cocoa_common: refactor menu generation
[mplayer.git] / libvo / gl_common.h
blob46a91e27d324e00685e43e3f5b79e7771841aa01
1 /*
2 * This file is part of MPlayer.
4 * MPlayer is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * MPlayer is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License along
15 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
16 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 * You can alternatively redistribute this file and/or
19 * modify it under the terms of the GNU Lesser General Public
20 * License as published by the Free Software Foundation; either
21 * version 2.1 of the License, or (at your option) any later version.
24 #ifndef MPLAYER_GL_COMMON_H
25 #define MPLAYER_GL_COMMON_H
27 #include <stdio.h>
28 #include <stdint.h>
30 #include "config.h"
31 #include "mp_msg.h"
33 #include "video_out.h"
34 #include "csputils.h"
36 #ifdef CONFIG_GL_WIN32
37 #include <windows.h>
38 #include "w32_common.h"
39 #endif
40 #ifdef CONFIG_GL_X11
41 #include <X11/Xlib.h>
42 #include <GL/glx.h>
43 #include "x11_common.h"
44 // This old-vo wrapper macro would conflict with the struct member
45 #undef update_xinerama_info
46 #endif
48 #if defined(CONFIG_GL_COCOA) && !defined(CONFIG_GL_X11)
49 #include <OpenGL/gl.h>
50 #else
51 #include <GL/gl.h>
52 #endif
54 // workaround for some gl.h headers
55 #ifndef GLAPIENTRY
56 #ifdef APIENTRY
57 #define GLAPIENTRY APIENTRY
58 #elif defined(CONFIG_GL_WIN32)
59 #define GLAPIENTRY __stdcall
60 #else
61 #define GLAPIENTRY
62 #endif
63 #endif
65 /**
66 * \defgroup glextdefines OpenGL extension defines
68 * conditionally define all extension defines used.
69 * vendor specific extensions should be marked as such
70 * (e.g. _NV), _ARB is not used to ease readability.
71 * \{
73 #ifndef GL_TEXTURE_3D
74 #define GL_TEXTURE_3D 0x806F
75 #endif
76 #ifndef GL_TEXTURE_WRAP_R
77 #define GL_TEXTURE_WRAP_R 0x8072
78 #endif
79 #ifndef GL_CLAMP_TO_EDGE
80 #define GL_CLAMP_TO_EDGE 0x812F
81 #endif
82 #ifndef GL_GENERATE_MIPMAP
83 #define GL_GENERATE_MIPMAP 0x8191
84 #endif
85 #ifndef GL_TEXT_FRAGMENT_SHADER_ATI
86 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
87 #endif
88 #ifndef GL_FRAGMENT_SHADER_ATI
89 #define GL_FRAGMENT_SHADER_ATI 0x8920
90 #endif
91 #ifndef GL_NUM_FRAGMENT_REGISTERS_ATI
92 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
93 #endif
94 #ifndef GL_REG_0_ATI
95 #define GL_REG_0_ATI 0x8921
96 #endif
97 #ifndef GL_REG_1_ATI
98 #define GL_REG_1_ATI 0x8922
99 #endif
100 #ifndef GL_REG_2_ATI
101 #define GL_REG_2_ATI 0x8923
102 #endif
103 #ifndef GL_CON_0_ATI
104 #define GL_CON_0_ATI 0x8941
105 #endif
106 #ifndef GL_CON_1_ATI
107 #define GL_CON_1_ATI 0x8942
108 #endif
109 #ifndef GL_CON_2_ATI
110 #define GL_CON_2_ATI 0x8943
111 #endif
112 #ifndef GL_CON_3_ATI
113 #define GL_CON_3_ATI 0x8944
114 #endif
