2 * This file is part of MPlayer.
4 * MPlayer is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * MPlayer is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License along
15 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
16 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 * You can alternatively redistribute this file and/or
19 * modify it under the terms of the GNU Lesser General Public
20 * License as published by the Free Software Foundation; either
21 * version 2.1 of the License, or (at your option) any later version.
24 #ifndef MPLAYER_GL_COMMON_H
25 #define MPLAYER_GL_COMMON_H
33 #include "video_out.h"
36 #ifdef CONFIG_GL_WIN32
38 #include "w32_common.h"
43 #include "x11_common.h"
44 // This old-vo wrapper macro would conflict with the struct member
45 #undef update_xinerama_info
48 #if defined(CONFIG_GL_COCOA) && !defined(CONFIG_GL_X11)
49 #include <OpenGL/gl.h>
54 #ifdef CONFIG_GL_WIN32
58 // workaround for some gl.h headers
61 #define GLAPIENTRY APIENTRY
62 #elif defined(CONFIG_GL_WIN32)
63 #define GLAPIENTRY __stdcall
70 * \defgroup glextdefines OpenGL extension defines
72 * conditionally define all extension defines used.
73 * vendor specific extensions should be marked as such
74 * (e.g. _NV), _ARB is not used to ease readability.
78 #define GL_TEXTURE_3D 0x806F
80 #ifndef GL_TEXTURE_WRAP_R
81 #define GL_TEXTURE_WRAP_R 0x8072
83 #ifndef GL_CLAMP_TO_EDGE
84 #define GL_CLAMP_TO_EDGE 0x812F
86 #ifndef GL_GENERATE_MIPMAP
87 #define GL_GENERATE_MIPMAP 0x8191
89 #ifndef GL_TEXT_FRAGMENT_SHADER_ATI
90 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
92 #ifndef GL_FRAGMENT_SHADER_ATI
93 #define GL_FRAGMENT_SHADER_ATI 0x8920
95 #ifndef GL_NUM_FRAGMENT_REGISTERS_ATI
96 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
99 #define GL_REG_0_ATI 0x8921
102 #define GL_REG_1_ATI 0x8922
105 #define GL_REG_2_ATI 0x8923
108 #define GL_CON_0_ATI 0x8941
111 #define GL_CON_1_ATI 0x8942
114 #define GL_CON_2_ATI 0x8943
117 #define GL_CON_3_ATI 0x8944
120 #define GL_ADD_ATI 0x8963
123 #define GL_MUL_ATI 0x8964
126 #define GL_MAD_ATI 0x8968
128 #ifndef GL_SWIZZLE_STR_ATI
129 #define GL_SWIZZLE_STR_ATI 0x8976
131 #ifndef GL_4X_BIT_ATI
132 #define GL_4X_BIT_ATI 2
134 #ifndef GL_8X_BIT_ATI
135 #define GL_8X_BIT_ATI 4
137 #ifndef GL_BIAS_BIT_ATI
138 #define GL_BIAS_BIT_ATI 8
140 #ifndef GL_MAX_TEXTURE_UNITS
141 #define GL_MAX_TEXTURE_UNITS 0x84E2
144 #define GL_TEXTURE0 0x84C0
147 #define GL_TEXTURE1 0x84C1
150 #define GL_TEXTURE2 0x84C2
153 #define GL_TEXTURE3 0x84C3
155 #ifndef GL_TEXTURE_RECTANGLE
156 #define GL_TEXTURE_RECTANGLE 0x84F5
158 #ifndef GL_PIXEL_UNPACK_BUFFER
159 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
161 #ifndef GL_STREAM_DRAW
162 #define GL_STREAM_DRAW 0x88E0
164 #ifndef GL_DYNAMIC_DRAW
165 #define GL_DYNAMIC_DRAW 0x88E8
167 #ifndef GL_WRITE_ONLY
168 #define GL_WRITE_ONLY 0x88B9
171 #define GL_BGR 0x80E0
174 #define GL_BGRA 0x80E1
176 #ifndef GL_UNSIGNED_BYTE_3_3_2
177 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
179 #ifndef GL_UNSIGNED_BYTE_2_3_3_REV
180 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
182 #ifndef GL_UNSIGNED_SHORT_4_4_4_4
183 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
185 #ifndef GL_UNSIGNED_SHORT_4_4_4_4_REV
186 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
