3 * based on video_out_x11 by Aaron Holtzman,
4 * and WS opengl window manager by Pontscho/Fresh!
6 * This file is part of MPlayer.
8 * MPlayer is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
13 * MPlayer is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
18 * You should have received a copy of the GNU General Public License along
19 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
20 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
29 #include "subopt-helper.h"
30 #include "video_out.h"
31 #include "video_out_internal.h"
34 #include "gl_common.h"
37 #undef TEXTUREFORMAT_ALWAYS
39 #define TEXTUREFORMAT_ALWAYS GL_RGBA8
42 //! force texture height, useful for debugging
43 #define TEXTURE_HEIGHT 128
45 //! force texture width, useful for debugging
46 #define TEXTURE_WIDTH 128
49 static const vo_info_t info
=
51 "X11 (OpenGL) - multiple textures version",
53 "Arpad Gereoffy & Sven Goethel",
57 const LIBVO_EXTERN(gl2
)
60 static unsigned char *ImageData
=NULL
;
62 static MPGLContext glctx
;
64 static uint32_t image_width
;
65 static uint32_t image_height
;
66 static uint32_t image_format
;
67 static uint32_t image_bpp
;
68 static uint32_t image_bytes
;
72 static uint32_t texture_width
;
73 static uint32_t texture_height
;
74 static int texnumx
, texnumy
, raw_line_len
;
76 static struct TexSquare
* texgrid
= NULL
;
77 static GLuint fragprog
;
78 static GLuint lookupTex
;
79 static GLint gl_internal_format
;
80 static int rgb_sz
, r_sz
, g_sz
, b_sz
, a_sz
;
81 static GLenum gl_bitmap_format
;
82 static GLenum gl_bitmap_type
;
83 static int isGL12
= GL_FALSE
;
85 static int gl_bilinear
=1;
86 static int gl_antialias
=0;
89 static int use_glFinish
;
91 static void (*draw_alpha_fnc
)
92 (int x0
,int y0
, int w
,int h
, unsigned char* src
, unsigned char *srca
, int stride
);
95 /* The squares that are tiled to make up the game screen polygon */
102 GLfloat fx
, fy
, fw
, fh
;
105 static GLint
getInternalFormat(void)
107 switch (glctx
.type
) {
108 #ifdef CONFIG_GL_WIN32
111 PIXELFORMATDESCRIPTOR pfd
;
112 HDC vo_hdc
= vo_w32_get_dc(vo_w32_window
);
113 int pf
= GetPixelFormat(vo_hdc
);
114 if (!DescribePixelFormat(vo_hdc
, pf
, sizeof pfd
, &pfd
)) {
115 r_sz
= g_sz
= b_sz
= a_sz
= 0;
118 g_sz
= pfd
.cGreenBits
;
119 b_sz
= pfd
.cBlueBits
;
120 a_sz
= pfd
.cAlphaBits
;
122 vo_w32_release_dc(vo_w32_window
, vo_hdc
);
128 if (glXGetConfig(mDisplay
, glctx
.vinfo
.x11
, GLX_RED_SIZE
, &r_sz
) != 0) r_sz
= 0;
129 if (glXGetConfig(mDisplay
, glctx
.vinfo
.x11
, GLX_GREEN_SIZE
, &g_sz
) != 0) g_sz
= 0;
130 if (glXGetConfig(mDisplay
, glctx
.vinfo
.x11
, GLX_BLUE_SIZE
, &b_sz
) != 0) b_sz
= 0;
131 if (glXGetConfig(mDisplay
, glctx
.vinfo
.x11
, GLX_ALPHA_SIZE
, &a_sz
) != 0) a_sz
= 0;
136 rgb_sz
=r_sz
+g_sz
+b_sz
;
137 if(rgb_sz
<=0) rgb_sz
=24;
139 #ifdef TEXTUREFORMAT_ALWAYS
140 return TEXTUREFORMAT_ALWAYS