115 #ifndef GL_ADD_ATI
116 #define GL_ADD_ATI 0x8963
117 #endif
118 #ifndef GL_MUL_ATI
119 #define GL_MUL_ATI 0x8964
120 #endif
121 #ifndef GL_MAD_ATI
122 #define GL_MAD_ATI 0x8968
123 #endif
124 #ifndef GL_SWIZZLE_STR_ATI
125 #define GL_SWIZZLE_STR_ATI 0x8976
126 #endif
127 #ifndef GL_4X_BIT_ATI
128 #define GL_4X_BIT_ATI 2
129 #endif
130 #ifndef GL_8X_BIT_ATI
131 #define GL_8X_BIT_ATI 4
132 #endif
133 #ifndef GL_BIAS_BIT_ATI
134 #define GL_BIAS_BIT_ATI 8
135 #endif
136 #ifndef GL_MAX_TEXTURE_UNITS
137 #define GL_MAX_TEXTURE_UNITS 0x84E2
138 #endif
139 #ifndef GL_TEXTURE0
140 #define GL_TEXTURE0 0x84C0
141 #endif
142 #ifndef GL_TEXTURE1
143 #define GL_TEXTURE1 0x84C1
144 #endif
145 #ifndef GL_TEXTURE2
146 #define GL_TEXTURE2 0x84C2
147 #endif
148 #ifndef GL_TEXTURE3
149 #define GL_TEXTURE3 0x84C3
150 #endif
151 #ifndef GL_TEXTURE_RECTANGLE
152 #define GL_TEXTURE_RECTANGLE 0x84F5
153 #endif
154 #ifndef GL_PIXEL_UNPACK_BUFFER
155 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
156 #endif
157 #ifndef GL_STREAM_DRAW
158 #define GL_STREAM_DRAW 0x88E0
159 #endif
160 #ifndef GL_DYNAMIC_DRAW
161 #define GL_DYNAMIC_DRAW 0x88E8
162 #endif
163 #ifndef GL_WRITE_ONLY
164 #define GL_WRITE_ONLY 0x88B9
165 #endif
166 #ifndef GL_BGR
167 #define GL_BGR 0x80E0
168 #endif
169 #ifndef GL_BGRA
170 #define GL_BGRA 0x80E1
171 #endif
172 #ifndef GL_UNSIGNED_BYTE_3_3_2
173 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
174 #endif
175 #ifndef GL_UNSIGNED_BYTE_2_3_3_REV
176 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
177 #endif
178 #ifndef GL_UNSIGNED_SHORT_4_4_4_4
179 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
180 #endif
181 #ifndef GL_UNSIGNED_SHORT_4_4_4_4_REV
182 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
183 #endif
184 #ifndef GL_UNSIGNED_SHORT_5_6_5
185 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
186 #endif
187 #ifndef GL_UNSIGNED_INT_8_8_8_8
188 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
189 #endif
190 #ifndef GL_UNSIGNED_INT_8_8_8_8_REV
191 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
192 #endif
193 #ifndef GL_UNSIGNED_SHORT_5_6_5_REV
194 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
195 #endif
196 #ifndef GL_UNSIGNED_INT_10_10_10_2
197 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
198 #endif
199 #ifndef GL_UNSIGNED_INT_2_10_10_10_REV
200 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
201 #endif
202 #ifndef GL_UNSIGNED_SHORT_5_5_5_1
203 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
204 #endif
205 #ifndef GL_UNSIGNED_SHORT_1_5_5_5_REV
206 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
207 #endif
208 #ifndef GL_UNSIGNED_SHORT_8_8
209 #define GL_UNSIGNED_SHORT_8_8 0x85BA
210 #endif
211 #ifndef GL_UNSIGNED_SHORT_8_8_REV
212 #define GL_UNSIGNED_SHORT_8_8_REV 0x85BB
213 #endif
