2 * This file is part of MPlayer.
4 * MPlayer is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * MPlayer is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License along
15 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
16 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 * You can alternatively redistribute this file and/or
19 * modify it under the terms of the GNU Lesser General Public
20 * License as published by the Free Software Foundation; either
21 * version 2.1 of the License, or (at your option) any later version.
24 #ifndef MPLAYER_GL_COMMON_H
25 #define MPLAYER_GL_COMMON_H
33 #include "video_out.h"
36 #ifdef CONFIG_GL_WIN32
38 #include "w32_common.h"
43 #include "x11_common.h"
44 // This old-vo wrapper macro would conflict with the struct member
45 #undef update_xinerama_info
48 #if defined(CONFIG_GL_COCOA) && !defined(CONFIG_GL_X11)
49 #include <OpenGL/gl.h>
54 #ifdef CONFIG_GL_WIN32
58 #include "libvo/gl_header_fixes.h"
63 void glAdjustAlignment(GL
*gl
, int stride
);
65 const char *glValName(GLint value
);
67 int glFindFormat(uint32_t format
, int have_texture_rg
, int *bpp
,
68 GLint
*gl_texfmt
, GLenum
*gl_format
, GLenum
*gl_type
);
69 int glFmt2bpp(GLenum format
, GLenum type
);
70 void glCreateClearTex(GL
*gl
, GLenum target
, GLenum fmt
, GLenum format
,
71 GLenum type
, GLint filter
, int w
, int h
,
73 int glCreatePPMTex(GL
*gl
, GLenum target
, GLenum fmt
, GLint filter
,
74 FILE *f
, int *width
, int *height
, int *maxval
);
75 void glUploadTex(GL
*gl
, GLenum target
, GLenum format
, GLenum type
,
76 const void *dataptr
, int stride
,
77 int x
, int y
, int w
, int h
, int slice
);
78 void glDownloadTex(GL
*gl
, GLenum target
, GLenum format
, GLenum type
,
79 void *dataptr
, int stride
);
80 void glDrawTex(GL
*gl
, GLfloat x
, GLfloat y
, GLfloat w
, GLfloat h
,
81 GLfloat tx
, GLfloat ty
, GLfloat tw
, GLfloat th
,
82 int sx
, int sy
, int rect_tex
, int is_yv12
, int flip
);
83 int loadGPUProgram(GL
*gl
, GLenum target
, char *prog
);
84 void glCheckError(GL
*gl
, const char *info
);
86 /** \addtogroup glconversion
88 //! do not use YUV conversion, this should always stay 0
89 #define YUV_CONVERSION_NONE 0
90 //! use nVidia specific register combiners for YUV conversion
91 //! implementation has been removed
92 #define YUV_CONVERSION_COMBINERS 1
93 //! use a fragment program for YUV conversion
94 #define YUV_CONVERSION_FRAGMENT 2
95 //! use a fragment program for YUV conversion with gamma using POW
96 #define YUV_CONVERSION_FRAGMENT_POW 3
97 //! use a fragment program with additional table lookup for YUV conversion
98 #define YUV_CONVERSION_FRAGMENT_LOOKUP 4
99 //! use ATI specific register combiners ("fragment program")
100 #define YUV_CONVERSION_COMBINERS_ATI 5
101 //! use a fragment program with 3D table lookup for YUV conversion
102 #define YUV_CONVERSION_FRAGMENT_LOOKUP3D 6
103 //! use ATI specific "text" register combiners ("fragment program")
104 #define YUV_CONVERSION_TEXT_FRAGMENT 7
105 //! use normal bilinear scaling for textures
106 #define YUV_SCALER_BILIN 0
107 //! use higher quality bicubic scaling for textures
108 #define YUV_SCALER_BICUB 1
109 //! use cubic scaling in X and normal linear scaling in Y direction
110 #define YUV_SCALER_BICUB_X 2
111 //! use cubic scaling without additional lookup texture
112 #define YUV_SCALER_BICUB_NOTEX 3
113 #define YUV_SCALER_UNSHARP 4
114 #define YUV_SCALER_UNSHARP2 5
115 //! mask for conversion type
116 #define YUV_CONVERSION_MASK 0xF
117 //! mask for scaler type
118 #define YUV_SCALER_MASK 0xF
119 //! shift value for luminance scaler type
120 #define YUV_LUM_SCALER_SHIFT 8
121 //! shift value for chrominance scaler type
122 #define YUV_CHROM_SCALER_SHIFT 12
123 //! extract conversion out of type
124 #define YUV_CONVERSION(t) ((t) & YUV_CONVERSION_MASK)
125 //! extract luminance scaler out of type
126 #define YUV_LUM_SCALER(t) (((t) >> YUV_LUM_SCALER_SHIFT) & YUV_SCALER_MASK)
127 //! extract chrominance scaler out of type
128 #define YUV_CHROM_SCALER(t) (((t) >> YUV_CHROM_SCALER_SHIFT) & YUV_SCALER_MASK)
129 #define SET_YUV_CONVERSION(c) ((c) & YUV_CONVERSION_MASK)
130 #define SET_YUV_LUM_SCALER(s) (((s) & YUV_SCALER_MASK) << YUV_LUM_SCALER_SHIFT)
131 #define SET_YUV_CHROM_SCALER(s) (((s) & YUV_SCALER_MASK) << YUV_CHROM_SCALER_SHIFT)
132 //! returns whether the yuv conversion supports large brightness range etc.