;
142 if(r_sz
==3 && g_sz
==3 && b_sz
==2 && a_sz
==0)
144 if(r_sz
==4 && g_sz
==4 && b_sz
==4 && a_sz
==0)
146 if(r_sz
==5 && g_sz
==5 && b_sz
==5 && a_sz
==0)
148 if(r_sz
==8 && g_sz
==8 && b_sz
==8 && a_sz
==0)
150 if(r_sz
==10 && g_sz
==10 && b_sz
==10 && a_sz
==0)
152 if(r_sz
==2 && g_sz
==2 && b_sz
==2 && a_sz
==2)
154 if(r_sz
==4 && g_sz
==4 && b_sz
==4 && a_sz
==4)
156 if(r_sz
==5 && g_sz
==5 && b_sz
==5 && a_sz
==1)
158 if(r_sz
==8 && g_sz
==8 && b_sz
==8 && a_sz
==8)
160 if(r_sz
==10 && g_sz
==10 && b_sz
==10 && a_sz
==2)
166 static int initTextures(void)
168 struct TexSquare
*tsq
=0;
169 GLfloat texpercx
, texpercy
;
173 // textures smaller than 64x64 might not be supported
175 while (s
<image_width
)
180 while (s
<image_height
)
185 gl_internal_format
= getInternalFormat();
187 /* Test the max texture size */
190 glTexImage2D (GL_PROXY_TEXTURE_2D
, 0,
192 texture_width
, texture_height
,
193 0, gl_bitmap_format
, gl_bitmap_type
, NULL
);
195 glGetTexLevelParameteriv
196 (GL_PROXY_TEXTURE_2D
, 0, GL_TEXTURE_WIDTH
, &w
);
198 if (w
>= texture_width
)
201 mp_msg (MSGT_VO
, MSGL_V
, "[gl2] Needed texture [%dx%d] too big, trying ",
202 texture_width
, texture_height
);
204 if (texture_width
> texture_height
)
209 mp_msg (MSGT_VO
, MSGL_V
, "[%dx%d] !\n", texture_width
, texture_height
);
211 if(texture_width
< 64 || texture_height
< 64) {
212 mp_msg (MSGT_VO
, MSGL_FATAL
, "[gl2] Give up .. usable texture size not available, or texture config error !\n");
215 } while (texture_width
> 1 && texture_height
> 1);
217 texture_width
= TEXTURE_WIDTH
;
219 #ifdef TEXTURE_HEIGHT
220 texture_height
= TEXTURE_HEIGHT
;
223 texnumx
= image_width
/ texture_width
;
224 if ((image_width
% texture_width
) > 0)
227 texnumy
= image_height
/ texture_height
;
228 if ((image_height
% texture_height
) > 0)
231 mp_msg(MSGT_VO
, MSGL_V
, "[gl2] Creating %dx%d textures of size %dx%d ...\n",
232 texnumx
, texnumy
, texture_width
,texture_height
);
234 /* Allocate the texture memory */
236 texpercx
= (GLfloat
) texture_width
/ (GLfloat
) image_width
;
237 texpercy
= (GLfloat
) texture_height
/ (GLfloat
) image_height
;
240 texgrid
= calloc (texnumx
* texnumy
, sizeof (struct TexSquare
));
242 raw_line_len
= image_width
* image_bytes
;
244 mp_msg (MSGT_VO
, MSGL_DBG2
, "[gl2] texture-usage %d*width=%d, %d*height=%d\n",
245 (int) texnumx
, (int) texture_width
, (int) texnumy
,
246 (int) texture_height
);
249 for (y
= 0; y
< texnumy
; y
++) {
250 for (x
= 0; x
< texnumx
; x
++) {
251 tsq
->fx
= x
* texpercx
;
252 tsq
->fy
= y
* texpercy
;
257 tsq
->uvtexobjs
[0] = tsq
->uvtexobjs
[1] = 0;
259 glGenTextures (1, &(tsq
->texobj
));
261 glBindTexture (GL_TEXTURE_2D
, tsq
->texobj
);
263 glGenTextures(2, tsq
->uvtexobjs
);
264 mpglActiveTexture(GL_TEXTURE1
);
265 glBindTexture (GL_TEXTURE_2D
, tsq
->uvtexobjs
[0]);
