Directly mark jpeg_buf_src() as void instead of using some indirection marcro.
[mplayer.git] / libvo / vo_gl2.c
blob61339dcbced2504c3beede83f7e36616ebed5742
1 /*
2 * X11/OpenGL interface
3 * based on video_out_x11 by Aaron Holtzman,
4 * and WS opengl window manager by Pontscho/Fresh!
6 * This file is part of MPlayer.
8 * MPlayer is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
13 * MPlayer is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
18 * You should have received a copy of the GNU General Public License along
19 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
20 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
23 #include <stdio.h>
24 #include <stdlib.h>
25 #include <string.h>
27 #include "config.h"
28 #include "mp_msg.h"
29 #include "subopt-helper.h"
30 #include "video_out.h"
31 #include "video_out_internal.h"
32 #include "sub.h"
34 #include "gl_common.h"
35 #include "aspect.h"
36 #ifdef CONFIG_GUI
37 #include "gui/interface.h"
38 #endif
40 #undef TEXTUREFORMAT_ALWAYS
41 #ifdef __APPLE__
42 #define TEXTUREFORMAT_ALWAYS GL_RGBA8
43 #endif
45 //! force texture height, useful for debugging
46 #define TEXTURE_HEIGHT 128
47 #undef TEXTURE_HEIGHT
48 //! force texture width, useful for debugging
49 #define TEXTURE_WIDTH 128
50 #undef TEXTURE_WIDTH
52 static const vo_info_t info =
54 "X11 (OpenGL) - multiple textures version",
55 "gl2",
56 "Arpad Gereoffy & Sven Goethel",
60 const LIBVO_EXTERN(gl2)
62 /* local data */
63 static unsigned char *ImageData=NULL;
65 static MPGLContext glctx;
67 static uint32_t image_width;
68 static uint32_t image_height;
69 static uint32_t image_format;
70 static uint32_t image_bpp;
71 static uint32_t image_bytes;
73 static int int_pause;
75 static uint32_t texture_width;
76 static uint32_t texture_height;
77 static int texnumx, texnumy, raw_line_len;
78 static int texdirty;
79 static struct TexSquare * texgrid = NULL;
80 static GLuint fragprog;
81 static GLuint lookupTex;
82 static GLint gl_internal_format;
83 static int rgb_sz, r_sz, g_sz, b_sz, a_sz;
84 static GLenum gl_bitmap_format;
85 static GLenum gl_bitmap_type;
86 static int isGL12 = GL_FALSE;
88 static int gl_bilinear=1;
89 static int gl_antialias=0;
90 static int use_yuv;
91 static int is_yuv;
92 static int use_glFinish;
94 static void (*draw_alpha_fnc)
95 (int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride);
98 /* The squares that are tiled to make up the game screen polygon */
100 struct TexSquare
102 GLubyte *texture;
103 GLuint texobj;
104 GLuint uvtexobjs[2];
105 GLfloat fx, fy, fw, fh;
108 static GLint getInternalFormat(void)
110 switch (glctx.type) {
111 #ifdef CONFIG_GL_WIN32
112 case GLTYPE_W32:
114 PIXELFORMATDESCRIPTOR pfd;
115 HDC vo_hdc = vo_w32_get_dc(vo_w32_window);
116 int pf = GetPixelFormat(vo_hdc);
117 if (!DescribePixelFormat(vo_hdc, pf, sizeof pfd, &pfd)) {
118 r_sz = g_sz = b_sz = a_sz = 0;
119 } else {
120 r_sz = pfd.cRedBits;
121 g_sz = pfd.cGreenBits;
122 b_sz = pfd.cBlueBits;
123 a_sz = pfd.cAlphaBits;
125 vo_w32_release_dc(vo_w32_window, vo_hdc);
127 break;
128 #endif
129 #ifdef CONFIG_GL_X11
130 case GLTYPE_X11:
131 if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_RED_SIZE, &r_sz) != 0) r_sz = 0;
132 if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_GREEN_SIZE, &g_sz) != 0) g_sz = 0;