133 static inline int glYUVLargeRange(int conv
)
136 case YUV_CONVERSION_NONE
:
137 case YUV_CONVERSION_COMBINERS_ATI
:
138 case YUV_CONVERSION_FRAGMENT_LOOKUP3D
:
139 case YUV_CONVERSION_TEXT_FRAGMENT
:
149 struct mp_csp_params csp_params
;
154 float filter_strength
;
155 float noise_strength
;
156 } gl_conversion_params_t
;
158 int glAutodetectYUVConversion(GL
*gl
);
159 void glSetupYUVConversion(GL
*gl
, gl_conversion_params_t
*params
);
160 void glEnableYUVConversion(GL
*gl
, GLenum target
, int type
);
161 void glDisableYUVConversion(GL
*gl
, GLenum target
, int type
);
163 #define GL_3D_RED_CYAN 1
164 #define GL_3D_GREEN_MAGENTA 2
165 #define GL_3D_QUADBUFFER 3
167 void glEnable3DLeft(GL
*gl
, int type
);
168 void glEnable3DRight(GL
*gl
, int type
);
169 void glDisable3D(GL
*gl
, int type
);
171 /** \addtogroup glcontext
173 //! could not set new window, will continue drawing into the old one.
174 #define SET_WINDOW_FAILED -1
175 //! new window is set, could even transfer the OpenGL context.
176 #define SET_WINDOW_OK 0
177 //! new window is set, but the OpenGL context needs to be reinitialized.
178 #define SET_WINDOW_REINIT 1
193 #define MPGL_VER(major, minor) (((major) << 16) | (minor))
194 #define MPGL_VER_GET_MAJOR(ver) ((ver) >> 16)
195 #define MPGL_VER_GET_MINOR(ver) ((ver) & ((1 << 16) - 1))
197 typedef struct MPGLContext
{
201 // Bit size of each component in the created framebuffer. 0 if unknown.