266 mpglActiveTexture(GL_TEXTURE2
);
267 glBindTexture (GL_TEXTURE_2D
, tsq
->uvtexobjs
[1]);
268 mpglActiveTexture(GL_TEXTURE0
);
271 glCreateClearTex(GL_TEXTURE_2D
, gl_internal_format
, gl_bitmap_format
, gl_bitmap_type
, GL_LINEAR
,
272 texture_width
, texture_height
, 0);
274 glTexEnvf (GL_TEXTURE_ENV
, GL_TEXTURE_ENV_MODE
, GL_MODULATE
);
277 int chroma_clear_val
= 128;
278 mp_get_chroma_shift(image_format
, &xs
, &ys
, &depth
);
279 chroma_clear_val
>>= -depth
& 7;
280 mpglActiveTexture(GL_TEXTURE1
);
281 glCreateClearTex(GL_TEXTURE_2D
, gl_internal_format
, gl_bitmap_format
, gl_bitmap_type
, GL_LINEAR
,
282 texture_width
>> xs
, texture_height
>> ys
,
284 mpglActiveTexture(GL_TEXTURE2
);
285 glCreateClearTex(GL_TEXTURE_2D
, gl_internal_format
, gl_bitmap_format
, gl_bitmap_type
, GL_LINEAR
,
286 texture_width
>> xs
, texture_height
>> ys
,
288 mpglActiveTexture(GL_TEXTURE0
);
292 } /* for all texnumx */
293 } /* for all texnumy */
298 static void resetTexturePointers(unsigned char *imageSource
)
300 unsigned char *texdata_start
, *line_start
;
301 struct TexSquare
*tsq
= texgrid
;
304 line_start
= (unsigned char *) imageSource
;
306 for (y
= 0; y
< texnumy
; y
++) {
307 texdata_start
= line_start
;
308 for (x
= 0; x
< texnumx
; x
++) {
309 tsq
->texture
= texdata_start
;
310 texdata_start
+= texture_width
* image_bytes
;
312 } /* for all texnumx */
313 line_start
+= texture_height
* raw_line_len
;
314 } /* for all texnumy */
317 static void gl_set_bilinear (int val
)
326 gl_bilinear
=gl_bilinear
%2;
327 /* no mipmap yet .. */
329 for (y
= 0; y
< texnumy
; y
++) {
330 for (x
= 0; x
< texnumx
; x
++) {
331 glBindTexture (GL_TEXTURE_2D
, texgrid
[y
* texnumx
+ x
].texobj
);
333 switch (gl_bilinear
) {
335 glTexParameteri (GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
336 glTexParameteri (GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
337 mp_msg(MSGT_VO
, MSGL_INFO
, "[gl2] bilinear off\n");
340 glTexParameteri (GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_LINEAR
);
341 glTexParameteri (GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_LINEAR
);
342 mp_msg(MSGT_VO
, MSGL_INFO
, "[gl2] bilinear linear\n");
345 glTexParameteri (GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_LINEAR_MIPMAP_NEAREST
);
346 glTexParameteri (GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_LINEAR_MIPMAP_NEAREST
);
347 mp_msg(MSGT_VO
, MSGL_INFO
, "[gl2] bilinear mipmap nearest\n");
350 glTexParameteri (GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_LINEAR_MIPMAP_LINEAR
);
351 glTexParameteri (GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
, GL_LINEAR_MIPMAP_LINEAR
);
352 mp_msg(MSGT_VO
, MSGL_INFO
, "[gl2] bilinear mipmap linear\n");
359 static void gl_set_antialias (int val
)
364 glShadeModel (GL_SMOOTH
);
365 glEnable (GL_POLYGON_SMOOTH
);
366 glEnable (GL_LINE_SMOOTH
