Use memset to initialize huge arrays.
[mplayer.git] / libvo / vo_gl2.c
blob9d1bd533d1cc650b196610302e93f997f7246ec1
1 /*
2 * X11/OpenGL interface
3 * based on video_out_x11 by Aaron Holtzman,
4 * and WS opengl window manager by Pontscho/Fresh!
6 * This file is part of MPlayer.
8 * MPlayer is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
13 * MPlayer is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
18 * You should have received a copy of the GNU General Public License along
19 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
20 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
23 #include <stdio.h>
24 #include <stdlib.h>
25 #include <string.h>
27 #include "config.h"
28 #include "mp_msg.h"
29 #include "subopt-helper.h"
30 #include "video_out.h"
31 #include "video_out_internal.h"
32 #include "sub.h"
34 #include "gl_common.h"
35 #include "aspect.h"
36 #ifdef CONFIG_GUI
37 #include "gui/interface.h"
38 #endif
40 #undef TEXTUREFORMAT_ALWAYS
41 #ifdef __APPLE__
42 #define TEXTUREFORMAT_ALWAYS GL_RGBA8
43 #endif
45 //! force texture height, useful for debugging
46 #define TEXTURE_HEIGHT 128
47 #undef TEXTURE_HEIGHT
48 //! force texture width, useful for debugging
49 #define TEXTURE_WIDTH 128
50 #undef TEXTURE_WIDTH
52 static const vo_info_t info =
54 "X11 (OpenGL) - multiple textures version",
55 "gl2",
56 "Arpad Gereoffy & Sven Goethel",
60 const LIBVO_EXTERN(gl2)
62 /* local data */
63 static unsigned char *ImageData=NULL;
65 static MPGLContext glctx;
67 static uint32_t image_width;
68 static uint32_t image_height;
69 static uint32_t image_format;
70 static uint32_t image_bpp;
71 static uint32_t image_bytes;
73 static int int_pause;
75 static uint32_t texture_width;
76 static uint32_t texture_height;
77 static int texnumx, texnumy, raw_line_len;
78 static int texdirty;
79 static struct TexSquare * texgrid = NULL;
80 static GLuint fragprog;
81 static GLuint lookupTex;
82 static GLint gl_internal_format;
83 static int rgb_sz, r_sz, g_sz, b_sz, a_sz;
84 static GLenum gl_bitmap_format;
85 static GLenum gl_bitmap_type;
86 static int isGL12 = GL_FALSE;
88 static int gl_bilinear=1;
89 static int gl_antialias=0;
90 static int use_yuv;
91 static int is_yuv;
92 static int use_glFinish;
94 static void (*draw_alpha_fnc)
95 (int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride);
98 /* The squares that are tiled to make up the game screen polygon */
100 struct TexSquare
102 GLubyte *texture;
103 GLuint texobj;
104 GLuint uvtexobjs[2];
105 GLfloat fx, fy, fw, fh;
108 static GLint getInternalFormat(void)
110 switch (glctx.type) {
111 #ifdef CONFIG_GL_WIN32
112 case GLTYPE_W32:
114 PIXELFORMATDESCRIPTOR pfd;
115 HDC vo_hdc = vo_w32_get_dc(vo_w32_window);
116 int pf = GetPixelFormat(vo_hdc);
117 if (!DescribePixelFormat(vo_hdc, pf, sizeof pfd, &pfd)) {
118 r_sz = g_sz = b_sz = a_sz = 0;
119 } else {
120 r_sz = pfd.cRedBits;
121 g_sz = pfd.cGreenBits;
122 b_sz = pfd.cBlueBits;
123 a_sz = pfd.cAlphaBits;
125 vo_w32_release_dc(vo_w32_window, vo_hdc);
127 break;
128 #endif
129 #ifdef CONFIG_GL_X11
130 case GLTYPE_X11:
131 if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_RED_SIZE, &r_sz) != 0) r_sz = 0;
132 if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_GREEN_SIZE, &g_sz) != 0) g_sz = 0;