202 int depth_r
, depth_g
, depth_b
;
210 #ifdef CONFIG_GL_WIN32
217 int (*create_window
)(struct MPGLContext
*ctx
, uint32_t d_width
,
218 uint32_t d_height
, uint32_t flags
);
219 int (*setGlWindow
)(struct MPGLContext
*);
220 void (*releaseGlContext
)(struct MPGLContext
*);
221 void (*swapGlBuffers
)(struct MPGLContext
*);
222 int (*check_events
)(struct vo
*vo
);
223 void (*fullscreen
)(struct vo
*vo
);
224 // only available if GL3 context creation is supported
225 // gl_flags: bitfield of MPGLFLAG_* constants
226 // gl_version: requested OpenGL version number (use MPGL_VER())
227 // return value is one of the SET_WINDOW_* constants
228 int (*create_window_gl3
)(struct MPGLContext
*ctx
, int gl_flags
,
229 int gl_version
, uint32_t d_width
,
230 uint32_t d_height
, uint32_t flags
);
232 void (*ontop
)(struct vo
*vo
);
233 void (*border
)(struct vo
*vo
);
234 void (*update_xinerama_info
)(struct vo
*vo
);
237 int mpgl_find_backend(const char *name
);
239 MPGLContext
*init_mpglcontext(enum MPGLType type
, struct vo
*vo
);
240 void uninit_mpglcontext(MPGLContext
*ctx
);
242 // calls create_window_gl3 or create_window+setGlWindow
243 int create_mpglcontext(struct MPGLContext
*ctx
, int gl_flags
, int gl_version
,
244 uint32_t d_width
, uint32_t d_height
, uint32_t flags
);
246 // print a multi line string with line numbers (e.g. for shader sources)
247 // mod, lev: module and log level, as in mp_msg()
248 void mp_log_source(int mod
, int lev
, const char *src
);
250 //function pointers loaded from the OpenGL library
252 void (GLAPIENTRY
*Begin
)(GLenum
);
253 void (GLAPIENTRY
*End
)(void);
254 void (GLAPIENTRY
*Viewport
)(GLint
, GLint
, GLsizei
, GLsizei
);
255 void (GLAPIENTRY
*MatrixMode
)(GLenum
);
256 void (GLAPIENTRY
*LoadIdentity
)(void);
257 void (GLAPIENTRY
*Translated
)(double, double, double);
258 void (GLAPIENTRY
*Scaled
)(double, double, double);
259 void (GLAPIENTRY
*Ortho
)(double, double, double, double, double,double);
260 void (GLAPIENTRY
*PushMatrix
)(void);
261 void (GLAPIENTRY
*PopMatrix
)(void);
262 void (GLAPIENTRY
*Clear
)(GLbitfield
);
263 GLuint (GLAPIENTRY
*GenLists
)(GLsizei
);
264 void (GLAPIENTRY
*DeleteLists
)(GLuint
, GLsizei
);
265 void (GLAPIENTRY
*NewList
)(GLuint
, GLenum
);
266 void (GLAPIENTRY
*EndList
)(void);
267 void (GLAPIENTRY
*CallList
)(GLuint
);
268 void (GLAPIENTRY
*CallLists
)(GLsizei
, GLenum
, const GLvoid
*);
269 void (GLAPIENTRY
*GenTextures
)(GLsizei
, GLuint
*);
270 void (GLAPIENTRY
*DeleteTextures
)(GLsizei
, const GLuint
*);
271 void (GLAPIENTRY
*TexEnvi
)(GLenum
, GLenum
, GLint
);
272 void (GLAPIENTRY
*Color4ub
)(GLubyte
, GLubyte
, GLubyte
, GLubyte
);
273 void (GLAPIENTRY
*Color4f
)(GLfloat
, GLfloat
, GLfloat
, GLfloat
);
274 void (GLAPIENTRY
*ClearColor
)(GLclampf
, GLclampf
, GLclampf
, GLclampf
);
275 void (GLAPIENTRY
*Enable
)(GLenum
);
276 void (GLAPIENTRY
*Disable
)(GLenum
);
277 const GLubyte