);
367 glEnable (GL_POINT_SMOOTH
);
368 mp_msg(MSGT_VO
, MSGL_INFO
, "[gl2] antialiasing on\n");
370 glShadeModel (GL_FLAT
);
371 glDisable (GL_POLYGON_SMOOTH
);
372 glDisable (GL_LINE_SMOOTH
);
373 glDisable (GL_POINT_SMOOTH
);
374 mp_msg(MSGT_VO
, MSGL_INFO
, "[gl2] antialiasing off\n");
379 static void drawTextureDisplay (void)
381 struct TexSquare
*square
= texgrid
;
384 glColor3f(1.0,1.0,1.0);
387 glEnableYUVConversion(GL_TEXTURE_2D
, use_yuv
);
388 for (y
= 0; y
< texnumy
; y
++) {
389 int thish
= texture_height
;
390 if (y
== texnumy
- 1 && image_height
% texture_height
)
391 thish
= image_height
% texture_height
;
392 for (x
= 0; x
< texnumx
; x
++) {
393 int thisw
= texture_width
;
394 if (x
== texnumx
- 1 && image_width
% texture_width
)
395 thisw
= image_width
% texture_width
;
396 glBindTexture (GL_TEXTURE_2D
, square
->texobj
);
398 mpglActiveTexture(GL_TEXTURE1
);
399 glBindTexture (GL_TEXTURE_2D
, square
->uvtexobjs
[0]);
400 mpglActiveTexture(GL_TEXTURE2
);
401 glBindTexture (GL_TEXTURE_2D
, square
->uvtexobjs
[1]);
402 mpglActiveTexture(GL_TEXTURE0
);
406 glUploadTex(GL_TEXTURE_2D
, gl_bitmap_format
, gl_bitmap_type
,
407 square
->texture
, image_width
* image_bytes
,
408 0, 0, thisw
, thish
, 0);
411 glDrawTex(square
->fx
, square
->fy
, square
->fw
, square
->fh
,
412 0, 0, texture_width
, texture_height
,
413 texture_width
, texture_height
,
416 } /* for all texnumx */
417 } /* for all texnumy */
419 glDisableYUVConversion(GL_TEXTURE_2D
, use_yuv
);
424 static void resize(int x
,int y
){
425 mp_msg(MSGT_VO
,MSGL_V
,"[gl2] Resize: %dx%d\n",x
,y
);
426 if(aspect_scaling()) {
427 glClear(GL_COLOR_BUFFER_BIT
);
428 aspect(&x
, &y
, A_WINZOOM
);
429 panscan_calc_windowed();
432 glViewport( (vo_dwidth
-x
)/2, (vo_dheight
-y
)/2, x
, y
);
434 //aspect(x, y, A_NOZOOM);
436 int left
= 0, top
= 0, w
= x
, h
= y
;
437 geometry(&left
, &top
, &w
, &h
, vo_dwidth
, vo_dheight
);
439 glViewport(left
, top
, w
, h
);
441 glViewport( 0, 0, x
, y
);
444 glMatrixMode(GL_PROJECTION
);
446 glOrtho (0, 1, 1, 0, -1.0, 1.0);
448 glMatrixMode(GL_MODELVIEW
);
452 static void draw_alpha_32(int x0
,int y0
, int w
,int h
, unsigned char* src
, unsigned char *srca
, int stride
){
453 vo_draw_alpha_rgb32(w
,h
,src
,srca
,stride
,ImageData
+4*(y0
*image_width
+x0
),4*image_width
);
456 static void draw_alpha_24(int x0
,int y0
, int w
,int h
, unsigned char* src
, unsigned char *srca
, int stride
){
457 vo_draw_alpha_rgb24(w
,h
,src
,srca
,stride
,ImageData
+3*(y0
*image_width
+x0
),3*image_width
);
460 static void draw_alpha_16(int x0
,int y0
, int w
,int h
, unsigned char* src
, unsigned char *srca
, int stride
){
461 vo_draw_alpha_rgb16(w
,h
,src
,srca
,stride
,ImageData
+2*(y0
*image_width
+x0
),2*image_width
);
464 static void draw_alpha_15(int x0
,int y0
, int w
,int h
, unsigned char* src
, unsigned char *srca