133 if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_BLUE_SIZE, &b_sz) != 0) b_sz = 0;
134 if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_ALPHA_SIZE, &a_sz) != 0) a_sz = 0;
135 break;
136 #endif
139 rgb_sz=r_sz+g_sz+b_sz;
140 if(rgb_sz<=0) rgb_sz=24;
142 #ifdef TEXTUREFORMAT_ALWAYS
143 return TEXTUREFORMAT_ALWAYS;
144 #else
145 if(r_sz==3 && g_sz==3 && b_sz==2 && a_sz==0)
146 return GL_R3_G3_B2;
147 if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==0)
148 return GL_RGB4;
149 if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==0)
150 return GL_RGB5;
151 if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==0)
152 return GL_RGB8;
153 if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==0)
154 return GL_RGB10;
155 if(r_sz==2 && g_sz==2 && b_sz==2 && a_sz==2)
156 return GL_RGBA2;
157 if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==4)
158 return GL_RGBA4;
159 if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==1)
160 return GL_RGB5_A1;
161 if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==8)
162 return GL_RGBA8;
163 if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==2)
164 return GL_RGB10_A2;
165 #endif
166 return GL_RGB;
169 static int initTextures(void)
171 struct TexSquare *tsq=0;
172 GLfloat texpercx, texpercy;
173 int s;
174 int x=0, y=0;
175 GLint format=0;
177 // textures smaller than 64x64 might not be supported
178 s=64;
179 while (s<image_width)
180 s*=2;
181 texture_width=s;
183 s=64;
184 while (s<image_height)
185 s*=2;
186 texture_height=s;
188 if (!is_yuv)
189 gl_internal_format = getInternalFormat();
191 /* Test the max texture size */
192 do {
193 glTexImage2D (GL_PROXY_TEXTURE_2D, 0,
194 gl_internal_format,
195 texture_width, texture_height,
196 0, gl_bitmap_format, gl_bitmap_type, NULL);
198 glGetTexLevelParameteriv
199 (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &format);
201 if (format != gl_internal_format)
203 mp_msg (MSGT_VO, MSGL_V, "[gl2] Needed texture [%dx%d] too big, trying ",
204 texture_height, texture_width);
206 if (texture_width > texture_height)
207 texture_width /= 2;
208 else
209 texture_height /= 2;
211 mp_msg (MSGT_VO, MSGL_V, "[%dx%d] !\n", texture_height, texture_width);
213 if(texture_width < 64 || texture_height < 64) {
214 mp_msg (MSGT_VO, MSGL_FATAL, "[gl2] Give up .. usable texture size not avaiable, or texture config error !\n");
215 return -1;
219 while (format != gl_internal_format && texture_width > 1 && texture_height > 1);
220 #ifdef TEXTURE_WIDTH
221 texture_width = TEXTURE_WIDTH;
222 #endif
223 #ifdef TEXTURE_HEIGHT
224 texture_height = TEXTURE_HEIGHT;
225 #endif
227 texnumx = image_width / texture_width;
228 if ((image_width % texture_width) > 0)
229 texnumx++;
231 texnumy = image_height / texture_height;
232 if ((image_height % texture_height) > 0)
233 texnumy++;
235 mp_msg(MSGT_VO, MSGL_V, "[gl2] Creating %dx%d textures of size %dx%d ...\n",
236 texnumx, texnumy, texture_width,texture_height);
238 /* Allocate the texture memory */
240 texpercx = (GLfloat) texture_width / (GLfloat) image_width;
241 texpercy = (GLfloat) texture_height / (GLfloat) image_height;
243 if (texgrid)
244 free(texgrid);
245 texgrid = calloc (texnumx * texnumy, sizeof (struct TexSquare));