188 #ifndef GL_UNSIGNED_SHORT_5_6_5
189 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
191 #ifndef GL_UNSIGNED_INT_8_8_8_8
192 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
194 #ifndef GL_UNSIGNED_INT_8_8_8_8_REV
195 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
197 #ifndef GL_UNSIGNED_SHORT_5_6_5_REV
198 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
200 #ifndef GL_UNSIGNED_INT_10_10_10_2
201 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
203 #ifndef GL_UNSIGNED_INT_2_10_10_10_REV
204 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
206 #ifndef GL_UNSIGNED_SHORT_5_5_5_1
207 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
209 #ifndef GL_UNSIGNED_SHORT_1_5_5_5_REV
210 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
212 #ifndef GL_UNSIGNED_SHORT_8_8
213 #define GL_UNSIGNED_SHORT_8_8 0x85BA
215 #ifndef GL_UNSIGNED_SHORT_8_8_REV
216 #define GL_UNSIGNED_SHORT_8_8_REV 0x85BB
218 #ifndef GL_YCBCR_MESA
219 #define GL_YCBCR_MESA 0x8757
222 #define GL_RGB32F 0x8815
224 #ifndef GL_FLOAT_RGB32_NV
225 #define GL_FLOAT_RGB32_NV 0x8889
227 #ifndef GL_LUMINANCE16
228 #define GL_LUMINANCE16 0x8042
231 #define GL_R16 0x822A
233 #ifndef GL_UNPACK_CLIENT_STORAGE_APPLE
234 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
236 #ifndef GL_FRAGMENT_PROGRAM
237 #define GL_FRAGMENT_PROGRAM 0x8804
239 #ifndef GL_PROGRAM_FORMAT_ASCII
240 #define GL_PROGRAM_FORMAT_ASCII 0x8875
242 #ifndef GL_PROGRAM_ERROR_POSITION
243 #define GL_PROGRAM_ERROR_POSITION 0x864B
245 #ifndef GL_MAX_TEXTURE_IMAGE_UNITS
246 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
248 #ifndef GL_PROGRAM_ERROR_STRING
249 #define GL_PROGRAM_ERROR_STRING 0x8874
251 /** \} */ // end of glextdefines group
254 typedef struct GL GL
;
256 void glAdjustAlignment(GL
*gl
, int stride
);
258 const char *glValName(GLint value
);
260 int glFindFormat(uint32_t format
, int have_texture_rg
, int *bpp
,
261 GLint
*gl_texfmt
, GLenum
*gl_format
, GLenum
*gl_type
);
262 int glFmt2bpp(GLenum format
, GLenum type
);
263 void glCreateClearTex(GL
*gl
, GLenum target
, GLenum fmt
, GLenum format
,
264 GLenum type
, GLint filter
, int w
, int h
,
266 int glCreatePPMTex(GL
*gl
, GLenum target
, GLenum fmt
, GLint filter
,
267 FILE *f
, int *width
, int *height
, int *maxval
);
268 void glUploadTex(GL
*gl
, GLenum target
, GLenum format
, GLenum type
,
269 const void *dataptr
, int stride
,
270 int x
, int y
, int w
, int h
, int slice
);
271 void glDownloadTex(GL
*gl
, GLenum target
, GLenum format
, GLenum type
,
272 void *dataptr
, int stride
);
273 void glDrawTex(GL
*gl
, GLfloat x
, GLfloat y
, GLfloat w
, GLfloat h
,
274 GLfloat tx
, GLfloat ty
, GLfloat tw
, GLfloat th
,
275 int sx
, int sy
, int rect_tex
, int is_yv12
, int flip
);
276 int loadGPUProgram(GL
*gl
, GLenum target
, char *prog
);
277 void glCheckError(GL
*gl
, const char *info
);
279 /** \addtogroup glconversion
281 //! do not use YUV conversion, this should always stay 0
282 #define YUV_CONVERSION_NONE 0
283 //! use nVidia specific register combiners for YUV conversion
284 //! implementation has been removed
285 #define YUV_CONVERSION_COMBINERS 1
286 //! use a fragment program for YUV conversion
287 #define YUV_CONVERSION_FRAGMENT 2
288 //! use a fragment program for YUV conversion with gamma using POW
