2 * This file is part of MPlayer.
4 * MPlayer is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * MPlayer is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License along
15 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
16 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 * You can alternatively redistribute this file and/or
19 * modify it under the terms of the GNU Lesser General Public
20 * License as published by the Free Software Foundation; either
21 * version 2.1 of the License, or (at your option) any later version.
24 #ifndef MPLAYER_GL_COMMON_H
25 #define MPLAYER_GL_COMMON_H
33 #include "video_out.h"
36 #ifdef CONFIG_GL_WIN32
38 #include "w32_common.h"
43 #include "x11_common.h"
44 // This old-vo wrapper macro would conflict with the struct member
45 #undef update_xinerama_info
49 // workaround for some gl.h headers
52 #define GLAPIENTRY APIENTRY
53 #elif defined(CONFIG_GL_WIN32)
54 #define GLAPIENTRY __stdcall
61 * \defgroup glextdefines OpenGL extension defines
63 * conditionally define all extension defines used.
64 * vendor specific extensions should be marked as such
65 * (e.g. _NV), _ARB is not used to ease readability.
69 #define GL_TEXTURE_3D 0x806F
71 #ifndef GL_TEXTURE_WRAP_R
72 #define GL_TEXTURE_WRAP_R 0x8072
74 #ifndef GL_CLAMP_TO_EDGE
75 #define GL_CLAMP_TO_EDGE 0x812F
77 #ifndef GL_GENERATE_MIPMAP
78 #define GL_GENERATE_MIPMAP 0x8191
80 #ifndef GL_TEXT_FRAGMENT_SHADER_ATI
81 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
83 #ifndef GL_REGISTER_COMBINERS_NV
84 #define GL_REGISTER_COMBINERS_NV 0x8522
86 #ifndef GL_MAX_GENERAL_COMBINERS_NV
87 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D
89 #ifndef GL_NUM_GENERAL_COMBINERS_NV
90 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E
92 #ifndef GL_CONSTANT_COLOR0_NV
93 #define GL_CONSTANT_COLOR0_NV 0x852A
95 #ifndef GL_CONSTANT_COLOR1_NV
96 #define GL_CONSTANT_COLOR1_NV 0x852B
98 #ifndef GL_COMBINER0_NV
99 #define GL_COMBINER0_NV 0x8550
101 #ifndef GL_COMBINER1_NV
102 #define GL_COMBINER1_NV 0x8551
104 #ifndef GL_VARIABLE_A_NV
105 #define GL_VARIABLE_A_NV 0x8523
107 #ifndef GL_VARIABLE_B_NV
108 #define GL_VARIABLE_B_NV 0x8524
110 #ifndef GL_VARIABLE_C_NV
111 #define GL_VARIABLE_C_NV 0x8525
113 #ifndef GL_VARIABLE_D_NV
114 #define GL_VARIABLE_D_NV 0x8526
116 #ifndef GL_UNSIGNED_INVERT_NV
117 #define GL_UNSIGNED_INVERT_NV 0x8537
119 #ifndef GL_HALF_BIAS_NORMAL_NV
120 #define GL_HALF_BIAS_NORMAL_NV 0x853A
122 #ifndef GL_SIGNED_IDENTITY_NV
123 #define GL_SIGNED_IDENTITY_NV 0x853C
125 #ifndef GL_SCALE_BY_FOUR_NV
126 #define GL_SCALE_BY_FOUR_NV 0x853F
128 #ifndef GL_DISCARD_NV
129 #define GL_DISCARD_NV 0x8530
132 #define GL_SPARE0_NV 0x852E
134 #ifndef GL_FRAGMENT_SHADER_ATI
135 #define GL_FRAGMENT_SHADER_ATI 0x8920
137 #ifndef GL_NUM_FRAGMENT_REGISTERS_ATI
138 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
141 #define GL_REG_0_ATI 0x8921
144 #define GL_REG_1_ATI 0x8922
147 #define GL_REG_2_ATI 0x8923
150 #define GL_CON_0_ATI 0x8941
153 #define GL_CON_1_ATI 0x8942
156 #define GL_CON_2_ATI 0x8943
159 #define GL_CON_3_ATI 0x8944