247 raw_line_len = image_width * image_bytes;
249 mp_msg (MSGT_VO, MSGL_DBG2, "[gl2] texture-usage %d*width=%d, %d*height=%d\n",
250 (int) texnumx, (int) texture_width, (int) texnumy,
251 (int) texture_height);
253 tsq = texgrid;
254 for (y = 0; y < texnumy; y++) {
255 for (x = 0; x < texnumx; x++) {
256 tsq->fx = x * texpercx;
257 tsq->fy = y * texpercy;
258 tsq->fw = texpercx;
259 tsq->fh = texpercy;
261 tsq->texobj=0;
262 tsq->uvtexobjs[0] = tsq->uvtexobjs[1] = 0;
264 glGenTextures (1, &(tsq->texobj));
266 glBindTexture (GL_TEXTURE_2D, tsq->texobj);
267 if (is_yuv) {
268 glGenTextures(2, tsq->uvtexobjs);
269 ActiveTexture(GL_TEXTURE1);
270 glBindTexture (GL_TEXTURE_2D, tsq->uvtexobjs[0]);
271 ActiveTexture(GL_TEXTURE2);
272 glBindTexture (GL_TEXTURE_2D, tsq->uvtexobjs[1]);
273 ActiveTexture(GL_TEXTURE0);
276 glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR,
277 texture_width, texture_height, 0);
279 glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
280 if (is_yuv) {
281 int xs, ys;
282 mp_get_chroma_shift(image_format, &xs, &ys);
283 ActiveTexture(GL_TEXTURE1);
284 glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR,
285 texture_width >> xs, texture_height >> ys, 128);
286 ActiveTexture(GL_TEXTURE2);
287 glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR,
288 texture_width >> xs, texture_height >> ys, 128);
289 ActiveTexture(GL_TEXTURE0);
292 tsq++;
293 } /* for all texnumx */
294 } /* for all texnumy */
296 return 0;
299 static void resetTexturePointers(unsigned char *imageSource)
301 unsigned char *texdata_start, *line_start;
302 struct TexSquare *tsq = texgrid;
303 int x=0, y=0;
305 line_start = (unsigned char *) imageSource;
307 for (y = 0; y < texnumy; y++) {
308 texdata_start = line_start;
309 for (x = 0; x < texnumx; x++) {
310 tsq->texture = texdata_start;
311 texdata_start += texture_width * image_bytes;
312 tsq++;
313 } /* for all texnumx */
314 line_start += texture_height * raw_line_len;
315 } /* for all texnumy */
318 static void gl_set_bilinear (int val)
320 int x, y;
322 if(val>=0)
323 gl_bilinear = val;
324 else
325 gl_bilinear++;
327 gl_bilinear=gl_bilinear%2;
328 /* no mipmap yet .. */
330 for (y = 0; y < texnumy; y++) {
331 for (x = 0; x < texnumx; x++) {
332 glBindTexture (GL_TEXTURE_2D, texgrid[y * texnumx + x].texobj);
334 switch (gl_bilinear) {
335 case 0:
336 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
337 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
338 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear off\n");
339 break;
340 case 1:
341 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
342 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
343 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear linear\n");
344 break;
345 case 2:
346 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
347 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_NEAREST);
348 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear mipmap nearest\n");
349 break;
350 case 3:
351 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
352 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR);
353 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear mipmap linear\n");
354 break;
360 static void gl_set_antialias (int val)
362 gl_antialias=val;