*(GLAPIENTRY
* GetString
)(GLenum
);
278 void (GLAPIENTRY
*DrawBuffer
)(GLenum
);
279 void (GLAPIENTRY
*DepthMask
)(GLboolean
);
280 void (GLAPIENTRY
*BlendFunc
)(GLenum
, GLenum
);
281 void (GLAPIENTRY
*Flush
)(void);
282 void (GLAPIENTRY
*Finish
)(void);
283 void (GLAPIENTRY
*PixelStorei
)(GLenum
, GLint
);
284 void (GLAPIENTRY
*TexImage1D
)(GLenum
, GLint
, GLint
, GLsizei
, GLint
,
285 GLenum
, GLenum
, const GLvoid
*);
286 void (GLAPIENTRY
*TexImage2D
)(GLenum
, GLint
, GLint
, GLsizei
, GLsizei
,
287 GLint
, GLenum
, GLenum
, const GLvoid
*);
288 void (GLAPIENTRY
*TexSubImage2D
)(GLenum
, GLint
, GLint
, GLint
,
289 GLsizei
, GLsizei
, GLenum
, GLenum
,
291 void (GLAPIENTRY
*GetTexImage
)(GLenum
, GLint
, GLenum
, GLenum
, GLvoid
*);
292 void (GLAPIENTRY
*TexParameteri
)(GLenum
, GLenum
, GLint
);
293 void (GLAPIENTRY
*TexParameterf
)(GLenum
, GLenum
, GLfloat
);
294 void (GLAPIENTRY
*TexParameterfv
)(GLenum
, GLenum
, const GLfloat
*);
295 void (GLAPIENTRY
*TexCoord2f
)(GLfloat
, GLfloat
);
296 void (GLAPIENTRY
*TexCoord2fv
)(const GLfloat
*);
297 void (GLAPIENTRY
*Vertex2f
)(GLfloat
, GLfloat
);
298 void (GLAPIENTRY
*GetIntegerv
)(GLenum
, GLint
*);
299 void (GLAPIENTRY
*GetBooleanv
)(GLenum
, GLboolean
*);
300 void (GLAPIENTRY
*ColorMask
)(GLboolean
, GLboolean
, GLboolean
, GLboolean
);
301 void (GLAPIENTRY
*ReadPixels
)(GLint
, GLint
, GLsizei
, GLsizei
, GLenum
,
303 void (GLAPIENTRY
*ReadBuffer
)(GLenum
);
304 void (GLAPIENTRY
*VertexPointer
)(GLint
, GLenum
, GLsizei
, const GLvoid
*);
305 void (GLAPIENTRY
*ColorPointer
)(GLint
, GLenum
, GLsizei
, const GLvoid
*);
306 void (GLAPIENTRY
*TexCoordPointer
)(GLint
, GLenum
, GLsizei
, const GLvoid
*);
307 void (GLAPIENTRY
*DrawArrays
)(GLenum
, GLint
, GLsizei
);
308 void (GLAPIENTRY
*EnableClientState
)(GLenum
);
309 void (GLAPIENTRY
*DisableClientState
)(GLenum
);
310 GLenum (GLAPIENTRY
*GetError
)(void);
313 // OpenGL extension functions
314 void (GLAPIENTRY
*GenBuffers
)(GLsizei
, GLuint
*);
315 void (GLAPIENTRY
*DeleteBuffers
)(GLsizei
, const GLuint
*);
316 void (GLAPIENTRY
*BindBuffer
)(GLenum
, GLuint
);
317 GLvoid
* (GLAPIENTRY
* MapBuffer
)(GLenum
, GLenum
);
318 GLboolean (GLAPIENTRY
*UnmapBuffer
)(GLenum
);
319 void (GLAPIENTRY
*BufferData
)(GLenum
, intptr_t, const GLvoid
*, GLenum
);
320 void (GLAPIENTRY
*ActiveTexture
)(GLenum
);
321 void (GLAPIENTRY
*BindTexture
)(GLenum
, GLuint
);
322 void (GLAPIENTRY
*MultiTexCoord2f
)(GLenum
, GLfloat
, GLfloat
);
323 void (GLAPIENTRY
*GenPrograms
)(GLsizei
, GLuint
*);
324 void (GLAPIENTRY
*DeletePrograms
)(GLsizei
, const GLuint
*);
325 void (GLAPIENTRY
*BindProgram
)(GLenum
, GLuint
);
326 void (GLAPIENTRY
*ProgramString
)(GLenum
, GLenum
, GLsizei
, const GLvoid
*);
327 void (GLAPIENTRY
*GetProgramivARB
)(GLenum
, GLenum
, GLint
*);
328 void (GLAPIENTRY
*ProgramEnvParameter4f
)(GLenum
, GLuint
, GLfloat
, GLfloat
,
330 int (GLAPIENTRY