, int stride
){
465 vo_draw_alpha_rgb15(w
,h
,src
,srca
,stride
,ImageData
+2*(y0
*image_width
+x0
),2*image_width
);
468 static void draw_alpha_null(int x0
,int y0
, int w
,int h
, unsigned char* src
, unsigned char *srca
, int stride
){
471 #ifdef CONFIG_GL_WIN32
473 static int config_w32(uint32_t width
, uint32_t height
, uint32_t d_width
, uint32_t d_height
, uint32_t flags
, char *title
, uint32_t format
) {
474 if (!vo_w32_config(d_width
, d_height
, flags
))
483 static int choose_glx_visual(Display
*dpy
, int scr
, XVisualInfo
*res_vi
)
485 XVisualInfo
template, *vi_list
;
486 int vi_num
, i
, best_i
, best_weight
;
488 template.screen
= scr
;
489 vi_list
= XGetVisualInfo(dpy
, VisualScreenMask
, &template, &vi_num
);
490 if (!vi_list
) return -1;
491 best_weight
= 1000000; best_i
=0;
492 for (i
= 0; i
< vi_num
; i
++) {
494 /* of course, the visual must support OpenGL rendering... */
495 res
= glXGetConfig(dpy
, vi_list
+ i
, GLX_USE_GL
, &val
);
496 if (res
|| val
== False
) continue;
497 /* also it must be doublebuffered ... */
498 res
= glXGetConfig(dpy
, vi_list
+ i
, GLX_DOUBLEBUFFER
, &val
);
499 if (res
|| val
== False
) continue;
500 /* furthermore it must be RGBA (not color indexed) ... */
501 res
= glXGetConfig(dpy
, vi_list
+ i
, GLX_RGBA
, &val
);
502 if (res
|| val
== False
) continue;
503 /* prefer less depth buffer size, */
504 res
= glXGetConfig(dpy
, vi_list
+ i
, GLX_DEPTH_SIZE
, &val
);
507 /* stencil buffer size */
508 res
= glXGetConfig(dpy
, vi_list
+ i
, GLX_STENCIL_SIZE
, &val
);
511 /* and colorbuffer alpha size */
512 res
= glXGetConfig(dpy
, vi_list
+ i
, GLX_ALPHA_SIZE
, &val
);
515 /* and finally, prefer DirectColor-ed visuals to allow color corrections */
516 if (vi_list
[i
].class != DirectColor
) w
+= 100;
518 // avoid bad-looking visual with less that 8bit per color
519 res
= glXGetConfig(dpy
, vi_list
+ i
, GLX_RED_SIZE
, &val
);
521 if (val
< 8) w
+= 50;
522 res
= glXGetConfig(dpy
, vi_list
+ i
, GLX_GREEN_SIZE
, &val
);
524 if (val
< 8) w
+= 70;
525 res
= glXGetConfig(dpy
, vi_list
+ i
, GLX_BLUE_SIZE
, &val
);
527 if (val
< 8) w
+= 50;
529 if (w
< best_weight
) {
534 if (best_weight
< 1000000) *res_vi
= vi_list
[best_i
];
536 return (best_weight
< 1000000) ? 0 : -1;
539 static int config_glx(uint32_t width
, uint32_t height
, uint32_t d_width
, uint32_t d_height
, uint32_t flags
, char *title
, uint32_t format
) {
540 XVisualInfo
*vinfo
, vinfo_buf
;
541 vinfo
= choose_glx_visual(mDisplay
,mScreen
,&vinfo_buf
) < 0 ? NULL
: &vinfo_buf
;
543 mp_msg(MSGT_VO
, MSGL_FATAL
, "[gl2] no GLX support present\n");
547 vo_x11_create_vo_window(vinfo
, vo_dx
, vo_dy
, d_width
, d_height
,
548 flags
, vo_x11_create_colormap(vinfo
), "gl2", title
);
554 static int initGl(uint32_t d_width
, uint32_t d_height
)
556 fragprog
= lookupTex
= 0;
557 if (initTextures() < 0)