364 if (gl_antialias) {
365 glShadeModel (GL_SMOOTH);
366 glEnable (GL_POLYGON_SMOOTH);
367 glEnable (GL_LINE_SMOOTH);
368 glEnable (GL_POINT_SMOOTH);
369 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] antialiasing on\n");
370 } else {
371 glShadeModel (GL_FLAT);
372 glDisable (GL_POLYGON_SMOOTH);
373 glDisable (GL_LINE_SMOOTH);
374 glDisable (GL_POINT_SMOOTH);
375 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] antialiasing off\n");
380 static void drawTextureDisplay (void)
382 struct TexSquare *square = texgrid;
383 int x, y;
385 glColor3f(1.0,1.0,1.0);
387 if (is_yuv)
388 glEnableYUVConversion(GL_TEXTURE_2D, use_yuv);
389 for (y = 0; y < texnumy; y++) {
390 int thish = texture_height;
391 if (y == texnumy - 1 && image_height % texture_height)
392 thish = image_height % texture_height;
393 for (x = 0; x < texnumx; x++) {
394 int thisw = texture_width;
395 if (x == texnumx - 1 && image_width % texture_width)
396 thisw = image_width % texture_width;
397 glBindTexture (GL_TEXTURE_2D, square->texobj);
398 if (is_yuv) {
399 ActiveTexture(GL_TEXTURE1);
400 glBindTexture (GL_TEXTURE_2D, square->uvtexobjs[0]);
401 ActiveTexture(GL_TEXTURE2);
402 glBindTexture (GL_TEXTURE_2D, square->uvtexobjs[1]);
403 ActiveTexture(GL_TEXTURE0);
406 if (texdirty) {
407 glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type,
408 square->texture, image_width * image_bytes,
409 0, 0, thisw, thish, 0);
412 glDrawTex(square->fx, square->fy, square->fw, square->fh,
413 0, 0, texture_width, texture_height,
414 texture_width, texture_height,
415 0, is_yuv, 0);
416 square++;
417 } /* for all texnumx */
418 } /* for all texnumy */
419 if (is_yuv)
420 glDisableYUVConversion(GL_TEXTURE_2D, use_yuv);
421 texdirty = 0;
425 static void resize(int x,int y){
426 mp_msg(MSGT_VO,MSGL_V,"[gl2] Resize: %dx%d\n",x,y);
427 if(aspect_scaling()) {
428 glClear(GL_COLOR_BUFFER_BIT);
429 aspect(&x, &y, A_WINZOOM);
430 panscan_calc_windowed();
431 x += vo_panscan_x;
432 y += vo_panscan_y;
433 glViewport( (vo_dwidth-x)/2, (vo_dheight-y)/2, x, y);
434 } else {
435 //aspect(x, y, A_NOZOOM);
436 if (WinID >= 0) {
437 int top = 0, left = 0, w = x, h = y;
438 geometry(&top, &left, &w, &h, vo_screenwidth, vo_screenheight);
439 glViewport(top, left, w, h);
440 } else
441 glViewport( 0, 0, x, y );
444 glMatrixMode(GL_PROJECTION);
445 glLoadIdentity();
446 glOrtho (0, 1, 1, 0, -1.0, 1.0);
448 glMatrixMode(GL_MODELVIEW);
449 glLoadIdentity();
452 static void draw_alpha_32(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
453 vo_draw_alpha_rgb32(w,h,src,srca,stride,ImageData+4*(y0*image_width+x0),4*image_width);
456 static void draw_alpha_24(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
457 vo_draw_alpha_rgb24(w,h,src,srca,stride,ImageData+3*(y0*image_width+x0),3*image_width);
460 static void draw_alpha_16(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
461 vo_draw_alpha_rgb16(w,h,src,srca,stride,ImageData+2*(y0*image_width+x0),2*image_width);
464 static void draw_alpha_15(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
465 vo_draw_alpha_rgb15(w,h,src,srca,stride,ImageData+2*(y0*image_width+x0),2*image_width);
468 static void draw_alpha_null(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
471 #ifdef CONFIG_GL_WIN32