133 if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_BLUE_SIZE, &b_sz) != 0) b_sz = 0;
134 if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_ALPHA_SIZE, &a_sz) != 0) a_sz = 0;
135 break;
136 #endif
139 rgb_sz=r_sz+g_sz+b_sz;
140 if(rgb_sz<=0) rgb_sz=24;
142 #ifdef TEXTUREFORMAT_ALWAYS
143 return TEXTUREFORMAT_ALWAYS;
144 #else
145 if(r_sz==3 && g_sz==3 && b_sz==2 && a_sz==0)
146 return GL_R3_G3_B2;
147 if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==0)
148 return GL_RGB4;
149 if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==0)
150 return GL_RGB5;
151 if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==0)
152 return GL_RGB8;
153 if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==0)
154 return GL_RGB10;
155 if(r_sz==2 && g_sz==2 && b_sz==2 && a_sz==2)
156 return GL_RGBA2;
157 if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==4)
158 return GL_RGBA4;
159 if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==1)
160 return GL_RGB5_A1;
161 if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==8)
162 return GL_RGBA8;
163 if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==2)
164 return GL_RGB10_A2;
165 #endif
166 return GL_RGB;
169 static int initTextures(void)
171 struct TexSquare *tsq=0;
172 GLfloat texpercx, texpercy;
173 int s;
174 int x=0, y=0;
176 // textures smaller than 64x64 might not be supported
177 s=64;
178 while (s<image_width)
179 s*=2;
180 texture_width=s;
182 s=64;
183 while (s<image_height)
184 s*=2;
185 texture_height=s;
187 if (!is_yuv)
188 gl_internal_format = getInternalFormat();
190 /* Test the max texture size */
191 do {
192 GLint w;
193 glTexImage2D (GL_PROXY_TEXTURE_2D, 0,
194 gl_internal_format,
195 texture_width, texture_height,
196 0, gl_bitmap_format, gl_bitmap_type, NULL);
198 glGetTexLevelParameteriv
199 (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
201 if (w >= texture_width)
202 break;
204 mp_msg (MSGT_VO, MSGL_V, "[gl2] Needed texture [%dx%d] too big, trying ",
205 texture_width, texture_height);
207 if (texture_width > texture_height)
208 texture_width /= 2;
209 else
210 texture_height /= 2;
212 mp_msg (MSGT_VO, MSGL_V, "[%dx%d] !\n", texture_width, texture_height);
214 if(texture_width < 64 || texture_height < 64) {
215 mp_msg (MSGT_VO, MSGL_FATAL, "[gl2] Give up .. usable texture size not avaiable, or texture config error !\n");
216 return -1;
218 } while (texture_width > 1 && texture_height > 1);
219 #ifdef TEXTURE_WIDTH
220 texture_width = TEXTURE_WIDTH;
221 #endif
222 #ifdef TEXTURE_HEIGHT
223 texture_height = TEXTURE_HEIGHT;
224 #endif
226 texnumx = image_width / texture_width;
227 if ((image_width % texture_width) > 0)
228 texnumx++;
230 texnumy = image_height / texture_height;
231 if ((image_height % texture_height) > 0)
232 texnumy++;
234 mp_msg(MSGT_VO, MSGL_V, "[gl2] Creating %dx%d textures of size %dx%d ...\n",
235 texnumx, texnumy, texture_width,texture_height);
237 /* Allocate the texture memory */
239 texpercx = (GLfloat) texture_width / (GLfloat) image_width;
240 texpercy = (GLfloat) texture_height / (GLfloat) image_height;
242 if (texgrid)
243 free(texgrid);
244 texgrid = calloc (texnumx * texnumy, sizeof (struct TexSquare));
246 raw_line_len = image_width * image_bytes;
248 mp_msg (MSGT_VO, MSGL_DBG2, "[gl2] texture-usage %d*width=%d, %d*height=%d\n",
249 (int) texnumx, (int) texture_width, (int) texnumy,