289 #define YUV_CONVERSION_FRAGMENT_POW 3
290 //! use a fragment program with additional table lookup for YUV conversion
291 #define YUV_CONVERSION_FRAGMENT_LOOKUP 4
292 //! use ATI specific register combiners ("fragment program")
293 #define YUV_CONVERSION_COMBINERS_ATI 5
294 //! use a fragment program with 3D table lookup for YUV conversion
295 #define YUV_CONVERSION_FRAGMENT_LOOKUP3D 6
296 //! use ATI specific "text" register combiners ("fragment program")
297 #define YUV_CONVERSION_TEXT_FRAGMENT 7
298 //! use normal bilinear scaling for textures
299 #define YUV_SCALER_BILIN 0
300 //! use higher quality bicubic scaling for textures
301 #define YUV_SCALER_BICUB 1
302 //! use cubic scaling in X and normal linear scaling in Y direction
303 #define YUV_SCALER_BICUB_X 2
304 //! use cubic scaling without additional lookup texture
305 #define YUV_SCALER_BICUB_NOTEX 3
306 #define YUV_SCALER_UNSHARP 4
307 #define YUV_SCALER_UNSHARP2 5
308 //! mask for conversion type
309 #define YUV_CONVERSION_MASK 0xF
310 //! mask for scaler type
311 #define YUV_SCALER_MASK 0xF
312 //! shift value for luminance scaler type
313 #define YUV_LUM_SCALER_SHIFT 8
314 //! shift value for chrominance scaler type
315 #define YUV_CHROM_SCALER_SHIFT 12
316 //! extract conversion out of type
317 #define YUV_CONVERSION(t) ((t) & YUV_CONVERSION_MASK)
318 //! extract luminance scaler out of type
319 #define YUV_LUM_SCALER(t) (((t) >> YUV_LUM_SCALER_SHIFT) & YUV_SCALER_MASK)
320 //! extract chrominance scaler out of type
321 #define YUV_CHROM_SCALER(t) (((t) >> YUV_CHROM_SCALER_SHIFT) & YUV_SCALER_MASK)
322 #define SET_YUV_CONVERSION(c) ((c) & YUV_CONVERSION_MASK)
323 #define SET_YUV_LUM_SCALER(s) (((s) & YUV_SCALER_MASK) << YUV_LUM_SCALER_SHIFT)
324 #define SET_YUV_CHROM_SCALER(s) (((s) & YUV_SCALER_MASK) << YUV_CHROM_SCALER_SHIFT)
325 //! returns whether the yuv conversion supports large brightness range etc.
326 static inline int glYUVLargeRange(int conv
)
329 case YUV_CONVERSION_NONE
:
330 case YUV_CONVERSION_COMBINERS_ATI
:
331 case YUV_CONVERSION_FRAGMENT_LOOKUP3D
:
332 case YUV_CONVERSION_TEXT_FRAGMENT
:
342 struct mp_csp_params csp_params
;
347 float filter_strength
;
348 float noise_strength
;
349 } gl_conversion_params_t
;
351 int glAutodetectYUVConversion(GL
*gl
);
352 void glSetupYUVConversion(GL
*gl
, gl_conversion_params_t
*params
);
353 void glEnableYUVConversion(GL
*gl
, GLenum target
, int type
);
354 void glDisableYUVConversion(GL
*gl
, GLenum target
, int type
);
356 #define GL_3D_RED_CYAN 1
357 #define GL_3D_GREEN_MAGENTA 2
358 #define GL_3D_QUADBUFFER 3
360 void glEnable3DLeft(GL
*gl
, int type
);
361 void glEnable3DRight(GL
*gl
, int type
);
362 void glDisable3D(GL
*gl
, int type
);
364 /** \addtogroup glcontext
366 //! could not set new window, will continue drawing into the old one.
367 #define SET_WINDOW_FAILED -1
368 //! new window is set, could even transfer the OpenGL context.
369 #define SET_WINDOW_OK 0
370 //! new window is set, but the OpenGL context needs to be reinitialized.
371 #define SET_WINDOW_REINIT 1
386 #define MPGL_VER(major, minor) (((major) << 16) | (minor))
387 #define MPGL_VER_GET_MAJOR(ver) ((ver) >> 16)
388 #define MPGL_VER_GET_MINOR(ver) ((ver) & ((1 << 16) - 1))
390 typedef struct MPGLContext
{
394 // Bit size of each component in the created framebuffer. 0 if unknown.