473 static int config_w32(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) {
474 if (!vo_w32_config(d_width, d_height, flags))
475 return -1;
477 return 0;
480 #else
482 static int choose_glx_visual(Display *dpy, int scr, XVisualInfo *res_vi)
484 XVisualInfo template, *vi_list;
485 int vi_num, i, best_i, best_weight;
487 template.screen = scr;
488 vi_list = XGetVisualInfo(dpy, VisualScreenMask, &template, &vi_num);
489 if (!vi_list) return -1;
490 best_weight = 1000000; best_i=0;
491 for (i = 0; i < vi_num; i++) {
492 int val, res, w = 0;
493 /* of course, the visual must support OpenGL rendering... */
494 res = glXGetConfig(dpy, vi_list + i, GLX_USE_GL, &val);
495 if (res || val == False) continue;
496 /* also it must be doublebuffered ... */
497 res = glXGetConfig(dpy, vi_list + i, GLX_DOUBLEBUFFER, &val);
498 if (res || val == False) continue;
499 /* furthermore it must be RGBA (not color indexed) ... */
500 res = glXGetConfig(dpy, vi_list + i, GLX_RGBA, &val);
501 if (res || val == False) continue;
502 /* prefer less depth buffer size, */
503 res = glXGetConfig(dpy, vi_list + i, GLX_DEPTH_SIZE, &val);
504 if (res) continue;
505 w += val*2;
506 /* stencil buffer size */
507 res = glXGetConfig(dpy, vi_list + i, GLX_STENCIL_SIZE, &val);
508 if (res) continue;
509 w += val*2;
510 /* and colorbuffer alpha size */
511 res = glXGetConfig(dpy, vi_list + i, GLX_ALPHA_SIZE, &val);
512 if (res) continue;
513 w += val;
514 /* and finally, prefer DirectColor-ed visuals to allow color corrections */
515 if (vi_list[i].class != DirectColor) w += 100;
517 // avoid bad-looking visual with less that 8bit per color
518 res = glXGetConfig(dpy, vi_list + i, GLX_RED_SIZE, &val);
519 if (res) continue;
520 if (val < 8) w += 50;
521 res = glXGetConfig(dpy, vi_list + i, GLX_GREEN_SIZE, &val);
522 if (res) continue;
523 if (val < 8) w += 70;
524 res = glXGetConfig(dpy, vi_list + i, GLX_BLUE_SIZE, &val);
525 if (res) continue;
526 if (val < 8) w += 50;
528 if (w < best_weight) {
529 best_weight = w;
530 best_i = i;
533 if (best_weight < 1000000) *res_vi = vi_list[best_i];
534 XFree(vi_list);
535 return (best_weight < 1000000) ? 0 : -1;
538 static int config_glx(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) {
539 XVisualInfo *vinfo, vinfo_buf;
540 vinfo = choose_glx_visual(mDisplay,mScreen,&vinfo_buf) < 0 ? NULL : &vinfo_buf;
541 if (vinfo == NULL) {
542 mp_msg(MSGT_VO, MSGL_FATAL, "[gl2] no GLX support present\n");
543 return -1;
546 vo_x11_create_vo_window(vinfo, vo_dx, vo_dy, d_width, d_height,
547 flags, vo_x11_create_colormap(vinfo), "gl2", title);
549 return 0;
551 #endif
553 #ifdef CONFIG_GUI
554 static int config_glx_gui(uint32_t d_width, uint32_t d_height) {
555 guiGetEvent( guiSetShVideo,0 ); // the GUI will set up / resize the window
556 return 0;
558 #endif
560 static int initGl(uint32_t d_width, uint32_t d_height)
562 fragprog = lookupTex = 0;
563 if (initTextures() < 0)
564 return -1;
566 glDisable(GL_BLEND);
567 glDisable(GL_DEPTH_TEST);
568 glDepthMask(GL_FALSE);
569 glDisable(GL_CULL_FACE);
570 glEnable (GL_TEXTURE_2D);
571 if (is_yuv) {
572 int xs, ys;
573 gl_conversion_params_t params = {GL_TEXTURE_2D, use_yuv,
574 {-1, -1, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0},
575 texture_width, texture_height, 0, 0, 0};