250 (int) texture_height);
252 tsq = texgrid;
253 for (y = 0; y < texnumy; y++) {
254 for (x = 0; x < texnumx; x++) {
255 tsq->fx = x * texpercx;
256 tsq->fy = y * texpercy;
257 tsq->fw = texpercx;
258 tsq->fh = texpercy;
260 tsq->texobj=0;
261 tsq->uvtexobjs[0] = tsq->uvtexobjs[1] = 0;
263 glGenTextures (1, &(tsq->texobj));
265 glBindTexture (GL_TEXTURE_2D, tsq->texobj);
266 if (is_yuv) {
267 glGenTextures(2, tsq->uvtexobjs);
268 mpglActiveTexture(GL_TEXTURE1);
269 glBindTexture (GL_TEXTURE_2D, tsq->uvtexobjs[0]);
270 mpglActiveTexture(GL_TEXTURE2);
271 glBindTexture (GL_TEXTURE_2D, tsq->uvtexobjs[1]);
272 mpglActiveTexture(GL_TEXTURE0);
275 glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR,
276 texture_width, texture_height, 0);
278 glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
279 if (is_yuv) {
280 int xs, ys;
281 mp_get_chroma_shift(image_format, &xs, &ys);
282 mpglActiveTexture(GL_TEXTURE1);
283 glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR,
284 texture_width >> xs, texture_height >> ys, 128);
285 mpglActiveTexture(GL_TEXTURE2);
286 glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR,
287 texture_width >> xs, texture_height >> ys, 128);
288 mpglActiveTexture(GL_TEXTURE0);
291 tsq++;
292 } /* for all texnumx */
293 } /* for all texnumy */
295 return 0;
298 static void resetTexturePointers(unsigned char *imageSource)
300 unsigned char *texdata_start, *line_start;
301 struct TexSquare *tsq = texgrid;
302 int x=0, y=0;
304 line_start = (unsigned char *) imageSource;
306 for (y = 0; y < texnumy; y++) {
307 texdata_start = line_start;
308 for (x = 0; x < texnumx; x++) {
309 tsq->texture = texdata_start;
310 texdata_start += texture_width * image_bytes;
311 tsq++;
312 } /* for all texnumx */
313 line_start += texture_height * raw_line_len;
314 } /* for all texnumy */
317 static void gl_set_bilinear (int val)
319 int x, y;
321 if(val>=0)
322 gl_bilinear = val;
323 else
324 gl_bilinear++;
326 gl_bilinear=gl_bilinear%2;
327 /* no mipmap yet .. */
329 for (y = 0; y < texnumy; y++) {
330 for (x = 0; x < texnumx; x++) {
331 glBindTexture (GL_TEXTURE_2D, texgrid[y * texnumx + x].texobj);
333 switch (gl_bilinear) {
334 case 0:
335 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
336 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
337 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear off\n");
338 break;
339 case 1:
340 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
341 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
342 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear linear\n");
343 break;
344 case 2:
345 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
346 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_NEAREST);
347 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear mipmap nearest\n");
348 break;
349 case 3:
350 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
351 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR);
352 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear mipmap linear\n");
353 break;
359 static void gl_set_antialias (int val)
361 gl_antialias=val;
363 if (gl_antialias) {
364 glShadeModel (GL_SMOOTH);
365 glEnable (GL_POLYGON_SMOOTH);
366 glEnable (GL_LINE_SMOOTH);
367 glEnable (GL_POINT_SMOOTH);