395 int depth_r
, depth_g
, depth_b
;
403 #ifdef CONFIG_GL_WIN32
410 int (*create_window
)(struct MPGLContext
*ctx
, uint32_t d_width
,
411 uint32_t d_height
, uint32_t flags
);
412 int (*setGlWindow
)(struct MPGLContext
*);
413 void (*releaseGlContext
)(struct MPGLContext
*);
414 void (*swapGlBuffers
)(struct MPGLContext
*);
415 int (*check_events
)(struct vo
*vo
);
416 void (*fullscreen
)(struct vo
*vo
);
417 // only available if GL3 context creation is supported
418 // gl_flags: bitfield of MPGLFLAG_* constants
419 // gl_version: requested OpenGL version number (use MPGL_VER())
420 // return value is one of the SET_WINDOW_* constants
421 int (*create_window_gl3
)(struct MPGLContext
*ctx
, int gl_flags
,
422 int gl_version
, uint32_t d_width
,
423 uint32_t d_height
, uint32_t flags
);
425 void (*ontop
)(struct vo
*vo
);
426 void (*border
)(struct vo
*vo
);
427 void (*update_xinerama_info
)(struct vo
*vo
);
430 int mpgl_find_backend(const char *name
);
432 MPGLContext
*init_mpglcontext(enum MPGLType type
, struct vo
*vo
);
433 void uninit_mpglcontext(MPGLContext
*ctx
);
435 // calls create_window_gl3 or create_window+setGlWindow
436 int create_mpglcontext(struct MPGLContext
*ctx
, int gl_flags
, int gl_version
,
437 uint32_t d_width
, uint32_t d_height
, uint32_t flags
);
439 //function pointers loaded from the OpenGL library
441 void (GLAPIENTRY
*Begin
)(GLenum
);
442 void (GLAPIENTRY
*End
)(void);
443 void (GLAPIENTRY
*Viewport
)(GLint
, GLint
, GLsizei
, GLsizei
);
444 void (GLAPIENTRY
*MatrixMode
)(GLenum
);
445 void (GLAPIENTRY
*LoadIdentity
)(void);
446 void (GLAPIENTRY
*Translated
)(double, double, double);
447 void (GLAPIENTRY
*Scaled
)(double, double, double);
448 void (GLAPIENTRY
*Ortho
)(double, double, double, double, double,double);
449 void (GLAPIENTRY
*PushMatrix
)(void);
450 void (GLAPIENTRY
*PopMatrix
)(void);
451 void (GLAPIENTRY
*Clear
)(GLbitfield
);
452 GLuint (GLAPIENTRY
*GenLists
)(GLsizei
);
453 void (GLAPIENTRY
*DeleteLists
)(GLuint
, GLsizei
);
454 void (GLAPIENTRY
*NewList
)(GLuint
, GLenum
);
455 void (GLAPIENTRY
*EndList
)(void);
456 void (GLAPIENTRY
*CallList
)(GLuint
);
457 void (GLAPIENTRY
*CallLists
)(GLsizei
, GLenum
, const GLvoid
*);
458 void (GLAPIENTRY
*GenTextures
)(GLsizei
, GLuint
*);
459 void (GLAPIENTRY
*DeleteTextures
)(GLsizei
, const GLuint
*);
460 void (GLAPIENTRY
*TexEnvi
)(GLenum
, GLenum
, GLint
);
461 void (GLAPIENTRY
*Color4ub
)(GLubyte
, GLubyte
, GLubyte
, GLubyte
);
462 void (GLAPIENTRY
*Color4f
)(GLfloat
, GLfloat
, GLfloat
, GLfloat
);
463 void (GLAPIENTRY
*ClearColor
)(GLclampf
, GLclampf
, GLclampf
, GLclampf
);
464 void (GLAPIENTRY
*Enable
)(GLenum
);
465 void (GLAPIENTRY
*Disable
)(GLenum
);
466 const GLubyte
*(GLAPIENTRY
* GetString
)(GLenum
);
467 void (GLAPIENTRY
*DrawBuffer
)(GLenum
);
468 void (GLAPIENTRY
*DepthMask
)(GLboolean
);
469 void (GLAPIENTRY
*BlendFunc
)(GLenum
, GLenum
);
470 void (GLAPIENTRY
*Flush
)(void);
471 void (GLAPIENTRY
*Finish
)(void);
472 void (GLAPIENTRY
*PixelStorei
)(GLenum
, GLint
);
473 void (GLAPIENTRY
*TexImage1D