162 #define GL_ADD_ATI 0x8963
165 #define GL_MUL_ATI 0x8964
168 #define GL_MAD_ATI 0x8968
170 #ifndef GL_SWIZZLE_STR_ATI
171 #define GL_SWIZZLE_STR_ATI 0x8976
173 #ifndef GL_4X_BIT_ATI
174 #define GL_4X_BIT_ATI 2
176 #ifndef GL_8X_BIT_ATI
177 #define GL_8X_BIT_ATI 4
179 #ifndef GL_BIAS_BIT_ATI
180 #define GL_BIAS_BIT_ATI 8
182 #ifndef GL_MAX_TEXTURE_UNITS
183 #define GL_MAX_TEXTURE_UNITS 0x84E2
186 #define GL_TEXTURE0 0x84C0
189 #define GL_TEXTURE1 0x84C1
192 #define GL_TEXTURE2 0x84C2
195 #define GL_TEXTURE3 0x84C3
197 #ifndef GL_TEXTURE_RECTANGLE
198 #define GL_TEXTURE_RECTANGLE 0x84F5
200 #ifndef GL_PIXEL_UNPACK_BUFFER
201 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
203 #ifndef GL_STREAM_DRAW
204 #define GL_STREAM_DRAW 0x88E0
206 #ifndef GL_DYNAMIC_DRAW
207 #define GL_DYNAMIC_DRAW 0x88E8
209 #ifndef GL_WRITE_ONLY
210 #define GL_WRITE_ONLY 0x88B9
213 #define GL_BGR 0x80E0
216 #define GL_BGRA 0x80E1
218 #ifndef GL_UNSIGNED_BYTE_3_3_2
219 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
221 #ifndef GL_UNSIGNED_BYTE_2_3_3_REV
222 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
224 #ifndef GL_UNSIGNED_SHORT_4_4_4_4
225 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
227 #ifndef GL_UNSIGNED_SHORT_4_4_4_4_REV
228 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
230 #ifndef GL_UNSIGNED_SHORT_5_6_5
231 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
233 #ifndef GL_UNSIGNED_INT_8_8_8_8
234 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
236 #ifndef GL_UNSIGNED_INT_8_8_8_8_REV
237 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
239 #ifndef GL_UNSIGNED_SHORT_5_6_5_REV
240 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
242 #ifndef GL_UNSIGNED_INT_10_10_10_2
243 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
245 #ifndef GL_UNSIGNED_INT_2_10_10_10_REV
246 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
248 #ifndef GL_UNSIGNED_SHORT_5_5_5_1
249 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
251 #ifndef GL_UNSIGNED_SHORT_1_5_5_5_REV
252 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
254 #ifndef GL_UNSIGNED_SHORT_8_8
255 #define GL_UNSIGNED_SHORT_8_8 0x85BA
257 #ifndef GL_UNSIGNED_SHORT_8_8_REV
258 #define GL_UNSIGNED_SHORT_8_8_REV 0x85BB
260 #ifndef GL_YCBCR_MESA
261 #define GL_YCBCR_MESA 0x8757
264 #define GL_RGB32F 0x8815
266 #ifndef GL_FLOAT_RGB32_NV
267 #define GL_FLOAT_RGB32_NV 0x8889
269 #ifndef GL_LUMINANCE16
270 #define GL_LUMINANCE16 0x8042
272 #ifndef GL_UNPACK_CLIENT_STORAGE_APPLE
273 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
275 #ifndef GL_FRAGMENT_PROGRAM
276 #define GL_FRAGMENT_PROGRAM 0x8804
278 #ifndef GL_PROGRAM_FORMAT_ASCII
279 #define GL_PROGRAM_FORMAT_ASCII 0x8875
281 #ifndef GL_PROGRAM_ERROR_POSITION
282 #define GL_PROGRAM_ERROR_POSITION 0x864B
284 #ifndef GL_MAX_TEXTURE_IMAGE_UNITS
285 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
287 #ifndef GL_PROGRAM_ERROR_STRING
288 #define GL_PROGRAM_ERROR_STRING 0x8874
290 /** \} */ // end of glextdefines group
292 void glAdjustAlignment(int stride
);
294 const char *glValName(GLint value
);