368 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] antialiasing on\n");
369 } else {
370 glShadeModel (GL_FLAT);
371 glDisable (GL_POLYGON_SMOOTH);
372 glDisable (GL_LINE_SMOOTH);
373 glDisable (GL_POINT_SMOOTH);
374 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] antialiasing off\n");
379 static void drawTextureDisplay (void)
381 struct TexSquare *square = texgrid;
382 int x, y;
384 glColor3f(1.0,1.0,1.0);
386 if (is_yuv)
387 glEnableYUVConversion(GL_TEXTURE_2D, use_yuv);
388 for (y = 0; y < texnumy; y++) {
389 int thish = texture_height;
390 if (y == texnumy - 1 && image_height % texture_height)
391 thish = image_height % texture_height;
392 for (x = 0; x < texnumx; x++) {
393 int thisw = texture_width;
394 if (x == texnumx - 1 && image_width % texture_width)
395 thisw = image_width % texture_width;
396 glBindTexture (GL_TEXTURE_2D, square->texobj);
397 if (is_yuv) {
398 mpglActiveTexture(GL_TEXTURE1);
399 glBindTexture (GL_TEXTURE_2D, square->uvtexobjs[0]);
400 mpglActiveTexture(GL_TEXTURE2);
401 glBindTexture (GL_TEXTURE_2D, square->uvtexobjs[1]);
402 mpglActiveTexture(GL_TEXTURE0);
405 if (texdirty) {
406 glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type,
407 square->texture, image_width * image_bytes,
408 0, 0, thisw, thish, 0);
411 glDrawTex(square->fx, square->fy, square->fw, square->fh,
412 0, 0, texture_width, texture_height,
413 texture_width, texture_height,
414 0, is_yuv, 0);
415 square++;
416 } /* for all texnumx */
417 } /* for all texnumy */
418 if (is_yuv)
419 glDisableYUVConversion(GL_TEXTURE_2D, use_yuv);
420 texdirty = 0;
424 static void resize(int x,int y){
425 mp_msg(MSGT_VO,MSGL_V,"[gl2] Resize: %dx%d\n",x,y);
426 if(aspect_scaling()) {
427 glClear(GL_COLOR_BUFFER_BIT);
428 aspect(&x, &y, A_WINZOOM);
429 panscan_calc_windowed();
430 x += vo_panscan_x;
431 y += vo_panscan_y;
432 glViewport( (vo_dwidth-x)/2, (vo_dheight-y)/2, x, y);
433 } else {
434 //aspect(x, y, A_NOZOOM);
435 if (WinID >= 0) {
436 int top = 0, left = 0, w = x, h = y;
437 geometry(&top, &left, &w, &h, vo_screenwidth, vo_screenheight);
438 glViewport(top, left, w, h);
439 } else
440 glViewport( 0, 0, x, y );
443 glMatrixMode(GL_PROJECTION);
444 glLoadIdentity();
445 glOrtho (0, 1, 1, 0, -1.0, 1.0);
447 glMatrixMode(GL_MODELVIEW);
448 glLoadIdentity();
451 static void draw_alpha_32(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
452 vo_draw_alpha_rgb32(w,h,src,srca,stride,ImageData+4*(y0*image_width+x0),4*image_width);
455 static void draw_alpha_24(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
456 vo_draw_alpha_rgb24(w,h,src,srca,stride,ImageData+3*(y0*image_width+x0),3*image_width);
459 static void draw_alpha_16(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
460 vo_draw_alpha_rgb16(w,h,src,srca,stride,ImageData+2*(y0*image_width+x0),2*image_width);
463 static void draw_alpha_15(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
464 vo_draw_alpha_rgb15(w,h,src,srca,stride,ImageData+2*(y0*image_width+x0),2*image_width);
467 static void draw_alpha_null(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
470 #ifdef CONFIG_GL_WIN32
472 static int config_w32(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) {
473 if (!vo_w32_config(d_width, d_height, flags))
474 return -1;
476 return 0;
479 #endif
481 #ifdef CONFIG_GL_X11
482 static int choose_glx_visual(Display *dpy, int scr, XVisualInfo *res_vi)