214 #ifndef GL_YCBCR_MESA
215 #define GL_YCBCR_MESA 0x8757
216 #endif
217 #ifndef GL_RGB32F
218 #define GL_RGB32F 0x8815
219 #endif
220 #ifndef GL_FLOAT_RGB32_NV
221 #define GL_FLOAT_RGB32_NV 0x8889
222 #endif
223 #ifndef GL_LUMINANCE16
224 #define GL_LUMINANCE16 0x8042
225 #endif
226 #ifndef GL_R16
227 #define GL_R16 0x822A
228 #endif
229 #ifndef GL_UNPACK_CLIENT_STORAGE_APPLE
230 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
231 #endif
232 #ifndef GL_FRAGMENT_PROGRAM
233 #define GL_FRAGMENT_PROGRAM 0x8804
234 #endif
235 #ifndef GL_PROGRAM_FORMAT_ASCII
236 #define GL_PROGRAM_FORMAT_ASCII 0x8875
237 #endif
238 #ifndef GL_PROGRAM_ERROR_POSITION
239 #define GL_PROGRAM_ERROR_POSITION 0x864B
240 #endif
241 #ifndef GL_MAX_TEXTURE_IMAGE_UNITS
242 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
243 #endif
244 #ifndef GL_PROGRAM_ERROR_STRING
245 #define GL_PROGRAM_ERROR_STRING 0x8874
246 #endif
247 /** \} */ // end of glextdefines group
249 struct GL;
250 typedef struct GL GL;
252 void glAdjustAlignment(GL *gl, int stride);
254 const char *glValName(GLint value);
256 int glFindFormat(uint32_t format, int have_texture_rg, int *bpp,
257 GLint *gl_texfmt, GLenum *gl_format, GLenum *gl_type);
258 int glFmt2bpp(GLenum format, GLenum type);
259 void glCreateClearTex(GL *gl, GLenum target, GLenum fmt, GLenum format,
260 GLenum type, GLint filter, int w, int h,
261 unsigned char val);
262 int glCreatePPMTex(GL *gl, GLenum target, GLenum fmt, GLint filter,
263 FILE *f, int *width, int *height, int *maxval);
264 void glUploadTex(GL *gl, GLenum target, GLenum format, GLenum type,
265 const void *dataptr, int stride,
266 int x, int y, int w, int h, int slice);
267 void glDownloadTex(GL *gl, GLenum target, GLenum format, GLenum type,
268 void *dataptr, int stride);
269 void glDrawTex(GL *gl, GLfloat x, GLfloat y, GLfloat w, GLfloat h,
270 GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th,
271 int sx, int sy, int rect_tex, int is_yv12, int flip);
272 int loadGPUProgram(GL *gl, GLenum target, char *prog);
274 /** \addtogroup glconversion
275 * \{ */
276 //! do not use YUV conversion, this should always stay 0
277 #define YUV_CONVERSION_NONE 0
278 //! use nVidia specific register combiners for YUV conversion
279 //! implementation has been removed
280 #define YUV_CONVERSION_COMBINERS 1
281 //! use a fragment program for YUV conversion
282 #define YUV_CONVERSION_FRAGMENT 2
283 //! use a fragment program for YUV conversion with gamma using POW
284 #define YUV_CONVERSION_FRAGMENT_POW 3
285 //! use a fragment program with additional table lookup for YUV conversion
286 #define YUV_CONVERSION_FRAGMENT_LOOKUP 4
287 //! use ATI specific register combiners ("fragment program")
288 #define YUV_CONVERSION_COMBINERS_ATI 5
289 //! use a fragment program with 3D table lookup for YUV conversion