561 glDisable(GL_DEPTH_TEST
);
562 glDepthMask(GL_FALSE
);
563 glDisable(GL_CULL_FACE
);
564 glEnable (GL_TEXTURE_2D
);
567 gl_conversion_params_t params
= {GL_TEXTURE_2D
, use_yuv
,
568 {-1, -1, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0},
569 texture_width
, texture_height
, 0, 0, 0};
571 case YUV_CONVERSION_FRAGMENT_LOOKUP
:
572 glGenTextures(1, &lookupTex
);
573 mpglActiveTexture(GL_TEXTURE3
);
574 glBindTexture(GL_TEXTURE_2D
, lookupTex
);
575 mpglActiveTexture(GL_TEXTURE0
);
576 glBindTexture(GL_TEXTURE_2D
, 0);
577 case YUV_CONVERSION_FRAGMENT_POW
:
578 case YUV_CONVERSION_FRAGMENT
:
579 if (!mpglGenPrograms
|| !mpglBindProgram
) {
580 mp_msg(MSGT_VO
, MSGL_ERR
, "[gl] fragment program functions missing!\n");
583 mpglGenPrograms(1, &fragprog
);
584 mpglBindProgram(GL_FRAGMENT_PROGRAM
, fragprog
);
587 mp_get_chroma_shift(image_format
, &xs
, &ys
, &depth
);
588 params
.chrom_texw
= params
.texw
>> xs
;
589 params
.chrom_texh
= params
.texh
>> ys
;
590 params
.csp_params
.input_shift
= -depth
& 7;
591 glSetupYUVConversion(¶ms
);
597 mp_msg(MSGT_VO
, MSGL_V
, "[gl2] Using image_bpp=%d, image_bytes=%d, \n\tgl_bitmap_format=%s, gl_bitmap_type=%s, \n\trgb_size=%d (%d,%d,%d), a_sz=%d, \n\tgl_internal_format=%s\n",
598 image_bpp
, image_bytes
,
599 glValName(gl_bitmap_format
), glValName(gl_bitmap_type
),
600 rgb_sz
, r_sz
, g_sz
, b_sz
, a_sz
, glValName(gl_internal_format
));
602 resize(d_width
, d_height
);
604 glClearColor( 0.0f
,0.0f
,0.0f
,0.0f
);
605 glClear( GL_COLOR_BUFFER_BIT
);
607 drawTextureDisplay ();
612 /* connect to server, create and map window,
613 * allocate colors and (shared) memory
616 config(uint32_t width
, uint32_t height
, uint32_t d_width
, uint32_t d_height
, uint32_t flags
, char *title
, uint32_t format
)
619 const unsigned char * glVersion
;
621 image_height
= height
;
623 image_format
= format
;
624 is_yuv
= mp_get_chroma_shift(image_format
, &xs
, &ys
, NULL
) > 0;
625 is_yuv
|= (xs
<< 8) | (ys
<< 16);
627 #ifdef CONFIG_GL_WIN32
628 if (config_w32(width
, height
, d_width
, d_height
, flags
, title
, format
) == -1)
631 if (config_glx(width
, height
, d_width
, d_height
, flags
, title
, format
) == -1)
635 if (glctx
.setGlWindow(&glctx
) == SET_WINDOW_FAILED
)
638 glVersion
= glGetString(GL_VERSION
);
640 mp_msg(MSGT_VO
, MSGL_V
, "[gl2] OpenGL Driver Information:\n");
641 mp_msg(MSGT_VO
, MSGL_V
, "\tvendor: %s,\n\trenderer %s,\n\tversion %s\n",
642 glGetString(GL_VENDOR
), glGetString(GL_RENDERER
), glVersion
);
644 if(glVersion
[0]>'1' || (glVersion
[0]=='1' && glVersion
[2]>='2') )
650 mp_msg(MSGT_VO
, MSGL_INFO
, "[gl2] You have OpenGL >= 1.2 capable drivers, GOOD (16bpp and BGR is ok!)\n");
652 mp_msg(MSGT_VO
, MSGL_INFO
, "[gl2] You have OpenGL < 1.2 drivers, BAD (16bpp and BGR may be damaged!)\n");
655 glFindFormat(format
, &image_bpp
, &gl_internal_format