576 switch (use_yuv) {
577 case YUV_CONVERSION_FRAGMENT_LOOKUP:
578 glGenTextures(1, &lookupTex);
579 ActiveTexture(GL_TEXTURE3);
580 glBindTexture(GL_TEXTURE_2D, lookupTex);
581 ActiveTexture(GL_TEXTURE0);
582 glBindTexture(GL_TEXTURE_2D, 0);
583 case YUV_CONVERSION_FRAGMENT_POW:
584 case YUV_CONVERSION_FRAGMENT:
585 if (!GenPrograms || !BindProgram) {
586 mp_msg(MSGT_VO, MSGL_ERR, "[gl] fragment program functions missing!\n");
587 break;
589 GenPrograms(1, &fragprog);
590 BindProgram(GL_FRAGMENT_PROGRAM, fragprog);
591 break;
593 mp_get_chroma_shift(image_format, &xs, &ys);
594 params.chrom_texw = params.texw >> xs;
595 params.chrom_texh = params.texh >> ys;
596 glSetupYUVConversion(&params);
599 gl_set_antialias(0);
600 gl_set_bilinear(1);
602 mp_msg(MSGT_VO, MSGL_V, "[gl2] Using image_bpp=%d, image_bytes=%d, \n\tgl_bitmap_format=%s, gl_bitmap_type=%s, \n\trgb_size=%d (%d,%d,%d), a_sz=%d, \n\tgl_internal_format=%s\n",
603 image_bpp, image_bytes,
604 glValName(gl_bitmap_format), glValName(gl_bitmap_type),
605 rgb_sz, r_sz, g_sz, b_sz, a_sz, glValName(gl_internal_format));
607 resize(d_width, d_height);
609 glClearColor( 0.0f,0.0f,0.0f,0.0f );
610 glClear( GL_COLOR_BUFFER_BIT );
612 drawTextureDisplay ();
614 return 0;
617 /* connect to server, create and map window,
618 * allocate colors and (shared) memory
620 static int
621 config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format)
623 int xs, ys;
624 const unsigned char * glVersion;
626 image_height = height;
627 image_width = width;
628 image_format = format;
629 is_yuv = mp_get_chroma_shift(image_format, &xs, &ys) > 0;
630 is_yuv |= (xs << 8) | (ys << 16);
632 int_pause = 0;
634 #ifdef CONFIG_GUI
635 if (use_gui) {
636 if (config_glx_gui(d_width, d_height) == -1)
637 return -1;
639 #ifndef CONFIG_GL_WIN32
640 else
641 #endif
642 #endif
643 #ifdef CONFIG_GL_WIN32
644 if (config_w32(width, height, d_width, d_height, flags, title, format) == -1)
645 #else
646 if (config_glx(width, height, d_width, d_height, flags, title, format) == -1)
647 #endif
648 return -1;
650 if (glctx.setGlWindow(&glctx) == SET_WINDOW_FAILED)
651 return -1;
653 glVersion = glGetString(GL_VERSION);
655 mp_msg(MSGT_VO, MSGL_V, "[gl2] OpenGL Driver Information:\n");
656 mp_msg(MSGT_VO, MSGL_V, "\tvendor: %s,\n\trenderer %s,\n\tversion %s\n",
657 glGetString(GL_VENDOR), glGetString(GL_RENDERER), glVersion);
659 if(glVersion[0]>'1' || (glVersion[0]=='1' && glVersion[2]>='2') )
660 isGL12 = GL_TRUE;
661 else
662 isGL12 = GL_FALSE;
664 if(isGL12) {
665 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] You have OpenGL >= 1.2 capable drivers, GOOD (16bpp and BGR is ok!)\n");
666 } else {
667 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] You have OpenGL < 1.2 drivers, BAD (16bpp and BGR may be damaged!)\n");
670 glFindFormat(format, &image_bpp, &gl_internal_format, &gl_bitmap_format, &gl_bitmap_type);
672 image_bytes=(image_bpp+7)/8;
674 draw_alpha_fnc=draw_alpha_null;
676 switch(image_bpp) {
677 case 15:
678 draw_alpha_fnc=draw_alpha_15; break;
679 case 16:
680 draw_alpha_fnc=draw_alpha_16; break;
681 case 24:
682 draw_alpha_fnc=draw_alpha_24; break;
683 case 32:
684 draw_alpha_fnc=draw_alpha_32; break;
687 if (initGl(vo_dwidth, vo_dheight) == -1)