296 int glFindFormat(uint32_t format
, int *bpp
, GLint
*gl_texfmt
,
297 GLenum
*gl_format
, GLenum
*gl_type
);
298 int glFmt2bpp(GLenum format
, GLenum type
);
299 void glCreateClearTex(GLenum target
, GLenum fmt
, GLenum format
, GLenum type
, GLint filter
,
300 int w
, int h
, unsigned char val
);
301 int glCreatePPMTex(GLenum target
, GLenum fmt
, GLint filter
,
302 FILE *f
, int *width
, int *height
, int *maxval
);
303 void glUploadTex(GLenum target
, GLenum format
, GLenum type
,
304 const void *dataptr
, int stride
,
305 int x
, int y
, int w
, int h
, int slice
);
306 void glDrawTex(GLfloat x
, GLfloat y
, GLfloat w
, GLfloat h
,
307 GLfloat tx
, GLfloat ty
, GLfloat tw
, GLfloat th
,
308 int sx
, int sy
, int rect_tex
, int is_yv12
, int flip
);
309 int loadGPUProgram(GLenum target
, char *prog
);
311 /** \addtogroup glconversion
313 //! do not use YUV conversion, this should always stay 0
314 #define YUV_CONVERSION_NONE 0
315 //! use nVidia specific register combiners for YUV conversion
316 #define YUV_CONVERSION_COMBINERS 1
317 //! use a fragment program for YUV conversion
318 #define YUV_CONVERSION_FRAGMENT 2
319 //! use a fragment program for YUV conversion with gamma using POW
320 #define YUV_CONVERSION_FRAGMENT_POW 3
321 //! use a fragment program with additional table lookup for YUV conversion
322 #define YUV_CONVERSION_FRAGMENT_LOOKUP 4
323 //! use ATI specific register combiners ("fragment program")
324 #define YUV_CONVERSION_COMBINERS_ATI 5
325 //! use a fragment program with 3D table lookup for YUV conversion
326 #define YUV_CONVERSION_FRAGMENT_LOOKUP3D 6
327 //! use ATI specific "text" register combiners ("fragment program")
328 #define YUV_CONVERSION_TEXT_FRAGMENT 7
329 //! use normal bilinear scaling for textures
330 #define YUV_SCALER_BILIN 0
331 //! use higher quality bicubic scaling for textures
332 #define YUV_SCALER_BICUB 1
333 //! use cubic scaling in X and normal linear scaling in Y direction
334 #define YUV_SCALER_BICUB_X 2
335 //! use cubic scaling without additional lookup texture
336 #define YUV_SCALER_BICUB_NOTEX 3
337 #define YUV_SCALER_UNSHARP 4
338 #define YUV_SCALER_UNSHARP2 5
339 //! mask for conversion type
340 #define YUV_CONVERSION_MASK 0xF
341 //! mask for scaler type
342 #define YUV_SCALER_MASK 0xF
343 //! shift value for luminance scaler type
344 #define YUV_LUM_SCALER_SHIFT 8
345 //! shift value for chrominance scaler type
346 #define YUV_CHROM_SCALER_SHIFT 12
347 //! extract conversion out of type
348 #define YUV_CONVERSION(t) ((t) & YUV_CONVERSION_MASK)
349 //! extract luminance scaler out of type
350 #define YUV_LUM_SCALER(t) (((t) >> YUV_LUM_SCALER_SHIFT) & YUV_SCALER_MASK)
351 //! extract chrominance scaler out of type
352 #define YUV_CHROM_SCALER(t) (((t) >> YUV_CHROM_SCALER_SHIFT) & YUV_SCALER_MASK)
353 #define SET_YUV_CONVERSION(c) ((c) & YUV_CONVERSION_MASK)
354 #define SET_YUV_LUM_SCALER(s) (((s) & YUV_SCALER_MASK) << YUV_LUM_SCALER_SHIFT)
355 #define SET_YUV_CHROM_SCALER(s) (((s) & YUV_SCALER_MASK) << YUV_CHROM_SCALER_SHIFT)
356 //! returns whether the yuv conversion supports large brightness range etc.