, &gl_bitmap_format
, &gl_bitmap_type
);
657 image_bytes
=(image_bpp
+7)/8;
659 draw_alpha_fnc
=draw_alpha_null
;
663 draw_alpha_fnc
=draw_alpha_15
; break;
665 draw_alpha_fnc
=draw_alpha_16
; break;
667 draw_alpha_fnc
=draw_alpha_24
; break;
669 draw_alpha_fnc
=draw_alpha_32
; break;
672 if (initGl(vo_dwidth
, vo_dheight
) == -1)
679 static int gl_handlekey(int key
)
681 if(key
=='a'||key
=='A') {
682 gl_set_antialias(!gl_antialias
);
684 } else if(key
=='b'||key
=='B') {
692 static void check_events(void)
700 static XComposeStatus stat
;
702 while ( XPending( mDisplay
) ) {
703 XNextEvent( mDisplay
,&Event
);
704 if( Event
.type
== KeyPress
) {
705 XLookupString( &Event
.xkey
,buf
,sizeof(buf
),&keySym
,&stat
);
706 key
= (keySym
&0xff00) != 0 ? (keySym
&0x00ff) + 256 : keySym
;
707 if(gl_handlekey(key
))
708 XPutBackEvent(mDisplay
, &Event
);
711 XPutBackEvent(mDisplay
, &Event
);
716 e
=glctx
.check_events();
717 if(e
&VO_EVENT_RESIZE
) resize(vo_dwidth
, vo_dheight
);
718 if(e
&VO_EVENT_EXPOSE
&& int_pause
) flip_page();
721 static void draw_osd(void)
724 vo_draw_text(image_width
,image_height
,draw_alpha_fnc
);
730 drawTextureDisplay();
735 glctx
.swapGlBuffers(&glctx
);
737 if (aspect_scaling()) // Avoid flickering borders in fullscreen mode
738 glClear (GL_COLOR_BUFFER_BIT
);
741 static int draw_slice(uint8_t *src
[], int stride
[], int w
,int h
,int x
,int y
)
743 uint8_t *yptr
= src
[0], *uptr
= src
[1], *vptr
= src
[2];
744 int ystride
= stride
[0], ustride
= stride
[1], vstride
= stride
[2];
746 struct TexSquare
*texline
= &texgrid
[y
/ texture_height
* texnumx
];
747 int subtex_y
= y
% texture_width
;
749 mp_get_chroma_shift(image_format
, &xs
, &ys
, NULL
);
752 struct TexSquare
*tsq
= &texline
[x
/ texture_width
];
753 int subtex_x
= x
% texture_height
;
754 int subtex_h
= rem_h
;
755 if (subtex_y
+ subtex_h
> texture_height
)
756 subtex_h
= texture_height
- subtex_y
;
758 int subtex_w
= rem_w
;
759 if (subtex_x
+ subtex_w
> texture_width
)
760 subtex_w
= texture_width
- subtex_x
;
761 mpglActiveTexture(GL_TEXTURE0
);
762 glBindTexture(GL_TEXTURE_2D
, tsq
->texobj
);
763 glUploadTex(GL_TEXTURE_2D
, gl_bitmap_format
, gl_bitmap_type
,
764 yptr
, ystride
, subtex_x
, subtex_y
,
765 subtex_w
, subtex_h
, 0);
766 mpglActiveTexture(GL_TEXTURE1
);
767 glBindTexture(GL_TEXTURE_2D
, tsq
->uvtexobjs
[0]);
768 glUploadTex(GL_TEXTURE_2D
, gl_bitmap_format
, gl_bitmap_type
,
769 uptr
, ustride
, subtex_x
>> xs
, subtex_y
>> ys
,
770 subtex_w
>> xs
, subtex_h
>> ys
, 0);
771 mpglActiveTexture(GL_TEXTURE2
);
772 glBindTexture(GL_TEXTURE_2D
, tsq
->uvtexobjs
[1]);
773 glUploadTex(GL_TEXTURE_2D
, gl_bitmap_format
, gl_bitmap_type
,
774 vptr
, vstride
, subtex_x
>> xs
, subtex_y
>> ys
,
775 subtex_w
>> xs
, subtex_h
>> ys
, 0);
778 uptr
+= subtex_w
>> xs
;
779 vptr
+= subtex_w
>> xs
;
784 yptr