688 return -1;
690 return 0;
693 #ifndef CONFIG_GL_WIN32
694 static int gl_handlekey(int key)
696 if(key=='a'||key=='A') {
697 gl_set_antialias(!gl_antialias);
698 return 0;
699 } else if(key=='b'||key=='B') {
700 gl_set_bilinear(-1);
701 return 0;
703 return 1;
705 #endif
707 static void check_events(void)
709 int e;
710 #ifndef CONFIG_GL_WIN32
711 XEvent Event;
712 char buf[100];
713 KeySym keySym;
714 int key;
715 static XComposeStatus stat;
717 while ( XPending( mDisplay ) ) {
718 XNextEvent( mDisplay,&Event );
719 if( Event.type == KeyPress ) {
720 XLookupString( &Event.xkey,buf,sizeof(buf),&keySym,&stat );
721 key = (keySym&0xff00) != 0 ? (keySym&0x00ff) + 256 : keySym;
722 if(gl_handlekey(key))
723 XPutBackEvent(mDisplay, &Event);
724 break;
725 } else {
726 XPutBackEvent(mDisplay, &Event);
727 break;
730 #endif
731 e=glctx.check_events();
732 if(e&VO_EVENT_RESIZE) resize(vo_dwidth, vo_dheight);
733 if(e&VO_EVENT_EXPOSE && int_pause) flip_page();
736 static void draw_osd(void)
738 if (ImageData)
739 vo_draw_text(image_width,image_height,draw_alpha_fnc);
742 static void
743 flip_page(void)
745 drawTextureDisplay();
747 // glFlush();
748 if (use_glFinish)
749 glFinish();
750 glctx.swapGlBuffers(&glctx);
752 if (aspect_scaling()) // Avoid flickering borders in fullscreen mode
753 glClear (GL_COLOR_BUFFER_BIT);
756 static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y)
758 uint8_t *yptr = src[0], *uptr = src[1], *vptr = src[2];
759 int ystride = stride[0], ustride = stride[1], vstride = stride[2];
760 int rem_h = h;
761 struct TexSquare *texline = &texgrid[y / texture_height * texnumx];
762 int subtex_y = y % texture_width;
763 int xs, ys;
764 mp_get_chroma_shift(image_format, &xs, &ys);
765 while (rem_h > 0) {
766 int rem_w = w;
767 struct TexSquare *tsq = &texline[x / texture_width];
768 int subtex_x = x % texture_height;
769 int subtex_h = rem_h;
770 if (subtex_y + subtex_h > texture_height)
771 subtex_h = texture_height - subtex_y;
772 while (rem_w > 0) {
773 int subtex_w = rem_w;
774 if (subtex_x + subtex_w > texture_width)
775 subtex_w = texture_width - subtex_x;
776 ActiveTexture(GL_TEXTURE0);
777 glBindTexture(GL_TEXTURE_2D, tsq->texobj);
778 glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type,
779 yptr, ystride, subtex_x, subtex_y,
780 subtex_w, subtex_h, 0);
781 ActiveTexture(GL_TEXTURE1);
782 glBindTexture(GL_TEXTURE_2D, tsq->uvtexobjs[0]);
783 glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type,
784 uptr, ustride, subtex_x >> xs, subtex_y >> ys,
785 subtex_w >> xs, subtex_h >> ys, 0);
786 ActiveTexture(GL_TEXTURE2);
787 glBindTexture(GL_TEXTURE_2D, tsq->uvtexobjs[1]);
788 glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type,
789 vptr, vstride, subtex_x >> xs, subtex_y >> ys,
790 subtex_w >> xs, subtex_h >> ys, 0);
791 subtex_x = 0;
792 yptr += subtex_w;
793 uptr += subtex_w >> xs;
794 vptr += subtex_w >> xs;
795 tsq++;
796 rem_w -= subtex_w;
798 subtex_y = 0;
799 yptr += subtex_h * ystride - w;
800 uptr += (subtex_h >> ys) * ustride - (w >> xs);
801 vptr += (subtex_h >> ys) * vstride - (w >> xs);
802 texline += texnumx;
803 rem_h -= subtex_h;
805 ActiveTexture(GL_TEXTURE0);
806 return 0;
809 static int
810 draw_frame(uint8_t *src[])
812 if (is_yuv) {