357 static inline int glYUVLargeRange(int conv
)
361 case YUV_CONVERSION_NONE
:
362 case YUV_CONVERSION_COMBINERS
:
363 case YUV_CONVERSION_COMBINERS_ATI
:
364 case YUV_CONVERSION_FRAGMENT_LOOKUP3D
:
365 case YUV_CONVERSION_TEXT_FRAGMENT
:
375 struct mp_csp_params csp_params
;
380 float filter_strength
;
381 } gl_conversion_params_t
;
383 int glAutodetectYUVConversion(void);
384 void glSetupYUVConversion(gl_conversion_params_t
*params
);
385 void glEnableYUVConversion(GLenum target
, int type
);
386 void glDisableYUVConversion(GLenum target
, int type
);
388 #define GL_3D_RED_CYAN 1
389 #define GL_3D_GREEN_MAGENTA 2
390 #define GL_3D_QUADBUFFER 3
392 void glEnable3DLeft(int type
);
393 void glEnable3DRight(int type
);
394 void glDisable3D(int type
);
396 /** \addtogroup glcontext
398 //! could not set new window, will continue drawing into the old one.
399 #define SET_WINDOW_FAILED -1
400 //! new window is set, could even transfer the OpenGL context.
401 #define SET_WINDOW_OK 0
402 //! new window is set, but the OpenGL context needs to be reinitialized.
403 #define SET_WINDOW_REINIT 1
413 typedef struct MPGLContext
{
422 #ifdef CONFIG_GL_WIN32
429 int (*setGlWindow
)(struct MPGLContext
*);
430 void (*releaseGlContext
)(struct MPGLContext
*);
431 void (*swapGlBuffers
)(struct MPGLContext
*);
432 void (*update_xinerama_info
)(void);
433 void (*border
)(void);
434 int (*check_events
)(void);
435 void (*fullscreen
)(void);
439 int init_mpglcontext(MPGLContext
*ctx
, enum MPGLType type
);
440 void uninit_mpglcontext(MPGLContext
*ctx
);
442 extern void (GLAPIENTRY
*mpglBegin
)(GLenum
);
443 extern void (GLAPIENTRY
*mpglEnd
)(void);
444 extern void (GLAPIENTRY
*mpglViewport
)(GLint
, GLint
, GLsizei
, GLsizei
);
445 extern void (GLAPIENTRY
*mpglMatrixMode
)(GLenum
);
446 extern void (GLAPIENTRY
*mpglLoadIdentity
)(void);
447 extern void (GLAPIENTRY
*mpglTranslated
)(double, double, double);
448 extern void (GLAPIENTRY
*mpglScaled
)(double, double, double);
449 extern void (GLAPIENTRY
*mpglOrtho
)(double, double, double, double, double, double);
450 extern void (GLAPIENTRY
*mpglFrustum
)(double, double, double, double, double, double);
451 extern void (GLAPIENTRY
*mpglPushMatrix
)(void);
452 extern void (GLAPIENTRY
*mpglPopMatrix
)(void);
453 extern void (GLAPIENTRY
*mpglClear
)(GLbitfield
);
454 extern GLuint (GLAPIENTRY
*mpglGenLists
)(GLsizei
);
455 extern void (GLAPIENTRY
*mpglDeleteLists
)(GLuint
, GLsizei
);
456 extern void (GLAPIENTRY
*mpglNewList
)(GLuint
, GLenum
);
457 extern void (GLAPIENTRY
*mpglEndList