290 #define YUV_CONVERSION_FRAGMENT_LOOKUP3D 6
291 //! use ATI specific "text" register combiners ("fragment program")
292 #define YUV_CONVERSION_TEXT_FRAGMENT 7
293 //! use normal bilinear scaling for textures
294 #define YUV_SCALER_BILIN 0
295 //! use higher quality bicubic scaling for textures
296 #define YUV_SCALER_BICUB 1
297 //! use cubic scaling in X and normal linear scaling in Y direction
298 #define YUV_SCALER_BICUB_X 2
299 //! use cubic scaling without additional lookup texture
300 #define YUV_SCALER_BICUB_NOTEX 3
301 #define YUV_SCALER_UNSHARP 4
302 #define YUV_SCALER_UNSHARP2 5
303 //! mask for conversion type
304 #define YUV_CONVERSION_MASK 0xF
305 //! mask for scaler type
306 #define YUV_SCALER_MASK 0xF
307 //! shift value for luminance scaler type
308 #define YUV_LUM_SCALER_SHIFT 8
309 //! shift value for chrominance scaler type
310 #define YUV_CHROM_SCALER_SHIFT 12
311 //! extract conversion out of type
312 #define YUV_CONVERSION(t) ((t) & YUV_CONVERSION_MASK)
313 //! extract luminance scaler out of type
314 #define YUV_LUM_SCALER(t) (((t) >> YUV_LUM_SCALER_SHIFT) & YUV_SCALER_MASK)
315 //! extract chrominance scaler out of type
316 #define YUV_CHROM_SCALER(t) (((t) >> YUV_CHROM_SCALER_SHIFT) & YUV_SCALER_MASK)
317 #define SET_YUV_CONVERSION(c) ((c) & YUV_CONVERSION_MASK)
318 #define SET_YUV_LUM_SCALER(s) (((s) & YUV_SCALER_MASK) << YUV_LUM_SCALER_SHIFT)
319 #define SET_YUV_CHROM_SCALER(s) (((s) & YUV_SCALER_MASK) << YUV_CHROM_SCALER_SHIFT)
320 //! returns whether the yuv conversion supports large brightness range etc.
321 static inline int glYUVLargeRange(int conv)
323 switch (conv) {
324 case YUV_CONVERSION_NONE:
325 case YUV_CONVERSION_COMBINERS_ATI:
326 case YUV_CONVERSION_FRAGMENT_LOOKUP3D:
327 case YUV_CONVERSION_TEXT_FRAGMENT:
328 return 0;
330 return 1;
332 /** \} */
334 typedef struct {
335 GLenum target;
336 int type;
337 struct mp_csp_params csp_params;
338 int texw;
339 int texh;
340 int chrom_texw;
341 int chrom_texh;
342 float filter_strength;
343 } gl_conversion_params_t;
345 int glAutodetectYUVConversion(GL *gl);
346 void glSetupYUVConversion(GL *gl, gl_conversion_params_t *params);
347 void glEnableYUVConversion(GL *gl, GLenum target, int type);
348 void glDisableYUVConversion(GL *gl, GLenum target, int type);
350 #define GL_3D_RED_CYAN 1
351 #define GL_3D_GREEN_MAGENTA 2
352 #define GL_3D_QUADBUFFER 3
354 void glEnable3DLeft(GL *gl, int type);
355 void glEnable3DRight(GL *gl, int type);
356 void glDisable3D(GL *gl, int type);
358 /** \addtogroup glcontext
359 * \{ */
360 //! could not set new window, will continue drawing into the old one.
361 #define SET_WINDOW_FAILED -1
362 //! new window is set, could even transfer the OpenGL context.
363 #define SET_WINDOW_OK 0
364 //! new window is set, but the OpenGL context needs to be reinitialized.