813 mp_msg(MSGT_VO, MSGL_ERR, "[gl2] error: draw_frame called for YV12!\n");
814 return 0;
816 ImageData=(unsigned char *)src[0];
817 resetTexturePointers(ImageData);
818 texdirty = 1;
819 return 0;
822 static int
823 query_format(uint32_t format)
825 if (use_yuv && mp_get_chroma_shift(format, NULL, NULL) &&
826 (IMGFMT_IS_YUVP16_NE(format) || !IMGFMT_IS_YUVP16(format)))
827 return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_OSD |
828 VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN | VFCAP_ACCEPT_STRIDE;
829 switch(format) {
830 #ifdef __APPLE__
831 case IMGFMT_RGB32:
832 #else
833 case IMGFMT_RGB24:
834 case IMGFMT_BGR24:
835 // case IMGFMT_RGB32:
836 // case IMGFMT_BGR32:
837 #endif
838 return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_OSD;
840 return 0;
844 static void
845 uninit(void)
847 if ( !vo_config_count ) return;
848 if (texgrid) {
849 free(texgrid);
850 texgrid = NULL;
852 uninit_mpglcontext(&glctx);
855 static const opt_t subopts[] = {
856 {"yuv", OPT_ARG_INT, &use_yuv, int_non_neg},
857 {"glfinish", OPT_ARG_BOOL, &use_glFinish, NULL},
858 {NULL}
861 static int preinit(const char *arg)
863 enum MPGLType gltype = GLTYPE_X11;
864 // set defaults
865 #ifdef CONFIG_GL_WIN32
866 gltype = GLTYPE_W32;
867 #endif
868 use_yuv = 0;
869 use_glFinish = 1;
870 if (subopt_parse(arg, subopts) != 0) {
871 mp_msg(MSGT_VO, MSGL_FATAL,
872 "\n-vo gl2 command line help:\n"
873 "Example: mplayer -vo gl2:noglfinish\n"
874 "\nOptions:\n"
875 " noglfinish\n"
876 " Do not call glFinish() before swapping buffers\n"
877 " yuv=<n>\n"
878 " 0: use software YUV to RGB conversion.\n"
879 " 1: use register combiners (nVidia only, for older cards).\n"
880 " 2: use fragment program.\n"
881 " 3: use fragment program with gamma correction.\n"
882 " 4: use fragment program with gamma correction via lookup.\n"
883 " 5: use ATI-specific method (for older cards).\n"
884 "\n" );
885 return -1;
887 if(!init_mpglcontext(&glctx, gltype)) return -1;
888 return 0;
891 static int control(uint32_t request, void *data, ...)
893 switch (request) {
894 case VOCTRL_PAUSE:
895 case VOCTRL_RESUME:
896 int_pause = (request == VOCTRL_PAUSE);
897 return VO_TRUE;
898 case VOCTRL_QUERY_FORMAT:
899 return query_format(*((uint32_t*)data));
900 case VOCTRL_GUISUPPORT:
901 return VO_TRUE;
902 case VOCTRL_ONTOP:
903 glctx.ontop();
904 return VO_TRUE;
905 case VOCTRL_FULLSCREEN:
906 glctx.fullscreen();
907 if (glctx.setGlWindow(&glctx) == SET_WINDOW_REINIT)
908 initGl(vo_dwidth, vo_dheight);
909 resize(vo_dwidth, vo_dheight);
910 return VO_TRUE;
911 case VOCTRL_BORDER:
912 glctx.border();
913 return VO_TRUE;
914 case VOCTRL_GET_PANSCAN:
915 return VO_TRUE;
916 case VOCTRL_SET_PANSCAN:
917 resize(vo_dwidth, vo_dheight);
918 return VO_TRUE;
919 #ifndef CONFIG_GL_WIN32
920 case VOCTRL_SET_EQUALIZER:
922 va_list ap;
923 int value;
925 va_start(ap, data);
926 value = va_arg(ap, int);
927 va_end(ap);
928 return vo_x11_set_equalizer(data, value);
930 case VOCTRL_GET_EQUALIZER:
932 va_list ap;
933 int *value;
935 va_start(ap, data);
936 value = va_arg(ap, int *);
937 va_end(ap);
938 return vo_x11_get_equalizer(data, value);
940 #endif
941 case VOCTRL_UPDATE_SCREENINFO:
942 glctx.update_xinerama_info();
943 return VO_TRUE;
945 return VO_NOTIMPL;