)(GLenum
, GLint
, GLint
, GLsizei
, GLint
,
474 GLenum
, GLenum
, const GLvoid
*);
475 void (GLAPIENTRY
*TexImage2D
)(GLenum
, GLint
, GLint
, GLsizei
, GLsizei
,
476 GLint
, GLenum
, GLenum
, const GLvoid
*);
477 void (GLAPIENTRY
*TexSubImage2D
)(GLenum
, GLint
, GLint
, GLint
,
478 GLsizei
, GLsizei
, GLenum
, GLenum
,
480 void (GLAPIENTRY
*GetTexImage
)(GLenum
, GLint
, GLenum
, GLenum
, GLvoid
*);
481 void (GLAPIENTRY
*TexParameteri
)(GLenum
, GLenum
, GLint
);
482 void (GLAPIENTRY
*TexParameterf
)(GLenum
, GLenum
, GLfloat
);
483 void (GLAPIENTRY
*TexParameterfv
)(GLenum
, GLenum
, const GLfloat
*);
484 void (GLAPIENTRY
*TexCoord2f
)(GLfloat
, GLfloat
);
485 void (GLAPIENTRY
*TexCoord2fv
)(const GLfloat
*);
486 void (GLAPIENTRY
*Vertex2f
)(GLfloat
, GLfloat
);
487 void (GLAPIENTRY
*GetIntegerv
)(GLenum
, GLint
*);
488 void (GLAPIENTRY
*GetBooleanv
)(GLenum
, GLboolean
*);
489 void (GLAPIENTRY
*ColorMask
)(GLboolean
, GLboolean
, GLboolean
, GLboolean
);
490 void (GLAPIENTRY
*ReadPixels
)(GLint
, GLint
, GLsizei
, GLsizei
, GLenum
,
492 void (GLAPIENTRY
*ReadBuffer
)(GLenum
);
493 void (GLAPIENTRY
*VertexPointer
)(GLint
, GLenum
, GLsizei
, const GLvoid
*);
494 void (GLAPIENTRY
*ColorPointer
)(GLint
, GLenum
, GLsizei
, const GLvoid
*);
495 void (GLAPIENTRY
*TexCoordPointer
)(GLint
, GLenum
, GLsizei
, const GLvoid
*);
496 void (GLAPIENTRY
*DrawArrays
)(GLenum
, GLint
, GLsizei
);
497 void (GLAPIENTRY
*EnableClientState
)(GLenum
);
498 void (GLAPIENTRY
*DisableClientState
)(GLenum
);
499 GLenum (GLAPIENTRY
*GetError
)(void);
502 // OpenGL extension functions
503 void (GLAPIENTRY
*GenBuffers
)(GLsizei
, GLuint
*);
504 void (GLAPIENTRY
*DeleteBuffers
)(GLsizei
, const GLuint
*);
505 void (GLAPIENTRY
*BindBuffer
)(GLenum
, GLuint
);
506 GLvoid
* (GLAPIENTRY
* MapBuffer
)(GLenum
, GLenum
);
507 GLboolean (GLAPIENTRY
*UnmapBuffer
)(GLenum
);
508 void (GLAPIENTRY
*BufferData
)(GLenum
, intptr_t, const GLvoid
*, GLenum
);
509 void (GLAPIENTRY
*ActiveTexture
)(GLenum
);
510 void (GLAPIENTRY
*BindTexture
)(GLenum
, GLuint
);
511 void (GLAPIENTRY
*MultiTexCoord2f
)(GLenum
, GLfloat
, GLfloat
);
512 void (GLAPIENTRY
*GenPrograms
)(GLsizei
, GLuint
*);
513 void (GLAPIENTRY
*DeletePrograms
)(GLsizei
, const GLuint
*);
514 void (GLAPIENTRY
*BindProgram
)(GLenum
, GLuint
);
515 void (GLAPIENTRY
*ProgramString
)(GLenum
, GLenum
, GLsizei
, const GLvoid
*);
516 void (GLAPIENTRY
*GetProgramivARB
)(GLenum
, GLenum
, GLint
*);
517 void (GLAPIENTRY
*ProgramEnvParameter4f
)(GLenum
, GLuint
, GLfloat
, GLfloat
,
519 int (GLAPIENTRY
*SwapInterval
)(int);
520 void (GLAPIENTRY
*TexImage3D
)(GLenum
, GLint
, GLenum
, GLsizei
, GLsizei
,
521 GLsizei
, GLint
, GLenum
, GLenum
,
524 // ancient ATI extensions
525 void (GLAPIENTRY
*BeginFragmentShader
)(void);
526 void (GLAPIENTRY
*EndFragmentShader
)(void);
527 void (GLAPIENTRY
*SampleMap
)(GLuint
, GLuint
, GLenum
);
528 void (GLAPIENTRY
*ColorFragmentOp2
)(GLenum
, GLuint
, GLuint
, GLuint
, GLuint
,
529 GLuint
, GLuint
, GLuint
, GLuint
, GLuint
);
530 void (GLAPIENTRY
*ColorFragmentOp3