365 #define SET_WINDOW_REINIT 1
366 /** \} */
368 enum MPGLType {
369 GLTYPE_AUTO,
370 GLTYPE_COCOA,
371 GLTYPE_W32,
372 GLTYPE_X11,
373 GLTYPE_SDL,
376 typedef struct MPGLContext {
377 GL *gl;
378 enum MPGLType type;
379 struct vo *vo;
380 union {
381 int w32;
382 #ifdef CONFIG_GL_X11
383 XVisualInfo *x11;
384 #endif
385 } vinfo;
386 union {
387 #ifdef CONFIG_GL_WIN32
388 HGLRC w32;
389 #endif
390 #ifdef CONFIG_GL_X11
391 GLXContext x11;
392 #endif
393 } context;
394 int (*create_window)(struct MPGLContext *ctx, uint32_t d_width,
395 uint32_t d_height, uint32_t flags);
396 int (*setGlWindow)(struct MPGLContext *);
397 void (*releaseGlContext)(struct MPGLContext *);
398 void (*swapGlBuffers)(struct MPGLContext *);
399 void (*update_xinerama_info)(struct vo *vo);
400 void (*border)(struct vo *vo);
401 int (*check_events)(struct vo *vo);
402 void (*fullscreen)(struct vo *vo);
403 void (*ontop)(struct vo *vo);
404 } MPGLContext;
406 MPGLContext *init_mpglcontext(enum MPGLType type, struct vo *vo);
407 void uninit_mpglcontext(MPGLContext *ctx);
409 //function pointers loaded from the OpenGL library
410 struct GL {
411 void (GLAPIENTRY *Begin)(GLenum);
412 void (GLAPIENTRY *End)(void);
413 void (GLAPIENTRY *Viewport)(GLint, GLint, GLsizei, GLsizei);
414 void (GLAPIENTRY *MatrixMode)(GLenum);
415 void (GLAPIENTRY *LoadIdentity)(void);
416 void (GLAPIENTRY *Translated)(double, double, double);
417 void (GLAPIENTRY *Scaled)(double, double, double);
418 void (GLAPIENTRY *Ortho)(double, double, double, double, double,double);
419 void (GLAPIENTRY *Frustum)(double, double, double, double, double, double);
420 void (GLAPIENTRY *PushMatrix)(void);
421 void (GLAPIENTRY *PopMatrix)(void);
422 void (GLAPIENTRY *Clear)(GLbitfield);
423 GLuint (GLAPIENTRY *GenLists)(GLsizei);
424 void (GLAPIENTRY *DeleteLists)(GLuint, GLsizei);
425 void (GLAPIENTRY *NewList)(GLuint, GLenum);
426 void (GLAPIENTRY *EndList)(void);
427 void (GLAPIENTRY *CallList)(GLuint);
428 void (GLAPIENTRY *CallLists)(GLsizei, GLenum, const GLvoid *);
429 void (GLAPIENTRY *GenTextures)(GLsizei, GLuint *);
430 void (GLAPIENTRY *DeleteTextures)(GLsizei, const GLuint *);
431 void (GLAPIENTRY *TexEnvf)(GLenum, GLenum, GLfloat);
432 void (GLAPIENTRY *TexEnvi)(GLenum, GLenum, GLint);
433 void (GLAPIENTRY *Color4ub)(GLubyte, GLubyte, GLubyte, GLubyte);
434 void (GLAPIENTRY *Color3f)(GLfloat, GLfloat, GLfloat);
435 void (GLAPIENTRY *Color4f)(GLfloat, GLfloat, GLfloat, GLfloat);
436 void (GLAPIENTRY *ClearColor)(GLclampf, GLclampf, GLclampf, GLclampf);
437 void (GLAPIENTRY *ClearDepth)(GLclampd);
438 void (GLAPIENTRY *DepthFunc)(GLenum);
439 void (GLAPIENTRY *Enable)(GLenum);
440 void (GLAPIENTRY *Disable)(GLenum);
441 const GLubyte *(GLAPIENTRY * GetString)(GLenum);
442 void (GLAPIENTRY *DrawBuffer)(GLenum);
443 void (GLAPIENTRY *DepthMask)(GLboolean);
444 void (GLAPIENTRY *BlendFunc)(GLenum, GLenum);
445 void (GLAPIENTRY *Flush)(void);
446 void (GLAPIENTRY *Finish)(void);
447 void (GLAPIENTRY *PixelStorei)(GLenum, GLint);