)(void);
458 extern void (GLAPIENTRY
*mpglCallList
)(GLuint
);
459 extern void (GLAPIENTRY
*mpglCallLists
)(GLsizei
, GLenum
, const GLvoid
*);
460 extern void (GLAPIENTRY
*mpglGenTextures
)(GLsizei
, GLuint
*);
461 extern void (GLAPIENTRY
*mpglDeleteTextures
)(GLsizei
, const GLuint
*);
462 extern void (GLAPIENTRY
*mpglTexEnvf
)(GLenum
, GLenum
, GLfloat
);
463 extern void (GLAPIENTRY
*mpglTexEnvi
)(GLenum
, GLenum
, GLint
);
464 extern void (GLAPIENTRY
*mpglColor4ub
)(GLubyte
, GLubyte
, GLubyte
, GLubyte
);
465 extern void (GLAPIENTRY
*mpglColor3f
)(GLfloat
, GLfloat
, GLfloat
);
466 extern void (GLAPIENTRY
*mpglColor4f
)(GLfloat
, GLfloat
, GLfloat
, GLfloat
);
467 extern void (GLAPIENTRY
*mpglClearColor
)(GLclampf
, GLclampf
, GLclampf
, GLclampf
);
468 extern void (GLAPIENTRY
*mpglClearDepth
)(GLclampd
);
469 extern void (GLAPIENTRY
*mpglDepthFunc
)(GLenum
);
470 extern void (GLAPIENTRY
*mpglEnable
)(GLenum
);
471 extern void (GLAPIENTRY
*mpglDisable
)(GLenum
);
472 extern const GLubyte
*(GLAPIENTRY
*mpglGetString
)(GLenum
);
473 extern void (GLAPIENTRY
*mpglDrawBuffer
)(GLenum
);
474 extern void (GLAPIENTRY
*mpglDepthMask
)(GLboolean
);
475 extern void (GLAPIENTRY
*mpglBlendFunc
)(GLenum
, GLenum
);
476 extern void (GLAPIENTRY
*mpglFlush
)(void);
477 extern void (GLAPIENTRY
*mpglFinish
)(void);
478 extern void (GLAPIENTRY
*mpglPixelStorei
)(GLenum
, GLint
);
479 extern void (GLAPIENTRY
*mpglTexImage1D
)(GLenum
, GLint
, GLint
, GLsizei
, GLint
, GLenum
, GLenum
, const GLvoid
*);
480 extern void (GLAPIENTRY
*mpglTexImage2D
)(GLenum
, GLint
, GLint
, GLsizei
, GLsizei
, GLint
, GLenum
, GLenum
, const GLvoid
*);
481 extern void (GLAPIENTRY
*mpglTexSubImage2D
)(GLenum
, GLint
, GLint
, GLint
, GLsizei
, GLsizei
, GLenum
, GLenum
, const GLvoid
*);
482 extern void (GLAPIENTRY
*mpglTexParameteri
)(GLenum
, GLenum
, GLint
);
483 extern void (GLAPIENTRY
*mpglTexParameterf
)(GLenum
, GLenum
, GLfloat
);
484 extern void (GLAPIENTRY
*mpglTexParameterfv
)(GLenum
, GLenum
, const GLfloat
*);
485 extern void (GLAPIENTRY
*mpglTexCoord2f
)(GLfloat
, GLfloat
);
486 extern void (GLAPIENTRY
*mpglVertex2f
)(GLfloat
, GLfloat
);
487 extern void (GLAPIENTRY
*mpglVertex3f
)(GLfloat
, GLfloat
, GLfloat
);
488 extern void (GLAPIENTRY
*mpglNormal3f
)(GLfloat
, GLfloat
, GLfloat
);
489 extern void (GLAPIENTRY
*mpglLightfv
)(GLenum
, GLenum
, const GLfloat
*);
490 extern void (GLAPIENTRY
*mpglColorMaterial
)(GLenum
, GLenum
);
491 extern void (GLAPIENTRY
*mpglShadeModel
)(GLenum
);
492 extern void (GLAPIENTRY
*mpglGetIntegerv