484 XVisualInfo template, *vi_list;
485 int vi_num, i, best_i, best_weight;
487 template.screen = scr;
488 vi_list = XGetVisualInfo(dpy, VisualScreenMask, &template, &vi_num);
489 if (!vi_list) return -1;
490 best_weight = 1000000; best_i=0;
491 for (i = 0; i < vi_num; i++) {
492 int val, res, w = 0;
493 /* of course, the visual must support OpenGL rendering... */
494 res = glXGetConfig(dpy, vi_list + i, GLX_USE_GL, &val);
495 if (res || val == False) continue;
496 /* also it must be doublebuffered ... */
497 res = glXGetConfig(dpy, vi_list + i, GLX_DOUBLEBUFFER, &val);
498 if (res || val == False) continue;
499 /* furthermore it must be RGBA (not color indexed) ... */
500 res = glXGetConfig(dpy, vi_list + i, GLX_RGBA, &val);
501 if (res || val == False) continue;
502 /* prefer less depth buffer size, */
503 res = glXGetConfig(dpy, vi_list + i, GLX_DEPTH_SIZE, &val);
504 if (res) continue;
505 w += val*2;
506 /* stencil buffer size */
507 res = glXGetConfig(dpy, vi_list + i, GLX_STENCIL_SIZE, &val);
508 if (res) continue;
509 w += val*2;
510 /* and colorbuffer alpha size */
511 res = glXGetConfig(dpy, vi_list + i, GLX_ALPHA_SIZE, &val);
512 if (res) continue;
513 w += val;
514 /* and finally, prefer DirectColor-ed visuals to allow color corrections */
515 if (vi_list[i].class != DirectColor) w += 100;
517 // avoid bad-looking visual with less that 8bit per color
518 res = glXGetConfig(dpy, vi_list + i, GLX_RED_SIZE, &val);
519 if (res) continue;
520 if (val < 8) w += 50;
521 res = glXGetConfig(dpy, vi_list + i, GLX_GREEN_SIZE, &val);
522 if (res) continue;
523 if (val < 8) w += 70;
524 res = glXGetConfig(dpy, vi_list + i, GLX_BLUE_SIZE, &val);
525 if (res) continue;
526 if (val < 8) w += 50;
528 if (w < best_weight) {
529 best_weight = w;
530 best_i = i;
533 if (best_weight < 1000000) *res_vi = vi_list[best_i];
534 XFree(vi_list);
535 return (best_weight < 1000000) ? 0 : -1;
538 static int config_glx(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) {
539 XVisualInfo *vinfo, vinfo_buf;
540 vinfo = choose_glx_visual(mDisplay,mScreen,&vinfo_buf) < 0 ? NULL : &vinfo_buf;
541 if (vinfo == NULL) {
542 mp_msg(MSGT_VO, MSGL_FATAL, "[gl2] no GLX support present\n");
543 return -1;
546 vo_x11_create_vo_window(vinfo, vo_dx, vo_dy, d_width, d_height,
547 flags, vo_x11_create_colormap(vinfo), "gl2", title);
549 return 0;
551 #endif
553 #ifdef CONFIG_GUI
554 static int config_glx_gui(uint32_t d_width, uint32_t d_height) {
555 guiGetEvent( guiSetShVideo,0 ); // the GUI will set up / resize the window
556 return 0;
558 #endif
560 static int initGl(uint32_t d_width, uint32_t d_height)
562 fragprog = lookupTex = 0;
563 if (initTextures() < 0)
564 return -1;
566 glDisable(GL_BLEND);
567 glDisable(GL_DEPTH_TEST);
568 glDepthMask(GL_FALSE);
569 glDisable(GL_CULL_FACE);
570 glEnable (GL_TEXTURE_2D);
571 if (is_yuv) {
572 int xs, ys;
573 gl_conversion_params_t params = {GL_TEXTURE_2D, use_yuv,
574 {-1, -1, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0},
575 texture_width, texture_height, 0, 0, 0};
576 switch (use_yuv) {
577 case YUV_CONVERSION_FRAGMENT_LOOKUP:
578 glGenTextures(1, &lookupTex);
579 mpglActiveTexture(GL_TEXTURE3);
580 glBindTexture(GL_TEXTURE_2D, lookupTex);
581 mpglActiveTexture(GL_TEXTURE0);
582 glBindTexture(GL_TEXTURE_2D, 0);