448 void (GLAPIENTRY *TexImage1D)(GLenum, GLint, GLint, GLsizei, GLint,
449 GLenum, GLenum, const GLvoid *);
450 void (GLAPIENTRY *TexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei,
451 GLint, GLenum, GLenum, const GLvoid *);
452 void (GLAPIENTRY *TexSubImage2D)(GLenum, GLint, GLint, GLint,
453 GLsizei, GLsizei, GLenum, GLenum,
454 const GLvoid *);
455 void (GLAPIENTRY *GetTexImage)(GLenum, GLint, GLenum, GLenum, GLvoid *);
456 void (GLAPIENTRY *TexParameteri)(GLenum, GLenum, GLint);
457 void (GLAPIENTRY *TexParameterf)(GLenum, GLenum, GLfloat);
458 void (GLAPIENTRY *TexParameterfv)(GLenum, GLenum, const GLfloat *);
459 void (GLAPIENTRY *TexCoord2f)(GLfloat, GLfloat);
460 void (GLAPIENTRY *TexCoord2fv)(const GLfloat *);
461 void (GLAPIENTRY *Vertex2f)(GLfloat, GLfloat);
462 void (GLAPIENTRY *Vertex3f)(GLfloat, GLfloat, GLfloat);
463 void (GLAPIENTRY *Normal3f)(GLfloat, GLfloat, GLfloat);
464 void (GLAPIENTRY *Lightfv)(GLenum, GLenum, const GLfloat *);
465 void (GLAPIENTRY *ColorMaterial)(GLenum, GLenum);
466 void (GLAPIENTRY *ShadeModel)(GLenum);
467 void (GLAPIENTRY *GetIntegerv)(GLenum, GLint *);
468 void (GLAPIENTRY *ColorMask)(GLboolean, GLboolean, GLboolean, GLboolean);
469 void (GLAPIENTRY *ReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum,
470 GLenum, GLvoid *);
471 void (GLAPIENTRY *ReadBuffer)(GLenum);
473 // OpenGL extension functions
474 void (GLAPIENTRY *GenBuffers)(GLsizei, GLuint *);
475 void (GLAPIENTRY *DeleteBuffers)(GLsizei, const GLuint *);
476 void (GLAPIENTRY *BindBuffer)(GLenum, GLuint);
477 GLvoid * (GLAPIENTRY * MapBuffer)(GLenum, GLenum);
478 GLboolean (GLAPIENTRY *UnmapBuffer)(GLenum);
479 void (GLAPIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum);
480 void (GLAPIENTRY *BeginFragmentShader)(void);
481 void (GLAPIENTRY *EndFragmentShader)(void);
482 void (GLAPIENTRY *SampleMap)(GLuint, GLuint, GLenum);
483 void (GLAPIENTRY *ColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint,
484 GLuint, GLuint, GLuint, GLuint, GLuint);
485 void (GLAPIENTRY *ColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint,
486 GLuint, GLuint, GLuint, GLuint, GLuint,
487 GLuint, GLuint, GLuint);
488 void (GLAPIENTRY *SetFragmentShaderConstant)(GLuint, const GLfloat *);
489 void (GLAPIENTRY *ActiveTexture)(GLenum);
490 void (GLAPIENTRY *BindTexture)(GLenum, GLuint);
491 void (GLAPIENTRY *MultiTexCoord2f)(GLenum, GLfloat, GLfloat);
492 void (GLAPIENTRY *GenPrograms)(GLsizei, GLuint *);
493 void (GLAPIENTRY *DeletePrograms)(GLsizei, const GLuint *);
494 void (GLAPIENTRY *BindProgram)(GLenum, GLuint);
495 void (GLAPIENTRY *ProgramString)(GLenum, GLenum, GLsizei, const GLvoid *);
496 void (GLAPIENTRY *GetProgramiv)(GLenum, GLenum, GLint *);
497 void (GLAPIENTRY *ProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat,
498 GLfloat, GLfloat);
499 int (GLAPIENTRY *SwapInterval)(int);
500 void (GLAPIENTRY *TexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei,
501 GLsizei, GLint, GLenum, GLenum,
502 const GLvoid *);
505 #endif /* MPLAYER_GL_COMMON_H */