)(GLenum
, GLint
*);
493 extern void (GLAPIENTRY
*mpglColorMask
)(GLboolean
, GLboolean
, GLboolean
, GLboolean
);
495 extern void (GLAPIENTRY
*mpglGenBuffers
)(GLsizei
, GLuint
*);
496 extern void (GLAPIENTRY
*mpglDeleteBuffers
)(GLsizei
, const GLuint
*);
497 extern void (GLAPIENTRY
*mpglBindBuffer
)(GLenum
, GLuint
);
498 extern GLvoid
* (GLAPIENTRY
*mpglMapBuffer
)(GLenum
, GLenum
);
499 extern GLboolean (GLAPIENTRY
*mpglUnmapBuffer
)(GLenum
);
500 extern void (GLAPIENTRY
*mpglBufferData
)(GLenum
, intptr_t, const GLvoid
*, GLenum
);
501 extern void (GLAPIENTRY
*mpglCombinerParameterfv
)(GLenum
, const GLfloat
*);
502 extern void (GLAPIENTRY
*mpglCombinerParameteri
)(GLenum
, GLint
);
503 extern void (GLAPIENTRY
*mpglCombinerInput
)(GLenum
, GLenum
, GLenum
, GLenum
, GLenum
,
505 extern void (GLAPIENTRY
*mpglCombinerOutput
)(GLenum
, GLenum
, GLenum
, GLenum
, GLenum
,
506 GLenum
, GLenum
, GLboolean
, GLboolean
,
508 extern void (GLAPIENTRY
*mpglBeginFragmentShader
)(void);
509 extern void (GLAPIENTRY
*mpglEndFragmentShader
)(void);
510 extern void (GLAPIENTRY
*mpglSampleMap
)(GLuint
, GLuint
, GLenum
);
511 extern void (GLAPIENTRY
*mpglColorFragmentOp2
)(GLenum
, GLuint
, GLuint
, GLuint
, GLuint
,
512 GLuint
, GLuint
, GLuint
, GLuint
, GLuint
);
513 extern void (GLAPIENTRY
*mpglColorFragmentOp3
)(GLenum
, GLuint
, GLuint
, GLuint
, GLuint
,
514 GLuint
, GLuint
, GLuint
, GLuint
, GLuint
,
515 GLuint
, GLuint
, GLuint
);
516 extern void (GLAPIENTRY
*mpglSetFragmentShaderConstant
)(GLuint
, const GLfloat
*);
517 extern void (GLAPIENTRY
*mpglActiveTexture
)(GLenum
);
518 extern void (GLAPIENTRY
*mpglBindTexture
)(GLenum
, GLuint
);
519 extern void (GLAPIENTRY
*mpglMultiTexCoord2f
)(GLenum
, GLfloat
, GLfloat
);
520 extern void (GLAPIENTRY
*mpglGenPrograms
)(GLsizei
, GLuint
*);
521 extern void (GLAPIENTRY
*mpglDeletePrograms
)(GLsizei
, const GLuint
*);
522 extern void (GLAPIENTRY
*mpglBindProgram
)(GLenum
, GLuint
);
523 extern void (GLAPIENTRY
*mpglProgramString
)(GLenum
, GLenum
, GLsizei
, const GLvoid
*);
524 extern void (GLAPIENTRY
*mpglProgramEnvParameter4f
)(GLenum
, GLuint
, GLfloat
, GLfloat
,
526 extern int (GLAPIENTRY
*mpglSwapInterval
)(int);
527 extern void (GLAPIENTRY
*mpglTexImage3D
)(GLenum
, GLint
, GLenum
, GLsizei
, GLsizei
,
528 GLsizei
, GLint
, GLenum
, GLenum
, const GLvoid
*);
529 extern void* (GLAPIENTRY
*mpglAllocateMemoryMESA
)(void *, int, size_t, float, float, float);
530 extern void (GLAPIENTRY
*mpglFreeMemoryMESA
)(void *, int, void *);
532 #endif /* MPLAYER_GL_COMMON_H */