+= subtex_h
* ystride
- w
;
785 uptr
+= (subtex_h
>> ys
) * ustride
- (w
>> xs
);
786 vptr
+= (subtex_h
>> ys
) * vstride
- (w
>> xs
);
790 mpglActiveTexture(GL_TEXTURE0
);
795 draw_frame(uint8_t *src
[])
798 mp_msg(MSGT_VO
, MSGL_ERR
, "[gl2] error: draw_frame called for YV12!\n");
801 ImageData
=(unsigned char *)src
[0];
802 resetTexturePointers(ImageData
);
808 query_format(uint32_t format
)
811 if (use_yuv
&& mp_get_chroma_shift(format
, NULL
, NULL
, &depth
) &&
812 (depth
== 8 || depth
== 16 || glYUVLargeRange(use_yuv
)) &&
813 (IMGFMT_IS_YUVP16_NE(format
) || !IMGFMT_IS_YUVP16(format
)))
814 return VFCAP_CSP_SUPPORTED
| VFCAP_CSP_SUPPORTED_BY_HW
| VFCAP_OSD
|
815 VFCAP_HWSCALE_UP
| VFCAP_HWSCALE_DOWN
| VFCAP_ACCEPT_STRIDE
;
822 // case IMGFMT_RGB32:
823 // case IMGFMT_BGR32:
825 return VFCAP_CSP_SUPPORTED
| VFCAP_CSP_SUPPORTED_BY_HW
| VFCAP_OSD
;
834 if ( !vo_config_count
) return;
837 uninit_mpglcontext(&glctx
);
840 static const opt_t subopts
[] = {
841 {"yuv", OPT_ARG_INT
, &use_yuv
, int_non_neg
},
842 {"glfinish", OPT_ARG_BOOL
, &use_glFinish
, NULL
},
846 static int preinit(const char *arg
)
848 enum MPGLType gltype
= GLTYPE_X11
;
850 #ifdef CONFIG_GL_WIN32
855 if (subopt_parse(arg
, subopts
) != 0) {
856 mp_msg(MSGT_VO
, MSGL_FATAL
,
857 "\n-vo gl2 command line help:\n"
858 "Example: mplayer -vo gl2:noglfinish\n"
861 " Do not call glFinish() before swapping buffers\n"
863 " 0: use software YUV to RGB conversion.\n"
864 " 1: use register combiners (nVidia only, for older cards).\n"
865 " 2: use fragment program.\n"
866 " 3: use fragment program with gamma correction.\n"
867 " 4: use fragment program with gamma correction via lookup.\n"
868 " 5: use ATI-specific method (for older cards).\n"
872 if(!init_mpglcontext(&glctx
, gltype
)) goto err_out
;
874 #ifdef CONFIG_GL_WIN32
875 if (config_w32(320, 200, 320, 200, VOFLAG_HIDDEN
, "", 0) == -1)
878 if (config_glx(320, 200, 320, 200, VOFLAG_HIDDEN
, "", 0) == -1)
881 if (glctx
.setGlWindow(&glctx
) == SET_WINDOW_FAILED
)
883 use_yuv
= glAutodetectYUVConversion();
892 static int control(uint32_t request
, void *data
)
897 int_pause
= (request
== VOCTRL_PAUSE
);
899 case VOCTRL_QUERY_FORMAT
:
900 return query_format(*((uint32_t*)data
));
904 case VOCTRL_FULLSCREEN
:
906 if (glctx
.setGlWindow(&glctx
) == SET_WINDOW_REINIT
)
907 initGl(vo_dwidth
, vo_dheight
);
908 resize(vo_dwidth
, vo_dheight
);
913 case VOCTRL_GET_PANSCAN
:
915 case VOCTRL_SET_PANSCAN
:
916 resize(vo_dwidth
, vo_dheight
);
919 case VOCTRL_SET_EQUALIZER
:
921 struct voctrl_set_equalizer_args
*args
= data
;
922 return vo_x11_set_equalizer(args
->name
, args
->value
);
924 case VOCTRL_GET_EQUALIZER
:
926 struct voctrl_get_equalizer_args
*args
= data
;
927 return vo_x11_get_equalizer(args
->name
, args
->valueptr
);
930 case VOCTRL_UPDATE_SCREENINFO
:
931 glctx
.update_xinerama_info();