583 case YUV_CONVERSION_FRAGMENT_POW:
584 case YUV_CONVERSION_FRAGMENT:
585 if (!mpglGenPrograms || !mpglBindProgram) {
586 mp_msg(MSGT_VO, MSGL_ERR, "[gl] fragment program functions missing!\n");
587 break;
589 mpglGenPrograms(1, &fragprog);
590 mpglBindProgram(GL_FRAGMENT_PROGRAM, fragprog);
591 break;
593 mp_get_chroma_shift(image_format, &xs, &ys);
594 params.chrom_texw = params.texw >> xs;
595 params.chrom_texh = params.texh >> ys;
596 glSetupYUVConversion(&params);
599 gl_set_antialias(0);
600 gl_set_bilinear(1);
602 mp_msg(MSGT_VO, MSGL_V, "[gl2] Using image_bpp=%d, image_bytes=%d, \n\tgl_bitmap_format=%s, gl_bitmap_type=%s, \n\trgb_size=%d (%d,%d,%d), a_sz=%d, \n\tgl_internal_format=%s\n",
603 image_bpp, image_bytes,
604 glValName(gl_bitmap_format), glValName(gl_bitmap_type),
605 rgb_sz, r_sz, g_sz, b_sz, a_sz, glValName(gl_internal_format));
607 resize(d_width, d_height);
609 glClearColor( 0.0f,0.0f,0.0f,0.0f );
610 glClear( GL_COLOR_BUFFER_BIT );
612 drawTextureDisplay ();
614 return 0;
617 /* connect to server, create and map window,
618 * allocate colors and (shared) memory
620 static int
621 config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format)
623 int xs, ys;
624 const unsigned char * glVersion;
626 image_height = height;
627 image_width = width;
628 image_format = format;
629 is_yuv = mp_get_chroma_shift(image_format, &xs, &ys) > 0;
630 is_yuv |= (xs << 8) | (ys << 16);
632 int_pause = 0;
634 #ifdef CONFIG_GUI
635 if (use_gui) {
636 if (config_glx_gui(d_width, d_height) == -1)
637 return -1;
639 #ifndef CONFIG_GL_WIN32
640 else
641 #endif
642 #endif
643 #ifdef CONFIG_GL_WIN32
644 if (config_w32(width, height, d_width, d_height, flags, title, format) == -1)
645 #endif
646 #ifdef CONFIG_GL_X11
647 if (config_glx(width, height, d_width, d_height, flags, title, format) == -1)
648 #endif
649 return -1;
651 if (glctx.setGlWindow(&glctx) == SET_WINDOW_FAILED)
652 return -1;
654 glVersion = glGetString(GL_VERSION);
656 mp_msg(MSGT_VO, MSGL_V, "[gl2] OpenGL Driver Information:\n");
657 mp_msg(MSGT_VO, MSGL_V, "\tvendor: %s,\n\trenderer %s,\n\tversion %s\n",
658 glGetString(GL_VENDOR), glGetString(GL_RENDERER), glVersion);
660 if(glVersion[0]>'1' || (glVersion[0]=='1' && glVersion[2]>='2') )
661 isGL12 = GL_TRUE;
662 else
663 isGL12 = GL_FALSE;
665 if(isGL12) {
666 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] You have OpenGL >= 1.2 capable drivers, GOOD (16bpp and BGR is ok!)\n");
667 } else {
668 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] You have OpenGL < 1.2 drivers, BAD (16bpp and BGR may be damaged!)\n");
671 glFindFormat(format, &image_bpp, &gl_internal_format, &gl_bitmap_format, &gl_bitmap_type);
673 image_bytes=(image_bpp+7)/8;
675 draw_alpha_fnc=draw_alpha_null;
677 switch(image_bpp) {
678 case 15:
679 draw_alpha_fnc=draw_alpha_15; break;
680 case 16:
681 draw_alpha_fnc=draw_alpha_16; break;
682 case 24:
683 draw_alpha_fnc=draw_alpha_24; break;
684 case 32:
685 draw_alpha_fnc=draw_alpha_32; break;
688 if (initGl(vo_dwidth, vo_dheight) == -1)
689 return -1;
691 return 0;
694 #ifdef CONFIG_GL_X11
695 static int gl_handlekey(int key)
697 if(key=='a'||key=='A') {
698 gl_set_antialias(!gl_antialias);
699 return 0;
700 } else if(key=='b'||key=='B') {
701 gl_set_bilinear(-1);
702 return 0;
704 return 1;
706 #endif
708 static void check_events(void)