*SwapInterval
)(int);
331 void (GLAPIENTRY
*TexImage3D
)(GLenum
, GLint
, GLenum
, GLsizei
, GLsizei
,
332 GLsizei
, GLint
, GLenum
, GLenum
,
335 // ancient ATI extensions
336 void (GLAPIENTRY
*BeginFragmentShader
)(void);
337 void (GLAPIENTRY
*EndFragmentShader
)(void);
338 void (GLAPIENTRY
*SampleMap
)(GLuint
, GLuint
, GLenum
);
339 void (GLAPIENTRY
*ColorFragmentOp2
)(GLenum
, GLuint
, GLuint
, GLuint
, GLuint
,
340 GLuint
, GLuint
, GLuint
, GLuint
, GLuint
);
341 void (GLAPIENTRY
*ColorFragmentOp3
)(GLenum
, GLuint
, GLuint
, GLuint
, GLuint
,
342 GLuint
, GLuint
, GLuint
, GLuint
, GLuint
,
343 GLuint
, GLuint
, GLuint
);
344 void (GLAPIENTRY
*SetFragmentShaderConstant
)(GLuint
, const GLfloat
*);
347 // GL 3, possibly in GL 2.x as well in form of extensions
348 void (GLAPIENTRY
*GenVertexArrays
)(GLsizei
, GLuint
*);
349 void (GLAPIENTRY
*BindVertexArray
)(GLuint
);
350 GLint (GLAPIENTRY
*GetAttribLocation
)(GLuint
, const GLchar
*);
351 void (GLAPIENTRY
*EnableVertexAttribArray
)(GLuint
);
352 void (GLAPIENTRY
*DisableVertexAttribArray
)(GLuint
);
353 void (GLAPIENTRY
*VertexAttribPointer
)(GLuint
, GLint
, GLenum
, GLboolean
,
354 GLsizei
, const GLvoid
*);
355 void (GLAPIENTRY
*DeleteVertexArrays
)(GLsizei
, const GLuint
*);
356 void (GLAPIENTRY
*UseProgram
)(GLuint
);
357 GLint (GLAPIENTRY
*GetUniformLocation
)(GLuint
, const GLchar
*);
358 void (GLAPIENTRY
*CompileShader
)(GLuint
);
359 GLuint (GLAPIENTRY
*CreateProgram
)(void);
360 GLuint (GLAPIENTRY
*CreateShader
)(GLenum
);
361 void (GLAPIENTRY
*ShaderSource
)(GLuint
, GLsizei
, const GLchar
**,
363 void (GLAPIENTRY
*LinkProgram
)(GLuint
);
364 void (GLAPIENTRY
*AttachShader
)(GLuint
, GLuint
);
365 void (GLAPIENTRY
*DeleteShader
)(GLuint
);
366 void (GLAPIENTRY
*DeleteProgram
)(GLuint
);
367 void (GLAPIENTRY
*GetShaderInfoLog
)(GLuint
, GLsizei
, GLsizei
*, GLchar
*);
368 void (GLAPIENTRY
*GetShaderiv
)(GLuint
, GLenum
, GLint
*);
369 void (GLAPIENTRY
*GetProgramInfoLog
)(GLuint
, GLsizei
, GLsizei
*, GLchar
*);
370 void (GLAPIENTRY
*GetProgramiv
)(GLenum
, GLenum
, GLint
*);
371 const GLubyte
* (GLAPIENTRY
*GetStringi
)(GLenum
, GLuint
);
372 void (GLAPIENTRY
*BindAttribLocation
)(GLuint
, GLuint
, const GLchar
*);
373 void (GLAPIENTRY
*BindFramebuffer
)(GLenum
, GLuint
);
374 void (GLAPIENTRY
*GenFramebuffers
)(GLsizei
, GLuint
*);
375 void (GLAPIENTRY
*DeleteFramebuffers
)(GLsizei
, const GLuint
*);
376 GLenum (GLAPIENTRY
*CheckFramebufferStatus
)(GLenum
);
377 void (GLAPIENTRY
*FramebufferTexture2D
)(GLenum
, GLenum
, GLenum
, GLuint
,
380 void (GLAPIENTRY
*Uniform1f
)(GLint
, GLfloat
);
381 void (GLAPIENTRY
*Uniform3f
)(GLint
, GLfloat
, GLfloat
, GLfloat
);
382 void (GLAPIENTRY
*Uniform1i
)(GLint
, GLint
);
383 void (GLAPIENTRY
*UniformMatrix3fv
)(GLint
, GLsizei
, GLboolean
,
385 void (GLAPIENTRY
*UniformMatrix4x3fv
)(GLint
, GLsizei
, GLboolean
,
389 #endif /* MPLAYER_GL_COMMON_H */