrograms
)(GLsizei
, const GLuint
*);
488 void (GLAPIENTRY
*BindProgram
)(GLenum
, GLuint
);
489 void (GLAPIENTRY
*ProgramString
)(GLenum
, GLenum
, GLsizei
, const GLvoid
*);
490 void (GLAPIENTRY
*GetProgramiv
)(GLenum
, GLenum
, GLint
*);
491 void (GLAPIENTRY
*ProgramEnvParameter4f
)(GLenum
, GLuint
, GLfloat
, GLfloat
,
493 int (GLAPIENTRY
*SwapInterval
)(int);
494 void (GLAPIENTRY
*TexImage3D
)(GLenum
, GLint
, GLenum
, GLsizei
, GLsizei
,
495 GLsizei
, GLint
, GLenum
, GLenum
,
499 #endif /* MPLAYER_GL_COMMON_H */