710 int e;
711 #ifdef CONFIG_GL_X11
712 XEvent Event;
713 char buf[100];
714 KeySym keySym;
715 int key;
716 static XComposeStatus stat;
718 while ( XPending( mDisplay ) ) {
719 XNextEvent( mDisplay,&Event );
720 if( Event.type == KeyPress ) {
721 XLookupString( &Event.xkey,buf,sizeof(buf),&keySym,&stat );
722 key = (keySym&0xff00) != 0 ? (keySym&0x00ff) + 256 : keySym;
723 if(gl_handlekey(key))
724 XPutBackEvent(mDisplay, &Event);
725 break;
726 } else {
727 XPutBackEvent(mDisplay, &Event);
728 break;
731 #endif
732 e=glctx.check_events();
733 if(e&VO_EVENT_RESIZE) resize(vo_dwidth, vo_dheight);
734 if(e&VO_EVENT_EXPOSE && int_pause) flip_page();
737 static void draw_osd(void)
739 if (ImageData)
740 vo_draw_text(image_width,image_height,draw_alpha_fnc);
743 static void
744 flip_page(void)
746 drawTextureDisplay();
748 // glFlush();
749 if (use_glFinish)
750 glFinish();
751 glctx.swapGlBuffers(&glctx);
753 if (aspect_scaling()) // Avoid flickering borders in fullscreen mode
754 glClear (GL_COLOR_BUFFER_BIT);
757 static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y)
759 uint8_t *yptr = src[0], *uptr = src[1], *vptr = src[2];
760 int ystride = stride[0], ustride = stride[1], vstride = stride[2];
761 int rem_h = h;
762 struct TexSquare *texline = &texgrid[y / texture_height * texnumx];
763 int subtex_y = y % texture_width;
764 int xs, ys;
765 mp_get_chroma_shift(image_format, &xs, &ys);
766 while (rem_h > 0) {
767 int rem_w = w;
768 struct TexSquare *tsq = &texline[x / texture_width];
769 int subtex_x = x % texture_height;
770 int subtex_h = rem_h;
771 if (subtex_y + subtex_h > texture_height)
772 subtex_h = texture_height - subtex_y;
773 while (rem_w > 0) {
774 int subtex_w = rem_w;
775 if (subtex_x + subtex_w > texture_width)
776 subtex_w = texture_width - subtex_x;
777 mpglActiveTexture(GL_TEXTURE0);
778 glBindTexture(GL_TEXTURE_2D, tsq->texobj);
779 glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type,
780 yptr, ystride, subtex_x, subtex_y,
781 subtex_w, subtex_h, 0);
782 mpglActiveTexture(GL_TEXTURE1);
783 glBindTexture(GL_TEXTURE_2D, tsq->uvtexobjs[0]);
784 glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type,
785 uptr, ustride, subtex_x >> xs, subtex_y >> ys,
786 subtex_w >> xs, subtex_h >> ys, 0);
787 mpglActiveTexture(GL_TEXTURE2);
788 glBindTexture(GL_TEXTURE_2D, tsq->uvtexobjs[1]);
789 glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type,
790 vptr, vstride, subtex_x >> xs, subtex_y >> ys,
791 subtex_w >> xs, subtex_h >> ys, 0);
792 subtex_x = 0;
793 yptr += subtex_w;
794 uptr += subtex_w >> xs;
795 vptr += subtex_w >> xs;
796 tsq++;
797 rem_w -= subtex_w;
799 subtex_y = 0;
800 yptr += subtex_h * ystride - w;
801 uptr += (subtex_h >> ys) * ustride - (w >> xs);
802 vptr += (subtex_h >> ys) * vstride - (w >> xs);
803 texline += texnumx;
804 rem_h -= subtex_h;
806 mpglActiveTexture(GL_TEXTURE0);
807 return 0;
810 static int
811 draw_frame(uint8_t *src[])
813 if (is_yuv) {
814 mp_msg(MSGT_VO, MSGL_ERR, "[gl2] error: draw_frame called for YV12!\n");
815 return 0;
817 ImageData=(unsigned char *)src[0];
818 resetTexturePointers(ImageData);
819 texdirty = 1;
820 return 0;
823 static int
824 query_format(uint32_t format)
826 if (use_yuv && mp_get_chroma_shift(format, NULL, NULL) &&
827 (IMGFMT_IS_YUVP16_NE(format) || !IMGFMT_IS_YUVP16(format)))