)(GLenum
, GLuint
, GLuint
, GLuint
, GLuint
,
531 GLuint
, GLuint
, GLuint
, GLuint
, GLuint
,
532 GLuint
, GLuint
, GLuint
);
533 void (GLAPIENTRY
*SetFragmentShaderConstant
)(GLuint
, const GLfloat
*);
536 // GL 3, possibly in GL 2.x as well in form of extensions
537 void (GLAPIENTRY
*GenVertexArrays
)(GLsizei
, GLuint
*);
538 void (GLAPIENTRY
*BindVertexArray
)(GLuint
);
539 GLint (GLAPIENTRY
*GetAttribLocation
)(GLuint
, const GLchar
*);
540 void (GLAPIENTRY
*EnableVertexAttribArray
)(GLuint
);
541 void (GLAPIENTRY
*DisableVertexAttribArray
)(GLuint
);
542 void (GLAPIENTRY
*VertexAttribPointer
)(GLuint
, GLint
, GLenum
, GLboolean
,
543 GLsizei
, const GLvoid
*);
544 void (GLAPIENTRY
*DeleteVertexArrays
)(GLsizei
, const GLuint
*);
545 void (GLAPIENTRY
*UseProgram
)(GLuint
);
546 GLint (GLAPIENTRY
*GetUniformLocation
)(GLuint
, const GLchar
*);
547 void (GLAPIENTRY
*CompileShader
)(GLuint
);
548 GLuint (GLAPIENTRY
*CreateProgram
)(void);
549 GLuint (GLAPIENTRY
*CreateShader
)(GLenum
);
550 void (GLAPIENTRY
*ShaderSource
)(GLuint
, GLsizei
, const GLchar
**,
552 void (GLAPIENTRY
*LinkProgram
)(GLuint
);
553 void (GLAPIENTRY
*AttachShader
)(GLuint
, GLuint
);
554 void (GLAPIENTRY
*DeleteShader
)(GLuint
);
555 void (GLAPIENTRY
*DeleteProgram
)(GLuint
);
556 void (GLAPIENTRY
*GetShaderInfoLog
)(GLuint
, GLsizei
, GLsizei
*, GLchar
*);
557 void (GLAPIENTRY
*GetShaderiv
)(GLuint
, GLenum
, GLint
*);
558 void (GLAPIENTRY
*GetProgramInfoLog
)(GLuint
, GLsizei
, GLsizei
*, GLchar
*);
559 void (GLAPIENTRY
*GetProgramiv
)(GLenum
, GLenum
, GLint
*);
560 const GLubyte
* (GLAPIENTRY
*GetStringi
)(GLenum
, GLuint
);
561 void (GLAPIENTRY
*BindAttribLocation
)(GLuint
, GLuint
, const GLchar
*);
562 void (GLAPIENTRY
*BindFramebuffer
)(GLenum
, GLuint
);
563 void (GLAPIENTRY
*GenFramebuffers
)(GLsizei
, GLuint
*);
564 void (GLAPIENTRY
*DeleteFramebuffers
)(GLsizei
, const GLuint
*);
565 GLenum (GLAPIENTRY
*CheckFramebufferStatus
)(GLenum
);
566 void (GLAPIENTRY
*FramebufferTexture2D
)(GLenum
, GLenum
, GLenum
, GLuint
,
569 void (GLAPIENTRY
*Uniform1f
)(GLint
, GLfloat
);
570 void (GLAPIENTRY
*Uniform3f
)(GLint
, GLfloat
, GLfloat
, GLfloat
);
571 void (GLAPIENTRY
*Uniform1i
)(GLint
, GLint
);
572 void (GLAPIENTRY
*UniformMatrix3fv
)(GLint
, GLsizei
, GLboolean
,
574 void (GLAPIENTRY
*UniformMatrix4x3fv
)(GLint
, GLsizei
, GLboolean
,
579 #if defined(CONFIG_GL_WIN32) && !defined(WGL_CONTEXT_MAJOR_VERSION_ARB)
580 /* these are supposed to be defined in wingdi.h but mingw's is too old */
581 /* only the bits actually used by mplayer are defined */
582 /* reference: http://www.opengl.org/registry/specs/ARB/wgl_create_context.txt */
584 #define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
585 #define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
586 #define WGL_CONTEXT_FLAGS_ARB 0x2094
587 #define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
588 #define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
589 #define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
592 #endif /* MPLAYER_GL_COMMON_H */