828 return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_OSD |
829 VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN | VFCAP_ACCEPT_STRIDE;
830 switch(format) {
831 #ifdef __APPLE__
832 case IMGFMT_RGB32:
833 #else
834 case IMGFMT_RGB24:
835 case IMGFMT_BGR24:
836 // case IMGFMT_RGB32:
837 // case IMGFMT_BGR32:
838 #endif
839 return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_OSD;
841 return 0;
845 static void
846 uninit(void)
848 if ( !vo_config_count ) return;
849 if (texgrid) {
850 free(texgrid);
851 texgrid = NULL;
853 uninit_mpglcontext(&glctx);
856 static const opt_t subopts[] = {
857 {"yuv", OPT_ARG_INT, &use_yuv, int_non_neg},
858 {"glfinish", OPT_ARG_BOOL, &use_glFinish, NULL},
859 {NULL}
862 static int preinit(const char *arg)
864 enum MPGLType gltype = GLTYPE_X11;
865 // set defaults
866 #ifdef CONFIG_GL_WIN32
867 gltype = GLTYPE_W32;
868 #endif
869 use_yuv = -1;
870 use_glFinish = 1;
871 if (subopt_parse(arg, subopts) != 0) {
872 mp_msg(MSGT_VO, MSGL_FATAL,
873 "\n-vo gl2 command line help:\n"
874 "Example: mplayer -vo gl2:noglfinish\n"
875 "\nOptions:\n"
876 " noglfinish\n"
877 " Do not call glFinish() before swapping buffers\n"
878 " yuv=<n>\n"
879 " 0: use software YUV to RGB conversion.\n"
880 " 1: use register combiners (nVidia only, for older cards).\n"
881 " 2: use fragment program.\n"
882 " 3: use fragment program with gamma correction.\n"
883 " 4: use fragment program with gamma correction via lookup.\n"
884 " 5: use ATI-specific method (for older cards).\n"
885 "\n" );
886 return -1;
888 if(!init_mpglcontext(&glctx, gltype)) goto err_out;
889 if (use_yuv == -1) {
890 #ifdef CONFIG_GL_WIN32
891 if (config_w32(320, 200, 320, 200, VOFLAG_HIDDEN, "", 0) == -1)
892 #endif
893 #ifdef CONFIG_GL_X11
894 if (config_glx(320, 200, 320, 200, VOFLAG_HIDDEN, "", 0) == -1)
895 #endif
896 goto err_out;
897 if (glctx.setGlWindow(&glctx) == SET_WINDOW_FAILED)
898 goto err_out;
899 use_yuv = glAutodetectYUVConversion();
901 return 0;
903 err_out:
904 uninit();
905 return -1;
908 static int control(uint32_t request, void *data, ...)
910 switch (request) {
911 case VOCTRL_PAUSE:
912 case VOCTRL_RESUME:
913 int_pause = (request == VOCTRL_PAUSE);
914 return VO_TRUE;
915 case VOCTRL_QUERY_FORMAT:
916 return query_format(*((uint32_t*)data));
917 case VOCTRL_GUISUPPORT:
918 return VO_TRUE;
919 case VOCTRL_ONTOP:
920 glctx.ontop();
921 return VO_TRUE;
922 case VOCTRL_FULLSCREEN:
923 glctx.fullscreen();
924 if (glctx.setGlWindow(&glctx) == SET_WINDOW_REINIT)
925 initGl(vo_dwidth, vo_dheight);
926 resize(vo_dwidth, vo_dheight);
927 return VO_TRUE;
928 case VOCTRL_BORDER:
929 glctx.border();
930 return VO_TRUE;
931 case VOCTRL_GET_PANSCAN:
932 return VO_TRUE;
933 case VOCTRL_SET_PANSCAN:
934 resize(vo_dwidth, vo_dheight);
935 return VO_TRUE;
936 #ifdef CONFIG_GL_X11
937 case VOCTRL_SET_EQUALIZER:
939 va_list ap;
940 int value;
942 va_start(ap, data);
943 value = va_arg(ap, int);
944 va_end(ap);
945 return vo_x11_set_equalizer(data, value);
947 case VOCTRL_GET_EQUALIZER:
949 va_list ap;
950 int *value;
952 va_start(ap, data);
953 value = va_arg(ap, int *);
954 va_end(ap);
955 return vo_x11_get_equalizer(data, value);
957 #endif
958 case VOCTRL_UPDATE_SCREENINFO:
959 glctx.update_xinerama_info();
960 return VO_TRUE;
962 return VO_NOTIMPL;